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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Land — Swamp Mountain
(: Add or .)
This enters the battlefield tapped unless you control two or more basic lands.
2 months ago
- out: Snowfield Sinkhole, Sulfurous Mire, Alpine Meadow, Cryptic Caves, Canyon Slough, Smoldering Marsh
- in: Legion Vanguard, Universal Automaton, Duskborne Skymarcher, Martyr of Dusk
2 months ago
so the first thing i think you should do is add some ritual spells like Dark Ritual and Jeska's Will dark ritual will give you 4 black mana for free and jeskas will will give you an 20 cards you can cast from exile and a whole ton of mana,tutors will also give you card advantage when you really need it, one of my personal favorites thats more budget is Grim Tutor, but if you want to break the bank or use proxies (ew) Demonic Tutor is your best bet. as far as lands go, Grixis Panorama is a really stellar card in tandem with cards like Smoldering Marsh because its a mountian and a swamp, you can search for that when you crack the panorama, other examples include but are not limited to, Sunken Hollow Watery Grave Blood Crypt Steam Vents and the original true dual lands, which are too expensive to really even mention. i would personally trade out Dogged Pursuit for something like Exquisite Blood and also consider putting in some boardwipes like Toxic Deluge and alternate wincons such as Exsanguinate take the Ancient Carp out of the deck too, it has no flavor text and dosent contribute anything for the 5 mana youre paying for it. Aetherflux Reservoir is a great card in any storm deck, because youre gonna gain an incredible amount of life with all the spells youre casting. make sure you put more counterspells in, such as Counterspell and if you want something really fun, try Counterbalance, its one of my personal favorite cards and i run it in almost all my blue decks. Take out Dwindle for something like Imprisoned in the Moon and you can cast it on someones commander and they can no longer play their commander as it is now a land :) take out the Falthis, Shadowcat Familiar and replace it with something like a Niv-Mizzet, Parun for some more card draw and board threats, and make sure that at the end of the game your having fun my dude, at the end of the day winning is important but having fun is even more important. Welcome to EDH!
2 months ago
Indeed it’s been awhile since you commented, glad to hear from you. Thank you for bringing these cards onto my radar, let’s discuss them - I can easily tell that Survival of the Fittest would dramatically change the way the deck plays – with Survival of the Fittest + Dregscape Sliver on the board, access to at least 3 mana, 1 creature in hand, and at least an additional I can combo out and win the game on that turn. The only drawbacks I can see here are the mana requirements coupled with the more than likely opponent interaction that would be coming my way. Given that Dregscape Sliver’s ability is only sorcery speed – that only solidifies my concern as A simple Bojuka Bog could wreck me If I do not populate my graveyard with care and proper timing. This makes me wish that Paradox Engine wasn’t banned – I really miss that card. The verdict is out on Survival of the Fittest, I want to like to this card but I can’t help but feel hesitant in including it (let alone the investment). I think I’ll maybe proxy it in and see where that takes me. Speaking which, check out this really awesome alter:
Survival of the Fittest Sliver Alter Show
Dregscape Sliver on the other hand I’m considering including. Maybe cutting Patriarch's Bidding, as I do not like the mana investment and the potential added bonus of assisting opponents. In the metas I play in there are a lot of tribal decks – I’m sitting across from at least one or two other tribal decks every game. I’m ordering a copy today, so thank you for mentioning that card again.
Hi Sneuxfox (death by Snu snu?),
Welcome to my deck page! Thank you for posting. I’ve always wanted to work Magma Sliver into this decklist, but I don’t think it would be a good fit – Magma lends itself toward a Sliver deck that compliments a more Aggro strategy where the goal is to hit a “critical mass” of creatures and abuse enough evasion keywords to get a single creature to knock an opponent out. First Sliver's Chosen would be an absolute must include alongside Magma Sliver, as it would solidify a Voltron strategy by stacking Exalted triggers alongside Magma’s ability. I definitely agree that the aforementioned can get out hand when you have just one Sliver be the target of multiple triggers.
I agree that it's criminal that Magma doesn't make it's way into alot of lists, maybe it's due to most decks wanting to lean into the Mid-range Sliver tool box? Or maybe it's because the deck would need to be more Voltron centric? I decided to throw together a quick decklist as an example of what I think the average deck running Magma Sliver would look like:
Budget Aggro Sliver Decklist Show
- Sliver Hivelord CMDR
- Magma Sliver
- First Sliver's Chosen
- Bonescythe Sliver
- Brood Sliver
- Cloudshredder Sliver
- Crystalline Sliver
- Galerider Sliver
- Gemhide Sliver
- Harmonic Sliver
- Heart Sliver
- Hibernation Sliver
- Horned Sliver
- Manaweft Sliver
- Necrotic Sliver
- Quick Sliver
- Sedge Sliver
- Sentinel Sliver
- Shifting Sliver
- Sliver Legion
- Syphon Sliver
- Striking Sliver
- The First Sliver
- Venom Sliver
- Dregscape Sliver
- Synapse Sliver
- Hollowhead Sliver
- Homing Sliver
- Spiteful Sliver
- Arcane Signet
- Shared Animosity
- Chromatic Lantern
- Demonic Tutor
- Eladamri's Call
- Phyrexian Reclamation
- Grim Tutor
- Urza's Incubator
- Herald's Horn
- Nature's Lore
- Patriarch's Bidding
- Vanquisher's Banner
- Sol Ring
- Sylvan Library
- Three Visits
- Winds of Change
- Sylvan Tutor
- Worldly Tutor
- Skyshroud Claim
- Growing Rites of Itlimoc Flip
- Anguished Unmaking
- Assassin's Trophy
- Beast Within
- Cyclonic Rift
- Mystic Confluence
- Dovin's Veto
- Merciless Eviction
- Path to Exile
- Ruinous Ultimatum
- Nature's Claim
- Blasphemous Act
- Swan Song
- Swords to Plowshares
- Spectator Seating
- Smoldering Marsh
- Indatha Triome
- Rocky Tar Pit
- Breeding Pool
- Training Center
- City of Brass
- Command Tower
- Flood Plain
- Gemstone Mine
- Hallowed Fountain
- Llanowar Wastes
- Mana Confluence
- Vault of Champions
- Rejuvenating Springs
- Savai Triome
- Bad River
- Canopy Vista
- Scalding Tarn
- Prairie Stream
- Steam Vents
- Cinder Glade
- Zagoth Triome
- Raugrin Triome
- Underground River
- Sunken Hollow
- Verdant Catacombs
- Ketria Triome
- Watery Grave
- Mountain Valley
- Yavimaya Coast
What're your thoughts on the list, Sneuxfox ?
3 months ago
Hey, if this is your first deck well done so far on a low budget. Nice Breeding Pool :)
Your deck doesn't have a Commander. I presume Tiamat is your Commander? To fix this in the deck editor where you see the text of all the cards in your deck add the CMDR tag to the end of Tiamat text.
When you save and return to the decklist you'll see Tiamat as the Commander with a card image.
For a starting deck, nice deck building, you have good card sense on a budget and other than needing a lot more lands there's mot many changes to consider. You have plenty of people helping you so my advice will be for the manabase.
It's helpful in deck building that you include the number of lands you need first that way those deck spots are filled to give you a better idea of the deck spots that are left. You have to have lands thus fill all the spots you need with them and don't cut lands to add other cards as that's not going to help your deck building process in the long run. Start with putting 36 lands, doesn't matter what lands, can be all basics just fill those spots.
All the basic lands are in the sideboard which is not helping your deck building, put them main deck because you need them and you have to make a lot of cuts to fit them in. The 21 lands main deck is a good budget manabase, but I'm not a fan of Signet lands (Mossfire Valley) since they don't tap for mana unless you have another mana source. Tango lands are budget dual lands that care about basic lands whcih is nice when playing a lot of basics. They have two different basic land types making them searchable with Farseek, Cinder/Vista with Lore/Visits. Because you have Lore/Visits then adding a black Forest dual land can search for a black source.
- Cinder Glade --> Mossfire Valley
- Canopy Vista --> Sungrass Prairie
- Sunken Hollow --> Darkwater Catacombs
- Prairie Stream --> Skycloud Expanse
- Smoldering Marsh --> Shadowblood Ridge
- Woodland Chasm --> Rimewood Falls
- Farseek --> Hour of Promise
Breeding, Cinder, Vista, Woodland gives you a choice from each color from a Forest land. If you look at the color pie of your deck in the top left corner it's showing green and red as the two most important colors. The number of basic lands doesn't reflect this. Switch the amount of Swamps and Mountains around.
The biggest changes you have to make is including all the basic lands from the sideboard meaning you need to cut at least 14 cards. Some cuts to consider:
- Hour of Promise
- Circuitous Route
- Migration Path
- Dragon's Disciple
- Red Dragon
- White Dragon
- Green Dragon
- Black Dragon
- Blue Dragon
- Darigaaz Reincarnated
- Purifying Dragon
- Dire-Strain Rampage
- Wizard Class
- Crucible of Fire
- Frontier Siege
- Kolaghan, the Storm's Fury
Four CMC or higher ramp is less needed when you have excellent two drop ramp and other three drop ramp. The Red/White/Green/Black/Blue Dragons are not needed because they're not as good as other Dragons here and Tiamat gives you more freedom to play the better Dragons since he can tutor for them. Dragons don't really need a +3/+3 anthem or Kolaghan's pump effect since they're already flying with high p/t and she doesn't provide any other value.
Good luck with your deck.
3 months ago
Hola, take my advice with a pinch of salt. Please provide the following:
Deck Power Level: Low/Mid/High
Deck Budget (Use $50 increments):
I will operate as if you read the Summary on my deck's page and on a Budget. Best Kaalia decks follow similar philosophy.
Mana Base: Land/Ramp/Fixing
Ravnica Bounce Lands, "Temple of" Lands, Evolving Wilds and Terramorphic Expanse because tapped lands hinder early Kaalia plays and protection set up, while adding needless nuance and play sequences.
Add (Budget suggestions; fill gaps with Basics)...
3 Reveal Land
Note: Dual Land List
Awesome. I did not have to mention Tech Land that provide Haste.
Remove / Add
You are the first with Flicker spells before my intervention. Teferi's Protection and kin are stellar once Mana Base and Support is optimized. Deck needs 1-2 Mass Draw spells; then one can trade the 3 MV Draw Spells for lesser MV Draw. Mass or Low MV Reanimation goes a long way in Kaalia decks.
Interaction (Meta Dependent)
Remove / Add
From all stated, replacing as Tapped Lands for Untapped Lands is the most significant change one can make. Next, better your Win Condition. Then cater to your Meta. Lastly, make precise and monetary upgrades. As a first build, it is solid and shows promise. Be well.
3 months ago
Hey, nice version. Mogg War Marshal is underwhelming, could be cut since you have other better creatures who Alesha can reanimate who can create Goblin tokens.
Vile Entomber with Alesha gives you a repeatable Entomb effect which is especially helpful with Karmic Guide. Anger is excellent haste source when playing self-discard. Thrilling Discovery, Thrill of Possibility, Bone Shards and Geier Reach Sanitarium are some of upgrades for self-discard effects. Access Tunnel is another land to make Alesha unblockable.
Some upgrades to consider:
- Vile Entomber --> Ebondeath, Dracolich
- Anger --> Hanweir Battlements
- Thrilling Discovery --> Tormenting Voice
- Thrill of Possibility --> Murderous Rider
- Bone Shards --> Mutual Destruction
- Access Tunnel --> Vorpal Sword
- Geier Reach Sanitarium --> 1x Swamp
- Exotic Orchard --> Temple of Silence
- Caves of Koilos --> Scoured Barrens
- Battlefield Forge --> Wind-Scarred Crag
- Smoldering Marsh --> Bloodfell Caves
Good luck with your deck.
4 months ago
Hey, well done with your budget version of First.
Some budget upgrades to consider:
- Arcane Signet --> Pillar of Origins
- Fellwar Stone --> Rampant Growth
- Profane Tutor --> Shadow Sliver
- Patriarch's Bidding --> Spinneret Sliver
- Vivien, Champion of the Wilds --> Door to Nothingness
- Cinder Glade --> 1x Forest
- Canopy Vista --> 1x Plains
- Prairie Stream --> 1x Island
- Sunken Hollow --> 1x Swamp
- Smoldering Marsh --> 1x Mountain
Arcane Signet is a staple mana rock in Commander and especially good when playing five colors. Profane Tutor is a budget tutor that has interaction with cascade because it's CMC is 0. Patriarch's Bidding is quick recovery from a board wipe by reanimating all Slivers in your graveyard. Vivien, Champion of the Wilds is another flash effect for Slivers and it has other uses too since playing lots of creatures.
What makes Farseek a good ramp spell is when it can search for a dual land that has two or more basic land types such as Cinder Glade. If all you have is a basic land that Farseek can search for then it's subpar ramp, worse than Rampant Growth. Tango lands: Cinder Glade, Canopy Vista, Prairie Stream, Sunken Hollow, Smoldering Marsh are budget and Farseek can search for one of them.
Shadow Sliver is a budget Shifting Sliver and since you have Shifting you don't also need Shadow. Not being able to block with Slivers can be a problem, not able to defend against opponents swingback. Spinneret Sliver is a just a worse effect then giving all Slivers flying.
5 months ago
Hey, the CQ decklist is missing Cloudshredder Sliver, who's one of the best budget Slivers especially when Hivelord is Commander. It's missing Harmonic Sliver, who's excellent repeatable removal in multiplayer Commander. Tempered Sliver is good with Hivelord as Commander since it can make him bigger with counters. Blasphemous Act wrecks opponents creatures when Hivelord is Commander, consistently for one mana. Swiftfoot Boots gives Hivelord extra protection, combining indestructible and hexproof makes it very difficult for opponents to remove Hivelord.
- Cloudshredder Sliver --> Muscle Sliver
- Harmonic Sliver --> Steelform Sliver
- Tempered Sliver --> Watcher Sliver
- Swiftfoot Boots --> Quilled Sliver
- Blasphemous Act --> Fumigate
- Sol Ring --> Wayfarer's Bauble
- Arcane Signet --> Sphere of the Suns
- Fellwar Stone --> Armillary Sphere
- Commander's Sphere --> Pillar of Origins
The manabases in all CQ decklists are an afterthought, no Command Tower, they're terrible especially with five colors. Command Tower, Exotic Orchard, Unclaimed Territory, Path of Ancestry are all budget lands for five colors with Slivers. The five Tango lands: Cinder Glade, Canopy Vista, Prairie Stream, Sunken Hollow, Smoldering Marsh are budget and nice when playing 15+ basic lands. The Tango lands help with color fixing and make Farseek, Mountain Valley and Rocky Tar Pit better since they can search for one of them.
- Command Tower --> Warped Landscape
- Exotic Orchard --> Blighted Woodland
- Unclaimed Territory --> Jund Panorama
- Path of Ancestry --> Grixis Panorama
- Cinder Glade --> 1x Forest
- Canopy Vista --> 1x Plains
- Prairie Stream --> 1x Plains
- Sunken Hollow --> 1x Forest
Good luck with the upgrading.