Land — Swamp Mountain
(: Add or to your mana pool.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
|Have (2)||DStroy252000 , metalmagic|
|Want (5)||okminj555 , Phalliclord , mCawseomeguy , Rabu , ZeroEntropy|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Battle for Zendikar (BFZ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Smoldering Marsh occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
BRG (Jund): 1.19%
UBR (Grixis): 0.62%
RBW (Mardu): 0.7%
Smoldering Marsh Discussion
6 hours ago
Very cool deck!
If you are going to run only one indestructible creature, I would go for one that you can play easily and that you can actually use to burn enemies, like Hazoret the Fervent or revert to the Stuffy Doll, which was infinitely better than the Colossus.
Is it a choice not to have Exsanguinate?
I would lose Forsaken Sanctuary, Orzhov Basilica, Orzhov Guildgate, Scoured Barrens, Shambling Vent, Transguild Promenade and replace them with some of these: Command Tower, Clifftop Retreat, Dragonskull Summit, Smoldering Marsh, Luxury Suite, Tainted Peak, Graven Cairns, Fetid Heath and Rugged Prairie.
1 day ago
Welcome to Commander!
First, your goblin deck is illegal; you cannot play Alesha, Who Smiles at Death in Rakdos because she has white in her color identity.
Second, your mana base could use an upgrade. Command Tower , Blood Crypt , Dragonskull Summit , Tainted Peak , Auntie's Hovel , Castle Embereth , Foreboding Ruins , Graven Cairns , Luxury Suite , Myriad Landscape , Smoldering Marsh , and Valakut, the Molten Pinnacle are all worth looking into for this color combination.
Hope this helps, happy building!
1 day ago
There are some other "targets" for discard, but I don't think all of these are the best for you. I'll list each of them instead of loads of paragraphs.
Punishing Fire - Could be a replacement for Spit Flame but honestly that's up to you. Punishing Fire is technically more versatile since it hits any target and depending on the matchup it can be easier to retrieve. However, Spit Flame has an easier time removing creatures. This one more to just let you know exists.
Flamewake Phoenix - Again, a card that I'm mentioning just to let you know exists. Since most of your dragons have 4 or more power, you could easily get this card back from your graveyard but you would also deviate a bit from the draconic theme.
Ore-Scale Guardian - This one isn't a target himself, but he makes it more profitable for you to discard lands, specially if you end up being mana flooded.
Runehorn Hellkite - Can be used to refill your hand late game(?) and as he's no diffenrent from other dragons, there's no downside letting him rest in your grave until you active it's effect.
Fiery Temper - Basically adds 3 damage for one mana to all of your discard spells.
These are the monored option. I also have options that would actually require you to splash for black. These are, of course, not mandatory for you to run, but it's always good to get to know more cards.
Bladewing the Risen -A giant dragon that reanimates another one when it comes into play and also has the ability to pump all your dragons. Obviously he's not a target for discard himself. However, he can make other dragons more interesting to discard.
Boneyard Scourge - Pretty simple. Dump him into the graveyard and when one of your dragons die, you get him back for a really cheap cost.
Bone Dragon - A recurrable dragon that can be left in the grave until the late game when it can come back multiple times, assuming you have enough cards in the grave.
In case you consider any of these black cards or you just don't feel confortable not bein able to cast the Thralls, there are a few budget lands that can help you with the mana. Also, the Haven of the Spirit Dragon could help you cast the black dragons but not activate their abilities.
About the cuts for the Thralls, you are still above 60 cards. There are some other cuts you can also make.
Dragonspeaker Shaman - They're quite expensive and you already have a pretty decent amount of "ramp" and cost discounts. Even more, they're really easy to kill.
Slumbering Dragon - He seems quite tempting to play as he can grow a lot. However, that's the problem, he CAN grow but nothing guarantees he will. Also, only one in the deck won't help at all.
Sarkhan's Triumph - Since you now have more card draw, you could maybe cut one of these.
2 weeks ago
Firestalker, I think you made some really good point with the suggestions., and also some real tough considerations.
Honestly, Favorable Winds seems like it's too much. I didn't include it for the memes. I really thought that it would be nice to pump those phoenixes and all the other flyers to hit for massive damage. However, it almost never gets to my hand and when it does, it looks like a dead card for an agrressive deck.
The Lightning Skelemental over Flamewake Phoenix is a difficult one, but don't get me wrong, Lightning Skelemental is an amazing card. The thing is: most of the deck relies on the unearth mechanic and, ironically, the Unearth card. So, most of the cards don't stick until my next turn, espcially in Hell's Thunder 's case, where even when playing it from my hand or reanimating it, it won't surviving by the end of my turn. Flamewake Phoenix can use the Thunder's "power", so to speak, to come in and stay after he dies. At least in my mind, Sedraxis Specter would make a more suitable replacement, as, even tough it would be nice to have a flyer that causes my opponents to discard and a huge trampler that does the same, getting rid of the specter would enable me to cut out blue mana, more on that when I talk about Tasigur, the Golden Fang and Thought Scour .
A 4th Duress and Divest could be placed in the sideboard. Lightning Bolt I'm not so sure, maybe Lightning Axe would be more effective, even tough you've already pointed that I my already have enough discard fuel. Disfigure I'm not so sure about, maybe there's a better option for removal that's also budget. However, I agree that I should have some more interaction with my opponent's board. Vendetta I'll pass, since I don't think the deck race enough to the point that the life loss won't matter.
Now, Dreadhorde Arcanist is a problem. That card would definetly be good in this deck. The issue here is the price. Here in Brazil cards can be rather expensive. You see, while TappedOut says the average TCGplayer price is around $4,69 as of the time I'm writing this comment, here in Brazil it costs R$23,00 minimun, while a full playset would cost R$92,00. Just to give you context, I teach English to a private student of mine and get paid R$280,00 a month. So, the full playset would cost almost a third of what I get paid from my student. It's just not possible for me.
Tasigur, the Golden Fang seems like a card that could be cut out, since I'm already planning on cutting Favorable Winds but I'm not sure I'd replace with Gurmag Angler . Maybe I'd just put 1 Angler to act as a Phoenix enabler and a last resort big body. Maybe Tasigur will get replaced with the Lightning Skelemental and I'll find a way to include other 2 Skellies.
Thought Scour is good but I'll probably leave it on the Maybeboard to experiment with removing all the blue mana and working with a Rakdos manabase.
The manabase will probably just include Smoldering Marsh and Foreboding Ruins since I'll be removing the blue ones, and that should alliviate the pressure of the manabase. Also, as an aggressive deck, cards like Crumbling Necropolis wouldn't help too much.
I think I've talked about everyone one of your suggestions. If I missed anything just say it. Thanks for the attention and time spent to try and help me.
1 month ago
Hey, nice changes to the precon.
Necrotic Ooze is very good with Chainer as General because Chainer is an enabler to get creatures into your graveyard and can give Ooze haste if it's reanimated. Ooze is best with combos and there's many combos with it, but even without combos it gives you another Apprentice Necromancer, Doomed Necromancer, Magus of the Wheel, Avatar of Woe, Bloodtracker, etc. Any creature who has an activated ability including your opponents creatures Ooze can use it if the creature is in any graveyard and Ooze is in your control.
Speaking of combos Kiki-Jiki, Mirror Breaker is busted with Ooze. Ooze can use Kiki's activated ability to make infinite copies of itself since each token copy of Ooze has haste meaning it can tap to make another copy of itself. Are you interested in learning more about Kiki combos with Ooze?
Lands and support cards to consider adding:
- Dragonskull Summit
- Smoldering Marsh
- Tainted Peak
- Foreboding Ruins
- Jund Panorama
- Grixis Panorama
- Rakdos Carnarium
- Dark Ritual
- Mausoleum Secrets
- Gray Merchant of Asphodel
- Thrill of Possibility
- Read the Bones
- Sign in Blood
- Chaos Warp : one of the only ways in Rakdos to directly remove an opponents problematic enchantment such as Rest in Peace .
Creatures to consider cutting:
- Sanitarium Skeleton
- Grave Scrabbler
- Nightshade Assassin
- Drana, Kalastria Bloodchief
- Book Devourer
- Champion of Stray Souls
- Soul of Innistrad
- Desolation Twin
I offer more advice. Good luck with your deck.
2 months ago
Nice Deck, the only problem I see regards the lands. I promise, your deck can be 100% better if you add the right lands. I would consider the following:
- Ancient Tomb
- Bloodstained Mire
- Dragonskull Summit
- City of Brass
- Mana Confluence
- Blood Crypt
- Smoldering Marsh
- Foreboding Ruins
- Fabled Passage
- Blackcleave Cliffs
And maybe some more cards like that. You may need to sell your Kidney if you wish to get some of these, but they can definitely help you out. Anyway, if this helps I'd appreciate it if you upvote my deck: Double Trouble EDH! Hope this helps!
2 months ago
So first things first, your mana base. You have a lot of lands that enter in tapped no matter what, such as the guildgates like Gruul Guildgate . While dual lands are great for mana fixing, your land's entering tapped consistently will slow down your gameplay considerably. Personally I would drop the guildgates entirely and replace them with more basics. Making your check lands like Smoldering Marsh more likely to work.
2 months ago
Went to Gatherer and hit Random Card. I got Smoldering Marsh .
Atrix, Archdemon of Burned Souls
Legendary Creature - Elder Demon
Sacrifice three creatures: Search your library for a land card and put it onto the battlefield tapped. Shuffle your library. You lose 4 life.
Swamps you control have ": Each opponent loses 1 life and you gain 1 life."
Mountains you control have ": Deal 2 damage to target creature or Planeswalker."
"Your life may have ended, but your agony has just begun."
I feel like this has some awesome potential. Make another Commander who gives lands in their specific color range additional abilities. Stick with guild colors, to keep it a bit easier to manage in text.