Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Grisly Salvage
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
sanddeviljack on Anikthea
4 months ago
Out: Boon of the Spirit Realm, Crescendo of War, Endless Ranks of the Dead, Ghostblade Eidolon, Legion Loyalty, Nykthos Paragon, Sandwurm Convergence Unnatural Growth, Vitu-Ghazi Guildmage
In: Selesnya Eulogist, Spirited Companion, Elvish Archivist, Seal of Cleansing, Grisly Salvage, Kruphix's Insight, Ajani's Welcome, Peace of Mind, Seal from Existence, Makeshift Binding, Prayer of Binding, Vessel of Nascency
keizerbuns on Reusing and Abusing the Dead
6 months ago
Thanks Balaam__! :D
Ya, there’s a whole bunch of better spells out there that I would’ve preferred over Tapping at the Window, like Jarad's Orders or Grisly Salvage, but ultimately having Flashback proved to be invaluable.
Kootaroo on Glissa the Traitor
6 months ago
I know last updated 4 years ago at the time of leaving this comment. still thought id maybe leave a suggestion or two. before I say anything Id like to say the glissa deck you have seems fun and is very different than mine. that isnt a bad thing i enjoy seeing alternate takes. she is/was my first commander deck i built as well.
Jhoira's Toolbox, by no means do I hate this card. might I suggest Welding Jar. Jhoira's cost 2 to cast, then another 2 to regenerate a target. Welding jar is 0, and Sac to Regen target. the obvious downsides and benefits are that Jhoira doesnt have to sac itself to regenerate. however it is specific to artifact creatures. Welding jar targets any artifact.
Doom Blade, i would replace with Assassin's Trophy. either or is fine imho.
Some cards i would suggest maybe but i dont have any replacement ideas would be, Grist, the Hunger Tide, Casualties of War, Ashes to Ashes, Grisly Salvage, Skullclamp.
by no means do you have to listen to any of my card suggestions as i said above i have no recommendations for what to remove for those cards. just some food for thought.
i used to run Triskelion in my deck i dont anymore tho. Myr Battlesphere is another card i used to run but took out as well. neither of them are bad by any means. i just removed them arbitrary reasons.
side note, it always makes me happy to see Disciple of the Vault. dont see that card too much these days!
minisnow on Kethis?
7 months ago
Massacre Girl, Karametra, God of Harvests, Culling Ritual, Living Death, Mithril Coat, Nissa, Ascended Animist
For milling yourself: Kagha, Shadow Archdruid Shigeki, Jukai Visionary Grisly Salvage Life from the Loam Throne of Death Flip Throne of the Grim Captain Flip Vivien on the Hunt Darkblast Winding Way Scion of Halaster Death's Oasis Tyvar, Jubilant Brawler Sivriss, Nightmare Speaker Syr Konrad, the Grim Tayam, Luminous Enigma Kaya, Spirits' Justice
jamochawoke on Uurg eats everything
7 months ago
This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.
First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!
Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!
Terravore is nice if you never hit Cultivator in your games (or it gets hated out).
Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.
Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.
Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).
The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.
The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.
Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.
Assassin's Trophy for instant-cast targeted removal of EVERYTHING.
Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.
Casualties of War for when you need to get rid of a lot of different pests that turn.
Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.
Drown in Filth for a land-synergistic targeted removal that gets around indestructible.
Terror Tide for land-synergistic boardwipe that also gets around indestructible.
Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.
Rain of Filth for a MASSIVE spike in mana for that turn.
Worm Harvest for generating a TON of tokens off of the lands in your 'yard.
Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.
Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!
Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.
Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.
Life / Death for making an army out of your lands or pulling something out of your 'yard.
The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.
If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!
wallisface on Dredgevine
8 months ago
Some thoughts:
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the deck really needs the playset of Hedron Crab to help get the engine going - there’s a reason thus archtype is most-often called “crabvine”.
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you need the full playset of Stinkweed Imp.
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Rotting Rats, Grisly Salvage, Life from the Loam and Raven's Crime are all fairly bad here in that they’re relatively slow/clumsy for the deck (and a lot of them don’t proc the Vengevine reanimation triggers). Good replacements for those cards include the full playset of Satyr Wayfinder, as well as Merfolk Secretkeeper, Otherworldly Gaze, and maybe The Ancient One
jdogz32 on Self Mill Madness
9 months ago
CaveBoy I've considered splashing blue for Urborg Lhurgoyf and I've also considered taking out Grisly Salvage for Cruel Somnophage but I just don't think it's worth adding for 1 possibly 2 cards.
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