Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Grisly Salvage Discussion
3 weeks ago
I think the idea of the deck has some serious potential.
There are some cards I see here that seem a little too cute for the deck. Glimpse the Unthinkable milling 10 is pretty good considering what the deck is trying to do, it just doesn’t do enough by itself. I think adding green for a card like Grisly Salvage, that mills but also doesn’t put you behind in card advantage, would help the decks longevity.
I just think that Glimpse throwing all the cards to the graveyard doesn’t really do much for you unless you hit the right cards or have the right ones in hand already. Salvage would solve half of these two problems.
1 month ago
My friend's list usually had one or two because he played dorks like Sylvan Caryatid for the hexproof for Soulflayer or just to try and get it out faster. However, I do like the thought of Angrath's Rampage . It's in a binder as a potential for the deck (and because I found it in Japanese).
I'll try to send the list when I can communicate with my friend but his list was something like this:
Plus whatever lands and potential removal. I've seen lists online playing stuff like Chromanticore but he didn't play any red cards.
2 months ago
This definitely looks like a Lurrus of the Dream-Den deck, you only have a single card that doesn't fit the requirements in Liliana of the Veil that can be easily cut and Lurrus is just so good in the midrange and control matchups that adding it seems like a no-brainer.
I have no idea what Manamorphose is doing in this deck. There are no cards that care about instant or sorceries in this list, meaning it's just going to be air most of the time. Even if you don't add Lurrus Mishra's Bauble can at least make Tarmogoyf better and fulfils the role of cheap cantrip better than Manamorphose in this current list.
Dreadhorde Arcanist is another weird inclusion. You only have 11 spells that it can successful flashback in the whole deck, meaning that it is going to be a two-mana 1/3 an awful lot, especially since your going to have graveyard hate boarded in against you already with your Kroxa and Fiend Artisan, maybe some more generic creatures would be better, like Scavenging Ooze or Grim Flayer .
4 Kroxa, Titan of Death's Hunger seems like way too many, especially since you have no dedicated mill effects or even an engine card like Dragon's Rage Channeler to put cards in the graveyard. If you want to go with a graveyard based strategy you should add some powerful enablers like Grisly Salvage as it makes both Fiend Artisan and Kroxa, Titan of Death's Hunger more powerful and consistent.
You might also want some Nurturing Peatland for Wrenn and Six to turn the +1 from it into spells. The 3 basic Forest in this list will almost certainly be awkward with Kroxa more times than you think it will, especially if you have two on the battlefield.
2 months ago
Thank you for the card suggestion. My card "awareness?" you'd call it is actually still developing, so this is a big help! I only started playing 4 months ago. Actually might manage to hit the delirium of Traverse the Ulvenwald rather consistenly.
I think I should explain what I've found through testing, and the choices for the two cards I've mentioned plus the added Street Wraiths, while I'm at it:
o At first the answer for me was the same, I need to put and keep Fynn on the board to really do much of anything. Fynn, the Fangbearer shares the spot for main-hitter with Phyrexian Crusader though. It's not that you have a 4 in 54 chance to hit the card you need, but it's 8 in 54. The deck is very much midrange with a fast start. The best one is Narnam/Foulmire into Fynn, the Fangbearer to hit a match off obviously. I added the 2 Wraiths just through playtesting, to drive the percentadge of hitting that start high enough, while also keeping the cards I felt necessairy.
o The removal is a get-you-there tool, except for Bone Shards . I actually thought about 2 Assassin's Trophy and 3 of Bone Shards . Discarding Crusader is important, because you want to pay a single for him. Which is why I choose Grisly Salvage . Because of it, I actually run this with 4 Street Wraith and 2 Mishra's Bauble a lot of the times. This card alone is the reason for 4 Crusaders, and for Bone Shards. I had about 1 in 40 matches where it hit truly badly, eliminating too many 1-drops, or more than half of Mishra's Bauble . Having 4 Wraiths solved this issue, at the cost of life total. In that scenario, even if you don't hit Fynn, you have dug six cards deep into your deck and smoothed out your draw in that situation. It fills the graveyard, fixes mana, I couldn't find any card working better for this deck. It's also the reason for precisely 1 Call of the Death-Dweller . If Traverse the Ulvenwald imrpoves this deck significantly, it would probably replace some Grisly, and therefore change the entire deck.
o Two of the fight spells are for mana fixing, just through playtesting I noticed that this deck struggled having sometimes one too many, one less mana than it needed. Khalni Ambush Flip fixed that immensely. The only real fight spell I choose conciously was Primal Might , and that is because it doesn't only clear a threat, but it can also buff Crusader. I've won games specifically because of Might, buffing the crusader to a 4/4 was enough there.
I hope this helped!
2 months ago
Interesting brew! Some thoughts:
It feels like a lot of this deck is going to struggle to do much of anything if you can’t keep a Fynn, the Fangbearer in play. I think running a playset of Traverse the Ulvenwald (and a healthy mix of card types to guarantee the delirium) could be a good option to guarantee your creatures can reliably hit for poison.
I’m also surprised by your choice of including fight cards. Yes they do let you trade any one of your deathtouchers for an opponents creature- but it’s effectively costing you two cards for one, and giving you less poison goodness to swing with. I would have thought Fatal Push would just be more useful in most situations.
I get the feeling Grisly Salvage is going to mess with your tempo and let your opponent stabilise, more than actually help you?
3 months ago
Given you're playing in Modern:
Jund Titan seems like a fun build. You'd play 4x each Utopia Sprawl , Arbor Elf , and Ignoble Hierarch maybe with a couple Birds of Paradise . All of your lands should tap for green or black, as you're splashing red for Temur Battle Rage and Thud , possibly Lightning Bolt as well.
An optimal play would be
Turn One Arbor Elf
Turn Two Utopia Sprawl, tap it and untap the sprawled land for 4 mana, drop Titan
Turn three swing with titan and use either TBR or Thud to pull a turn three kill.
You get a lot of power from Grisly Salvage digging 5 cards deep for a titan, and also just swinging with titan a couple times typically wins the game if you can use 's great removal suite to keep the board clear.
It probably won't be top tier by any means, as Path to Exile and Thoughtseize easily trash your fast kills, but it should work.
3 months ago
I like that about the deck but I think you may need some more self-mill cards. You have several cards that need cards in graveyards but don't seem to have many ways to put cards in graveyards. Maybe cards like Grisly Salvage or Glowspore Shaman would suit you well as you can get a land and cards in your graveyard. I was going to recommend Sakura-Tribe Elder but you already had it in your deck.
6 months ago
Hey, well done in progress on a low budget.
Some budget cards to consider adding:
- Jarad, Golgari Lich Lord : combos with Lord of Extinction for a budget win condition that has interaction with Meren.
- Elves of Deep Shadow
- Fyndhorn Elves
- Elvish Mystic
- Llanowar Elves
- Viscera Seer
- Burning-Rune Demon
- Satyr Wayfinder
- Grisly Salvage
- Village Rites
- Llanowar Wastes
- Tainted Wood
- High Market
- Jund Panorama
- Temple of Malady
- Woodland Chasm
Mana dorks are better than land ramp spells with Meren because they can be ramp first and then be fodder to give her experience. One drop mana dorks could also replace some lands. Viscera Seer is a nice sac outlet since it's a creature who can sac itself. Burning-Rune Demon is a new card from Kaldheim who can be a repeatable Final Parting with a 6/6 flying body.
Some cards to consider cutting:
- 8x Swamp
- 1x Forest
- Ambition's Cost
- Kodama's Reach
- Dimir House Guard
- Corpse Connoisseur
- Aphotic Wisps
Good luck with your deck.