Grisly Salvage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grisly Salvage

Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Idoneity on Anikthea's Enchanting Recycling Plant [Primer]

2 months ago

RufusTheGrufus - I always love thorough reviews. Greatly appreciated!

I'll admit for Spelunking, I'm typically more meticulous when suggesting a card. It was one of the few that doesn't appear on you're maybeboard, so I thought I'd leastwise bring it up.

As for the Overlord of the Balemurk, it's just fantastic. But you're right that whenever I cast it for its impending cost, I give up on it ever being relevant past that point. I include it because it's a self-milling cantrip that is both a creature and enchantment in other zones, giving it more value. It just happens to synergize with a lot.

One last point: Familiar Ground is a very cool consideration. Never heard of the card. I tend away from alpha strike inclusions as well, but it also just lets your commander attack with impunity. You should put it back in. It's old, niche, and sweet.

RufusTheGrufus on Anikthea's Enchanting Recycling Plant [Primer]

2 months ago

Idoneity, hi, thank you! I appreciate your suggestions and that you checked out the list!

Ripples of Undeath is great! It’s been in most of the different builds of Anikthea that I’ve tinkered with and is arguably just better Cemetery Tampering; I’ve wanted to slot it back into this list for a bit now. I think my main card advantage flex spots that I’d consider swapping would be: Palantir of Orthanc (even though I love this card), Commune with the Gods (flavor win), and Grisly Salvage (instant speed goodness). But, these cards are all in this list over Ripples of Undeath primarily because they offer card advantage immediately, rather than having to wait until the beginning of my next precombat mainphase... This deck’s gameplans are already inherently fragile and easily interacted with, so I wanted to reduce the number of plays that could end up just doing nothing; such as Ripples of Undeath getting blown up before I get any card advantage out of it (which had happened multiple times!). Interestingly enough, Cemetery Tampering has taken way less heat and oftentimes only gets removed when an enchantment-inclusive boardwipe gets used; so it ended up making the cut over Ripples of Undeath. That being said, I’m thinking it may just be time to swap out Cemetery Tampering for Ripples of Undeath because the flexibility of grabbing any non-enchantments milled is pretty invaluable for this deck.

Somehow I don’t think I’ve considered Overlord of the Balemurk for this build yet! It’s definitely an interesting option, but I do have some mixed feelings; primarily because I’m assuming that most of the time It’ll either be a reanimation target for Anikthea, or get cast for it’s Impending 5 cost which I’m not super jazzed about (because it takes forever to come online, only mills 4 once in the meantime, and recurs creatures to hand rather than the battlefield). Similar to Ripples of Undeath, my potential swap candidates would be listed above. I think I’m going to have to just rip off the bandaid and remove the flavor option in Commune with the Gods; at least for now because I think you’re on to something, and I want to playtest with Overlord of the Balemurk!

Spelunking is a fun option, I just don’t think it’s the right fit for this build of Anikthea though. Sure, it replaces itself when cast or nets a card if reanimated, but that’s kinda where it falls off for this build. I’m only running 6 lands that have to ETB tapped, so the last ability is not as helpful as it could be. To be fair, I’m able to play with whatever lands I want since my playgroup proxies, and I think Spelunking would feel much more synergistic and strong in a deck with more tapped lands (especially MDFC lands, which I’ve been lazy about finding space for). Any further synergy Spelunking has with the rest of the deck is solely based on the fact that it’s an enchantment, so I would primarily be looking critically at the main effect it provides (card advantage) relative to similar cards in my list for potential cards to swap it with; and ultimately I think I’d much rather swap in either Ripples of Undeath or Overlord of the Balemurk first!

Regardless, thank you again for your time and suggestions, I’m always happy to have new cards to mull over and consider for this deck!

Balaam__ on

3 months ago

Grisly Salvage has been a staple in Dredge builds.

keizerbuns on Reusing and Abusing the Dead

2 years ago

Thanks Balaam__! :D

Ya, there’s a whole bunch of better spells out there that I would’ve preferred over Tapping at the Window, like Jarad's Orders or Grisly Salvage, but ultimately having Flashback proved to be invaluable.

Kootaroo on Glissa the Traitor

2 years ago

I know last updated 4 years ago at the time of leaving this comment. still thought id maybe leave a suggestion or two. before I say anything Id like to say the glissa deck you have seems fun and is very different than mine. that isnt a bad thing i enjoy seeing alternate takes. she is/was my first commander deck i built as well.

Jhoira's Toolbox, by no means do I hate this card. might I suggest Welding Jar. Jhoira's cost 2 to cast, then another 2 to regenerate a target. Welding jar is 0, and Sac to Regen target. the obvious downsides and benefits are that Jhoira doesnt have to sac itself to regenerate. however it is specific to artifact creatures. Welding jar targets any artifact.

Doom Blade, i would replace with Assassin's Trophy. either or is fine imho.

Some cards i would suggest maybe but i dont have any replacement ideas would be, Grist, the Hunger Tide, Casualties of War, Ashes to Ashes, Grisly Salvage, Skullclamp.

by no means do you have to listen to any of my card suggestions as i said above i have no recommendations for what to remove for those cards. just some food for thought.

i used to run Triskelion in my deck i dont anymore tho. Myr Battlesphere is another card i used to run but took out as well. neither of them are bad by any means. i just removed them arbitrary reasons.

side note, it always makes me happy to see Disciple of the Vault. dont see that card too much these days!

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