Grisly Salvage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grisly Salvage

Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Elsterooo on The pioneer GOYF - A selfmill deck

2 months ago

I specifically decided against Grisly Salvage in terms of casual format because Harvest is able to hit anything. Salvage is a perfectly good choice, I even should've mentioned it before, but you will wiff sometimes with it. Harvest does fit the curve better as well.

Stitcher's Supplier! Of course. Absolutely. I suggest experimenting and not just putting in 2 of it and Deathrite Shaman. If Shaman doen't hit lands properly, there is no reason not to put in 4 of Supplier.

Can't go wrong with Assassin's Trophy, although I even suggest Fading Hope here. But that removal slot is entirely up to preference.

PhoenixClipz on The pioneer GOYF - A selfmill deck

2 months ago

So i think i found a good replacement for Wasteful Harvest i believe Grisly Salvage will work better. I have Deathrite Shaman for Chainweb Aracnir and Stitcher's Supplier for Deathbonnet Sprout  Flip and Assassin's Trophy for Go for the Throat i believe this would work a lot better. Any thoughts would be appreciated. Im having so much fun with this deck

zapyourtumor on Self Mill Goyf

2 months ago

Yeah I 100% agree with Balaam__

In addition to Urborg Lhurgoyf, Collected Company also requires a certain density of creatures to be able to get two hits consistently. Instead of 13 creatures, most usually advise about double what you have (so 26). I would cut a bunch of the random noncreature cards you have like Languish, Mesmeric Orb, 1-2 Abrupt Decay, 1-2 Assassin's Trophy, Grisly Salvage. Removal and self mill is good but you just don't have space for them.

I recommend 4x Satyr Wayfinder. Strong self mill creature, helps you hit land drops, and you can get it off CoCo.

The problem is that you also need card types for Tarmogoyf, but enough creatures for Lhurgoyf and CoCo. I recommend running 2 Grist, the Hunger Tide. Besides being a strong card on its own, it helps with self mill, can fill in the removal slot over Decay/Trophy, and is a CoCo hit. It is ALSO a planeswalker, so it helps with delirium and Tarmogoyf.

Varolz, the Scar-Striped is another good 1-2 of that you can get off CoCo and synrgizes well with goyf. Because / creatures keep their p/t in the graveyard, you can pay 1G to exile a 8/9 Lhurgoyf from the yard and put 8 +1/+1 counters on something.

Splinterfright could be a consideration for the 3 drop slot.

You don't have many one drops, so Ignoble Hierarch might be good to ramp into a t2 kicked Lhurgoyf or a t3 CoCo. Stitcher's Supplier is a good self mill 1 drop creature also.

I looked for a 3 cmc or less artifact creature in GB that would be worth running to get the artifact type + a CoCo hit but couldn't find any good ones.

Reclamation Sage would be good in the sideboard.

RockIV on Green Black Scavenge Deck looking …

5 months ago

Final Version of the deck ! ( sort of, lol)

cut the Leyline Prowler, but i feel that this creature is very usefull, wanting to add it back , maybe taking out 1 Corpsejack Menace, 1 Varolz, the Scar-Striped ( dont know if it will be wise, this creatre is part of the deck combo) and something else. (need some advice in this, maybe the prowler is not that important for this deck)

added Winding Constrictor x 4, seems to be a cheaper version of Corpsejack Menace (maybe i can use 3 of them)

added Grisly Salvage x 3, i see a lot of these decks using it. It seems this may be a good way to speed up the deck a little maybe.

i think i will rotate between Golgari Charm and Treasured Find feel both of them may be very important

Help is always needed and welcomed, all advices will be read and appreciated alot :)

would love to hear some advice, on the last changes i made, thnks all :)

Dragaan on get goyf'd

5 months ago

Grisly Salvage? Also, utilizing artifact/enchantment creatures that also mill could enable you do use Grim Flayer, which is still a pretty strong card. Molderhulk also fits. In fact, most of the undergrowth cards from guilds of ravnica fit, including Underrealm Lich, Necrotic Wound, Mausoleum Secrets, Izoni, Thousand-Eyed, etc.

https://www.wizardtower.com/blog/standard/guilds-ravnica-standard-deck-tech-golgari-undergrowth/ - for reference

Only thing is....oh, man do you need to try and dodge any and all graveyard hate, lol. Have those Tear Asunder ready, or maybe just cheaper cards focused exclusively on artifacts/enchant hate like Natural State, etc.

multimedia on Green Black Scavenge Deck looking …

5 months ago

Hey, on a low budget Sheltering Ancient and Hunted Horror when scavenged give a lot of counters for two mana.

These creatures are also lower mana cost with trample that can be to cast for Varolz, the Scar-Striped to put counters on them or to sac to get them into your graveyard. They have trample and even though Horror creates pro black token creatures for opponent to be blockers black creatures with trample will trample over them and hit your opponent. That's how trample works with color protection, opponent creatures can only block as much damage as it has toughness then the rest is done to opponent. You just need to be able to kill your opponent with trample damage before they kill you with 3/3 pro black creatures.

Grim Flayer and Grisly Salvage are good cards for this strategy, effects to get cards into your graveyard. These effects can help to find Varolz while also getting creatures you want to scavenge into your graveyard. Flayer is another creature who has trample to put counters on and Double Masters (2X2) version is much less than $1 each.

4x Varolz is really the only scavenge creature you need. You want to draw him and can scavenge other copies of him. All the other creatures with scavenge cost too much mana to scavenge and Slitherhead is very lackluster. Instead of playing other creatures with scavenge ability play creatures who have high power for the mana cost? Rely more on Varolz to scavenge?

On a low budget this is the core I would start with:

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