Grisly Salvage

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Grisly Salvage

Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

multimedia on Things That Are Not

1 day ago

Nice discoveries of Mogis's Marauder and Songs of the Damned. Well done, you've added a creative creature combo to use with Scourge of the Skyclaves in your graveyard by reanimating Mogis's Marauder.

If you want to be more competitive with current low budget then think more about the areas of deck building to take advantage of Nethroi as Commander? For some improvements expand on the three most important areas?

  • Self-mill and other ways to get creatures into your graveyard.
  • A combination of creatures to reanimate with Nethroi that wins the game.
  • Ramp to cast 7 mana Nethroi.

In the simplest terms these are the three areas to consider improving. Consider dedicating more deck spots to each of these areas? Out of these three areas you've greatly improved the second one, creatures who are reanimated to win the game. Next, make it easier to get those creatures into your graveyard to reanimate them?

Sources of repeatable self-mill that's not dredge can be helpful. The problem with dredge is you want more draw to have cards in your hand to make up for replacing draw to dredge. Repeatable self-mill that happens at your upkeep then lets you draw for the turn. On low budget I wouldn't play less than 12 sources of self-mill/other ways to get creatures into your graveyard, it's important with Nethroi.

None of the cards I'm suggesting to cut are particularly good with strategies here. Archfiend's Vessel is interesting, but you can only use it once, that's not good enough when reanimation is a main strategy here. Faeburrow Elder is more ramp that can tap for two mana, but if you control a black permanent then it can tap for three mana. It also has 0 power.

Zoni on Junk Rhino

1 week ago

Cheap-o flicker shenanigans with two beast of cards (quite literally). Basic idea is to get either Siege Rhino or Thragtusk on the field, protect them with flicker effects from Restoration Angel and Ephemerate or use them offensively. Removal in form of Despark and Mythos of Nethroi to get rid of basically anything. Grisly Salvage to fuel the graveyard, dig for a Rhino or Thrag (most of the time) or early game land drop to stay on the curve. Unburial Rites to make use of the Salvage's graveyard part. Turn 3 is the weakest, which we hopefully either skip with Fertile Ground or make use of with Underworld Connections

multimedia on Meren Current

1 month ago

Hey, good start on a low budget. I think you can optimize what you currently have even more since there's 16 high mana cost cards here.

Some advice to consider, fill the rest of the deck spots with one, two or three CMC cards since the high end part of your deck is done? One drop budget creatures who can sac themselves are excellent support with Meren.

Viscera Seer and Carrion Feeder are sac outlets which could use more of those to get experience counters. There's not much draw here that Meren can take advantage of. Consider more repeatable draw when you sac creature/creature dies?

Morbid Opportunist can trigger on an opponents turn if any creature dies not just your own creature. Body Launderer loots each time a creature you control dies, helps to setup Meren reanimation. Can also get more draw from single effects.

Budget one drop mana dorks can be ramp who can be saced/die later on for experience counters.

Arcane Signet is an upgrade for Golgari Signet and Talisman of Resilience is another Golgari mana rock. Some budget lands to consider adding/upgrades:

Woodland Chasm gives Wood Elves a Golgari Forest land to search for.

Good luck with your deck.

wallisface on Having lands in graveyard is good

1 month ago

Grisly Salvage is better than the first card, but Crawling Sensation is doing something entirely different, so it depends what effect you’re after. Your deck already feels really cluttered so i’d suggest against throwing more complexity into it - if anything it needs to be simplified (play more playsets of what matters and get rud if what doesn’t)

multimedia on Muldrotha Snow: The Frozen Forest

1 month ago

Hey, you're welcome. Good job with the update, thanks for the shoutout.

Thespian's Stage combos with Dark Depths to get Marit Lage. Stage copies Depths to become a copy with no ice counters that's then saced to create Marit Lage. When you copy Depths due to the legendary rule you will have to choose one of them. Choose the Stage copy and put the original Depths into your graveyard. Moritte of the Frost is a budget snow creature who can copy any permanent you control to be snow.

Expanding on self-mill can fuel Muldrotha and get snow lands into your graveyard to reanimate a lot of them at one time with World Shaper. Shaper has to die to trigger it's land effect. Plaguecrafter is great in multiplayer Commander since it makes all your opponents sac a creature, or a Planeswalker or discard a card. It can sac itself making it a nice repeatable effect with Muldrotha.

Self-mill is like draw plus selection with Muldrotha since you fill your graveyard up with permanents to play.

Cemetery Tampering is repeatable self-mill with hideaway 5. When it enters the battlefield you look at the top five cards of your library and choose one of them. This card is then exiled and you may play it for no mana at your upkeep if you have 20 or more cards in your graveyard. Hideaway can be repeatable with Muldrotha if you have a way to destroy Tampering getting it into your graveyard to cast it again.

Seal of Primordium can repeatedly destroy Cemetery Tampering after your upkeep, after you mill, after you play the hideaway card for free. Seal is excellent with Muldrotha having a repeatable effect from an enchantment to remove an artifact or enchantment.

Repeatable protection for Muldrotha, Marit Lage, etc. can be helpful. Muldrotha is going to have a target on it when it enters the battlefield and Kaya's Ghostform can protect from many types of removal. It's one mana to repeatable cast it from your graveyard on your turn to protect Muldrotha.

One of the better ways to protect 20/20 indestructible Marit Lage is giving it hexproof since then exile and bounce opponent removal that targets can't target Marit Lage. Swiftfoot Boots gives equipped creature hexproof as well as haste and that's also powerful with Marit Lage getting to attack the same turn it's created if it's created on your turn. Siren Stormtamer is one mana to cast and one mana to sac to protect a creature or even yourself. Muldrotha makes Stormtamer a repeatable counterspell for creature or yourself protection.

multimedia on Muldrotha Snow: The Frozen Forest

1 month ago

Hey, well done with such a low budget, The Undead Forest is a cool deck name. Interesting deck idea for your first Commander deck with Muldrotha, but why snow? Weathered Runestone completely shuts down Muldrotha.

Marit Lage's Slumber, Jorn, God of Winter  Flip, Priest of the Haunted Edge, Blood on the Snow, Ice-Fang Coatl these are some reasons to play snow with Muldrotha. Iceberg Cancrix can repeatable self-mill and that's a good effect with Muldrotha. Pilfering Hawk can be repeatable loot which gets cards into your graveyard. Unfortunately, this isn't many cards.

Draugr Necromancer is a good card with snow, but it doesn't have much interaction with Muldrotha. Dead of Winter is another good card with snow, but Muldrotha is not a snow creature. Narfi, Betrayer King is fine, able to reanimate itself with snow, but he's support for snow not really a reason to play snow.


Some advice to consider is to play nonsnow cards that can put snow-covered permanents (lands) onto the battlefield to meet the snow requirement for snow cards without playing lots of unnecessary snow creatures. The best way to get snow permanents is with snow-covered lands. You really don't need lots of other subpar snow creatures here.

All these creatures could be cut to improve your deck.


Instead of playing lots of lesser snow creatures, play just the better snow creatures here?

Use other deck slots for cards that can search for and get snow-covered lands onto the battlefield?

Consider adding some spells that are not permanents that can search for and put snow-covered lands onto the battlefield?

Cards that can get snow-covered lands into your hand as well as get cards into your graveyard can be helpful with Muldrotha.

Could also add some snow mana rocks and mana dorks?

Land ramp for snow-covered lands and mana from mana rocks is more ramp which also helps to cast 6 mana Muldrotha as well as having more mana to cast permanents from your graveyard when you control Muldrotha.


Example of a budget more refined creature base with snow.

Good luck with your deck.

1empyrean on Calling all Graveyard lovers

2 months ago

I like Sudden Reclamation, Search for Blex, Grisly Salvage, Underrealm Lich, and Golgari Grave-Troll. There are plenty of self mill options (these and others), so you really just need to figure out which ones work for you.

Dazard on Who wants some keyword soup?

3 months ago

@ KongMing: I've had Grisly Salvage in before, but the randomness of the 4 cards that i can't put in my hand is what bothered me about it. Usually those were some spells that i rather had in my hand instead of my graveyard. so i took it out. Sure, there are better card draw options than Ancient Craving out there, but it's what i had in my collection and i want to keep this kind of budgety

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