Prairie Stream

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Prairie Stream

Land — Plains Island

(: Add or .)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

multimedia on Updated Urza Precon Upgrade

2 months ago

Hey, on a low budget well done with upgrades so far to the precon. Research, Paradise, Padeem, Glimmervoid, Ethersworn, Extinction, Wurmcoil, the mana Myrs, Fellwar, Kappa, Raffines these are all fine upgrades.

Some cards from the precon to consider adding back in.

Bident of Thassa is very good, it's another artifact repeatable mass draw effect with Constructs. Liquimetal Torque is a mana rock for ramp or it can make Urza or Padeem an artifact and doing so makes these cards much better. If Urza is an artifact he gets all bonus for being one, gains his own menace making it easier to do Commander damage to opponent with him. 4/5 Urza without menace can still do Commander damage, but he's easier to block by opponent then if he has menace. When Padeem is an artifact it gains hexproof which increases protection a lot.

Skullclamp can be nice repeatable draw for the mana cost and by adding the mana Myrs then you added fodder that can die to draw cards when not useful anymore to make mana. You have sources of 1/1 Thopters and these pair well with Skullclamp. Armix, Filigree Thrasher is a 3 drop artifact creature to help Urza affinity and with menace it can be deceptively good repeatable creature removal.


The mana curve of the precon is very high and you haven't reduced it much. Even when not counting Extinction, Monitor, Ethersworn, Kappa and Urza Commander the mana curve here is still too high. Some cards to consider cutting to reduce the mana curve.

Shimmer Dragon of these suggestions is a good card, but it's a high mana cost creature that's not an artifact and you can get better repeatable draw from less mana cost sources such as Bident of Thassa. Angel of the Ruins is another good card of these suggestions, but Meteor Golem is also a 7 drop who removes any nonland permanent. I think Meteor is better and you don't need both Angel and Meteor. You don't need Noxious Gearhulk since Necron Deathmark is a better creature removal effect for less mana. Flash is better than menace + life gain.


My favorite budget creature with blue artifact strategies is Master Transmuter. Some of best card art and has one of the most powerful repeatable effects with artifacts for it's price. Bounce any artifact you control and because Transmuter doesn't target then put that same artifact right back onto the battlefield.

This bounce interaction can give you a lot of value with artifacts that have an ETB ability for only 1 mana to bounce. Great with Monitor and Ethersworn. With Ethersworn after bouncing choose to put another artifact from your hand onto the battlefield or nothing since then you can cast Ethersworn again next turn to cascade again. Bounce Baleful or Infiltrator to put Wurmcoil onto the battlefield and then cast Baleful or Infiltrator next turn for more draw, etc.

Transmuter has many other uses too such as can save an artifact from opponent target removal or board wipe, bounce the artifact in response and then if not a board wipe put the artifact right back onto the battlefield safe. Can even bounce itself to protect itself.

Good luck with your deck.

PalaCannito on Hail To The King

2 months ago

Deck looks sweet! Very different from what our playgroup has done in the past and I'm excited to see it play out.

Here are a few opportunities that could make the deck slightly more consistent, but obviously it's your deck and you do you. Maybe take these into consideration after playing it a few times?

  1. Knight of New Alara is cute and synergizes well with Rafiq, but I judge your multicolor count is low. I'd suggest swapping this for Mirari's Wake as it is an unconditional buff and gives you mana doubling.
  2. Two opportunities for better mana that isn't terribly expensive: swap out Prairie Stream and Seaside Citadel for Plaza of Heroes and Unclaimed Territory.
  3. Given the average Mana Value of the deck, maybe look to trim one or two more spells for a land or two (or a utility mana rock).

marco-online on What is Your Opinion of …

3 months ago

Caerwyn Sorry that I triggerd you with that controversal statement :). As a reminder the company that develops our cardgame is almost dead. They need us collectors and players to pay for the game - I hope we all understand that... I point to the view of alpha investments. I do not want my cards being reprinted so much that they plummet in price. I don't like that everything is budget. I also don't like that every card is 1.50$ from aliexpress with the current holo stamp. I rather enjoy it to open boxes with valuable pulls that can mitigate the price of a box of cardboard either now or in the future.

Many collectors are selling of their collection because of the current advancements of wotc not just since the '30y celebration'. Caerwyn Why do you like your cards being worth significantly less as they are worth now? Proxies and counterfits and their acceptance are lowering the demand so bluntly that whole collections are being sold away for dirt cheap. People are leaving the train no one is buying boxes is what we got now.

I want to give an example for my views. The inclusion of Prairie Stream vs Tundra is silly to you Caerwyn? My silly idea is litterally to just say that Prairie Stream will never be reprinted. Would this be so bad in your book? If guess if so its just very different opinions xD

Or another recent good move ( I think at least ). The inclusion of something sacre

DemonDragonJ on Don't Blink, or You'll Miss It!

3 months ago

I have replaced Glacial Fortress and Sunpetal Grove with Canopy Vista and Prairie Stream, because Wood Elves can find Canopy Vista, and Prairie Stream is simply to be part of the same cycle, and, if WotC ever does print enemy-colored versions of those lands, I definitely shall put the blue/green one into this deck.

Fluggleshmuggits on Cube Eternal

3 months ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair

IN

OUT

Max_Hammer on Shorikai go vroom

4 months ago

So, right now, Commander included, you've got 126 cards. Seeing as you're only 26 over the cap, this shouldn't be too bad.

This is a low mana cost deck with a lot of draw, you probably only need 34-36 lands if you're being generous. If I were you, I'd drop some of the slower lands, such as Temple of Enlightenment, Skybridge Towers, Prairie Stream, Azorius Chancery, Castle Ardenvale, Castle Vantress, or even Port Town.

You might also want to include more fetch lands, too. Flooded Strand, Fabled Passage, and Flood Plain all come with a pretty high price tag, but they're all good.

On the other side of the coin, Brokers Hideout, Obscura Storefront, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Esper Panorama, and Bant Panorama are all cheaper fetch lands that you could use.

Drawing mana late game can be a dead draw a lot of the time, so being able to remove that excess from your deck can be a really nice tool to have, so you can draw just what you want. Maybe take out cards that are fast, but not necessary such as, Skycloud Expanse, Sea of Clouds, Mishra's Factory, and Crawling Barrens.

Changing it to this (or a list of just 35 mana), should bring us down to 122 cards.

As for non-land ramp, you have a lot. I’m going to say you want to kick out Silver Myr, Gold Myr, Mind Stone, and Ornithopter of Paradise. Normally I’d say more, but for this specific deck that seems to love ramp, this seems more than fine.

118 left.

For the rest, I’d say Ondu Inversion  Flip, Access Denied, Tezzeret the Seeker, Tezzeret, Artifice Master, Phyrexian Metamorph, Cultivator's Caravan, Invoke Justice, and An Offer You Can't Refuse, all mostly because they’re too expensive.

That leaves you with 109

Okay, so, this decklist is surprisingly tight for being 30~ cards over and I don’t know where to kick the last 9 off. Maybe Artificer Class? Maybe some of the creatures/vehicles? Idunno, good luck.

multimedia on vehicular homicide

6 months ago

Hey, well done list so far on a low budget. Elsha with Vehicles is an interesting choice.

Some advice to get started on revision/optimization is to streamline creatures and lands to make Elsha better. Consider reducing the creature count down to 10 of the best creatures here for Vehicles strategy and/or crewing? (ordered by CMC)

The less creatures the better for Elsha. Cut most creatures for lands and ramp? Elsha doesn't work with lands thus having less can also make Elsha better. Consider 32 lands with many budget low mana cost mana rocks to replace some lands?

To help with deck building add all the lands you want to play, even just basic lands, to see how many spots are left to fill or how many cards you need to cut to add more lands. Some budget lands to consider adding:

Good luck with your deck.

multimedia on Blue/white merfolk tribal deck

7 months ago

Consider cutting some nonMerfolk creatures for more Merfolk and cutting some control for more Merfolk?

Spreading Seas is a good control card for draw, opponent land disruption and because against nonblue opponents it activates islandwalk with Master of the Pearl Trident making your Merfolk unblockable in any matchup. Master is a reason to play Merfolk, 4x of him gives you more chances to draw him and more of him in your control makes all your Merfolk more powerful.

4x Silvergill Adept is more draw and more Merfolk. Cursecatcher is one drop Merfolk who can also be control. Merfolk Trickster because it has flash can be control and it can do a lot for a two drop Merfolk.

Islands are more important than Plains with Merfolk. Consider cutting some basic Plains for some budget Azorius dual lands? Port Town and Prairie Stream care about Islands and Stream is an Island. Cutting basic Plains for dual lands will also help to cast mana cost cards such as Counterspell.

Swords to Plowshares is the best control card here for Merfolk, you don't really need all the other removal instants. Counterspell is good, but Negate is a sideboard card for more control in some matchups. Disenchant is a sideboard card to bring in matchups if an artifact or enchantment are giving you problems.

Example of a budget core for Merfolk control.

Good luck with your deck.

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