Prairie Stream

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Prairie Stream

Land — Plains Island

(: Add or .)

This enters the battlefield tapped unless you control two or more basic lands.

lagotripha on Jeskai SuperFly

2 weeks ago

This is a nice list, superfriends/tokens is a neat strategy. I have a number of failed decks built around Blood Funnel to that effect - (its fun but I don't reccomend it).

On the playing 3 colours in budget modern; the reason Opt/Serum Visions effects are good is they help find lands in hands that would otherwise have problems. If you can play 'mono blue' until you hit three lands, you can go hard on islands and draw power as a kind of fixing.

You don't need to break the bank if you want to improve the manabase. It just takes a little tinkering.

If you can afford to delay coloured mana, Field of Ruin is both untapped, disruption and searches a basic turn 3+. Terramorphic Expanse is extra evolving wilds copies, but being all taplands is a major drawback. Aether Hub fixes mana once, before becoming colourless. Exotic Orchard has cheap copies out there, Prairie Stream is good if you are otherwise running/searching lots of basics, Interplanar Beacon does a lot in superfriends.

lagotripha on

1 month ago

I like the idea - this looks mostly like a jeskai control list to my eyes, and could reasonably be built to one of their slow win setups. All told, if you just look for flat upgrades you can take this a long way, especially if you tweak the focus a little.

I reccomend focusing budget on land upgrades - there are incredible budget spell options, but budget land options are far, far rarer. Grab whatever good lands rotate out of standard, replacing the taplands.

Dodging Path to Exile and Blood Moon type effects matter a lot, as do untapped lands in making decks run reliably - going to 5 basic lands instead of the guildgate isn't going to hurt more than the taplands and will help make sure you can counterspell on turn two. If you must stick with a tapland, Prairie Stream is cheap and can come in untapped, Irrigated Farmland has card draw and land types that matter, while Jwari Disruption  Flip can catch someone out turn two in a land heavy hand.

Once you have an idea of how much budget you want to sink into lands the rest becomes easier to plot.

I'd look at Myth Realized instead of ugin's, as its a lot harder to kill, gives a turn 1 play, and likes all the noncreature spells in the list. I feel its the simplest 'flat upgrade' to the list.

Counterspell is a format staple, and does almost everything that mana leak does in this list.

If you want to use ionize and mindswipe, you want to run effects that care about damage dealt, or force your opponent to a low life total first. Paying an extra mana or two for their effects is a serious cost that needs payoff.

The aggressive version would be Delver of Secrets  Flip style, a 'combo' version where you tick up Quest for Pure Flame is an option, as is an Aria of Flame type 'slow' wincon (which would also serve as backup creature removal).

On the note of creature removal, you are a little light. Jeskai control often ran Lightning Helix just so it doesn't die to people playing Goblin Guide on turn one. You might not want it maindeck, but planning out a 15 card sideboard should give you space to grab answers like that - with your maindeck answering combo with rule of law and control with a mirror match, you have a lot of space in the side for aggro answers.

LandoLRodriguez on [PRIMER] No One Ever Suspects the Hippo...

1 month ago

Changes, 04 May 2022: -1 Prairie Stream, +1 Spara's Headquarters cuz I got one from a pack. A fancy one no less! The Stream came in tapped more often than not (when it matters most, at least), so adding and the cycling option is pure upgrade.

Mortlocke on The Queen's Egg

3 months ago

Hey abierto,

Indeed it’s been awhile since you commented, glad to hear from you. Thank you for bringing these cards onto my radar, let’s discuss them - I can easily tell that Survival of the Fittest would dramatically change the way the deck plays – with Survival of the Fittest + Dregscape Sliver on the board, access to at least 3 mana, 1 creature in hand, and at least an additional I can combo out and win the game on that turn. The only drawbacks I can see here are the mana requirements coupled with the more than likely opponent interaction that would be coming my way. Given that Dregscape Sliver’s ability is only sorcery speed – that only solidifies my concern as A simple Bojuka Bog could wreck me If I do not populate my graveyard with care and proper timing. This makes me wish that Paradox Engine wasn’t banned – I really miss that card. The verdict is out on Survival of the Fittest, I want to like to this card but I can’t help but feel hesitant in including it (let alone the investment). I think I’ll maybe proxy it in and see where that takes me. Speaking which, check out this really awesome alter:

Survival of the Fittest Sliver Alter Show

Dregscape Sliver on the other hand I’m considering including. Maybe cutting Patriarch's Bidding, as I do not like the mana investment and the potential added bonus of assisting opponents. In the metas I play in there are a lot of tribal decks – I’m sitting across from at least one or two other tribal decks every game. I’m ordering a copy today, so thank you for mentioning that card again.

Hi Sneuxfox (death by Snu snu?),

Welcome to my deck page! Thank you for posting. I’ve always wanted to work Magma Sliver into this decklist, but I don’t think it would be a good fit – Magma lends itself toward a Sliver deck that compliments a more Aggro strategy where the goal is to hit a “critical mass” of creatures and abuse enough evasion keywords to get a single creature to knock an opponent out. First Sliver's Chosen would be an absolute must include alongside Magma Sliver, as it would solidify a Voltron strategy by stacking Exalted triggers alongside Magma’s ability. I definitely agree that the aforementioned can get out hand when you have just one Sliver be the target of multiple triggers.

I agree that it's criminal that Magma doesn't make it's way into alot of lists, maybe it's due to most decks wanting to lean into the Mid-range Sliver tool box? Or maybe it's because the deck would need to be more Voltron centric? I decided to throw together a quick decklist as an example of what I think the average deck running Magma Sliver would look like:

Budget Aggro Sliver Decklist Show

What're your thoughts on the list, Sneuxfox ?

Omniscience_is_life on Edgardxcore

4 months ago

Hey there! Thanks for reaching out.

My main suggestions for making any deck smooth are to run at least 10 sources of cheap ramp (stuff like Rampant Growth, Birds of Paradise, Farseek, etc.), at least 10 sources of strong draw (stuff like Pull from Tomorrow, Harmonize, Return of the Wildspeaker, etc.), around 10 sources of interaction for your opponents' scary stuff (Beast Within, Path to Exile, Austere Command, etc.) and around 37 lands (try and keep the amount of lands that enter tapped 100% of the time to a minimum, like 5. Stuff like Game Trail, Prairie Stream, Haunted Ridge, etc. plus the Zendikar Rising MDFCs like Tangled Florahedron  Flip, Valakut Awakening  Flip, and Sejiri Shelter  Flip). Of course, trying to make your removal and card draw have as much synergy as possible is ideal, but that can be hard. Don't worry if you need to throw in a few cards that are just good on their own. And the rest of the cards can just be scary Eldrazi and fun ways to break them!

Let me know if I can help with anything else!

multimedia on Cheap dragon

4 months ago

Hey, if this is your first deck well done so far on a low budget. Nice Breeding Pool :)

Your deck doesn't have a Commander. I presume Tiamat is your Commander? To fix this in the deck editor where you see the text of all the cards in your deck add the CMDR tag to the end of Tiamat text.

Tiamat *CMDR*

When you save and return to the decklist you'll see Tiamat as the Commander with a card image.


For a starting deck, nice deck building, you have good card sense on a budget and other than needing a lot more lands there's mot many changes to consider. You have plenty of people helping you so my advice will be for the manabase.

It's helpful in deck building that you include the number of lands you need first that way those deck spots are filled to give you a better idea of the deck spots that are left. You have to have lands thus fill all the spots you need with them and don't cut lands to add other cards as that's not going to help your deck building process in the long run. Start with putting 36 lands, doesn't matter what lands, can be all basics just fill those spots.

All the basic lands are in the sideboard which is not helping your deck building, put them main deck because you need them and you have to make a lot of cuts to fit them in. The 21 lands main deck is a good budget manabase, but I'm not a fan of Signet lands (Mossfire Valley) since they don't tap for mana unless you have another mana source. Tango lands are budget dual lands that care about basic lands whcih is nice when playing a lot of basics. They have two different basic land types making them searchable with Farseek, Cinder/Vista with Lore/Visits. Because you have Lore/Visits then adding a black Forest dual land can search for a black source.

Breeding, Cinder, Vista, Woodland gives you a choice from each color from a Forest land. If you look at the color pie of your deck in the top left corner it's showing green and red as the two most important colors. The number of basic lands doesn't reflect this. Switch the amount of Swamps and Mountains around.

The biggest changes you have to make is including all the basic lands from the sideboard meaning you need to cut at least 14 cards. Some cuts to consider:

  • Hour of Promise
  • Circuitous Route
  • Migration Path
  • Dragon's Disciple
  • Red Dragon
  • White Dragon
  • Green Dragon
  • Black Dragon
  • Blue Dragon
  • Darigaaz Reincarnated
  • Purifying Dragon
  • Dire-Strain Rampage
  • Wizard Class
  • Crucible of Fire
  • Frontier Siege
  • Kolaghan, the Storm's Fury

Four CMC or higher ramp is less needed when you have excellent two drop ramp and other three drop ramp. The Red/White/Green/Black/Blue Dragons are not needed because they're not as good as other Dragons here and Tiamat gives you more freedom to play the better Dragons since he can tutor for them. Dragons don't really need a +3/+3 anthem or Kolaghan's pump effect since they're already flying with high p/t and she doesn't provide any other value.

Good luck with your deck.

plakjekaas on How Good are the New …

5 months ago

Commander is an increasingly fast format because of the cry for not ramping on turn 2 being a death sentence. You can still Farseek off of one of these if you play it turn 1. The only turn they're bad is turn 2, and if you have to play it tapped turn two, you should probably have mulligan'd your hand. I'll play Deserted Beach over Seachrome Coast in any commander deck. Which doesn't mean I'll play it, to be honest, I think it goes the two-colored equivalent of:

Tundra

Hallowed Fountain

Sea of Clouds

Glacial Fortress

Horizon land if available (Horizon Canopy and such)

Mystic Gate

Hengegate Pathway  Flip

Prairie Stream but only with fetches

Celestial Colonnade

Adarkar Wastes

Irrigated Farmland better with fetches, cycling still solid

Deserted Beach

Temple of Enlightenment

Azorius Chancery

Seachrome Coast

Port Town

Glacial Floodplain higher with fetches, of course

And then all the tapped minor downside stuff like Razortide Bridge or Tranquil Cove or a Campus for enemy colors, whatever fits your deck for synergies could raise those too of course.

That's the general order I'd consider them to include in my 2-color deck if available, I guess.

multimedia on First Is The Best! (An EDH First Sliver Deck)

5 months ago

Hey, well done with your budget version of First.

Some budget upgrades to consider:

Arcane Signet is a staple mana rock in Commander and especially good when playing five colors. Profane Tutor is a budget tutor that has interaction with cascade because it's CMC is 0. Patriarch's Bidding is quick recovery from a board wipe by reanimating all Slivers in your graveyard. Vivien, Champion of the Wilds is another flash effect for Slivers and it has other uses too since playing lots of creatures.

What makes Farseek a good ramp spell is when it can search for a dual land that has two or more basic land types such as Cinder Glade. If all you have is a basic land that Farseek can search for then it's subpar ramp, worse than Rampant Growth. Tango lands: Cinder Glade, Canopy Vista, Prairie Stream, Sunken Hollow, Smoldering Marsh are budget and Farseek can search for one of them.

Shadow Sliver is a budget Shifting Sliver and since you have Shifting you don't also need Shadow. Not being able to block with Slivers can be a problem, not able to defend against opponents swingback. Spinneret Sliver is a just a worse effect then giving all Slivers flying.

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