Prairie Stream

Prairie Stream

Land — Plains Island

(: Gain or .)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

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Printings View all

Set Rarity
Commander 2020 (C20) Rare
Commander 2019 (C19) Rare
Zendikar Expeditions (EXP) Mythic Rare
Battle for Zendikar (BFZ) Rare
Promo Set (000) Rare

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Legality

Format Legality
Oathbreaker Legal
Legacy Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Block Constructed Legal
Magic Duels Legal
Penny Dreadful Legal
Modern Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Frontier Legal
Pioneer Legal

Prairie Stream occurrence in decks from the last year

Latest Decks as Commander

Prairie Stream Discussion

KIRK77 on Level Up Budget

1 month ago

I like the idea for your deck, I don't think I've ever seen anyone else do something like it. Just wanted to mention that in commander the only cards you can have duplicates of is basic land. There's still a bunch you can add on a budget to get your spread of colors though, like Battlefield Forge, Command Tower, Prairie Stream, etc...

Also Kiora's Dambreaker seems like a lot of mana if you're just wanting the proliferate trigger on it. If you had a way to abuse it by making it enter over and over again it would be sweet but I might check out Grateful Apparition or Guildpact Informant

dingusdingo on Lands choice

1 month ago

Check out https://mtg.gamepedia.com/Nonbasic_land as it lists all the non-basic lands for each color specifically. Some analysis of my own though:

Fetch lands

Polluted Delta and friends. Extremely useful for guaranteeing color access. The shuffle effect can generate extra value when you know what the top card is (especially Sensei's Divining Top and Brainstorm, but really any scry/reveal effect) by shuffling away cards you don't want. Generates huge color access when paired with Shocklands. The "pay 1 life" clause does add up, especially against decks like burn. Reusable from plenty of cards, and it also slightly thins the deck. Hosed by a few random effects like Aven Mindcensor or Leonin Arbiter that stop searches. Also hosed by Thalia, Heretic Cathar (and Root Maze if legacy/vintage) due to having two lands enter tapped instead of just one. A staple of any 2+ color deck, the positives far outweigh any negatives.

Shock lands

Overgrown Tomb and friends. Used in conjunction with fetchlands to guarantee color access. The 2 life to shock hurts, especially when fetched to make it 3. You can always crack fetches to grab shocks at the end of turn before yours, to have the shock enter tapped to save the 2 life. This allows you to keep mana open for instant speed response if you need it, while getting the reduced enter tapped cost if you don't need to respond to something. You generally want 1x of each shock for color access, and I personally think a 2:1 ratio is good for fetches:shocks. I will often start with 8:4 fetches:shocks for 2 or 3 color decks, and adjust as necessary from there.

Fast lands

Spirebluff Canal and friends. A nice dual land without land types that can guarantee color access fast and early. You generally should run 2-3 of these in a deck. Take note that you can play them untapped as the first, second, or third land. You like to see 1 or maybe 2 of these in a game, but don't like to draw them later. If drawn later in the game, entering tapped usually isn't nearly as big of a deal if the land entered tapped on turn 1/2/3. Extremely useful against decks like Burn or most aggro decks that seek to pressure your life total fast and early.

Check lands

Dragonskull Summit My favorite lands to use in conjunction with a fetch/shock package. They work extremely well with fetches and shocks, but do note that they will always enter tapped if it is your first land. A nice card to run, relatively efficient $$$-wise, but it doesn't play well with other non-basics such as the fastlands. These lands will also raise the percent of hands you need to mulligan with, as some otherwise playable 2 land hands will always make the checkland enter tapped (like if the other land is a fastland or other land without a basic type). Very efficient in 2 color decks, extremely efficient in 1 color dominant decks with a splash of another color for one card or sideboard reasons.

Filter lands

Cascade Bluffs and friends. Useful when you have extremely color heavy cards such as Kiki-Jiki, Mirror Breaker or other 3+ colored mana requirements. Hosed out by Damping Sphere. Worth noting that this will never make colored mana on turn 1, which slightly raises the amount of hands you will have to mulligan. A fine option for most decks, especially if you pulled one from a pack and have it available. You will see the most benefit from these in 3+ color decks.

Reveal lands

Port Town and friends. Similar to check lands, but they perform slightly differently. They can enter untapped on turn 1, which is a massive gain, but enter tapped if drawn later on after you've played your lands out from your hand. Doesn't work well with other non-basic lands outside of fetch/shocks. I personally skip these in favor of check lands, but if you notice too many turn 1 plays being broken by check lands, this may be the solution.

Battle lands

Prairie Stream and friends. Also known as tango lands. Useful in 2 color decks where you will see more basics. Can't recommend them too highly there either, but that is where can possibly see play. These have basic land types, so they can be grabbed with fetchlands, useful as an EOT play so you can untap with them normally. Really not very useful, hard to have them enter untapped. Still significantly better than almost every land that 100% enters tapped though, as it sometimes enters untapped and is fetchable.

Pain Lands

Always enters untapped, always guarantees color access. You can navigate around the 1 life on later turns by using it for instead of a color. Useful in decks that must have color access. A good budget replacement if you can't afford a fetch/shock mana base. This land will suffer against burn.

Horizon Lands

There are only 6 of these, all enemy colored except for Horizon Canopy, but spicy tech for sure. Useful in a deck like Burn that depletes its hand, or decks that use Life from the Loam to get repeat draws from the horizon lands.

multimedia on Dragonstorm Rainbow

1 month ago

Hey, nice version of Ur-Dragon except the Gates.

I don't think the Gates strategy is worth it unless you're playing a main dedicated strategy of getting Gates and getting more out of them then just lands for Maze's End. What the Gates are doing here is making the manabase terribly slow for not enough benefit. Golos is a good card without Gates.

My advice for a budget manabase is replace the Gates with some Tri lands (Savage Lands), Battle lands (Cinder Glade) and the less expensive Check lands (Sulfur Falls). Add Exotic Orchard in place of Maze and add more basic lands. Of course this would be for a budget manabase. If you can spend more than there's many other better manabase configurations to use.


Temur Ascendancy and Elemental Bond are very good repeatable draw with Dragons because they also trigger when Dragon tokens are created such as from the Sarkhans, Utvara, Lathliss, Dragonmaster Outcast, Skyline Despot. Wasitora will trigger Bond each time a 3/3 Cat Dragon is created. When creature tokens are created they enter the battlefield (ETB). Ascendancy is another haste enabler. Whenever you put a Dragon onto the battlefield it ETB such as with Ur-Dragon, Teneb, the Harvester, Bladewing, Quicksilver Amulet triggers Ascendancy and Bond to draw.

Dark Ritual, Seething Song and Mana Geyser are three of the better rituals in Magic especially Geyser in multiplayer Commander since it looks at all your opponents tapped lands which can equal a lot of red mana on your turn.


Budget manabase example (38 lands with 26 red sources, 20 green, 16 white, 15 black, 15 blue):

Good luck with your deck.

DemonDragonJ on Maro's Core Set 2021 Teaser

2 months ago

berryjon, you do have a good point, there, but I still am hoping for a reprint of dual lands that actually need to be reprinted, such as the filter lands, or enemy-colored counterparts to the battle lands (i.e., Canopy Vista, Prairie Stream, and so forth).

multimedia on Blink it ! esper test

2 months ago

Hey, nice budget version of Aminatou.

One of the best budget cards with Aminatou is Wishclaw Talisman. Activate it for one mana, tutor for any card. An opponent then gains control of it, but that opponent doesn't own Wishclaw you do. Your opponent will gain control of Wishclaw tapped, but they can't use it because they gain control of it tapped it's not their turn. Blink Wishclaw with Aminatou's -1, it returns to your control untapped with three new counters on it. Scheming Symmetry is another powerful budget tutor with Aminatou since the card you tutor for is put on top of your library. +1 Aminatou to draw that card.

Budget lands to consider adding:

Good luck with your deck.

multimedia on Draconic Domination

2 months ago

Hey, nice budget version of Ur-Dragon.

Casual Dragons is not meant to have fast game play. You want to be slow to build up ramp/color fixing to cast high CMC Dragons or cheat them onto the battlefield. My suggestions are to improve the color fixing which will help game play. If you can more easily make different colors of mana then it's easier to cast cards. Ramp that's also better at color fixing can be an improvement for five colors.

Cards to consider adding:

Indatha Triome and Ketria Triome are three different land types making them great for color fixing. Indatha and Ketria are Forest lands meaning that Nature's Lore and Skyshroud Claim can search and put onto the battlefield. Skyshroud can get both Indatha and Ketria which gives you five colors with only two lands. Farseek can also search for one of these Triomes.

Glade, Vista, Hollow, Stream and Marsh are called Battle lands and the reason to add them is they have interaction with basic lands and they're two different land types. Because they're two different land types then you can search for them and put them onto the battlefield with land ramp spells that can get a dual land such as Farseek.


Cards to consider cutting:

  • Vivid Crag
  • Vivid Creek
  • Vivid Grove
  • Vivid Marsh
  • Vivid Meadow
  • Frontier Bivouac
  • Sandsteppe Citadel
  • Curse of Bounty
  • Curse of Verbosity
  • Armillary Sphere
  • Kodama's Reach

The Vivid lands need a way to keep putting counters on them such as proliferate. But adding proliferate just for the Vivid lands is not worth it and I don't suggest doing that. If don't have a way to put more counters on Vivid lands then they become too unreliable for color fixing.

Reach is fine ramp, but could be upgraded since it can only get basic lands. Sphere is not worth playing since it's not ramp; it only puts the basic lands you search for into your hand not onto the battlefield. The curses will help your opponents too much which is not what you want to be doing. The times in the game you would want to be casting these curses should instead be used to cast ramp.

Good luck with your deck.

multimedia on Tuvasa Enchantments

2 months ago

Hey, nice budget version of Tuvasa.

Just about the entire budget here is for five cards: Enlightened, Rector, Copy, Karmic and Dryad. If budget is a concern I think you could cut Copy and Karmic of these to clear some price to upgrade the manabase. Low mana cost auras that can give Tuvasa evasion are important otherwise without evasion she's a huge creature who can just be blocked by a token. Rancor is very good, but consider adding the trifecta of budget hybrid Bant colored cost auras? Because Tuvasa is three colors then these auras give her +2/+2 pump as well two other abilities which is good for their mana costs.

Budget cards to consider adding:


Cards to consider cutting:

  • Azorius Guildgate
  • Selesnya Guildgate
  • Simic Guildgate
  • Blossoming Sands
  • Thornwood Falls
  • Tranquil Cove
  • 3x Forest
  • 1x Island
  • Elderwood Scion
  • Mana Bloom
  • Dictate of Kruphix
  • Omen of the Hunt
  • Ashiok's Erasure

Good luck with your deck.

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