
Prairie Stream
Land — Plains Island
(: Gain or .)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Trade
Have (4) | metalmagic , lorddarkstar , gildan_bladeborn , mwu8689 |
Want (4) | kbort , roxypop , chandler10s , Ouranos139 |
Combos Browse all
Legality
Format | Legality |
Commander / EDH | Legal |
Legacy | Legal |
Tiny Leaders | Legal |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Oathbreaker | Legal |
Modern | Legal |
Casual | Legal |
Block Constructed | Legal |
Custom | Legal |
Highlander | Legal |
Duel Commander | Legal |
Pioneer | Legal |
Limited | Legal |
2019-10-04 | Legal |
Leviathan | Legal |
Vintage | Legal |
Unformat | Legal |
Prairie Stream occurrence in decks from the last year
Rules Q&A
Latest Decks as Commander
Latest Decks
Prairie Stream Discussion
Archaeosis on
The prismatic bridge to friendship
1 week ago
Mana base: I see you're running a lot of modal lands, I'd recommend switching these out for basic lands or more named lands (Forest, Plains etc). The modal lands aren't searchable off of your ramp spells like Spoils of Victory or Farseek. I really like having a named land focus in Esika's mana base - shock lands ( Overgrown Tomb , Sacred Foundry etc.) should replace the snow dual lands if your budget allows for them. If not (understandable, shock lands for a 5 colour deck eat your wallet) then I'd play all 5 Triomes, and all 5 named lands that enter untapped if you control 2 or more basic lands ( Prairie Stream , Smoldering Marsh etc.) along with 2-4 of each basic land and some basic land ramp alongside your named land ramp such as Rampant Growth , Cultivate & Kodama's Reach . Land Tax is also a solid option if you run at least a couple of each basic land as it can colour fix you very early on so you can play The Prismatic Bridge asap. I know you're running counter increasers like Vorinclex, but I'd also remove the 2 counter based lands you have as well, without something like Vorinclex or Doubling Season out they're sub-optimal.
I'd take out the mana rocks you have in there, and replace them with more ramp sorceries like Three Visits , Ranger's Path , Skyshroud Claim , and Nature's Lore . Yes, they search specifically for Forests, but with enough named dual lands or Triomes they'll still allow you to search for the colour you need. If you didn't want to add in more ramp sorceries, low cmc legendary creatures that you can tap for mana via Esika's ability are viable (this would require you to have cards that allow you to bounce Esika back to hand ideally so you could cast her enchantment side when needed). Kinnan, Bonder Prodigy is an absolute beast in this deck, even if you whiff on his ability a lot being able to tap any legendary creature for 2 mana of any colour from turn 2 onwards is dummy strong. If you go down this route untap cards like Derevi, Empyrial Tactician , Dramatic Reversal , Samut, Voice of Dissent and Kiora's Follower can help to give you buckets of mana each turn.
Planeswalkers/counter generation: Unless you decide to add flicker/sac & reanimate/ability copyers, I'd cut Deepglow Skate as it's a one-time-only version of Doubling Season for the same mana cost.
Pir, Imaginative Rascal
is brilliant in this kind of deck as his ability a) increases both starting loyalty and uptick loyalty gain and b) stacks with Vorinclex & Doubling Season. Having Pir & either Doubling Season or Vorinclex out will turn a +1 uptick into +4, a starting loyalty count of 5 becomes 12.
Inexorable Tide
&
Contagion Engine
are worth considering too, I can understand not adding Tide as you're free-dropping a good chunk of your Planesalkers/creatures with The Prismatic Bridge rather than casting them, but Contagion Engine is non-targeted creature removal as well 2 instances of proliferate per turn (Pir & proliferate = happy Planeswalker noises).
Estrid, the Masked
,
Oath of Jace
&
Sphere of Safety
would be a good group of cards to add - Estrid allows you to untap any enchanted permanent, her second ability will let you enchant any permanent (not just creatures) and increase your enchantment count for Sphere of Safety, and her ult is one of your only ways of recurring enchantments should they get destroyed (this won't allow you to recur The Prismatic Bridge though). Oath of Jace is great for filtering through your topdeck during your upkeep to choose your Bridge targets.
Kaya the Inexorable
is incredible in a superfriends deck - with your counter generation you'll have no problem getting her ult off straight away, which will allow you to free cast any legendary card once a turn, so if people kill (or even exile) your Planeswalkers or important legendary cards like Vorinclex/Chain Veil etc. you can always get them back. She also has removal, and recursion for your creatures.
Samut, the Tested
.
Samut, the Tested
.
Samut, the Tested
. For the love of all that is holy, play Samut because dropping her with Doubling Season or Vorinclex out can end games there and then. I have a combo in my Esika deck that will guarantee you first place unless Samut gets countered on the stack.
Lithoform Engine
,
Strionic Resonator
&
Rings of Brighthearth
will help you capitalize on important abilities like Planeswalker ults, The Prismatic Bridge and proliferate. Getting off an emblem and then going Lithoform Engine > Rings of Brighthearth to get 3 of those emblems instead of one is pretty explosive.
Creatures: Captain Sisay would work quite well here as she can search any legendary card in your deck which is invaluable in Esika and isn't as pricey/colour dependant as Sisay, Weatherlight Captain (I'm not saying cut her, but 2 Sisays are better than one). Kodama of the East Tree will let you chuck out Planeswalkers like nobody's business, The Prismatic Bridge now doubles its usefulness per turn. Varragoth, Bloodsky Sire is a great tutor in Esika as he's cheap, he can swing without tapping due to Esika giving him Vigilance, search something using his boast ability and put it on top of your library (something something Prismatic Bridge shenanigans) and then tap for mana in your 2nd main phase.
I hope what I've said helps, I love building Superfriends and all the whacky stuff you can do with it
TriusMalarky on
Budget STOP DOING THINGS
2 weeks ago
Hoooookay. You said you were new, so this is a good try, but we're gonna basically entirely revamp this list.
First, you literally cannot use Mystic Sanctuary in a 3-color deck without fetches, and I do not mean Evolving Wilds . Lose that idea, you can't make it work with the budget you appear to have. (of course come back to it once you can afford 4x Flooded Strand , 4x Polluted Delta , and 2x each Hallowed Fountain and Watery Grave .)
Your(budget) manabase should look something like this:
-
2x Celestial Colonnade (as a win con)
-
2x Creeping Tar Pit (as a win con)
-
4x Port Town
-
8-9 basics
The core of a budget Esper control deck is 4 each Serum Visions, Opt, Fatal Push, Path to Exile, Day of Judgement(or other 4-mana wrath), Archmage's Charm,
The other cards in that list that you should absolutely run are Esper Charm, any Teferi, most Jace walkers, Silundi Vision(run all of those if you can), Saw it Coming, Doomskar.
Chromium is a fine finisher, but don't run 3. Use 1, possibly 2 if you somehow have problems finding it.
I also recommend using Thassa's Intervention and any 5 cmc or less planeswalker with the text 'draw a card' on either of its first two abilities.
Quick edit: shadow63, no, control can stand taplands. But the manlands and MDFC lands are the only real lands that are worth entering tapped. (basically, they end up being extra lands that do a lot but aren't just lands.)
Also, you may want to tinker with how many manlands are used. Additionally, any spell double-faced lands are definitely playable if their spell side is worth casting at any point. Just don't cut lands for them.
You're control -- the things you're doing turns 1-2-3 are mostly Opt, Serum Visions, Path and Push.
multimedia on
Fury of the Dragons
2 weeks ago
Hey, with what you have so far well done on a budget. Nice Omniscience Amonkhet invocation :)
Some budget cards to help with ramp:
Elder can potentially tap to make five mana, all five colors. It can make more mana when you have different colored permanents in your control making it busted when you control Scion of the Ur-Dragon . By itself it can make two mana (green and white), that alone is good for ramp/color fixing. Jodah's effect lets you cheat the casting cost of cards especially Ur-Dragon; cast him for five instead of nine. He's is excellent with Omniscience as casting cost will be difficult with this manabase.
Kiora can be repeatable draw when Dragons ETB and she can also be ramp. You can use her for seven turns for ramp before she dies and being able to untap any permanent means you can untap a mana rock or a mana dork. Crop Rotation is helpful to get any land by sacing a basic land to then tutor and put it onto the battlefield. Sylvan Scrying can tutor for any land.
Repeatable draw when Dragons ETB, being able to cheat creatures onto the battlefield and more haste are helpful effects with Dragons.
Some budget tutors to search for Dragon(s). Creature tutors can replace some draw spells since you want to draw Dragons anyway, might as well search for the one you want.
Some budget versatile instant removal or counterspells.
The manabase can be improved on a budget; 32 lands is low. I wouldn't go below 35 and I would play as much as 38 since you don't want to miss land drops when high CMC Dragons are the cards you want to be casting.
- Exotic Orchard
- Path of Ancestry
- Unclaimed Territory
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Sunken Hollow
- Smoldering Marsh
- Yavimaya Coast
- Llanowar Wastes
- Savage Lands
- Jungle Shrine
- Terramorphic Expanse
- Ash Barrens
More five color lands help with color fixing. On a budget I recommend more basic Forests and the five Battle lands since Battle lands such as Cinder Glade have interaction with basic lands. You only need to control two basic lands of any type to activate a Battle land to ETB untaped. If you control a basic Forest and a basic Mountain then Sunken Hollow will ETB untapped.
Farseek is a land ramp spell that can search for any Battle land and put it onto the battlefield. It's helpful for color fixing to be able to ramp with a dual land. The green budget Pain lands such as Yavimaya Coast are nice since they can ETB untapped turn two or three to make green to cast a ramp spell. If you're going to play lands that always ETB tapped then Tri lands such as Savage Lands give you more color fixing from three different color choices. In five colors the Tri lands give you more than the Scry lands.
In the manabase you want at least 12 sources of each color and you want more green and red sources then the rest. Tri lands help with color fixing to give you more sources of colors. Red and green are the two most important colors for Dragons. Green for early game ramp and red for Dragons. Green is for ramp that also gets the other colors that's why it should have the most basic lands to give you more chances of drawing a green source early to cast ramp.
Good luck with your deck.
multimedia on
Varina
4 weeks ago
Hey, have more confidence in your deck building because this is a fine start on a low budget if it's your second deck.
You already have Wonder which is good since it's the card I suggest the most that players add with Varina. My advice is focus more on Zombies and cards that can support Zombie tribal. More Zombies, less nonZombie creatures.
Budget cards all less than $1 each to consider adding:
- Lord of the Accursed
- Wayward Servant
- Etchings of the Chosen
- Midnight Reaper
- Carrion Feeder
- Silversmote Ghoul
- Changeling Outcast: Changelings are Zombies.
- Nevinyrral, Urborg Tyrant
- Tormod, the Desecrator
- Eternal Taskmaster
- Tomebound Lich
- Binding Mummy
- Corpse Knight
Amass is an effect that creates a Zombie token.
Consider more cards that require you use life because Varina is a life gaining engine with Zombies.
- Caves of Koilos
- Talisman of Hierarchy
- Command the Dreadhorde
- Feed the Swarm
- Malakir Rebirth  Flip
- Read the Bones
- Dire Tactics
Next step is to add 35 more lands to have a manabase to playtest. Get a temporary manabase in place with basic lands to see how many spots you have left to fill with nonland cards or how many nonland cards to cut. Make sure that basic Swamps are the most lands because you need black mana the most with Zombies.
Some budget lands $1-$2 or less each to consider adding:
- Command Tower
- Unclaimed Territory
- Path of Ancestry
- Exotic Orchard
- Arcane Sanctum
- Caves of Koilos
- Sunken Hollow: Island for Wonder.
- Prairie Stream: Island for Wonder.
- Ice Tunnel: Island for Wonder.
- Irrigated Farmland: Island for Wonder.
- Tainted Field
- Esper Panorama
- Ash Barrens
- Evolving Wilds
- Witch's Cottage
Good luck with your deck.
unwucht on
Omnath, A Song of Creation and Chaos
1 month ago
JakeSmith94 tbf, it is not a cheap decklist. But if you want to do a more bugetish approach, you can substitute the original duals with fetchable tapped duals like Prairie Stream and Cradle with Growing Rites of Itlimoc  Flip like I initially did before upgrading a few of the more affordable origianl duals.
RinceRaven on
Brago
1 month ago
Landbase recommendations:
Port Town, Prairie Stream, Nimbus Maze, Skycloud Expanse
More expensive:
Mystic Gate, Adarkar Wastes, Seachrome Coast, Hallowed Fountain, Glacial Fortress
Cheap but not great:
Temple of Enlightenment, Tranquil Cove, Irrigated Farmland
Staples: (budget varies but doesn't go up too high)
Command Tower, Fabled Passage, Holdout Settlement, Thespian's Stage, Exotic Orchard, Glimmervoid, Path of Ancestry
multimedia on
Ouch, well at least it’s only one Sliver
2 months ago
Hey, nice work in progress on a budget.
I'll give some card suggestions only for Slivers and lands and if you would like additional help with other cards than I offer more help in another comment.
Some cards to consider adding:
- Manaweft Sliver: another mana Sliver.
- Cloudshredder Sliver: flying and haste.
- Harmonic Sliver: repeatable artifact or enchantment removal.
- Shifting Sliver: make all Slivers you control unblockable.
- Amoeboid Changeling: combine with Overload to permanently gain control of opponents creatures.
- Quick Sliver: cast Slivers at instant speed which is nice with Overload who can tutor for Silvers at instant speed.
- Mirror Entity: pump all Slivers to huge power/toughness for big attacks.
- Striking Sliver: first strike.
- Crypt Sliver: board wipe protection for all Slivers since regenerating a Sliver protects it from most board wipes.
- Command Tower
- Exotic Orchard
- Path of Ancestry
- Unclaimed Territory
- Guildmages' Forum
- Cinder Glade
- Sunken Hollow
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- 5x more basic lands (1x of each)
Changeling are Slivers even when the card is in your hand, library or graveyard. Amoeboid Changeling can change an opponent's creature into a Sliver and then you can gain control of that creature with Overload. Overload's ability to gain control a creature doesn't end at end of turn therefore you gain permanent control of opponent's creature. Mirror Entity is another changeling and it's ability can change all creatures you control power/toughness equal to the amount of mana you pay. This can result in huge attacks with high powered Slivers. Combine Entity with Manaweft Sliver and Sentinel Sliver after attacking while in combat tap each Sliver you control to make mana to pay into Entity.
Command Tower is a staple land in Commander for decks that are two or more colors, it's especially good with five colors. Path of Ancestry can be helpful with repeatable scry when you cast a Sliver with mana from it. Cinder Glade, Sunken Hollow, Canopy Vista, Prairie Stream, Smoldering Marsh are called Battle lands and they have good interaction with basic lands to ETB untapped. These dual lands are also two different land types which makes land ramp spells such as Farseek better since it can search for and ramp with a Battle land.
Cards to consider cutting:
- Spitting Sliver
- Synchronous Sliver
- Lymph Sliver
- First Sliver's Chosen
- Reflex Sliver
- Sliver Construct
- Metallic Sliver
- Bladeback Sliver
- Enduring Sliver
- Frenzy Sliver
- Spined Sliver
- Poultice Sliver
- Rupture Spire
- Bloodfell Caves
- Blossoming Sands
- Dismal Backwater
- Jungle Hollow
- Rugged Highlands
- Scoured Barrens
- Swiftwater Cliffs
- Thornwood Falls
- Tranquil Cove
- Wind-Scarred Crag
- Unknown Shores
- Cave of Temptation
If interested I offer more advice. Good luck with your deck.