Prairie Stream

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Mythic Rare
Zendikar Expeditions (EXP) Mythic Rare
Battle for Zendikar (BFZ) Rare

Combos Browse all

Related Questions

Prairie Stream

Land — Plains Island

(: Gain or .)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Browse Alters

Prairie Stream Discussion

multimedia on

1 week ago

Hey, interesting budget version of Atraxa.

Atraxa is your best source of life gain with her lifelink because the damage she does to a player is also Commander damage. She already has evasion (flying) meaning you're most likely going to be gaining life when she attacks. Gaining life while at the same time potentially killing your opponents. I would focus more on Atraxa and beefing her up which then in return makes cards that benefit from gaining life better. Counters are a fine way to beef up Atraxa because they also interact with her proliferate. Consider including more ways to get counters on Atraxa?

Cards within the budget to consider adding:

Counter Engines

Ancient, Escalation and Advokist are repeatable sources of counters to put on Atraxa. Even though Escalation and Advokist put counters on an opponent's creature Atraxa is still going to be bigger and more powerful. These cards and Ancient can beef up Atraxa quickly. A big reason to add Climb is Winged Temple of Orazca . It's a win condition land with Atraxa.

Draw and Tutors

Ramp

Ramp that can make any color of mana is very helpful when playing four colors with a budget manabase. Adding more of it lets you ramp into Atraxa faster.

Value from Gaining Life

Sunmare and Resplendent are repeatable sources to make big tokens when you gain life. Resplendent is very good with Lyra Dawnbringer . Well is good when you're consistently gaining life, turning that life gain into drawing cards.

Lands Upgrades

The Pain lands (Llanowar, Coast), Battle lands (Vista, Sunken, Stream) and Check lands (Woodland, Sunpetal) are upgrades for the Bounce lands. The Battle lands are good with Basic lands and Farseek to be able to search for a dual land. The Check lands are good with the Basic lands and the Battle lands. If you cast Atraxa with Opal then she ETB with a counter on her ready to proliferate.


Cards to consider cutting:

  • Azorius Chancery
  • Dimir Aqueduct
  • Dromar's Cavern
  • Golgari Rot Farm
  • Orzhov Basilica
  • Selesnya Sanctuary
  • Simic Growth Chamber
  • Thespian's Stage
  • Myriad Landscape
  • Ill-Gotten Inheritance
  • Lawmage's Binding
  • Spirit Loop
  • Witching Well
  • Ageless Entity
  • Arvad the Cursed
  • Basilica Bell-Haunt
  • Bloodbond Vampire
  • Elderwood Scion
  • Vampire of the Dire Moon
  • Horizon Chimera
  • Evra, Halcyon Witness
  • Elite Guardmage
  • Deathsprout
  • Scour All Possibilities

Good luck with your deck.

multimedia on Altraxa infection budget deck (first build)

3 weeks ago

Hey, good start and nice job keeping your deck budget under $100.

Budget two drops to consider adding:

You could improve the manabase by adding the Battle lands ( Sunken Hollow , Prairie Stream , Canopy Vista or Scattered Groves ) with Farseek.

Cards to consider cutting:

  • Temple of the False God
  • Darkwater Catacombs
  • Sungrass Prairie
  • Secluded Steppe
  • Tranquil Thicket
  • Quarantine Field
  • Shrine of Boundless Growth
  • Grip of Phyresis
  • Blightwidow
  • Trigon of Infestation

Zerraphon on Holy of holies

1 month ago

So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!

Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .

Also if you want anthem's like that there are some better than 4 cmc! such as Honor the Pure, Spear of Heliod , Glorious Anthem , Always Watching , Radiant Destiny

For ramp, I like the inclusion of Zendikar Resurgent but Mirari's Wake should be an auto-include 100%!

If you're looking for removal enchantments for commanders or problem creatures cards like Darksteel Mutation and Song of the Dryads , Imprisoned in the Moon are WAY better than Illusory Wrappings

For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.

Speaking of value, enchantments you should look to include are: Sylvan Library fantastic enchantment. Rhystic Study and Land Tax are all good cards you should look at!

Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!

For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .

I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!

We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.

For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !

For Artifacts, I see the signets, I don't typically run the Sol Ring and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED Chromatic Lantern basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like Darksteel Plate , which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow). Godsend is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!

Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.

Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!

Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!

zombiewarfare on UW spirits

1 month ago

Your curve is low enough that you could almost certainly go to 22 lands and you run enough basics that 1 Prairie Stream can help with consistency and should rarely slow you down by entering tapped. I would personally cut Karn, the Great Creator . It is a generically good and powerful card but does not synergize with the rest of your deck it seems by the time you hit four mana you want to play a spirit and still have mana for removal or disruption. You could add 3 Spell Pierce . I would also cut Thalia and 2 Selfless Spirit for 3 Unsettled Mariner . Selfless Spirit is great but the tax of Mariner will provide spot removal protection and you could shift the two Swlfless Spirits from main to side against decks running multiple sweepers. None of that should be very expensive to do.

SideBae on BragoSTAX

1 month ago

Hey man! I got a few suggestions:

  1. Vintage Xerox-style cards are very powerful in EDH. Ponder and Preordain belong in pretty much any blue deck, and Brainstorm is good if you put in three or four more fetch lands to prevent yourself from getting Brainstorm -locked. Between them, these three will make sure you get to what you need and past what you don't; they may not look good, but they're busted. Some fetches (outside the Zendikar/Onslaught cycles) to consider: Grasslands , Flood Plain , Bad River (which will all grab your Hallowed Fountain and Prairie Stream ), Evolving Wilds , Prismatic Vista , etc.

  2. Swords to Plowshares is the best spot-removal in the game... I suggest running it, even though I'm generally against one-for-ones in EDH as usually they're simply not efficient enough; however, Swords to Plowshares is one mana, does not ramp your opponent like Path to Exile , and a single one-for-one is alright.

  3. Narset, Parter of Veils is an EXCELLENT card I see you're running. Consider universal mass-draw to accompany her: Timetwister is the best, but as it costs the same as a used car, Windfall is a much more common option.

  4. You've got a good amount of artifact ramp, but there're some other rocks you should consider. Talisman of Progress is a really good two-mana mana-rock you should consider, and Voltaic Key / Manifold Key pair well with your Mana Vault and Basalt Monolith . Even if your general is flickering the vault so it enters untaps, the keys will make two additional mana.

  5. Whir of Invention is an artifact-tutor to consider. If you have access, Transmute Artifact and Reshape are also great. These will get whatever Stax piece you need, or, more likely, find your Isochron Scepter if you have Dramatic Reversal in hand.

  6. Silence is a good form of combo-protection. On the turn you want to go off, it can be difficult to ensure that you're not facing any counter magic. Silence is a must-counter that you can use to blank an opponent's turn if necessary.

  7. There are some other flicker-able cards in your colors you should consider. Watcher for Tomorrow is a good way to Impulse every time you trigger your general. Rishadan Cutpurse is similar to your Rishadan Footpad , though being less mana to cast is significant; since Rishadan Footpad is four mana, it'll be competing with your general to be cast. I'm not sure if it's quite good enough for a final list, but I've seen Ichor Wellspring in a lot of Brago lists. If you choose to run snow-covered basics, Arcum's Astrolabe seems straight better than the wellspring. Finally, Snapcaster Mage can be BUSTED if you have the funds to get ahold of it.

  8. I see you have the Archaeomancer + Temporal Manipulation loop. Have you considered Savor the Moment instead of Temporal Manipulation ? If you flicker your general and three mana in rocks, you can pull off the loop with less mana (your general untaps the mana and himself).

  9. Depending on your meta, Devout Lightcaster seems like a pretty busted flicker target. Similarly, consider Chill , Sphere of Law and Tidal Control .

Good luck! Hope this helps.

DemMeowsephs on

1 month ago

Usually, when I help people out, I don't look at their deck, simply their lands, and help them out in that area. I will do the same for you. I recommend you add some of the following lands, or at least consider them: Temple Garden , Breeding Pool , Hallowed Fountain , Glacial Fortress , Sunpetal Grove , Hinterland Harbor , Windswept Heath , Misty Rainforest , Flooded Strand , Razorverge Thicket , Scattered Groves , Fortified Village , Canopy Vista , Brushland , Wooded Bastion , Irrigated Farmland , Seachrome Coast , Port Town , Prairie Stream , Mystic Gate , Waterlogged Grove , Lumbering Falls , Yavimaya Coast , and Flooded Grove . These cards should help your deck out a lot! If you find any of these suggestions useful I would appreciate it if you upvoted my deck: A Deal With the Devil EDH! But nonetheless, hope this helped, good luck on your deck, and have a nice day!

DemMeowsephs on Azorius Spirits

1 month ago

I would add some of the following lands: Prairie Stream , Irrigated Farmland , Mystic Gate , Nimbus Maze , Adarkar Wastes , Port Town , and especially Flooded Strand . if you find these lands useful I would appreciate it if you upvote and support my commander deck: A Deal with the Devil! Nice Deck, Good Luck on it, and have a nice day.

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Prairie Stream occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.08%

WU (Azorius): 2.51%

WUB (Esper): 0.75%

GWU (Bant): 1.25%