Land — Plains Island
(: Gain or .)
This enters the battlefield tapped unless you control two or more basic lands.
|Have (2)||CompleteWaste , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Prairie Stream Discussion
1 week ago
Hey, nice list of cards on a budget. You have several good cards, but also many stinkers.
Do you really play this deck? Or it is a deck you made here for fun? I ask because I don't see how this deck can win a game or consistently function well enough in a real game of multiplayer Commander. If Jodah gets disrupted you're done because your deck is relying way too much on Jodah. Problem is Jodah will be an instant target for removal when he's on the battlefield as your opponents can't let him stick around letting you take over the game. You want your deck to be able to function in gameplay without Jodah.
There's a basic deck structure you can use for a causal Commander deck that's a starting point for building a deck.
- 36-38 lands (Exotic Orchard, Path of Ancestry)
- 20-25 creatures (Faeburrow Elder, Maelstrom Archangel)
- 12 or more ramp sources (Arcane Signet, Fellwar Stone)
- 10 or more draw/tutor sources (Temur Ascendancy, Conflux)
- 10 or more removal/board wipes/counterspells (Beast Within, Stubborn Denial, Austere Command)
This structure doesn't cover everything, just the basics to help to make a functioning deck. For example with Jodah you will want to dedicate quite a few card spots for protection such as Boros Charm and Swiftfoot Boots for him and the big stuff you cheat onto the battlefield. Some areas such as number of lands, lands used in the manabase and ramp become much more important than others. Especially when playing five colors, needing one of each color to cast spells with Jodah and having many high mana cost cards you want to cast.
You have Command Tower which is good, one of the best lands in Commander. When playing five colors then more color fixing from lands in the manabase and ramp sources that can make any color of mana are areas to focus more on and allocate more funds to make gameplay better with or without Jodah.
- Arcane Signet
- Fellwar Stone
- Exotic Orchard
- Path of Ancestry
- Faeburrow Elder
- Jegantha, the Wellspring
- Commander's Sphere
For lands on a budget if basic lands are the lands you count on most then include ramp and other lands that have interaction with basic lands.
Glade and the four others are called Tango lands and they care about you controlling two or more basic lands for them to ETB untapped. Farseek can search for any one Tango land and put it onto the battlefield tapped.
You have Jungle Shrine which is good, it's called a Tri land and on a budget these lands are some of better lands you can play for color fixing. Consider more Tri lands?
I can continue with more advice in another comment. Would you like me to continue?
Good luck with your deck.
3 weeks ago
Hey, for a first Commander deck very nice budget version of Tuvasa.
Robe of Stars is from new Aura of Courage Commander precon and it's powerful repeatable protection for Tuvasa and all auras that are attached to her. Mantle of the Ancients is also in that precon and it's a way to reanimate all your auras while also pumping Tuvasa. Open the Armory is a budget aura tutor or it can could get Robe. Moon-Blessed Cleric is a budget enchantment tutor from Adventures of Forgotten Realms.
- Robe of Stars --> Starfield of Nyx
- Mantle of the Ancients --> Creeping Renaissance
- Open the Armory --> Martial Law
- Moon-Blessed Cleric --> Plea for Guidance
Setessan Champion is an upgrade for an enchantress. Alpha Authority can protect Tuvasa from opponents targeting with hexproof, but still lets you target her to keep enchanting her and it also gives menace which combined with how big Tuvasa can get is good evasion for her. Favor of the Overbeing gives flying evasion and vigilance letting Tuvasa be an attacker as well as a blocker. Seal of Primordium is an upgrade for Reclamation Sage since it's an enchantment that you can sac right away or at instant speed later.
- Setessan Champion --> Yavimaya Enchantress
- Alpha Authority --> Alseid of Life's Bounty
- Favor of the Overbeing --> Hypnotic Siren
- Seal of Primordium --> Reclamation Sage
Consider some budget manabase improvements? The manabase looks neglected compared to the rest of your deck. 26 basic lands is a lot for three colors and except for Command Tower all the other dual lands here ETB tapped. Some lands to consider adding in place of some basic lands, Tranquil Expanse, Woodland Stream and Meandering River:
- Exotic Orchard
- Bant Panorama
- Path of Ancestry
- Yavimaya Coast
- Prairie Stream
- Canopy Vista
- Port Town
- Fortified Village
- Vineglimmer Snarl
The Tango lands and Reveal lands have interaction with basic lands to ETB untapped. Could also consider cutting a few lands in place of some more ramp/color fixing that has interaction with Tuvasa. Wild Growth, Abundant Growth and Wolfwillow Haven.
Good luck with your deck.
1 month ago
1 month ago
Hey, there's a new Commander product that just released called Adventures in the Forgotten Realms Commander and Draconic Rage is one of the four precons. It's two color Gruul with Dragon theme and in the precon are several cards that are upgrades for your deck.
- Arcane Signet --> Traveler's Amulet
- Nature's Lore --> Stream of Life
- Atarka, World Render --> Darigaaz Reincarnated
- Klauth, Unrivaled Ancient --> Palladia-Mors, the Ruiner
- Savage Ventmaw --> O-Kagachi, Vengeful Kami
- Vrondiss, Rage of Ancients --> Dragonlord Atarka
- Skyline Despot --> Broodmate Dragon
- Dragonborn Champion --> Verix Bladewing
- Chaos Dragon --> Boneyard Scourge
- Garruk's Uprising --> Crucible of Fire
- Return of the Wildspeaker --> You Come to the Gnoll Camp
- Beast Within --> Draconic Roar
- Haven of the Spirit Dragon --> Gateway Plaza
- Path of Ancestry --> Dimir Guildgate
- Game Trail --> Azorius Guildgate
If you want to be more competitive than the number one area for improvements to consider is the manabase. Due to budget I don't expect to see Shock lands and Fetch lands, but you could improve the manabase a lot even without them. On a budget rely more on basic lands, more Forests than others and some dual lands that have interaction with basic lands. The reason for this is basic lands always ETB untapped to make mana.
Play more Forests than others because green mana helps the most to get the other colors with land ramp spells. Mountains should be next because red is the most important color to cast Dragons. Those two colors are overall the two most important with Dragons.
Currently there's 26 of the 37 lands that always ETB tapped which makes the manabase really slow. In my opinion you're better off having the land ETB untapped and make less colors then ETB tapped and make more colors. On a budget a don't expect you to play all lands that always ETB untapped, but limit the amount of lands that don't to much less than 26. If you're going to play lands that always ETB tapped then choose Rainbow lands ( Path of Ancestry ) or the Tri lands ( Savage Lands ) since these lands can make one of five colors or one of three colors which on a budget is worth it ETB tapped.
Example of a budget five color manabase:
- 15 basic lands: more Forests and Mountains than others.
- Command Tower, Exotic Orchard, Unclaimed Territory , Haven of the Spirit Dragon , Path of Ancestry
- Ash Barrens, Evolving Wilds, Terramorphic Expanse
- The World Tree
- 4 Tri lands: Jungle Shrine, Savage Lands , Frontier Bivouac , Opulent Palace
- 5 Tango lands: Cinder Glade, Canopy Vista , Sunken Hollow , Prairie Stream , Smoldering Marsh
- 3 Pain lands: Murmuring Bosk , Yavimaya Coast , Llanowar Wastes
Tango lands can ETB tapped, but more basic lands help for them not to. By adding more Tango lands then Farseek could also be added as a land upgrade for Grow from the Ashes since Farseek can search for a Tango land.
If interested I offer more advice. Would you like more advice? Good luck with your deck.
1 month ago
Hey, with so much equipment consider Puresteel Paladin and Sigarda's Aid to free equip? Grand Architect lets you tap himself and other blue creatures to pay for equip costs or to cast artifacts. Alela and the Faeries she creates are blue. Shimmer Myr lets you cast artifacts at instant speed. Cranial Plating can make Alela because she has flying an attacking threat to do lethal Commander damage.
Grand Architect is good ramp for the Thopter Assembly + Time Sieve extra turn combo. With Alela this combo is lots of Faeries equal to the amount of extra turns you want to take. The win condition is attacking with Faeries at each opponent at each extra turn.
Tap Architect + Alela + 1 Faerie for 6 colorless mana to cast Assembly. Each extra turn Assembly is bounced back to your hand to create 5 artifact Thopters, you then have to cast Assembly again and next you sac those 5 Thopters with Sieve to take an extra turn to repeat. Casting Assembly at each extra turn is what creates the Faeries.
If attacking with Alela and Faerie tokens is something you want to do then because of flying consider Bident of Thassa and Reconnaissance Mission ? These are for repeatable draw which lets you draw for each creature who does combat damage to a player.
Some land upgrades to consider:
- Exotic Orchard --> Archway Commons
- Spire of Industry --> Transguild Promenade
- Arcane Sanctum --> Boreal Shelf
- Vault of Champions --> Frost Marsh
- Caves of Koilos --> Orzhov Guildgate
- Prairie Stream --> Azorius Guildgate
- Sunken Hollow --> Dimir Guildgate
- Shineshadow Snarl --> Scoured Barrens
- Port Town --> Tranquil Cove
- Seat of the Synod --> Dismal Backwater
Good luck with your deck.
1 month ago
Hey, nice casual budget version of Tuvasa. You have overall good card sense on a budget, but the manabase looks neglected compared to the rest of the deck.
Vanishing and new Robe of Stars can be powerful repeatable protection for Tuvasa since phasing also affects all auras or equipment attached to Tuvasa including Vanishing or Robe. Phasing saves Tuvasa and everything attached to her from removal and this kind of protection is really good against board wipes. The wipe will affect all players, but you save Tuvasa and all auras attached to her which all return at your next untap step to attack with a huge Tuvasa where as your opponents may not have creatures.
Whip Silk is a unique aura because it can return itself to your hand from the battlefield for only one mana even at instant speed. This interaction is excellent with enchantresses to draw, having a one drop enchantment to repeatedly cast. Pair Whip with Sigarda's Aid which lets you cast auras at instant speed and Tuvasa can trigger to draw once on each player's turn. Pair Whip with Sanctum Weaver and an enchantress to make Whip a draw engine depending on how much green mana Weaver can make.
Ethereal Armor and Ancestral Mask can help to make Tuvasa huge. The first strike from Ethereal makes Tuvasa literally unblockable and Mask counts all enchantments on the battlefield including opponents. Favor of the Overbeing gives Tuvasa +2/+2 and two good abilities for two mana: flying evasion and vigilance to use her as a big blocker.
Pair Sterling Grove and new Moon-Blessed Cleric with Sun Titan for repeatable enchantment tutors. Titan is versatile repeatable reanimation since he can reanimate Tuvasa or tons of other 3 CMC or less permanents.
Some budget land upgrades to consider:
- Exotic Orchard --> Simic Guildgate
- Yavimaya Coast --> Woodland Stream
- Prairie Stream --> Tranquil Cove
- Canopy Vista --> Blossoming Sands
- Vineglimmer Snarl --> Thornwood Falls
- Fortified Village --> Temple of Enlightenment
- Port Town --> Nimbus Maze
I offer more advice including cuts to consider. Good luck with your deck.