Woodland Chasm

Woodland Chasm

Snow Land — Swamp Forest

(: Gain or .)

Woodland Chasm enters the battlefield tapped.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Woodland Chasm Discussion

SpammyV on Dina Lifedrain

1 week ago

If you just have the Woodland Chasm then Farseek may not have enough targets, but if you can stretch your budget for an Overgrown Tomb or pick up a Witch's Cottage I might be more inclined to keep Farseek.

joelwong81 on [Pedh] - Dina wooden aristocrat

3 weeks ago

What are your thoughts on 2 mana ramp spells like Rampant Growth as oppose to 2 mana rocks like Charcoal Diamond or Moss Diamond ? I feel that artifact ramp is more likely to be targeted by removal as oppose to having a land blown up. By grabbing a land out of my deck I'm able to ramp, fix my mana, and thin my deck slightly. Also with spells like Nature's Lore or Three Visits I can have the forest enter untapped or get the new snow dual land Woodland Chasm .

multimedia on Gravewave, B/G commander deck

1 month ago

Hey, well done in progress on a low budget.

Some budget cards to consider adding:

Mana dorks are better than land ramp spells with Meren because they can be ramp first and then be fodder to give her experience. One drop mana dorks could also replace some lands. Viscera Seer is a nice sac outlet since it's a creature who can sac itself. Burning-Rune Demon is a new card from Kaldheim who can be a repeatable Final Parting with a 6/6 flying body.


Some cards to consider cutting:

  • 8x Swamp
  • 1x Forest
  • Ambition's Cost
  • Kodama's Reach
  • Cultivate
  • Dimir House Guard
  • Corpse Connoisseur
  • Aphotic Wisps

Good luck with your deck.

multimedia on GB Elves

2 months ago

Hey, nice version, some interesting card choices.

Sol Ring is still good here because Lathril is 4 CMC with two colorless. Rosethorn Acolyte art is neat, but consider replacing with Sol? Elves of Deep Shadow is another one drop mana Elf, but this one can make black mana to cast Lathril without needing black mana from a land. It could replace Kodama's Reach .

Quest for Renewal gives you a way to untap Lathril and Elves on each opponents turn. It can be a win condition with 10 Elves + Lathril. Quest could replace Rhys the Exiled . Because you have Overgrown Tomb and Woodland Chasm then Nature's Lore or Three Visits are an upgrade for Rampant Growth .

Llanowar Wastes is the Golgari Pain land, it could replace Foul Orchard . Twilight Mire is the Golgari Filter land, it could replace Jungle Hollow . Mire able to make with one green source is helpful with big green mana producing Elves.

Good luck with your deck.

multimedia on The Elvish Empire Strikes Back

2 months ago

Hey, good budget upgrade of the precon. Nice upgrades of Ezuri, Beastmaster, Rangers, Visionary, Domination and Revelation.

In upgrading the precon on a budget and playing Lathril I've found four areas for improvement:

  • Creature tutors.
  • Too many Swamps.
  • More ways to pump/make Lathril bigger.
  • Ways to untap Lathril after she attacks.

Some budget cards to consider adding:


A repeatable/all Elf/budget interaction is Lathril + Immaculate Magistrate + Copperhorn Scout . This combos scales to make Lathril bigger each turn you attack which can create more Elves each turn and it lets you use Lathril's tap ability with all the Elves she just created after combat.

First, put counters on Scout with Magi to give Scout a better chance to survive combat. Second, attack and untap Magi + Lathril. Last, in combat put counters on Lathril with Magi. Once Scout is big enough to survive combat you can then use Magi to put counters twice on Lathril. Marwyn, the Nurturer can make a lot of green mana with Magi + Scout to use with a mana sink such as Ezuri.

Quest for Renewal with at least 4 counters combos with Lathril + 10 Elves to make opponents lose 40 life in a cycle of players turns (opponents lose 10 life on each player's turn).

Good luck with your deck.

multimedia on BG Elves

2 months ago

Hey, I'm impressed, well done building your deck on a budget with like 90% cards from Commander Legends.

Commander Legends was an amazing set for Elves especially Miara. Unfortunately, to make any real impact from upgrades you're going to want to add more cards from other sets, but most cards you add could be $1 or less each and still make a huge impact.

An advantage of Elves as a tribe is ramp, more specifically one drop mana Elves and Elves who can tap to make a lot of mana. No other tribe has as many one drop mana creatures or creatures who can make a ton of mana. By adding more mana Elves you can reduce the amount of lands while increasing the amount of Elves. More ramp from Elves is wanted by both your Commanders to cast Nadier quicker and to pay more into X with Numa. Both of your Commanders don't do much without lots of ramp.

Archdruid is the budget Elf who defines the tribe since he's an anthem for Elves and can make as much green mana as Elves you control. Marwyn and Joiner are good with Numa, Joraga Chieftain since they want counters put on them, they care about how much power they have. Marwyn is also good with Elf tokens since each token that's created puts a counter on her. Guidance has excellent interaction with Arbor Elf if you enchant a Forest or Woodland Chasm .

Other mana rocks are more sources of ramp. Sol Ring and Arcane Signet are two budget staple cards in Commander. Golgari Signet is another two drop ramp source upgrade.


These cards would expand on the Elf token theme and Prowess is unique since it's an Elf that's not a creature. Expanding on the token strategy makes Nadier better. Warmaster is another mana sink to pump and give Elves deathtouch. Elderfang doesn't create tokens like the other cards, but it has good interaction with them. Letting you swing with your Elves and opponents have to make difficult decisions about what to do.

I offer more advice including cuts to make. Would you like more advice?

Good luck with your deck.

multimedia on Lathril’s Shadowood Elves

3 months ago

Hey, nice budget version of Lathril. I really like the creative name Shadowood :)

Quest for Renewal can be a win condition with Lathril and Elves. 10 Elves + Lathril + Renewal with four counters makes each opponent lose 10 life on each opponent's turn, 30 life each for a full cycle of opponents' turns. Renewal is a budget Seedborn Muse and it could replace Wellwisher .

Birchlore Rangers is an Elf I'm not seeing in a lot of Lathril lists. It's like Heritage Druid , but it can make black mana with another Elf. The real reason to play it is you can tap pairs of Elf tokens the turn they're created to make mana. Rangers could replace Cultivate .

Woodland Chasm is a new Forest/Swamp Golgari dual land and since it's a Forest Wood Elves can search for it. It's an upgrade for Golgari Guildgate .

Good luck with your deck.

multimedia on Lathril's Army

3 months ago

Hey, nice start. I'm also very excited about Lathril as a new Elf Commander and I'm upgrading the precon on a budget.

Consider cutting some lands for more one drop mana Elves? One drop mana Elves are an advantage that Elves have and the precon lacks them. The idea is one drop mana Elves can replace some lands since they can make mana while also adding the total count of Elves. 38 lands is really too much land for Elves thus consider cutting some Swamps?

Some other cards, less than $1 each, to consider for upgrades and most can increase Elf tribal synergy:

Good luck with your deck.

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