Selesnya Signet

Selesnya Signet

Artifact

, : Gain .

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Selesnya Signet Discussion

Massacar on Bant Enchantments

4 weeks ago

I would personally recommend running some counterspells and removal in the deck as it's currently very fragile to interaction.

Counterspell, Cyclonic Rift, Disallow, Swords to Plowshares etc.

Also I think some ramp (land and/or artifacts) could help as well as your progression is going to be very linear with this deck and could easily be outpaces by someone with a more aggressive mana base.

Cultivate, Kodama's Reach, Arcane Signet, Simic Signet, Azorius Signet, Selesnya Signet, Chromatic Lantern etc.

See also, Argothian Enchantress, Archon of Sun's Grace, Destiny Spinner, and Hanna, Ship's Navigator

multimedia on conclave Exile

1 month ago

Hey, good start on a budget, several nice upgrades you've made.

Let me introduce you to Quartzwood Crasher and Garruk's Uprising; two powerful budget cards with Ghired that have excellent interaction. Crasher is good with Ghired because it can create huge Dino tokens to populate and these tokens along with Rhinos have trample. You don't even have to attack with Crasher to make a Dino token; any creatures who have trample who do combat damage to a player counts.

Uprising can do a lot for a three drop, but best of all it's a repeatable draw source whenever you create a Rhino. Any creature or token that's 4 or more power will trigger Uprising to draw. It also gives all creatures you control trample which has busted interaction with Crasher since then any creature you control who does combat damage to a player you create a Dino token.


The main area of improvement in the precon is ramp and lands. You've included several good land upgrades, but only 32 lands is not enough land especially because you want five mana to cast Ghired. My advice is go with 36 lands and include at least 12 ramp sources, more early game ramp sources. Cinder Glade is here twice.

Other budget ramp and lands to consider adding:


I see Eladamri's Call which is an excellent upgrade and this tells me that tutors are fine to play. Other budget tutors to consider adding:

Open the Armory can be a helpful tutor if you add some equipment and aura that can be repeatable protection for Ghired. Lightning Greaves and/or Swiftfoot Boots can give Ghired haste and protect him from opponent's targeted removal. Shield of the Oversoul can protect Ghired with indestructible and give him flying making it safer to attack with him.

I offer more advice about what cards to cut. Would you like more advice?

Good luck with your deck.

brainface on Karador isn't going to take it anymore

1 month ago

Argothian Elder This feels too awkward for mana fixing and I can't remember why it's there.

Dwynen, Gilt-Leaf Daen This is one of two sources of lifegain, a lord, and... maybe not good enough?

Elvish Harbinger I'm not sure I need this many tutors, and it works poorly with poacher. Oth, tutor all color manadork ain't bad.

Elvish Visionary I'm guessing there's better versions at higher cmc now, but I may still want this one.

Izoni, Thousand-Eyed I really just want to play her a time or three and see if she works. She's very mana hungry all around though.

Reveille Squad This may just be win-more, and has to be telegraphed before attackers are declared

Timberwatch Elf Imaculate magistrate is a better version of this card, but having both has made the difference before

Wirewood Channeler This is the worst version of this effect I have, but does tap for any color.

Aura Shards This card is gross bonkers... BUUUUTTTT i only have so many, and this may be the deck that needs it LEAST?

Selesnya Signet This and sol ring are my only mana rocks... if I'm running no others, I probably don't need this one.

Reito Lantern If it's unclear, this is graveyard hate and ETB self tuck. It's... it's cute. I don't know if it's good. But it may be cute enough to keep.

NoSoyYucateco on Mono-White Chulane

1 month ago

If you are pushing to get Emeria, The Sky Ruin to go active, doesn't it make more sense to play cards that get you extra lands instead of ramping with artifacts that have no other synergy with your deck? All of the cards I suggested can help you get extra Plains on the battlefield. Azorius Signet, Selesnya Signet, Talisman of Progress and Talisman of Unity don't. They are also not creatures, and you want to cast as many creatures as possible with Oketra.

I get that you're trying to use as little green as possible, but these are just ramp cards that are supporting your core strategy. Why limit yourself when you have access to the best color for ramp?

AjanisLastDan on Jenara Goes to the Gym

1 month ago

Pir, Imaginative Rascal could make things more interesting...

Animation Module as well.

(IMO) Your three elvish druid mana dorks gotta go, Azorius Signet, Simic Signet, and Selesnya Signet are much more reliable, although, that outcome is heavily meta-dependent.

Together Forever is super useful protection(I play it in my Heliod deck), it puts in work, and it's cheap.

DemMeowsephs on Karametra EDH: Wings of Benevolence

1 month ago

Hey there! Your land section seems great already, but there are a couple of extras I would recommend adding:

Now your ramp section is also pretty sweet, but there are a couple good ones I think your deck could benefit from:

In the end, I feel like your deck doesn't NEED any of this, but it could run a lot better with some of it included. If this helps be sure to check out some of my decks, (Double Trouble EDH/A Deal With the Devil EDH I would appreciate it! Anyways though, hope this helps, good luck on your deck, and have a great day. Happy tapping!

DeinoStinkus on

2 months ago

Conflux and you need one of these three:

Also, I'd say more cantrips, like Ponder, Preordain, Serum Visions, and Gitaxian Probe. These will make the deck a lot more consistent.

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