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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Thirst for Discovery
Draw three cards. Then discard two cards unless you discard a basic land card.
Fluggleshmuggits on Cube Eternal
5 months ago
Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair
- Cathar Commando
- Gideon, Ally of Zendikar
- Gideon Jura
- Parallax Wave
- Haughty Djinn
- Thirst for Discovery
- Hullbreaker Horror
- Baral, Chief of Compliance
- Liliana, the Last Hope
- Liliana, Waker of the Dead
- Rotting Regisaur
- Massacre Wurm
- Legion Warboss
- Kiki-Jiki, Mirror Breaker
- Ilharg, the Raze-Boar
- Tooth and Nail
- Biogenic Ooze
- Niv-Mizzet, Parun
- Sin Collector
- Nahiri, the Harbinger
- Grist, the Hunger Tide
- Escape to the Wilds
- Trostani Discordant
- Natural Order
- Celestial Colonnade
- Creeping Tar Pit
- Lavaclaw Reaches
- Raging Ravine
- Stirring Wildwood
- Shambling Vent
- Wandering Fumarole
- Hissing Quagmire
- Needle Spires
- Lumbering Falls
- Underground Sea
- Volcanic Island
- Tropical Island
- Quirion Ranger
- Frost Titan
- Crystal Vein
- Cave of Temptation
- Talisman of Creativity
- Talisman of Curiosity
- Talisman of Conviction
- Talisman of Resilience
- Talisman of Hierarchy
- Strionic Resonator
- Sunken Hollow
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- Irrigated Farmland
- Scattered Groves
- Canyon Slough
- Fetid Pools
- Sheltered Thicket
- Seal of Cleansing
- Battle Screech
- Eidolon of Rhetoric
- Spirit Link
- Shoreline Ranger
- Deep Analysis
- Fate Unraveler
- Visara the Dreadful
- Ultimate Price
- Ruinous Path
- Bloodsoaked Champion
- Scab-Clan Berserker
- Sin Prodder
- Slice and Dice
- Firebrand Archer
- Vessel of Nascency
- Seal of Primordium
- Lifecrafter's Bestiary
- Abrupt Decay
- Appeal / Authority
- Wear / Tear
- Rhythm of the Wild
- Unburial Rites
- Enigma Drake
TheOfficialCreator on Card creation challenge
5 months ago
CNG_Stream on Standard Dimir
8 months ago
Nice deck idea. Seems you took the mono blue djinn deck and modified it for black spot removal. I don't know how well Impede Momentum and Phyrexian Espionage will work since most of your deck is centered around land pass gameplay and the sorcery speed nature of these cards can be a little limiting.
I recommend using March of Swirling Mist in place of momentum.
Thirst for Discovery is also a good draw spell as you run enough basics that you should still get the draw advantage you are looking for, but it also doubles to fill grave with more spells for Djinn and Terror if you must discard. The instant speed nature is really helpful as it allows you to at least bluff counterspell interaction.
Sideboard wise you may want to consider Kotose, the Silent Spider. There is a lot of recursion in the format and being able to remove all copies of a threat from you opponents deck, hand, and grave can be really helpful. Remember not to play the exiled card if you are truly worried about it being used from their grave.
If you want grave hate at a faster rate then use Unlicensed Hearse
CNG_Stream on Sven I don't think we're in Arendelle Anymore
8 months ago
If you want to try and turn this infinite you could try using Krosan Restorer. To help you get the threshold active you can use some Brokers Hideout and some type of loot draw like Thirst for Discovery to help you find combo parts. If you take the threshold path you may want to consider using Consider over Opt at the very least.
Another draw/ramp card to consider Growth Spiral
Spellbook doesn't do anything based on the card draw options you are using.
Tamiyo's Journal is very slow and I don't see any cards to interact with your opponent outside of Counterspell. Doubt Journal this will do much for you.
Also you somehow have 6 copies of Counterspell in your deck.
If you want a board wipe to help you survive and don't want to kill all your creatures, then you may want to consider Time Wipe.
Prosperous Innkeeper may be something you want to run if you do not want to run sweepers as it gives you etb to gain life to sustain and generates treasure that ramps/color fixes in a pinch.
Hope the suggestions help and best of luck with the casual fun deck idea.
multimedia on Runo Sea Monster Tribal
1 year ago
Hey, nice version on less than $100 budget.
I know this is sea monster tribal, but consider cutting a few of the lesser sea monsters for more effects to enable Runo to transform and some more ramp?
Vile Entomber can first help to setup Runo then Krothuss can copy it to get Wonder into your graveyard while in combat. It's helpful to have a creature who Krothuss can copy to put any sea monster from your library into your graveyard for reanimation.
These card suggestions could replace:
- Wormhole Serpent
- Shipbreaker Kraken
- Tolarian Kraken
- Aethersquall Ancient
- Lorthos, the Tidemaker
- Slinn Voda, the Rising Deep
Legendary sea monsters are less good with Krothuss because can't keep the token copies of them and Lorthos/Slinn don't give you any effect for value when token copies of them enter the battlefield.
Baleful Strix is good with Sea-Dasher Octopus to mutate for a flying/deathtouch 2/2 Octopus who draws a card when a token copy of it is created as well as when it does combat damage to a player. Without Sea-Dasher Strix is still good with Krothuss for repeatable draw. Strix could replace Perplex.
Good luck with your deck.
multimedia on Dungeon
1 year ago
Hey, nice budget upgrade of the precon.
Tortured Existence is a repeatable discard effect to trigger Sefris to venture on each player's turn for one mana each time as long as you have at least one creature in your graveyard and one creature in your hand to repeatedly loop discard/recur. Existence + Radiant Solar to venture two times on each player's turn for and Solar can put itself into your graveyard from your hand to enable Existence. Cycling creatures are also helpful to enable Existence. Existence is a reanimation enabler that you can activate at instant speed to abuse Sefris's Create Undead effect.
Viscera Seer + Reassembling Skeleton combo to trigger Sefris to venture on each player's turn for two mana each time. Can also pair Seer with Ashen Rider for a repeatable effect of Rider dying, to get Rider back into your graveyard to reanimate again with Sefris's Create Undead effect. Apprentice Necromancer also combos with Rider since Rider will die at the next end step.
Sun Titan + Apprentice Necromancer for repeatable reanimation of any 3 CMC or less permanents for only one mana. When Titan is reanimated by Necromancer it can reanimate Necromancer and Necromancer gives Titan haste when it reanimates it. Do this interaction on your turn, each time for one mana.
If reanimation is the main theme then consider a few more effects to setup? Loot is draw and then discard which triggers Sefris to venture and it gives good control over what cards you discard. Consider more loot?
- Compulsion: repeatable loot to trigger Sefris on each player's turn for two mana.
- Geier Reach Sanitarium: land for repeatable loot.
- Zephyr Boots: equip to Sefris to give him flying and repeatable loot.
- Frantic Search
- Faithful Mending
- Thirst for Discovery
Vile Entomber can search for and put any card into your graveyard to setup reanimation.
If interested I offer more advice including cuts to consider. Good luck with your deck.
multimedia on Runo Stromkirk Reanimator
1 year ago
Hey, well done with less than $50.
Reanimation is a good theme to go with Runo/Krothuss because the cards that can help to setup Runo to transform can also enable reanimation. Self-mill is a way to setup Runo/reanimation, but loot which is draw then discard gives you more control over what card(s) you put into your graveyard. With self-mill you may mill a noncreature card that you would rather draw, that you can't recur later. With loot you have more control over what cards you discard and you draw first. More loot can help to get Wonder into your graveyard. Consider more loot?
- Frantic Search: can discard a 6 CMC creature then use the three untap lands to cast Runo.
- Thirst for Discovery: draw three for three mana, can then discard up to two creatures. If you don't need to discard creatures then just discard a basic land since there's 25 of them here.
- Obsessive Stitcher: is a repeatable looter and an instant speed reanimator.
- Tomebound Lich: loot on ETB and when it does combat damage to a player, nice creature to copy with Krothuss.
- Mask of Memory: equip to Runo or Krothuss for repeatable loot.
Spawning Kraken is a busted budget 6 CMC creature with Krothuss since it's a Kraken who creates 9/9 Krakens any time any Kraken does combat damage to a player. By controlling just Krothuss and Spawning who's able to attack, if all these creatures do combat damage to an opponent then you create nine 9/9 Kraken tokens. These two cards create an army with 90+ power spread between them.
Vile Entomber is helpful to setup Runo then copy it with Krothuss to get Wonder while in combat. Having a creature who can tutor for and put any card of your choice into your graveyard is powerful with reanimation. Victimize is great reanimation for it's mana cost and low price.
I see Baleful Strix and Sea-Dasher Octopus pairs well with Strix to mutate. When you mutate Strix with Sea-Dasher on top you make a 2/2 blue Octopus with flying, deathtouch, draws a card when it ETB and when it does combat damage to a player. If you copy the mutated creature with Krothuss you make two copies of it and that token becomes one creature, an Octopus who has all of these abilities.
If the original mutated creature (Sea-Dasher with Strix below it) is returned to your hand then both Sea-Dasher and Strix return to your hand to cast Sea-Dasher again, to mutate again. Sea-Dasher is powerful because it has flash for two mana mutate to any nonHuman creature you control to turn that creature into an Octopus for much more interaction with Krothuss.
If interested I offer suggestions of cuts to consider. Good luck with your deck.
1 year ago
Oh hey thereOmniscience_is_life! TBH, I wasn't expecting to get any feedback on my decks, I keep them here more to help me keep track of them, but I appreciate the help.
I had no idea Swan Song was in the format- I definitely need to make room for it somewhere in the main deck or sideboard. However, Miscast and Spell Pierce are both less useful late game- and since I'm looking to drag the game out to turn 10-13 (so I can cast Approach of the Second Sun and still leave mana up) those cards often end up unable to do anything in my hand (especially since I'm playing Settle the Wreckage) whereas Censor can be cycled. I also played around with Essence Scatter but found it to be too narrow, and I have a lot of creature removal anyways. Dovin's Veto absolutely should replace negate though. I had Dovin's Veto in my sideboard but took it out and must've forgotten to replace Negate with it. I do really like Censor being able to counter any type of spell early on is very useful. It can even counter large spells if the opponent taps out.
Oh that's a good idea. The four mana hasn't been an issue, but Thirst for Discovery costing three mana and drawing three cards can help if I'm desperation drawing for some interaction.
I've found three copies of Approach of the Second Sun to be very dangerous lol. Back in Rivals of Ixalan Standard I had too many games with multiple copies stuck in my hand. The thing with Approach is I don't want to have it for a looooong time. The only reason I'm running two is so I can mill over an early copy or if one of them gets countered. There's enough card draw/selection that I will get a copy eventually, and being a control deck I'm more than happy to wait.
Haha yeah, I wasn't able to afford Search for Azcanta Flip when it was in standard so I'm happy to finally be able to play with it.
|Have (2)||orzhov_is_relatively_okay819 , gildan_bladeborn|
|Want (3)||Amaterasu312 , Arrzarrina , Governor_Lenin|