: Gain .
, , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then Shuffle your library.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Jund Panorama Discussion
1 week ago
Hey, well done with upgrading the precon on a budget.
Greater Good and Goblin Bombardment let you abuse Dragon Spirits before they're saced after doing damage. When a Dragon Spirit does damage it makes a sacrifice trigger that has to resolve from the stack before the token is saced. When the trigger is on the stack you can response to it by sacing the token for value. Greater is draw 5 cards and Bombardment is do 1 damage to Vrondiss to create another Dragon Spirit. When Vrondiss is indestructible, Bombardment can be part a combo to do infinite damage to opponents with any two of Dragon Tempest, Scourge of Valkas, Terror of the Peaks, Outpost Siege or Warstorm Surge.
Wild Endeavor is a six mana ramp spell with only d4 rolls, you don't really want to be casting ramp with six mana.
Consider more repeatable draw sources which the precon really lacks. More effects that draw a card whenever a Spirit Dragon is created and from other enrage: Ripjaw Raptor, Garruk's Packleader, Elemental Bond.
Ripjaw Raptor is another good creature to make indestructible because then you can draw cards by doing damage to it. Garruk's Packleader draw is a may, you can stop drawing at any time. With Packleader in your control and Vrondiss is indestructible then one of Dragon Tempest, Scourge of Valkas, Terror of the Peaks, Outpost Siege or Warstorm Surge will create as many Dragon Spirits who will do damage/sac itself as you want which is draw as many cards as you want.
- Ripjaw Raptor --> Wulfgar of Icewind Dale
- Garruk's Packleader --> Chameleon Colossus
- Elemental Bond --> Neverwinter Hydra
One area from the precon you haven't upgraded is the manabase, it's still 39 lands and 27 basic lands. Some lands to consider adding in place of some basic lands and Underdark Rift:
- Karplusan Forest
- Fire-Lit Thicket
- Grove of the Burnwillows
- Rootbound Crag
- Rockfall Vale
- Cragcrown Pathway Flip
- Highland Forest
- Naya Panorama
- Jund Panorama
- Tyrite Sanctum
- Rogue's Passage
- Bonders' Enclave
I don't think you need 39 lands, some of them could be cut for lower CMC ramp such as Farseek, Talisman of Impulse and Sakura-Tribe Elder. Because you have Cinder Glade and could add Highland Forest then Farseek has a dual land to search for. For two mana Tyrite Sanctum can repeatedly put a counter on Vrondiss to make him bigger. Once he's a God then Sanctum can be saced to make Vrondiss indestructible. Both these effects are helpful coming from a land.
I offer more advice. Good luck with your deck.
2 weeks ago
Hey, nice upgrades for the precon and funny deck name.
Goblin Bombardment can do 1 damage to any target for enrage. When Dragon Spirits do damage their sac trigger goes onto the stack and it has to resolve before the Dragon Spirit is saced. When this trigger happens you can response to it by sacing the Dragon Spirit with Bombardment to do 1 damage to Vrondiss to create another Dragon Spirit or target another creature like Ripjaw Raptor. Greater Good is another powerful sac outlet to take advantage of Dragon Spirits sac trigger. In response sac the Dragon Spirit to draw 5 cards.
To really abuse Vrondiss consider more indestructible? You have Heroic Intervention, but consider more ways?
- Anara, Wolvid Familiar --> Thunderbreak Regent
- Roar of Challenge --> Mage Slayer
- Tyrite Sanctum --> Crucible of the Spirit Dragon
Roar of Challenge can do a lot with Vrondiss for three mana because he has more than 4 power. It makes him indestructible and forces an opponent who has creatures for all them block him which each creature who does this is one instance of damage/enrage to Vrondiss to potentially create a lot Dragon Spirits.
Because you have Stomping Ground, Cinder Glade and Highland Forest than Farseek is an upgrade for Rampant Growth. Karplusan Forest, Fire-Lit Thicket, Rootbound Crag, Jund Panorama are some less expensive lands to consider adding.
Good luck with your deck.
2 weeks ago
Hey, well done on a budget, nice foil Goldspan and SL Dreadbore :)
Consider more ramp with Korvold? More one and two drop ramp sources:
Korvold is powerful as Commander when playing lots of ramp since it helps to cast him faster and then that ramp can fuel his sacrifice. This makes playing lots of redundant ramp actually a strength.
Animation Module + Ashnod's Altar + Korvold is a combo to draw as many cards as you want, make Korvold huge, make as much colorless mana as you want. Without the combo Module is a nice repeatable source of tokens for sac fodder because of Korvold.
Add Pitiless Plunderer to create tons of treasures. Plunderer and a different sac outlet such as Viscera Seer or Goblin Bombardment could replace Ashnod's Altar since it only costs 1 mana (1 treasure) to make a Servo with Module. Bombardment is an excellent low CMC budget sac outlet.
Ramunap Excavator lets you abuse lands as the permanent to sac with Korvold. Caustic Caterpillar and Seal of Primordium are upgrades for artifact/enchantment removal spells because they can sac themselves as well as be saced at instant speed. Plaguecrafter is a nice creature removal effect in multiplayer Commander who sacs himself.
Prossh, Skyraider of Kher as the high end has synergy with Korvold. It's a sac outlet and it makes Kobold tokens to sac. Farseek is an upgrade for Rampant Growth because you have Overgrown Tomb and Stomping Ground. Harrow is an upgrade for Cultivate because you sac a land to cast it.
If interested I offer more advice including suggestions of cuts to consider. Good luck with your deck.
3 months ago
Lands to consider: Terramorphic Expanse , Myriad Landscape , Blighted Woodland , Valakut, the Molten Pinnacle , Ghost Quarter and/or Strip Mine (use them to create small combos), Thespian's Stage , Mountain Valley , Ghost Town , Jund Panorama , Naya Panorama , Ash Barrens , Wasteland , Drownyard Temple , Lotus Field , Cryptic Caves (a nice draw engine), Warped Landscape , Sunscorched Desert (repeatable damage), Command Beacon (nice way to avoid commander tax)...there's more, but you get the idea. Most of these produce some kind of mana so you won't be without it. You just need to keep the cycle of dropping lands going.
3 months ago
Hey, for a first deck this is well done on a budget. Nice Foothills Expedition :)
Ask yourself do you need Elemental tribal with Omnath? My advice will hopefully give you ideas of how you can make upgrades with Omnath by getting away from the tribal theme. Omnath by himself is an Elemental engine, creating Elementals with landfall. Focus more on ramp and landfall for Omnath as your main source of Elementals, not other Elemental creatures.
The cards you cast before Omnath should help you to cast Omnath which will do a lot more for gameplay then casting some Elementals before him. Still play some Elementals such as Ashaya, Soul of the Wild and Bane of Progress , but play these because they're good cards not because they're Elementals. Elementals such as Creeping Trailblazer and Lavakin Brawler aren't good enough even with Elemental synergy.
Cards in the early game you want to cast are ramp.
- Sol Ring
- Lotus Cobra
- Orcish Lumberjack
- Tireless Provisioner : Modern Horizons 2 card, landfall to create treasures.
- Farseek : can search for a Mountain dual land such as Cinder Glade or Highland Forest .
- Llanowar Scout
- Sakura-Tribe Elder
- Harrow : trigger landfall twice at instant speed.
- Roiling Regrowth : trigger landfall twice at instant speed.
- Springbloom Druid : trigger landfall twice.
- Stone-Seeder Hierophant
Lotus Cobra , Tireless Provisioner and Stone-Seeder Hierophant are important budget cards because of landfall which makes them combo with Perilous Forays + Omnath to repeatedly pay for the sac activation of Forays.
Ramunap Excavator , Mina and Denn, Wildborn and Moraug, Fury of Akoum are good budget support cards who are not Elementals; they're support comes from interactions with lands. Excavator lets you play lands from your graveyard which is excellent with Fetch lands for landfall: Foothills, Passage, Wilds, Expanse, Myriad Landscape , Naya Panorama , Jund Panorama . Excavator makes cards that make you sac a land when you cast them better since you can then play the land you saced from your graveyard. Excavator is also good with Valakut Exploration which is landfall for card advantage or damage to all opponents.
Wildborn lets you play another land on your turn and it also has an ability to bounce a land you control to give Omnath trample. Moraug can be a win condition with landfall giving you extra combat steps to attack with Omnath and 5/5 Elementals. You get an extra combat step after a main phase for each landfall trigger.
If you're interested in these suggestions then I offer more advice. Good luck with your deck.
3 months ago
I think the biggest thing to consider with a Lord Windgrace deck is that he, primarily noting from my own experience, is best as a midrange deck. Taking the first few turns to just ramp and get supports in place so that you can use him to start filtering your deck to find a wincon. To keep it under budget? A lot of changes you can do, start by replacing the fetches with cheaper alternatives, things like Evolving Wilds and Jund Panorama so you get landfall triggers. You'll probably have a lot more basic lands, so things like Cultivate , Kodama's Reach , and Boundless Realms can all help. A general wincon could be Scapeshift , Valakut, the Molten Pinnacle and Dryad of the Ilysian Grove / Prismatic Omen . You generate a ton of mana usually, so pairing something like Zendikar Resurgent with a life drain effect such as Exsanguinate / Torment of Hailfire could also work. If you want to keep yourself safe early on, bump up the number of removal/board wipes to 10-12, they will generally be a bit cheaper in terms of $$ and you can use them in between ramping. I'll link my own Lord Windgrace deck below. It was build over a few years and is pretty expensive, but I usually have good sucess with it, and hopefully you can pull out some ideas.
Commander / EDH
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Good luck, I hope this helps.
5 months ago
Hey, good job on a budget. Nice Demonic Tutor :)
Some $1-$2 cards to consider adding:
- Dark Ritual
- Seething Song
- Seize the Spoils
- Mana Geyser
- Final Parting
- Magus of the Wheel
- Mask of Memory
- Faithless Looting
- Dragon Breath
- Dragon Mage
- Azra Oddsmaker
- Chaos Warp
Some budget land upgrades to consider:
- Unclaimed Territory --> Looming Spires
- Smoldering Marsh --> Bloodfell Caves
- Jund Panorama --> 1x Mountain
- Path of Ancestry --> 1x Mountain
- Shadowblood Ridge --> 1x Mountain
- Ash Barrens --> 1x Mountain
- Temple of Malice --> 1x Swamp
If interested I offer more advice including cuts to consider. Good luck with your deck.
6 months ago
Hey, well done in progress on a low budget.
Some budget cards to consider adding:
- Jarad, Golgari Lich Lord : combos with Lord of Extinction for a budget win condition that has interaction with Meren.
- Elves of Deep Shadow
- Fyndhorn Elves
- Elvish Mystic
- Llanowar Elves
- Viscera Seer
- Burning-Rune Demon
- Satyr Wayfinder
- Grisly Salvage
- Village Rites
- Llanowar Wastes
- Tainted Wood
- High Market
- Jund Panorama
- Temple of Malady
- Woodland Chasm
Mana dorks are better than land ramp spells with Meren because they can be ramp first and then be fodder to give her experience. One drop mana dorks could also replace some lands. Viscera Seer is a nice sac outlet since it's a creature who can sac itself. Burning-Rune Demon is a new card from Kaldheim who can be a repeatable Final Parting with a 6/6 flying body.
Some cards to consider cutting:
- 8x Swamp
- 1x Forest
- Ambition's Cost
- Kodama's Reach
- Dimir House Guard
- Corpse Connoisseur
- Aphotic Wisps
Good luck with your deck.