Jund Panorama

Jund Panorama

Land

: Gain .

, , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then Shuffle your library.

Browse Alters View at Gatherer

Trade

Have (1) NineNotesKnives
Want (2) Asfael , kingcraig

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander 2013 (C13) Common
Shards of Alara (ALA) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Jund Panorama occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Golgari: 0.09%

Rakdos: 0.17%

BRG (Jund): 1.27%

Jund Panorama Discussion

LandoLRodriguez on Windy Kitty's Landfall Engine

1 week ago

Changes, 31Jul2020:

-1 Demonic Tutor, +1 Grim Tutor. I got the Grim from a pack and would rather not spend the $$ for the Demonic upgrade at the moment.

-1 Yavimaya Hollow, +1 Field of the Dead. The hollow is a fun utility land, but Field is FAR more functional in this deck. This is a no brainer.

-1 Jund Panorama, +1 Prismatic Vista. Vista seems like a strictly better card and I happened to have one, so no capital investment.

-1 Vivien Reid, +1 Wrenn and Six. See note about above about Yav Hollow/FotD. Vivien is a good card, but W+6 belongs in this deck.

-1 Khalni Heart Expedition, +1 Dryad of the Ilysian Grove. I'm looking to include every extra land drop effect (that doesn't also benefit my opponents) so Dryad's gotta go in. KHE is a pretty meh card really so out it came.

multimedia on

2 months ago

Hey, looks good, nice version of Izoni.

The cards needed in the description are all excellent upgrades and the cards you cut are good choices. One thing to keep in mind when you add more dredge creatures are ways to get them back into your graveyard from your hand. Fauna Shaman is repeatable discard a creature while also getting to tutor for any other creature. Tortured Existence is discard a creature to then recur any other creature. It's excellent with Eternal Witness who you have here to keep having access to her. Genesis wants to be in your graveyard to be another repeatable source of creature recursion.

Altar of Dementia is one of the best repeatable sources of self-mill and a sac outlet to get creatures you want to cast into your graveyard. Izoni + Nim Deathmantle + Ashnod's Altar is infinite Insects which if you add Zulaport Cutthroat is a win condition by sacing all Insects. Witness can recur these artifacts after you self-mill them. Jarad's Orders tutors for two creatures and puts one of them into your graveyard.

Dread Return and Victimize are two budget reanimation spells that are enablers for some crazy combos especially Return since you can self-mill and then cast it with flashback from your graveyard. Both are good with Insects since you have to sac creature(s) to reanimate. Riftsweeper is helpful support creature when you're relying on your graveyard since your graveyard or specific cards in it will be targets for exile. Rift can shuffle a card in exile back into your library.

A few lands to consider adding: Woodland Cemetery, Tainted Wood, Ash Barrens, Jund Panorama and more expensive Twilight Mire.

Good luck with your deck.

multimedia on The Killer and Savior | Obosh

2 months ago

Hey, you have lots of reanimation spells, as well as creatures you want to reanimate not cast, but lack enablers for reanimation. Enablers are cards that can put your creatures into your graveyard so they can be reanimated. The budget Eldrazi want to be in your graveyard, you don't want to to cast them because they're too much mana. You want a some what equal ratio of enablers for reanimation and actual reanimation spells.

Buried Alive can tutor for any three creatures and put them into your graveyard. It's excellent with Anger, as one of the three, to give all your creatures haste. Letting them attack/do damage faster which is good with annihilator. Final Parting does both, it can tutor for a creature to reanimate, putting it into your graveyard and the reanimation spell to reanimate it, putting it into your hand.

When you can draw cards before or after discarding this can help to enable reanimation and keep your hand stocked of other cards to cast or give you more chances to draw a reanimation spell. Magus of the Wheel can discard your hand and draw a new seven card hand. In Magic this effect is called a wheel. Dragon Mage can be a repeatable wheel effect and it's on a 5/5 odd CMC flying Dragon. It's a creature to reanimate especially if it has haste. Neheb, Dreadhorde Champion is repeatable pseudo wheel effect if you do combat damage with Neheb. Difference is you choose which cards you discard and then draw that many cards as well as make red mana equal to the number of cards you discarded. Neheb can be an enabler and ramp to help to cast Eldrazi.

Azra Oddsmaker can be repeatable discard/draw. You choose a creature you control and if that creature does combat damage to an opponent then you draw two cards. Oddsmaker is an odd CMC and it can target itself. Faithless Looting, you draw two then discard two. With flashback you can cast it again later on if at some point you draw a creature and can't cast it, but have reanimation in hand. Flashback also makes it so you can discard Looting to another effect and cast it later.

Budget lands to consider adding: Command Tower, Smoldering Marsh, Canyon Slough, Ash Barrens, Jund Panorama, Tainted Peak. If you add Anger then also add Smoldering and Slough. They're dual lands that count as a Mountain for Anger.

Good luck with your deck.

multimedia on Korvold’s tea

2 months ago

Hey, nice start and base. Several good cards and interactions here.

Some interesting lower mana cost card interactions for repeatable sac with Korvold that are within the budget:

Invasion and Zone create a token that you can sac each turn when you attack with Korvold. Skeleton and Champion can be a repeatable creature to sac since they can reanimate themselves for two mana. Excavator lets you sac a land which you can play from your graveyard. A repeatable token/creature to sac each turn also good with Evolutionary Leap for one mana to put a creature into your hand.

I'm a big fan of one drop mana dorks when playing so much green and with Korvold. Dorks are ramp to play Korvold faster and then can be sac fodder. Goose is fine, but consider more?

Lumberjack is good with 10x Forests; it can be a repeatable source of sac that also makes mana. It makes it so a single Forest can equal four mana (combination of green/red) since you can tap the Forest to make one green mana before you sac it with Lumberjack. It's good with Ramunap Excavator since then you can play the Forest from your graveyard.

Fierce Empath is a budget creature tutor to get a threat such as Prossh, Skyraider of Kher or Broodmother. After tutoring Empath can be sac fodder. Prossh is powerful with Korvold since it can make a large amount of Kobolds who can be sac fodder and Prossh is also a sac outlet. For six mana if Prossh sacs all the Kobolds created can equal six +1/+1 counters on Korvold and draw six cards. You can even pay more than six mana to cast Prossh to create more than six Kobolds.

Mayhem Devil is very good with all the sacrifice since it triggers for any permanent that's sacrificed including your opponents. Blood Artist is good when sacing creatures.

Could improve the manabase with some budget lands:

Good luck with your deck.

king-saproling on Mazirek Crop Self-destruction

3 months ago

Nice list! You might like these: Nature's Revolt, Squandered Resources, Cauldron of Souls, Blighted Woodland, Jund Panorama, Grim Backwoods, Pitiless Plunderer (this guy is really cool cuz sacking the treasures triggers Mazirek), Fleshbag Marauder, Tribute to the Wild, Nim Devourer (you can sack the nim to itself for its ability, so it essentially gives you the ability to pay BB: put a + counter on all your dudes), Sporeback Troll, Oona's Blackguard, Winding Constrictor

MindAblaze on Landfall

4 months ago

I don’t like Liege of the Tangle much, especially if your playgroup’s meta runs many boardwipes since the lands stay creatures as long as they have counters on them whether the liege is on the battlefield or not. Making a bunch of 8/8s is powerful for sure though, and if you can manage to only use untapped lands after casting him then it’s probably ok. Then at least you get your use out of him. I’m also on the fence about the Embodiment of Insight, but being able to swing with the above 8/8s and still use them for mana sounds great to me. The 3/3s from the landfall ability may not always be relevant, but still could have purpose.

I’d also suggest finding room for Ramunap Excavator for some redundancy with Crucible of Worlds, since you don’t always want to be using Windgrace’s minus ability to get lands back. Again, powerful ability, definitely use it, but being able to discard a land to draw two cards has been so useful for me.

Gitrog is awesome here, and as much as Omnath is expensive, he does work too. Since you’re using some fetches like Terramorphic Expanse and Jund Panorama I’d recommend Titania, Protector of Argoth too. She’s so good. Even better if you find the budget for cards like Wooded Foothills, Verdant Catacombs, Bloodstained Mire and the other six fetches you can legally run here. The more density of lands that sac themselves the better. Especially if you get Mina and Denn, Wildborn or Gitrog our with them.

Ok. So we’re looking for up to 6 slots for the four you wanted, and possibly the two I suggested. I’m first looking at your high cost cards since you’re adding a couple, and whatever else feels low impact. I’ll try to suggest more than 6 so you can think about their roles and how you see them fitting, cause this is your deck and how it plays is your fun, not mine.

Moldgraf Monstrosity recursion good; random bad, expensive bad, and if it gets exiled by not its ability;bad.

Charnelhoard Wurm; recursion of any card, really good; expensive bad, combat damage reliant, possibly bad.

Thantis, the Warweaver; flavour super cool, ability to speed up games; good, relevant to your decks plan, not really.

Rubblehulk is a huge body, for me his bloodrush ability is probably the most useful thing, otherwise there will be times he does nothing. The ability to get in for lethal off his bloodrush ability is real though.

Etali and Flameblast, not on theme but both super powerful. I like Etali better; that ability is so useful, a bit random but free spells are free spells. That being said flying is a real threat to this deck so having the dragon could be useful too.

Baloth Woodcrasher; just a beater, an on theme beater that could potentially be a really big trampler if you get a bunch of lands entering on the same turn, but nonetheless still just a beater. The multiple fetchland recursion is when I love playing windgrace the most though so I see the appeal. Crash of Rhino Beetles is kind of the same. Although a 15/15 is nothing to scoff at. Zendikar Incarnate fits here too.

Emissary of Grudges; it’s interesting and it’s ability is useful. It’s also late game and I don’t see how it contributes to your game plan. I could be wrong though.

Gyrus, Waker of Corpses is cool but might not be on theme. I’m not sure how often you need your creatures in your graveyard though.

There might be some more effective cards than Lavalanche (single target,) Retreat to Hagra (but deathtouch is nice, and the other ability could have some nice turns in corner cases,) and a few others but functionally I don’t have complaints about them.

Sorry for the wall of text, but I don’t like giving my input without the thought behind it.

Anyway, what do you think?

multimedia on Hapatra EDH

5 months ago

Hey, Devoted Druid + Quillspike is a budget combo that makes an infinite large power Quillspike. Add Hapatra or Nest of Scarabs to this combo for infinite Snakes/Insects. Add Obelisk Spider to this combo for a real win condition to make opponents lose all life.

Llanowar Wastes, Tainted Wood, Golgari Rot Farm, Opal Palace, Jund Panorama, Ash Barrens are budget lands to consider adding.

Good luck with your deck.

multimedia on Golgari Circle of Death

5 months ago

Hey, there's some good cards here, but my advice is before you make any other changes that you focus on the manabase. If you want better results then improving the manabase can help. The ratio of 28 lands that are green sources of mana to 10 sources of black mana is subpar. Even though there's more green cards here than black you still need more black.

It appears you're playing so many Forests because you're counting on having a green land ramp spell to search for a Swamp. This is a trap, it's too risky, because if you don't draw a land ramp spell then how are you going to get black mana? A safer plan is not count on having land ramp spells instead build the manabase with the idea that you will not have access to them. Think of them as a bonus for ramp, instead count on the consistency of different colored lands to cast cards.

Lands within the budget to consider adding:

If you cut 10x Forest for these lands then you have many more black sources while still keeping the green sources the same. There's an artifact theme here which makes mana rocks Golgari Signet and Talisman of Resilience good budget options for ramp.

Good luck with your deck.

Load more