Tooth and Nail
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|Commander / EDH||Legal|
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Tooth and Nail Discussion
1 week ago
In general more ramp and draw makes your deck significantly faster. Maybe add Kodama of the East Tree since it provides a lot of value. If combat damage is your main wincon you’ll prob have a hard time in high power. Maybe include some way to combo or at least something like Natural Order + Craterhoof Behemoth to pump out a ton of damage in a single turn and kill multiple opponents at once, but 20 creatures might be a bit low for that style. Or include Tooth and Nail with any 2 card Kiki-Jiki, Mirror Breaker combo. Since high power plays a lot of combos you should maybe also get some more instant interaction to prevent opponents from comboing as well as some protection to secure your wins. Vexing Shusher or Veil of Summer prevent your opponents from countering your game winning stuff. 20 creatures also isn’t enough to get value out of lurking predators. Getting this up to high power while keeping the werewolf tribal might be quite challenging
3 weeks ago
The following below is a list I used to run a while back for mono-green stompy. It’s obviously not tribe-orientated, but may give you some ideas of the direction to head.
- 16x Forest
- 3x Elvish Mystic
- 3x Arbor Elf
- 4x Pelt Collector
- 4x Experiment One
- 4x Avatar of the Resolute
- 4x Strangleroot Geist
- 4x Kalonian Tusker
- 3x Leatherback Baloth
- 3x Steel Leaf Champion
- 3x Khalni Hydra
- 1x Ghalta, Primal Hunger
- 4x Rancor
- 4x Aspect of Hydra
Note the above list is a bit old and can defo do with some improvements, but its a good baseline of what green does well - being hyper-aggressive.
In general for mono-green you want to either build your deck around being very fast & aggressive, OR build it around ramping to some massive auto-win threat. You appear to be trying to do a strange mix of the two, being sudo-aggressive while ramping to semi-big threats. I would suggest picking a defined path and building around that. If you want to be aggressive, don’t ramp so much, and field lower costing creatures. If you are wanting to ramp-big, get something like Tooth and Nail in there to cheat out Emrakul, the Aeons Torn (or some other busted payoff)
The other thing to evaluate is how much sticking to your tribe is actually getting you. Whether you’re getting actual value out of confining yourself to this creature-type, or whether its just a self-imposed restriction without much upside.
1 month ago
I think Grothama, All-Devouring is needlessly risky anyway. I'd prefer something like Soul of the Harvest or Regal Force as a refill, even if Time of Need can't fetch them. These cards do have the benefit of being big enough to get searched out by one of my favorite green tutors, Fierce Empath . It's much cheaper to buy than Tooth and Nail , Green Sun's Zenith , and Summoner's Pact while being cheaper to cast than Chord of Calling , Primal Command , and Brutalizer Exarch .
I have a casual Primal Surge deck that's relatively similar to what you have here called Maximum Amplitude. From playing with it over the years, some cards that are less budget-friendly but I've had a lot of success with are Vexing Shusher , Garruk Wildspeaker , and good old Primeval Titan . Kessig Wolf Run is also a decent mana sink to win off even your smaller creatures in the late game.
1 month ago
I was thinking that same thing. Helix Pinnacle is gonna be your most straight forward wincon that's not combat based. I'm not good with combos but maybe theres something good with Pattern of Rebirth . Maybe Tooth and Nail can grab 2 of the best creatures for the deck. Idk I'm not into combos that much but I know a few. Like Kiki-Jiki, Mirror Breaker has a bunch.
1 month ago
Great Deck! I've been looking for a good non-gimmicky Codie deck that isn't all Hypergenesis or Living End . Have you considered Jeskai Ascendancy ? It has wonderful synergy with Codie and can infinite really easily. Also it let's you filter out permanents that accumulate in your hand when you have no way to flicker him which also helps your storm count.
Also, because you run with the realistic expectation that you will need to play some permanents to win, what's your opinion on the spells that cheat things in like Show and Tell and Tooth and Nail or Yisan, the Wanderer Bard
1 month ago
CyborgAeon: Yedora, Grave Gardener is unfortunately too costly for a value/protection spell, especially when most of the hate I encounter is targeted and 5 mana for some synergy isn't really feasible.
Just a heads up for those on the thread, you can stay up to date with the on-goings of the list, like the above-mentioned cards on the discord!
Here's what's being tested at the moment:
1 month ago
Krosan Grip , Vandalblast , Chaos Warp , and Song of the Dryads are other good removal spells. Dictate of the Twin Gods and Furnace of Rath really good in basically any big combat deck like Xenagos. For more green and red staples, Defense of the Heart , Tooth and Nail , Craterhoof Behemoth , Kiki-Jiki, Mirror Breaker , Gamble , Heroic Intervention and Aggravated Assault .
2 months ago
The deck flaws itself by it's inability to stop certain things at critical times, even something as simple as tapping all my creatures or just one being removed for even a kill on one person, it also seems to only just fall short sometimes. For that regard it feels flimsy and honestly have no idea what is wrong with the deck. It could also be a piloting issue but I have been using UR-Dragon for quite a few years so I'm not sure on that. I'm thinking of adding along the lines of 2 countermagic spells just so I have that extra protection and/or stuff to get cards back.
I felt Scion works differently to Ur, and in regards a much more competitive variant of a dragon deck, I see it as dragon-combo personally. Tutoring for more dragons sounds good, but reducing them might prove a problem as I seem to have a habit of running out of luck drawing into more dragons than I actually need, sometimes just not seeing them at all. I already run heroic intervention but the considered cards I have been thinking over are -
The problem is finding /what/ to take out. I can take out removal for removal fine, but the recursion struggles to have a place. Akroma's Will will be going out though, I have barely used it when I have seen it which is disappointing really.