Tooth and Nail

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tooth and Nail

Sorcery

Choose one —

  • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library.
  • Put up to two creature cards from your hand onto the battlefield.

Entwine (Choose both if you pay the entwine cost.)

nbarry223 on Viga-BOOM!

1 week ago

I quit for like 3-4 years when Summer Bloom was banned, and the deck’s evolved quite a bit since then (was either Tooth and Nail or Glittering Wish in the flex slots at the very beginning).

But thank you for the support. I do try to bump it at least once a day if I remember, as the community definitely helped to shape the deck multiple times.

Balaam__ on Green Combo

1 week ago

I like what you’re going for with this build, but to get there I think you may need to cut the rest of the high cmc creatures besides Wakeroot Elemental.

You’re going to need all the ramp you can muster to play Tooth and Nail and the Elemental, with little chance of casting anything else. This becomes a glass cannon, but that’s difficult to avoid with high cmc spells that don’t often see use.

Profet93 on Karlach the Outlander

1 month ago

SoulXCross +1

Godo, Bandit Warlord - Synergy with embercleave, can also tutor greaves if needed.

Berserk - Can also be used on opposing creatures that are attacking your opponents for fun. Double commander damage anyone?

Tooth and Nail - Tutor for big dudes, one that gives has like Xenagos and a big beater

Green Sun's Zenith - Solid tutor

I don't see many draw sources. Have you considered the following...

Rishkar's Expertise - Draw + Tempo

Momentous Fall/Life's Legacy - The former can be used in response to removal, both fold to blue. Nevertheless, it's a huge draw source.

Bonders' Enclave - Land slot

Elder Gargaroth - Versatile

Skullclamp - Forces interaction pre-combat or else you can usually draw if it isn't exile removal

Selvala, Heart of the Wilds - Super ramp, also some draw

ThatWeirdPerson on Hungry Hobbits ($100 Hobbits)

1 month ago

Hello Pawkiest! I'm so glad you had a fun time playing the deck! Tooth and Nail is supposed to be a one card win condition due to it tutoring for both Rosie Cotton of South Lane and Scurry Oak to get infinite creatures with summoning sickness, to create a powerful combo that's still balanced for people to respond. Again, I'm glad you had a good time with the deck! Honestly it could be cut if its CMC is too high for what your playing, but I'll leave it up to you! Thanks!

Pawkiest on Hungry Hobbits ($100 Hobbits)

2 months ago

First, this deck was a blast to play, and I will happily play it again.

I'm not the biggest fan of some of the creatures that just tap for mana, considering the other opportunities for ramp, but it's not terrible. Tooth and Nail seems excessively expensive for any two creatures I could summon in the deck, but maybe I was using it wrong. I also could not figure out how to deal with opponents with flying.

Again, this was an extremely fun deck to play. Thank you for your hard work!

wallisface on Xenagos Legendary Mana Ramp Trample for 24

8 months ago

As a thought, the way i’ve normally seen Xenagos run is with Tooth and Nail - the decks typically ramp into 9 mana super quickly (turn 3ish), and then chuck Xenagos & Emrakul into play with Tooth and Nail for the win.

Just a thought.

Load more