Tooth and Nail

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Tooth and Nail

Sorcery

Choose one --- Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.

Entwine (Choose both if you pay the entwine cost.)

Profet93 on Infinite Mana, Infinite Creatures

3 weeks ago

While not all of these are necessary, some of these will help.

Yeva, Nature's Herald - Prevents you from overextending into a boardwipe and allowing you to play reactively. Probably the best out of all of these recommendations.

Eternal Witness - Recursion

Titania, Protector of Argoth - Creates tokens upon creature death with commander out

Greater Good - Greens best draw, although it might not be needed given the creature power and all the other draw in the deck. Nevertheless, worth mentioning.

Sylvan Library - Nice to have to set up draws early game, provide gas in a pinch and synergy with topdeck shenanigans.

Green Sun's Zenith/Finale of Devastation - Helps you find what you need, when you need it. Finale also acts as an alt wincon (would serve better than ur other x spells) and provides the potential for recursion.

Rishkar's Expertise - Similar to Greater good, not needed but nice. It appears you are a fan of steady card draw over burst. Why is that?

Rude Awakening - Nice to untap everything, albeit unneeded.

Tooth and Nail - Nice to have as another wincon. Can also synergise with eternal witness for re-use during the late game in case you run out of draw

Skullclamp - Extra draw in a "pinch"

Profet93 on Her Royal Fluffness

1 month ago

seshiro_of_the_orochi

Are there budget exclusions for this deck? Meta? General weaknesses you want to address? Was gonna recommend survival of the fittest, mana crpyt etc..... but dont wanna get ahead of myself.

Tooth and Nail - Potential wincon, powerhouse otherwise.

Greater Good - The best card you can add to this deck, handsdown. Another user above suggested it but you did not reply to that card, please do not overlook as it allows you to recover from a wipe, prevent exile, prevent theft and is a discard outlet

Song of the Dryads - Not 100% needed, but nice to have. Good to use on mono red/black commanders as they usually lack enchantment removal. If you wanna be spicy, LD effects can be used in response to their enchantment removal (not necessarily yours even but other opponents/politics).

Sylvan Library - Not 100% needed, but helps set up draws, works well with topdeck effects and is draw in a pinch.

Bane of Progress - Given less than 10% of your deck is artifacts and enchantments, it might be worth considering. Meta dependent for sure, but most playgroups utilize a slew of artifacts.

Kozilek, Butcher of Truth - Not 100% needed, draw and removal. Also acts as a GY Shuffler (for better and worse).

Nissa's Pilgrimage - Albeit off curve, might be worth considering, potentially over cultivate/kodamas.

Life's Legacy - Similar to momentous fall but cheaper to cast but can't be used in response to removal. Also, folds to blue like momentous. Should you feel you need more draw, I would greatly recommend it.

Green Sun's Zenith - Tutor, very useful.

The Great Henge - Ramp, life gain and draw! Seems to synergize pretty well with the deck, don't sleep on it.

Selvala, Heart of the Wilds - Ramp and draw, very powerful.

Sakura-Tribe Elder - Creature form of rampant growth, definitely swap.

Elder Gargaroth - Versatile beater, I use him for draw and tokens mostly.

Sakura Trible Elder > Rampant Growth

Nissa's pilgramige > Kodama's

Tooth and Nail > Shared summmons - For 4 more mana, u get a higher ceiling albeit a lower floor. The higher ceiling more than makes up for it

Primal Order - Dealing damage via non-basics is okay, but it costs a lot of mana and doesn't synergize with the rest of your deck. It also doesn't do much against mono colored decks. Lastly, you're limiting your own non-basics because of this card which I view as a mistake. Given you are mono colored, green at that, you have more flexibility than others to include non-basics in your mana base. Something like Yavimaya hollow for protection, ancient tomb for ramp and more...provide far more value than maybe hurting someone through non-basic land hate.

Apex Altisaur - It fights, its expensive removal. Too much IMO

Bellowing Tanglewurm - Not great evasion, given siege behemoth, I dont think you need the redundancy, do you often find yourself with creature stalemates?

Brooding Saurian - Meta inclusion? If you had more non-basics, Nylea's intervention and crop rotation would be MUCH better. Homeward Path could fix this while providing you with an additional card slow

Kozilek > Desolation twin - Same mana value, with removal draw and GY shuffle.

Elemental Bond > Garruk's Packleader - Cheaper to cast, less susceptible to removal. You have a lot of creatures, 1/4th of your deck. Cutting back 5 - 7 creatures would make your deck less likely to overextend into a wipe.

Spring-Leaf Avenger - 4 or 5 mana for a body and return 1 card, or you can get something like Seasons Past to recur several cards for 1-2 more mana and not reliant upon combat damage which is very helpful.

The Tarrasque - I'm on the fence about this card, seems cool but a bit costly. Why not just get another Eldrazi card like Ulamog Cease Hunger/Infinite Gyre. For 1-2 more mana, you get permanent removal and indestructible which is arguably better than ward

Topiary Stomper - Off curve for early game, low ceiling for late game, low floor. I dont see it's purpose here given green has better ramp. By replacing creatures that provide subpar effects for sorcerries/instant versions which provide a greater level of the effect, you can greatly increase the power and resilience of the deck.

Whiptongue Hydra - Is this a meta call?

Ulvenwald Oddity - I noticed you mentioned you use it as a haste outlet primarily. If that's the case, why not consider Concordant Crossroads or Akroma's Memorial? The former is cheap to cast but a double edged sword. The latter is more expensive but provides a myriad of benefits.

Looking forward to your response and thought process :)

TheOfficialCreator on Cards that increase triggers?

1 month ago

See the Unwritten is a really good spell to nab creatures out of the deck, and Tooth and Nail is insane for the same purpose or even just to assemble combos :P

Corrus555 on Green/blue sea monsters copy

3 months ago

Alright let's get dorky. So you want more consistent game and early game. I like your mana ramp and some big boys, I just feel you don't have the early game, you wait for your own board state to get big but only have counter spells to remove threats.

My first list of cards I think can be removed for either lower cost cards or the effects arnt good enough. Urban Evolution to much mana for 3 card draw, the extra land drop isnt enough to justify the mana cost. Seer's Sundial is decent but the recuring cost will slow you down. But with a card like Horn of Greed ,everyone getst the card draw but you should be hitting a land drop every turn realistically. Horn of Greed isnt good with cards that put them onto the battlefield, but playing additional lands will trigger it multiple times for you, free effect for doing what your commander does. it will pay for itself in two turns. Acidic Slime its just slow,I like this better than itWickerbough Elder. Reclamation Sage is better and often the land doesnt matter unless its super competative. or Beast Within will help you with the land removal. meh Stumpsquall Hydra do you really need your CMDR bigger?? slow Sporemound Elder Deep-Fiend meh? like any combos or anything with this? Sharktocrab its cool, but you can only do the effect once, and you dont care about counters, but i see its good for the octopus creature type. Stormtide Leviathan often shoots people in their own foot if you dont have the bottom requirement on your creatures.

lands I dislike,Vivid Creek Vivid Grove tapped and only good for two turns? lands I like are Evolving Wilds Simic Growth Chamber Thornwood Falls Molimo, Maro-Sorcerer better version below. Below link are slow fetches if money is a concern, but you can run them outside your color because they dont have the mana symbol, to bad you can't run other bounce lands. https://www.mtglands.com/main-slowfetches.html https://tappedout.net/mtg-questions/bounce-lands-outside-commanders-color-identity/

Decent cards to replace with Hydra Broodmaster. Multani, Yavimaya's Avatar If you go graveyard recursion consistently she isn't bad Titania, Protector of Argoth if youre using fetches and such. If you do graveyardWorld Shaper The Mending of Dominaria Springbloom Druid early blocker,Harrow Crop Rotation crop R triggers your commander and only costs one. for any land. Zendikar's Roil this doesnt get removed by board clears and makes bigger than 1/1 spores.

Skyshroud Claim any forests. if you do dual shock lands. Fabled Passage if you have the $$$. Myriad Landscape if no $$$. Slippery Karst its good with graveyard synergy but often its cycled unless you need it the first few turns to get to land searches like Cultivate

The best card you should get Azusa, Lost but Seeking Roil Elemental Rapid Hybridization one cost removal of commander worth it. Tatyova, Benthic Druid you need cards that do similar effects as your commander so they cant just shut your deck down with one removal of your CMDR.

Tutor for your big guysFierce Empath This will pay for itslef in one turn Lotus Cobra Good long game card in my opinion that can be used for sac outlet and mana sink to pay into Tireless Tracker

Lands I like Terrain Generator Temple of the False God Hinterland Harbor cheaper than dual shocks, Thats Breeding Pool this is a dual shock land.

Late game cards that are VeRy NiCe but extra Praetor's Counsel Tooth and Nail

To battlefieldWood Elves Farhaven Elf and to hand Sylvan Ranger Ulvenwald Hydra these early game guys get you lands and can chump block, which means you block them with anything big they throw at you, assuming it doesn't have trample

Plenty of more expensive fixes but this is a good start, Let me know if you got some $$$ so I can recommend that. Most these cards should be under 10$ ish.

Profet93 on Lands are your friends.

3 months ago

Gaea's Cradle

fetchlands to go with crucible + titania, same with Tectonic Edge, Strip Mine, Wasteland

Tooth and Nail

Genesis Wave

Sol Ring , Mana Crypt

Greater Good

Just to wet your whistle

nbarry223 on Viga-BOOM! (Turn 2)

3 months ago

Silverback Elder is a vanilla 5/7 for 5 unless we have other creatures. At that CMC, I would much prefer Cavalier of Thorns which synergizes way more with the deck, allowing me to "search" a land on entry, and essentially replace itself when it is removed in most cases.

The World Spell is too slow, and just not useful enough at that cost. I would prefer something like Tooth and Nail unentwined over it, as I'd have the mana to cast whatever I am finding next turn, and Tooth and Nail has the added flexibility of entwining it to put them into play same turn. In this deck, one large threat is enough, so even if I could read ahead to cheat stuff in, the CMC is already too much, and I'd rather just have a threat.

Arzais on Omnath, A Song of Creation and Chaos

4 months ago

That play must've had some style! I am intrigued by you mentioning Valakut, the Molten Pinnacle. My build is very similar to the main one listed here, however, it focuses more-so on boucing lands and includes a higher amount of Trade Routes type effects. I have been playing with the idea of including Sunscorched Desert as a back up wincon... What do you guys think of that card? I for one have read it can combo off with Kodama/Sakashima (Tooth and Nail) or a land bounce effect!

shadow63 on What ONE card would you …

5 months ago

plakjekaas yeah the inconsistency is really bothersome. Like Tooth and Nail is ok? But Coalition Victory isn't? The one requires you to have a two card combo in your deck the other you need to have a very specific board state

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