Tooth and Nail

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tooth and Nail

Sorcery

Choose one —

  • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library.
  • Put up to two creature cards from your hand onto the battlefield.

Entwine (Choose both if you pay the entwine cost.)

Rhadamanthus on Dreadhorde, Etwine and Overload

1 week ago

1) Dreadhorde Arcanist's power only needs to be 7, since that's the mana value of Tooth and Nail. You do need to pay the additional entwine cost separately if you want to make use of it. A spell's "mana cost" is specifically the symbols printed up in the corner, and when an effect tells you to cast something "without paying its mana cost", that's the only part of the cost you get for free. Anything else still needs to be paid for.

2) You can't overload Vandalblast this way. "Overload" is an alternate cost, and "without paying its mana cost" is also an alternate cost. Only one alternate cost can be applied to casting a spell, and Dreadhorde Arcanist's ability only gives you permission to cast the spell from your graveyard with its own alternate cost, not any other.

MLS91 on Dreadhorde, Etwine and Overload

1 week ago

Dreadhorde Arcanist castings

After reading some rulings on gatherer I wanted to ask for further clarification:

1) Does dreadhorde's power need to be 7 and i can alternatively at the time of cast spend mana otherwise(land or artifact, or floating) for the entwine cost seeing as it is an "additional" cost or does it need to be 9 to entwine a Tooth and Nail off of Arcanist?

2) In the case of "overload" in the subject matter of Vandalblast, dreadhorde's power MUST be 5 to choose the overload casting cost of vandalblast?

Profet93 on Loot em if ya got em ( Loot, Exuberant Explorer )

6 months ago

MattMan1982 +1

Deserted Temple - Untap coffers + politics

Three Visits/Nature's Lore > Rampant Growth

Nissa's Pilgrimage > Cultivate

I would add 1-2 more fetches to trigger your landfall additional times.

Ulvenwald hydra is one of my fav's but with only cradle and maybe castle as targets, I'm unsure if it's warranted. What has your experience been with it?

I get the idea is to play a lot of lands and do green things. Given you only run 35 lands, do you feel you have enough draw to maintain momentum?

Shamanic Revelation might be helpful given you go wide. Rishkar's Expertise is amazing for this deck. Also, Tooth and Nail seems great here. Perhaps even a Traverse the Outlands?

Boseiju, Who Endures > Forest

Yavimaya Hollow - Regen + Politics

Eilel on Selvala, Heart of the Wilds

7 months ago

RAMP:

Llanowar Elves

Elvish Mystic

Fyndhorn Elves

Incubation Druid

Gwenna, Eyes of Gaea

Quirion Ranger (commander untap)

Scryb Ranger (commander untap + flying en prod blue)

Entish Restoration

Patriar's Seal

Gaea's Touch

Fanatic of Rhonas

Awaken the Woods (mana sink)

Archdruid's Charm (ook removal)

Goreclaw, Terror of Qal Sisma (ook trample enabler)

Nyx Lotus (late game super ramp wss)

Lands:

Boseiju, Who Endures

Emergence Zone

Homeward Path

Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)

Temple of the False God

Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)

Blighted Woodland

Card draw / advantage

Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)

Last March of the Ents

Lurking Predators

Monstrous Vortex

Tribute to the World Tree

Garruk's Uprising (ook trample enabler)

Battle Mammoth (creature en soort ward voor alle creatures)

Disciple of Freyalise  Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)

Regal Force (creature)

Tutor

Finale of Devastation (ook haste enabler)

Tooth and Nail

Weird Harvest

Natural Orderfoil

Green Sun's Twilight

Recursion / Graveyard

Bala Ged Recovery  Flip (ook een land)

Long Rest (kan elk type kaart terug pakken, mass recursion)

Eternal Witness

Enablers

Concordant Crossroads (haste)

Surrak and Goreclaw (trample + haste)

Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)

Ulvenwald Oddity  Flip (Trample + haste en +1/+1 enabler als die geflipt is)

Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)

Removal

Scavenging Ooze (graveyard)

Rampaging Yao Guai (ook mana sink)

Beast Within (raakt practish alles)

Terastodon (super goed)

Collective Resistance

Khalni Ambush  Flip (fight spell die je als land kan spelen)

Bridgeworks Battle  Flip (fight spell die je ook als land kan spelen)

Kogla, the Titan Ape

Protection

Tyvar's Stand (of een mana sink)

Lightning Greaves (haste voor je commander met 0 equip)

Swiftfoot Boots

wincons

Goldvein Hydra (mana sink en eventueel super late game extra ramp)

Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)

Silverback Elder (removal / card draw / lifegain)

Alternative wincons

Helix Pinnacle

Triumph of the Hordes (als je een teringlijer wilt zijn)

Aexislord on Emmara, Soul of the Tapped (EDH - Optimized)

8 months ago

Hackbrett Thank you so much for providing a link to this deck on your list in Moxfield! As per your suggestion, I have added a new section called "Recent Changes" where you will be able to see what cards I add/remove over time.

Based on the boardwipes used by your playgroup, I would recommend that you include Archon of Valor's Reach (I usually declare Sorceries) and Elesh Norn, Mother of Machines (if this one synergized with cards like Welcoming Vampire, it would be an auto include. Nevertheless, this doubles the ETB effect of Craterhoof Behemoth and you can bring in both as a finishing combo with Tooth and Nail) to replace the Avacyn, Angel of Hope and Dawnglade Regent that you took out. I am actually considering replacing Avacyn, Angel of Hope with Archon of Valor's Reach in the list regardless, and potentially replacing other Indestructible effects with Phase Out effects, since I have also felt that non-destruction boardwipes are taking over. If you really want to lock your board down, you could also include a Gaddock Teeg.

Hopefully these suggestions help, definitely let me know if you decide to try them out, and truly thank you for your support!

Icbrgr on MH3 Elves

1 year ago

I think i am playing more of a "tool boxy" approach with a main focus on swarming the field and getting big mana for a Tooth and Nail win con but im still splashing for Shaman of the Pack and running Wirewood Symbiote.

So far my playtesting has been in a vacuum with no interaction/disruption from an opponent... the deck is really able to pop off fast (can kill Turn 4 pretty consistently) but sometimes I end up at turn 6 with a legion of mana dorks without a full-combo payoff; and that's what got me thinking maybe I need a tutor.

Icbrgr on MH3 Elves

1 year ago

I definitely underestimated Wirewood Symbiote and the value of ETB effects in elves. In my playtesting I have been leaning harder into Quirion Ranger and pursuing Tooth and Nail for my win condition. that Eladamri, Korvecdal absolutly seems amazing because it doesnt lock you into a creature type... I personally have been using Aether Vial to chuck out creatures from hand thinking that felt strong but the casting from the top of the library can just be absolutely busted i love it.

after watching the video I've come to these conclusions:

  • Shaman of the Pack will win the game via high Elf population; and that's pretty much all there is to it. Seems far and above to be the most consistent way for Elves to win.

  • Tooth and Nail needs a high elf population, a mana boon elf Priest of Titania/Elvish Archdruid that can as well as having targets for tooth and nail that are otherwise bricks/dead in your hand like Tyrant of Discord and Realm Razer (there are certainly better targets I just was having fun)

  • Craterhoof Behemoth is similar to tooth and nail for the requirements but can feel awkward because somtimes you can elves for mana and then suddenly not have enough attackers for lethal damage.

all in all im just kinda excited for elves in the upcoming near future... I think I wanna give them an honest try.

Icbrgr on MH3 Elves

1 year ago

I am curious is anyone brewing or have a good blueprint for playing Elves in Modern 2024? With Modern now having access to:

I have an OLD elf deck that centered around Elvish Archdruid and Joraga Warcaller... But I just think there is better things the deck can do now with these retroactively made legal cards... is good ol' Craterhoof Behemoth or Tooth and Nail still sounding like good options?

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