Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle your library.

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Have (2) Azdranax , PapaSquatch41
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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Kodama's Reach occurrence in decks from the last year

Latest Decks as Commander

Kodama's Reach Discussion

enpc on [EDH] Tanazir Quandrix (Budget)

1 week ago

As a general rule, setting a price for the deck is much more helpful than setting a price per card. Becuase if a really strong card which would help your deck out immensly is $15 then you can pair it with a 50c card compared to 2x $7.50 cards which are so-so. Just food for thought.

As for suggestions, you need more ramp and draw card in general. Especialy since you don't currently have much draw card effects, I would be favouring land ramp over mana dorks. Between Rampant Growth , Three Visits , Nature's Lore , Farseek , Sakura-Tribe Elder , Cultivate , Kodama's Reach , Skyshroud Claim , Explosive Vegetation , Circuitous Route , etc. there are a lot of good, relatively cheap options (that are good cards to have in your collection).

Mtg_Mega_Nerds on Tanazir Quandrix EDH

1 week ago

Looks pretty good honestly, so I only have a couple of suggestions. Oran-Rief, the Vastwood and Llanowar Reborn are a good way to get counters on creatures for free. Add a couple of land ramp cards of your choice: Rampant Growth , Sakura-Tribe Elder , Cultivate , Kodama's Reach , Explore , Growth Spiral . Put Biogenic Ooze in the main board. Hope that helps.

RambIe on Elder Dragon Highlander

1 week ago

P.S. cards like Cultivate & Kodama's Reach thrive in decks like this as long as you have the basics available
3 cmc is step but it is 2 less then your average cmc
they also provide you with white= -02, blue= -02, black= -02, red= -02, green= -02 to your color demand while also providing -02 to your mana demand.
however they can effect your green demand and depending on what you take out it can effect other color demands and total cmc so would have to start the math all over.

BrassLord on Elemental

3 weeks ago

Bloom Tender and Faeburrow Elder also really synergize well with your commander, turning into: Tap, put target elemental into play! Also Cascading Cataracts is a decent mana fixer!

A little surprised to not see Cultivate and Kodama's Reach in here! Easy way to single color fix and still fits with your green majority landbase

unwucht on Grumgully Brokoli

4 weeks ago

I'd recommend to use your Sylvan Library . Also, I think Rampant Growth , Kodama's Reach , Beast Within , Nature's Claim and Shamanic Revelation would be decent inserts. Craterhoof Behemoth and Triumph of the Hordes would make for great finishers.

TriusMalarky on Shattergang Brothers - A work in progress

4 weeks ago

I'm going to go ahead and start on ramp here, you have only a couple pieces of pretty bad ramp.

So I really recommend picking up Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Fyndhorn Elves , Wild Growth , Rakdos Signet , Golgari Signet and Gruul Signet . Those are all really good because they can come down early, they get you more mana to play Mario and Luigi earlier, they can help you play your bigger cards earlier, and they can be sacrificed to the brothers.

If you want to find room, Cultivate , Harrow , Kodama's Reach , Rampant Growth , and Boundless Realms are all really really good, but not quite as necessary here as they can't be sacrificed to the brothers.

A couple other random suggestions that work great here are Solemn Simulacrum , Erebos, Bleak-Hearted , and Burnished Hart .

The player with the most mana is often the player in the best position in EDH, so mana ramp is important.

You also want some good interaction, which isn't quite as relevant with the brothers but it's still very important. Rakdos Charm , Terminate , Abrade , Abrupt Decay and Assassin's Trophy (which are a bit pricier), Doom Blade effects such as Cast Down , Ultimate Price , Go for the Throat and Heartless Act , Lightning Bolt , Nature's Claim are all pretty solid ones. The purpose is just to be able to stop someone from killing you, remember not to be aggressive and kill things without reason.

Casualties of War is pretty cool too, I just like the card.

DevoMelvminster on The Power of Draw

4 weeks ago


I’m not sure I agree. Skyshroud Claim brings lands in untapped. I really focused on using ramp with either the least initial cmc investment (like all the 1 cmc dorks), or bringing lands in untapped to reduce that investment. If i have 4 mana open and i play Migration Path my turn is over, not so with skyshroud, same thought process goes with using Rampant Growth , Nature's Lore , or Three Visits instead of Kodama's Reach or Cultivate . They all put one land out but any of the former do it much cheaper, as little as 1 mana after things are said and done, compared to 3 for the latter.

Thanks for the suggestion though, and for checking out the deck.

Housegheist on The Power of Draw

4 weeks ago

Nice think. Looks like superfun!

the only thing i would suggest swapping is Skyshroud Claim . In your Deck Migration Path is a straight upgrade as it's grants a little more versatility... otherwise i would use the mana-cheaer Kodama's Reach or his brother Cultivate

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