Kodama's Reach

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle your library.

Profet93 on Xenagos, Prehistoric Party God

2 weeks ago

Urza's Incubator > Impact tremors - Tremors is for going wide decks, Xenagos is a going tall deck. You need more ramp in the deck.

City on fire is nice but a bit winmore.

Skyshroud Claim > Explosive veg - Skyshroud allows you to get duals, untapped and explosive veg is unnecessary redundancy for migration path. Although personally, I think a Kodama's Reach is better since it helps get your commander faster by 1 turn because it's on curve. Lotus pedal would be good to swap for it given your avg cmc is 4+ and this is not a speedy deck that requires lotus pedal.

Nature's Lore > Elixir of immortal - You need more ramp, I see no reason for elixir in the deck. Meta?

Ruby Medallion/Emerald Medallion > Chromatic lantern - Lantern is best for 3+ color decks and while it is on curve, it is not needed for a 2 color deck which has green. If it's static ability really helps you, then you have a landbase issue. Medallions help ramp you and are low on curve. Personally, I like Rampant Growth and Three Visits more as lands are harder to destroy than artifacts in EDH.

ACapo18 on The Lord of the Tokens

3 weeks ago

The deck looks good!

If you’re open to suggestions, some fun cards you might enjoy are Divine Visitation, Ghalta and Mavren, Cathars' Crusade, Nadier, Agent of the Duskenel, and Nadier's Nightblade. I also think a bit more draw with cards like Toski, Bearer of Secrets and Ohran Frostfang would add consistency and a power boost to the deck.

Personally I enjoy running a bit more ramp in my decks, but your curve seems low enough that it’s probably not an issue. If it does become an issue, Cultivate & Kodama's Reach are staples, and Three Visits & Nature's Lore are some slightly more efficient includes.

legendofa on How many Snow-Covered Basics for …

1 month ago

I would say it depends on on how much land tutoring you have. The usual suite like Cultivate, Rampant Growth, Kodama's Reach, all the green stuff, one of each snow land (or non-snow land) is probably fine, if you can get them reliably.

For something like a deck that might have less heavy draw or land tutors, closer to 50/50 is safer. You won't be able to pull them up at will as much. If there's no difference outside of Field of the Dead going off, a simple 50/50 would be the least brain load.

I'm not sure what kind of deck would want a more moderate split, like 70/30 or whatever. Either a 50/50 split or a bunch of 1-ofs would cover most situations I can think of.

Profet93 on Xenagos, revel in the beatdown

2 months ago

Kodama's Reach > Arcane signet. Signet is more easily destroyed and since you're running green with only 2 colors it isn't needed. The land drop to the hand is also nice to ensure you don't miss land drops. After some playtesting, I either didn't have the right colors, lands or enough ramp. Your avg CMC is 4.41 which isn't bad for Xenagos but IMO, you need more ramp to speed out your threats.

Overall a solid budget deck, +1. What is your budget per card?

MrHighscore on The Dirty Dozen II

4 months ago

Hmm, Cultivate and Kodama's Reach are very inconvenient with their 3 CMC. That is the round I'd like to put Atraxa on the table.

I will replace with some 2CMC, and I'm considering Sakura-Tribe Elder and Simic Signet.

Also not at all sure if Smothering Tithe is any good in this deck. Considering replacing it with another 2CMC rock like Selesnya Signet

Darb_the_Bard on Buttercup: Princess Bride

5 months ago

The deck can be built in a number of different ways, which is why it's so intriguing to me. I am not building around rats specifically since Rodents of Unusual Size cannot be tutored for with Buttercup (since it's not legendary), but if you want to do that, I say go for it! I have a Rat Colony deck with Marrow-Gnawer as the commander and it's a lot of fun.

I took out Kodama's Reach, Cultivate, and two of the weaker deathtouch creatures and swapped in Arcane Signet, Ornithopter of Paradise, Three Visits, and Garruk's Uprising. I also took out Valakut Awakening  Flip for a basic Mountain and Jwari Disruption  Flip for a basic Island. Not only will that improve Myriad Landscape, but it should also help out lands like Canopy Vista and Cinder Glade so they come into play untapped more reliably. Those "Forest" typed lands are also important so I can tutor for the color I need when I draw one of the key green ramp cards: Farseek, Nature's Lore and now Three Visits.

Darb_the_Bard on Buttercup: Princess Bride

5 months ago

I like Garruk's Uprising a lot and have it in multiple decks. I have mostly used it for card draw, which means it's a natural fit in a deck with many creatures with power 4 or greater. For the current Buttercup list, I'm counting 8 total creatures that naturally have power of at least 4, but you could say 10 since Buttercup and Majestic Myriarch will almost always be at least that big. That number would normally not get me excited. However, since both our commander (Buttercup) and our companion (Jegantha) will normally trigger it, we should almost always draw a card when Garruk's Uprising comes into play. So at worst it's a 3-mana cantrip with the upside to draw at least another card or two during the game. Notably, the card draw activates when a creature "enters the battlefield" instead of upon cast. That's awesome with Buttercup as it means any creature we tutor for with power 4 or greater will also trigger the card draw. Most of the creatures we most likely want to tutor for meet the criteria, including Inigo (Samut, Voice of Dissent), Atraxa, Praetors' Voice, and Jodah, the Unifier. For that reason, I think Garruk's Uprising would be a great include. I was already thinking I wanted more card draw, so I may definitely have to find room for it...

The thing I haven't mentioned yet is that Garruk's Uprising also gives trample to all our creatures, which as I have said before is great with all our deathtouch creatures. Usually that has been an afterthought when I've played Garruk's Uprising in the past, but in this case it's perhaps even more powerful than the card draw aspect.

I've also realized after doing a bunch of playtesting/goldfishing, that I almost always want to tutor for Inigo and Odric to get the keyword soup synergies going, which seems to make it less important to have multiple deathtouch craetures in play. The main thought here is that I only need a single deathtouch creature (Westley himself does the trick!) and then Odric gives deathtouch to everything else. Because of this, I'm thinking of cutting some of the lower-power deathtouch creatures to add a couple more 2-mana ramp spells to help me get to Buttercup/Jegantha sooner.

Ramping on turn 2 feels really important in this deck since we have a 3-mana commander and it costs 3 mana to put our companion in our hand. If we can ramp on turn 2, we have two powerful play patterns:

  1. Play Buttercup on turn 3, and then tap for Buttercup's ability to tutor on turn 4. This is quick and allows us to get the best cards from our deck really early.
  2. Put Jegantha into our hand turn 3, then play Jegantha on turn 4. This is much slower, but on turn 5 we now have 10+ mana available (five from Jegantha assuming we have enough colored pips to utilize it, and six mana if we've hit each land drop in addition to the ramp on turn 2). We can use that 10+ mana to play Buttercup and other stuff from hand, setting ourselves up for a more impactful tutor on turn 6.

Whether I go for Buttercup or Jegantha likely depends on if I need Jegantha to get my five colors, although I'll say the deck feels way more powerful with Jegantha in play. Waiting for Jegantha is slower initially, but you'll be playing 2+ cards per turn sooner, which could lead to a quicker victory. The ultimate decision on which route to go likely depends on the match-ups and board states at the time.

As I alluded to before, the bummer with 3-mana ramp is that it gets in the way of both our commander and companion, which means the soonest we could tutor with Buttercup is turn 5 (ramp turn 3, play Buttercup turn 4, then she can tap turn 5). But at this point we haven't used our ramp at all, so the only benefit is perhaps color fixing. The Jegantha route is delayed until turn 7 (ramp turn 3, get Jegantha in hand on turn 4, play Jegantha turn 5, play Buttercup turn 6, tutor turn 7). Both routes are more awkward because you are forced into not utilizing all your mana for multiple turns in a row. Because of that I'm wondering if Cultivate, Kodama's Reach, and Relic of Legends are worth it. They still may be just for the color fixing aspect, especially since I'm running a very budget mana base, but it's something to consider.

Also, since it came up before, I'll say that Majestic Myriarch has felt great in my hand when I've been able to cast it on the same turn I tutor for Inigo and get him into play. The Myriarch instantly has double strike, vigilance, and haste from Inigo, plus it often has deathtouch and flying from other creatures on board. Even if I only have 5 creatures (Buttercup, Jegantha, Inigo, the Myriarch itself and one other thing) then it's hitting for 20 damage the turn it drops. Nice!

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