
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Kodama's Reach
Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle your library.
Azoth2099 on
Anikthea, Hand of Erebos is Graverobbing
2 weeks ago
OK here we go lol
Creature cuts: Archon of Sun's Grace, Composer of Spring, Courser of Kruphix, Doomwake Giant, Dryad of the Ilysian Grove, Nessian Wanderer, Nyx Weaver
Artifact cuts: Mesmeric Orb, Whip of Erebos
Enchantment cuts: Battle for Bretagard, Boon of the Spirit Realm, Cast Out, Exploration, Familiar Ground
Sorcery cuts: Extinguish All Hope, Kodama's Reach, Rampant Growth, Skyshroud Claim
Instant cuts: None! Add things like Veil of Summer & Silence, though
I'd recommend that you replace all of those lands ramp spells that cost more than 2 with more mana rocks instead! Your guild signets (Selesnya Signet, Orzhov Signet & Golgari Signet) & talismans (Talisman of Hierarchy, Talisman of Resilience & Talisman of Unity) are all better options since this isn't a Landfall deck.
NV_1980 on
Averna, Suspending Ramp
2 months ago
After play-testing this deck seven times, I can tell you with confidence this deck is not going to work very well in its current form. It's too slow. In 6 out of 7 games, I could not cast anything meaningful until turns 6 or even 7. Sure, my land-drops were pretty much assured, but quite often I needed colored mana when a substantial portion of my lands could only provide colorless. Also, the deck has no ramp potential; at all. Currently it fully relies on the cascade mechanic for this, but that only works if you can cast cards.
My advice would be to throw in a lot more mana-dork (Birds of Paradise, Bloom Tender, etc.) and ramp (most notably Burgeoning and Exploration but also cards like Rampant Growth, Cultivate, Kodama's Reach, etc.) options and/or cheaper-to-cast cascade cards.
ergotoxin on
Shelob's Lair of Spiders
2 months ago
Thanks for the suggestions, Housegheist!
Great observation about the synergy between Shelob, Dread Weaver and the Commander. I'm putting her on my buy list! Same with Tear Asunder.
I'm not a fan of too many land fetches simply because they take way too much time, and this is already a defensive deck, so games are going to drag. After the update, I'm at 36 lands and 8 mana cards (9 if you count Deathsprout). I'll test it out a bit and see if another land fetch like Kodama's Reach or Rampant Growth could find a place in!
While Shelob's Ambush is very thematic, I'm still a bit unconvinced about this card. Instant deathtouch at 1 mana is great, but the food token seems redundant. I'll see if it will work.
Interesting suggestions about Horn of the Mark and Maskwood Nexus. I'll see if I can get these cards and test them out.
Housegheist on
Shelob's Lair of Spiders
2 months ago
I like your list. Have you considered using Bow of Nylea and/or Ohran Frostfang? Tear Asunder is a wonderful flexible removal which exiles rather than destroying.
As we are using green and you said you where land screwed… why not using more land-tutoring classics like Kodama's Reach, Farseek, Nissa's Pilgrimage, Nissa's Triumph, Skyshroud Claim, Rampant Growth,… our commander costs a lot of resources…
And: not just for flavour but i would use Shelob, Dread Weaver as well. You geht the Big shelob trigger, make a food-copy of a opponent’s dead creature then exile it with small Shelob for Graveyard hate and maybe get recur it for yourself later…
Horn of the Mark could do some work too.
Edit: i forgot to mention Shelob's Ambush which is a highly flavourful card!
oconnelljd1 on
big daddy dino
3 months ago
Cards to consider cutting:
Volcanic Fallout, Skyshroud Claim, Heaven / Earth, Wayward Swordtooth, Sun-Crowned Hunters, Raging Regisaur, Kinjalli's Caller, Druid of the Anima, Drover of the Mighty, Burning Sun's Avatar, Cacophodon, Star of Extinction
Cards to consider adding:
Kodama's Reach, Regisaur Alpha, Chain Lightning, Blasphemous Act, Carnage Tyrant, Deathgorge Scavenger, Etali, Primal Storm, Annoyed Altisaur, Apex Altisaur, Giant Cindermaw, Harnessed Snubhorn, Sheltered Thicket, Scattered Groves, Sacred Peaks, Kinjalli's Sunwing, Kogla and Yidaro, Quartzwood Crasher, Rampaging Ferocidon, Runic Armasaur, Topiary Stomper, Tyrranax Rex, Wakening Sun's Avatar, Elemental Bond, Taurean Mauler, Unbreakable Formation, Vanquisher's Banner, Coat of Arms, Door of Destinies, Herald's Horn, Path of Ancestry, Pillar of Origins, Pyre of Heroes, Secluded Courtyard, Stoneforge Masterwork, Unclaimed Territory, Vanquisher's Banner
the add section kinda got out of hand, but they are all worth considering
seshiro_of_the_orochi on
Atla Palani, Nest Tender Free Dinosaurs
3 months ago
I see a dino deck, I upvote.
A quick headsup: Keruga, the Macrosage isn't legal in here because its colour identity is both and . Also, is there a reason you tagged this as a casual deck instead of commander/EDH?
Regarding the remaining list, maybe cut the worst 10 to 20 of your dinosaurs to add in some card draw, ramp and removal/interaction? Sol Ring is always useful, and green gives you access to great cards such as Rampant Growth, Cultivate, and Kodama's Reach.
nothingstar on
Cats and Dogs
3 months ago
There are some more green staples you could include for ramp purposes
There are also a loooot more green spells that can return things to hand. For this deck I'd suggest finding dual-purpose spells for recursion. For example
Dryad's Revival is also nice because of the flashback. Love some flashback in a deck that's unlikely to have a lot of draw. And Recycle!
Blood Clock would be funny.
Battle Hymn would be good for getting a lot of mana for those x-costed spells.
Also it is possible to cast cards directly from grave in these colors:
Final suggestion: Eldrazi Monument
Azoth2099 on
Green/Black toxic/proliferate need recommendations
3 months ago
For hard Ramp, I tend to keep it very, very laid back! I never spend more than 2 Mana on Ramp, unless it's something with undeniable utility for the build (like Chromatic Lantern!).
All of the 3+ Ramp spells like Cultivate & Kodama's Reach tend to be outclassed by the 2-drops Farseek, Nature's Lore & Three Visits. Rocks - especially when spread between 4 colors like this particular Commander is - also tend to work wonders. Stuff like Arcane Signet & Sol Ring. Outside of 2-drop Ramp & Rocks, you should only need some Mana Dorks, which are mostly 1-drops except ones like Bloom Tender.
Urborg, Tomb of Yawgmoth & Yavimaya, Cradle of Growth are also worth consideration! A solid Land base will take you pretty far. I tend to do my Lands after I establish the rest of the list, though. That way you can do some math & dial in on your colored mana needs.
Have (8) | zachi , orzhov_is_relatively_okay819 , JordanSanFran , reikitavi , Azdranax , metalmagic , gildan_bladeborn , Atahop |
Want (24) | Butcher1981 , Jumping_Jordan , theyounghansolo , rtadams , C0LDE , Jhiaxus , arnold335 , Milkchugger448 , jiverson100 , II_Two_II , Sandwitcher , Amaterasu312 , Ryanjohnsen , qao50 , mflint , Chungledown , OMGItsHappy , Selemancer , Saiyamoto , Anabasis , Caitlin , Tigrito , beesaurs , freshie9000 |