Kodama's Reach

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Commander 2017 (C17) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Modern Masters (MMA) Common
MTG: Commander (CMD) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Kodama's Reach Discussion

Hellizha on Playing with death

12 hours ago

Salut le gros!

Tel que promis, voici ma review:

1st LES LANDS
Selon mon point de vue, je trouve que tu as trop de lands tapped dans la liste, perso je coupe :

Nul besoin de t"expliquer que le plus important c"est le mana base, avoir des lands qui te donne tes 3 couleurs est selon moi, beaucoup plus important que d"avoir une land tel que Ancient Tomb , aussi tu aura besoin de utility lands pour ta synergy. Voila pourquoi je te suggere :

2nd, MANA
- Avoir 3 couleurs demande une attention supplémentaire a tes mana rocks et ton ramps, Chromatic Lantern et Solemn Simulacrum semblent important ici. Cultivate , Kodama's Reach

3rd, COMBO/WINCON
Je vois 2 solutions ici qui sont facilement exploitable :

  • Shadowborn Apostle
    C"est une creature qui coute pas grand chose, facile a ramener du grave et qui combo avec plusieurs demons different et aussitot que nimporte quel creature meurt ton commander trigger pour un max de token.

  • Mikaeus, the Unhallowed
    Aussi cte dude la! Imagine sa double TOUT tes death trigger a cause du undying, double aussi tout les tokens, que tu pourrai aussi vouloir doubler encore plus avec des cartes comme Parallel Lives , Doubling Season et cie.

SACTOOL
- Autre que les Altars Goblin Bombardment , Sidisi, Undead Vizier , God-Eternal Bontu .

Tenshi41 on Yasova miss steal yo gurl

1 day ago

Love the deck concept and love the card selection.

I would recommend cutting almost all artifact ramp (not Sol Ring or Commander's Sphere), you are in green and land ramp is some of the most powerful and well-costed ramp in the game. Artifacts are easy to remove and tend to get board wiped. I would recommend Kodama's Reach , Sakura-Tribe Elder and Elvish Rejuvenator .

I would also recommend cutting a few land; with no utility lands, you should be running 38-37 lands. This should help with drawing more gas in the mid to late game. Also adding Evolving Wilds and Terramorphic Expanse will also help with trimming the deck down.

Overall, very cool deck, I look forward to having my gurl stolen from me at Commandfest.

JonesP on Ur-Dragon

3 days ago

Heres some suggestions:

Skyshroud Claim or Kodama's Reach might be better than Khalni Heart Expedition .

Also Counterspell over Disdainful Stroke .

Wrath of God , Toxic Deluge , Kindred Dominance and Crux of Fate are some good board wipes to concider.

Double strike is very powerful with Scion, so Dragon Tyrant and Rafiq of the Many will work wonders.

Tenshi41 on +1/+1 and Exile

1 week ago

Well first things first... your at 99 cards, you need one more.

I would also recommend more land ramp; land ramp is greens most powerful aspect. Cards like Cultivate , Explosive Vegetation , Kodama's Reach and Rampant Growth will help you cast your bigger stuff.

I would also recommend more ways to draw cards, it will help with boardwipes and late game allowing you to cast multiple spells per turn. Cards like Phyrexian Arena , Armorcraft Judge , Zendikar Resurgent , Guardian Project will help you fill your hand.

Overall you have a nice creature base and you have a clear main theme, but you have a few sub theme that limit the deck.

TinkererEDH on ComicKoS - Lord Windgrace

1 week ago

First thing I'll suggest additions

  • mana ramp: Lotus Cobra - land etb you add one mana of any color - pushes your ramp faster

Amulet of Vigor - if a permanent you control etbs tapped, untap it. Not only ramps you faster, but gets past those pesky all your things come in tapped crud.

Exploration - you may play an additional land each turn, only . Very few things are more satisfying than having 7 lands turn 3 while everyone else is just putting down their third land.

Boundless Realms - search for as many basic lands as lands you control

Scapeshift - search for as many lands (basic or not) as you sacrifice

Kodama's Reach - you need a bunch of ramp spells to act with in case you don't have lord windgrace or he becomes too expensive to cast

Demonic Tutor - search your library for a card

Vampiric Tutor - search your library for a card

Beseech the Queen - search your library for a card

Summoner's Pact - pay or lose at your upkeep

Chord of Calling - search for or less CMC creature

Tooth and Nail - search for two creatures or put two creatures onto the battlefield from your hand

Rude Awakening - all lands you control become 2/2 creatures or you untap all lands or both

three of the five panoramas: The other two only fetch you one of the lands

Jund Panorama - search for any of the three basic land types you need

Grixis Panorama - search for swamp or mountain

Naya Panorama - search for mountain or forest

three of the temples:

Temple of Malady - BG scry 1.

Temple of Malice - BR scry 1.

Temple of Abandon - GR scry 1.

Things to do with

Fireball - x damage to creature or player

Crater's Claws - x damage to creature or player

Rolling Thunder - x damage to creature or player - can do more targets

Banefire - x damage to creature or player

Bonfire of the Damned xx to do x damage to tgt player and each creature he controls

Torment of Hailfire - choice of losing 3 life, sacrifice a nonland permanent, or discard a card - hilarious for huge numbers of x, and can swing the game beyond anyone recovering

Consume Spirit - x loss of life and x gain of life for you

Suffer the Past - x loss of life for x exiled cards from tgt player's graveyard. Kills their recursion and them

Dark Salvation - xx for x zombies and making a creature -x/-x until end of turn.

Load more

Kodama's Reach occurrence in decks from the last year

Commander / EDH:

All decks: 0.23%

Green: 0.66%

Golgari: 0.51%

GW (Selesnya): 1.39%

GU (Simic): 1.38%

RG (Gruul): 2.22%

RUG (Temur): 2.58%

BRG (Jund): 1.68%

RGW (Naya): 3.17%

BUG (Sultai): 0.56%

GWU (Bant): 0.87%