|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Common|
|Commander 2017 (C17)||Common|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Modern Masters (MMA)||Common|
|MTG: Commander (CMD)||Common|
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
|Have (3)||shinbatsu , rockleemyhero ,|
|Want (8)||bsvoboda , Chancellor , Marnat , Suika , uptonrt , SticeM , fjoeg3 , cardj10|
Kodama's Reach Discussion
12 hours ago
Salut le gros!
Tel que promis, voici ma review:
1st LES LANDS
Selon mon point de vue, je trouve que tu as trop de lands tapped dans la liste, perso je coupe :
- Castle Locthwain , Evolving Wilds , Foreboding Ruins , Game Trail , Rakdos Carnarium , Smoldering Marsh , Temple of Abandon , Temple of Malady , Temple of Malice , Temple of the False God , Terramorphic Expanse , Woodland Cemetery , Ancient Tomb
Nul besoin de t"expliquer que le plus important c"est le mana base, avoir des lands qui te donne tes 3 couleurs est selon moi, beaucoup plus important que d"avoir une land tel que Ancient Tomb , aussi tu aura besoin de utility lands pour ta synergy. Voila pourquoi je te suggere :
- Volrath's Stronghold , Command Tower , City of Brass , Mana Confluence , Reflecting Pool , High Market et aussi plus de Basics (au moin 5 de chaques)!
Je vois 2 solutions ici qui sont facilement exploitable :
C"est une creature qui coute pas grand chose, facile a ramener du grave et qui combo avec plusieurs demons different et aussitot que nimporte quel creature meurt ton commander trigger pour un max de token.
Mikaeus, the Unhallowed
Aussi cte dude la! Imagine sa double TOUT tes death trigger a cause du undying, double aussi tout les tokens, que tu pourrai aussi vouloir doubler encore plus avec des cartes comme Parallel Lives , Doubling Season et cie.
1 day ago
1 day ago
Love the deck concept and love the card selection.
I would recommend cutting almost all artifact ramp (not Sol Ring or Commander's Sphere), you are in green and land ramp is some of the most powerful and well-costed ramp in the game. Artifacts are easy to remove and tend to get board wiped. I would recommend
I would also recommend cutting a few land; with no utility lands, you should be running 38-37 lands. This should help with drawing more gas in the mid to late game. Also adding
will also help with trimming the deck down.
Overall, very cool deck, I look forward to having my gurl stolen from me at Commandfest.
1 day ago
Stronger sac outlets: Goblin Bombardment , Phyrexian Altar , Ashnod's Altar , Attrition , Birthing Pod , Yawgmoth, Thran Physician , Greater Good . Spells that sacrifice: Life's Legacy and Momentous Fall .
2 days ago
3 days ago
Heres some suggestions:
1 week ago
Well first things first... your at 99 cards, you need one more.
I would also recommend more ways to draw cards, it will help with boardwipes and late game allowing you to cast multiple spells per turn. Cards like
will help you fill your hand.
Overall you have a nice creature base and you have a clear main theme, but you have a few sub theme that limit the deck.
1 week ago
First thing I'll suggest additions
- mana ramp: Lotus Cobra - land etb you add one mana of any color - pushes your ramp faster
Amulet of Vigor - if a permanent you control etbs tapped, untap it. Not only ramps you faster, but gets past those pesky all your things come in tapped crud.
Exploration - you may play an additional land each turn, only . Very few things are more satisfying than having 7 lands turn 3 while everyone else is just putting down their third land.
Boundless Realms - search for as many basic lands as lands you control
Scapeshift - search for as many lands (basic or not) as you sacrifice
Kodama's Reach - you need a bunch of ramp spells to act with in case you don't have lord windgrace or he becomes too expensive to cast
Demonic Tutor - search your library for a card
Vampiric Tutor - search your library for a card
Beseech the Queen - search your library for a card
Summoner's Pact - pay or lose at your upkeep
Chord of Calling - search for or less CMC creature
Tooth and Nail - search for two creatures or put two creatures onto the battlefield from your hand
Rude Awakening - all lands you control become 2/2 creatures or you untap all lands or both
three of the five panoramas: The other two only fetch you one of the lands
Jund Panorama - search for any of the three basic land types you need
Grixis Panorama - search for swamp or mountain
Naya Panorama - search for mountain or forest
three of the temples:
Temple of Malady - BG scry 1.
Temple of Malice - BR scry 1.
Temple of Abandon - GR scry 1.
Things to do with
Fireball - x damage to creature or player
Crater's Claws - x damage to creature or player
Rolling Thunder - x damage to creature or player - can do more targets
Banefire - x damage to creature or player
Bonfire of the Damned xx to do x damage to tgt player and each creature he controls
Torment of Hailfire - choice of losing 3 life, sacrifice a nonland permanent, or discard a card - hilarious for huge numbers of x, and can swing the game beyond anyone recovering
Consume Spirit - x loss of life and x gain of life for you
Suffer the Past - x loss of life for x exiled cards from tgt player's graveyard. Kills their recursion and them
Dark Salvation - xx for x zombies and making a creature -x/-x until end of turn.
Kodama's Reach occurrence in decks from the last year
Commander / EDH:
All decks: 0.23%
GW (Selesnya): 1.39%
GU (Simic): 1.38%
RG (Gruul): 2.22%
RUG (Temur): 2.58%
BRG (Jund): 1.68%
RGW (Naya): 3.17%
BUG (Sultai): 0.56%
GWU (Bant): 0.87%