
Kodama's Reach
Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Trade
Have (1) | Azdranax |
Want (8) | SinisterSam , DoucheFX , McKAOS , Deviconus , Tempest125 , booradleypwns , _signal_ , WowGeeWhiz |
Combos Browse all
Legality
Format | Legality |
2019-10-04 | Legal |
Custom | Legal |
Pauper EDH | Legal |
Commander / EDH | Legal |
Modern | Legal |
Pauper | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Unformat | Legal |
Limited | Legal |
Leviathan | Legal |
Block Constructed | Legal |
Tiny Leaders | Legal |
Highlander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Vintage | Legal |
Kodama's Reach occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Kodama's Reach Discussion
Jonesbond49 on
Friends with Atraxa
11 hours ago
Card advantage (8/10): Reki, the History of Kamigawa (31 Legendaries), Jace, Unraveler of Secrets, Jace, the Mind Sculptor, Kiora, the Crashing Wave, Teferi, Hero of Dominaria, Teferi, Temporal Archmage, Oath of Jace, and Tezzeret's Gambit.
Ramp (14/10): Kethis, the Hidden Hand , Wood Elves, Kiora, the Crashing Wave, Nissa, Who Shakes the World, Oath of Ajani (not for your commander), Chromatic Lantern, Sol Ring, Cultivate, Explosive Vegetation, Farseek, Grow from the Ashes, Kodama's Reach, Tempt with Discovery, and Harrow.
Removal (14/5): Liliana of the Veil (Unreliable Removal), Liliana, Waker of the Dead, Oko, Thief of Crowns, Sorin Markov, Sorin, Grim Nemesis, Teferi, Hero of Dominaria, Ugin, the Spirit Dragon, Vraska the Unseen, Vraska, Relic Seeker, Oath of Kaya, Oath of Liliana (Unreliable Removal), Assassin's Trophy, Path to Exile, and Swords to Plowshares.
Board Wipes (11/5): Elspeth, Sun's Champion, Ugin, the Spirit Dragon, Contagion Engine (slow but works well with your deck), Cleansing Nova, Languish, Merciless Eviction, Sublime Exhalation, Supreme Verdict, Urza's Ruinous Blast, Wrath of God, and Cyclonic Rift.
TrueSharinganx on
Snek
1 week ago
Cuts:
Helm of Obedience if not going combo route
Arisen Gorgon Too dependant on Liliana being on the field
Gorgon Recluse Too high CMC for what you do
Infernal Medusa Medusa /= Gorgon
Keepsake Gorgon Too high mana for one and done
Korozda Gorgon Too high CMC && not running heavy +1+1 Presence
Ohran Viper As you are in blue, you have better options for card draw, especially because this one means you have to deal damage to player first.
Oona's Blackguard Cut unless you are rogue heavy
Pitiless Gorgon All your snakes will typically have deathtouch or be able to gain it, at 3 mana this should do more.
Venomous Hierophant Currently you aren't running much recursion cards I.E Reanimate
Night's Whisper not too useful, in blue if you need card draw, maybe a Blue Sun's Zenith or something
Maybe:
Gaze of the Gorgon A little too high mana but hilarious at the same time.
Killing Glare not bad spot removal, however, it may be more impactful to consider something like Doom Blade which is cheaper, and works on all but white.
Vraska, Relic Seeker Might be better for pirate deck, it's not on flavor at all here, and not in line with or as powerful as your other walkers.
Vraska, Swarm's Eminence This is useful however high mana for what it does, totally up to you, this could go either way.
Adds:
Chromatic Lantern To ensure you make colors. Given you're going heavy black we may need to revise this item.
Eternal Witness , Maybe cut Pharika's Mender for this, as it is 2 less CMC for almost the same thing.
Chevill, Bane of Monsters super value at 2 cmc
Baleful Strix Super value at 2cmc, fly, dedtouch, card draw
Fathom Feeder value town, and if you yank combo pieces this can help facilitate a win with it's ability
Hapatra, Vizier of Poisons 2cmc, high high values and makes SNEKS!!!!
Hythonia the Cruel Yeet cannons all non-gorgon creatures + big creature
Seshiro the Anointed SNEK SNEK +2+2 to all SNEKS! Draw card wen snek do damage!
Kaseto, Orochi Archmage Unblockable +2+2 SNEKS!
Prowling Serpopard Make's your Sneks and Gorgon's Un-Counterable
Stonecoil Serpent cool snek, but I think you might already have cooler in deck & on list
Orochi Hatchery Funny stuff this one, totally up to you
Bow of Nylea all creatures get deathtouch + more check this one out
Ohran Frostfang Gives attacking creatures you control ded touch and when your creatures damage a player, draw a card.
Kodama's Reach Mana Ramp
Search for Tomorrow Mana Ramp
Three Visits Mana Ramp
Simerix on
Big Butt Big Mana
2 weeks ago
Cheap cards to add: Kodama's Reach, Endbringer, Progenitor Mimic
Pricier cards to add: Eternal Witness, Kydele, Chosen of Kruphix, Prime Speaker Zegana, Courser of Kruphix
Remember that ramp is op in commander. It is especially good with your deck because your commander ensures you never waste mana. Play cards like Kodama's Reach
TallyDanish on
Ultimate Golem Army
1 month ago
First of all, your curve is high so you need way more mana acceleration, especially early game.
I'd recommend replacing 2-5 cards with cheap ramp like Rampant Growth, Three Visits, Mind Stone, Cultivate, Kodama's Reach and maybe Skyclave Relic.
Here are some other suggestions:
Camaraderie instead of War Report
Forsaken Monument instead of Golem's Heart
Conjurer's Closet instead of Dragon Mask
Throne of Geth instead of Energy Chamber
Inspiring Call instead of Sporeback Troll
Cathars' Crusade instead of Chief of the Foundry
Trading Post instead of Daring Archaeologist
Loyal Guardian instead of Arcbound Overseer
Kuldotha Forgemaster instead of Arcbound Bruiser
Ancient Stone Idol instead of Pardic Wanderer
Return of the Wildspeaker instead of Compost
Ugin, the Ineffable instead of The Wanderer
Buried Ruin, Dread Statuary, Gavony Township, Tomb of the Spirit Dragon, Krosan Verge, Blighted Woodland, Canopy Vista, Scattered Groves, Castle Garenbrig, Bala Ged Recovery Flip instead of basic lands.
Brobraam on
Meren sacrifice budget 2.0
1 month ago
Add some ramp, that will make it run smoother. Farseek, Rampant Growth, Kodama's Reach, Cultivate. Just some artifact ramp doesn't suffice nearly enough as we like. (Vandalblast, Bane of Progress)
Omniscience_is_life on NOT Tribal
1 month ago
I think you'd need to ramp pretty hard for this deck to work--no Kodama's Reach, more along the lines of Harvest Season--and run basically every tutor available (which, to be fair is all of them in this deck)... only problem with that is most tutors are pretty high-costed, meaning you'll need more ramp: stuff like Mana Crypt and Jeweled Lotus. But I like the idea! By all means go for it!
Reznorboy on NOT Tribal
1 month ago
I came up with an idea for a deck, and after some research, realized that the deck was easily able to assemble a combo to win the game.
My question is: Should I focus on making the deck completely revolve around getting the combo as quickly as possible as consistently as possible, or should I have a high quantity of disruption to prevent my opponents from having their plans go through?
I know the answer is already, "It depends on the deck". However, maybe someone has a different opinion.
The deck has Horde of Notions as commander, with Jegantha, the Wellspring as a Companion.
The combo is to use Buried Alive to get Chakram Retriever, Bloodpyre Elemental, and Illuna, Apex of Wishes in grave. You will also want to tutor for Lightning Greaves and you will need at least one other Elemental (any Elemental) in your grave for the combo to work.
What you do is you get Jegantha from the Sideboard by paying, cast Jegantha, equip it with Lightning Greaves, tap it for mana, cast your commander Horde of Notions, either pass hoping nothing happens or have something like Dramatic Reversal, use Jegantha again and use Horde of Notions' ability to cast Chakram Retriever from grave. Then you just need to cast any spell (once) to finish them off. This untaps Jegantha, and now, because Horde of Notions CASTS the Elementals from grave, every time you use the Notions ability, you will get to untap Jegantha and just do it again.
Now you just revive Bloodpyre Elemental and the one other Elemental of any name, mutate Illuna, Apex of Wishes onto Bloodpyre, (the Horde allows you to mutate from grave because you're casting it, and therefore can pay the alternate cost), and Illuna does his thing once. Then you sacrifice Bloodpyre Elemental with Illuna mutated on, targeting the other elemental of any name to take the damage. If said elemental dies, revive it.
You can repeat the above, playing and sacrificing Illuna, Apex of Wishes until you hit Omnath, Locus of the Roil. Then you play him and kill him repeatedly with Bloodpyre Elemental, using Omnath's ETB to kill everyone else.
Convoluted, I know.
Anyway, I just wanted to know people's opinion on how viable a deck like this would be (the entire deck, as I envisioned, would be some tutors, some lands, the essential combo pieces, a few utility Elementals, and the rest of the deck ramp like Kodama's Reach, the deck being mostly Black (tutors) and Green (ramp)). Additionally, I would like to know what direction people think this deck should take.
I thought of this combo and thought that it was interesting/maybe useful enough to be worth sharing, so I posted it mostly for people's information/amusement.
Thank you for reading.