Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle your library.

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Kodama's Reach Discussion

DawnsRayofLight on Atraxa Superfriends

4 days ago

@evolintent13:

I guess it sometimes depends on luck? I playtested mine a ton and it ended up being 34 was the magic number. The mana curve is good, I need to test Toxrill as a new add, but Karn was in his spot prior.

Some advice I can offer in terms of the best walkers to run are not to run them explicitly for their ultimates, but for their control value. I think 20 is the magic number to run in terms of number of walkers.

As far as drops, I think Cultivate and Kodama's Reach are good drops, you have enough ramp without them and not enough basics to utilize them effectively. I like those for <2 colors, 3 is pushing it, 4, you aren't running enough basics. Humility might work against you at times, Atraxa on her own is a win con, I have had several games where I used the walkers for control and distraction and beat them down with Atraxa and a sword.

I like some of the combos you are running as they work with the list, though you can drop some of the pieces if you find they aren't working well on their own (when I personally run combos, it is because the cards involved in the combo work in the deck on their own, independent of the combo).

Monomanamaniac on Dinosaur Tribal

1 week ago

Hey, saw your post and figured I'd give you my ¢2. Great deck overall and I get budget and not updating, I have many decks that haven't changed in years.

So "budget" suggestions are: Etali, Primal Storm, Marauding Raptor, Garruk's Uprising, Kodama's Reach looks like a well put together deck but a few extra tools are always fun.

Not so budget suggestions are: Runic Armasaur, Wayward Swordtooth, Rhythm of the Wild honestly could think of a few more and suggest lands, but I find that non-budget suggestions aren't as helpful. Let me know if you want a bigger list of suggestions though

As for cards to think about cutting, without calling out anything in particular I'd suggest you look at the top of your curve and try to make your 6+ value cards the most impactful cards in your deck. Anyways it's a fun looking deck

duke0fearls on Dragon voltron

1 week ago

You may consider getting that mana-base up to 30 or 32. It will really help keep you from having to mulligan too often and have your commander within reasonable reach with not too much ramp. That being said if you don't want to add the lands, I would add some ramp options like Rampant Growth or Kodama's Reach and maybe some of the Signet or Talisman artifacts or you may find yourself floundering for mana more often than you would like.

solterranean on Lathril (94%) let’s get 95!

2 weeks ago

If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,

And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.

If you've got the funds and are looking to get those last few % points in your ramp package, take a look at: Carpet of Flowers and Jeweled Lotus.

For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.

Card advantage cards you could consider cutting would be: Twinblade Assassins and Silhana Wayfinder.

In terms of removal, I think you'd want: Assassin's Trophy, Abrupt Decay, Nature's Claim and/or Force of Vigor, and Deadly Rollick. I also like Golgari Charm in more casual metas.

For elf synergy, along with Elvish Champion, I'd take a look at: Ezuri, Renegade Leader, Immaculate Magistrate

For utility, consider: Autumn's Veil, Veil of Summer, Vitalize, and the non-elves Scryb Ranger and Temur Sabertooth. Concordant Crossroads seems really good with Lathril too.

Hope this helps! Happy brewing

bushido_man96 on Close the beaches #seamonsters

2 weeks ago

If you're looking to capitalize on the landfall theme more, I recommend more land ramp to get the triggers. I'd ditch the Simic Signet for another spell like Nature's Lore or Kodama's Reach/Cultivate. I'd ditch Jungle Basin and Coral Atoll for some other fetch lands like Bant Panorama and Naya Panorama. Gush is a fantastic draw spell in a deck like this. Psychosis Crawler is a great payoff for drawing a bunch of cards.

Stardragon on First Dragon Commander Deck

3 weeks ago

Great first deck but i fear you may not have the mana you need to make it work i would cut some lands like for some more basic lands and get a few more land ramps

Crucible of the Spirit Dragon for a Basic Mountain, Crucible is fine but slow as it only taps for colorless and you have to pay mana to get colored mana, this is the biggest maybe I've never like storage lands personally.

Gateway Plaza, Archway Commons and Rupture Spire one or two of these can be cut for another mountain and a Darigaaz's Caldera

I would also trade Opulent Palace for Savage Lands since Jund () are your main colors

I would also rearrange some of your basic land numbers try 5x Mountains, 4x Forests, 3x Swamps and 2x Plains and Islands and i would cut Underdark Rift, Treasure Vault, Rogue's Passage and Prismari Campus for the basic lands

Would also try to get some cheap basic ramp cards like Cultivate, Kodama's Reach, Farseek and Sword of the Animist for basic land ramp and things like Hour of Promise, Tempt with Discovery, Pir's Whim, Explore and Growth Spiral for non basic ramp.

Now that I told my thoughts on your mana here are some other cards to help your dragons not sure your budget so i categized them. These price are based off of TCGplayer.

0.1-$4.99-Favorable Winds0.40, Teneb, the Harvester$3, Lathliss, Dragon Queen $3.50, Silumgar, the Drifting Death 0.70, Kolaghan, the Storm's Fury 0.70, Eerie Ultimatum $3, Ruinous Ultimatum $5, Genesis Ultimatum $1.00,

$5-$9.99-Dragon Tempest$5, Scion of the Ur-Dragon $7, Drakuseth, Maw of Flames $5, Karrthus, Tyrant of Jund $3.50, Mirari's Wake $6, Rhythm of the Wild $6

$10-$19.99- Scalelord Reckoner $13, Vanquisher's Banner $12, Sarkhan Unbroken $15,Sarkhan, Fireblood $11,

$20 and over-Terror of the Peaks $25, Dragonlord Dromoka $25, Balefire Dragon $30, The Great Henge $50, Urza's Incubator $40, Sarkhan, Dragonsoul $27, Chromatic Orrery $20

GangstaFranksta on Red Green Black EDH

4 weeks ago

I also think 38 is too much mana. Why not take some mana out and in it's place run something like Kodama's Reach, Farseek, or Rampant Growth. I also don't see any reason not to run an Evolving Wilds and you might even think about running like a Wayfarer's Bauble. These are all better than basic land imo because they either get you MORE land than just a basic but they also trim your deck down so you get more consistent good plays with top deck casting from Asmadi as well as giving you exactly the basic land your hand needs at the moment.

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