Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (13) NMJohn , Vee.o , gedeonQC , gaarnar13 , lettersandnumbers , fishpoet , MinerMan1747 , Rehia , Saharet , shiftalope , Cannon119 , caro , Cablead

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Commander 2017 (C17) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Modern Masters (MMA) Common
MTG: Commander (CMD) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Kodama's Reach occurrence in decks from the last year

Commander / EDH:

All decks: 0.23%

Green: 0.66%

Golgari: 0.51%

GW (Selesnya): 1.39%

GU (Simic): 1.38%

RG (Gruul): 2.22%

RUG (Temur): 2.58%

BRG (Jund): 1.68%

RGW (Naya): 3.17%

BUG (Sultai): 0.56%

GWU (Bant): 0.87%

Kodama's Reach Discussion

Meachman on Marath, Will of the Wild

2 days ago

In green/red, Rhythm of the Wild is almost an auto-include.

Marath has a nice synergy with deathtouch, allowing you to spend one mana to kill any creature on the board.

Gorgon's Head and Bow of Nylea are nice options, with Basilisk Collar as a more expensive option (but it also lets you gain 1 life for each murder).

A focus on the commander means stepping up mana production is probably the next focus area. Gyre Sage, Devoted Druid, and Fertilid are all repeated, +1/+1 counter based mana, and Faeburrow Elder isn't far off. Kodama's Reach, Rampant Growth, and Wayfarer's Bauble for the early game.

And if counters are going to be so central, proliferate becomes even more helpful. Grateful Apparition, Wanderer's Strike, Karn's Bastion (which pairs nicely with you land-search ramp).

And with proliferate, some planeswalkers are worth considering, like Jiang Yanggu, Wildcrafter, Ajani, the Greathearted, Domri, Anarch of Bolas, and Domri, Chaos Bringer

Suggested cuts: Archangel, Grazing Gladeheart, Drumhunter, Spawning Grounds, Slippery Karst, Vitu-Ghazi, Druidic Satchel, Drifting Meadow, Forgotten Cave, New Benalia, Tranquil Thicket, Where Ancients Tread

alechodgin23 on Tymna|Tana casual beatdown

5 days ago

Hey man cool deck. Definitely a +1 from me!

Speaking of card advantage, I'd recommend a lot more card draw. Unless I missed a card, you currently have 2 forms of card draw in the deck: Harmonize and Phyrexian Arena.

These are great cards and should definitely be run in your deck. This may seem odd, but card draw and ramp are the 2 most important aspects of EDH. The more card draw you have, the more consistent your deck will run game to game. Luckily for you, green and black have some great options!

I'd recommend Read the Bones, Ad Nauseam, Camaraderie, Shamanic Revelation, Rishkar's Expertise, Night's Whisper, and there are tons more to choose from.

One last thing...RAMP! Get rid of Tithe and put in some good ramp that's worth your time.

Cultivate, Farseek, Rampant Growth, Kodama's Reach, Harvest Season, Traverse the Outlands, and much much more.

I hope this helps!

Ravenrose on Morphon & Avatars Stomp

5 days ago

Kindred Dominance would be perfect for this deck. Kodama's Reach is another ramp spell you need. Door of Destinies would boost your Avatars. Kindred Discovery should also be an addition.

Hope some of these help!

Raven Rose

Hazankob on U/G Anti-spike Commander (EDH)

1 week ago

2020 update:

It seems that interest in cEDH style decks at my LGS has waned in recent times, while we still see some very powerful brews from fairly often, seldom are they in the realms of what we would term 'degenerate', with that said, my interest in this deck hasn't waned. If I see new cards that look helpful or come up with ideas to improve on the brew I will happily take another look and make changes where necessary.

Controversial outs: Kodama's Reach and Cultivate. These two cards are auto includes in any of my decks that have green in them, however in this deck if you want the commander to enter play ASAP so you can spend the next few turns controlling the board where needed, recognizing that mana acceleration is still important Talisman of Curiosity is in. The activated ability on Shadowspear also acts as an alternative to Arcane Lighthouse while also giving this deck a touch of life gain, something it was desperately missing.

Other swap was 1 Forest for Labyrinth of Skophos. I don't have extensive actual play using this card but on paper it seems quite versatile, since we're down 2 green cards 9 forests and 8 duals should still be plenty.

SwiftDeath on Lord Windgrace

2 weeks ago

I like this as a casual deck. It has big creatures and can play some fun cards overall. I would say the same thing I did on your Tuvasa deck. It lacks a goal but that is less important with Lord Windgrace as you are given more freedom with this type of deck. I would recommend replacing your mana rocks with mana spells of suitable cmc's. For instance, Farseek, Cultivate, Kodama's Reach, even creatures that can fetch land Greenseeker, Silverglade Pathfinder, Elvish Reclaimer. Don't be afraid of sacrificing your land or discarding land either cards like Sylvan Safekeeper, Squandered Resources and Hammer of Purphoros are good cards that have a range of effects that help with multiple angles.

multimedia on Double Trouble EDH

2 weeks ago

Hey, consider enchantment tutors? Enlightened Tutor, Sterling Grove, Idyllic Tutor, even Open the Armory and Heliod's Pilgrim for auras. Consider Siona, Captain of the Pyleas and Shielded by Faith? This combo would give you an alternative win condition that has synergy with the rest of your deck since Faith is fine with Rafiq. Sovereigns of Lost Alara + Eldrazi Conscription is good late game interaction with Rafiq.

I think lots of spells that only pump Rafiq once is wasting a lot of spots in your deck. Other than Berserk as well as Vines of Vastwood and Blossoming Defense which are also protection, the other spells could be cut especially the sorceries for cards that give repeatable pump/abilities, more draw, protection/opponent disruption.

Other cards to consider adding:

Farseek and Nature's Lore can get dual lands making them land ramp spell upgrades for Rampant Growth and Kodama's Reach.

Cards to consider cutting:

  • Stealth Mission
  • Phytoburst
  • Larger Than Life
  • Artful Dodge
  • Arrester's Zeal
  • Giant Growth
  • Groundswell
  • Infiltrate
  • Might of Old Krosa
  • Mutagenic Growth
  • Crypsis
  • Veil of Secrecy
  • Might of Oaks
  • Emerald Medallion
  • Sapphire Medallion

Good luck with your deck.

Load more