Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle your library.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Kodama's Reach Discussion

Spirits on OMG Kitties Tribal!

3 weeks ago

Hey hirurux,

Fellow Arahbo, Roar of the World since the pre-con Arahbo, Xenagos... for Cats

I found having too many cats wasn't very useful, I went a bit extreme, down to 14 cats, but 28 is a lot. Arahbo, Roar of the World only Eminence triggers one cat, and unless you're in a state with a ton of mana to activate the ability for multiple cats, not really needed.

How I solved this problem, was more creature tutor cards (instead of more cats), so Sylvan Tutor , Time of Need , I got a Survival of the Fittest for xmas one year which was cool. Chord of Calling , Eldritch Evolution even Congregation at Dawn are all viable to. The right cat at the right time vs. drawing more cats. Initiate's Companion , Leonin Skyhunter , Steppe Lynx feel like some easy cuts.

Three Visits was reprinted in a current set, gives you another Nature's Lore .

Are you primarily trying to kill everyone with combat damage? Beastmaster Ascension maybe?

I would get some trample in there Shadowspear and Rancor perhaps, that way 1/1 tokens don't become a nuisance to you.

Fumigate seems wrong.

Might reduce in lands, do you find yourself flooded, eliminate anything that comes into play tapped with no strong ability. Your not running toward a Tooth and Nail or anything so likely can miss a T4-6 land drop and still be in good shape, can also Land Tax or Archaeomancer's Map or Kodama's Reach to get more lands in hand. Evolving Wilds , Krosan Verge , Path of Ancestry could be some easy. If you're worried about mana fixing, fetch lands are great Windswept Heath but also the off-color ones like Wooded Foothills , Flooded Strand , etc.

Teferi's Protection to dodge board wipes?

I might add an alt win-con, Triumph of the Hordes might be one, but having a backup plan, maybe Grafted Exoskeleton or perhaps Ajani, Adversary of Tyrants to bring back Lost Leonin . Bala Ged Recovery  Flip for Triumph of the Hordes , I dunno something?

The Great Henge !

Hope you find something useful here. +1

Sainted on It's good to be the king

4 weeks ago

the deck seems to be for the most part pretty budget conscious so Ill keep that in mind and not say add Stoneforge Mystic :p however Stonehewer Giant is something to think about.

Running green you should try and have a ramp package in the deck. I know its frustrating to give slots to ramp but using them and pulling the lands filter your deck making your draws alot better later into the game when it really matters. Budget conscious picks are Kodama's Reach , Skyshroud Claim , Cultivate , Farseek , Explosive Vegetation and Rampant Growth .

Shadowspear is arguable a better pick than Loxodon Warhammer

And due to the Monarch theme, pillowfort is a good idea. Ghostly Prison , Norn's Annex , Sphere of Safety

Lanzo493 on Improving Budget Atraxa

1 month ago

One of the better ways to fix a land base is to lean into green more. Cards like Harrow , Sakura-Tribe Elder , Cultivate , Kodama's Reach , Fertile Ground , Roiling Regrowth , and Khalni Heart Expedition make playing your other colors easier. There’s also cheap rainbow lands like Unclaimed Territory (since most if not all of your creatures have the new creature type Phyrexian). I love the thriving lands from Jumpstart like Thriving Isle , Thriving Heath , Thriving Moor , and Thriving Grove for 4C decks.

YukonEcho1234 on Maddie's Dinosaur Tribal

1 month ago

Greetings fellow dinosaur caster!

Just a thought, but I think this deck needs more ramp. Any deck, even ones with much lower mana cost commanders, comfortably want around 37 lands, but 35 minimum. Gishath is pretty massive, so I’d even run a few more land ramp cards. Nature's Lore , Skyshroud Claim , and Kodama's Reach would all be excellent includes.

Also, while I know you probably want as many dinosaurs as possible to insure Gishath triggers go off, some of these dinosaurs could probably be cut for the better. Snubhorn Sentry , Nest Robber , and Huatli's Raptor in particular come to mind. Instead of trying to guarantee you get something, even if it’s not useful, I’d try adding things that make Gishath harder to deal with, insuring you’re doing more damage with Gishath AND getting more triggers along the way. If you’re trying to keep a budget, Whispersilk Cloak and Canopy Cover are both cheap options.

There are other suggestions I could make, but they might be.....more expensive.

If you’re looking to steal ideas, this is my dinosaur deck here. It runs Atla Palani as the commander, but the pre I’ve is the same. It’s foiled out nature makes it look a lot more expensive then it actually is....

CannedCanOpener on Harry Dresden: Wizard for Hire

1 month ago

I'm always interested to see the different directions Jodah decks take! But there are a few adjustments you need to make if you want to play this as a regular Commander deck (if you're playing this with house rules then feel free to disregard my advice, but you may want to mention that in the description). First off, a Commander deck needs 100 cards exactly, 99 plus the commander. Your deck only has 95, which means you need to add a few more. Secondly, Commander is a singleton format, which means you can only run one copy of any given card in your deck (except for Basic Lands and cards that specifically say otherwise like Shadowborn Apostle and Relentless Rats ) so you'd need to remove all your duplicate cards and replace them if you wanted to play proper EDH. Also, more of a quality of life tip, the average casual EDH deck would run approximately 36 lands and a handful of ramp spells (from mana rocks like Arcane Signet and Sol Ring to land ramp spells like Cultivate and Kodama's Reach ) in order to play smoothly without being frequently short on mana. I wish you the best of luck with both your D&D and Magic games!

Unlife on The King of Wakanda [CENTURION]

1 month ago

I think the biggest thing to consider with a Lord Windgrace deck is that he, primarily noting from my own experience, is best as a midrange deck. Taking the first few turns to just ramp and get supports in place so that you can use him to start filtering your deck to find a wincon. To keep it under budget? A lot of changes you can do, start by replacing the fetches with cheaper alternatives, things like Evolving Wilds and Jund Panorama so you get landfall triggers. You'll probably have a lot more basic lands, so things like Cultivate , Kodama's Reach , and Boundless Realms can all help. A general wincon could be Scapeshift , Valakut, the Molten Pinnacle and Dryad of the Ilysian Grove / Prismatic Omen . You generate a ton of mana usually, so pairing something like Zendikar Resurgent with a life drain effect such as Exsanguinate / Torment of Hailfire could also work. If you want to keep yourself safe early on, bump up the number of removal/board wipes to 10-12, they will generally be a bit cheaper in terms of $$ and you can use them in between ramping. I'll link my own Lord Windgrace deck below. It was build over a few years and is pretty expensive, but I usually have good sucess with it, and hopefully you can pull out some ideas.

Lord Windgrace EDH Lands

Commander / EDH Unlife


Good luck, I hope this helps.

YetiritterTom on That's All (Mer)Folks!

2 months ago

Love the title and the deck itself.

I'd suggest investing in some better and cheaper (in terms of mana cost) ramp like the good old Rampant Growth , Farseek , Kodama's Reach or Cultivate .

Adding some more efficient card draw might be helpful as well like Distant Melody or a personal favorite of mine: Military Intelligence .

And lastly, some better removal you might want to consider for your list are cards like the incredibly efficient Pongify or the versatile Beast Within .


Flodder on Koma, Koma, Komaleon

2 months ago

Since you have access to green, I recommend using more land ramp, because lands are generally reliable and less likely to be removed.

Add: Sakura-Tribe Elder ; Farseek ; Kodama's Reach ; Wayfarer's Bauble ; Myriad Landscape ; Temple of the False God

Remove: Fellwar Stone ; Talisman of Curiosity ; Simic Signet ; Harvester Druid ; Island ; Forest

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