
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
onlyjoking on
Weak Sauce Graveyard
2 months ago
Consistency and Card Draw: Consider adding more ways to draw cards and increase the consistency of your deck. Cards like Sign in Blood, Night's Whisper, or Read the Bones can help you dig through your deck and find the pieces you need.
Graveyard Interaction: Since you're interested in utilizing the graveyard, consider including cards that interact with the graveyard directly. Cards like Grisly Salvage or Mulch can help fill your graveyard and provide additional resources.
Removal and Interaction: It's important to have ways to interact with your opponent's creatures and disrupt their strategy. Cards like Murderous Rider, Fatal Push, or Eliminate can help you remove threats from the board.
Mana Base: Ensure that your mana base is consistent and allows you to cast your spells on time. Consider adding dual lands like Overgrown Tomb, Woodland Cemetery, or Blooming Marsh if they are within your budget.
Synergistic Cards: Look for cards that synergize well with your strategy. Cards like Jarad, Golgari Lich Lord or Golgari Grave-Troll can help you further utilize your graveyard and provide additional threats.
Deck Size and Card Choices: Consider reducing your deck size to 60 cards for increased consistency. This will help you draw your key cards more frequently. Evaluate each card in your deck and ensure that it directly contributes to your strategy.
Optimator on
Goblin Shenanigans (The Secret of Kiki Jiki)
3 months ago
A bunch of card-draw cards you will want to note for any future shake-ups:
Moldervine Reclamation, Dark Prophecy, Species Specialist, Skullclamp, Village Rites, Deadly Dispute, Liliana, Dreadhorde General,
Collective Unconscious, Shamanic Revelation, Ohran Frostfang, Korvold, Fae-Cursed King, Culling Dais
Colossal Majesty, Phyrexian Reclamation, Phyrexian Arena, Slate of Ancestry, Herald's Horn,
Greed, Erebos, God of the Dead,
Mask of Griselbrand, Fecundity, Guardian Project, Idol of Oblivion, Coveted Jewel, The Deck of Many Things
Painful Truths, Harmonize, Night's Whisper, Sign in Blood, Read the Bones, Reforge the Soul, Wheel of Misfortune,
Damnable Pact, Ambition's Cost, Ancient Craving, Syphon Mind, Minions' Murmurs, Necrologia,
Return of the Wildspeaker, Soul's Majesty, Rishkar's Expertise, Peer into the Abyss
I would skew toward permanents (for Kodama) and higher mana values (for Vial-Smasher)
Profet93 on
Volrath Punch.
4 months ago
Cabal Stronghold - Budget cabal coffers. You need ramp in a deck with an expensive commander that will eventually get removed, not to mention ensuring he comes down quickly enough for you to be relevant and not outpaced by faster strategies. Moreover, ramp provides you with the ability to cast your more expensive creatures should Volrath inevitably be removed.
Mind Stone - Ramp when you need it, draw when you dont.
Defile > Disfigure
Hero's Downfall > Murder
Oversold Cemetery > Disentomb - Black has the best recursion in the game. While oversold cemetery is better than disentomb, you really should focus on bringing cards back to the field rather than your hand, especially given how expensive your creatures are. There are several cards that I can recommend at a later time, currently at work. Victimize,
Feed the Swarm - Enchantment removal
Phyrexian Arena/Syphon Mind/Read the Bones/Night's Whisper/Stinging Study- Draw, you desperately need draw
Diabolic Tutor - Tutors are black's greatest strength, be sure to utilize them to find what you need, when you need it.
Phyrexian Reclamation > raise dead - PR is reuseable while raise dead is not. Cost of life is minimal.
Dismember > Funeral charm - FC is cool, but its not impactful enough. Discard a card is alright, removal is horrible, swampwalk is not repeatable and often 2 for 1 loss. You need more removal in your deck, especially cheap to cast. It allows you to bluff interaction as well.
Supernatural Stamina/Undying Malice - Can be used to protect volrath for cheap.
Decree of Pain > Forced march - FM requires a lot of mana to use, 8 mana just to kill cmc 5 or less. I get the flexibility is nice, but the mana cost is too high. If you're going to spend 8 mana, you might as well be able to destroy everything and draw from it. Not to mention cycling at instant speed allows for a decentish floor as well. Worth considering.
Macaronigrill5150 on
First one
4 months ago
Heroic Intervention, Go for the Throat, Read the Bones, Feed the Swarm, Lightning Greaves, Hunter's Insight, Vorel of the Hull Clade, Winding Constrictor, Growth Spiral, The Ozolith(expensive but really good) Arcane Signet, and Hardened Scales. This is what I got for now.
eliakimras on
Jund Dragons
5 months ago
Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.
Now some small upgrades you can make:
-
Assassin's Trophy and Tear Asunder are more versatile than Artifact Mutation and Putrefy.
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If graveyard decks are rampant on your playgroup, Baleful Mastery works better than Terminate.
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If you run fetchable lands (Ziatora's Proving Ground, Blood Crypt, Stomping Ground, Overgrown Tomb, Canyon Slough, Woodland Chasm, Sulfurous Mire, Highland Forest, Haunted Mire, Geothermal Bog, Wooded Ridgeline), consider running Three Visits, Farseek, Into the North and Skyshroud Claim instead of Sakura-Tribe Elder, Rampant Growth, Explosive Vegetation and Thran Dynamo.
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Since you run Crux of Fate, it might be better not depend on non-dragon creature ramp: Courser of Kruphix, Shaman of Forgotten Ways and Solemn Simulacrum could instead be Scaled Nurturer, Fellwar Stone and Coalition Relic.
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Garruk, Primal Hunter and Return of the Wildspeaker draw way more cards than Read the Bones and Dragonmaster Outcast (this last one is too slow to get going).
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You probably want to run Ash Barrens, Blighted Woodland and Myriad Landscape for more fixing and ramp. Exotic Orchard and Secluded Courtyard wouldn't hurt, either.
Rivel on
Necromancin' Dancin'
5 months ago
For those interested, here is the list of removed cards, added cards, as well as total current deck stats.
Removed
- 6 Island
- 6 Swamp
- Dreadhorde Invasion
- Liliana, Death's Majesty
- Dispel
- Drown in Dreams
- Negate
- Plumb the Forbidden
- Reality Shift
- Resculpt
- Unwind
- Exsanguinate
- Final Parting
- Ghouls' Night Out
- Charcoal Diamond
- Sky Diamond
- Gleaming Overseer
- Hordewing Skaab
- Undead Alchemist
Added:
- Evolving Wilds
- Exotic Orchard
- Malakir Mire Flip
- Mystic Sanctuary
- Obscura Storefront
- Reflecting Pool
- Secluded Courtyard
- Terramorphic Expanse
- Unclaimed Territory
- Verdant Catacombs
- Vesuva
- Mystic Remora
- An Offer You Can't Refuse
- Blue Sun's Zenith
- Pongify
- Rapid Hybridization
- Read the Bones
- Bident of Thassa
- Dimir Signet
- Fellwar Stone
- Herald's Horn
- Pyre of Heroes
- Thaumatic Compass Flip
- Urza's Incubator
- Champion of the Perished
- Fell Stinger
- Liliana's Standard Bearer
- Murderous Rider
- Shambling Ghast
Misc deck stats: Ramp: 13 Draw: 19 Tutors: 4
soul_knightmare on
N'Ghathrod, negates, and mills
6 months ago
Yo, looks like you are a little low on ramp and draw. I would cut Cursed Minotaur, Dauthi Horror, Nebelgast Intruder, Phantom Ninja, Thornbow Archer, and Typhoid Rats for Sol Ring, Hostile Negotiations, Arcane Signet, Night's Whisper, Wayfarer's Bauble, and Read the Bones
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