Read the Bones

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Tsesarevich on Cummander Dihada

6 days ago

Incoming cards:

I’d recommend adding these cards as soon as your other haul comes in. These are just recommendations for now.

AsteriskReaper on Edgar Markov's Eminence of the Blood

1 week ago

Last_Laugh

That's actually a great idea! I'm going to have to think about it.

I really like Read the Bones because it scrys and will always draw two cards, even with no creatures to sacrifice for more cards. The trade off will have to be debated

amarthaler on EDH Vampiric Bloodlust (C17 Precon Upgrade)

3 weeks ago

Updates!

In: Phyrexian TowerSkullclampScapegoatVisions of PhyrexiaRead the Bones

Out: Drana, the Last BloodchiefDamnable PactPlateauStinging StudyKindred Boon

Phyrexian Tower will pair well with Phyrexian Reclamation for recursion. Skullclamp and Read the Bones are amazing card draw and part of the pre-con's original 99. Visions of Phyrexia comes out 18 Nov and looks awesome.

TypicalTimmy on Atraxa, Phyrexia's Champion

4 weeks ago

So your very first upkeep that she's out, you draw 5 cards and lose 5 life? That seems pretty unbalanced. Yes it is on par with cards such as Sign in Blood which trades 1 life per card (2 life, 2 cards). Other examples are Funeral Rites, Night's Whisper and Read the Bones. There's also the theme of 1 life per card when you move up into Ambition's Cost, Ancient Craving, Demonic Offering and Harrowing Journey.

So to suddenly shift it back to 5-for-5, then 6-for-6, then 7-for-7, then 8-for-8... that's where the overpowered nature comes from.

Add on lifelink, and there threat of losing the game is essentially nullified. Even if she is chump blocked, you still get 100% of your life back. So what's the problem? Well, the problem is that this trend breaks with Infernal Contract and Cruel Bargain.

Worse still is that with having vigilance, you can get the life even on blocking. With flying, the evasion makes her largely unstoppable in most games, and with the advent of deathtouch, suddenly she's nearly impossible to really handle in terms of just combat.

Add onto that 4 colors, you have a toolbox bigger than most decks.

I apologize if I sound like I am insulting the design and being mean about it. I understand my tone can come off as stern. I'm truly not meaning to; I am simply explaining where the unbalance exists.

What if, as a solution, you Scry X and lose X life where X is her power, then you draw 2 cards? Now you are basically filtering the top half of your library and grabbing exactly what you want, when you want it <3

Profet93 on Bring Out Yer Dead!

1 month ago

Infernal Darkness works as a similar contamination except all big mana producing lands go through, doesn't require a creature and can be easily paid 1 -2 turns. The bigger issue are the mana dorks + rocks that are easily used to get around it. Dorks are easy to remove in black but artifacts not as much. I would suggest null rod but that shuts down your alters and you dont have a way to remove it when you need to win

Karn, the Great Creator - Works well, also brings back the inevitably exiled combo pieces.

This deck needs more draw, maybe a Read the Bones, Sign in Blood or Night's Whisper?

estoner on I solved mana screw and …

1 month ago

This actually makes the deckbuilding more interesting, not less. You now want to run spells that have exactly the amount of colored symbols you have access to, not more. This means you can't just run the best cards all the time. The difference between Underworld Connections and Read the Bones becomes compelling. Maybe you run Arrest over Detention Sphere because you want to be guaranteed a removal spell on turn 3, and you can no longer count on having perfect mana all the time.

The mulligans become more interesting with random Wastes, not less. Suddenly instead of seeing you have one land and six spells and shipping it, sometimes you will see two Wastes and one Island and have to actually study your hand and figure out if you can still cast your spells, and what the odds are that you draw into your other colors.

I dislike the current Mulligan rules, but it's possible that if we adopt a manabase system and dictate how many cards from each deck you start with in your opening hand, we may not even NEED mulligans at all. This fixes best-of-one as well, because now you can't just auto-lose because of your opening hand.

What are your current thoughts on the responses to your concept this far? They can’t be particularly inspiring.

If you just read the Magic comp rules, you wouldn't feel particularly inspired, either. You have to actually play a game to know if it's fun.

What are your plans for getting people on-board with your design?

I think it's an interesting thought experiment, if nothing else. People could test it with cards they have lying around and let us know what they think.

What argument (if valid) would persuade you that this is a bad idea?

Probably if too many cards in eternal formats would have to get banned for it to work, it may not be worth the effort to change the rules. It comes down to how much people want an Elo system, possible handicap rules, and a more skill-intensive game. Personally I think that adding incentives to play mono-color and more artifacts is exciting and would increase the amount of cards seen in all formats, plus the best players would actually be rewarded for playing commons and uncommons that are easier to cast versus splashy bombs that have high color identity.

Hi_diddly_ho_neighbor on Bold and Brash

2 months ago

I definitely second the MTGO idea if you have no nearby game stores. It's definitely not the same as playing in person, but it works. There is also Spelltable for webcam games. Anyways, onto some deck suggestions:

Kolaghan, the Storm's Fury is a really strong Rakdos dragon since it pumps your team.

I personally have removed Urza's Incubator from my dragon tribal deck. There has been a pretty significant uptick in dragon decks lately due to recent sets and the symmetrical effect has become much more of a liability. I would replace it with Herald's Horn. You still get cost reduction, but with some card advantage thrown onto it.

Speaking of card advantage, I think you could use a lot more. Atsushi, the Blazing Sky is both a dragon and card advantage. Solemn Simulacrum is both ramp and card draw. Stinging Study is 5 mana, draw 5 for you at instant speed. I always advocate for black decks to run Read the Bones. It's still one of the best card draw cards in black.

Lastly, a litte more interaction could go a long ways. Crux of Fate is a fantastic board wipe for dragon tribal, and a Bedevil and Terminate would go a long way. If you want to get really spicy, Wrathful Red Dragon + either Blasphemous Act or Star of Extinction is hilarious.

Good luck deck building! It looks like a fun build.

multimedia on Sivitri - Custom Precon for Dominaria United

2 months ago

Hey, well done, nice reprint choices of Crux, Restraint, Crawlspace, Voyage, Iymrith, Astral, Propaganda, Sea Gate, but you forgot Command Tower. Tower could replace Gateway Plaza which is a terrible land. Interesting clone sub theme, not sure it's needed here, but Reflections of Littjara is a good budget tribal card for cloning.

Consider choosing only one of Collective Restraint or Koskun Falls? Both have high prices for a precon, they're similar cards and either one hasn't been reprinted before. Quicksilver Amulet needs a reprint and it goes with the idea of tutoring for Dragons then cheating mana costs.

Kindred Discovery is another option, it's an excellent tribal card and Dragons can consistently do combat damage to players. Maskwood Nexus lets Sivitri tutor for any creature and all your creatures survive Crux. Revenge of Ravens can be a good budget prison card.

Dragon's Hoard is good mana rock for Dragons. Talisman of Dominance has been reprinted in many current Dimir precons, might as well add it here too. Dark Ritual is more ramp to potentially get a quick Sivitri. Dragonlord Silumgar, Juvenile Mist Dragon, Steel Hellkite are some Dragon upgrades especially Silumgar and Hellkite can destroy nonland permanents which is helpful in Dimir.

Brainstorm, Night's Whisper and Read the Bones are nice budget draw spells. Nameless Inversion is a removal spell that Sivitri can tutor for. Hero's Downfall is now only $0.25. Swiftfoot Boots is haste and protection for Dragon you tutor for.

Thrummingbird, Flux Channeler, Tezzeret's Gambit, Sivitri is a Planeswalker, proliferate can give more chances to tutor and Crux. Sunken Hollow is missing, so is Tainted Isle and Sunken enables Isle.

Good luck with your deck.

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