Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|Have (2)||orzhov_is_relatively_okay819 ,|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Read the Bones Discussion
3 weeks ago
Thanks for the suggestions! I opted to cut Smothering Abomination instead of Undead Augur or Village Rites. I like Rites as it is burst card draw which I don't have a lot of right now. I have a ton of steady card draw (death draw basically) but not a lot of burst draw. I think I'll probably swap Rites out for Read the Bones eventually. While I agree on the "may" issue with Undead Augur, it is a creature so I can always sacrifice it if I am afraid of decking myself (which I've accidentally done with Dark Prophecy in the past). Plus it has zombie synergy. Smothering Abomination got the axe because it is basically another version of my commander that I can't control as well.
1 more cut...always the hardest one to remove.
1 month ago
Above are all great suggestions! (expensive tho)
I would run 38 lands and 10-12 ramp that are all cmc 2 to see turn 3 Carth most of the time.
The enchantments feel odd to me. I'd cut them.
Cut some boardwipes. Think about how often you want to cast them in a game. I'd run 4.
For planeswalkers I like to run each one that makes a token or reanimates a creature.
I'm a fan of +1 Elephant Grass.
1 month ago
Just a couple of things that might help you have a better game. I hate having lots of manas but nothing to use it on. Or wanting a specific card but having no way to filter or tutor for it. I see that you only have two sources for card draw and one tutor. You might want to include more - Dawn of Hope works well for Life gain-decks. Read the Bones and Sign in Blood or Underworld Connections are also good choices that aren't expensive.
One card that I recently added to my Life-gain deck was Revenge of Ravens - helps with Pillowfort and Life-gain.
1 month ago
Aye, that could potentially work. Only problem is that one of my Swamp Walkers actually Scavenges though; Marsh Boa and Blistergrub prefer to stay alive a bit longer since they're useless in the Yard. I might swap Read the Bones for Sign in Blood or its more expensive counterpart, Night's Whisper since this is a multicolored deck.
I hate how Night's Whisper is more expensive than Sign in Blood because of a single mana symbol lmao.
1 month ago
Scarab God is tough to build competitively especially if you're on a budget, and the good zombies are not very cheap anymore. It looks like you have a lot cards from Amonket and Hour of Devastation. I really love those sets personally but most of the zombies in them are pretty lackluster in commander. I would cut a whole lot of these guys especially 4+ CMC zombies.
I recommend adding a lot more card draw, mana ramp, and single target removal. 10-12 draw spells, 10-12 ramp spells, and 5-10 removal spells are recommended for most EDH decks. The best draw, ramp, and removal spells are not really budget friendly anymore since pretty much everyone is playing them. But, there a few sleepers out there that, in my opinion, are really powerful budget cards.
Card draw spells:
Necrologia is like a budget Ad Nauseam but you can only play it at your end step.
Read the Bones is a classic that let's you dig into your library.
Stinging Study gets you 5 cards in this deck.
Underworld Connections is like a budget Phyrexian Arena, and it can draw you an extra card each turn.
Village Rites gets you 2 cards for 1 mana and it's a 1 time use sacrifice outlet.
For mana ramp generally you want to go with 1 or 2 CMC mana rocks that enter untapped if you aren't playing green: Sol Ring, Arcane Signet, Dimir Signet, Mind Stone, Liquimetal Torque, Thought Vessel, Prismatic Lens, and maybe an Ornithopter of Paradise, it's a decent mana dork. Add Talisman of Dominance if you want to pay $7 for one.
For Single Target Removal you want to stick to 2-3 CMC instant speed removal spells that can target as many different types of permanents as possible. A few cards I like are:
Feed the Swarm
Power Word Kill
Go for the Throat
Personally, I really like Imprisoned in the Moon and Oubliette. They decomission your opponent's Commander. And both cards ate cheap since they were recently reprinted.
Also Counterspell cards can be very powerful.
There are a lot more really great cards out there you can add, but I just wanted to list a few to get you started.
2 months ago
For a first EDH deck this looks pretty good! Had all sorts of advice to give but found most of my ideas were already in this list! Nice job!
A few things I did see:
IMO you are a bit heavy on the land with your mana curve how it is. 38 lands plus 8 rocks is a lot and you will end up drawing dead cards later on. While these can be pitched to Chainer, if your commander isnt out it wont feel great. My suggestion would be to cut a few lands, maybe 4, and add in some additional draw spells such as:
In terms of removal, Bedevil would be a solid addition.
Finally a fun card to reanimate creatures could be Hell's Caretaker.
As for cards I would remove:
- Meteor Golem is pricey for what it does. While it can be recurred you do have to pay for it each time.
Thats it! Everything else looks awesome so I would have a tough time cutting things for my suggestions. lol
Hope this helps and love the deck! Best of luck!
2 months ago
+ 2 combo peaces, but its sorcery speed so would require 8 mana to go off. this would be good for turn 8 were im at now. but in not sure if it would help me get to turn 6.
going to swap out Read the Bones for Buried Alive and see how it does in play testing
2 months ago
I’ll add that in particular also has a myriad of Brute Force Draw spells, such as Sign in Blood , Read the Bones , & Ambition's Cost ... just to name a few. Most of them are Pauper-legal too, if that means anything to you..