Read the Bones

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Magic Origins (ORI) Common
Commander 2014 (C14) Common
Theros (THS) Common

Combos Browse all

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Read the Bones Discussion

S1ayerMonkey on Accursed Potions and Twisted Notions

1 day ago

Wow love it! I'll try to get this together for next year's Halloween i think. Have you considered Read the Bones , Skeletal Scrying , or Black Cat ?

becks16 on Budget life gain

3 weeks ago

Hey I'm trying to make an extort/drainy deck too. I had a few inclusions in my deck that might help you out. Cliffhaven Vampire and Sanguine Bond both combo with Exquisite Blood to win you the game. Also Read the Bones and Night's Whisper are both really really good draw spells (especially bones).

Check out my deckles if you want to give some suggestions too :) Extortion EDH

lagotripha on Budget Warriors

3 weeks ago

This feels good. Glory-Bound Initiate is a good pick. I'd look out for Electrolyze , Wrenn and Six and Liliana, the Last Hope picking off your creatures- if you can dodge those you should be good.

Remember there isn't anything stopping complete switchups in your removal/sideboard- I like swinging from packing burn ( Gonti's Machinations ), to ten hand disruption spells- keeping your opponents guessing is part of keeping budget lists working.

Unclaimed Territory and Caves of Koilos can help if you have land trouble, as can incidental scry- Read the Bones is popular in budget lists for that reason.

Past that, relax, play, have fun, and don't be scared to dedicate your entire sideboard to fighting 'that guy' at fnm.

wmcduff on Death? I'm not Familiar with that Concept [PAU]

3 weeks ago

Have you considered Read the Bones over Sign in Blood ? The card selection for one extra mana might be worth it. Going the other way, perhaps Innocent Blood would be a card for consideration in a more aristocraty game plan. Snuff Out is good going aggro, but I agree that's not the best build anyway.

munky702 on Alesha, Queen of Combos

3 weeks ago

Read the Bones , Sign in Blood , Faithless Looting , Gamble and Ransack the Lab can be useful with speeding up,to go with what Garudabr said.

Optimator on Kill The Poor

4 weeks ago

Final Parting might be good since you have a good reanimation suite.

Also, as a contoll-y deck, you should put down Torment of Hailfire and Insurrection in the Maybeboard for sure. Things like Comet Storm can be good finishers too. Vicious Shadows might be a win-con as well.

If you need extra pillow fort goodness there is always Koskun Falls . Wall of Shadows is like a worse Fog Bank but it can be a good blocker (along with Darksteel Myr , perhaps). There is also Queen Marchesa but the's quite expensive indeed. Silent Arbiter might be good too.

You might want to replace a single-target removal spell or two for boardwipes. I think you'll want an above-average number in a deck like this. Also, you're low on artifact and enchantment removal so perhaps Crush Contraband and others are worth considering for future updates. Cleansing Nova is dropping in price.

I'm trying to think of a reliable way to gain life but there aren't a ton of good, reliable life-gainers that don't rely on mass Lifelink or creatures in general (like Celestial Mantle or Loxodon Warhammer ) or aren't Exquisite Blood . Might not be necessary but it could be helpful in grinding out wins. I suppose playtesting will help.

Were it me, I'd switch Temple Bell out for Read the Bones or Ancient Craving / Ambition's Cost . That is, unless, you like the political stuff you can do with Temple Bell. It's definitely more political than Howling Mine .

SideBae on Howdy, May I have some Blood???

4 weeks ago

Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:

  1. Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast  Flip, Greed ... I love that you already have Necropotence .

  2. Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.

  3. Gamble is a good tutor to consider. Enlightened Tutor and Vampiric Tutor are also good, although those two tend to be very pricy.

  4. Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.

  5. Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .

  6. I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.

  7. If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .

  8. Finally, I see you're running Bloodghast . Consider Skullclamp . The combo of 'play a land, pay one, draw two' seems good.

Right. Good luck have fun!

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Read the Bones occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Black: 0.69%

Rakdos: 0.76%

WB (Orzhov): 0.57%

Golgari: 0.16%

RBW (Mardu): 0.6%