Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|Want (2)||MikeyCantStop , Etinifni|
Printings View all
|Commander 2017 (C17)||Common|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
|Magic Origins (ORI)||Common|
|Commander 2014 (C14)||Common|
Combos Browse all
|Commander / EDH||Legal|
Read the Bones occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
WB (Orzhov): 0.57%
RBW (Mardu): 0.6%
Read the Bones Discussion
19 hours ago
I love the theme!
Razaketh, the Foulblooded probably has too high a converted mana cost (CMC) for modern, if you want to keep it, i would make it a 1of.
You will also need a way to draw cards, looks like you will run out of steam. Because you have high CMC Dark Confidant i think maybe too painful to you and Phyrexian Arena does not really fit the theme, so perhaps Dark Prophecy is more on theme. alternately try Sign in Blood, Night's Whisper and Read the Bones.
Your sideboard should be how to deal with other decks, for example graveyard decks, storm decks, combo decks etc. Where do you plan to play this deck and what do people normally play? The answers to those questions will tell you what cards should be in your sideboard.
This is all I can think of at the moment, great theme idea!
1 day ago
Hey, some good cards here for a budget concept.
The concept of ramp with Kess is interesting. It's not the direction I would go with Kess, but it's a unique concept. The Thraximundar + It That Betrays interaction seems good. For the concept this interaction and Architect + Pili infinite mana combo are the best parts of your deck. Consider expanding on each of these parts and how Kess can be better used with them?
Kess has an advantage for ramp with rituals. Rituals make mana when they resolve. They make more mana than they cost to cast therefore they make ramp. You can cast instant or sorcery rituals from your graveyard with Kess resulting in making a lot of mana to cast big creatures or other spells. You can use the mana you make with rituals to cast that same ritual again from your graveyard with Kess.
Rituals to consider adding:
These are good rituals in Commander and they're all budget cards. Dark can make 5 black mana when cast and then cast again with Kess. Song can make 7 red mana when cast and then cast it again with Kess. Geyser is good in multiplayer Commander because it looks at all your opponents tapped lands which if you have three or more opponents can be a lot of mana especially when you can cast it again with Kess.
The mana these rituals make is either all red or all black which would be fine to help to cast most Eldrazi, but can be problematic if you want to cast a spell that's blue. Signets lets you use any colored mana to then make different colors of mana.
These two drop mana rocks are staple budget ramp and color fixing in Commander. Thief of Sanity because it has flying can be repeatable stealing of your opponents cards. Sanity is a powerful card in multiplayer Commander because you'll have many opponents to choose from to attack. Cards you steal with Sanity can be cast by you using any colors of mana. Red and black ritual mana can be used to cast cards you steal with Sanity.
High Tide and Bubbling Muck are one drop spells that make more blue or black mana when you tap an Island or Swamp until end of the turn. These spells are better in mono blue or mono black decks than three color Grixis, but they can ramp.
Sorcery tutors are good with Kess because you can cast them again from your graveyard. These cards can help to assemble Architect + Pili or get an Eldrazi into your hand after assembling the combo. The best tutors are not budget cards, they're expensive prices, but there's a few tutors that are budget.
Another way to help to find important cards is to dig for them and draw them. Dig spells that Kess can cast from your graveyard can let you see a lot of cards.
Reanimation can be used with Kess. Reanimation is a way cheat big creatures onto the battlefield. It's also a way to assemble Architect + Pili by either cheating them onto the battlefield or getting them into your hand via your graveyard. Instants and sorceries that enable reanimation and reanimation spells have interaction with Kess because she can cast them again from your graveyard.
- Buried Alive
- Whispering Madness
- Unearth: reanimates either Architect or Pili. With Kess reanimate both of them for two black mana.
- Faithless Looting
- Stitch Together
Buried can tutor for three creatures and put them into your graveyard. It's among the best enablers for reanimation. Madness is called a wheel and what that means is all players discard cards and then draw cards. It's good with Kess since she has flying, you can cipher Madness to her after you cast it. When it's ciphered to Kess then any time she does combat damage to a player then you can cast Madness without paying it's mana cost. The wheel effect is a way to fill your graveyard with spells to cast with Kess as well as drawing cards.
If you have any questions I offer more advice. Good luck with your deck.
5 days ago
If you want to just draw on the spot you have Sign in Blood Read the Bones Succumb to Temptation Altar's Reap Sanguimancy there’s quite a bit if you don’t want to play Underworld Connections. Love the deck! Happy to see someone going for control in mono-black! I’ve been trying but don’t like my builds. Your build inspired me to try again, thank you! +1
5 days ago
Hey man cool deck. Definitely a +1 from me!
These are great cards and should definitely be run in your deck. This may seem odd, but card draw and ramp are the 2 most important aspects of EDH. The more card draw you have, the more consistent your deck will run game to game. Luckily for you, green and black have some great options!
One last thing...RAMP! Get rid of Tithe and put in some good ramp that's worth your time.
I hope this helps!
6 days ago
Hey, I agree Nicol Bolas can be devastating repeatable discard in multiplayer Commander. It's a more powerful Grixis Commander then Crosis.
No matter the Commander choice here's some budget cards $2 or less each to consider adding. Several of these suggestions are in the maybeboard. When you're playing a high CMC Commander then more low CMC ramp helps.
Crosis has flying and most Specters also have flying which makes Dragon Tempest a two drop haste enabler for the majority of your creatures. Consider cutting the other Dragons and high CMC creatures for more Specters or creature that can give you more value?
- Thief of Sanity: amazing in multiplayer Commander since you have more opponents to steal cards from.
- Kess, Dissident Mage: get more value out of draw spells and discard spells, she's a very good Grixis flying creature.
- Sedraxis Specter
- Needle Specter
- Blizzard Specter
- Scythe Specter
- Fell Specter
Whispering Madness is a wheel and it can be repeatable with cipher which can be powerful with flying creatures. Read the Bones, Painful Truths, Brainstorm are mana efficient draw spells. In multiplayer Commander the versatility of Mirrormade is great, especially on a budget. With all the discard from multiple opponents The Eldest Reborn can do a lot and have many targets to choose from to reanimate.
Mask of Memory and Mask of Riddles is low CMC equipment that can be repeatable draw with flying creatures. Sunken Hollow, Dragonskull Summit, Grixis Panorama, Ash Barrens are lands to consider adding.
Cards to consider cutting:
- Hideous Visage
- Slate Street Ruffian
- Fill with Fright
- Traveler's Amulet
- Phantasmal Dragon
- Territorial Hellkite
- Boltwing Marauder
- Hypersonic Dragon
- Kolaghan, the Storm's Fury
- Arcanis the Omnipotent
- Moltensteel Dragon
- Tyrant's Familiar
- Gruesome Deformity
- Ambition's Cost
- Mind Rot
Good luck with your deck.
1 week ago
Temporal Extortion looks good on paper, but I've never had much luck in getting the extra turn.
Yawgmoth is also disgusting for getting Bloodchief Ascension active in a hurry, I would run this in a heartbeat.
Ichor Rats is good because it gives everyone a counter, but I wouldn't run Tainted Strike unless you were going for a dedicated infect build - this spot would be better used for either another targeted kill spell or another board wipe.
1 week ago
This looks great! I'm working on building Bladewing now and will definitely be looking here for a reference :)
1 week ago
Hey, you're welcome :)
Good eye, Naru + Flicker + Phenax + Elixir to tap Naru to mill before it's blinked with Flicker, nice work. You're right, Altar of the Brood combos with Naru + Flicker and it's also a good card outside of the combo since it's repeatable. In fact Altar could replace Apprentice or another creature that has an ETB mill ability because outside of the combo these creatures are less good then what Altar does.
A reason to add more mana rocks is because the avg. CMC is high, rounded up it's 3.7 and there's a lot of four drops. When you have a lot of four drops then being able to play turn two ramp is very helpful. Phenax + Eater + Elixir is your main combo and it's a mana expensive combo. If adding Naru + Flicker combos then having more ramp makes them better too because the combo costs seven mana. Dark Ritual is a card to consider adding.
Cards to consider cutting to add Naru, Flicker, Altar, Zenith and Zone:
- Submerged Boneyard
- Mirko Vosk, Mind Drinker
- Keening Stone
- Into the Story
- Dauthi Embrace
I think you can push your deck a lot further even with the low budget. Ideally if you're playing combos you want tutors especially since you're playing black, but I understand not including them because of the lower budget. Scheming Symmetry and Diabolic Tutor are both worth adding. Mana efficient draw spells or repeatable draw sources can't completely replace tutors, but they can sure help.
- Mystic Remora
- Whispering Madness
- Read the Bones
- Drift of Phantasms
- Muddle the Mixture
These cards can be excellent support because they help to draw into or find the better cards in your deck. Wheels are good with Notion Thief and Psychic Corrosion. Madness can be repeatable with cipher. Drift can transmute to get one of Elixir, Flicker, Freed or Alarm. Muddle can transmute to get one of Guildmage, Greaves, Mindcrank, Orb or Rift. If not transmuting then both Drift and Muddle are fine since Drift has 5 toughness/flying and Muddle is a pseudo Negate.
With the lower budget draw spells and mana rocks are your best early game plays. These can help to setup combos, make land drops and have ramp for mid and late game, the stages of the game when your deck performs the best. Consider streamlining the creature base? Keep the creatures that are part of combos and cut a lot of the others?
Streamlined creature base example:
Bonehoard is the best card of the cards that are creatures who have power/toughness equal to all creatures in all graveyards. Because of it's ability to equip to another creature then in my opinion you don't need to also play Wright, Mortivore, Nighthowler. Hightower (flying, huge power/toughness) and Abrerration (mill, huge power/toughness) are the better high CMC creatures who are not part of combos because they can become huge and do something without having to attack.