Read the Bones

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Want (3) Bwearmp , Teth , _signal_

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Legality

Format Legality
Commander / EDH Legal
Pauper Legal
Block Constructed Legal
Unformat Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Duel Commander Legal
Pauper EDH Legal
Modern Legal
1v1 Commander Legal
Oathbreaker Legal
Pioneer Legal
Highlander Legal
Custom Legal
Tiny Leaders Legal
Legacy Legal
Limited Legal
Casual Legal
Canadian Highlander Legal

Read the Bones occurrence in decks from the last year

Latest Decks as Commander

Read the Bones Discussion

youareatrex on Blood Priestess of Kor

1 month ago

It's your boy Jason.

Here's a bunch of cards that should be less than $1 that I think could be possible additions. Feel free to ignore me. Also this is Zach: Zjadler and this is Stephen: icefrigi if you want to check out their decks.

Lifegain Daxos, Blessed by the Sun, Sanguine Sacrament

Lifegain Pay Off Ajani's Pridemate, Griffin Aerie

Card Advantage Read the Bones, Sign in Blood

Removal Death Grasp, Despark

Ramp: Commander's Sphere

Win the Game Gray Merchant of Asphodel, Debt to the Deathless

Winnieblues on "Sleep Paralysis Demons" - Chainer - EDH PRIMER

1 month ago

Hey DemMeowsephs, thanks for the suggestions:

Dark Ritual, I was running this in my old Toshiro Umezawa deck (which could easily cast it twice), but I never found it to be worth a slot. That deck (and this one) wasn't really designed to ramp out the commander, or get a game-winning combo going early on, so I found that I'd rather have a mana rock than a single turn ritual effect.

Bubbling Muck, This one on the other hand looks much more suited to this deck. I'm still in the early days of testing this list, but I'm sure i'll proxy it at some point to give it a try. I could see this as a late-game enabler that gives me a TON of mana to cast Chainer and use him to reanimate a few Creatures on the same turn. Great suggestion!

Thought Vessel, Hmmm, this is kind of a "win more". I also don't mind discarding down to hand size because it lets me put high CMC Creatures into my graveyard so I can reanimate them with Chainer for only 3CMC. I'm also hesitant to add any more rocks that can't tap for black mana

Read the Bones and Sign in Blood, I love these cards, and I do want to add them in, but for this initial build I'm fousing more on Creatures that give me effects like this (like Disciple of Bolas), or engines that work well in longer games (like Phyrexian Arena, because this deck tends to take a while to get to a state where it can win.

Vendetta, I think I already have too many dedicated removal spells, and this one eats away at my health (which Chainer already does a LOT), and my Meta has a lot of Black in it.

Dimir Machinations, I like Transmute spells, but I prefer ones that I can hardcast for a good effect. Shred Memory is good emergency graveyard hate, and Dimir House Guard is an evasive, regenerating Sac outlet, and both have a wide range of situational and outright powerful tutor targets. Dimir Machinations is just never worth hardcasting unless someone has used a Vampiric Tutor on a mainphase, but that's an unlikely corner case. I also don't have too many goot targets at 3CMC, Dead of Winter would be the main one that might be worth spending 3 mana to fetch out, but this deck prefers to loop Plaguecrafter to clear a board.

I'll have to have a look through all your primers, they look really cool and very detailed! I'm assuming you need an upgraded account to set styles like you have.

DemMeowsephs on "Sleep Paralysis Demons" - Chainer - EDH PRIMER

1 month ago

Hey there! It's always nice to see a real primer that took time (check out some of mine!), and yours definitely seems like one of those! +1 for that! I'd recommend some of these, they come in handy so much in my mono-black deck and I'm positive they could help you too! Dark Ritual, Bubbling Muck, Thought Vessel, Read the Bones, Sign in Blood, Vendetta, and Dimir Machinations! Any reasons not to include those? Seriously though, great deck, hope this helps, and have a wonderful day. Good luck on the deck!

Peligrad on Greed or Erebos, God of …

1 month ago

They can be worth it. If you have 5 mana and use 2 to play Read the Bones and draw two 4+ CMC spells, you took the turn off for a +1 card advantage.

On the other hand, if you have multiple 3 drop draw engines and you get one down turn 3. If the game lasts 8 turns you'll end up getting +5 card advantage off it (assuming it doesn't get removed). So even if you draw into 2 more engines that you end up not playing, you're still up +3 card advantage.

TriusMalarky on Greed or Erebos, God of …

1 month ago

Peligrad I guess smoothing your draw is an okay way to use Arena, but IMO I'd much rather cast Read the Bones or Sign in Blood because Arena's only all that good if you get it out early while card draw spells are still worth it later on.

LittleBlueHero on Larhril, Blade of the Elves // EDH

1 month ago

I put together an elf tribal deck last night with her and was testing. Quest for Renewal would have won the game for me if it wasn't destroyed and Familiar Ground is a slightly harder to remove Vorrac Battlehorns with out the trample to make her unblockable. Even when I had her pumped to 6/7 I was finding attacks hard to make without her being able to be chumped and killed.

My version played out pretty well, though it did run out of cards as I couldn't seem to find any of my draw spells. Thinking I may need to get some more repeatable effects in there like Beast Whisperer and Phyrexian Arena. Even casting a card like Read the Bones was only moderately effective. In a deck that wants to flood the board I think I need to be drawing more than one or two cards from an effect unless its an every turn effect.

Her drain ability is absurd. If it stays the way it is now i'll be happy. All you need is one "untap on each upkeep" card and its game over if your opponents can't answer it (10 on my turn, 10 on the next three is game over most of the time) So I will be adding in Awakening on top of my Seedborn Muse and Quest for Renewal.

Just some early observations from my, albeit brief, experience. +1

Paeldroth on Akrymna, Angel of Pain (Akroma & Tymna EDH)

1 month ago

OdricAllyofZendikar thanks for the comments! Zetalpa, Primal Dawn is such a heavy beater in this deck - with 5 keywords, Akroma gives +5/+5, making Zetalpa a bare minimum of 18 damage with no blockers. Add in lifelink from one of the various sources and Zetalpa alone does 20 damage which comes right back to me. The cmc is high, but so is the payoff, imo. Heliod's Intervention also puts in work. Since this is a lifegain deck, this card gives me two really strong options with an easy to manage X cost - and straight up artifact and enchantment removal. That is hard to pass up!

I agree on Cavalier of Night - overall while it is a great card, I don't think it fits. However I'm not certain how Read the Bones, a sorcery, is a better option than Phyrexian Arena. The Arena sticks around and provides continual card advantage. Read the Bones is a solid card, but I wouldn't replace one with the other.

Thanks again for the feedback! I am also excited for this pairing.

OdricAllyofZendikar on Akrymna, Angel of Pain (Akroma & Tymna EDH)

1 month ago

I would add a few more lands to make space I'd remove Zetalpa, Primal Dawn, Heliod's Intervention, and Cavalier of Night the mana curve looks a little high for the land count. I also prefer Read the Bones over Phyrexian Arena I find it to be quicker. I really like the direction of these two partners!

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