
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Unburial Rites
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Darsul on
Thought and Talon
3 months ago
Hello,
If your looking for input and/or Suggestions you need to help us out and give and ideal what your looking for. Raffine, Scheming Seer is a great open ended commander that it's hard to help out w/out know the direction you aiming for. That said, what I found/find out with my deck and no matter how you play him you want to be attacking every turn, this tends to leave you open on the back swing so War Tax cards like Propaganda and Ghostly Prison or flip side play things like Heliod, God of the Sun and Odric, Lunarch Marshal (+ Vigilance toon out). Long story short your deck looks weak to the crack back.
Another thing I find is the Wonder is < Filth + Urborg, Tomb of Yawgmoth
. Most of your team is sporting fly as is.
As for real suggestions how do you want to take him? +1/+1 you could play cards like Tenured Inkcaster or Oona's Blackguard
Reanimator Unburial Rites or Vohar, Vodalian Desecrator
Discard Bone Miser or Faith of the Devoted
wheel Queza, Augur of Agonies or Feast of Sanity
anyway, cheers and GL
wallisface on
Dead Siege Ale
8 months ago
I like the list. The only card that stood out to me as a ”why is this here?” was Callous Bloodmage - card seems super suboptimal. Maybe swap it out for something like Persist or Unburial Rites - lets you bring any dead Rhinos back to inflict more misery.
Fluggleshmuggits on
Cube Eternal
9 months ago
Changelog 12/10/22
Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair
IN
- Cathar Commando
- Gideon, Ally of Zendikar
- Gideon Jura
- Parallax Wave
- Haughty Djinn
- Thirst for Discovery
- Hullbreaker Horror
- Baral, Chief of Compliance
- Liliana, the Last Hope
- Liliana, Waker of the Dead
- Cryptbreaker
- Rotting Regisaur
- Massacre Wurm
- Legion Warboss
- Guttersnipe
- Kiki-Jiki, Mirror Breaker
- Ilharg, the Raze-Boar
- Firebolt
- Tooth and Nail
- Biogenic Ooze
- Niv-Mizzet, Parun
- Sin Collector
- Nahiri, the Harbinger
- Grist, the Hunger Tide
- Escape to the Wilds
- Trostani Discordant
- Natural Order
- Celestial Colonnade
- Creeping Tar Pit
- Lavaclaw Reaches
- Raging Ravine
- Stirring Wildwood
- Shambling Vent
- Wandering Fumarole
- Hissing Quagmire
- Needle Spires
- Lumbering Falls
- Tundra
- Scrubland
- Plateau
- Savannah
- Underground Sea
- Volcanic Island
- Tropical Island
- Badlands
- Taiga
- Bayou
OUT
- Quirion Ranger
- Frost Titan
- Crystal Vein
- Cave of Temptation
- Talisman of Creativity
- Talisman of Curiosity
- Talisman of Conviction
- Talisman of Resilience
- Talisman of Hierarchy
- Strionic Resonator
- Sunken Hollow
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- Irrigated Farmland
- Scattered Groves
- Canyon Slough
- Fetid Pools
- Sheltered Thicket
- Seal of Cleansing
- Battle Screech
- Eidolon of Rhetoric
- Spirit Link
- Shoreline Ranger
- Deep Analysis
- Attunement
- Rewind
- Fate Unraveler
- Visara the Dreadful
- Ultimate Price
- Ruinous Path
- Bloodsoaked Champion
- Scab-Clan Berserker
- Sin Prodder
- Slice and Dice
- Starstorm
- Firebrand Archer
- Vessel of Nascency
- Seal of Primordium
- Lifecrafter's Bestiary
- Abrupt Decay
- Appeal / Authority
- Wear / Tear
- Rhythm of the Wild
- Unburial Rites
- Enigma Drake
Zoni on
Junk Rhino
1 year ago
Cheap-o flicker shenanigans with two beast of cards (quite literally). Basic idea is to get either Siege Rhino or Thragtusk on the field, protect them with flicker effects from Restoration Angel and Ephemerate or use them offensively. Removal in form of Despark and Mythos of Nethroi to get rid of basically anything. Grisly Salvage to fuel the graveyard, dig for a Rhino or Thrag (most of the time) or early game land drop to stay on the curve. Unburial Rites to make use of the Salvage's graveyard part. Turn 3 is the weakest, which we hopefully either skip with Fertile Ground or make use of with Underworld Connections
keizerbuns on
Beyond the Grave (Mardu)
1 year ago
Sorry for the super late reply lhetrick13, I meant to reply way sooner but got sidetracked. I don’t have too much experience with madness or discard in general (I’ve only played around with madness once and the end result was a very subpar madness/delirium/hellbent deck), but I can try to offer a little help.
You could try throwing in a couple of tutor spells, maybe Mastermind's Acquisition or Grim Tutor to help you find exactly what you need.
Since you have a lot of discard already you could maybe try running a couple of Unburial Rites as extra redundancy to get back your creatures if you haven’t found Haakon, Stromgald Scourge yet. You could try out Cathartic Pyre as a multi use spell that offers both removal through burn and it offers discard, although Bone Shards basically does both anyways for cheaper so it’s probably the better choice for your deck. You could also try adding in a couple Dakmor Salvage to help fill your graveyard while also helping hit land drops.
Thanks for checking out my Dino Cycling deck! I’m super happy to hear you liked it!
Grind on
Kaalia EDH Homebrew!!
1 year ago
cool deck!!!
a couple thoughts,
Skyclave Relic is a strictly better darksteel ingot, but Worn Powerstone is a nice option if you find you can usually get your colors of mana. I also like Coalition Relic because it can increase mana on your next turn.
consider Generous Gift over Wear/Tear, for versatility, it can hit lands, creatures, and planeswalkers too.
consider Akroma's Will over make a stand, only 1 more mana and way more impactful.
would consider Starstorm or Fire Covenant over comet storm, but depends on what you want to do with it.
I would consider Unburial Rites or Animate Dead over death denied, but that's subjective.
Grasp of Fate is a more powerful oblivion ring, but costs a bit more bucks.
and would you consider an extra combat card like Seize the Day? then once you get kalia to go off, maybe you can get a couple extra combat steps in the same turn. that card is great.
anyway, just some thoughts, cheers and have fun!!!
Grind on
When its time to party we will Party Hard!
1 year ago
Sweet deck!!
Would you consider Akroma's Will over unbreakable formation?
Also Bitterblossom can make rogues, is pretty good.
Also some goodstuff ideas, Damn and Whip of Erebos can be good, also i like Unburial Rites.
Anyway jusy some thoughts, deck looks cool, cheers and have fun!!
Slashdance on
Isshin Trigger Warning
1 year ago
So, I think why your deck isn't ranking so high is a lot due to your having so many basic lands in the deck.
Aside from that, you have very few creatures in the deck, and many that you do have don't do things that other similar cards can do far better, or can't effectively be doubled by Isshin.
Take, for instance, Ankle Shanker. All of your creatures gaining deathtouch and first strike is cool and all, but doubling that with Isshin doesn't actually do anything. Focusing your deck to actually get double triggers that result in true doubling would increase your deck's effectiveness.
Other creatures you have, like Skyknight Vanguard, drop a single token creature. Two, with Isshin. However, a creature like Hero of Bladehold gives +1/+0 to all creatures, and drops 2x token creatures ... or, with Isshin, gives everything +2 power and drops 4 tokens. Yes, this creature costs like $9 to buy, but that's because it does great things and is far more efficient, not to mention it's lower mana cost, and that's how you a deck can be rated as more competitive.
It may help for you to possibly add more Samurai to your deck. It appears, with all the equipment and few creatures, that you want to attack in smaller numbers anyhow, and Samurai can help you benefit from that. You have Godo, Bandit Warlord, but the only samurai you have is your commander. Guys like Raiyuu, Storm's Edge might be more efficient for you (and he's cheap).
Personally, I'd try to find ways to fit in cards that would allow you to draw more, or at least some recursion.
Cards such as Response / Resurgence, Unburial Rites, Ancient Craving, Sol Ring, and Opal Palace are all cards you could get pretty easily and they could immediately benefit your deck.
If you'd like any other suggestions, or inspiration, please take a look at my own Isshin deck:
Mugen no kōgeki ("Infinite Attack")
Commander / EDH
SCORE: 1 | 2 COMMENTS | 32 VIEWS | IN 1 FOLDER
Good luck!
Have (5) | Psycheretic , reikitavi , orzhov_is_relatively_okay819 , elementalx , scare983 |
Want (2) | Amaterasu312 , deathlich64 |