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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
2 weeks ago
So, I think why your deck isn't ranking so high is a lot due to your having so many basic lands in the deck.
Aside from that, you have very few creatures in the deck, and many that you do have don't do things that other similar cards can do far better, or can't effectively be doubled by Isshin.
Take, for instance, Ankle Shanker. All of your creatures gaining deathtouch and first strike is cool and all, but doubling that with Isshin doesn't actually do anything. Focusing your deck to actually get double triggers that result in true doubling would increase your deck's effectiveness.
Other creatures you have, like Skyknight Vanguard, drop a single token creature. Two, with Isshin. However, a creature like Hero of Bladehold gives +1/+0 to all creatures, and drops 2x token creatures ... or, with Isshin, gives everything +2 power and drops 4 tokens. Yes, this creature costs like $9 to buy, but that's because it does great things and is far more efficient, not to mention it's lower mana cost, and that's how you a deck can be rated as more competitive.
It may help for you to possibly add more Samurai to your deck. It appears, with all the equipment and few creatures, that you want to attack in smaller numbers anyhow, and Samurai can help you benefit from that. You have Godo, Bandit Warlord, but the only samurai you have is your commander. Guys like Raiyuu, Storm's Edge might be more efficient for you (and he's cheap).
Personally, I'd try to find ways to fit in cards that would allow you to draw more, or at least some recursion.
If you'd like any other suggestions, or inspiration, please take a look at my own Isshin deck:
Commander / EDH
SCORE: 1 | 2 COMMENTS | 32 VIEWS | IN 1 FOLDER
3 months ago
I think I forgot to mention in the updates that I also changed out Unburial Rites for Necromancy and Fabricate for Grim Tutor. Since I did that earlier I didn't think to include them in the update thread. They are pretty obvious swaps in that both cards are strictly better.
3 months ago
Sorry about the delayed response, I was a bit tired last night and waited until morning. Fabricate probably could be cut. The targets are Whispersilk Cloak and Lightning Greaves which are sort of the easy button for protecting Scion, but we don't need them if we play conservatively.
I actually used to play Elemental Bond and Guardian Project in earlier versions of the deck, and while they are incredibly good in other decks, I found them to be at best win-more cards in this one. The thing is, creatures don't enter the battlefield as often as we might think. We can do a lot of damage with a small number of dragons, and some turns we won't have any new ones ETB. Where these cards payoff the most is when we play a mass recursion spell, but at that point we are winning the game anyway, so it isn't all that great. What does work incredibly well is Tome of Legends, which can pretty much get us an extra card for every turn we have it out, and Colossal Majesty is basically a second copy of Phyrexian Arena without the life loss, which is usually good enough. In a way, we are drawing cards by tutoring stuff into the graveyard, so we need our regular draw mostly to get our recursion pieces in hand.
Necromancy is good, and is definitely better than Unburial Rites which, while recurrable, is on the pricey side in terms of mana. I've mostly held out because it isn't super cheap, but I have some store credit at Card Kingdom and might pick that this week! I like Diabolic Servitude because it is recurrable- if the dragon dies it goes back to hand and we can use it again, and it's always a discount on hard-casting a card. You are right about the potential downside of the card being exiled, which is why I'd never use it on my most critical dragons like Karrthus, Tyrant of Jund. I should definitely add that to the primer though! As for Yawgmoth's Will, that is great, but I own all my decks in paper and the real world price tag is a bit prohibitive. It has its price tag for a reason though!
I hadn't thought of Rishkar's Expertise! I think this is a risky deck, and one which plays with big mana, so it probably is worth it! I'm definitely ok with burst card draw as long as it get's at least three cards for a good return on mana and I don't play too much of it. This card could easily refill my hand later in the game when I need it, and get me a free permanent on top of that. Great suggestion!
4 months ago
Some other pretty notable cards in WUBR I think you should slot in:
Teferi, Time Raveler: No explanation needed
Lightning Bolt: Same as above
Mana Leak: Decent counterspell thats not too hard on the mana
Prismatic Ending: Same as above
Kaya's Guile: Really strong removal spell, should be maindeck imo (not just for grave hate)
Expressive Iteration: Busted card
Fire / Ice: Solid removal with all the x/1, can also cantrip and tap down a land or creature
The deck also seems kind of light on threats. I'm really not sure about this reanimation plan with only one archon, one persist, one unmarked grave. I think you also need Unburial Rites to make the gifts ungiven plan work, else they just put persist in the yard.
You could probably cut down on lands to 24 max. 27 is a lot. Baral and Ethersworn are pretty weird picks, the former not actually generating card advantage while the latter seems like a sideboard card. Crucible is also kind of weird. I like some of the spice like Ojutai's, but the land package just seems cuttable.
Here's my own lutri deck that I've played a bit with moderate success, maybe you'll find some of the card choices helpful.
5 months ago
Bloom Tender is great, as is Phantasmal Image. Of course, Dockside+loops. Ranger-Captain of Eos is great with recursion. Cataclysmic Gearhulk is also a good backup plan for when things go wrong, and easier to reuse because you can sac it to itself. On that note, any of the Altars or other sac outlets are great. There's Peregrine Drake loops, too, and it's also just great for value if you have a cost reducer out for Kenny.
Some cards I think would be worth considering swapping out: Esika, God of the Tree Flip, Burnished Hart, Ethersworn Adjudicator (IMO, Caustic Caterpillar is best, or Cathar Commando for artifact/enchantment hate), Ghostly Prison, Propaganda, Celestial Dawn.
You could probably justify going down on lands if you upped your dork count, which would play really well if you added Ashnod's Altar to use them for mana later. City of Brass is also a pretty budget rainbow land. Chittering Witch is a good source of removal, blockers, or fodder for sac effects. Renegade Rallier and Sun Titan can make for some explosive turns, as well. Shriekmaw is great for targeted removal that can later be reanimated. Cowardice and Willbreaker are more nice effects like Horobi. Fires of Invention can be another effect like Wilderness Reclamation, and doesn't limit Kenny's activations.
But finally, my absolute most favorite card when playing casual Kenny is Final Parting. Basically another Jarad's Orders, but adding Unburial Rites or Priest of Fell Rites makes it a tight package to reanimate a fatty, or tutor one of your enchantments if needed.
5 months ago
Looks a lot stronger! Defo feels like it can win some games.
My final suggestion would be to ditch Vital Splicer and Blood Baron of Vizkopa - both are very high cmc, and neither one particularly help you close the game out. In their place i’d suggest 4x Lingering Souls, and a single copy of Unburial Rites. Souls helps you drag the game out long to help the Rhinos grind-out a win, and Unburial Rites acts as a 5th copy of Rhinos
6 months ago
Hey austinbromine97, I like your build, its different than most and I think it’s interesting. I have been playing Reanimator decks for years, and I have a few tips I’d like to share with you before your team tourney. I apologize for the long post.
First of all, your inclusion of Green mana makes the deck less consistent. You don’t really need Yavimaya, Cradle of Growth or Zagoth Triome, especially not for hardcasting Moldgraf Monstrosity, or for increasing the power of Prismatic Ending. I don’t see another reason to run Green mana. Cradle helps your opponents way more than you, since most decks run Green nowadays. Monstrosity is a weak reanimation target, it really doesn’t need to be here. And you’ll never be able to hardcast it anyway, you are running 20 lands. You’re lucky if you can ever cast Unburial Rites at 5 mana.
Honestly, after testing all kinds of options, all you need is Archon of Cruelty and Serra's Emissary as back-up, with maybe a single Ashen Rider. Archon hits so much harder than the other choices whenever it enters the battlefield and attacks, plus it draws you cards. There’s no reason not to run 4 copies. Most players can handle getting a permanent exiled with Rider, then Rider usually gets Pathed or exiled somehow too. It’s not as useful as it seems. If you need to remove an artifact or enchantment, Rider isn’t the way to do it. Plus any artifacts or enchantments you need to worry about neutralize your ability to play Rider in the first place, like Rest in Peace.
Footsteps of the Goryo does not synergize well with Archon, it doesn’t give haste, and ultimately it doesn’t help your board state. If you want blink effects, you can go that route with 1-cost Ephemerate, it’s simply more efficient. Even Goryo with Ashen Rider is weak, because you may exile some permanents, but you haven’t advanced your board state and have done no damage. You can cut Goryo and go all in with Unmarked Grave at 4 copies and a second copy of Unburial Rites, which I find is always useful. You want 2 copies of Rites so you can always search for at least 1 via Unmarked Grave.
Remand is very weak in this build, I would run Counterspell instead, which is simply better. Your mana base already supports it. You are running Mission Briefing which costs UU anyway.
Prismatic Ending covers most of your weaknesses, I would run a full 4 copies over Bone Shards, which is still useful but can’t help with artifacts or enchantments like Ending can.
I’m a big fan of Teferi, Time Raveler, I highly recommend running him to protect yourself from counterspells and removal.
If you like, check out my deck, I’ve been working on it for a while.
Good luck! :)
7 months ago
Corpse Dance is my favorite graveyard card because it has smashing art, and also buyback to recast it. If you sac the creature before your end step, it doesn't get exiled. Personally, I'd probably run it over Unburial Rites since if you cast it with buyback, you're paying the same amount of mana, but you get to cast it unlimited times from your hand. (I just looked it up on scryfall and noticed its price has spiked since I first bought the card though, oof).