Unburial Rites

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Unburial Rites

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Zoni on Junk Rhino

2 months ago

Cheap-o flicker shenanigans with two beast of cards (quite literally). Basic idea is to get either Siege Rhino or Thragtusk on the field, protect them with flicker effects from Restoration Angel and Ephemerate or use them offensively. Removal in form of Despark and Mythos of Nethroi to get rid of basically anything. Grisly Salvage to fuel the graveyard, dig for a Rhino or Thrag (most of the time) or early game land drop to stay on the curve. Unburial Rites to make use of the Salvage's graveyard part. Turn 3 is the weakest, which we hopefully either skip with Fertile Ground or make use of with Underworld Connections

keizerbuns on Beyond the Grave (Mardu)

2 months ago

Sorry for the super late reply lhetrick13, I meant to reply way sooner but got sidetracked. I don’t have too much experience with madness or discard in general (I’ve only played around with madness once and the end result was a very subpar madness/delirium/hellbent deck), but I can try to offer a little help.

You could try throwing in a couple of tutor spells, maybe Mastermind's Acquisition or Grim Tutor to help you find exactly what you need.

Since you have a lot of discard already you could maybe try running a couple of Unburial Rites as extra redundancy to get back your creatures if you haven’t found Haakon, Stromgald Scourge yet. You could try out Cathartic Pyre as a multi use spell that offers both removal through burn and it offers discard, although Bone Shards basically does both anyways for cheaper so it’s probably the better choice for your deck. You could also try adding in a couple Dakmor Salvage to help fill your graveyard while also helping hit land drops.

Thanks for checking out my Dino Cycling deck! I’m super happy to hear you liked it!

Grind on Kaalia EDH Homebrew!!

3 months ago

cool deck!!!
a couple thoughts,
Skyclave Relic is a strictly better darksteel ingot, but Worn Powerstone is a nice option if you find you can usually get your colors of mana. I also like Coalition Relic because it can increase mana on your next turn.
consider Generous Gift over Wear/Tear, for versatility, it can hit lands, creatures, and planeswalkers too.
consider Akroma's Will over make a stand, only 1 more mana and way more impactful.
would consider Starstorm or Fire Covenant over comet storm, but depends on what you want to do with it.
I would consider Unburial Rites or Animate Dead over death denied, but that's subjective.
Grasp of Fate is a more powerful oblivion ring, but costs a bit more bucks.
and would you consider an extra combat card like Seize the Day? then once you get kalia to go off, maybe you can get a couple extra combat steps in the same turn. that card is great.

anyway, just some thoughts, cheers and have fun!!!

Grind on When its time to party we will Party Hard!

3 months ago

Sweet deck!!
Would you consider Akroma's Will over unbreakable formation?
Also Bitterblossom can make rogues, is pretty good.
Also some goodstuff ideas, Damn and Whip of Erebos can be good, also i like Unburial Rites.
Anyway jusy some thoughts, deck looks cool, cheers and have fun!!

Slashdance on Isshin Trigger Warning

5 months ago

So, I think why your deck isn't ranking so high is a lot due to your having so many basic lands in the deck.

Aside from that, you have very few creatures in the deck, and many that you do have don't do things that other similar cards can do far better, or can't effectively be doubled by Isshin.

Take, for instance, Ankle Shanker. All of your creatures gaining deathtouch and first strike is cool and all, but doubling that with Isshin doesn't actually do anything. Focusing your deck to actually get double triggers that result in true doubling would increase your deck's effectiveness.

Other creatures you have, like Skyknight Vanguard, drop a single token creature. Two, with Isshin. However, a creature like Hero of Bladehold gives +1/+0 to all creatures, and drops 2x token creatures ... or, with Isshin, gives everything +2 power and drops 4 tokens. Yes, this creature costs like $9 to buy, but that's because it does great things and is far more efficient, not to mention it's lower mana cost, and that's how you a deck can be rated as more competitive.

It may help for you to possibly add more Samurai to your deck. It appears, with all the equipment and few creatures, that you want to attack in smaller numbers anyhow, and Samurai can help you benefit from that. You have Godo, Bandit Warlord, but the only samurai you have is your commander. Guys like Raiyuu, Storm's Edge might be more efficient for you (and he's cheap).

Personally, I'd try to find ways to fit in cards that would allow you to draw more, or at least some recursion.

Cards such as Response / Resurgence, Unburial Rites, Ancient Craving, Sol Ring, and Opal Palace are all cards you could get pretty easily and they could immediately benefit your deck.

If you'd like any other suggestions, or inspiration, please take a look at my own Isshin deck:


Mugen no kōgeki ("Infinite Attack")

Commander / EDH Slashdance

SCORE: 1 | 2 COMMENTS | 32 VIEWS | IN 1 FOLDER


Good luck!

Guerric on [Primer] Unleash the Dragon! *Updated*

8 months ago

I think I forgot to mention in the updates that I also changed out Unburial Rites for Necromancy and Fabricate for Grim Tutor. Since I did that earlier I didn't think to include them in the update thread. They are pretty obvious swaps in that both cards are strictly better.

Guerric on [Primer] Unleash the Dragon! *Updated*

8 months ago

Profet93

Sorry about the delayed response, I was a bit tired last night and waited until morning. Fabricate probably could be cut. The targets are Whispersilk Cloak and Lightning Greaves which are sort of the easy button for protecting Scion, but we don't need them if we play conservatively.

I actually used to play Elemental Bond and Guardian Project in earlier versions of the deck, and while they are incredibly good in other decks, I found them to be at best win-more cards in this one. The thing is, creatures don't enter the battlefield as often as we might think. We can do a lot of damage with a small number of dragons, and some turns we won't have any new ones ETB. Where these cards payoff the most is when we play a mass recursion spell, but at that point we are winning the game anyway, so it isn't all that great. What does work incredibly well is Tome of Legends, which can pretty much get us an extra card for every turn we have it out, and Colossal Majesty is basically a second copy of Phyrexian Arena without the life loss, which is usually good enough. In a way, we are drawing cards by tutoring stuff into the graveyard, so we need our regular draw mostly to get our recursion pieces in hand.

Necromancy is good, and is definitely better than Unburial Rites which, while recurrable, is on the pricey side in terms of mana. I've mostly held out because it isn't super cheap, but I have some store credit at Card Kingdom and might pick that this week! I like Diabolic Servitude because it is recurrable- if the dragon dies it goes back to hand and we can use it again, and it's always a discount on hard-casting a card. You are right about the potential downside of the card being exiled, which is why I'd never use it on my most critical dragons like Karrthus, Tyrant of Jund. I should definitely add that to the primer though! As for Yawgmoth's Will, that is great, but I own all my decks in paper and the real world price tag is a bit prohibitive. It has its price tag for a reason though!

I hadn't thought of Rishkar's Expertise! I think this is a risky deck, and one which plays with big mana, so it probably is worth it! I'm definitely ok with burst card draw as long as it get's at least three cards for a good return on mana and I don't play too much of it. This card could easily refill my hand later in the game when I need it, and get me a free permanent on top of that. Great suggestion!

zapyourtumor on Unprecedented Domination

9 months ago

Some other pretty notable cards in WUBR I think you should slot in:

Teferi, Time Raveler: No explanation needed

Lightning Bolt: Same as above

Mana Leak: Decent counterspell thats not too hard on the mana

Prismatic Ending: Same as above

Kaya's Guile: Really strong removal spell, should be maindeck imo (not just for grave hate)

Expressive Iteration: Busted card

Fire / Ice: Solid removal with all the x/1, can also cantrip and tap down a land or creature

The deck also seems kind of light on threats. I'm really not sure about this reanimation plan with only one archon, one persist, one unmarked grave. I think you also need Unburial Rites to make the gifts ungiven plan work, else they just put persist in the yard.

You could probably cut down on lands to 24 max. 27 is a lot. Baral and Ethersworn are pretty weird picks, the former not actually generating card advantage while the latter seems like a sideboard card. Crucible is also kind of weird. I like some of the spice like Ojutai's, but the land package just seems cuttable.

For more threats, I think you can add some walkers that generate CA: Jace, the Mind Sculptor and Teferi, Hero of Dominaria. Maybe Murktide Regent as another delve threat.

Here's my own lutri deck that I've played a bit with moderate success, maybe you'll find some of the card choices helpful.

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