Unburial Rites

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Innistrad (ISD) Uncommon

Combos Browse all

Unburial Rites

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Unburial Rites Discussion

SideBae on Alela, control-aggro

1 week ago

Hey! So I have some suggestions: feel free to ignore any/all of them.

  1. There's a reason Ponder and Preordain are banned in Modern, and it's because they're stupid-good cards. Being able to dig you to what you need and past what you don't for one blue mana is a REALLY powerful effect, even if the cards themselves may not look as powerful as they are. I highly suggest including them. I like that you're already running Brainstorm , though I think running two+ more fetches would be ideal; you don't want to get locked with two dead cards on top of your deck.

  2. I do not think Path to Exile is good in EDH. Ramping your opponent in a format with everyone trying to do busted things is rarely anything short of a bad idea, and is frequently dangerous. (Note that your Ashiok, Dream Render does not stop opponents searching off YOUR spells.) As I see it, you may be better off just running another card-draw spell, which would dig you to more potent removal; I suggest Painful Truths . Three-mana: draw-three is a hard rate to beat, and I've been very impressed with it in my Tasigur, the Golden Fang list.

  3. You have some good artifact ramp, but I think it can be improved. I really like that all your rocks are two or less mana -- three-mana mana-rocks are simply not good enough a lot of the time, especially with a four-mana commander. Unfortunately, a lot of the best ramp in EDH is very expensive: Mana Crypt and Mox Diamond come to mind. I do have some other suggestions though. Consider at least a few of the following: Talisman of Dominance , Talisman of Hierarchy , Talisman of Progress , Fellwar Stone (which is admittedly a worse Arcane Signet , but still good), Mind Stone , Everflowing Chalice and/or Thought Vessel .

  4. Whir of Invention is a card you may wish to consider. It can grab your Bolas's Citadel late-game, but more importantly it acts as a to-battlefield tutor for things like your Cursed Totem or Skullclamp . Also, it's instant speed.

  5. If you want to run things like Elesh Norn, Grand Cenobite or Consecrated Sphinx , I suggest you think about a reanimation package. In general, these duders will be tough to cast, and being able to cheat them into play will give you a competitive advantage. Entomb and Buried Alive are the best ways to bin your targets (though there are others, like Liliana of the Veil or your maybe-board Frantic Search ), and you can then use spells like Animate Dead , Dance of the Dead , Necromancy , Reanimate or Unburial Rites to profit for less mana than usual. Intuition is a fun (if not cheap) card to pair with Unburial Rites and some reanimation targets, thought the precise pile may be tough to determine. Also, due to your colors, you may even consider Dreams of the Dead . The cumulative upkeep can be tough, but if you run something like Jin-Gitaxias, Core Augur then you'll be able to do your damage within a turn-cycle or so, and the upkeep won't matter.

  6. Your mana curve is pretty consistently low. I think you should at least playtest Counterbalance , since you already have the Sensei's Divining Top . Counterbalance does tend to be a high variance card, and it may end up being more of a preference-call than a meta-call. But I like it, so I figured I'd mention it.

  7. I'm not sure how good Hushbringer is, since it stops your Skullclamp from triggering... You may be better off with just a Spirit of the Labyrinth or such.

  8. Depending on how often you get to five mana, Divine Visitation could be a win-condition in itself in this deck. Making a 4/4 every time you cast an artifact or enchantment seems... good.

  9. Mystic Remora is good. In less-experienced metas, it is often an Ancestral Recall ; even if people know that it's better just to wait it out, Mystic Remora will still buy you time to develop your board and make land-drops while opponents try to outlast it. Being one mana was a mistake, but it's here, so what the hell.

Right. That's all I got. Good luck!

SideBae on Corrupt Aristocracy (Ertai)

1 week ago

Hey man! I always like Esper. Here're some suggestions; feel free to ignore any or all of them:

  1. In your description, you say you need help with win conditions. I think it's important to keep in mind, if you don't already, that too many win conditions will actually hinder your deck. This is because with more discrete combos, you raise the number of 'dead' draws in your deck; drawing half of two combos that don't go together makes Jac a sad boi. So while I do agree you could use more win conditions, I think only adding another one or (maybe) to is probably the best route.

  2. In the spirit of (1), you may find that having a powerful reanimation package can be one of the secondary win cons you're looking for. Tidespout Tyrant used to be one of the top reanimation targets in legacy (maybe it still is -- I don't understand that format anymore), and running him will let you draw Animate Dead sans Leonin Relic-Warder and still have a good shot at winning.

  3. To that end, you should run Entomb and Buried Alive . Tutoring to the 'yard not only puts your Leonin Relic-Warder right where you want him, but also your Sheoldred, Whispering One /any other reanimation targets you may want. There're some other reanimation spells to consider, some that work with Leonin Relic-Warder and some that don't. Consider: Reanimate , Exhume (if you wanna get spicy), Dance of the Dead and/or Unburial Rites . Unburial Rites is one of my favorite cards, especially since you can tutor it with Entomb .

  4. I think Path to Exile is strictly worse, in EDH, than Swords to Plowshares . Ramping an opponent in a format where everyone is doing busted stuff is dangerous, but giving them six or more life points may be irrelevant, especially since this seems to be a combo deck.

  5. Your Brainstorm is good, but it'd be better with more shuffle effects in your deck. While Prismatic Vista and the other generic fetches (see Marsh Flats , etc.) can be very expensive, slow fetches like Flood Plain and/or Bad River are fine alternatives.

  6. In addition to your Brainstorm , I cannot recommend Ponder and it's lil' brother Preordain highly enough. These two may not look like much, but being able to dig to what you need and past what you don't for one mana is a pretty great feeling. I run them in all my blue decks, and (with very limited exceptions) always like drawing them.

  7. You've got some pretty good rocks, but there're ways to improve your ramp base. I've been very impressed with the talismans ( Talisman of Dominance , Talisman of Hierarchy and Talisman of Progress ) as slightly-better signets, and it's important not to discount Thought Vessel , Everflowing Chalice or Mind Stone .

  8. You have some very powerful artifacts: Bolas's Citadel , Thornbite Staff , and Lifeline all seem like game-changers in this deck. Consider running Whir of Invention to get them out when you have the mana. Reshape or, if you're rich, Transmute Artifact are also good. Non-to-battlefield tutors, like Demonic Tutor , Enlightened Tutor or Vampiric Tutor are good, but expensive; like with fetch lands, there're other, more accessible options. Consider Diabolic Tutor , Lim-Dul's Vault , Beseech the Queen and/or Dark Petition , which are all fine tutors in themselves.

  9. If you don't have fundamental issues with counter-magic, you should run some -- it'll protect you and your combo. Gold-standard counters ( Force of Will and Mana Drain ) are expensive AF, but you can consider other perfectly powerful options as well. Counterspell is good, and I've been very impressed with Spell Snare (which counters an overload-ed Cyclonic Rift REALLY nicely). If you've got Ad Nauseam players like me in your play ground, Dispel can be a worthy inclusion; Dovin's Veto is another combo-breaker for high-power tables.

  10. You may wish to have access to some more card-draw. Some cards to consider: Dig Through Time , Treasure Cruise , Fact or Fiction , Painful Truths , Phyrexian Arena , etc.

  11. To return to (1-3), you may want Aetherflux Reservoir as another win condition since it combos so nicely with Bolas's Citadel . If you can get a Sensei's Divining Top in the mix, things get nutty pretty quick.

Right. That's all I got. Good luck!

king-saproling on They’re GATE! (Gate tribal)

3 weeks ago

You might like these: Bring to Light (basically a second copy of Scapeshift), Wargate (grabs Maze's End), Hour of Promise , Pir's Whim , Lotus Cobra , Golos, Tireless Pilgrim .

To combat mill, you could try Ramunap Excavator , Crucible of Worlds , Titania, Protector of Argoth , Unburial Rites , all of which have some uses with other cards in the deck anyway.

MoonHollow124 on Personalized User Spellbooks

1 month ago

I'm all about playing with my resources and trading them for whatever's best for me at the moment. "I'm prepared to make that sacrifice"

Dark Confidant - Playing with my life. It doesn't matter until it's 0, and even then a well-placed Phyrexian Unlife or Angel's Grace can save me.

Trading Post - I love artifacts, and I'll gladly re-purpose them for something else - then rebuild them. Every one of my resources can become another one at my whim.

Beacon of Tomorrows - When I run out of resources, this is how I get more. Out of card in my library? Infinitly loop this. Out of mana? Get another turn. Out of attacks? Same answer. This is how I close out my games once I've juiced them for every drop of power I can get.

Dream Salvage - My opponent has resources too. There's no way around that. But I can make a better use out of them then they can.

Gifts Ungiven - The illusion of choice is the cruelest punishment. You think you can choose what I get? Every choice is wrong.

Unburial Rites - The dead are my playthings. A fantastic piece of value, Rites can either give me 2 fantastic reanimator spells, or effectively a draw when you mill/discard it.

Counterspell - The classic. A universal answer that will keep your opponent off of doing anything that can disrupt you.

And this leaves my planeswalker. The only planeswalker that would fit these colors is Aminatou, the Fateshifter , but I would say that I identify more with Ashiok, Dream Render JA because it puts the opponents of of resources and can fuel yours.

johnsonec on Splintergoyf

2 months ago

I played this in standard way back. Boneyard Wurm would be better than Bloodghast as it's easier to play and fits the theme better. I personally like reanimator cards like Unburial Rites since you take the chance of losing a bunch of bombs when you are milling.

Loganrockwitch on Kaalia Reanimator

2 months ago

Hello, nice deck overall. I really like Kaalia, Zenith Seeker and your attempt to fit Embodiment of Agonies . Although I have some suggestions. First of all, you lack creatures and cards on CMC 2 and 4 and that makes your Embodiment of Agonies worst. I can suggest maybe 1 or 2 Terminate on 2 CMC slot. In 4 CMC I strongly suggest 1 or 2 Restoration Angel . You can bounce Kaalia, Zenith Seeker and trigger her ability again, also triggers Seasoned Pyromancer . If you gonna put Restoration Angel consider also putting Akroma, Angel of Fury which is a sweet combo as you can flip her with Restoration Angel . I believe Stormbreath Dragon has an important place here, maybe instead of Glorybringer . Also I think Unburial Rites must be 4 of and consider if you have space to put some 1 mana discard spells main and in sideboard also a Damnation .

EmrysTheWizard on [[Primer]] Kaalia of The Vast EDH Aggro

2 months ago

FallenAngel1925, thanks for your advice! I agree that I definitely need some graveyard recursion. I considered Unburial Rites , but decided that the mana cost was too high (although the flashback is nice), so instead, I will add cards like Animate Dead and Dread Return . As for the angels that you suggested, I will definitely find a way to put Emeria Shepherd in the deck, and I am considering Karmic Guide . Quicksilver Amulet would definitely be a nice addition.

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Unburial Rites occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.02%