Unburial Rites

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Unburial Rites

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

wallisface on Permanent Destruction

5 months ago

Some thoughts:

  • I would be playing Ashen Rider instead of Angel of Despair, as the mana-costs are irrelevant (the games not going long enough to cast either) but exiling instead of destroying is much stronger (particularly as there's a bunch of indestructible cards and lands available).

  • Zirda, the Dawnwaker seems very weak/useless here, as for the cost of getting it into play you could have just triggered Necrotic Sliver anyway. Though Necrotic Sliver also feels very slow clumsy regardless of whether there's a cost reduction. Personally I'd be thinking just running 8 creatures, the Ashen Rider and Angel of Despair, would serve you better.

  • You need some proactive ways to pitch your high-mana creatures into the graveyard for reanimation. Bone Shards could be good for this purpose, running the full playset of Collective Brutality would also be helpful.

  • I'd suggest running a single Unburial Rites so that you can fetch up a reanimation effect in a pinch with Unmarked Grave.

My changes would be something like removing the 4x Necrotic Sliver, 2x Zirda, the Dawnwaker, 2x Inquisition of Kozilek, 2x Unmarked Grave, and 1x Footsteps of the Goryo, and in their place adding in 4x Ashen Rider, 1x Collective Brutality, 1x Persist, 1x Unburial Rites, and 4x Bone Shards

Darsul on Thought and Talon

9 months ago

Hello,

 If your looking for input and/or Suggestions you need to help us out and give and ideal what your looking for. Raffine, Scheming Seer is a great open ended commander that it's hard to help out w/out know the direction you aiming for. That said, what I found/find out with my deck and no matter how you play him you want to be attacking every turn, this tends to leave you open on the back swing so War Tax cards like Propaganda and Ghostly Prison or flip side play things like Heliod, God of the Sun and Odric, Lunarch Marshal (+ Vigilance toon out). Long story short your deck looks weak to the crack back.

 Another thing I find is the Wonder is < Filth + Urborg, Tomb of Yawgmoth
. Most of your team is sporting fly as is.

As for real suggestions how do you want to take him? +1/+1 you could play cards like Tenured Inkcaster or Oona's Blackguard
                                                     Reanimator Unburial Rites or Vohar, Vodalian Desecrator
                                                     Discard    Bone Miser or Faith of the Devoted
                                                     wheel      Queza, Augur of Agonies or Feast of Sanity

anyway, cheers and GL

wallisface on Dead Siege Ale

1 year ago

I like the list. The only card that stood out to me as a ”why is this here?” was Callous Bloodmage - card seems super suboptimal. Maybe swap it out for something like Persist or Unburial Rites - lets you bring any dead Rhinos back to inflict more misery.

Fluggleshmuggits on Cube Eternal

1 year ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair

IN

OUT

Zoni on Junk Rhino

1 year ago

Cheap-o flicker shenanigans with two beast of cards (quite literally). Basic idea is to get either Siege Rhino or Thragtusk on the field, protect them with flicker effects from Restoration Angel and Ephemerate or use them offensively. Removal in form of Despark and Mythos of Nethroi to get rid of basically anything. Grisly Salvage to fuel the graveyard, dig for a Rhino or Thrag (most of the time) or early game land drop to stay on the curve. Unburial Rites to make use of the Salvage's graveyard part. Turn 3 is the weakest, which we hopefully either skip with Fertile Ground or make use of with Underworld Connections

keizerbuns on Beyond the Grave (Mardu)

1 year ago

Sorry for the super late reply lhetrick13, I meant to reply way sooner but got sidetracked. I don’t have too much experience with madness or discard in general (I’ve only played around with madness once and the end result was a very subpar madness/delirium/hellbent deck), but I can try to offer a little help.

You could try throwing in a couple of tutor spells, maybe Mastermind's Acquisition or Grim Tutor to help you find exactly what you need.

Since you have a lot of discard already you could maybe try running a couple of Unburial Rites as extra redundancy to get back your creatures if you haven’t found Haakon, Stromgald Scourge yet. You could try out Cathartic Pyre as a multi use spell that offers both removal through burn and it offers discard, although Bone Shards basically does both anyways for cheaper so it’s probably the better choice for your deck. You could also try adding in a couple Dakmor Salvage to help fill your graveyard while also helping hit land drops.

Thanks for checking out my Dino Cycling deck! I’m super happy to hear you liked it!

Grind on Kaalia EDH Homebrew!!

1 year ago

cool deck!!!
a couple thoughts,
Skyclave Relic is a strictly better darksteel ingot, but Worn Powerstone is a nice option if you find you can usually get your colors of mana. I also like Coalition Relic because it can increase mana on your next turn.
consider Generous Gift over Wear/Tear, for versatility, it can hit lands, creatures, and planeswalkers too.
consider Akroma's Will over make a stand, only 1 more mana and way more impactful.
would consider Starstorm or Fire Covenant over comet storm, but depends on what you want to do with it.
I would consider Unburial Rites or Animate Dead over death denied, but that's subjective.
Grasp of Fate is a more powerful oblivion ring, but costs a bit more bucks.
and would you consider an extra combat card like Seize the Day? then once you get kalia to go off, maybe you can get a couple extra combat steps in the same turn. that card is great.

anyway, just some thoughts, cheers and have fun!!!

Grind on When its time to party we will Party Hard!

1 year ago

Sweet deck!!
Would you consider Akroma's Will over unbreakable formation?
Also Bitterblossom can make rogues, is pretty good.
Also some goodstuff ideas, Damn and Whip of Erebos can be good, also i like Unburial Rites.
Anyway jusy some thoughts, deck looks cool, cheers and have fun!!

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