Unburial Rites

Unburial Rites

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Latest Decks as Commander

Unburial Rites Discussion

Grubbernaut on Kenrith, the Omnipotent

6 days ago

With Kenny, I like sac effects because it guarantees I can reanimate the creature for value. Fleshbag Marauder, Demon's Disciple, Merciless Executioner, Plaguecrafter, etc.

Bloom Tender is great, as is Phantasmal Image. Of course, Dockside+loops. Ranger-Captain of Eos is great with recursion. Cataclysmic Gearhulk is also a good backup plan for when things go wrong, and easier to reuse because you can sac it to itself. On that note, any of the Altars or other sac outlets are great. There's Peregrine Drake loops, too, and it's also just great for value if you have a cost reducer out for Kenny.

Some cards I think would be worth considering swapping out: Esika, God of the Tree  Flip, Burnished Hart, Ethersworn Adjudicator (IMO, Caustic Caterpillar is best, or Cathar Commando for artifact/enchantment hate), Ghostly Prison, Propaganda, Celestial Dawn.

You could probably justify going down on lands if you upped your dork count, which would play really well if you added Ashnod's Altar to use them for mana later. City of Brass is also a pretty budget rainbow land. Chittering Witch is a good source of removal, blockers, or fodder for sac effects. Renegade Rallier and Sun Titan can make for some explosive turns, as well. Shriekmaw is great for targeted removal that can later be reanimated. Cowardice and Willbreaker are more nice effects like Horobi. Fires of Invention can be another effect like Wilderness Reclamation, and doesn't limit Kenny's activations.

But finally, my absolute most favorite card when playing casual Kenny is Final Parting. Basically another Jarad's Orders, but adding Unburial Rites or Priest of Fell Rites makes it a tight package to reanimate a fatty, or tutor one of your enchantments if needed.

Cheers!

wallisface on Abazan Junk

1 week ago

Looks a lot stronger! Defo feels like it can win some games.

My final suggestion would be to ditch Vital Splicer and Blood Baron of Vizkopa - both are very high cmc, and neither one particularly help you close the game out. In their place i’d suggest 4x Lingering Souls, and a single copy of Unburial Rites. Souls helps you drag the game out long to help the Rhinos grind-out a win, and Unburial Rites acts as a 5th copy of Rhinos

zAzen7977 on Esper Reanimator

1 month ago

Hey austinbromine97, I like your build, its different than most and I think it’s interesting. I have been playing Reanimator decks for years, and I have a few tips I’d like to share with you before your team tourney. I apologize for the long post.

First of all, your inclusion of Green mana makes the deck less consistent. You don’t really need Yavimaya, Cradle of Growth or Zagoth Triome, especially not for hardcasting Moldgraf Monstrosity, or for increasing the power of Prismatic Ending. I don’t see another reason to run Green mana. Cradle helps your opponents way more than you, since most decks run Green nowadays. Monstrosity is a weak reanimation target, it really doesn’t need to be here. And you’ll never be able to hardcast it anyway, you are running 20 lands. You’re lucky if you can ever cast Unburial Rites at 5 mana.

Honestly, after testing all kinds of options, all you need is Archon of Cruelty and Serra's Emissary as back-up, with maybe a single Ashen Rider. Archon hits so much harder than the other choices whenever it enters the battlefield and attacks, plus it draws you cards. There’s no reason not to run 4 copies. Most players can handle getting a permanent exiled with Rider, then Rider usually gets Pathed or exiled somehow too. It’s not as useful as it seems. If you need to remove an artifact or enchantment, Rider isn’t the way to do it. Plus any artifacts or enchantments you need to worry about neutralize your ability to play Rider in the first place, like Rest in Peace.

Footsteps of the Goryo does not synergize well with Archon, it doesn’t give haste, and ultimately it doesn’t help your board state. If you want blink effects, you can go that route with 1-cost Ephemerate, it’s simply more efficient. Even Goryo with Ashen Rider is weak, because you may exile some permanents, but you haven’t advanced your board state and have done no damage. You can cut Goryo and go all in with Unmarked Grave at 4 copies and a second copy of Unburial Rites, which I find is always useful. You want 2 copies of Rites so you can always search for at least 1 via Unmarked Grave.

Remand is very weak in this build, I would run Counterspell instead, which is simply better. Your mana base already supports it. You are running Mission Briefing which costs UU anyway.

Prismatic Ending covers most of your weaknesses, I would run a full 4 copies over Bone Shards, which is still useful but can’t help with artifacts or enchantments like Ending can.

I’m a big fan of Teferi, Time Raveler, I highly recommend running him to protect yourself from counterspells and removal.

If you like, check out my deck, I’ve been working on it for a while.

ARCHONTIC ASSAULT - Esper Reanimator [Primer MID]

Good luck! :)

LinkOpensChest_wav on My personal Bram Stoker wet dream

2 months ago

Corpse Dance is my favorite graveyard card because it has smashing art, and also buyback to recast it. If you sac the creature before your end step, it doesn't get exiled. Personally, I'd probably run it over Unburial Rites since if you cast it with buyback, you're paying the same amount of mana, but you get to cast it unlimited times from your hand. (I just looked it up on scryfall and noticed its price has spiked since I first bought the card though, oof).

Leonin Relic-Warder combos infinitely with Animate Dead, but lore-wise I'm not sure it would fit into the Bram Stoker universe.

xbill7077 on

3 months ago

Actually this combo doesn't work at all. Lord's last ability generate 1 colorless mana can be (and only be) used to cast a card in graveyard. However, it never gives you a way to cast a card in graveyard. For example, a card with flashback like Unburial Rites may benefit from Lord. To complete your combo, you should find a way to allow you cast cards from graveyard. Cards like Underworld Breach or Lurrus of the Dream-Den may help.

zAzen7977 on ARCHONBLADE - Hybrid Reanimator/Stoneblade [MH2]

5 months ago

Thanks for commenting tman007!! You bring up excellent points.

I have been conflicted with running Terastodon since I first started experimenting with this build. While it can be useful in certain situations (when multiple artifacts, enchantments, or lands must be removed), I concur that I would prefer a fourth Archon of Cruelty , so I am dropping Terastodon doe now. I am running Ashen Rider strictly for removing indestructible cards, which is especially relevant against other Stoneblade decks with Kaldra Compleat , etc.

I’m also experimenting with keeping the deck’s CMC and land count as low as possible. You are right that running 18 lands makes it difficult to unearth Priest of Fell Rites and play/flashback Unburial Rites , but the deck can theoretically function and win with only two lands. For now I have returned to 20 lands, which seems to be the sweet spot.

zapyourtumor on Treasure Reanimator

6 months ago

I don't think Unburial Rites is worth it. You are spending 5 mana to reanimate a 7 mana creature. Plus you aren't running white, which means you'd need to use treasure to flash it back for 4 mana.

More importantly, you don't have enough ways to get it into your graveyard. In terms of discard outlets, you only have 4x Bone Shards . Your only additional outlets are targeting yourself with Thoughtseize or Kolaghan's Command , which is card disadvantage and clearly a last resort. Since you can't run Thrilling Discovery , I'd run Cathartic Reunion , Thrill of Possibility , or Lightning Axe as additional outlets.

K0rt on ARCHONBLADE - Hybrid Reanimator/Stoneblade [MH2]

6 months ago

I've been playing around with a similar Esper version of this deck with the old Gifts Ungiven + Elesh Norn, Grand Cenobite and Unburial Rites combo.

The red splash in this list doesn't seem worth it for less than a playset of Thrilling Discovery , especially since you can run more Collective Brutality as discard outlets and I can't really think of any Prismatic Ending targets that cost three mana outside of the occasional Lurrus of the Dream-Den , although if you are keen on the red splash you should probably add a Savai Triome somewhere. Damn seems like something this deck would want as both cheap removal and a sweeper. Liliana of the Veil as some cheap interaction while also being a discard outlet.

I would also have some Wear / Tear in the sideboard. It can hit enchantment based graveyard hate like Rest in Peace while also being a good card against the artefact decks as it can Stone Rain a Urza's Saga and kill The Underworld Cookbook and Colossus Hammer . Anguished Unmaking was unplayable in a standard format with a W/B control deck in it. Vindicate is better 90% of the time it hits lands will also not losing you three life, which is pretty relevant against Murktide Regent decks where you want to bring in unconditional removal.

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