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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Unburial Rites
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)





wallisface on How Good is Marshal's Anthem?
6 months ago
DemonDragonJ I'm not going to look through your various decks, but if you're looking for actually playable reanimation spells, there is Victimize, Animate Dead, Dread Return, Reanimate, Goryo's Vengeance, Persist, Chthonian Nightmare, Unburial Rites, Priest of Fell Rites, etc
ToastedBagl on
The Necrobloom
10 months ago
I see you too are a man of class!
Things I recommend in this archetype/color combo (since you're dredging!):
Genesis, Unburial Rites, Perennial Behemoth, Reap and Sow, Filth + Urborg, Tomb of Yawgmoth , Cabal Coffers, Dryad of the Ilysian Grove, Brawn, Field of Ruin and/or Wasteland and/or GhostQuarter, Multani, Yavimaya's Avatar, Riftstone Portal, Wrenn and Seven, Zask, Skittering Swarmlord, Lotus Field
wallisface on
Esper reanimator
11 months ago
Some thoughts, keeping in mind your budget:
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I would swap both Cut Down and Murderous Rider for Bone Shards. Rider is too slow, and Cut has too-few options for targets. Bone Shards deals with almost any threat, while letting you discard a reanimation piece into the graveyard.
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I would suggest running the full playsets (4-ofs) both Faithful Mending and Tainted Indulgence. To make room for those five cards i’d suggest ditching Gifts Ungiven, Lively Dirge, (both too slow), and a single land.
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I think your land count can go down to 23. In addition to the land removed above, i’d suggest getting rid of another, as well as the Terror of Towashi, to run 2x Unmarked Grave and a single copy of Unburial Rites. The Unmarked Grave can put anything into your graveyard for just 2 mana, which could include the Rites to flashback, if you already have a creature target.
DemonDragonJ on Which Card(s) Should Replace the …
1 year ago
Mortlocke, those are both excellent cards, but Telepathy does not have quite a sufficient impact upon the game for me to consider it, and Unburial Rites is a sorcery, while I was looking to replace The Immortal Sun with another permanent card.
Mortlocke on Which Card(s) Should Replace the …
1 year ago
For your Sen Triplets deck have you considered Telepathy? With that on the field you could make more informed decisions on which player you were going to control for the turn. As for your Teneb deck, maybe Unburial Rites? It's great for those situations where you can't get any combat damage in with your commander and you really need to reanimate a creature from your graveyard. And you get the added bonus of doing it again when necessary.
wallisface on
Permanent Destruction
1 year ago
Some thoughts:
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I would be playing Ashen Rider instead of Angel of Despair, as the mana-costs are irrelevant (the games not going long enough to cast either) but exiling instead of destroying is much stronger (particularly as there's a bunch of indestructible cards and lands available).
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Zirda, the Dawnwaker seems very weak/useless here, as for the cost of getting it into play you could have just triggered Necrotic Sliver anyway. Though Necrotic Sliver also feels very slow clumsy regardless of whether there's a cost reduction. Personally I'd be thinking just running 8 creatures, the Ashen Rider and Angel of Despair, would serve you better.
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You need some proactive ways to pitch your high-mana creatures into the graveyard for reanimation. Bone Shards could be good for this purpose, running the full playset of Collective Brutality would also be helpful.
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I'd suggest running a single Unburial Rites so that you can fetch up a reanimation effect in a pinch with Unmarked Grave.
My changes would be something like removing the 4x Necrotic Sliver, 2x Zirda, the Dawnwaker, 2x Inquisition of Kozilek, 2x Unmarked Grave, and 1x Footsteps of the Goryo, and in their place adding in 4x Ashen Rider, 1x Collective Brutality, 1x Persist, 1x Unburial Rites, and 4x Bone Shards
Darsul on
Thought and Talon
1 year ago
Hello,
If your looking for input and/or Suggestions you need to help us out and give and ideal what your looking for. Raffine, Scheming Seer is a great open ended commander that it's hard to help out w/out know the direction you aiming for. That said, what I found/find out with my deck and no matter how you play him you want to be attacking every turn, this tends to leave you open on the back swing so War Tax cards like Propaganda and Ghostly Prison or flip side play things like Heliod, God of the Sun and Odric, Lunarch Marshal (+ Vigilance toon out). Long story short your deck looks weak to the crack back.
Another thing I find is the Wonder is < Filth + Urborg, Tomb of Yawgmoth
. Most of your team is sporting fly as is.
As for real suggestions how do you want to take him? +1/+1 you could play cards like Tenured Inkcaster or Oona's Blackguard
Reanimator Unburial Rites or Vohar, Vodalian Desecrator
Discard Bone Miser or Faith of the Devoted
wheel Queza, Augur of Agonies or Feast of Sanity
anyway, cheers and GL
wallisface on
Dead Siege Ale
2 years ago
I like the list. The only card that stood out to me as a ”why is this here?” was Callous Bloodmage - card seems super suboptimal. Maybe swap it out for something like Persist or Unburial Rites - lets you bring any dead Rhinos back to inflict more misery.