Battle Screech

Battle Screech

Sorcery

Create two 1/1 white Bird creature tokens with flying.

Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Latest Decks as Commander

Battle Screech Discussion

TheVectornaut on ornithology

3 months ago

At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.

For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.

For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.

Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!

liquid_water on Unblock-able

4 months ago

I don't think you need Mirror Gallery here. Your only legendary is Tetsuko, and you generally don't need multiple copies of her in play anyways. +1 to the recommendation of Intangible Virtue.

Battle Screech would be a great addition here, as it creates a ton of flying tokens very efficiently. You could also consider Lingering Souls alongside a light black splash.

Funeral Pyre seems pretty lackluster here, since you couldn't even cast it turn one because it would need to target something in your own graveyard. Doomed Traveler or Hunted Witness might be better ways to generate an early board presence.

MagicMarc on Legendary Falcon Lord??

4 months ago

Birds however, give you way better options. Maybe not super competitive but fun for kitchen table play. Stuff like Pride of the Clouds and Battle Screech get you birds and then Soulcatchers' Aerie, Aven Brigadier and Kangee, Aerie Keeper get you some fat. Crookclaw Elder, Seaside Haven & Keeper of the Nine Gales give you something to do with the birds while you arent bashing face.

Not so Old School there are now other good options as well in White & Blue; Murmuring Mystic, Jotun Owl Keeper, Animal Sanctuary, Airborne Aid, Emeria Angel, Migratory Route.

My new personal favorite is Skycat Sovereign. Because the only thing better than birds are Cat Birds!

cyeRunner on Brothers o' War - MonoW Tokens

4 months ago

ellie-is: here is the update from today:
- Game1 Esper Control: Got good starts in both Matches
- Game2 AspiringSpikes Jeskai Wildfire:
-- Match 1: Mulligand to 5 with still 1 Land -> Conceded turn 3 to opponents Teferi, Time Raveler with only 1 Land myself
-- Match 2, the good case happened: Got 4 Birds out of Battle Screech Turn 4 and won Turn 6 with them :)
-- Match 3, the bad case happened: Got my board cleared with Supreme Verdict, played but was not able to flash back Battle Screech afterwards and then lost the game to Cryptic Command + Mystic Sanctuary + Jace, the Mind Sculptor :(
- Game3 Temur Taking Turns:
-- Match 1: Opponent was able to keep his head above the water with Uro, Titan of Nature's Wrath's Lifegain and Cryptic Command-Tap my Team. Did not draw any "Virtues" and lost to the combo with 13 1/1 creature tokens onboard
-- Match 2: Opponent got down a turn 1 Wrenn and Six due to Gemstone Caverns and was able to ping down my early tokens, played an Anger of the Gods turn 4, slowed me down with Jace, the Mind Sculptor & Chandra, Torch of Defiance and won with his combo turn 7

Conclusion: the games where overshadowed by my lack of sideboard cards against control and not by Battle Screech alone and I need more playtests, do you have any suggestions ?
The MonoW manabase felt a lot better than the Orzhov manabase indeed

I don't think that cutting on the 2-Drops is a good idea due to the low landcount and Windbrisk Heights coming into play tapped (sometimes turn 3) , it would be possible to run a split between Battle Screech, Spectral Procession and Lingering Souls.

cyeRunner on Brothers o' War - MonoW Tokens

4 months ago

ellie-is: Battle Screech is more of a Win-More card while Lingering Souls lets you recover after a boardwipes, they serve different purposes.
I am in my local store this Thursday, I will put + Lingering Souls on the bench an try Battle Screech, do you want an update afterwards ?

Out of curiosity (and due to the low price) I bought 2x Brightclimb Pathway  Flip and with both 4x Concealed Courtyard and 4x Silent Clearing I never had problems with -Mana

ellie-is on Brothers o' War - MonoW Tokens

4 months ago

You should give Battle Screech a try! In a deck like this you can always do the flashback cost as soon as you cast it, so it's 4 fliers for 4 mana, pretty much an additional and slightly costlier Spectral Procession. It's one of my favorite token cards.

Also, on Caves of Koilos vs Godless Shrine, you're definitely taking less damage from the Shrine most of the time, even with fetchlands (and unlike Caves of Koilos it can be fetched). Koilos is definitely easier on the pockets though.

ellie-is on Kykar's Tokens & Cantrips

4 months ago

Okay, more changes... Relatively large ones this time. Keeping track of them here in the comments in case I want to take any of it back.

Removed more mana-intensive buffs (Force of Virtue, Dictate of Heliod, Soulblade Djinn, Strongarm Monk), some token generators (Goblinslide, Launch the Fleet, Battle Screech, Docent of Perfection  Flip, Finale of Glory) and and some other cards (Sphinx's Revelation, Firemind's Research, Fumigate) to make room for new ones.

Removed a land for Wayfarer's Bauble and Mind Stone.

Added Path to Exile, Swords to Plowshares and Muddle the Mixture.

Added Divine Visitation because it's really good on its own and makes Bishop of Wings better (I was wary of keeping Bishop of Wings with so little that synergized with it and without having tutors, at least now there's one more chance of drawing something that's good with it).

Added Purphoros, God of the Forge, Impact Tremors, Isochron Scepter, Dramatic Reversal, Retraction Helix and Spellbook because after giving it some consideration, infinite combos are fair-ish and fun if I'm not using tutors.

Added Fireball and Comet Storm to make use of infinite mana, since there's now a couple ways to do that.

I'll probably temporarily proxy some of the more expensive cards, but it's gonna be so long before I'm playing games in person again that I might even be able to buy all of them before that happens, lol.

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