Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Battle Screech Discussion
2 months ago
If you're willing to deviate from the Angel plan, this deck is screaming for Squadron Hawk . Stalwart is decent, but the rest of the angels here are pretty behind the curve for pauper; you could consider Guardian of the Guildpact , but even that is probably more of a sideboard card. If you're going to stick to angels, I'd strongly advise going mono white; the splash just isn't worth it for a 4-mana 2/2 flyer that you can dump extra mana into to give protection temporarily, generally.
Also: Journey to Nowhere is going to be a better card most of the time over O-ring.
Potion of Healing isn't doing a whole lot, either; it replaces itself, but the deck doesn't have a method of taking advantage of the lifegain. If you're going to stick to a high mana curve, I'd suggest something like Traveler's Amulet , Wanderer's Twig , or Renegade Map - or better yet, just up the land count. 20 is very low with the amount of 4-drops you've got.
4 months ago
Rhystic Study is indeed common :'D And it's busted as all hell in multiplayer PDH.
Cards are Pauper legal (and PDH-legal by extension) as long as they have ever received a common printing, even if they were only ever common in an online-only set, like Battle Screech or Chainer's Edict .
5 months ago
Unless you're playing with some funky homebrew rules, your commander does have to be a legendary creature. For bird tribal, Kangee, Aerie Keeper or Kangee, Sky Warden would be the most obvious choices. Also, Screaming Seahawk does not get around the singleton restriction in the same way something like Relentless Rats does. Even if it did, I still don't think it would be worth running over the much faster Squadron Hawk . More relevant inclusions might be Watcher of the Spheres , Warden of Evos Isle , Soulcatchers' Aerie , Migratory Route , Wingmate Roc , Aven Mimeomancer , Emeria Angel , Favorable Winds , Kangee's Lieutenant , Judge's Familiar , Steel-Plume Marshal , Battle Screech , Skycat Sovereign , Pride of the Clouds , Sephara, Sky's Blade , Jotun Owl Keeper , Windreader Sphinx , Aven Gagglemaster , Thunderclap Wyvern , Jubilant Skybonder , Rally of Wings , Eyes in the Skies , Alrund's Epiphany , Aerial Assault , Rise of Eagles , Door of Destinies , Herald's Horn , Dovescape , Gravitational Shift , Kindred Discovery , Call to the Kindred , Serra the Benevolent , or Seaside Haven .
Looks like my comment is now a little redundant here, but hope the seconded advice still helps. Good luck!
5 months ago
Birds is a surprisingly well supported tribe, and flying tribal has been getting a fair bit of support recently. So building birds in commander can be both fun and powerful because you can combine old and new cards.
A creature has to be a Legendary creature to be legal as your commander. The classic option for birds would be Kangee, Aerie Keeper . Some other options that are more "Flying tribal" than bird tribal could be Kangee, Sky Warden (a very budget-friendly option), Isperia the Inscrutable , Akim, the Soaring Wind , Derevi, Empyrial Tactician or Alela, Artful Provocateur .
Now you should decide whether you want cards that support having Birds specifically: Aven Brigadier , Celestial Gatekeeper , Crookclaw Elder , Seaside Haven , Soulcatchers' Aerie , Airborne Aid , Migratory Route , Animal Sanctuary etc. Or if you just want cheap flyers that may or may not be birds and just play flying tribal: Battle Screech , Favorable Winds , Gravitational Shift , Gust of Wind , Island Sanctuary , Kangee's Lieutenant , Lofty Denial , Pride of the Clouds , Rally of Wings , Sephara, Sky's Blade , Siani, Eye of the Storm , Skycat Sovereign , Soulcatcher , The Raven's Warning , Thunderclap Wyvern , Tide Skimmer , Warden of Evos Isle , Watcher of the Spheres , Waterkin Shaman , Windstorm Drake , Winged Words , Battle Screech .
Your list has a lot of pretty bad cards that don't support your strategy. I would cut Healing Salve , Resupply , Take Up Arms , Call to Mind , Survival Cache , Refurbish (has 4 targets in your deck and no matter what you get you pay more mana than you should), Siegecraft etc. Pure lifegain spells are bad unless you build around them, and this is supposed to be a bird/flying deck right? Cards that make tokens without flying are not great because your lords and synergy don't make them better. So even though Raise the Alarm is a solid magic card, you would prolly rather have like a Mistral Charger because you can build synergy around it.
Removal is always good. You can almost never have too much of it. However, if you are really cool, you can try to play removal and card draw that is flavorful and synergistic as well: Ravenform , Wing Shards , Aerial Assault , Swan Song , Winged Words , Gust of Wind , Lofty Denial . Also, sol ring is great but more ramp is usually a good idea in commander, and Azorius Keyrune is also a bird!
Good luck with the screechy dudes!
5 months ago
I'm not sure how exactly Quin plays yet, but I'm trying to come up with something with him too so I'll throw some cards I thought were interesting at you. Sentinel's Eyes seems decent, with Quin out it gives you two 3/2s for , which is pretty good. Battle Screech is just a generally strong tokens card so it fits with the token support, but also gives you a 3/2 (for free!). Same with Increasing Devotion , although thats definitely a lower power level just because of the mana cost. Prismatic Strands / Rally the Peasants are both also pretty strong cards that also will just throw in a 3/2 with Quin.
You have quite a few humans, so maybe throw in Bruna, the Fading Light Flip, and if you want to meld, Gisela, the Broken Blade ? Bruna's solid on her own, but I might just be biased because I love meld. Angel of Glory's Rise too, depending on how many humans you end up with. You could also play things like Resurrection and Breath of Life , or even Gate to the Afterlife / God-Pharaoh's Gift . Angelic Renewal goes infinite with Sun Titan and a sac outlet, which you should probably have at least one more of. Ashnod's Altar is the go too, but I think its pretty expensive nowadays, so maybe Blasting Station , Dark-Dweller Oracle , or Grafted Exoskeleton
A bunch of the phoenixes seem decent, since they always return. I think the best ones would be Flamewake Phoenix , Rekindling Phoenix , and Skyfire Phoenix . Flamewake seems great since with Quin your spirits activate ferocious, the others I'd be more skeptical about.
Well I hope that's at least somewhat helpful lol
5 months ago
FrankieG - yeah good point about Foil and Fireblast . Im coming from the point of view of PDH where foil gets a lot more play than Fireblast does. Ill add a section for free flashback costs and things like Battle Screech and Prismatic Strands
9 months ago
Metallic Mastery, Seething Song, Song of Blood, Songs of the Damned, Apocalypse, All of the death cards like Certain Death, Death Baron, Death Cloud, Death Speakers, Death Stroke, Death Watch, Death Wind,Death Wish. Deathrender, Death's Approach, Death's Duet, and Kiss of Death, and pretty much anything with death in the name. Yet more;
Battle Screech, Chaos Lord, Reign of Chaos, Clinging Darkness, Dark Bargain, Darkest Hour, Darkness, Scion of Darkness, Tombfire, Burnt Offering, Soul Bleed, Soul Burn, Soul Feast, Soulblast, and Soulshriek.
10 months ago
At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.
For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.
For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.
Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!