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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Does Eidolon of Rhetoric prevent me from casting Salt Road Patrol and activating the outlast ability?
- If Eidolon of Rhetoric enters the battlefield after my opponent has already cast a spell, can they cast another one?
- Does Splicing a card count as casting a spell?
- Enchantment Creatures
- Golos & Rule of Law
Eidolon of Rhetoric
Enchantment Creature — Spirit
Each player can't cast more than one spell each turn.
DreadKhan on Need help ruining a combo players day
1 year ago
Thorn of Amethyst, Glowrider, Sphere of Resistance, Vryn Wingmare, and Eidolon of Rhetoric all exist, but I'm guessing they didn't make the cut?
Retribution of the Meek might be a reasonable wipe with so many smaller creatures, ditto Elspeth, Sun's Champion. If a wipe is one sided it's not just resetting the board, not sure how many of these you're willing to run. Elspeth makes a small army, much better at blocking than the Samurai from Wanderer fwiw, but Wanderer is really strong too. Smothering Tithe is great with Stasis out, Brago, King Eternal might be fun too. If people are running obnoxious stuff, you could run Enlightened Tutor to find your Stasis/Tithe cards as needed, Muddle the Mixture can find both Stasis or Brave the Sands, while also being a counterspell. If you like Stasis, you could also try Static Orb, Meekstone, Crackdown or even Winter Orb/Rising Waters, not sure how hostile you want to be but Stasis is harsher than these. How often do you cast Approach of the Second Sun in here? I ask because there are a lot of tax effects, but if it's not trouble have you thought about running some tutors to find it? The best ones I can think of are Mystical Tutor, Personal Tutor, and Solve the Equation, they can also find other cards as needed, handy if you need removal, a wipe or a counter.
As for alternatives that can do similar things, you might look at either Zur the Enchanter or Hinata, Dawn-Crowned as alternatives that offer more offensive punch while still offering a solid route to shutting the table down. Zur can dig out enchantments like Rule of Law, Stasis (and Black Market Connections) and various ways to fairly quickly win the game, all while being able to hold up lots of mana for interaction, be it counters or removal. Hinata is another tax effect, but you get access to Red as well, and Red has some interesting additions to the Stax department, you'd definitely want Grand Arbiter in your Hinata deck, and you'd run most of the same cards, but you also have the option of running a bunch of cards that care about Hinata's discount, Hinata makes interaction better, especially if it has multiple targets, the annoying thing for both is that they're much harder to cast than Grand Arbiter, so you'd have to raise your budget to have the same consistency. The big problem with Zur is protecting him. If there are literally specific players you know are a problem you can run either Baral, Chief of Compliance or Talrand, Sky Summoner, Baral is better at playing 'Counter Everything' but Talrand can be just offensively good vs a specific player since he also is generating evasive bodies while interacting with that player's win attempts. The nice thing about he mono-Blue approach is you can just brutalize a player or two while letting the others play a smaller (but more normal) game.
Oh, if those players run specific colours (and nobody else likes them as much) there are old school colour hosers, cards like Karma can make life extremely hard. They exist for all colours, and they were so staggeringly unpopular that the developer stopped printing cards like it.
Fluggleshmuggits on Cube Eternal
1 year ago
Changelog 12/10/22
Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair
IN
- Cathar Commando
- Gideon, Ally of Zendikar
- Gideon Jura
- Parallax Wave
- Haughty Djinn
- Thirst for Discovery
- Hullbreaker Horror
- Baral, Chief of Compliance
- Liliana, the Last Hope
- Liliana, Waker of the Dead
- Cryptbreaker
- Rotting Regisaur
- Massacre Wurm
- Legion Warboss
- Guttersnipe
- Kiki-Jiki, Mirror Breaker
- Ilharg, the Raze-Boar
- Firebolt
- Tooth and Nail
- Biogenic Ooze
- Niv-Mizzet, Parun
- Sin Collector
- Nahiri, the Harbinger
- Grist, the Hunger Tide
- Escape to the Wilds
- Trostani Discordant
- Natural Order
- Celestial Colonnade
- Creeping Tar Pit
- Lavaclaw Reaches
- Raging Ravine
- Stirring Wildwood
- Shambling Vent
- Wandering Fumarole
- Hissing Quagmire
- Needle Spires
- Lumbering Falls
- Tundra
- Scrubland
- Plateau
- Savannah
- Underground Sea
- Volcanic Island
- Tropical Island
- Badlands
- Taiga
- Bayou
OUT
- Quirion Ranger
- Frost Titan
- Crystal Vein
- Cave of Temptation
- Talisman of Creativity
- Talisman of Curiosity
- Talisman of Conviction
- Talisman of Resilience
- Talisman of Hierarchy
- Strionic Resonator
- Sunken Hollow
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- Irrigated Farmland
- Scattered Groves
- Canyon Slough
- Fetid Pools
- Sheltered Thicket
- Seal of Cleansing
- Battle Screech
- Eidolon of Rhetoric
- Spirit Link
- Shoreline Ranger
- Deep Analysis
- Attunement
- Rewind
- Fate Unraveler
- Visara the Dreadful
- Ultimate Price
- Ruinous Path
- Bloodsoaked Champion
- Scab-Clan Berserker
- Sin Prodder
- Slice and Dice
- Starstorm
- Firebrand Archer
- Vessel of Nascency
- Seal of Primordium
- Lifecrafter's Bestiary
- Abrupt Decay
- Appeal / Authority
- Wear / Tear
- Rhythm of the Wild
- Unburial Rites
- Enigma Drake
DreadKhan on Utopian Prosperity
2 years ago
Luminarch Ascension definitely can attract attention when you play it, you either need to be in a pillowfort or have a wide board already. It makes lots of sense in a White deck that doesn't play a lot of other flyers, and would love to have access to some mid/late game, and expects to be able to block/be a bad player to swing at for whatever reason. In a deck where you already have a flyer on board usually (and possibly others as well), Ascension looks a little worse, but it also means you are more likely to be able to stop flying attackers to help get counters on Ascension. My solution is to run it in a deck where you have lots of support for it, I run it in Zur, where I put it in because he could fetch it, but found I liked drawing into it (especially early) a great deal. I'll list some stuff that can help it out below, first some 'fun' stuff, and second a bit of 'deeply unfun Stax' stuff, I'm not sure what you play against/people will tolerate.
Stuff like Archon of Emeria or Eidolon of Rhetoric (or even Rule of Law or Arcane Laboratory, or Deafening Silence or Ethersworn Canonist) can slow down players' ability to progress their board states, but your Commander comes with a mana sink attached that you can dump mana into. Rule of Law is a funny card, because it's really good in cEDH and against fairly competitive decks that hope to storm off, but vs decks with lots of big spells it can feel pointless, so it's not an especially salty stax piece in Casual play, even if it can be at the highest levels. Anyways, Ascension also likes stuff like this, it provides you with a potentially much stronger outlet for your extra mana, while possibly causing your opponents to waste some every turn due to Rule. Note, if you have Rule out, destroying Ascension will probably use up someone's spell for the turn, which probably will feel pretty bad for them. You could try Sterling Grove, which can find Asension or protect it, depending on the order you draw them. Greater Auramancy also exists, but it's pricey and does only one thing that may or may not matter, great to have both out though.
There are also stronger (and nastier obviously) things you can run like Crackdown, which will seriously hinder combat for anyone not running White creatures, which you (and your angel tokens) could ignore, but I'm not sure if this is appropriate for your power level, just mentioning that nastier stuff exists that make cards like Luminarch Ascension feel much better.
AstroAA on Help With Kaalia
2 years ago
Hello everyone! I come before the collective hivemind in search of help. I am building Kaalia of the Vast with a prison shell. I'm building Kaalia of the Vast over Winota, Joiner of Forces due to my desire to play big dumb angels.
In particular, I'm looking for assistance in regards to card draw and additional stax/prison cards. I'm trying to have a subtheme of cheating things into play through Kaalia herself, or through methods like Sneak Attack and Quicksilver Amulet to get around effects like Eidolon of Rhetoric. In addition, I'm also trying to get around effects like Spirit of the Labyrinth through cards like Scroll Rack and Necropotence. I know my list is missing things like Wheel of Fortune, but I don't particularly want to spend $350 on a copy or proxy one. Plus, I'd rather try and deny my opponents cards, rather than helping them cycle through their decks - albeit I know this can be stopped with Alms Collector.
My list can be found here:
[EDH] Kaalia Prison
Commander / EDH*
29 VIEWS | IN 1 FOLDER
Appreciate it!
Grubbernaut on
2 years ago
Eidolon of Rhetoric, Ethersworn Canonist, Rule of Law, Deafening Silence, Archon of Emeria are all fine options.
wallisface on Abiding Grace Turbo Frog
3 years ago
I like the brew! Some thoughts:
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I personally feel like winning with the crabs is both adding another colour unnecessarily, and taking the slow-route to victory. Swapping them for Martyr of Sands and Serra Ascendant for example, gives you an overall much faster clock. That would also allow you to run Emeria, The Sky Ruin in your landbase for extra induced-misery.
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I’m not convinced that Day of Judgment is a viable choice here. Yes, you do get a ton of your stuff back over time, but the Kami/Frog should already be providing a softlock on your opponent, and DoJ doesn’t help you if that lock becomes broken anyway. Path to Exile seems stronger as it’s more likely to buy you a turn if your only Kami/Frog gets bolted on end-step.
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Your sideboard needs waay more interaction. This archtypes biggest weakness will be decks that are trying to combo, ala-goldfish-to-the-win - so you need ways to disrupt those plans imo. More Path to Exile, Strict Proctor, Eidolon of Rhetoric, and Sanctum Prelate all work wonders here. If you’ve changed to the abovementioned Martyr build, then burn isn’t an issue - but if you’re still on the crab-train, it’s a major threat, so Kor Firewalker is prolly needed sideboard
LynxGoddess on Sythis, should've been a Demigod
3 years ago
Nice deck! I don't know if it is the direction you'd want to go with it, but there is a very interesting interaction between the game plan you seem to have and Rule of Law effects - if that's something that would be welcome where you play obviously.
The thought is simple: Rule of Law (or equivalents like Eidolon of Rhetoric, Archon of Emeria or Deafening Silence) stops everyone from playing several spells in a turn. But if you can develop your board without playing more spells, say by gaining resources in a specific phase of the game or gaining additional value for casting the one spell you are allowed, you will pull ahead of your opponents bit by bit until you eventually have a winning position. You already play lots of such value engines like Court of Grace, Sigil of the Empty Throne and Ajani's Chosen - but you could also look into cards like Trudge Garden since Sythis will trigger lifegain triggers as well.
Either way, nice deck and keep up the great work!
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