Eidolon of Rhetoric
Enchantment Creature — Spirit
Each player can't cast more than one spell each turn.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Does Eidolon of Rhetoric prevent me from casting Salt Road Patrol and activating the outlast ability?
- If Eidolon of Rhetoric enters the battlefield after my opponent has already cast a spell, can they cast another one?
- Does Splicing a card count as casting a spell?
- Enchantment Creatures
- Golos & Rule of Law
Latest Decks as Commander
Eidolon of Rhetoric Discussion
5 months ago
Rule of Law is another 1 spell per turn enchantment, as is Eidolon of Rhetoric , both fetchable, and Archon of Emeria is great but not an enchantment. I run a Rule of Law based Zur deck, but I set it up so my win cons don't require 2 spells in the same turn. Does Consultation play nice with Laboratory for you, it seems like you are at risk of blocking your own win con sometimes.
Speaking of win cons, if you set up Helm of Obedience you might want to fetch a Mirrormade next, so you can kill the remaining 2 players in 1 turn, 1 the first turn you set up, then the remaining two the next turn. The versatile copy effect has lots of niche uses, so it's not a dead card (even if all you do is copy Sol Ring when you fetch it up, it's doing work I'd argue).
Web of Inertia is sometimes a lot better than Energy Field if being attacked period matters, IE vs Najeela or Eldrazi. If you just want the damage prevention I like Solitary Confinement , so I can't be targeted.
All That Glitters is, I find anyways, the best Zur Voltron card you'll find, often providing enough buff to win on it's own in slower match ups, IE if your hate cards do work. Any Copy Enchantment type effects (I run 3) synergize really well with Glitters.
5 months ago
Postt ofc! No worries about not keeping up with my decks, I'm sitting comfortably at 300ish rn so that's no easy task.
Now, I think I have a few comments:
Isochron Scepter + Silence is no fun to play against, but that's what we want, right?
6 months ago
If you're playing a very heavy control theme in commander your win condition is going to probably be a game lock. There are a few different kinds of those. Hard locks will literally stop your opponents from being able to play the game at all. You accomplish this by setting up a situation where they can't cast spells, they can't untap, or they can't generate mana. Soft locks are where you severely diminish an opponents ability to play the game. This is often done by forcing your opponents to discard all of their cards.
The hard locks I would suggest with this are the Karn lock and the Knowledge Pool lock. The Karn lock is very specifically Karn, the Great Creator + Mycosynth Lattice . Your opponents can't activate any abilities of permanents on the battlefield. This means that opponents can't tap anything for mana. The cards are also useful to you individually because Karn, the Great Creator stops opponents from using mana rocks and Mycosynth Lattice helps you cast opponent's spells by allowing you to spend your mana as though it were any color.
The Knowledge Pool lock has only one required card. Knowledge Pool exiles every spell that any player casts from their hand. Players can then cast a spell from the previously exiled cards. This means that a player must cast two spells for anything to resolve. Rule of Law prevents casting any spell after the first spell. Effectively this means to no one can play spells from their hands. But you can cast cards from other players hands if you have Sen Triplets out. This is also true for Arcane Laboratory , Eidolon of Rhetoric , Archon of Emeria , Drannith Magistrate , Teferi, Time Raveler and Ethersworn Canonist to an extent. All of those cards, are also things you use to limit the amount of actions other players can take as a part of your control strategy.
The soft locks all involve preventing players from drawing cards. Narset, Parter of Veils , Hullbreacher , Alms Collector , and Notion Thief . All of these prevent opponents from drawing cards to some extent, which benefits your control plan. The lock is formed when you have one of those pieces out and you cast a spell like Windfall , which makes everyone discard their hand and draw new cards. But they can't, so only you draw new cards. Cards like Windfall are also very strong as they allow you to refill your hand. Similar cards are Echo of Eons , Day's Undoing , Jace's Archivist , Time Reversal , Commit / Memory (Probably pick two or three, not all of them).
You could also use the Laboratory Maniac combos as a win condition, since you are in the right colors for it. It's probably the most common win condition in high powered competitive decks. The way it works is you draw through your entire deck while Laboratory Maniac or Jace, Wielder of Mysteries are on the board then you attempt to draw a card and you win. Similarly, you can draw through your entire deck and then play Thassa's Oracle . The ways you "draw" through your deck are either Tainted Pact , Demonic Consultation , or Doomsday . Because they are common competitive win conditions, some of those pieces are expensive.
Allow me to advise you on getting to these win conditions though. You can tutor for these pieces with Vampiric Tutor , Enlightened Tutor , Demonic Tutor , or similar cards; but you probably would rather draw into them because that also gets you your control cards. Two cards that are surprisingly good for this are Ad Nauseam and Peer into the Abyss . You have to keep the mana cost of spells very low for Ad Nauseam, but it's worth it especially because it was reprinted recently and is only a few dollars I think.
6 months ago
Omniscience_is_life building a sideboard for this might be a little tricky, cause there are going to be a lot of matchups your brew is going to struggle against. Your best bet will be to figure out what decks your local meta tends to play, and gear your sideboard up to deal with them.
Particular things your sideboard should look to deal with (if its in your local meta)
some kind of land hate vs Tron, and also maybe Valukut.
some kind of grave hate vs dredge & geaveyard decks. There’s lots of 0-1 mana artifacts to help you here. But also Remorseful Cleric
Veil of Summer for control & dimir matchups
some way to not auto-lose to burn, prowess, etc (something like Kor Firewalker )
if your meta includes lots of HammerTime and Infect decks, you’ll need more interaction. But in any case, you’ll want ways to stop combo decks auto-winning. Eidolon of Rhetoric (or its better more recently printed flyer) might be good here.
some way to avoid auto-losing to board wipes. So something like Selfless Spirit .
The above would be a good start to being able to cope with lots of modern decks, and probably get your sideboard really close to 15 cards.
You want to use creature cards in your sideboard to answer things where possible - as then you can get them by both Coco and Finale.
Hopefully your meta doesn’t run many tribal decks of their own, as sideboarding against them will be tricky, and unfortunately i think your deck will just auto-lose to them whatever you do anyway. The other big threat will be Jund, which i just don’t see your deck being able to generate enough value to ever keep up with (you might need 4x Veil of Summer sideboard just to give yourself a chance here)
8 months ago
Other than that, reducing stax effects, like Eidolon of Rhetoric could lower the power level of your deck.
Also there are some cards I can think of that you could look at that would help lower the power level while still being fun and I would say powerful: Caustic Caterpillar, Vivien's Arkbow, Spore Frog, and Greenseeker.
9 months ago
Mythos of Snapdax seems too restrictive. Another boardwipe sounds much better. Still a low costing one such as Wrath of God, or the new one from commander legends that's mono white and 5 mana Slash the Ranks.
Aphemia, the Cacophony isn't that good.
With your low curve and many rocks I'd cut a land or cut the two Diamonds as they're kinda bad. Sadly. They're acceptable in mono colored but not really here.
Alseid of Life's Bounty is just great. Protects either Ghen or an enchantment you don't want dying at that time.
Agent of Erebos: Some much needed gravehate.
Aegis of the Gods is good for protection against direct burn.
I have many more recommendations but these are the start. I don't want to particularly overwhelm or change the deck.
GL my guy.
10 months ago
And, TriusMalarky, you said 't1 Elvish Mystic, t3 Vannifar'. Couldn't I use t2 Sylvan Caryatid instead of Elvish Mystic, or t1 Arboreal Grazer? I don't like Elvish Mystic just because it is a green mana for tapping.
I think a lot of my cards would benefit from blinking or tapping then untapping. Is there a slang term in MTG for tapping and untapping? I know that exiling and retrieving is called 'blink' and putting a card back into its owners hand is called 'bounce'.
I'm thinking about running more of these two types of cards that I can blink or untap and tap. If I have a combo of tapping and untapping with Combat Celebrant, I can get many combat turns before my opponent even takes a turn.
10 months ago
Angel of Invention can be a 4/3 flying vigilant lifelinker who buffs everything. Or a 2/1 flying vigilant lifelinker who brings along a 2/2 and a 2/2 for a total of 6 points of power. You can play both easily.
If you go for Prime Speaker Vannifar you untap with them. Play any 2 drop for ETB. Sacrifice it to Vannifar to get Krasis. Krasis untaps Vannifar and you tap Vannifar again sacrificing Krasis. Krasis gets Hippo and Hippo untaps Vannifar. You sac hippo to Vanifar and get a 5 drop.
Giving people control of stuff is not a thing that happens in competative magic at all really so it isnt an actual concern. It is worth having some removal as creatures tho. Reflector Mage is a solid target as it gives you a lot of tempo.
Why do you think Inverter being given to you is an issue? For one its banned. Secondly it being donated doesnt do anything.