, :Gain .
|Have (2)||metalmagic ,|
|Want (10)||coltonsama , epros1285 , danleniumfalcon , rpie4444 , cebgamer2006 , Rahmodonis , sgt.zephyr , Staiphos23 , DamnGoodFood , LoudZoo|
Printings View all
|Commander 2020 (C20)||Uncommon|
|Ravnica Allegiance: Guild Kits (GK2)||Common|
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Orzhov Signet occurrence in decks from the last year
Commander / EDH:
All decks: 0.15%
WB (Orzhov): 1.91%
RBW (Mardu): 1.96%
WUB (Esper): 1.62%
Orzhov Signet Discussion
1 week ago
Hey man -- I have a few suggestions. Feel free to ignore any/all of them, as you see fit.
The easiest way to improve the deck, as I see it, is to improve your artifact mana. Mana Crypt and Sol Ring are two of the best, so it's good you're already running them. However, Talisman of Dominance is almost strictly better than Dimir Signet and Talisman of Progress better than Azorius Signet, so I suggest upgrading. Same for Talisman of Hierarchy and Orzhov Signet. I've also never been a fan of three-mana rocks (like Chromatic Lantern), since they compete with your general and they are generally slower than alternatives. Arcane Signet seems better.
Freed from the Real and Pemmin's Aura allow you to untap your general in response to the activation and steal more than one creature at a time. Aphetto Alchemist is similar but also untaps rocks. If you want to go deep, Norritt.
Drawing cards is also at a premium in EDH. Things like Dig Through Time and Treasure Cruise work, as do more permanent effects like Phyrexian Arena. Mystic Remora is a widely unplayed card that is really good for this.
I think Lightning Greaves is worth serious consideration, and I think it is better than the Swiftfoot Boots in your MB. Being able to go turn two greaves into turn three general with haste plus whatever she steals with haste seems pretty good.
Hope this helps!
1 week ago
Looks like we got a little over-excited and have 2 Field of Souls in the list too. No problem, there's a whole bunch of goodies we can put in instead. Just Ikoria, the most recent set, had amazing cards like Bastion of Remembrance, Luminous Broodmoth, Garrison Cat, Dire Tactics, and Serrated Scorpion.
A few organizational things...feel free to simplify it down even further if you'd like. You can put all lands in one category, all removal (exile, board clear...think anything that interacts with something an opponent has that is a problem) in one (this would be a good place for your Leonin Relic-Warder. Also, double check your category for Martyr's Bond :P However helps you think about the deck best.
One thing you could use is more ramp in the early game...a few rocks (since only green gets the land-based stuff and the mana dorks). Orzhov Keyrune, Orzhov Signet, Talisman of Hierarchy, or maybe a few fetch creatures such as Knight of the White Orchid, or Boreas Charger. Otherwise, I think we just need to test.
3 weeks ago
It looks to me, from a quick count, that you're running around 18 tutors, counting your creatures that tutor. That could clear the path for 9 draw spells and 9 ramp spells, balancing you out pretty good.
Sol Ring is a staple in most EDH decks, but honestly, it won't help you ramp into your commander very well. Other two-drop rocks or two-drop land ramp spells would be ideal. Moving into the two-drop land ramp spells will push you more into green, however, and I don't know how that will affect your deck. If you're looking to keep the same mana base, two-drop rocks would be the answer.
Two-Drop (or less) Rocks:
- Arcane Signet
- Fellwar Stone
- Gruul Signet
- Golgari Signet
- Selesnya Signet
- Orzhov Signet
- Talisman of Conviction
- Talisman of Impulse
- Talisman of Unity
- Talisman of Resilience
- Wayfarer's Bauble
- Sol Ring
I'm not sure how important the Commander is for this deck, or if it's just a placeholder for colors. If that's the case, you could probably look to more three and up CMC rocks, but ideally, keeping it around two is going to be more efficient for you deck.
Now, if Saskia is merely a placeholder for colors, you could look into some of the Partner options in these colors, one of which would allow you to run Tymna the Weaver, which adds a card draw spell to your command zone. If you have card draw available in the command zone, then you can more easily get away with running fewer draw spells in your deck, because you'll always have access to it. With this in mind, you have some options to look at. You don't run a high creature count, so getting creature damage early could be a challenge, and thus prevent you from refilling your hand. But, it's an option worth considering. I do see the combat benefits that Saskia does offer you for this deck, and understand if keeping her as the Commander is your preference.
I hope this presents some options for you to consider.
3 weeks ago
Everyone's deck will vary depending on their own financial situation but you are welcome.
Your creature base can be improved. As a rule of thumb for creatures generating tokens creatures with a CMC of 1-2 create one token and creatures with a CMC of 2-4 create 2 tokens.
A Planeswalker that is just made for a deck like this is Liliana, Dreadhorde General.
1 month ago
Ok here we are with some ramp
Time of Need is a tutor that will find you any of your legendary creatures.
Intangible Virtue will give your tokens a boost and vigilance.
Skullclamp is a little pricy, but can turn most saporlings into card draw.
1 month ago
Orzhov Guildgate over Evolving Wilds? They both come in tapped Scoured Barrens over Terramorphic Expanse? They both come in tapped Orzhov Signet over Talisman of Hierarchy? One doesn't cost life both 2 drops Urborg, Tomb of Yawgmoth over a singular Swamp? All lands now tap for a Blk mana
1 month ago
Epicurus is right I focused to much on the synergie and forgot to talk about sooooo many things !
For the Stax, stalling the game during the process of earning your next 1000 hp: Norn's Annex is the real deal ! Others ideas : Blind Obedience, Authority of the Consuls, Thalia, Heretic Cathar, Isolation Cell.
I guess that's pretty much wrap it all, these are classic staples for Orzhov deck but you can find other ideas or more suitable cards. (or more powerful)
1 month ago
Hey there! Looks like you have a big focus on tokens in this deck, more so than just death triggers, since I see cards like Ayara, First of Locthwain, Soul's Attendant, etc. For this strategy, I have a few recommendations:
Elenda, the Dusk Rose is an absolute all-star in Teysa. She grows huge and makes tokens while you do your thing. Because her ability includes two death triggers, she has a ton of synergy with Teysa and the rest of your deck.
Elspeth, Sun's Champion has insane token output and control-utility without relying on other cards.
Yawgmoth, Thran Physician is an excellent sac outlet and draw engine (that works with tokens). Plus he provides good utility with his protection from humans, -1/-1 counters, and ability to proliferate.
If you're looking for cards to cut, I have some suggestions, but I can't say for certain. Only you know exactly what your plan is for your deck.
I've found that Lightning Greaves is somewhat underwhelming in Teysa. You're usually pretty resilient to targeted removal since you don't rely on any one creature.
I wouldn't play Lotus Petal in a non-storm or non-artifact deck, unless I'm missing some sort of combo you have. Petal's temporariness tends to make it less powerful than traditional ramp.
Vampiric Rites is pretty slow and expensive per draw. I'd rather play one of the draw engines I suggested.
I'm not sure how consistently you can keep Mox Amber up. It doesn't look like you have a ton of legendary creatures, so I'd prefer more consistent ramp. In practice, if you find you're able to stick a legend really easily to activate it, then it's probably fine.
Again, I can't really tell you exactly what cards to cut, especially since aristocrats has so many viable card choices. It's really up to you how you want to take this advice. Hope these suggestions help.