
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Penny Dreadful | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Orzhov Signet
Artifact
, : Add .
Austin_Smith_of_Cards on
Repanse De Lyonesse (Syr Gwyn Knight Tribal)
1 week ago
Some of the most critical components for this list to increase the amount of is mana ramp and card advantage, and increasing the quality of some of the removal; you generally want 10 in each category.
Top contenders that synergize with Knights and Equipment are Danitha Capashen, Paragon, Sword of the Animist, Sword of Hearth and Home, Forging the Tyrite Sword, Boros Signet, Orzhov Signet, and Rakdos Signet for ramp, Armored Skyhunter, Akiri, Fearless Voyager, Stormfist Crusader, and Mask of Griselbrand for card draw.
Cards worth cutting would be: Armored Ascension, Recumbent Bliss, Bond of Discipline, Duress, Integrity / Intervention, one of each basic land, Crashing Drawbridge, and Moon-Blessed Cleric to make room for the essentials.
NV_1980 on
Vampires Galore - Budget Edgar Markov EDH
3 weeks ago
Hi m8, I think you made a little mistake by including Diluvian Primordial. Other than that, since your deck is heavy on token generation, I thought Sorin, Grim Nemesis, or maybe Legion's Landing Flip could also work in your favor.
To increase the speed of the deck, I'd also really consider adding some more ramp (Arcane Signet, Chromatic Lantern, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence) and draw opportunities (Phyrexian Arena, Underworld Connections and Vampiric Rites). I'd really get rid of the Goblin cards if I were you. Your deck doesn't contain any tutoring options so the chances of you assembling the combo mentioned are extremely small anyway.
Last_Laugh on
I Love Democracy
3 weeks ago
No Sol Ring, Orzhov Signet, Azorius Signet, Dimir Signet, Talisman of Hierarchy, Talisman of Dominance, Talisman of Progress, Fellwar Stone, or Arcane Signet? 32 lands with a 3.63 avg. cmc isn't going to consistently work. 32 lands needs a cmc at least 3.0 and under and it still needs about 10+ pieces of ramp still.
I'd suggest running ALL of these to help smooth out your curve and lower your cmc a bit. You'll notice a significant uptick in consistency.
I have an Esper deck built (different commanders) but it may give you some ideas still. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course
mcmurtryj on
[EDH] Liesa Lifegain
1 month ago
Sorry for commenting twice, I didn't look much passed the synergy and direction of the deck earlier. Maxymuzz brought this up and I agree. There does not seem to be enough lands or ramp pieces to support the heavy end of the mana curve early game, where it is most important. We both recommend 36 lands as the lowest and 10-12 pieces of ramp. Be it mana rocks/dorks, land ramp, or cost reducers. Sol Ring, Arcane Signet, Talisman of Hierarchy, and Orzhov Signet are great places to start for your ramp package. For lands, you could include more utility lands like Bojuka Bog and Radiant Fountain
CommanderNeyo on
Musashi's Mosh Pit [Primer]
1 month ago
I have a deck with a similar playstyle, but I went with Rograkh, Son of Rohgahh and Tymna the Weaver as the commanders.
I think you should seriously look at Mardu Ascendancy, since it has the potential to generate you a ton of tokens (on top of having some built-in protection).
Another card I would recommend taking out of the Maybeboard is Breena, the Demagogue. She has worked extremely well for me, and she will easily draw you four cards in one turn all the while buffing your creatures into large threats.
I also think that Fiery Emancipation is a great card, and worth a consideration. The triple-damage easily ends games on the spot, and is a huge swing not many people are prepared for.
How is Dismantling Wave working for you? I like that it hits all opponents, but seems a bit pricey for artifact/enchantment removal. I run Wear / Tear instead, but might give Wave more of a look.
Death Tyrant seems fairly mana-intensive for its effect, does your meta run a lot of token decks?
Surprised not to see Boros Charm here. I would definitely give it a look, it has personally saved me more than once!
For ramp, I see you don't have any of the traditional signets (Boros Signet, Rakdos Signet, Orzhov Signet). Do you feel as though you have enough ramp already? Also, how has Liquimetal Torque worked out for you? I have considered it in the past, but never knew how often its ability would be useful.
Because your creatures are low to the ground, have you considered Austere Command?
Have you considered some of the backgrounds, namely Guild Artisan and Veteran Soldier? Artisan will generate you four treasures, and Veteran will generate 6 tokens.
Have you also considered Combat Calligrapher? Every swing will generate you a good amount of tokens, and it lures your enemies into attacking each other.
My apologies for the long post, but I hope it is helpful!
DemonDragonJ on
100 Shades of Gray
2 months ago
I have replaced Gilded Lotus and Thran Dynamo with Commander's Sphere and Talisman of Hierarchy, which reduced the average converted mana cost of this deck from 4.05 to 3.98, which is very good. I was reluctant to make that change, since I am very fond of both of those artifacts because of how powerful they are, but I realize that lowering the mana curve of this deck is more important than being able to generate great amounts of mana.
I could have put Orzhov Signet in this deck, but I chose the talisman, instead, because this deck has more than sufficient life gain to offset the damage from the talisman, and neither the talisman nor the sphere require mana to be paid into their abilities, as does the signet.
AstroAA on Should I Put Talisman of …
2 months ago
Personally, I think you have way too many lands in that deck. 40 is a LOT. I would cut two lands (a swamp and a plains) and add both Talisman of Hierarchy and Orzhov Signet like what Caerwyn suggested.
Caerwyn on Should I Put Talisman of …
2 months ago
Talisman of Hierarchy is a vastly better card than either Thran Dynamo or Gilded Lotus. Ramp should be as early and efficient as possible - you can afford to spend your two drop spot preparing for future terms - but your four and five drops should be something that actually advances your gameplan.
Also, the life loss from Talisman is so small as to be insignificant - it should not even be a factor in your decision to run it.
I would cut both those cards and add Talisman and Orzhov Signet.
Have (6) | reikitavi , orzhov_is_relatively_okay819 , metalmagic , Azdranax , Infinityboiii , Gowigglytuff |
Want (11) | Jayce_Ran , Armysbro911 , Butcher1981 , QuestionMarc , waptdragon3 , Divine-Asura , Letalonltalien , Amaterasu312 , danthepenguin , mflint , Cool_Cat |