Orzhov Signet

Orzhov Signet


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Format Legality
Leviathan Legal
Pauper EDH Legal
Casual Legal
Custom Legal
Pioneer Legal
Oathbreaker Legal
Unformat Legal
1v1 Commander Legal
Highlander Legal
Pauper Legal
Limited Legal
Tiny Leaders Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Commander / EDH Legal
Canadian Highlander Legal
2019-10-04 Legal
Duel Commander Legal
Legacy Legal

Orzhov Signet occurrence in decks from the last year

Latest Decks as Commander

Orzhov Signet Discussion

pretendingtoalright on [EDH/Commander] W/B Angel Deck

1 week ago

Charcoal Diamond Marble Diamond Orzhov Signet are solid relatively cheap (both budget and rocks for your ramping woes.

Talisman of Hierarchy is also fairly budget friendly

Other ramp/ramp adjacent options that aren't necessarily to theme but are in your colours. Pitiless Plunderer, Revel in Riches, Knight of the White Orchid, Kor Cartographer or Crypt Ghast

And just becos it's a card I like that's an angel, Angel of Despair is (albeit very expensive) flexible removal on a body.

seshiro_of_the_orochi on First attempt BW

1 week ago

Welcome to EDH. Your deck might have the problem that there isn't any discard commander in . Liliana Vess, even if planeswalkers could be commanders, wouldn't suffice here, as she is only . Here's a list of the possible commanders:

Klick it

A rule of thumb to follow is that you should try to include about ten pieces of each removal, ramp, and card draw. Orzhov Signet is a great card, as is Arcane Signet. Black has lots of great removal and card draw spells, so you won't have a problem finding something cutting. A strategy to complement your discard plan could be reanimation. This would allow you to steal opponent's creatures from their graveyards.

KibaAlpha on Liesa, Shroud of A Cool And Catchy Pun

1 week ago

I'm not sure where to start. IMO you appear to be all over with no solid foundation. Angel tribal, competitive, lifegain/lifelink and death and taxes.

I personally would choose two of those to focus on and drop the rest but that is just my thought.

The most obvious missing item I see is Orzhov Signet.

Black/white suffers from lack of getting extra land so that signet and other cards similar should be a priority. You can have all the flashy spells but if you can't play them when the time is right due to lack of ramp you end up missing what could be a pivotal point for your deck to take out or weaken your opponents.

You also are missing card draw. Black has plenty. It will cost you some life but that's better than getting to the point where you are only top decking.

multimedia on Dreams of the Fae

2 weeks ago

Hey, nice budget version of Alela, but you forgot Sol Ring :)

My suggestions are to improve the mana. 30 lands is low with only 6 ramp sources. My advice is add 5 more lands or five more mana rocks or a combination of both.


Cards to consider cutting:

  • Shambling Suit
  • Baneful Omen
  • Kiora Bests the Sea God
  • Norn's Annex
  • Oppressive Will
  • Cancel

Some upgrades to consider for repeatable draw:

Bident and Mission are very good repeatable draw sources with Faeries since you draw a card for each creature who does combat damage to an opponent. When your Commander can create 1/1 creatures then Skullclamp is a reliable powerful draw source.

Good luck with your deck.

RNR_Gaming on BW Commander

2 months ago

So, Whip of Erebos has a neat interaction with this guy ;) really smashed me back when I use to play standard. Path to Exile, Swords to Plowshares and Generous Gift are mainstays in any deck running white. Lastly, Mind Stone, Fellwar Stone, Talisman of Hierarchy and Orzhov Signet are all prime mana rocks for relatively cheap.

LilMissWiz on The Historian - Breya

3 months ago

SideBae on The Ur-Dragon CMDR (help needed)

4 months ago

So I mean, the easiest way to improve the deck I can see is to add more 2-mana mana-rocks and potentially some 1-mana mana-dorks. I try to never run more than 32 or 33 lands in non-landfall decks, so cutting 5-6 lands is acceptable if you replace them with mana sources. Note that 3-mana mana-rocks are significantly worse than 2-mana rocks, and should be replaced. Consider running some of the following: the talismans (Talisman of Indulgence, Talisman of Hierarchy and friends), Fellwar Stone, Coldsteel Heart, the signets (Dimir Signet, Orzhov Signet and friends), Birds of Paradise, Avacyn's Pilgrim, Noble Hierarch, Elves of Deep Shadow, Deathrite Shaman, Orcish Lumberjack... All of these are low-cost ways to get more mana. Dropping a rock on turn two and casting a four-mana spell turn three is much better than ramping on turn 3, in my experience. With the exception of Noble Hierarch, I think all these cards should be well under $20.

billy21 on Teysa, envoy of ghost. Don't attack me

4 months ago

I think you're missing mana ramp mainly, Talisman of Hierarchy Orzhov Signet Solemn Simulacrum

you could also use more card draw Phyrexian Arena Harvester of Souls Grim Haruspex

also path's cousin Swords to Plowshares

Just be careful about the high cmc, Orzhov is really slow with ramp.

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