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eliakimras on Heavy handed agony (suggestions please)
2 days ago
I'm at work, so I can't do a thoroughly search for you, but I believe you might get inspiration from Nekusar, the Mindrazer decks. His most effective builds are Windfall-like cards plus Megrim/Underworld Dreams effects with Waste Not out.
Also, run all 2-cmc untapped ramp you can get your hands on: it'll make your deck run smoothly as butter. Azorius Signet, Orzhov Signet, Talisman of Progress, Talisman of Hierarchy, Fellwar Stone.
If you're interested, I can give you more comprehensive advice once I get home. Your build might benefit from some tweaks.
Crow-Umbra on Assaulting Horde
2 months ago
Happy to see another Isshin deck around. Have you had a chance to play the deck much irl? I have a few suggestions if you're open to them:
Your mana curve is pretty top heavy with not a lot of ramp & a bit low on lands to support. I'd recommend cutting some of your top end to fit 3 more lands, & some more mana rocks like Orzhov Signet or Talisman of Conviction, & others in colors.
In regards to getting more draw, I'd highly recommend Breena, the Demagogue, Karazikar, the Eye Tyrant, Professional Face-Breaker, Night's Whisper, Gruesome Realization, Painful Truths, Deadly Dispute, & Plumb the Forbidden.
Breena and Karazikar are both gas for Isshin lists. They can make games much more political since opponents cam benefit, but you should benefit more. Opponents may be less likely to remove them right away due to that dynamic.
My Isshin deck is more token Swarm focused, but Plumb the Forbidden is a great response to boardwipes, since your creatures would die anyways.
Hope the suggestions are helpful. I'd be down to chat if you would like any more feedback.
Vessiliana on Burnt Flowers fallen
2 months ago
They are not glamorous, but Arcane Signet and Orzhov Signet would do well here, I think.
Crow-Umbra on Isshin Attack Triggers 2023
3 months ago
I hope you've been having a fun time with Isshin, if you've already had a chance to play this deck IRL.
In taking a look at your list, I think you are running a pretty low land count at 28, especially if you aren't running much ramp aside from Sol Ring, Arcane Signet, and your creatures with attack triggers that make triggers. Your average CMC is almost at 4, so having about 7-8 more lands will definitely help you smooth things out. A few other suggestions:
Orzhov Signet and all of those in color are some budget ramp options.
If you like the Myriad creatures, I'd also recommend checking out Elturel Survivors.
Scapegoat is a decent budget protection spell that can help save your board from a variety of board wipes.
Plumb the Forbidden and Breena, the Demagogue are both fun draw options that I really enjoy in my Isshin deck. Breena, much like Karazikar in your 99, can make games more political and dynamic. Plumb the Forbidden is great in response to board wipes.
Professional Face-Breaker is another card I've really enjoyed in my Isshin deck, as it rewards swinging out at as many opponents as possible, and can help you dig for answers.
Ogre Battledriver can be a helpful Haste anthem, especially for some of your bigger creatures, and also beefs up the initial attacks for those creatures.
I hope these suggestions are helpful. Let me know if you'd like any additional feedback or suggestions. Isshin is a commander I've had a lot of fun playing this past year.
Crow-Umbra on Alesha EDH
3 months ago
Always happy to see another Alesha player! She was my favorite and longest running deck for a while before I took her apart about a year ago to build my Isshin deck.
All in all your deck looks fairly solid and like you have most of the core components that a more combo focused Alesha deck would want. Pulling off the Master of Cruelties resurrection with Alesha once is definitely a favorite memory from my time playing it.
I'd recommend checking out Jaxis, the Troublemaker if you like Preston, the Vanisher for getting additional token copies and value. Jaxis fits really nicely with Alesha's general game plan and does some solid work of filling your yard and also drawing with Blitz.
Although it may sound counter-intuitive, I'd actually recommend swapping out 2-4 lands for some mana rock ramp, like the cycles of Talisman of Indulgence or Orzhov Signet or even something like Hazoret's Monument. 40 lands is a bit high for a deck that isn't necessarily Landfall focused, or utilizing a higher land count as part of its strategy. Being able to cast mana rocks can be helpful on those earliest turns. Besides ritual spells and treasures, mana rocks are the next most helpful way for the non-Green color combos to try and keep pace on ramp.
multimedia on Urza’s legion
4 months ago
Hey, good start on a budget with what you have so far. Command Tower is a budget staple land for multicolored Commander decks and Arcane Signet is a budget staple mana rock.
Ramos, Dragon Engine can only be played in a five color deck using it as Commander or another five color Commander. It's activated ability has all five mana symbols and those symbols count toward it's color identity. Urza's color identity is only three colors Esper (black, white, blue). Because Urza doesn't have red and green that's why Ramos can't be played with Urza as Commander.
If you want aggro with Urza lets look at the beginning of the mana curve first, cards spots of 0-3 CMC only then we can look at the higher end of the mana curve. The first changes to consider is to remove all the nonartifact creatures and then later determine if they are worth a spot in your deck because they have abilities that help artifacts or Urza. I think you'll find that you don't need any of these creatures because artifact creatures can take their places. If you want to be aggro with Urza then you want to utilize Urza's artifact creature affinity to cast Urza quicker. To do this consistently Urza wants 0-2 CMC artifact creatures and some 3 CMC artifact creatures more than the rest.
- Cut: Ramos, Dragon Engine
- Cut: Slither Blade, Triton Shorestalker, Fetid Imp, Neurok Familiar
- Cut: Parish-Blade Trainee, Gixian Skullflayer, Gryff Rider
- Cut: Naiad of Hidden Coves, Whispering Wizard, Cryptic Serpent
Some of these creatures may be added back in later, most likely not, but for now lets build the creature base with only artifact creatures. For making upgrades lets look at best cards here with Urza and build around them? Arcbound Ravager and Portal to Phyrexia are the two best cards here with Urza because they're artifacts and they're abilities are more powerful compared to most other cards here. Ravager brings the aggro, but if aggro doesn't do it and you need more reach to win the game then Portal can do that. Lets start with Ravager and what makes it better with Urza? Modular and you have some here, more one drops can help toward Urza's artifact creature affinity and Ravager.
- Add: Ornithopter, Vault Skirge, Arcbound Javelineer, Arcbound Mouser, Swooping Lookout
- Add: Steel Overseer, Baleful Strix, Triarch Praetorian, Malcator's Watcher
- Add: Silas Renn, Seeker Adept, Armix, Filigree Thrasher, Scrapyard Recombiner
Steel Overseer adds to the +1/+1 counter strategy, it's powerful but only for artifact creatures and if trying to be aggro it's a good reason to play very few nonartifact creatures. Silas Renn, Seeker Adept goes well with Arcbound Ravager since with Ravager you want to sac artifacts and Silas lets you cast an artifact from your graveyard. It's deathtouch combined with Urza's menace makes it a creature who opponent is not going to block and lose two or more creatures blocking it. Baleful Strix, Triarch Praetorian, Malcator's Watcher are two drop artifact creatures who fly and who draw when enter the battlefield (ETB) or dies.
Some artifacts here are worse than others.
- Cut: Veteran's Powerblade, Spellbook
- Cut: Journeyer's Kite, Pristine Talisman
- Cut: Reconstructed Thopter, Burnished Hart
Think about limiting the amount of nonartifact spells to just the better ones you have here?
- Cut: Involuntary Cooldown, Weakstone's Subjugation, Curse of Echoes
- Cut: Disfigure, Curate, Scatter Ray, Cancel
Equipment that increases the equipped creature's power equal to the amount of artifacts you control really ups the aggro since then any little artifact creature can become huge which combined with menace can make it a great attacker. I see Silver Myr and it's good here since counts twice for Urza, artifact creature affinity and ramp. Consider adding more artifact creature mana dorks who can make colored mana?
- Add: Cranial Plating, Nettlecyst
- Add: Ornithopter of Paradise, Gold Myr, Leaden Myr
The budget Signets can help for ramp as well as color fixing which is really needed because the manabase here is pretty much all basic lands. Arcane Signet is a staple budget mana rock for ramp in Commander. Chromatic Lantern is fine for color fixing, but you're going to want more than that.
- Add: Arcane Signet
- Add: Azorius Signet, Dimir Signet, Orzhov Signet
Some nonartifact creatures at the beginning of the mana curve can really help aggro and Urza.
Losheel, Clockwork Scholar is powerful with artifact creatures when attacking is what you want to be doing especially Constructs. Your artifact creatures don't take damage in combat meaning that opponents will have a difficult time choosing to block since their blockers might die, but your creatures will be fine. Losheel is also repeatable draw, once on each players turn when an artifact creature ETB you draw this includes when a Construct is created by Urza if you didn't have an artifact creature ETB before your end step.
Sai, Master Thopterist can be a repeatable source of artifact creatures, Thopters, to be attackers or sac fodder. Emry, Lurker of the Loch is like Silas Renn, Seeker Adept more ways to cast artifacts from your graveyard is good with Arcbound Ravager and other sac outlets.
That's it for this comment, but if you're still interested I'll give advice about the high end of the mana curve here to take more advantage of aggro into mid game and Portal to Phyrexia late game as well as some budget land options for the manabase. Would you like more advice?
Good luck with your deck.
Austin_Smith_of_Cards on Repanse De Lyonesse (Syr Gwyn Knight Tribal)
4 months ago
Some of the most critical components for this list to increase the amount of is mana ramp and card advantage, and increasing the quality of some of the removal; you generally want 10 in each category.
Top contenders that synergize with Knights and Equipment are Danitha Capashen, Paragon, Sword of the Animist, Sword of Hearth and Home, Forging the Tyrite Sword, Boros Signet, Orzhov Signet, and Rakdos Signet for ramp, Armored Skyhunter, Akiri, Fearless Voyager, Stormfist Crusader, and Mask of Griselbrand for card draw.
Cards worth cutting would be: Armored Ascension, Recumbent Bliss, Bond of Discipline, Duress, Integrity / Intervention, one of each basic land, Crashing Drawbridge, and Moon-Blessed Cleric to make room for the essentials.
NV_1980 on Vampires Galore - Budget Edgar Markov EDH
4 months ago
Hi m8, I think you made a little mistake by including Diluvian Primordial. Other than that, since your deck is heavy on token generation, I thought Sorin, Grim Nemesis, or maybe Legion's Landing Flip could also work in your favor.
To increase the speed of the deck, I'd also really consider adding some more ramp (Arcane Signet, Chromatic Lantern, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence) and draw opportunities (Phyrexian Arena, Underworld Connections and Vampiric Rites). I'd really get rid of the Goblin cards if I were you. Your deck doesn't contain any tutoring options so the chances of you assembling the combo mentioned are extremely small anyway.
|Have (5)||orzhov_is_relatively_okay819 , reikitavi , metalmagic , Azdranax , zachi|
|Want (10)||Jayce_Ran , Butcher1981 , QuestionMarc , Tundra3ed , Divine-Asura , Letalonltalien , Amaterasu312 , mflint , Cool_Cat , D_Nate|