Frost Titan

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Frost Titan

Creature — Giant

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

seshiro_of_the_orochi on Calamity Flinger (Modern Budget Combo)

9 months ago

First off, this is a master piece, very cool deck!

I'm not a modern player, but I think you could optimize this build by chosing a different creature to fling. As I see it, you basically need any giant with power 5 or greater to deal the 20 damage you want with your combo. So as awesome as Borderland Behemoth is, it's seven mana, which I heard is basically a million mana in modern. I went through the existing giants to suggest you some that might be more efficient. Here's what I found:

Inferno Titan and Frost Titan are obviously powerful, and they happen to be giants power 5+. Basically they could help you win games even without the combo. Quakebringer is similar in that it's pretty powerful even without the combo, and even when your opponent gets rid of it, it still has some damage potential.

All three of the mentioned giants give you a way to stay in the game if you can't assemble the combo. Oh, and thanks to Aegar, Inferno can even draw you some cards. The three I'll list now could help you going for tje combo a bit harder if you really want to focus on that:

Chronosavant would need a way to entomb it and even needs a splash. It's still propably the cheapeast way to get a 5+ power giant.

Zalto, Fire Giant Duke and Deep-Slumber Titan cost just four or five mana for a 7 power creature you can use for the combo kill.


No matter which way you decide, I wish you lots of fun with this very creative deck.

Fluggleshmuggits on Cube Eternal

1 year ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair

IN

OUT

smack80 on Just tap it in, just give it a lil tap

1 year ago

Where is your Tangle Wire?

I would go hard on Crackdown: keep them tapped.

Frost Titan and Sleep come to mind.

Elspeth, Sun's Champion is great fuel for Opposition, as is Adeline, Resplendent Cathar

shwanerz88 on Calamity upon our Gates! (RGWU Giant Tribal)

1 year ago

Giant tribal seems like quite a fun deck to run. First thing I would probably cut for you is wild pair. Though it can be an amazing card, to really get the utility out of it you want to build your deck in such a way that you have choices of what to pull when you need it. As it stands right now most of the combined power and toughness will only give you one or two choices. Not saying that it couldn't be a good card I love it in my Aracdes wall tribal where anything I can play will get me a variety of choices. You just may have to build your deck in a more specific way with it. I would say you could probably cut both ghostly prison and propoganda. Your big giants will be what deter people from attacking you, not 2 mana.

For some additional suggestions, Firbolg Flutist seems like a great new addition to the tribe. You also don't seem to be running any of the titan cycle. Frost Titan, and Inferno Titan would be great, Sun Titan is amazing too but not sure if it would put in as much work in your particular deck.

Also not entirely sure of your budget but Uro, Titan of Nature's Wrath would be a solid ramp piece you could possibly play over cultivate. Hope this helped!

mattzim666 on Maelstrom Wanderer Chaos Reigns Supreme!

2 years ago

I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.

I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.

I do think one option that you have is replacing all signets with mana dorks like Birds of Paradise, Llanowar Elves, and Elvish Mystic

If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis  Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.

keizerbuns on Modern Giants

2 years ago

zapyourtumor haha that's cause it was based off my standard version of this deck, Giant Trouble in Little Standard. I made this into a modern deck just cause I really liked the combo of Hamletback Goliath and Surtland Flinger .

I didn't want to add too many non-creature spells or else I totally would've added a few more burn spells like Lightning Bolt in here. I have thought about cutting out green but I also like how well Beanstalk Giant combos with Surtland Flinger. Plus it enables me to get Hamletback Goliath out on turn 4 by playing Invasion of the Giants turn 2, Beanstalk Giant turn 3, then my big boi turn 4, which is always fun.

I really like Ancient Grudge as a replacement to Sunder Shaman so I'm definitely gonna do that! And I agree that Vanquisher's Banner could be cut, but it's tons of fun when I do get it out and I'm mostly just playing this deck casually, not so much competitively.

Also, I do really like Stinkdrinker Daredevil , however it would end up dying to my own Battle of Frost and Fire so I'm not so sure I would want it in there. Crush Underfoot isn't too bad, but Squash is just a bit more consistent in damage and it combos well with the last ability of Battle of Frost and Fire .

I never noticed Inferno Titan and Frost Titan when I made this deck so they might both be worth looking into! I did have Crystalline Giant in this deck originally but I took it out cause it felt too inconsistent and I needed room for Surtland Flinger and Hamletback Goliath haha. Thundercloud Shaman is also definitely worth playtesting in place of Battle of Frost and Fire so I'll have to try that out too.

Thanks for all of your suggestions, they were really well thought out and very helpful! :D

zapyourtumor on Modern Giants

2 years ago

This looks a lot more like a standard deck than a modern one. I'd probably either switch to standard/pioneer or add some modern upgrades (for example a playset of Lightning Bolt ).

Also, I'd suggest cutting green for only two colors, since trying to make a smooth 3 color manabase on a budget is miserable and probably impossible. I don't think Beanstalk Giant is good enough to merit this pain. For the sideboard, you also don't need green for Sunder Shaman . Even though its a nice giant card for your artifact destruction, it costs four mana and doesn't even have an immediate board impact so it won't destroy anything until turn 5. Against most artifact decks you would much rather have Ancient Grudge .

Vanquisher's Banner is only a singleton, costs ten bucks, and is an especially slow card even in an already slow deck; I'd definitely cut this.

To help accelerate into your slow giants, I'd run 4x Stinkdrinker Daredevil . Crush Underfoot doesn't seem too good to be honest, since it doesn't really stall the early game when you most need removal, but it might work okay.

Inferno Titan and Frost Titan are both great giant cards, especially the first one. Crystalline Giant is a nice cheaper 3 drop giant, since you probably want to lower your mana curve a bit. Thundercloud Shaman is a nice wipe.

Happy brewing :]

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