Frost Titan

Frost Titan

Creature — Giant

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Frost Titan occurrence in decks from the last year

Latest Decks as Commander

Frost Titan Discussion

DevoMelvminster on Yarok Help

1 week ago

I’d drop some of the more expensive tap ETB effect such as Frost Titan or Icefall Regent , as well as Sakura-Tribe Elder and Cultivate . In their place, you could add more creatures with ETB ramp effects (especially if you want to run such few lands).

Wood Elves , Springbloom Druid , and Elvish Rejuvenator would all be great.

Vraska the Unseen and Tale's End also seem pretty lack luster in this deck. Maybe get a Muldrotha, the Gravetide and some more protection for the commander in here?

Last thing i’d suggest is raising lands to 32-33. I’m notorious for playing few lands compared to other people, but this deck needs more low cost ramp and card draw to make that viable.

Hope this was helpful. Have fun!

KongMing on Orvar decks you had to choose the clones

1 month ago

Just a few more ideas, since I am thinking about making one of these myself. Helping you helps me.

Artisan of Forms , Dismiss into Dream , Frost Titan , and Willbreaker .

DemonDragonJ on Kaldheim official spoilers

2 months ago

Coward_Token, I just saw that article, several hours ago, and I am very pleased to see that WotC is reprinting both Frost Titan and Inferno Titan on the plane of Kaldheim, even if they were not in the actual set, and they even included Primeval Titan and Grave Titan as bonuses; I noticed that Sun Titan is conspicuously absent, so, apparently, WotC likely felt that that creature was not sufficiently "metal" compared to the others.

I cannot stand the sickeningly cute artwork on the cards in the Valentine's Day set, which is especially annoying, because Gisela, Blade of Goldnight is one of my favorite creatures in the game, and I definitely would like to have had alternate artwork of her that was actually awesome and aesthetically pleasing.

DemonDragonJ on Kaldheim official spoilers

3 months ago

I still am very upset that WotC does not appear as if they shall reprint Frost Titan and Inferno Titan in this set, when it is absolutely the perfect place to do so, and I also am very disappointed that there are no krakens in this set, thus far, since krakens originated in Norse mythology, yet there were krakens in the Theors block.

DemonDragonJ on Kaldheim official spoilers

3 months ago

Coward_Token, I do hope that there shall be some krakens in this set, since kraken originated in Norse mythology, not Greek mythology, as some people seem to believe.

I also would very much like to see both Frost Titan and Inferno Titan reprinted in this set, because this set is the perfect place for such creatures to be reprinted.

Also, another website "revealed" that Vorinclex will be appearing in this set, but I suspect that the card that was spoiled is a fake, since WotC would not have Phyrexia invade another plane in that plane's initial appearance. Does anyone here agree with that reasoning?

TheVectornaut on Blue/White Life and Defenders

4 months ago

I think a good place to start would be to evaluate what goals are the most important for your deck while making sure you don't have too many ideas that compete against each other. When I look at the deck now, I can see the general idea of a U/W control list that takes advantage of freeze and lifegain to prolong the fight until you can win. However, I see some major problems with the plan as it is now.

First, the deck lacks a clear win condition at the end of all the control. You'll either need to chip away over the course of a slow game with your smaller creatures or hope you have enough freeze effects to get your big guys in late-game. Control deck usually opt for some type of haymaker that can reliably close the game. Some like AEtherling and Gideon, Ally of Zendikar are designed to protect themselves, some like Celestial Colonnade and Shark Typhoon place emphasis on evasion, some like Torrential Gearhulk and Snapcaster Mage give you as much value as possible, and some like Jace, the Mind Sculptor and Teferi, Time Raveler deny your opponents of counterplay. There's a lot of overlap within those categories and not all of these cards will be played as a wincon, but having a clear plan to win is better than only playing to not lose. The closest cards you have are probably Serpent of Yawning Depths and Archipelagore. Sea monsters are certainly a fine casual deck but slotting them into something else can be awkward at best and ineffectual at worst.

The second problem I see is the missed potential of your chosen colors combined with your chosen tribe. Right now, you have very few ways to take advantage of the clerics in the deck. Clerics are intended to be W/B since you get access to powerful new tools like Orah, Skyclave Hierophant, Taborax, Hope's Demise, and Cleric of Life's Bond along with classics like Sin Collector, High Priest of Penance, and Skirsdag High Priest. The lifegain/drain synergy in clerics also benefits from orzhov colors to play threats like Angel of Destiny, Vito, Thorn of the Dusk Rose, Marauding Blight-Priest, Speaker of the Heavens, Ayli, Eternal Pilgrim, Twilight Prophet, Pious Evangel  Flip, Drana's Emissary, and Cruel Celebrant.

Incidentally, black also synergizes quite well with tapdown effects because of Assassinate cards like Royal Assassin, Deathbringer Liege, and Murderous Compulsion, although white does have its share of Vengeance with Sunblast Angel, Deadeye Harpooner, and Swift Response. Anyway, now that I'm on this tangent, it's worth mentioning that including strong freeze effects is important if you want to make such an underused mechanic work. I'm partial to Dungeon Geists and Icefall Regent as permanent taps, but there's also Guardian of Tazeem, Niblis of Frost, Tamiyo, the Moon Sage, Time of Ice, Lorthos, the Tidemaker, Frost Titan, and Hands of Binding. Alternatively you can use cheaper cards that can retap a creature each turn like Gideon's Lawkeeper, Blinding Souleater, Fatestitcher, Hidden Strings, and Minister of Impediments. The final category I'll mention are other cards that take advantage of tapping enemy creatures like Palliation Accord and Verity Circle, except I'd only ever recommend the latter.

In summary, I think you should decide whether you're more interested in clerics or in freeze since they don't synergize with each other that well. For clerics, switching to black and taking advantage of lifedrain and sacrifice is advisable. For freeze control, find ways to abuse tapping, implement a strong win condition, and generally include more card draw and countermagic. If you are dead set on combining these styles, I'd at least invest in some tribal support cards to give the clerics more impact than just weakly contributing to the party mechanic. Adaptive Automaton, Door of Destinies, Obelisk of Urd, and Coat of Arms are some popular options. Finally, if your budget doesn't allow you to purchase many new cards, prioritizing the acquisition of additional copies of your strongest but cheapest cards is a good way to upgrade. For this deck, I think those cards are Attended Healer, Cleric of Chill Depths, Hypnotic Sprite, Kor Celebrant, Luminarch Aspirant, Queen of Ice, Shepherd of Heroes, Skyclave Cleric  Flip, Concerted Defense, Dovin's Veto, Negate, Inscription of Insight, Staggering Insight, Trapped in the Tower, and maybe Silundi Vision  Flip. Good luck with your build and let me know if you have any questions!

Optimator on Giant's Deck

5 months ago

It looks like the spoilers that I put the non-Boros giant suggestions aren't working. So weird. I'll try to reconstruct what I suggested.

So I know you had your heart set on Brion as your commander, but I wanted to list all the good giants with , and in their colors, as there are a bunch that are excellent. Brion doesn't bring much to the giant-tribal table other than a small-ish lifelinking Giant body and occasional face-damage. You may want to use Iroas, God of Victory or Kalemne, Disciple of Iroas as your commander if you're dead-set on staying Boros colors. If the idea of fully exploring Giants in Magic's history is the goal, and being the most Giant-y deck, having more colors or all five colors will give you a greater creature spread and significantly help with the deck's function.

Arbor Colossus - great rate! Worth considering

Beanstalk Giant - ramp AND a giant body! Worth considering

Earthshaker Giant - Worth considering

Garenbrig Paladin - playable, but probably wouldn't make the cut in a five-color deck

Gorm the Great - interesting choice, and nice at four mana, but probably not worth a slot

Marshdrinker Giant - odd removal piece.

Nylea's Colossus - good effect even without a ton of enchantment support. Worth considering

Outland Colossus - Worth considering

Rampart Smasher - watch out, Knights! Probably wouldn't make the cut

Skyshroud Troll - Regeneration is always nice, but the stats aren't great

Sunder Shaman - fucking awesome giant. One of the best reasons to consider running Green cards. Can't recommend enough.

Swarmborn Giant - kinda a weird one, but interesting nonetheless

Towering Titan - potentially awesome! Worth considering

Uro, Titan of Nature's Wrath - fucking incredible. Pretend you're terrorizing standard! That pricetag though :(

Valleymaker - very interesting utility. Potentially worth considering, but might not make the cut in a five-color deck.

Yorvo, Lord of Garenbrig - Absolutely stellar Giant. three on-color might be hard to swing in a five-color deck, although any deck would probably lean Green due to ramp and utility. Very much worth considering.

Frost Titan - outstanding giant. One excellent reason to run Blue. Highly recommended, like all the titans. Too bad Prime-Time is banned! (Primeval Titan)

Galecaster Colossus - extremely strong Giant. better in Wizard-tribal decks, but is still really good on its own.

Oloro, Ageless Ascetic - A real powerhouse. Highly recommended

Ruhan of the Fomori - Another excellent giant. Highly recommended

Skaab Goliath - Pretty decent. Might not make the cut in 5-color but worth considering]

Thryx, the Sudden Storm - Incredible! Ramp AND a flying body. A perfect reason to run Blue. Highly recommended

Bartel Runeaxe - this is a giant. Probably only worth running for the memes. Expensive too. A piece of Giant Magic history though.

Doomwake Giant - Pretty decent even without Enchantment support--lots of one-toughness support creatures out there.

Erebos's Titan - slightly recursive threat. Decent

Grave Titan - an utter powerhouse. One of the best giants. Highly recommended

Grixis Slavedriver - decent for a common. Probably not quite worth a slot.

Helldozer - pretty good! Three on-color might be hard but the payoff is huuuge.

Knight of the Last Breath - leaving behind blockers is pretty good. (Mana)-expensive though.

Kroxa, Titan of Death's Hunger - Pretend you're terrorizing Standard!! Incredible Giant, but expensive.

Necrosavant - recursive creature, but you probably don't want to be sacrificing giants

Nightfire Giant - could be decent utility. Not the strongest giant but worth looking at

Tithebearer Giant - good for a common I suppose!


So as you can see, there are a bunch of fantastic Giants outside of Red and White colors. The stand-outs on a budget are:

Arbor Colossus - Beanstalk Giant - Earthshaker Giant - Outland Colossus - Sunder Shaman - Yorvo, Lord of Garenbrig - Frost Titan - Ruhan of the Fomori - Thryx, the Sudden Storm - Helldozer

I should have a Frost Titan, Arbor Colossus, and Outland Colossus for trade.


Once you have the deck for a while, snagging Grave Titan - Oloro, Ageless Ascetic - Kroxa, Titan of Death's Hunger - Uro, Titan of Nature's Wrath- Towering Titan as upgrades would be well-worth it.

Optimator on Giant's Deck

5 months ago

Some more giants that are worth considering:

Kalemne, Disciple of Iroas - Kalemne is bae, but I'm biased.

Realm-Cloaked Giant - this card is mandatory.

Hundred-Handed One

Quarry Colossus - this one is passable.

Grasping Giant - I love this one--just put it in my Giant deck

Oathsworn Giant - Good utility if you are wanting to swing out every turn

Swathcutter Giant - I actually kinda like this one a lot.

Sentinel of the Eternal Watch -

Taurean Mauler - one of the best giants, sadly

Bonecrusher Giant - pretend you're terrorizing Standard!

Arbiter of Knollridge - gimmicky but fun.

Boldwyr Intimidator - I have one in my Warrior deck. Very funny card. Not exactly a powerhouse at 7CMC but the unblockable aspect could win a game here and there.

Siegebreaker Giant - Pretty good for 5 mana IMO

Non-Boros Giants Show

One thing that's tricky with Giants is that they are traditionally commons and uncommons; usually rare large red creatures are Dragons. As such, many giants are pretty low-impact or poor deals for their mana (think of the classic Hill Giant). There are enough good ones to fill out a deck, though, but you gotta hunt for them.

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