Rampant Growth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Common
Tempest Remastered (TPR) Common
2012 Core Set (M12) Common
Duels of the Planeswalkers (DPA) Common
Planechase (HOP) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Classic Sixth Edition (6ED) Common
Tempest (TMP) Common
Mirage (MIR) Common
Promo Set (000) Common

Combos Browse all

Rampant Growth

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Set Price Alerts


DDS

C16

C15

Rampant Growth Discussion

ZendikariWol on Endgame

8 hours ago

That is fair, and I see why you’re rollin with what you are.

Nature's Lore , Farseek , and Rampant Growth are all solid includes in the ramp category.

Oath of Kaya is bonkers in a creature meta, idk where your meta is though so...?

Oath of Jace ’s ETB is pretty good and the scrying on your upkeep essentially becomes stacking your deck, at a certain point.

Flux Channeler and Evolution Sage are both some pretty prolific proliferators. Which is now, incidentally, what I want to name an Atraxa deck.

multimedia on THRO MOK [[Gruul Tokens]]

1 day ago

Hey, nice changes, Xenagos is a hell of a fun card. He's especially good as the Commander of a deck with Greater Good :)

Now that you have Stomping Ground and Sheltered Thicket consider Nature's Lore or Farseek replacing Rampant Growth ? Lore or Farseek is good land ramp because it can search for a Forest dual land, much better than Growth. Cinder Glade is another Forest dual land to consider for the manabase.

Dragonlair Spider , Hanweir Garrison and Ant Queen are budget creatures who are sources of tokens. Nissa, Voice of Zendikar and Xenagos, the Reveler are Planeswalkers who won't break the bank are sources of tokens. Another direction to consider since you added both Rabblemaster and Warboss is adding Krenko, Mob Boss . Krenko can be a source of lots of Goblin tokens.

bankrupt_on_selling on Mayael EDH Primer

2 days ago

What's your thoughts on your ramp selection? Why Cultivate but no Kodama's Reach ? It seems it has more value than Rampant Growth

Natalbee on And the Karador Jumped Over the Moon

2 days ago

Thanks for the help, GhostChieftain!

Dance of the Dead is on the "pricier" side, but you're right - a 2 mana enchantment that reanimates is too good to pass up, especially in this deck. I'll try and work it into the cost.

I've never played with sac outlets like Viscera Seer and Carrion Feeder ... do you think they're vital to a deck like this? What is their primary use case?

I'll look into adding some land auras. Do you think I should run those over cards like Rampant Growth and Cultivate ? And after looking at your list I'm considering these cards (around $1):

Greater Good (ok, it's more than $1 but it's too good)
Vryn Wingmare
Razaketh, the Foulblooded (I have an extra copy)
Qasali Pridemage
Phyrexian Revoker
Phyrexian Delver
Lotleth Troll
Caustic Caterpillar
Aven Mindcensor

Again, I appreciate the help!

Inkmoth on Roony and the Blink Machine!

2 days ago

I still feel bad that I chimed in on post with nothing of actual relevancy, so I'm going to review and with those limitations in mind, I will conjure out a more productive and helpful post regarding the actual deck.

First recommendation would be to swap out Elvish Rejuvenator for Wood Elves . Rampant Growth is strictly worse than Nature's Lore . Both Nature's Lore and Wood Elves can fetch your temple garden and breeding pool at best and at worst, they get you a forest.

Will be going over the list for more optimization within the aforementioned limitations, please be patient as I am always working on my main deck while helping about two other people I promised to help on their list.

Mondo1212 on EDH Slivers

4 days ago

Don't like Voidslime , Dissipate , Library of Leng , cut some of the redundant slivers, your commander can tutor you can search for the slivers you need. Add in more ramp, Farseek , Rampant Growth , Nature's Lore . Cut some of the greedier cards and replace them with cheaper effects. like Swan Song , Stubborn Denial , Dispell for the counterspells. add in more interaction, Abrupt Decay , Path to Exile , etc. What way do you want to focus the deck, if combo or combat?

Rome921 on Walks-The-Counters

6 days ago
  1. I love this commander and think you've got a great start and idea, but you need to fully commit to the fact that this deck is all about Skullbriar being huge and smashing face, or one of his friends doing it. .
  2. You should put in Increasing Savagery , Hardened Scales , Solidarity of Heroes , Reyhan, Last of the Abzan , Fungal Behemoth , Vastwood Hydra , Retreat to Kazandu , Predator Ooze , Blessings of Nature to push the +1/+1 theme to the max. .
  3. Now, 2nd problem is having big creatures without trample. I see Tuskguard Captain and you've got Rancor already, which is 100% awesome and reusable, but you should have 2 reusable trample activators, so I recommend also adding Ring of Kalonia . .
  4. Having big creatures attacking also is usually stopped by awkward blocks. You need slightly better cheap removal so I recommend Titanic Brawl , Ancient Animus , Abrupt Decay . .
  5. 3rd Problem is when they actually block and kill something because they have no other way to deal with it. Make them hate blocking by just having Mer-Ek Nightblade on your field. And then resummon stuff with Journey to Eternity  Flip! .
  6. 4th Problem is when you're smashing for 17 trample damage a turn, but they've got some stupid elf-shaman combo or human-ally combo that gains them 20 life a turn. And now they're at 55 life. Awkward. Get a sneaky kill in instantly with Tainted Strike on one of your big trample guys, just make sure you were about to do 10+ normal damage, and surprise win. (please put Tainted Strike in, even if you ignore every other card I suggested) .
  7. 5th Problem is your life-total. Sometimes you just need your 12/12 to have lifelink. Best way is Loxodon Warhammer , plus it gives you another trample activator!! .
  8. Also for ramp you should include Incubation Druid and Rampant Growth . I'd also use hexproof enabling with Alpha Authority .
  9. I would definitely remove the following since they don't fit with your deck idea overall to make room: Elves of Deep Shadow (don't need), Longtusk Cub (it ain't ever gonna happen), Witchstalker (useless against a red/white/green deck), Gaze of Granite (since it kills your things too), Animation Module (its slow and you should have better things to do with your mana than make 1/1s), Cloak and Dagger (no rogues, it's slow, Alpha Authority is better), Golgari Signet should be replace with Golgari Cluestone so you can sac/draw when you don't need mana anymore. Manalith (you have an aggro curve, don't need THAT much ramp), Plague Boiler (you're not a control deck), Skullclamp (since we're taking out Animation Module , you've got enough good draw), Wayfarer's Bauble (Rampant Growth is better), Greater Good (you're aggro not a graveyard-based-conrol deck), Preferred Selection & Primitive Etchings (because again you're not control, you want to be aggro). .
  10. I would also cut down on the # of fancy lands that don't add b/g, and play a few more basics for fetching with your ramp cards and being able to play commander on turn 2 more likely.
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Rampant Growth occurrence in decks from the last year

Commander / EDH:

All decks: 0.14%

Green: 0.42%

G/U (Simic): 1.04%

Golgari: 0.32%

RG (Gruul): 1.43%

RGW (Naya): 1.79%