Rampant Growth

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Might vs Mind Common
Commander (2016 Edition) Common
Commander 2015 Common
Modern Masters 2015 Edition Common
Tempest Remastered Common
2012 Core Set Common
Duels of the Planeswalkers Common
Planechase Common
2010 Core Set Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Seventh Edition Common
Beatdown Box Set Common
Classic Sixth Edition Common
Tempest Common
Mirage Common
Promo Set Common

Combos Browse all

Rampant Growth

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

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Rampant Growth Discussion

the_earl_0f_grey on I got you under my skin

2 days ago

In my experience playing Seshiro going wider always pays off and some of the old kamigawas are just outclassed by producing more tokens. A Cobra Trap for example is a gamechanger when played for its trap cost, but even an endstep 6 mana is worth the four bodies. Mainphase Seshiro, swing for 12 damage + 4 cards on an unprepared table.

Sakura-Tribe Scout has always been an underperformer. Doesn't actually do anything on its own without any lands in hand is a waste of a slot, since your sneks are also a very snowbally tribe and seshiro so expensive the earliest ramp is also the better ramp. I like Search for Tomorrow, Harrow, Nissa's Pilgrimage, Rampant Growth, and Edge of Autumn.

Since the number of cards you'll have is so inconsistent you may end up producing either too much or too little mana at times, I find Omnath, Locus of Mana a good sink that prepares me to cast the next hand and Skullclamp can be vital when losing in a big way and Seshiro becomes out of the question.

You should swap Hurricane for Arashi, the Sky Asunder who I say is a strictly better card. Nearly immune to counterspells, easily recurable, flexible, tutorable (even Time of Need), and most importantly instant speed is all worth that 1 extra green. He can even be used to oppress flying commanders or ping down steady sources when hardcast/cheated.

I haven't tested Benefactor's Draught yet but it should theoretically create scenarios where opponents will be stuck in lose-lose scenario, or even double lose with a trample source. Speaking of which having a Thunderfoot Baloth gives you the perfect combo of +4,+4, draw a card, trample to your side, which is much less situational than Bellowing Tangleworm

Davidmon99 on Treefolks forest deck

2 days ago

Pethrax I am glad you commented here, I never intented to make this something serious but as you are here I will try my best. I agree on putting appart Autumnal Gloom  Flip,Seedguide Ash and Ghoultree and maxing Timber Protector and Treefolk Harbinger. On the other hand I do not completely agree with dropping Explosive Vegetation maybe turn it in Rampant Growth as some spells that work with number of forests

Pal00ka on Xira's Swarm

3 days ago

Love Xira just never gotten a chance to build her, kudos for going the tribal route.

I'd suggest adding in some ramp so you can play insects ahead of curve. Kodama's Reach, Cultivate, Search for Tomorrow, Rampant Growth, etc. are all budget friendly.

More draw would be ideal too. Harmonize, Shamanic Revelation, Soul of the Harvest, Lifecrafter's Bestiary, etc. all will refuel your hand.

Overwhelming Stampede and Overrun to further boost your insectoid army to close out games.

In janky/tribal decks I always enjoy sticking in relevant Theros gods (it's the block I began playing MTG) to add some relevant diversity. Nylea, God of the Hunt gives everyone trample and pump, Purphoros, God of the Forge every creature is a fire ant, and Erebos, God of the Dead is good card draw.

kurcody1 on Ellie's Saproling Army

5 days ago

Hey! I'm pretty new to MTG, but I would love to give you suggestions, as I have a deck similar to this (on my profile), but doesn't have any saproling spawners other than 2 copies of Fists of Ironwood. My first and main suggestion is putting in Arbor Elfs instead of Explore and Rampant Growth because it also gives you extra mana for 1 mana and is a creature for Champion of Lambholt, Essence of the Wild, and Scion of the Wild. It also might be a good idea to put in more Champion of Lambholts as it is a very good card in your deck. I also reccomend maybe putting in Overwhelming Stampedeinstead of overrun because of your big hitters and Might of the Masses, but its optional as it is a high risk high reward card in your deck. I'm thinking of putting saproling spawners in my deck now!

VD_D on EDH - Meren of the Clan Some Money

1 week ago

Golgari Signet is simply a mana filter - it plus a land is , while Farseek, Rampant Growth and so-on get you only 1 color. This is only really important in the early game when you're color-starved (albeit, that shouldn't be a problem with a B/G deck), but hey, an advantage is an advantage.

Lazaro46 on EDH - Meren of the Clan Some Money

1 week ago

Definitely putting in Sidisi, Undead Vizier, and Eldritch Evolution. The other suggestions I either don't like that much, or are a bit too expensive (I'm already at $185 with 13 cards to go).

I'm very torn on Golgari Signet. Why add that instead of, let's say, Farseek, or Rampant Growth?

WargRave on Yasova taking over control

1 week ago

Just some random thoughts, sorry for the disorder. I don't really have time to organize this atm.

You're extremely light on way to interact with _non_creatures. You're gonna feel real silly as a green deck when you're facing an Asceticism and you don't have so much as a Reclamation Sage to deal with one enchantment. Consider taking out the tapping subtheme and adding Decimate, Beast Within, Hull Breach, or similar cards. Get Cyclonic Rift in there too. You need Turn to Frog much less than more noncreature interaction. Most any creature you can target, you can steal, one way or another, and the ones you can't probably aren't numerous enough to make Turn to Frog worth it.

17/39 is a lot of etb tapped lands. Try to replace some guildgates and Smoldering Crater at least, swap them for untapped dual lands, or conditionally untappeds or basics. I would guess that, while also etb tapped, the U and G vivid lands would serve better than guildgates. High Market has great utility with your gameplan. Opal Palace is possible, it helps with Yasova's power.

FYI, you can tag cards into multiple categories, so Helm of Possession, Grab the Reins, and Demonmail Hauberk can both go under Sacrificing as well. You might want even more sac outlets and fewer steal effects. Your general gives you the second but not the first, so the rest of your deck should provide more of the first and less of the second to ensure you have one of each every turn. It seems like you can do better than Barrin, Master Wizard. What about Ooze Garden? There's always the classics Fling and Birthing Pod.

You need card draw too, and a generous amount. A hand with 4 Threaten effects is a lot worse than one with 3 threaten effects and a Harmonize. At the very least, no Tibalt please. He doesn't even count as a steal effect, he's too slow for that. Shamanic Revelation, Rishkar's Expertise, and Treasure Cruise are all options. Skullclamp can turn your enemy's dorks into cards for you, or just pump up Yasova and give her death insurance. Add some more like Elvish Mystic of your own for more consistency out of the clamp. Life's Legacy and Momentous Fall do double duty. If Yasova is out, Life's Legacy is probably better than a hand of three threatens.

By the way, OG Threaten isn't good enough to make the cut, and Kari Zev's Expertise and Act of Aggression might not be enough of an improvement.

Under your ramp package, Temur Banner should be Commander's Sphere and Nissa's Pilgrimage should be Cultivate to fix your colors. You've got a pretty high curve, so adding even more ramp and bringing down the curve would help. Better to play a spell with 80% power than have a 100% power spell stuck in hand for three turns. Think about exchanging Clone Legion, Nissa's Renewal, and one of the expensive threaten effects with Rampant Growth, Farseek, and Primal Growth which gives another sac outlet. With more cheap fixing, you can run more basics, and therefor fewer etb tapped lands.

Rancor is nice for helping the general, much more efficient than Incremental Growth I think. Stormsurge Kraken seems pretty intimidating but it doesn't advance the gameplan and Yasova herself is pretty easy to remove.

WargRave on Lusus Naturae

1 week ago

Hi, nice deck! I like the theme. I've got a few suggestions, if they're not what you're looking for pay me no mind.

You mention a combo with Gutter Grime and Altar of Dementia, but Gutter Grime says nontoken. I don't know if you consider the combo critical to their inclusion since they both work fine alone though.

Baton of Morale is cute, but it seems worse than simple Whispersilk Cloak at giving Sidisi more attack triggers, and I don't see where it fits the flavor.

You've got Sultai Banner and no Commander's Sphere, so that's a fairly easy swap.

35 lands and average CMC 4 seems low, even counting the emerge effect. There are still more good budget lands available: Temple of the False God, Evolving Wilds/Terramorphic Expanse, (which are probably better than Foul Orchard, but I don't know if that's included for flavor) and Drownyard Temple which synergizes with self-mill and fits in Innistrad flavor too. There's hardly any ramp here, what about Rampant Growth, Cultivate, etc?

Draw looks really light too, especially for UBG. I don't know if you are bound to flavor to the point of rejecting good ol' Concentrate, but we can find some on theme things like Treasure Cruise that appreciate the milling. Ancient Craving at least sounds like eldritch horror, and Read the Bones, Night's Whisper, and Sign in Blood all sort of work too. Sift seems better than Amass the Components since you'd rather discard than put to bottom, though Sift has no flavor.

It's also light on artifact/enchantment removal to my eye. Reclamation Sage, Bane of Progress, and others fill this role while also being creatures to give Sidisi zombies.

As for what to take out that I haven't mentioned, what catches my eye as not pulling their weight are Altar of the Brood (without an infinite combo this will just help opponents), Enlightened Maniac (low impact, no graveyard synergy), Ludevic's Test Subject  Flip (slow), Geralf's Masterpiece, Momir Vig, Simic Visionary (not a huge number of triggers for him, the only other blue AND green creature is Sidisi), and Brood Monitor (Nice with blink effects but you haven't any).

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