Rampant Growth

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might Common
Commander 2016 Common
Commander 2015 Common
Modern Masters 2015 Edition Common
Tempest Remastered Common
2012 Core Set Common
Duels of the Planeswalkers Common
Planechase Common
2010 Core Set Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Seventh Edition Common
Beatdown Box Set Common
Classic Sixth Edition Common
Tempest Common
Mirage Common
Promo Set Common

Combos Browse all

Rampant Growth

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

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Rampant Growth Discussion

Xynarth on Meren, Are You Ready?

18 hours ago

De un, tu as trop peu de lands. Monte le nombre total 37. a serait ma premire suggestion.

Deuximement, tu joues vert; o donc est le ramp? Tu veux avoir un dbut un peu plus explosif pour avoir Meren sur le board le plus tt possible, ou du moins, t'assurer d'avoir assez de mana pour toujours la caster. Je ne te dis pas de mettre toutes les cartes, mais deux-trois a ne serait pas mauvais. Golgari Signet c'est quasiment un must pour te corriger dans tes couleurs si jamais tu fais une btise.

Ramp/Mana Fix : Nature's Lore, Skyshroud Claim, Cultivate, Rampant Growth, Kodama's Reach, Explosive Vegetation,Garruk Wildspeaker, Golgari Signet

Il y a des meilleurs sac outlets qu'Altar of Dementia. Personnellement je runnerais plutt Carrion Feeder ou Yahenni, Undying Partisan. Ce sont des cratures gnantes/para-tonnerres et c'est dj plus synergique.

Living Death je l'utilise comme un anti-wipe. Si je viens de me faire clear le board, a me permet de tout ramener, Meren incluse, tout en liminant le board d'un autre (potentiellement). N'importe quel reanimator deck devrait le jouer selon moi.

Mimic Vat c'est juste fun. a te permet de ramener non seulement ton stock, mais aussi celui des adversaires, sans pour autant nuire Meren. Je pense toujours des cratures comme Avenger of Zendikar, Craterhoof, Hornet Queen qui ont des gros ETB. a te permet une certaine flexibilit si jamais Meren n'est plus sur le board.

Sac/Utility : Eldritch Evolution, Carrion Feeder, Viscera Seer, Living Death, Mimic Vat, Jarad's Orders, Hangarback Walker

On en parlait d'ETB. Je mettrais dfinitivement les 3 ici. Acidic Slime te permet de controller le board de l'adversaire, mme chose pour le Gearhulk, quelque chose que ton deck ne fait pas assez selon moi. En 1v1 c'est pas trop grave, mais en multi, a va te manquer ne pas avoir rien pour grer tes adversaires. Mycoloth te permet de trigger Meren tout en gardant un board impressionant. Pas MVP, mais il peut faire des dgts en pompant Meren, ou mme juste seul.

ETB Effects : Acidic Slime, Noxious Gearhulk, Mycoloth

Control. Grer le board state pour qu'on vienne pas dtruire le tien. Quelques cartes qui peuvent faire la diffrence en empchant un joueur de devenir trop gros. Tu as besoin de flexibilit, Putrefy que tu as dj est un bon exemple.

Control : Krosan Grip, Sudden Spoiling, Naturalize, Ruinous Path, Hero's Downfall, Unravel the Aether

L on tombe dans de quoi que j'adore avoir en tant que reanimator. Des mass draw. Tu veux que ta main soit pleine en tout temps. C'est pas grave si tu as trop de cartes, tu discarderas tes monstres pour les ramener avec Meren de toute faon. a te permet d'avoir tes rponses si jamais quelqu'un tente de prendre le dessus notamment. Quelques uns l-dedans ont une particulirement bonne synergie avec Meren. Momentous, un instant, magnifique, je l'utilise gnralement pour en profiter du fait qu'on vient de dtruire mon commander. 4MC pour 4 cartes si tu sac une Meren qui s'en va dj au cimetire, pas un mauvais trade. Reprocess te permet de trigger Meren. Greater Good te permet de trigger Meren en plus d'alimenter ton graveyard avec des cratures. L'ide c'est d'avoir de la synergie avec ce que tu joues.

Draw : Soul's Majesty, Rishkar's Expertise, Greater Good, Reprocess, Phyrexian Arena, Ob Nixilis Reignited, Momentous Fall, Sylvan Library

L on tombe dans le malheur d'avoir un deck qui est trs focus sur un commander troublant. On a deux choix, soit tu dvies de Meren en jouant plus de cartes qui reanimate (ex. Animate Dead, Rise from the Grave, Dance of the Dead,etc) ou tu joues plus de protection. Si tu peux faire les deux, tant mieux.

Protection : Heroic Intervention, Darksteel Plate, Swiftfoot Boots

Je pense a couvre pas mal toutes les ides que j'avais pour ton deck. C'est sr qu'il y a plein de cartes que tu pourrais rajouter, mais c'est quoi enlever qui finit par tre le problme.

Moi j'ai quelques cartes que j'enlverais de ta liste :

Sensei's Divining Top

Mulch

Triumph of the Hordes (drle quand a marche, mais il y a mieux selon moi).

Altar of Dementia

Evolutionary Leap (y indiqu 2 fois)

Song of the Dryads (cool quand tu joues contre quelqu'un qui ne run pas du anti enchantement, ce qui est trs rare. T'as accs du noir. Joues un vrai anti-crature tant qu' y tre)

Vow of Malice (mme chose que Song).

GeminiSpartanX on Swing for the fence

1 day ago

I'm currently in the process of building an Omnath, Locus of Rage deck myself, but I have noticed some dis-synergies in your deck that could be improved on if that's ok. First, Omnath likes making land drops. Now, if your focus is just on beating down with your other creatures, you can disregard some of these suggestions. For me, I want to focus on getting my commander out asap and make sure he floods the board with tokens that punish people for wiping the board afterwards. For that, I need lands and ramp. One thing I noticed with your deck is that you have a lot of artifact ramp, which doesn't work as well with Omnath (or with your own Perilous Vault or Bane of Progress for that matter). Other than Sol Ring, I'd remove all of them for Kodama's Reach, Cultivate, Explosive Vegetation, Nature's Lore, Skyshroud Claim, Rampant Growth, Hour of Promise, Harrow, or Nissa's Pilgrimage. The great thing about them is that they're all relatively cheap to get (both cost-wise and mana wise), and lands in general are harder to remove than artifacts. You may need to add more basic forests to your deck if you decide to include all of them, but it would be worth it. I'm planning on running 43 lands for that reason. Since you have good cards like Burgeoning in the deck already, having more ways to get lands into your hand is all upside!

A few other good cards for omnath: Shamanic Revelation-> gains life AND draws cards (and is a bulk rare), seems better than Feed the Clan. Ramunap Excavator-> more Crucible of Worlds is better when you have Strip Mine in your deck! Ulvenwald Hydra-> giant fatty that also searches up your dark depths combo lands, Perilous Forays-> sac an elemental, deal damage, get a land, make an elemental, repeat :)

Hope some of that helps. I tried to suggest things that help whether you're focusing more on omnath or not. Have fun!

Valdast on mitch deck

1 week ago

Running a bit low on lands methinks.

Hedonist's Trove seems weak. 7 mana to cast and then more to get any use out of it?

Skullmead Cauldron is a bit expensive. If you're looking to discard cards, might I suggest Key to the City?

Jalum Tome is also a bit slow.

Djeru's Resolve confuses me. What purpose does it serve in the deck?

Replacing Unmake with Anguished Unmaking might be good.

Creatures could afford to drop Blightsoil Druid, Groundskeeper (no land synergy makes him a bit meh), Restoration Gearsmith, and maybe Teysa, Envoy of Ghosts.

Blightsoil could be replaced with another ramp creature, same with Groundskeeper. Restoration Gearsmith and Teysa could be replaced with Karmic Guide and Reveillark.

Other creatures to consider: Ashen Rider, Sun Titan, Reya Dawnbringer,

Viscera Seer, Birds of Paradise, Meren of Clan Nel Toth, Avenger of Zendikar, Karador, Ghost Chieftan.

Other cards: Life from the Loam, Victimize, Seasons Past, Tragic Arrogance, Life's Finale, Rampant Growth, Whip of Erebos, Skullclamp, Phyrexian Arena, Vraska the Unseen?

NV_1980 on Mayael's Big Stompy Beasts

1 week ago

Hi!

Since you're running a beast theme, why not go for Siege Behemoth? Could do well :) Also I would recommend Drumhunter and Iroas, God of Victory. Probably, I'd also try and replace Sylvan Scrying with Rampant Growth.

Have fun playing!

Wkr,

NV_1980

SteelSentry on Sidisi sultai deck, send help

1 week ago

You said you wanted more blue/green cards, but i'm not exactly sure what you want. This is a solid zombie deck, even if it is heavy black. If you want to lean more Simic over black, you could run more filtering like Fact or Fiction, Forbidden Alchemy, and Grisly Salvage, and card draw like Deep Analysis. However, it would involve cutting some of your zombie synergy. Nagas in Paris is my Sidisi deck, I have the colors about 1/3 each, because I am running self-mill/reanimator instead of a zombie theme.

I think your colors are fine, don't worry too much. Cutting black for the sake of cutting black will only dilute your synergy.

If you want ramp, you can add more green. Things like Cultivate, Rampant Growth and the new Hour of Promise are staples in green, but my personal choice for Sidisi is mana dorks, since milling them gets you a zombie. Birds of Paradise, Llanowar Elves, Sakura-Tribe Elder etc. I think Urborg Elf is a budget sleeper for Sultai, since it taps for all 3 colors.

Brainifyer on Kruphix and his budget ramp!

1 week ago

Think about replacing Nature's Lore with Rampant Growth, which costs ten times less money. Also, Pathrazer isn't great for 11 mana. Maybe replace with some big green thing like Sylvan Primordial,Giant Adephage, Kalonian Behemoth, Tornado Elemental, Sekki, Seasons' Guide, Regal Force, Archetype of Endurance etc.

enpc on Tasigur's Cruel Schemes (EDH Combos)

1 week ago

You'd be better off using ramp pieces like Rampant Growth/Cultivate/Kodama's Reach over just mana rocks. Not only does it make the deck more resistant to mass (or even targeted) artifact hate, but synergises better with both Rise from the Tides and Empty the Pits.

You're better off running Swan Song over Dispel - 99.99% of the time it'sa direct upgrade. The other thing is that you might want to look at your ddrawcard suite. A lot of the effects are either only on parity or worse, just re-order your top deck but don't draw you a card. When yo ustart dealing with stuff like Mystical Tutor or Vampiric Tutor, you're happy to make the trade-off because you're finding a card you want. But when you're just manipuating top deck, you don't gain much. alos, as far as cantrips go, Impulse is amazing.

WItC on Budget Beginner Teaching Decks (#1 Green)

1 week ago

Those are reasonable considerations. The flip side is that the cards in the list is that they actually help teach what a mana pool is and what a permanent is.

Also, when using old lands as suggested, the text is exactly the same for Elvish Mystic and Forest. Wood Elves provide the text that Rampant Growth would offer; I'm not sure how growth would add more.

Your point is very interesting though, and might be a better option. I'll want to keep an eye out for confusion about the cards mentioned.

Also, I'm not a fan of scion's art, but that is purely subjective.

Thank you, lilgiantrobot for the review.

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