Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
|Have (2)||SoundTramp , Squillis|
|Want (6)||slightlynobody , ephemeralAubade , Denikke , gdonner6 , mathgrumps , Onua|
Printings View all
|Commander Legends (CMR)||Common|
|Mystery Booster (MYS1)||Common|
|Duel Decks: Mind vs. Might (DDS)||Common|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Tempest Remastered (TPR)||Common|
|2012 Core Set (M12)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Beatdown Box Set (BTD)||Common|
|Classic Sixth Edition (6ED)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Rampant Growth occurrence in decks from the last year
Latest Decks as Commander
Rampant Growth Discussion
1 day ago
1 day ago
Great start! There are a few categories of stuff I would add, I will start with budget options:
Other good cards, but not as budge
Cards to Consider Cutting:
That is all for now, but I can suggest more later.
6 days ago
Staple: (STAY-pull) noun
2 weeks ago
Good day to you.
I would recommend adding a lot more ramp. Spells such as Rampant Growth, Farseek, Three Visits, Nature's Lore, and Sakura-Tribe Elder accelerate the game plan to the late-game. Cut some of the top-end threats and you shall find a newfound consistency.
Fare thee well.
2 weeks ago
Everything looks really quite good except you have really low ramp. You have a few cost-reducers and two mana rocks, one of which doesn't necessarily come out early. Personally, I aim for at least eight pieces in all my decks. For an expensive deck like this I might go for ten. Land is queen with Zacama so I'd recommend the classics like Rampant Growth, Cultivate, Kodama's Reach, Thunderherd Migration, Explosive Vegetation, Migration Path, Nissa's Pilgrimage, Sakura-Tribe Elder, and Vastwood Surge are all good choices that aren't too expensive. Ranger's Path is good too since you have lands with multiple types. Nissa's Renewal might be good in this deck, since it's budget and getting to nine mana is indeed a goal. Frontier Siege is good on a budget too.
You don't have much in the way of card-draw or card-advantage either. Look into Harmonize, Return of the Wildspeaker, Soul's Majesty, Elemental Bond, Colossal Majesty, Lifecrafter's Bestiary, Shamanic Revelation, Bonders' Enclave, and Garruk's Uprising in particular. Adding a few of these will smooth out your games for sure. Draw also helps with land drops.
Keep up the good work and happy planeswalking!
2 weeks ago
Potential Non-Boros Commanders: Show
If you did want to use a different commander for more colors, here are the ones I would recommend:
I love the idea of being able to include any Giant that you want. Budget five-color mana bases are easy.
Morophon, the Boundless - probably the best pick? It gives a substantial discount and is technically a Giant itself. The anthem tacked on is just gravy. I have one for trade!
Golos, Tireless Pilgrim - a bit of ramp, plus his ability is just fucking nuts. Absolutely outrageous. Spewing out giants! An outstanding commander through-and-through.
Kenrith, the Returned King - Grants haste, can bring back dead giants, can grow your army, draws cards. He does everything except be a giant himself. Another outstanding general.
Jodah, Archmage Eternal - Most Jodah decks focus on extremely expensive creatures and spells, so his ability might not be too hot for Giant Tribal. He would work though. Outclassed for sure.
Jegantha, the Wellspring - A bit of ramp in the command zone. Outclassed by the rest, but it IS a giant elk...
Naya colors get you Green, which will add some very good giants and significantly improve your options for ramp, utility, and card-draw. By like, a ton.
Samut, Voice of Dissent - grants Haste, which is dope. The untapping ability can surprise opponents maybe. Not a giant though.
Gahiji, Honored One - Looks like a giant beast, for what it's worth. Boosts your attacks and may even take some heat off of you. A mediocre choice, but not awful.
Marisi, Breaker of the Coil - some good general value. Would make attacking easier due to taking away blockers. Nothing outstanding though.
Atla Palani, Nest Tender - Hatch giants out of eggs!
Other color combinations:
Saskia the Unyielding - Not sure why you'd want to run four colors when you could do all five, but her ability is no joke. Personally I prefer the Blue giants to the Black ones, but Black has some of the best utility and card-draw in the game.
Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper - want to run most of the giants and have M A X I M U M life-gain? This pair would make for a profoundly distinct Giant Tribal. A truly unique take. Might be lots of fun! You could even try to squeeze in Felidar Sovereign and Test of Endurance for a laugh; certainly not necessary though.
Ruhan of the Fomori - No Green, but he's a giant himself and Blue utility is as good as any. A decent choice, but if you're stepping out of Boros you may as well run Green cards.
The stand-outs to me are Golos, Tireless Pilgrim - Morophon, the Boundless - Kenrith, the Returned King - Mayael the Anima - Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper. These are all extremely strong choices.
Here's some of the fantastic Utility cards that you would gain by stepping into other colors (I'll try to list budget cards):
Rhythm of the Wild - Garruk's Uprising! - Elemental Bond - Colossal Majesty - Beast Within - Temur Ascendancy - Nylea, Keen-Eyed - Nylea, God of the Hunt - Primal Rage - Brawn - Heroic Intervention - Golgari Charm - Wrap in Vigor - Return of the Wildspeaker - Soul's Majesty - Rishkar's Expertise - Sylvan Reclamation - Decimate - Genesis Ultimatum - Eerie Ultimatum - Ruinous Ultimatum - Despark - Descendants' Path - Clever Impersonator - Cyclonic Rift - Call to the Kindred - Swan Song - Greed - Casualties of War
Then there is Green's superior mana ramp. Cultivate - Kodama's Reach - Migration Path - Vastwood Surge - Ranger's Path - Nature's Lore - Rampant Growth - Deathsprout -Traverse the Outlands - Boundless Realms... the list goes on.
As you can see, there's a lot there that Red and White just can't even touch. Green is basically the best color in EDH, especially for big-creature decks. Very much worth considering, even if you're trying to keep the deck casual.
2 weeks ago
you need more interactions. and draw. Beast Whisperer, Phyrexian Rebirth, Smothering Tithe, Rhystic Study, Simic Ascendancy, Phyrexian Arena, Empowered Autogenerator, Cleansing Nova, Krosan Grip, Evolution Sage, Forgotten Ancient, Kodama's Reach, and Farseek, Herald of Secret Streams, and Fathom Mage need to go in. maybe Rampant Growth. maybe Pyramid of the Pantheon or Chromatic Orrery this speeds and mana fixes you. draws you cards, helps speed the game up for you. gives you some artifact and enchantment destruction. because you will need it. add in Peregrine Drake and Temur Sabertooth for infinite colored mana? take out Tezzeret's Gambit, Chord of Calling, Howl from Beyond.
2 weeks ago
@Guerte, Mana Vault sounds like an interesting addition. I haven't run Rampant Growth for probably 4 years now as I picked up a P3K Three Visits when it was still relatively cheap. Farseek doesn't find forests unless you grab a dual land which I do not think is really worth while as these are normally fetched. I might test Mana Vault myself as this should help us save our ramp spells for when Omnath, Locus of Rage is in play.