Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

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DDS

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Set Rarity
Duel Decks: Mind vs. Might (DDS) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Common
Tempest Remastered (TPR) Common
2012 Core Set (M12) Common
Duels of the Planeswalkers (DPA) Common
Planechase (HOP) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Classic Sixth Edition (6ED) Common
Tempest (TMP) Common
Mirage (MIR) Common
Promo Set (000) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Rampant Growth occurrence in decks from the last year

Commander / EDH:

All decks: 0.14%

Green: 0.42%

GU (Simic): 1.04%

Golgari: 0.32%

RG (Gruul): 1.43%

RGW (Naya): 1.79%

Rampant Growth Discussion

alechodgin23 on Tymna|Tana casual beatdown

2 days ago

Hey man cool deck. Definitely a +1 from me!

Speaking of card advantage, I'd recommend a lot more card draw. Unless I missed a card, you currently have 2 forms of card draw in the deck: Harmonize and Phyrexian Arena.

These are great cards and should definitely be run in your deck. This may seem odd, but card draw and ramp are the 2 most important aspects of EDH. The more card draw you have, the more consistent your deck will run game to game. Luckily for you, green and black have some great options!

I'd recommend Read the Bones, Ad Nauseam, Camaraderie, Shamanic Revelation, Rishkar's Expertise, Night's Whisper, and there are tons more to choose from.

One last thing...RAMP! Get rid of Tithe and put in some good ramp that's worth your time.

Cultivate, Farseek, Rampant Growth, Kodama's Reach, Harvest Season, Traverse the Outlands, and much much more.

I hope this helps!

Boza on Water World

3 days ago

The bonus of the LD spells are that they ramp you and thin the deck. So, playing big dudes as wincons is a good idea. -4 demolish + 4 Thermokarst - 3 Shock and -1 Rampant Growth + 4 Aurochs Herd as a big dude of choice.

robertstempien15 on Water World

4 days ago

Thank you for the advice. I did not realize green had so much land destruction, I thought that was mostly a red thing. Roiling Terrain looks like a great win condition too.

I added the suggested cards, took out the mono-black cards and decided to make it red and green. I added Rampant Growth to help ramp my mana out and hopefully get my land destruction spells out faster.

I took all the creatures out to make room, most of them were meant to just be walls but im not sure if that was wise or not. The creatures were just ones I had lying around so I'm open to more effective walls if you think the deck needs them.

Idhagenow on Gargos Hydra Tribal

6 days ago

Grow from the Ashes+Harrow+Rampant Growth I think you'll be surprised with the lands coming in untapped from the first two. Momentous Fall + Return of the Wildspeaker + Garruk, Primal Hunter These three card draw spells draw you at least 8 cards with Gargos alone. Zendikar Resurgent Expensive to bring out, but worth the extra card draws for every creature. Dragon Throne of Tarkir Maybe the best finisher ever in big green smacky bois. Repeatable board pumps. If the budget allows, Nyxbloom Ancient Dude, you gotta try this out. The Great Henge its just stupid man.

Ziabo on Korvold MK II

1 week ago

Does your mana flow ok? seem kind of low on the Rocks unless your mana base (not land base) is suited well enough.

Valakut, the Molten Pinnacle is really only worth it is you have a lot of mountains since it's ability is triggered off of Mountains entering and you only have 6 total.

IMO I'd add more Mana rocks to help with ramp and more ramps such as Rampant Growth or something equivalent

DoctorAwker on Trostani, Selesnya's Voice

1 week ago

I would definitely suggest adding in Mimic Vat. It's incredibly flexible, and you can Populate the token and keep that copy. The tokens from Desolation Twin and Phyrexian Processor can be hilarious with Trostani. Vitu-Ghazi Guildmage can Populate multiple times so I'd try to find a space for it. And Phyrexian Rebirth is a great wrath for this deck.

I agree with the first post regarding Explosive Vegetation. I'd personally run Rampant Growth, but if not I'd recommend swapping it for Circuitous Route since it can also find the guildgate, or Skyshroud Claim since you get those lands untapped and it can find duals (in which case I'd also add in Scattered Groves and Temple Garden if possible).

I'd be remiss if I didn't mention the big token doublers: Anointed Procession, Parallel Lives, Doubling Season, and Rhys the Redeemed. But since this is a deck for someone else who's new to the game I can understand why you might not want to include those. But they're always worth mentioning for anything that churns out tokens.

I hope some of that helps : )

fadelightningmm on Opinion: Banning Tutors in EDH

1 week ago

jordanalessi having someone beat you by tutoring does force you to be a better player by learning what actions you should look out for and try to interact more with those actions.

To say that doesn’t mean that everything should be unbanned. There are cards that are on the ban list due to a lack of interaction. However, to play devil’s advocate if my argument equates to unban everything then your argument to ban all tutors would ban things like Rampant Growth and other spell based land ramp. If you look at things in either extreme peoples arguments sounds ridiculous

As with anything in magic if you learn from past mistakes and learn how to play better tutors aren’t an issue. As TypicalTimmy mentioned the card tutored for is usually more problematic than the tutor itself. I as a player can’t help if other players choose to be bad and not learn from past failures. If you know a deck uses a certain combo you should learn how to disrupt that combo

skoobysnackz on New Gitrog Edh

1 week ago

I see what you mean about the ramp. Not sure mana rocks are where you want to be though. I think you want to be pumping out as many lands as you can as early as you can. Rampant Growth, Cultivate etc. are what I would look at for more ramp. Rituals like Dark Ritual and Cabal Ritual are also pretty commonly used in these decks. As far as cuts go, I would suggest World Shaper, not that it's a bad card, but I have generally not been very impressed with it every time it shows up in my games. It's really hard to actually attack with, and you kind of have to jump through hoops for the death trigger. Also if you don't want to go the combo route, you could definitely cut the titans (or at least one of them) and Skirge Familiar as it isn't really great at ramping in the early game and there are much more efficient discard outlets out there. Hope this helps :)

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