Rampant Growth

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might (DDS) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Common
Tempest Remastered (TPR) Common
2012 Core Set (M12) Common
Duels of the Planeswalkers (DPA) Common
Planechase (HOP) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Classic Sixth Edition (6ED) Common
Tempest (TMP) Common
Mirage (MIR) Common
Promo Set (000) Common

Combos Browse all

Rampant Growth

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

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Rampant Growth Discussion

chirz2792 on Goods ways to combat excessive ...

2 days ago

I should clarify that he doesn't use mana dorks, he just uses a shit ton of Rampant Growth and Exploration type effects. That said I do like a lot of these suggestions so far. I'm thinking that discard effects and cards that shut down tutoring might be the best way to go in my group just because they'll be effective against everybody and not just him.

Thanks for all the suggestions, you guys were a big help :).

Master_Of_Obscure_Blue_Spells on selvala stax

4 days ago

Mindcensor cushions the following:

Fetches (OG zend, Evo Wilds, Myriad Landscape

Zur decks(one of the top EDHREC commanders)

Hard tutors (Enlightened Tutor, Mystical Tutor, Demonic Tutor, Gamble, Worldly Tutor(all EDHREC popular cards except gamble)

Ramp (Rampant Growth, Cultivate etc(in most played EDHREC cards)

Funny with Path (think about it)

You should run Ghost Quarter too, which can become a strip mine with Birdman on the field.

He really gets better against more expensive decks, and, judging by your list, your meta has money (foil Wasteland? WTF?). I also thought of a few more things:

Crucible of Worlds (You know why it's good, you're running Ramunap Excavator)

Artisan of Kozilek triggers on cast, so it's unconditional recursion that gets past Gryff and Orb. It's also a 10/9 annihilator 2 beater, which is pretty great by itself anyway.

A early game token fountain to put the pressure on is always nice to. Black has Bitterblossom which is pretty good, but for you I'd certainly recommend Master of the Wild Hunt. It's a relatively unknown card, but with a Sol Ring on T1 you can have 2/2's every turn from T2 onward, and the Hunter has built in instant speed removal. Sign yourself up.

Oh yeah, and Mask of Memory in creature-based stax. All day everyday with Mask of Memory in creature-based stax.

Elopsm on Cascade, Cascade, Cascade...

6 days ago

Ironwright's Cleansing -> Disenchant More Efficient

Azorius Cluestone -> Azorius Signet More Efficient

Dimir Cluestone -> Dimir Signet More Efficient

Golgari Cluestone -> Golgari Signet More Efficient

Silumgar Monument -> Boros Signet More Efficient

Hanweir Garrison -> Golgari Signet More Efficient

Faith Unbroken -> Oblivion Ring More Efficient

Seek the Horizon -> Rampant Growth More Efficient

Cyclops of Eternal Fury -> Mass Hysteria More Efficient

Ulvenwald Observer -> Phyrexian Arena Cheap Carddraw

Chariot of Victory -> Llanowar Elves More Ramp

Banishing Light -> Swords to Plowshares More Efficient

Hanweir Battlements -> Spire of Industry Better Card

Wrecking Ball -> Terminate Land Destruction not relevant

Interpret the Signs -> Blue Sun's Zenith Doubles as finisher with infite mana

Negate -> Counterspell Better Card

Chromanticore -> Last Stand More Utility

Cromat -> Mayael's Aria Win Con

Midnight Banshee -> Angel of Despair More Trigger and Removal

Primal Surge -> Brilliant Ultimatum More Trigger + easy to cast with ramos

Lorthos, the Tidemaker -> Conflux More Trigger

mrfab13 on Standard - Naya Dinosaurs (POST 9/28)

6 days ago

from what ive tested Ranging Raptors is a must

Pillar of Origins is decent ramp, its effectively a Rampant Growth that dies to Abrade

also Sunbird's Invocation while being a bit slow, pretty much doubles your output. something to consider

could you send me the CSS code please, the page looks awesome

foehn on The Whole Kitten Kaboodle

1 week ago

Definite Cuts:- Collective Blessing- Oath of Ajani- Zendikar Resurgent- Ajani's Presence- Celestial Flare- Soul's Grace- Impeccable Timing

Potential Cuts:- Fireshrieker- Darksteel Ingot- Manalith- Evolution Charm

Any ramp that's in Potential Cuts is with the thinking that you can find more efficient ramp spells in Green. And I'm not certain how to value equipment yet, so I'm looking at the ones that seem weakest.

Potential Includes:- Eternal Witness- Sun Titan- Stoneforge Mystic- Birds of Paradise- Bloom Tender- Sakura-Tribe Elder- Farseek- Rampant Growth- Cultivate- Llanowar Elves- Elvish Mystic- Fyndhorn Elves- Path to Exile- Swords to Plowshares- Tooth and Nail- Chromatic Lantern- Selesnya Signet

GoneWithLaw on Cat Scratch Fever

1 week ago

If you can reliably get out Lost Leonin, I'd highly recommend more Double Strike enablers. Ajani is probably the best one, but Duelist's Heritage and Silverblade Paladin are also worth considering. Also, Rancor is a no-brainer here for the infect damage.

I know it costs 1 mana more, but I'm surprised at the lack of Open the Armory in here.

With the fetches you already have, Krosan Verge comes off as being on the slower side. Maybe replace with Unclaimed Territory once Ixalan drops. If you're looking for the ramp it provides, Blighted Woodland is a cheap alternative.

Also, I'd say Farseek is better than Rampant Growth. If you're going to search for a land, may as well have another option to grab one of yours duals.

AestheticMana on Temur Dragons

1 week ago

Curve is way too high without ramp. I'd say cut blue entirely, since the only blue cards you're running are Temur Ascendancy and Sarkhan. Harbinger of the Hunt is boltbait, and not even good boltbait at that. Reclamation Sage is more of a sideboard card, but Ancient Grudge is much better for that purpose.

Overall, my suggestions:

-4 Temur Ascendancy, -1 Sarkhan Unbroken, -1 Crucible of Fire, -4 Frontier Bivouac, -2 Island, -4 Thornwood Falls, -2 Harbinger of the Hunt, -2 Savage Ventmaw, -4 Reclamation Sage (move to side), -2 Stormbreath Dragon (move to side), -3 Mountain

+4 Sakura-Tribe Elder, +4 Search for Tomorrow, +4 Rampant Growth, +2 Farseek, +2 Explore, +4 Cinder Glade, +4 Rootbound Crag, +3 Forest, +2 Game Trail

This will make your mana base more consistent, and allow you to get into your dragons faster and more often. Hope this helps!

dana.roach on Yeva, Nature's Herald

1 week ago

For starters you're too deep on dudes unless you're running some kind of Primal Surge deck, which this isn't. You're asking to overextend into a board wipe with too many creatures that don't do a lot alone.

More ramp. You've got some mana dorks, but they die the first second someone drops an Elesh Norn, Grand Cenobite or Night of Souls' Betrayal or just casts a wipe. Cultivate and Kodama's Reach are a good start. I'd find a slot for Rampant Growth, Nature's Lore and Skyshroud Claim, plus probably Emerald Medallion.

You need more draw. Harmonize is a good start. Rishkar's Expertise is busted AF. Get one. Selvala's Stampede can do really good work, and Genesis Wave is never bad. Collective Unconscious and Shamanic Revelation are possibly usable here too, and if they are so is Garruk, Primal Hunter who should almost always draw you 4-5 for five mana.

Scavenger Grounds will save your life some game, and it won't hurt you given your lack of colorless lands. Same for Strip Mine when someone starts tapping Cabal Coffers for 14. Plus with those new crazy flip lands from Ixalan everyone gets a Gaea's Cradle and you'll wanna kill that thing ASAP.

There's also Hall of Gemstone but that feels like cheating.

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