|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs Might (DDS)||Common|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Tempest Remastered (TPR)||Common|
|2012 Core Set (M12)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Beatdown Box Set (BTD)||Common|
|Classic Sixth Edition (6ED)||Common|
|Promo Set (000)||Common|
Combos Browse all
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
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Rampant Growth Discussion
1 hour ago
In terms of mana base, is there a reason you're playing so many Plains? Since your deck isn't biased towards white, you could balance out the basic lands unless you plan to run Emeria Shepherd. You're also missing Temple of Triumph. Clifftop Retreat, Isolated Chapel, and Woodland Cemetery would also be helpful to complete the cycle. Take out Boros Garrison and Rakdos Guildgate. You could cut Ash Barrens since you don't need colorless mana. Rampant Growth would be a better replacement.
Archangel of Thune grows all your creatures by a lot with Ikra's ability. You could try Goldnight Castigator for a flying high toughness creature. The new Evra, Halcyon Witness is pretty powerful if you're gaining lots of life. Malignus can be pretty big too.
I'm not sure Zacama synergizes that much with your gameplan considering the mana cost. If you want big dinosaurs, Zetalpa, Primal Dawn would probably be good for this deck. Maybe Verdant Sun's Avatar.
Well of Lost Dreams seems mana-heavy for card draw. Rishkar's Expertise might not be very reliable with your creatures. You could try Tymna the Weaver, Promise of Power, Soul of the Harvest, Kothophed, Soul Hoarder, Baleful Force. Necropotence of course would be amazing since you're gaining so much life.
You might as well add in Exquisite Blood for more lifegain and the potential combo with Sanguine Bond. You could cut Solemnity, Erebos, Vizier of the Menagerie, Deathrite Shaman, and Blind Obedience.
12 hours ago
1 day ago
I really like the Bloodspore Thrinax in this deck. But I'd cut kind of every other +1/+1 counter card. The Thrinax lets your new snakes come into play bigger and lets every creature neutralize some -1/-1 counters put on them to get more snakes, which is awesome. But the other +1/+1 enablers aren't strong enough to keep up with the -1/-1 synergy of this deck.
You could find a way to get Hapatra through, e.g. Whispersilk Cloak or Key to the City. Some ramp will be useful as well, the usual suspects would be Fellwar Stone, Golgari Signet, Golgari Cluestone, Commander's Sphere, Cultivate, Kodama's Reach, Rampant Growth.
Rupture Spire and Transguild Promenade are strictly better than Survivors' Encampment and Unknown Shores, but you really don't even need them in a two-color deck. Try Golgari Guildgate, Golgari Rot Farm, Jungle Hollow, Hissing Quagmire, Llanowar Wastes, Tainted Wood, Temple of Malady. Terramorphic Expanse is a second Evolving Wilds, Opal Palace and Path of Ancestry should be auto-includes in a budget deck.
1 day ago
Some suggestions to speed up your deck:
4 each of Arbor Elf and Utopia Sprawl in place of Llanowar Elves, Elvish Mystic, and two Harrow. With them you can have four mana available on turn 2; Utopia Sprawl is kind of expensive (though the price has gone down a bit), but it's worth it if you can get it.
Unless you run into artifacts and enchantments often, 4 Sundering Growth in the main probably isn't the best choice. Maybe play some Heroic Intervention or something to protect your board against sweepers and other removal.
1 day ago
The_Notebook, I've found Genesis to be a trap card. It was in an original version of the deck, but it's since been removed. If it's milled, great. If you find it in your hand, however, you need to find some way to get rid of it, and that's reasonably difficult. Opponents are more likely to let it through than block it, and the only way it's going to get removed from the field is a board wipe. It's extremely useful for getting back what I need, but the difficulty to get it into the graveyard and the fact that I can't even get something for it immediately outweighs the benefit of running even a one-off recursion spell.
As for creature ramp, I've found that it's pretty much the only way to get a solid footing. This deck can get blown out by a wrath if you have few cards in hand, but the alternative is casting land ramp spells starting turn 3, or if you're really lucky, turn 2 with either Sakura-Tribe Elder or Rampant Growth. The deck uses creature ramp to get started, but I'll find I'll rarely keep a hand unless I know that I can replace whatever I'm playing with a draw spell, or unless the creature-based ramp is accompanied by land-based ramp.
2 days ago
There's a great creature synergy between Avenger of Zendikar and Ulvenwald Hydra that your commander would especially work well with. It's pretty obnoxious when people only leave negative criticism, so here's some stuff you could add!
Having a ton of enchantments will activate your commander into a creature, which will make her vulnerable to Swords to Plowshares or Tragic Slip. Instead of some of your ramp enchantments you might consider Rampant Growth, Explosive Vegetation, and Krosan Grip.
Hope some of these have helped you out!
1 week ago
SaifurCommander - The issue I have with Planar Bridge is twofold. First, it's extremely expensive. Paying 6 mana and then 8 mana for an 8 mana creature is pretty inefficient. I think most of the time it would be better to just tutor for Tidespout Tyrant and hard cast it, as putting it into play at instant speed isn't super relevant. And my second issue is what would you theoretically cut for it? It's definitely the least efficient path to cheating Tidespout Tyrant into play, so it would have to be one of the supporting cards. So would it be a tutor? A cantrip? a piece of acceleration? Or a piece of interaction?
jacedaniels - There's a lot to your comment so I'll do my best to respond to each part.
I don't particularly like the idea of man lands in this deck because they'll basically never be activated, and the tempo loss of coming into play tapped can be a problem. Lumbering Falls, Creeping Tar Pit, and Hissing Quagmire are all fine grindy cards, but this really isn't a grindy deck. While it does have some elements of a BUG midrange deck, it is definitely designed to be a combo deck first.
The point of Tidespout Tyrant being the only creature is that he is a combo piece and one that I would rather have over any other EDH bomb. Don't get me wrong, Consecrated Sphinx and friends are very powerful, but I don't think this is the place for them. The goal is to use Tidespout Tyrant to generate infinite mana and "kill" my opponents with my commander's activated ability, not put a fatty into play and grind out the game. If there was another creature that had a functionally similar ability to Tidespout Tyrant I would definitely add that, but he is very unique and I doubt WotC will print another card like him any time soon.
Scroll Rack is a great suggestion, I'm certainly not opposed to an additional way to put the tyrant back into my deck in case I draw it, and Sylvan Library/Rhystic Study are powerful card advantage engines, the question is just where to fit them all in. The main reason those cards aren't in the 99 right now is because they draw cards over time, rather than right away, which can be problematic on combo turns when you're digging for one last piece of protection/mana/etc.
Bribery is a great card, but unless I know for sure one of my opponents is also playing a single creature that can facilitate infinite mana, I don't think this is the deck for it. Tooth and Nail is bad with just one creature, and I don't think that adding another creature for a single 9 mana sorcery is worth making the polymorphs and oath worse.
Rampant Growth effects are usually fine in Tasigur decks, as they both fill the graveyard for Delve and give you more mana to work with on subsequent turns, but this really isn't your typical Tasigur deck. The mana rocks are necessary both to make Tidespout Tyrant work as a combo creature and to make the backup combo of Dramatic Reversal and Isochron Scepter functional.
1 week ago
i feel like this deck wants to set up like a typical mid-range strategy and then stick a game changer right before your opponents try to go off. That said, I feel like the tutors need additional examination. try adding man-lands plus Tolaria West to have additional targets that don't clutter your deck. and there ought to be more than tyrant here. perhaps also Kozilek, Butcher of Truth, Consecrated Sphinx, or Void Winnower are also quite good winners here. Other cards that come to mind are Scroll Rack, Rhystic Study, Sylvan Library, Bribery, and Tooth and Nail (entwined). also i would update the mana base with not only more man lands, but also more basics supplemented with cards such as Rampant Growth and Cultivate to ramp and thin out your library in place of some of your mana rocks. other than that, your deck opens up a lot of interesting possibilities with the hidden commander concept. that is, wanting to play cards that don't fit into you commanders color identity or you want to center your deck around a non legendary creature/permanent, so you instead put it in the 99, and use a general with multiple colors and jamming the deck with a ton of tutors with the aim of getting out the card of choice quickly.