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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Elf Scout
When this enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle your library.
2 weeks ago
2 weeks ago
Elves of Deep Shadow is kind of like a Llanowar Elves that taps for , so it might be good to include. I also like Essence Warden for the life gain and Wood Elves for the ramp. Pendelhaven and Pendelhaven Elder might be useful as well.
1 month ago
Cultivate, Wilderness Reclamation, Augur of Autumn, Beast Whisperer, Destiny Spinner, Reclamation Sage, Beast Within, Return of the Wildspeaker, Heroic Intervention, Acidic Slime, Bane of Progress, Allosaurus Shepherd, Toski, Bearer of Secrets, Vigor, Kodama of the East Tree, Ohran Frostfang, Harrow, Rampant Growth, Nature's Lore, Three Visits, Search for Tomorrow, Farseek, Thunderfoot Baloth, Saryth, the Viper's Fang, Sakura-Tribe Elder, Wood Elves, Farhaven Elf, Force of Vigor, Wrap in Vigor
1 month ago
I tend to run a higher land count in my 5 colour decks (37-39 feels 'normal', your more competitive mana base would allow you to run less and still fix reliably, but I'd hesitate to go below 34 with a 7 MV Commander). As you're not at the full size for your deck, you have room to throw in some lands, and since opponents sometimes run effects that have 'find a Basic', you might want one of each Basic. Rampant Growth (and Expedition) has to find a Basic Land, so you should either add basics or switch it with Nature's Lore or Wood Elves.
I feel like a few more creatures would help, Birds of Paradise is a good ramp source, Ignoble Hierarch is a slightly worse one, and Tireless Provisioner offers a potentially better Lotus Cobra (you could use both IMHO). Very good if you run enough Fetch lands obviously. If you run both, you probably want all 10 Fetch lands, and might even run Krosan Verge, which is great with Triomes anyways. Really $$, but Urza's Incubator is a strong card in Dragons, even your Commander benefits. Really weird, but I guess Herald's Horn and Descendants' Path are pretty sweet. If you can get your creature count in general high enough, Lurking Predators can bring out multiple dragons per turn cycle, and when it doesn't find a creature you still get to scry. Dragon's Hoard, and Dragonspeaker Shaman are probably solid includes.
You probably want some card draw in here, but if you use Tiamat as your Commander over Ur-Dragon, you probably don't need Rush of Knowledge, but Stinging Study still draws a hand's worth of cards for 5 almost regardless of where your Commander is. Garruk's Uprising would probably fit. Due to having lots of big creatures, Return of the Wildspeaker is probably not bad, and Overwhelming Stampede might be good enough to close games for you.
You probably don't want to run stuff like Land Tax or Gift of Estates with actual Green ramp, if you have access to Green, you usually are better off running Green ramp over Gift of Estates type spells. YMMV!
Counterspell is a risky card to run in a 5 colour deck, it's hard to have UU mana up to cast it. Does it mostly deal with creatures, or protect vs wipes? Swan Song and Arcane Denial are both cards worth a look, the new An Offer You Can't Refuse might be interesting as well. I personally like 1-3 counters in my 5 colour decks, with competitive decks running more, overly Casual ones might run just 1 as a wildcard. Negate is much easier to cast I expect, and thus you're more likely to have the mana up.
If you are interested, Tyrite Sanctum can give Tiamat an Indestructible counter right away since she's already a God. Not sure if you care about keeping her out though!
2 months ago
If you like Avenger of Zendikar, Mitotic Slime comes out earlier and will make an astounding number of bodies for you to sacrifice. Underworld Hermit might work as well. You might want to take a look at Demon of Dark Schemes, which can reanimate whatever you want for mana and energy, making it not infinite (you'd need something like Phyrexian Altar or Pitiless Plunderer probably) but very good with a decent amount of lands. I use it as an infinite reanimation source in my Meren deck, where it's -2/-2 effect is also sometimes relevant.
If you want a 'win con' that doesn't involve your Graveyard and only requires you to run a bajillion creatures in your deck, Lurking Predators might be interesting. Even if people only play 1 spell each, that can easily be 1 or 2 creatures for free, and you can scry away chaff. If this sticks around, people can't reasonably play small spells and will struggle to deal with your growing board, and you just keep playing as normal with a free creature or 2 each cycle. I run it with well over 50 creatures, and sometimes all it takes is one player ignoring it to win you the game via free bodies.
Yavimaya Granger is decent, dying the turn after it's cast normally, and will net you a land. It's available to reanimate (to get another land), and it can technically chump for you. Wood Elves is pretty good, but it doesn't die on it's own.
Callous Bloodmage is pretty good value, offering a way to hate on an opponent's graveyard that can alternatively draw you a card or make a Pest, sneakily good card. Nether Traitor is a nice way to get an extra body to sacrifice, it can recur itself.
Neat to see Budget Meren, her decks tend to be pretty pricey, so many people love building Meren.
2 months ago
@Talanar oh! I missed your first comment, sorry haha. I had done a good bit of playtesting before publishing the list here but honestly couldn't tell you a good power level since I mostly playtested it alone to make sure the core engine worked. Definitely somewhere in mid power; it pops off if left alone since it can snowball with Wood Elves and the squirrel generation can get absurd. I hadn't by that point worked much on boardwipe protection though. There's just Eerie Interlude for that, really, but I'm sure you could make a few changes to fix things if needed; obvious pick is Teferi's Protection but I'd rather include Ghostway myself since the list barely runs artifacts/enchantments and you proc ETB's at the end of turn which teferi's doesn't.
Honestly I'm glad the Standard Bearer is having the desired effect :P I've had some folks get almost hysteric over it too. Crazy how strong the card can be in the right situations. Happy you're enjoying the deck! (and sorry again for missing that initial message)
2 months ago
Some commander focused thoughts on the main set since my last little blurb:
Bootleggers' Stash will be quite a strong commander card (outside of the highest power levels). It's green, so it's probably coming down on T4, and all of your lands basically become storage lands that can be cashed in right away. I think folks doubting the card need to remember that similar things were said about the fairly similar Old Gnawbone, and that turned out to be quite strong. I think Bootleggers' Stash is a bit stronger than Old Gnawbone since it avoids more removal and doesn't require the combat step.
Shadow of Mortality wins the "best art in the set" award in my opinion. I don't fully agree with the Death's Shadow comparisons since it only ever hits for 7. Feels more like Scourge of the Skyclaves to me.
Seeing Hideaway come back is really cool and fits the set's flavor well. They all seem fairly strong in the right decks, but the red one randomly being 5-color kind of sucks for commander.
Slip out the Back is a cool take on Reality Ripple. It is more narrow, but it has the added benefit of pumping a creature.
All of the ascendancies seem flavorful, the jund one being my favorite
Professional Face-Breaker is an auto include in every mono red commander deck. Most R/X decks will want this as well.
Body Launderer is probably a better piece in the Karmic Guide combo than Reveillark due to the cheaper mana cost. That being said, I'll probably just run both in my Tymna the Weaver/Tevesh Szat, Doom of Fools deck.
Overall, the set has a couple intriguing individual cards, but I still don't find the set that interesting from either a game play or flavor perspective. Since a fair chunk of the precon legends have been spoiled already, I had originally planned to skip most of the set/precons and just pick up a couple individual cards. But this morning a yet-to-be-spoiled jund legend from the commander precon was leaked. I nearly spit out my tea when I saw the leak this morning. So I guess I'll be grabbing that precon, or at least that particular card if the rest of the deck isn't worth it.
Based on some of the spoilers/leaks so far, I suspect the monetary value in the precons will come from the new white cards (barring an expensive reprint...looking at you Dockside Extortionist).
2 months ago
It is not a copyable ability, as it is being granted by the equipment. Likewise, clone cards don't copy abilities granted through Auras.
As a rule of thumb, clones only copy what is written on the card of the permanent that they are copying, unless that permanent entered the battlefield with altered characteristics. IE a Sakashima's Protege copying a face-down card from Yedora, Grave Gardener will result in a Sakashima's Protege Forest, and a clone that enters the battlefield as a copy of a Quicksilver Gargantuan that in turn is a copy of a... Wood Elves will also enter as a 7/7 Wood Elves.
Someone will likely explain better and quote the appropriate rulings, but there it is if you wanted the quick & dirty version.