Wood Elves

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle your library.

Femme_Fatale on Official missing/incorrect card/token thread

2 weeks ago

Baiken_3D: Promos were already in, in the promo set, since they don't have a tla or unique set symbol on the cards and are not in a product you can buy off the shelves. Wall of Roots Wood Elves Windfall.

Grind on Meren

2 months ago

cool deck!!! it looks great.
a couple comments:
I prefer Caustic Caterpillar and Reclamation Sage over acidic slime because of lower mana cost. the caterpillar is great because you can recur him and he sacs himself.
i prefer Regrowth to restock as 2 mana is much easier to pay than 5.
having sac outlets is very important to meren, High Market is decent, as is Viscera Seer.
having recurrable creatures that double as removal is great for controlling the board. some options are: Big Game Hunter, Nekrataal, Bone Shredder, Plaguecrafter, Demon's Disciple.
creatures with innate recursion are useful, i like Reassembling Skeleton.
some great low mana value enchantments: Phyrexian Reclamation, Animate Dead.
it's good to pack draw spells, some to consider, Life's Legacy, Momentous Fall, Rishkar's Expertise, Skullclamp.
last comment, more ramp is good, and boardwipes might be helpful. Decree of Pain is solid because it can draw you a ton of cards. and lots of good ramp in green out there, i like to run 10 ramp cards. Wood Elves can fetch you Haunted Mire, 2 mana ramp like three visits and nature's lore are good, or cultivate and kodama's reach are solid performers. when deciding what to cut, i look at the top of the mana curve. having fewer 5, 6, and 7 drops will help make your early game more consistent and will make your deck more competitive.
anyway just some thoughts, hope it helps and keep on having fun!!!

Corrus555 on Green/blue sea monsters copy

2 months ago

Alright let's get dorky. So you want more consistent game and early game. I like your mana ramp and some big boys, I just feel you don't have the early game, you wait for your own board state to get big but only have counter spells to remove threats.

My first list of cards I think can be removed for either lower cost cards or the effects arnt good enough. Urban Evolution to much mana for 3 card draw, the extra land drop isnt enough to justify the mana cost. Seer's Sundial is decent but the recuring cost will slow you down. But with a card like Horn of Greed ,everyone getst the card draw but you should be hitting a land drop every turn realistically. Horn of Greed isnt good with cards that put them onto the battlefield, but playing additional lands will trigger it multiple times for you, free effect for doing what your commander does. it will pay for itself in two turns. Acidic Slime its just slow,I like this better than itWickerbough Elder. Reclamation Sage is better and often the land doesnt matter unless its super competative. or Beast Within will help you with the land removal. meh Stumpsquall Hydra do you really need your CMDR bigger?? slow Sporemound Elder Deep-Fiend meh? like any combos or anything with this? Sharktocrab its cool, but you can only do the effect once, and you dont care about counters, but i see its good for the octopus creature type. Stormtide Leviathan often shoots people in their own foot if you dont have the bottom requirement on your creatures.

lands I dislike,Vivid Creek Vivid Grove tapped and only good for two turns? lands I like are Evolving Wilds Simic Growth Chamber Thornwood Falls Molimo, Maro-Sorcerer better version below. Below link are slow fetches if money is a concern, but you can run them outside your color because they dont have the mana symbol, to bad you can't run other bounce lands. https://www.mtglands.com/main-slowfetches.html https://tappedout.net/mtg-questions/bounce-lands-outside-commanders-color-identity/

Decent cards to replace with Hydra Broodmaster. Multani, Yavimaya's Avatar If you go graveyard recursion consistently she isn't bad Titania, Protector of Argoth if youre using fetches and such. If you do graveyardWorld Shaper The Mending of Dominaria Springbloom Druid early blocker,Harrow Crop Rotation crop R triggers your commander and only costs one. for any land. Zendikar's Roil this doesnt get removed by board clears and makes bigger than 1/1 spores.

Skyshroud Claim any forests. if you do dual shock lands. Fabled Passage if you have the $$$. Myriad Landscape if no $$$. Slippery Karst its good with graveyard synergy but often its cycled unless you need it the first few turns to get to land searches like Cultivate

The best card you should get Azusa, Lost but Seeking Roil Elemental Rapid Hybridization one cost removal of commander worth it. Tatyova, Benthic Druid you need cards that do similar effects as your commander so they cant just shut your deck down with one removal of your CMDR.

Tutor for your big guysFierce Empath This will pay for itslef in one turn Lotus Cobra Good long game card in my opinion that can be used for sac outlet and mana sink to pay into Tireless Tracker

Lands I like Terrain Generator Temple of the False God Hinterland Harbor cheaper than dual shocks, Thats Breeding Pool this is a dual shock land.

Late game cards that are VeRy NiCe but extra Praetor's Counsel Tooth and Nail

To battlefieldWood Elves Farhaven Elf and to hand Sylvan Ranger Ulvenwald Hydra these early game guys get you lands and can chump block, which means you block them with anything big they throw at you, assuming it doesn't have trample

Plenty of more expensive fixes but this is a good start, Let me know if you got some $$$ so I can recommend that. Most these cards should be under 10$ ish.

multimedia on Meren Current

3 months ago

Hey, good start on a low budget. I think you can optimize what you currently have even more since there's 16 high mana cost cards here.

Some advice to consider, fill the rest of the deck spots with one, two or three CMC cards since the high end part of your deck is done? One drop budget creatures who can sac themselves are excellent support with Meren.

Viscera Seer and Carrion Feeder are sac outlets which could use more of those to get experience counters. There's not much draw here that Meren can take advantage of. Consider more repeatable draw when you sac creature/creature dies?

Morbid Opportunist can trigger on an opponents turn if any creature dies not just your own creature. Body Launderer loots each time a creature you control dies, helps to setup Meren reanimation. Can also get more draw from single effects.

Budget one drop mana dorks can be ramp who can be saced/die later on for experience counters.

Arcane Signet is an upgrade for Golgari Signet and Talisman of Resilience is another Golgari mana rock. Some budget lands to consider adding/upgrades:

Woodland Chasm gives Wood Elves a Golgari Forest land to search for.

Good luck with your deck.

DreadKhan on Meren Reanimator

4 months ago

I agree on Sakura Tribe Elder being good, but I think most of the others are not as good as you think, and in my experience few hands are better than when you have a 'Steve', a creature similar to Sakura Tribe Elder. I feel like there aren't many things non-competitive Meren can be doing early game that are better than using a Steve to ramp Meren out, at which point she can reanimate them. The creatures I mentioned are all different in that they each will kill itself, which allows Meren to gain XP and have something worth recurring early game so her ability isn't 'dead'.

Fwiw, here are my takes on those cards, hopefully my suggestion will make more sense. Yavimaya Elder isn't even ramp, it's a cantriping creature that finds you two lands for 5 mana, which is usually much worse than Burnished Hart, which costs 1 more mana to actually ramp you two lands, and Hart requires no Green mana. I think you have enough lands that Elder is not especially good either way. Viridian Emissary suffers from not having a way to die sometimes, at which point you have a bear that nobody will block (and nobody will bother swinging at you for a few turns), I'd gladly take damage to not give you life, and many of my decks run evasive creatures or don't care about attacking, so it's possible it wouldn't even hinder some decks to not bother killing your Emissary, at which point you're dependent on another card to kill it, and this is a dork that only ramps on death, in addition to you not being able to recur it if it didn't die yet. Satyr Wayfinder is a weird card, but it's also not guaranteed, you'll whiff about 16% of the time as far as I can see, the exact chances vary considerably obviously, but it's not guaranteed and it can't kill itself, so you can't reanimate it to repeat it. Farhaven Elf is a good card, if you aren't running any non-Basic Forest cards (IE Overgrown Tomb or Bayou) then you don't need Wood Elves, Farhaven is just better, but on the downside, Farhaven might not die and thus won't generate XP or be recurred unless you have a sac outlet out, which can be hard to do early game when a Steve could be ramping you over and over.

I feel like non-cEDH Meren is potentially one of the rampiest decks you can build, but it will limit what you're recurring most games to ramp for the first few turns, but who wouldn't run a Commander that lets them ramp every turn, potentially for little or no mana?

MortisAngelus on Dragons

4 months ago

This seems to be more a collection of awesone dragons and spells, but playability of this seems very poor due to your mana base.

First of all, you need to ramp up your... Ramping. And you need more lands. Below 36 lands is not to be recommended here, because you have expensive stuff to cast.

Second of all, what is Burnished Hart doing here? Take that out and add in something like Kodama's Reach and Cultivate. If you need temporary blockers, consider Farhaven Elf and Wood Elves. The brand new Patron of the Arts is a nice temporary mana boost and excellent blocker-creature.

Soulus101 on Emiel The Blessed One [Primer]

4 months ago

Guardian Project and Blessed Sanctuary both seem strong in this deck. Cards like Sakura-Tribe Elder and Burnished Hart seem less effective than say Solemn Simulacrum or Wood Elves in the same function. Teleportation Circle and/or Conjurer's Closet add some redundancy to your blinking. 35 lands seems a little low, but you do seem to have a fair amount of ramp. Polyraptor is a funny card but I'm not sure it has a place in this deck... Gruul or Naya builds might prefer it.

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