Wood Elves

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle your library.

legendofa on Card creation challenge

3 weeks ago

As reference, that's Stronghold, Exodus, Portal Second Age, Unglued, and Urza's Saga (and Anthologies, but that was two precons made of reprints, not a full set).

Spike Builder

Creature - Spike

Spike Builder enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Builder: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from Spike Builder: Search your library for a forest card and put that forest into play tapped. Shuffle your library afterward.


Had to dig out Wood Elves to get the templating right.

Create a card from the year when you started.

DatShepTho on Groundshake

1 month ago

@NV_1980 Nice suggestions. 100% agree with the Sakura-Tribe Elder, and I've got one on the way already. The deck could do with one more two-drop. I'm reluctant on the Explore and Growth Spiral, because in my experience it can be inconsistent (sometimes it becomes only a two mana cantrip when you get land screwed).

Wood Elves is a decent suggestion that could work, but it feels slow and this deck can't abuse it enough.

I love Utopia Sprawl, and use it in a couple of my other decks. I'm not a fan that it won't trigger my landfall though.

I can't justify making the space in the deck for a Brainstorm or Druid Class, neither being creature spells

NV_1980 on Groundshake

1 month ago

Great start, but I think it could use some more speed (in terms of ramping and card-draw). Some ideas to imrpove on this, without spending a large sum of money:

  • Brainstorm: just an excellent draw/filter card at negligible casting cost.
  • Druid Class: excellent land-fall enabler and allows more land-drops per turn.
  • Explore/Growth Spiral: instant draw and as well as some land-drop.
  • Sakura-Tribe Elder: just a good ramp creature.
  • Utopia Sprawl: helps with whatever other color of mana you need at the time of casting.
  • Wood Elves: limited to tutoring for a Forest, but it enters the battlefield untapped so you can immediately use it.

Hope this helped; happy brewing!

Master_J on Laser Beams

4 months ago

Out: Hindervines, Heaven / Earth, High Sentinels of Arashin, Wood Elves, Together Forever, Triskelion, Semester's End

In: Boon-Bringer Valkyrie, Agitator Ant, Evolution Sage, Orzhov Advokist, Evolutionary Escalation, Swiftfoot Boots, Botanical Brawler

A larger update in an effort to build counters. Taking out superfluous or higher value one shot effects for things that can provide counters regularly. This also lowered my curve ever so slightly.

Tsukimi on Communism Was a Red Herring

5 months ago

Switched up the land base a touch to make room for Hall of Heliod's Generosity and Volatile Fault. Took out a few cards to make room for more/better ramp so now we have Thought Vessel, Gala Greeters, and Wood Elves. Found room for Esper Sentinel as we need more recurring card draw to enable effects like Minn, Wily Illusionist and Ethereal Investigator. We probably still want more ramp, but I'll see how it runs as is while I still look for a spot for Bronzebeak Foragers.

Profet93 on Godzilla, King of Monsters Budget Build

5 months ago

x1AlphaWolf36 +1

What is your budget per card?

Why run a signet in a 2 color deck with green? Rampant Growth/Nature's Lore are budget friendly swaps

Elemental Bond - Should budget allow, better than colossal majesty

Soul's Majesty - Budget friendly draw

Harmonize - Regula, reliable draw

Life's Legacy/Momentous Fall - Super draw, beware of the blue player however

Traverse the Outlands - ???? Or do you not have enough basics?

Sakura-Tribe Elder/Wood Elves/Nissa's Pilgrimage/Farhaven Elf - Solid ramp

Eternal Witness - Recursion

Fierce Empath - Tutor

Inferno Titan - Damage

Terastodon - Removal (that can hit pesky lands)

Decimate - 4 in 1!

Would love to hear your thoughts on each suggestion, hope this helps!

DreadKhan on Goose Mother Voltron

7 months ago

I took a look and found the following cards that I think might not synergize especially well with your deck. Murkfiend Liege seems a bit 'meh' unless I'm missing some very powerful tap abilities, if you want Vigilance you could use an equipment, I find creatures tend to get wiped more often than artifacts, and stuff like Haunted Cloak do not attract a lot of attention. Consuming Tide seems like an odd card, Simic often has a big board, I feel like your deck should be trying to have a bigger and more threatening board than most other decks, and if the opponent redeploying would leave you behind, that will be a problem I'd think. I think I'd rather have Mark of Sakiko than Emergent Sequence, my issue is that while Sequence is better very early, the creature will die very, very easily, so even though it's land ramp it's not very good, if you're sold on a spell their is Nature's Lore, or creatures like Wood Elves/Farhaven Elf that won't take mana with them. I think their is better card draw than Tezzeret's Gambit, it's not that it's terrible, I'm not sure Proliferating one time is worth very much, I'd much prefer to have Momentous Fall to help rebuild when I'm wiped. I'm also not a huge fan of Thought Vessel, Simic decks can get away with running very few artifacts, making them less vulnerable to artifact hate. I am a bit clueless why you're running Cerulean Wisps, though I could see it being a pet card. I'm not sure what I'd replace it with, but I struggle to see how it could be impactful. I think I'd happily replace Unsummon with Crystal Shard, even if it is another Artifact the effect is pretty useful. Similarly, I think I'd replace Frogify with Mass Diminish, Frogify is a fun and powerful enough effect, but Mass Diminish has a much larger impact in most games, and if it gets turned around VS you somehow your deck uses +1 counters and won't suffer as much!

I hope this gives you some food for thought!

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