Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Wood Elves Discussion

Last_Laugh on Animar = Free Eldrazi & Fun 4 Every1

5 days ago

I don't mean to sound overly critical, but 5.48 avg. cmc is astronomically high. As things stand, you'll have a slow time getting those first few counters on Animar to get things rolling. I would also recommend significantly lowering the amount of non-creatures you run to maximize Animar's discount.

Sakura-Tribe Elder, Wood Elves, Cloud of Faeries, Beastcaller Savant, Shrieking Drake, Man-o'-War, Dream Stalker, Bloom Tender, Birds of Paradise, Dockside Extortionist, Wild Cantor, and many many other options will help you get out your big Eldrazi much sooner.

Beast Whisperer, Soul of the Harvest, Primordial Sage, Glimpse of Nature, and Vizier of the Menagerie deserve spots for card draw also.

Feel free to check out my list for ideas. It's more combo oriented but the early game plays still apply regardless of your endgame. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸

InfectedToe on Vrondiss's Extreme Masochism Combo Deck

6 days ago

Thanks so much for the kind words, Sentri! I'm glad you enjoy the deck! Hoarding Ogre Is definitely a good card to replace, as it's pretty inconsequential more often than not. As for what other cards to replace it depends on how you prefer to win. If you find yourself going infinite relatively often, the anthem effects that don't give trample like Crucible of Fire, Gratuitous Violence, or Atarka, World Render wind up being irrelevant, and could definitely be replaced. In general though, I would say that the relatively slow ramp of Wood Elves and the fairly situational Sarkhan the Masterless are among the weaker cards and would probably be the best to replace.

P.S. Yeah my Grist deck is definitely a bit lower power level than this one, but one of my favorites to pilot, very fun.

pretendingtoalright on Harvest - tips?

1 week ago

are their any budget considerations?

immediately I think u could do with some creatures that etb and bring out lands. Farhaven Elf, Wood Elves, Knight of the White Orchid, serve as ramp, get u more tokens and unlike Steve, stick around to benefit from Maja's buff.

Teeyou12 on muldrotha new

1 month ago

Cut the basic lands. Add pretty much any non basic in their place. This will let you mill your entire library with Hermit Druid. If you have Muldrotha out you then cast Thassa's Oracle from your yard to win the game. Or, with 3 creatures on board, you can flash back Dread Return.

A copy of Phyrexian Delver will let you form a back up hulk pile around the Mikaeus, the Unhallowed Walking Ballista combo by using Protean Hulk to find Delver and Viscera Seer, using the delver to bring back Hulk, sacking hulk to seer, and finding Mikaeus and ballista.

As for non combo related additions, Nihil Spellbomb is pretty much a strictly better version of Soul-Guide Lantern in this deck where you can recur them. Your only playing 9 peices of ramp in the deck with a 6 mana commander that seems to be your main value engine. I would recommend adding more with cards like Millikin and Deranged Assistant.Also run Simic Signet and the talismans in your colors like Talisman of Curiosity. ETB effects like Wood Elves and Elvish Rejuvenator may also be good. Your in green so mana dorks are very good. Elves of Deep Shadow and Arbor Elf in particular. Expedition Map may be worth playing due to your ability to recur it and find any land you want to your hand.

At 6 mana you also have to be able to protect your commander once she hits the board to keep from getting blown out. You have a few cards that do this already but Voidmage Prodigy is a very versatile card that can sacrifice itself and be recurred. Swiftfoot Boots is also a good effect for this.

As for general cuts, Avenger of Zendikar, Blood Artist, Zulaport Cutthroat, Tombstone Stairwell don't help you get to your combos faster, don't slow down your opponenets, and arent involved in any combos I can see myself. While Blood Artist, Zulaport Cutthroat can be used as replacements for Disciple of the Vault in your persit combo, they can't be included in the hulk pile and don't contribute to any of your other combos.

I don't think you need 3 edict creatures in the deck so maybe cut Merciless Executioner. If you find you need that density than keep it but its going to kind of be a dead card if you can cast one of the others from your graveyard already.

Chronic Flooding is a bit to slow IMO. I recommend Undercity Informer as both a sac outlet and a mill card, and/or Stitcher's Supplier.

I generally want my removal to actually get rid of the thing in EDH though it is worth noting you can use these effects to bounce your own commander to save it if need be. Aether Spellbomb and Seal of Removal are possible cuts but not neccessarilly. Recommend something like Shriekmaw or Executioner's Capsule if you do feel like removing it. Beast Within is also a good card, even if it doesn't synergize extremely well with your commander.

Last_Laugh on Animar, morph scute swarm

1 month ago

27 non-creatures is crazy high. I understand you wanting counters to boardwipes but there's zero reason to run Cultivate type effects here. I'd also suggest counterspells over something like Akroma's Memorial. Swan Song and Stubborn Denial are 2 really good ones here.

Sakura-Tribe Elder, Wood Elves, Birds of Paradise, Beastcaller Savant (works like morph thanks to haste), and even stuff like Cloud of Faeries/Peregrine Drake (which also work with Morph/Cloudstone) will serve you much much better.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸

TheoryCrafter on Lathril What Cards Do I Cut?

1 month ago

With all the permanents you have already that pump up your power and toughness, I think you can get away with cutting Overrun and Triumph of the Horde. Yes, TotH gives infect; but with all the Elf token makers you have, most of the time you'll kill off your opponents' life before you draw the card.

Another you can cut is Beast Within. If you're using it to sacrifice an elf, Your ability to create a lot of elf tokens negates the need. Opponents' board wipes will better feed your aristocrat permanents.

Cut these three and adding lands will depend on your average CMC per card. My advice is to replace Explosive Vegetation and Skyshroud Claim and replace them with less expensive Elves that tutor lands. They include, but are not limited to, Greenseeker, Sylvan Ranger and Wood Elves. It's not two lands on the battlefield, but you'll make up for it with a land earlier in the game and an elf.

Thank you for reading me out. I hope this helps. Happy Hunting!

WingsofIcarus on Omnath EDH

1 month ago

Quite a large update. The printing of Yavimaya, Cradle of Growth called for some re-evaluations. I could include more utility lands in the deck and minimal cost due to its effect. Also due to all lands able to be forests, it allows for more mono green hyper mana shenanagins.

Solemn Simulacrum ---> Allosaurus Shepherd

Vorinclex, Voice of Hunger ---> Azusa, Lost but Seeking

Wood Elves ---> Scryb Ranger

Primal Command ---> Ramunap Excavator

Akroma's Memorial ---> Arbor Elf

The Great Henge ---> Quirion Ranger

Evolution Charm ---> Crop Rotation

Desert Twister ---> Abundant Harvest

Forest ---> Ancient Tomb

Forest ---> Strip Mine

Forest ---> Wasteland

Forest ---> Wirewood Lodge

Forest ---> Yavimaya, Cradle of Growth

Forest ---> Mana Crypt

Mosswort Bridge ---> Maze of Ith

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