Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
|Have (2)||, orzhov_is_relatively_okay819|
|Want (2)||reofrax , HetaMax|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Wood Elves Discussion
10 hours ago
Hey, well done so far at upgrading the precon on a budget.
Some suggestions to consider are how to improve the manabase and other ways to get black mana without Swamps. The amount of basic lands is backwards; there's more Swamps than Forests. Forests/green mana is much more important than Swamps/black mana because the majority of the Elves including one drops are green. By cutting some Swamps and adding more Forests or more Golgari dual lands you can make it more consistent in getting green mana to cast Elves. With less Swamps then Green Elves who can make black mana are helpful.
- Elves of Deep Shadow --> Tajuru Blightblade
- Birchlore Rangers --> Drove of Elves
- Paradise Druid --> Druid of the Cowl
- Farhaven Elf or Wood Elves --> Lys Alana Bowmaster
- Llanowar Wastes --> 1x Swamp
- Undergrowth Stadium --> 1x Swamp
- Unclaimed Territory --> 1x Swamp
- Woodland Chasm or Overgrown Tomb --> 1x Swamp
- 2x more Forest --> 2x Swamp
Good luck with your deck.
2 days ago
cards like Windrider Eel fit the land fall deck architype, but I feel have too low impact on a game of commander. Like lets play best case scenario you get like 3 or 4 land fall triggers, cool now this thing is a big old 10/10. Either Ouch, or it gets blocked by like a 1/1 flyer. I feel like there could be cards that better impact the board state.
Other Cards that you could consider cutting
- Borderland Ranger , Jungle Wayfinder => Farhaven Elf , Wood Elves (just strictly better)
- Burnished Hart , Dryad Greenseeker , Solemn Simulacrum are not bad, but I think you can do better in green
- Embodiment of Insight I like where you headspace is at here but they only create them for a turn. If they were permanently 3/3 I'd be 100% for it.
- Hungering Hydra => Hydroid Krasis
- Silkwing Scout => Embodiment of Spring (One mana cheaper overall), and I don't think the body is relevant
Other Cards that you could consider adding
1 week ago
Hey, you're welcome.
Draconic Rage Upgraded to Scion (Budget) is a budget example I made of taking the Draconic Rage precon and adapting it to play five colors with Scion of the Ur-Dragon as Commander instead. Scion is not Ur-Dragon, but he's also a five color Dragon who cares about Dragons and he's not $40.00. The budget manabase in my version is built around a package of land ramp spells: Farseek , Nature's Lore , Three Visits , Into the North , Wood Elves and Skyshroud Claim that can search for a Tango land or Snow dual land to help with color fixing.
To further help with color fixing on a budget I've also included several 2 CMC mana sources that can make any color of mana: Arcane Signet , Paradise Druid , Ornithopter of Paradise and Fertile Ground . Because of the low budget I've dedicated quite a lot of deck spots to ramp, but I feel I need to do this for the deck to function with five colors. Low CMC ramp is what I want to be consistently casting in the early game to have mana for Dragons or Scion activations for the mid and late game.
1 month ago
In my Chulane, Teller of Tales EDH deck, I have a copy of Thassa's Oracle as an alternate win condition, but I feel that the oracle is good only in decks that are specifically designed to take advantage of it, so I am contemplating replacing that creature with another creature, and my ideal choice is Farhaven Elf , which shall provide redundancy with Wood Elves as an additional source of mana acceleration; the elf does have a higher mana cost, but I feel that it is a better card overall for the deck.
1 month ago
You aren't running very much ramp, so 36 lands it not likely enough to make this deck function consistently. I'd expect you to get mana screwed probably fairly regularly. I recommend adding more ramp and more lands - up the land count to 38-40, and bring in creatures that ramp you (allowing you to both accelerate, and continue to build on your existing reanimation strategy) like Solemn Simulacrum , Springbloom Druid , Wood Elves , Farhaven Elf etc. If they fit in your budget, things like Courser of Kruphix and Oracle of Mul Daya would also really help.
1 month ago
Hey, nice selection of Dragons and combos. The manabase however doesn't look like it belongs with the rest of the deck and more ramp would help gameplay.
The manabase here is for a low budget deck, not a $600+ deck. On a low budget, if that's needed, there's land upgrades you can make. There's 21 lands that always ETB tapped which is too much. Amulet of Vigor helps, but you can't count on consistently having it every game. On a budget there's a package of land ramp spells that you could add to improve ramp and color fixing.
Four of these spells can search for a dual land. If adding them then you also want to add budget dual lands they can search for.
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Sunken Hollow
- Smoldering Marsh
- Rimewood Falls
- Woodland Chasm
The Tango lands need basic lands to ETB untapped thus if you play them adding a few more lands, Forest basic lands helps. 36 lands with a budget manabase is better than 34 lands. The budget Pain lands that can make green mana: Yavimaya Coast , Llanowar Wastes are helpful to have early game to cast green spells.
Of course all these suggestions are low budget. If you can afford more for lands then improvements can be even better such as replacing Tango lands and Snow duals with Shock lands, etc.
If interested in any of these suggestions then I offer more help including cuts to consider. Good luck with your deck.
1 month ago
With the release of the new snow dual lands from Kaldheim, you have access to comes-into-play-tapped-always fetchable lands on a budget. Glacial Floodplain and the like.
By combining these with cards like Wood Elves , Nature's Lore , Skyshroud Claim , Farseek , Into the North , as we ll as the set of bad fetches ( Flood Plain , Bad River , etc.) then you have an ok mana base which you can eventaully directly swap shocks into (though you may have to swap in some snow basics or drop Into the North ).
In general though, part of the reason that the deck is a bit slow is that you're lacking ramp. you have 8 pieces that I counted and typically you want double that. Additionally, the higher the overall curve or the more complicated the mana base (and Atraxa isn't an easy one) then the more ramp you want to pack. I know you run a high artifact count however you still have a lot of coloured mana symbols to deal with.
You also don't have a huge amount of draw-card either. Given that the majority of your draw is cantrips (which work much better whne you have lots of them or in conjunction with a bunch of other draw), you may want to look into a few repeatable draw engines.
1 month ago
Phantomias, thanks for your suggestions :) Wilderness Reclamation also seems like a good include to me, but I'm not quite sure what to cut for it, as it's also a 4-mana investment, maybe Wood Elves . Patron of the Orochi seems powerful, but I'm not sure if it's worth 8 mana, but it might be worth a try if it's game ending enough :)