Colossal Majesty


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Colossal Majesty


At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

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Colossal Majesty Discussion

Narrash on Storming Legends - The Ur-Dragon

1 day ago

evangannaway Thanks a lot ! I used to run Dragonspeaker Shaman and indeed is not a problem in late game but can be counter-productive on turn 3. Instead I chose to run Goreclaw, which costs more but is overall much better.

I already run an Elemental Bond though I didn't consider Colossal Majesty. I might add it if I find some cards to get rid of.

evangannaway on Storming Legends - The Ur-Dragon

2 days ago

Such a cool deck!!! My five type edh isn't dragon-based but I always thought it would be cool to try out. I just don't have enough wonderful dragons to make an entire edh deck around them.

One card that might be helpful is Dragonspeaker Shaman, though the double red may make it tough to cast.

I also agree that Elemental Bond would be cool as it would essentially let you draw for nearly all your creatures.

Colossal Majesty might also be cool.

Calyptic on Gishath, Prehistoric Rabble Rouser

3 days ago

I would suggest Urza's Incubator to make your Dinos even cheaper. You can probably get away with cutting just 1 land to facilitate this card because if you're willing to put in the money for it, it's practically a staple for big cost tribal.

Colossal Majesty can be put in too alongside the already present Elemental Bond. Card Draw is important in ramp decks so you aren't left with a tiny hand. With them both out you get Card Draw from playing and having big bads.

On that note Vanquisher's Banner is another good Card Draw Tribal card. I would replace Thran Dynamo with it, as you have plenty of Ramp cards and Double-Mana cards that you can risk cutting a mana rock.

I'd also probably say cut out Burgeoning. It's an amazing card to have at the beginning of the game. If you play it Turn 1 in a 4 Player Game, you can potentially end turn 2 with five lands out. But later on after playing your ramp spells, it may not be as useful, not to mention you can't even use the ability at all if you have no lands left to play. In my experience it's best not to put in a card that's only good in the opening hand.

Anywhos, those are my suggestions. If you wanna check out a very similar deck I have, it's a Naya Ramp Tribal but with Dragons instead of Dinos!

Zehro on Beginner Black / Green Deck

1 month ago

Honestly, this deck is pretty decent as a starter deck. Try playing it and see what decks you struggle against. Once you know what the weaknesses are, add countermeasures with a sideboard (up to 15 cards you can add/switch out with cards in your deck after a match).

If you're planning on running Colossal Majesty, I would focus on having creatures with greater power, because you only have 4 out of 17 creatures that can trigger its ability. The other buff enchantments may help achieve that, but it requires you to spend mana to cast the creature and invest into it more (which can easily be destroyed or exiled).

Try thinking about Vine Mare. Very good 4-cost green uncommon that's hexproof and 5/3.

Also, I would take out Crucible of Worlds. I don't know what will cause your lands to be in the graveyard that often.

Mirabilis on G/W Cats/LL

1 month ago

I see, ericlplante

you may want to replace Evolving Wilds with just a Plains or Forest as you do not have landfall triggers. and in the late game, it is sort of a tapped land.

I will suggest to drop the following (for now):

Cradle of Vitality - not enough life gain cards / triggers to maximize the effect. another anthem or mana ramp can replace here

Primitive Etchings - not enough creatures (32+) to have a more consistent trigger. Soul of the Harvest, Colossal Majesty or even Harmonize can be great here

Doubling Season - great card for tokens but I am not sure if PWs are also affected, when they come into play and when you +1 them.

Overall, playing will help you decide which direction you want to go into.

happy gaming


Snooktf2 on Goreclaw, Big Bad Bear Daddy

2 months ago

I'd drop Mossbridge Troll since you only have 2 creatures with 10+ power and not many ways for +1/+1 counters.

I'd look for more card draw too. Suggestions, Primordial Sage , Harmonize , Rishkar's Expertise , Shamanic Revelation , Colossal Majesty .

You have plenty of mana ramp, so I would personally throw in a Thicket Elemental with kicker to cheat another creature to the battlefield.

I also think a must for this deck is Tooth and Nail , ESPECIALLY since you already have a Concordant Crossroads . If for whatever reason you don't have your Crossroads out you can just TNN Surrak, the Hunt Caller + anything else to have it attack that turn.

Amari_Amirite on Mono Green Rotation-Proof Stompy

2 months ago

draaien, thanks for the recommendations! I definitely agree with the Vine Mare and have several of them already on order. Now I just have to whittle down a bit to fit them :) A big part of my problem is I like Multani and Grunn because they're quirky and fun (and with my Grow from the Ashes Multani can grow pretty big), but I definitely see the case to exchange them, especially now that I've got Carnage Tyrant and Ghalta (and potentially Gigantosaurus)

I'll absolutely add a Colossal Majesty, probably exchanging a Growing Rites of Itlimoc  Flip, but I'm inclined to keep Grow from the Ashes for guaranteed lands rather than the merfolk for possible lands. The fact that it brings in lands untapped keeps coming in clutch and often can land a 2 land + Thorn Lieutenant combo play. Maybe I'll lose some FNM matchups and decide I need to switch to explore mechanics.

Really appreciate the help! Stand by for updates!

draaien on Mono Green Rotation-Proof Stompy

2 months ago

Pretty fun deck one card i think will be very easy to get in this deck is Vine Mare. personnaly i would cut the Grunn, the Lonely King as you don't have trample givers. In general i would try to be faster (lower mana cost cards) because this deck can easily play fast without loosing power. Get rid of the multani's and the grow from ashes the Marwyn, the Nurturer and add stuff like your side-board Gigantosaurus and Thorn Lieutenant. Get your land draw from other possibly big creatures like Merfolk Branchwalker and Jadelight Ranger. You might also wanne consider running 24 lands and maybe even run something like Colossal Majesty as this is really reliable card draw in this deck.

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