|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Price & Acquistion Set Price Alerts
|Have (4)||Loading_Error , Laertesss , Xayzn13th ,|
|Want (8)||DragonMoffon , Snarkatr0n , TappedOutTheScarabGod , Limette23 , npschu104 , paulgiandomenico , thegoldentoast , Falco101|
Colossal Majesty Discussion
1 day ago
evangannaway Thanks a lot ! I used to run Dragonspeaker Shaman and indeed is not a problem in late game but can be counter-productive on turn 3. Instead I chose to run Goreclaw, which costs more but is overall much better.
2 days ago
Such a cool deck!!! My five type edh isn't dragon-based but I always thought it would be cool to try out. I just don't have enough wonderful dragons to make an entire edh deck around them.
One card that might be helpful is Dragonspeaker Shaman, though the double red may make it tough to cast.
I also agree that Elemental Bond would be cool as it would essentially let you draw for nearly all your creatures.
Colossal Majesty might also be cool.
3 days ago
I would suggest Urza's Incubator to make your Dinos even cheaper. You can probably get away with cutting just 1 land to facilitate this card because if you're willing to put in the money for it, it's practically a staple for big cost tribal.
Colossal Majesty can be put in too alongside the already present Elemental Bond. Card Draw is important in ramp decks so you aren't left with a tiny hand. With them both out you get Card Draw from playing and having big bads.
On that note Vanquisher's Banner is another good Card Draw Tribal card. I would replace Thran Dynamo with it, as you have plenty of Ramp cards and Double-Mana cards that you can risk cutting a mana rock.
I'd also probably say cut out Burgeoning. It's an amazing card to have at the beginning of the game. If you play it Turn 1 in a 4 Player Game, you can potentially end turn 2 with five lands out. But later on after playing your ramp spells, it may not be as useful, not to mention you can't even use the ability at all if you have no lands left to play. In my experience it's best not to put in a card that's only good in the opening hand.
Anywhos, those are my suggestions. If you wanna check out a very similar deck I have, it's a Naya Ramp Tribal but with Dragons instead of Dinos! http://tappedout.net/mtg-decks/palladia-mors-dragon-matriarch/
1 month ago
Honestly, this deck is pretty decent as a starter deck. Try playing it and see what decks you struggle against. Once you know what the weaknesses are, add countermeasures with a sideboard (up to 15 cards you can add/switch out with cards in your deck after a match).
If you're planning on running Colossal Majesty, I would focus on having creatures with greater power, because you only have 4 out of 17 creatures that can trigger its ability. The other buff enchantments may help achieve that, but it requires you to spend mana to cast the creature and invest into it more (which can easily be destroyed or exiled).
Try thinking about Vine Mare. Very good 4-cost green uncommon that's hexproof and 5/3.
Also, I would take out Crucible of Worlds. I don't know what will cause your lands to be in the graveyard that often.
1 month ago
I see, ericlplante
I will suggest to drop the following (for now):
Cradle of Vitality - not enough life gain cards / triggers to maximize the effect. another anthem or mana ramp can replace here
Doubling Season - great card for tokens but I am not sure if PWs are also affected, when they come into play and when you +1 them.
Overall, playing will help you decide which direction you want to go into.
2 months ago
I'd drop Mossbridge Troll since you only have 2 creatures with 10+ power and not many ways for +1/+1 counters.
You have plenty of mana ramp, so I would personally throw in a Thicket Elemental with kicker to cheat another creature to the battlefield.
I also think a must for this deck is Tooth and Nail , ESPECIALLY since you already have a Concordant Crossroads . If for whatever reason you don't have your Crossroads out you can just TNN Surrak, the Hunt Caller + anything else to have it attack that turn.
2 months ago
draaien, thanks for the recommendations! I definitely agree with the Vine Mare and have several of them already on order. Now I just have to whittle down a bit to fit them :) A big part of my problem is I like Multani and Grunn because they're quirky and fun (and with my Grow from the Ashes Multani can grow pretty big), but I definitely see the case to exchange them, especially now that I've got Carnage Tyrant and Ghalta (and potentially Gigantosaurus)
I'll absolutely add a Colossal Majesty, probably exchanging a Growing Rites of Itlimoc Flip, but I'm inclined to keep Grow from the Ashes for guaranteed lands rather than the merfolk for possible lands. The fact that it brings in lands untapped keeps coming in clutch and often can land a 2 land + Thorn Lieutenant combo play. Maybe I'll lose some FNM matchups and decide I need to switch to explore mechanics.
Really appreciate the help! Stand by for updates!
2 months ago
Pretty fun deck one card i think will be very easy to get in this deck is Vine Mare. personnaly i would cut the Grunn, the Lonely King as you don't have trample givers. In general i would try to be faster (lower mana cost cards) because this deck can easily play fast without loosing power. Get rid of the multani's and the grow from ashes the Marwyn, the Nurturer and add stuff like your side-board Gigantosaurus and Thorn Lieutenant. Get your land draw from other possibly big creatures like Merfolk Branchwalker and Jadelight Ranger. You might also wanne consider running 24 lands and maybe even run something like Colossal Majesty as this is really reliable card draw in this deck.