Colossal Majesty


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Colossal Majesty


At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

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Colossal Majesty Discussion

Mirabilis on G/W Cats/LL

4 days ago

I see, ericlplante

you may want to replace Evolving Wilds with just a Plains or Forest as you do not have landfall triggers. and in the late game, it is sort of a tapped land.

I will suggest to drop the following (for now):

Cradle of Vitality - not enough life gain cards / triggers to maximize the effect. another anthem or mana ramp can replace here

Primitive Etchings - not enough creatures (32+) to have a more consistent trigger. Soul of the Harvest, Colossal Majesty or even Harmonize can be great here

Doubling Season - great card for tokens but I am not sure if PWs are also affected, when they come into play and when you +1 them.

Overall, playing will help you decide which direction you want to go into.

happy gaming


Snooktf2 on Goreclaw, Big Bad Bear Daddy

2 weeks ago

I'd drop Mossbridge Troll since you only have 2 creatures with 10+ power and not many ways for +1/+1 counters.

I'd look for more card draw too. Suggestions, Primordial Sage , Harmonize , Rishkar's Expertise , Shamanic Revelation , Colossal Majesty .

You have plenty of mana ramp, so I would personally throw in a Thicket Elemental with kicker to cheat another creature to the battlefield.

I also think a must for this deck is Tooth and Nail , ESPECIALLY since you already have a Concordant Crossroads . If for whatever reason you don't have your Crossroads out you can just TNN Surrak, the Hunt Caller + anything else to have it attack that turn.

Amari_Amirite on Mono Green Rotation-Proof Stompy

1 month ago

draaien, thanks for the recommendations! I definitely agree with the Vine Mare and have several of them already on order. Now I just have to whittle down a bit to fit them :) A big part of my problem is I like Multani and Grunn because they're quirky and fun (and with my Grow from the Ashes Multani can grow pretty big), but I definitely see the case to exchange them, especially now that I've got Carnage Tyrant and Ghalta (and potentially Gigantosaurus)

I'll absolutely add a Colossal Majesty, probably exchanging a Growing Rites of Itlimoc  Flip, but I'm inclined to keep Grow from the Ashes for guaranteed lands rather than the merfolk for possible lands. The fact that it brings in lands untapped keeps coming in clutch and often can land a 2 land + Thorn Lieutenant combo play. Maybe I'll lose some FNM matchups and decide I need to switch to explore mechanics.

Really appreciate the help! Stand by for updates!

draaien on Mono Green Rotation-Proof Stompy

1 month ago

Pretty fun deck one card i think will be very easy to get in this deck is Vine Mare. personnaly i would cut the Grunn, the Lonely King as you don't have trample givers. In general i would try to be faster (lower mana cost cards) because this deck can easily play fast without loosing power. Get rid of the multani's and the grow from ashes the Marwyn, the Nurturer and add stuff like your side-board Gigantosaurus and Thorn Lieutenant. Get your land draw from other possibly big creatures like Merfolk Branchwalker and Jadelight Ranger. You might also wanne consider running 24 lands and maybe even run something like Colossal Majesty as this is really reliable card draw in this deck.


1 month ago

Nice :)

I would put Vine Mare in the sideboard, together with Lightning Mare and exclude Spit Flame and Fight with Fire. As for your instants, I would exchange the Shock cards for Lightning Strike and put the others in the sideboard as well. Other creatures to consider would be Grunn, the Lonely King, Skizzik, Untamed Kavu, or Verix Bladewing. What would work well would then be the enchantments Sarkhan's Unsealing and Colossal Majesty. Maybe not all the creature cards are preferable in your deck but it was just some examples :) Imo more creatures, since that's the best thing with green! I'm no expert though so take it with a pinch of salt

Murphy77 on Sarkhan's UnsealWIN

1 month ago

Pelakka Wurm is just too difficult to cast. I also would not count on kicking Fight with Fire.

I like the idea of replacing Gift of Paradise and Grow from the Ashes with Colossal Majesty, which should give you a lot of added card draw. Wayward Swordtooth would then let you cast any surplus lands and might quickly transform into a big-hitting creature. Prowling Serpopard can actually do a lot in this type of deck if you are playing against a control deck with cards like Essence Scatter, you also want as many triggers as possible for Sarkhan's Unsealing and Colossal Majesty. I prefer Lathliss to Verix, but that may be a personal preference. If you have some, Glorybringer would fit right in.

Finish off with some instant burn, like Lightning Strike

rob_shifflett on

1 month ago

Yeva, Nature's Herald and Vedalken Orrery makes this deck quite intimidating. I would cut Predatory Rampage and Living Hive. Siege Behemoth can take Thorn Elemental's place.

I am not sure what to cut for these suggestions. Pathbreaker Ibex Colossal Majesty Zendikar Resurgent Elemental Bond Kavu Lair Whisperwood Elemental Temur Sabertooth &Rowensince you are going all in on Forests.

marisaraer on Kruphix Eldrazi

1 month ago

Cut these boisss

Dreamstone Hedron too high of cmc

Warden of Geometries or Palladium Myr

Burnished Hart or Solemn Simulacrum

Fellwar Stone only a two color deck with green - don't really need this

Add more early game green ramp spells; colorless mana you accrue with Kruphix should be put towards late game colorless spells like Eldrazi because that's when you'll be collecting colorless mana

Mana Reflection ; the green praetor and the other one, Zendikar Resurgent should be sufficient even if they only double lands

Admiral's Order the discount works only on your turn (either cut or replace with a different one)

Colossal Majesty and Triumph of Ferocity you draw only one card a turn from these; cut or replace with Rhystic Study or Mind's Eye

Loxodon Warhammer and/or Whispersilk Cloak you don't have an equipment theme/base support

Scour from Existence if you don't have Kruphix, I can see this card just being sad to have in your hand

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