At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
|Want (2)||mildfire16 , Ninbi|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Colossal Majesty occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Colossal Majesty Discussion
2 weeks ago
You're welcome! This back and forth is the thing I really enjoy about TappedOut (Gods know it looks like something from 10 years ago otherwise ;) )
I mostly play my UW spirits deck in Pioneer these days, it's just so much stronger. The Rienne deck is there to make sure I keep representing the Angel tribe. I had Mayael the Anima as a commander earlier, and honestly she's probably better, but a tribal angels deck should have an angel as a commander.
Elemental Bond is better than Colossal Majesty if an only if you can reliably produce tokens, which doesn't look to be what you're really trying to do most turns. However, I think playing 3 copies of what is strictly a "do nothing enchantment" is probably too much, I'd cut that down to 2 and play an Archangel of Tithes.
Don't get me wrong about Shalai. She's great, I'm just saying that 3 may be on the heavy side. But if you have the spots for it, go ahead and keep it! The mana sink shouldn't come up too often, though. If you get to 6 mana and are neither in a position to win or to play something better from your hand, it's a weird game.
I'm much higher on Banishing Light than Stasis Snare. Being able to take out anything is crucial and the WW cost is a liability in a 2 color deck. If you felt like cutting the green as well and going full devotion, it might be better, but the instant speed thing does very little for you as you'll basically tap out every turn anyway, so you don't get the flexibility instants usually gives you.
Regarding investing in Heliod... I dunno, I'd wait at least until after the PT's this weekend, if he dominates, he's in line for a ban and then you've thrown 45€ down the drain.
2 weeks ago
Thanks for another comment on this deck. I will try and remember to post on your Pioneer Angels deck, just as a token of my appreciation for how much you've helped me with this deck. I also see that you have a Rienne deck (although mine has more multicoloured synergies), great minds think alike ;).
For your card draw suggestions, I think that Keeper of Fables or Colossal Majesty are my best options because Keeper of Fables can draw me lots of cards when I'm in a good situation, and Colossal Majesty can help me when I'm in a worse position, perhaps leaving my guys back to block.
I didn't like Bishop of Wings in my old deck because I felt that he was either a win-more card or did nothing. I am going to try out Gisela, the Broken Blade, but my only concern is Wizard's Lightning, as most of the aggro decks at my LGS have a lot of Wizards, so I'll have to try and figure out how to deal with that. Bruna is definitely in the conversation, but my curve is probably a little bit too high already, so I'll have to figure that out.
I really like Heroic Intervention and Unbreakable Formation, so I'll have to test both. I'm not a big fan of Selfless Spirit because people can just kill it and I'd rather be playing big Angels anyway.
I like Shalai, Voice of Plenty due to her hexproof giving ability (as it stops burn spells and kills spells) and mana sink ability (in case I have nothing to do). You're probably right about Thalia, Heretic Cathar, so I'll take out a Thalia and some other things for some Gisela.
I think that the Heliod, Sun-Crowned investment is worth it, he'll probably add so much to the deck, so I'll cut Nylea for him.
Also, now that I think about it, what are your thoughts on Stasis Snare versus Banishing Light? I think I agree with you now about taking out Cast Out I've rarely flashed it in and only cycled it a few times.
Finally, what are your thoughts on the changes that I've listed below?
Thanks again, your suggestions have really helped both of my Pioneer decks,
2 weeks ago
I really don't like Nylea and Ripjaw for the card draw. Have you considered The First Iroan Games? For more comandery-options I still like better you could try Colossal Majesty, Elemental Bond, Dawn of Hope, Keeper of Fables, or Return of the Wildspeaker?
For shoring up the Aggro matchup, maybe go with Bishop of Wings? It's a great blocker and the lifegain can get pretty crazy if you get your Resplendent Angels going. Gisela, the Broken Blade is a pretty great card too, I really like her in Pioneer where there are so few bolts in sight ;) You can also play a single copy of Bruna, the Fading Light for maximum spice!
3 weeks ago
Ok so as for as creature go you are looking good, I would definitely consider adding both Managorger Hydra and Steelbane Hydra, As Managorger Hydra is a good early game creature that can get big quick in multiplayer and Steelbane Hydra gives you great removal. The only other thing I can see is a lack of card draw, I would consider adding Colossal Majesty and/or Elemental Bond. Return of the Wildspeaker could be another great way to refill your hand. Other that that the deck looks good
1 month ago
Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:
Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.
Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc Flip, Harrow , Circuitous Route
Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,
Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.
Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.
Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty
I have a Drove of Elves I'm not using
1 month ago
Seems cool :)
For some more card advantage I would consider adding Beast Whisperer instead of Colossal Majesty if the plus in money isn´t the problem and something Fog-like if everything regarding speed isn´t going as it should. Evolution Charm is a good Jack-Of-All-Trades-Card in my opinion and can be a surprise if your biggest heavy hitter suddenly hits in the air.
1 month ago
Return of the Wildspeaker , Prime Speaker Zegana , Rishkar's Expertise , Rush of Knowledge , Shamanic Revelation , Finale of Revelation , Praetor's Council, Feed , Soul's Majesty , Colossal Majesty , Elemental Bond , Guardian Project are good at drawing cards in this deck.
Your deck wants to ramp heavily, try adding a balance of early game ramp that costs 2-4 CMC and late game ramp that costs 5+ CMC, some good early ramp options include Farseek , Rampant Growth , Grow from the Ashes , Skyshroud Claim , Circuitous Route , Myriad Landscape , Burgeoning , Blighted Woodland . Good late game ramp options are Traverse the Outlands , Boundless Realms . Since your commander is CMC 4 you want any 1 or 2 CMC ramp to get it out on turn 3 at the latest but after that artifact ramp is much more fragile than land ramp so try to avoid it.
Note that Simic Guildgate is a good addition if you include Circuitous Route.
Fierce Empath can tutor any of your giant creatures.
Lurking Predators can make it really scary for opponents to play any spells.
With enough ramp, X spells can be particularly impactful, Finale of Devastation can search for any creature and it's not hard to get X=10+ to win the game, Genesis Wave is one of the premier green X spells,
Freed from the Real and Pemmin's Aura both create infinite with your commander. It's your choice if you want to include these cards though, they're not for every playgroup and don't fit the theme of your deck.
Here is the gatherer search for sea monsters there are enough of them that you should be able to have all of your sea monsters have some impact on the board, there are also some that might be better than the ones you currently have.
4 months ago
Sheltered Thicket has two types, mountain and forest, so it helps with Kird Ape . Maybe you can focus on your lands to surprise your adversary with Primal Bellow , you may try Ash Barrens or Evolving Wilds . Or, following the shout style: Roar of the Crowd .
In fact this deck can use a lot of cards ideas. So I believe you will maintain it opened for new ideas you may have for quite a while.