Colossal Majesty


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Colossal Majesty


At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Colossal Majesty Discussion

Veitanah on Elf Commander

5 days ago

Card Draw

Not necessarily card draw, but gets out your creatures faster

Unrelated but nonetheless good and something you should put in - Rishkar's Expertise

VexenX on Who needs a Scion, when Ur-the Dragon?!

2 weeks ago

So, below is a list of cards I am considering adding. Thank you Struyk for some ideas! I am not a fan of the Sarkans though. None of them are really good enough to make the deck. Let me know what you think about the list, and what you think I should cut from the deck!

Murphy77 on Shake the World M

2 weeks ago

Oops! Major egg on my face... I mis-read Arkbow as a card that could pull out multiple creatures - I suppose that Colossal Majesty (which I originally had in this slot) is far better. Jiang Yanggu, Wildcrafter also works.

ruy343 on how to deal with people ...

3 weeks ago

If the opponent is playing black, they likely have very few ways to deal with enchantments. Colossal Majesty or Elemental Bond can get you some additional card draw to power through their removal (and keep your hand full). Beast Whisperer does this too, but is unfortunately very easy to have removed when playing against black.

I also noticed that you're playing a lot of really big creatures alongside a 8 mana dorks. That means that most of your ramp is relying upon the survival of your little dudes, and if they can kill your mana dorks, your game grinds to a halt. Consider something like Nissa's Pilgrimage to get lands into play directly, which is harded for anyone to remove.

Also, you can take out Plummet , since your game plan is to just stomp face faster than they kill you. Your goal is to have so many big guys out constantly that they never stabilize and have spare time to hit you with whimpy fliers in the air.

Struyk on The Ur Dragon's Raging Rainbow Party Friends

1 month ago

Pretty much my deck but I run:

Primevals' Glorious Rebirth to revive a shit ton of dragons
Sarkhan, Fireblood much needed ramp
Fellwar Stone same as above
Colossal Majesty more card advantage
Skullclamp even more card advantage with 1/3 creature's in deck
Rhythm of the Wild speaks for itself

Also 37 lands seems a bit much with all these ramp cards, I went down to 35

Struyk on Who needs a Scion, when Ur-the Dragon?!

1 month ago

This deck needs some of th e new cards:

Kiora, Behemoth Beckoner - 1 mana ramp, 1 vigilance and lot's of card draw
Sarkhan, Dragonsoul
Sarkhan, Fireblood
Sarkhan the Masterless
Primevals' Glorious Rebirth - almost all dragons are legendary
Colossal Majesty - cards for days
Rhythm of the Wild - against those pesky count
Chromium, the Mutable
Goreclaw, Terror of Qal Sisma

Murphy77 on Selensya Prolif Aggro

1 month ago

Yes, Evolution Sage needs at least one +1/+1 counter early in the game, or it is vulnerable. I initially played with Stony Strength in place of Bond of Flourishing , just for that early counter from a 1-drop spell. I suppose that that still needs to be an option against super-aggro decks.

Jiang Yanggu, Wildcrafter is great in that if you have a second copy in your hand, you just kill off the first by putting +1/+1 counters on creatures. His static ability can end up giving you a lot of mana ramp. I normally end up using ramped mana, not to ramp into a high cmc spell, but to cast a range of cheaper spells, which is why I have Colossal Majesty in my side-board for extra card draws. More card-draw could be handy.

Yes, Zetalpa, Primal Dawn could easily fit in as the apex creature. Carnage Tyrant also fits, but I would only consider adding in 1 high cmc creature. I like the idea of being able to play any card that I draw from turn 3 onward and never having a card in hand that I can't play almost immediately. Too many high cmc spells just slow down the deck.

ChooseJif on Just Another Ghalta Deck

1 month ago

I was running Elemental Bond in the original paper version of the deck and I thought about Colossal Majesty . I'll try running it, and see how it goes, Thanks for the input!

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Colossal Majesty occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.18%