Talisman of Unity
Tap: Add (1) to your mana pool.
Tap: Add (Green) or (White) to your mana pool. Talisman of Unity deals 1 damage to you.
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|Commander / EDH||Legal|
Talisman of Unity occurrence in decks from the last year
Latest Decks as Commander
Talisman of Unity Discussion
1 month ago
Raining Cats and Dogs Nice work bdodds, I think you have selected a handful of great cards but I'd think you could benefit from an earlier CatDog play and cheaper creatures to really start raining cats and dogs. Even without Aluren, every creature coming in with an extra token produces insane value. Especially considering your general's ability.
Below, I would like to outline 4 core concepts and considerations. Ramp, Creatures, Protection, Draw.
Ramp - Prioritizing cards that help you play Rin & Seri turn 3! Nature's Lore Rampant Growth Three Visits Boros Signet Selesnya Signet Gruul Signet Talisman of Conviction Talisman of Unity Talisman of Impulse Fellwar Stone This should be easy to replace the ramp packaging you already have. Look to cut cards like Explosive Vegetation, Chromatic Lantern, Obelisk of Naya, etc.
Creatures - Prioritizing 3CMC or less and upping your creature count to closer to 30! Think about adding creatures that fullfill multiple roles and allow you to run less other stuff. Qasali Pridemage is a great example cause it can pump a swinger +1/+1 as well as remove a pesky enchant or artifact.
Cheap Utility Kitties- Adorned Pouncer Brimaz, King of Oreskos Bronzehide Lion Initiate's Companion King of the Pride Leonin Relic-Warder Oreskos Explorer Pride Sovereign Qasali Ambusher I like the returners you have for multiple cast triggers too! Can get stupid with Aluren... Whitemane Lion Temur Sabertooth Fleetfoot Panther ? Snow Hound
Protection/Return - Build a huge board and keep it protected! Unbreakable Formation Rootborn Defenses Heroic Intervention Teferi's Protection Asceticism Marshal's Anthem Kindred Boon Akroma's Will Flawless Maneuver
Draw(ish) - The cheaper the cards in hand the more you gonna empty and wanna draw! Skullclamp Colossal Majesty Elemental Bond Beast Whisperer Fecundity Garruk's Uprising Descendants' Path Realmwalker Hunter's Insight Snake Umbra Lifecrafter's Bestiary Mentor of the Meek Guardian Project Return of the Wildspeaker Shamanic Revelation Slate of Ancestry Collective Unconscious Camaraderie
General good cards for Cat/Dog: Maskwood Nexus Mirror Entity Crib Swap Felidar Retreat Basilisk Collar Thousand-Year Elixir Rings of Brighthearth Seht's Tiger Shields of Velis Vel Naya Charm Kindred Summons Volatile Claws Beastmaster Ascension Titanic Ultimatum Hour of Reckoning Triumph of the Hordes Finale of Devastation Idyllic Tutor Winds of Abandon Lightning Greaves (secret lair dog art!) Coat of Arms Swiftfoot Boots Impact Tremors Rhythm of the Wild Aura Shards Shared Animosity Mirari's Wake Growing Rites of Itlimoc Flip Any Cheap Changelings really...
2 months ago
Nice changes so far to the starter deck! I like the infinite combat steps. I would start by switching out any land that HAS to come into play tapped. Add Garruk's Uprising and the Signet's are ok but I like these: Talisman of Conviction & Talisman of Impulse & Talisman of Unity because they don't rely on needing another mana source to give you mana & they correct for 1 dmg, which is fine because you gain life and have 40 to start! Open the Armory & Idyllic Tutor & Ardenn, Intrepid Archaeologist to help with your equips and searching. MY favorite cheap pet card has to be Fight as One it protects Ghired and a Rhino or other token friend from a board wipe. Check out my Ghired deck over the next week or so, I'm doing updates to it soon and there are some things you could consider adding too :) Chronocyrus Ghired Deck
4 months ago
Something I can always recommend is ramp. Its fun smashing face with Dinos (10/10 would recommend), but you need to cast them or your commander first and its good to do it faster to get more value.
Naya colors have some good sources of ramp- for cheap we've got Llanowar Elves, Fyndhorn Elves (just got reprinted at common in Commander Legends!), Elvish Mystic, Commander's Sphere Avacyn's Pilgrim, Zhur-Taa Druid,Sakura-Tribe Elder, Talisman of Impulse, and Talisman of Conviction (this one varies in price a bit- most places I visit have cheap copies). Not as cheap there's Incubation Druid, Birds of Paradise, Sol Ring, Talisman of Unity, and Arcane Signet. More expensive there's also Smothering Tithe and Dockside Extortionist.
4 months ago
Thanks for sharing your list on the Facebook post.
I can see a lot of cards that I also played in my Uril deck,
I run a lot more additional ramp in my deck. In fact I found making use of land auras like Fertile Ground help with my draw capabilities due to my enchantress effects. Cultivate alone isn’t enough. Add Kodama's Reach, Nature's Lore, and Three Visits. Since you want to drop big auras like the Eldrazi aura, you should consider Academy Rector to cheat out one of those big auras.
You should consider adding the enchantress package:
Spot removal is important and Uril has access to Contested Cliffs. Hall of Heliod's Generosity is a great utility land to recur those lost auras. Kessig Wolf Run and Yavimaya Hollow are another great utility land.
Don’t just pick the auras that make Uril big. Pick good utility and evasion tactics like flying, trample, protection.
I don’t like Spectra Ward because once it’s on you can’t add more auras. There are plenty of pro creature auras that are cheaper cmc, and Uril doesn’t really need pro color because of the hexproof.
I hope this helps. Look over my build and maybe that’ll give some more ideas.
5 months ago
You may want to link your deck so people have an easier time providing help. Builder's Blessing and Leyline of Vitality are a few options for you. Though you may want to add in some more ramp and artifact fixing. Sol Ring, Fellwar Stone, Talisman of Unity, Talisman of Curiosity, Arcane Signet and Talisman of Progress are all fairly cheap and could help with getting your commander out much faster.
6 months ago
So, the most efficient speed boost is the expensive rocks.
On the somewhat lower end
7 months ago
One thing I would recommend you do is add more ramp. You should have probably around 34-36 lands for this deck if you're on a budget. You should also probably add in a good amount of mana producing artifacts like Sol Ring, Arcane Signet, and talismans like Talisman of Conviction, Talisman of Impulse, and Talisman of Unity. Finally more ramp spells like Rampant Growth, Farseek, and Kodama's Reach would do you a lot of good. You gotta make sure your mana base can consistently support your mana curve, and with these changes it'll be able to no problem.
I tried to keep my recommendations in the spirit of casual pups and kits cuz it's a cute deck. I like it a lot. Hope this helps! :^)
7 months ago
If you are pushing to get Emeria, The Sky Ruin to go active, doesn't it make more sense to play cards that get you extra lands instead of ramping with artifacts that have no other synergy with your deck? All of the cards I suggested can help you get extra Plains on the battlefield. Azorius Signet, Selesnya Signet, Talisman of Progress and Talisman of Unity don't. They are also not creatures, and you want to cast as many creatures as possible with Oketra.
I get that you're trying to use as little green as possible, but these are just ramp cards that are supporting your core strategy. Why limit yourself when you have access to the best color for ramp?