Talisman of Unity

Talisman of Unity

Artifact

Tap: Add (1) to your mana pool.

Tap: Add (Green) or (White) to your mana pool. Talisman of Unity deals 1 damage to you.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Mirrodin (MRD) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Talisman of Unity occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Talisman of Unity Discussion

McFuzzleKING on Cats Pumping Iron!

3 weeks ago

I think it's really awesome that you made this for her! 37 lands is definitely more than plenty and if you worry about not being able to ramp, you could maybe throw in something like Selesnya Signet, Talisman of Unity, Birds of Paradise, or some other artifact or creature type ramp. Just based on your description though, I think it would be absolutely hilarious if Colossification was in here but that's only my thought. Great job on a fun deck overall!

DemonDragonJ on Double Masters

1 month ago

What are the chances that the five allied-colored talismans (Talisman of Progress, Talisman of Unity, and so forth) will be reprinted in this set, with artwork and flavor text that makes them consistent with the enemy-colored talismans from Modern Horizons?

TheWillest on The little man

1 month ago

Only things I'd add are a few ways to make Gishath unblockable, some cheap mana fixing artifacts like the signets and talismans, and more card draw.

Unblockable: Whispersilk Cloak and Rogue's Passage Mana: Boros Signet, Selesnya Signet, Gruul Signet, Talisman of Conviction, Talisman of Impulse and Talisman of Unity Card Draw: Return of the Wildspeaker, Lifecrafter's Bestiary and Mask of Memory. Maybe even more draw than that because big creature strategies are really susceptible to boardwipes and will have a hard time recovering

Maybe True Conviction too for Double Strike and Lifelink

Also Etali, Primal Storm if he can fit in the budget because free-casting your dinosaurs and other peoples stuff is nice

Mortlocke on Ghetto Flightless Ghidorah

1 month ago

I think you can make some improvements in your mana rocks. The Borderposts you currently have in the deck are pretty awful compared to the likes of Fellwar Stone, Talisman of Conviction, Talisman of Impulse and Talisman of Unity. Speaking of rocks, why in the name of the Threefold Sun do you not have Sol Ring? Additionally, you could get a Chromatic Lantern in there as well. All of the previously mentioned aren't pennies, but are still quite affordable.

As for lands, I understand you don't want to break the bank BUuuuuuut have you ever looked into the Mirage Fetchlands? Specifically Mountain Valley and Grasslands are relevant to this deck. Also, there are some dual lands that fit within your budget - the Battle Lands cycle from Zendikar. From that cycle, consider Cinder Glade and Canopy Vista.

I think that's it for now, but your deck definitely could use a few upgrades to be more consistent.

XaiLo on Spy Cat (with Primer!)

1 month ago

I noticed you don't run Savannah. Is that a budget call or a strategic one? Also not running Survival of the Fittest. Is that because of budget?

How is your early ramp? Most competitive decks run things like Wild Growth, Utopia Sprawl, Carpet of Flowers, other 1 cmc dorks etc, rather than Skyshround Claim, Cultivate, etc. (Three Visits is another nonbudget card that I think is better than Cultivate in a competitive combo deck. There's also Arcane Signet, Talisman of Unity, Fellwar Stone, Mana Crypt, etc)

Would it be possible to shave off some combo lines, focus on only the best ones, and free up more slots for ramp and maybe removal/interaction like Nature's Claim or Veil of Summer or Rebuff the Wicked.

I totally get why this deck doesnt run hate bears like most competitive GW decks would. But on the other hand, I worry about it not having enough removal for OPPONENTS' hate pieces which could stifle the combo.

multimedia on Precon cats with some Things

2 months ago

Hey, good job upgrading the precon.

You could cut several higher CMC cards to reduce the avg. CMC which can help to speed up the deck. An advantage of Kaheera is it's a three drop anthem effect for Cats therefore more one drop and two drop Cats you can get on the battlefield before you play Kaheera the more attacking you can do. Lower CMC Cats are also better with lots of equipment since easier to have mana to equip to the turn you play a Cat. Arahbo is the high CMC Cat you want to cast and it's easy access in the Command Zone.

Cats to consider adding:

Cats with double strike become real threats when their power is increased. Entity is a Cat since it's a changeling; it's also a mana sink to make all Cats high power/toughness until end of turn. When you activate Entity it changes the power/toughness of each Cat you control, then any other effects that increase the power/toughness of Cats are also applied to each Cat. Nacatl and Loam can benefit from dual lands that are both a Plains and a Forest: Temple Garden, Canopy Vista, Scattered Groves. Farseek and Nature's Lore can search for one of these lands.


Other cards to consider adding:

  • Sigarda's Aid: can cast equipment at instant speed and can equip to a creature you control for no mana cost when equipment ETB.
  • Eladamri's Call: instant creature tutor.
  • Open the Armory: tutor for an equipment.
  • Talisman of Unity
  • Selesnya Signet
  • Elemental Bond: draw when a 3 or more power Cat ETB. If there's effects that increase the power/toughness of Cats then these effects are applied as the Cat ETB. If these effects give the Cat 3 or more power then you can draw when it ETB. Works with tokens also.
  • Duelist's Heritage: give a Cat double strike until end of turn.

Cards to consider cutting:

  • Elfhame Palace
  • Vivid Grove
  • Vivid Meadow
  • Jareth, Leonine Titan
  • Jedit Ojanen of Efrava
  • Rout
  • Nissa's Pilgrimage
  • Hero's Blade
  • Moonsilver Spear
  • Sigiled Sword of Valeron
  • Loxodon Warhammer
  • Icon of Ancestry
  • Frondland Felidar
  • Huntmaster Liger
  • Jazal Goldmane
  • Zendikar Resurgent
  • Door of Destinies

Good luck with your deck.

bushido_man96 on Godzilla Vs. Mechagodzilla | A Movie Within a Deck

2 months ago

It looks to me, from a quick count, that you're running around 18 tutors, counting your creatures that tutor. That could clear the path for 9 draw spells and 9 ramp spells, balancing you out pretty good.

Sol Ring is a staple in most EDH decks, but honestly, it won't help you ramp into your commander very well. Other two-drop rocks or two-drop land ramp spells would be ideal. Moving into the two-drop land ramp spells will push you more into green, however, and I don't know how that will affect your deck. If you're looking to keep the same mana base, two-drop rocks would be the answer.

Two-Drop (or less) Rocks:

  1. Arcane Signet
  2. Fellwar Stone
  3. Gruul Signet
  4. Golgari Signet
  5. Selesnya Signet
  6. Orzhov Signet
  7. Talisman of Conviction
  8. Talisman of Impulse
  9. Talisman of Unity
  10. Talisman of Resilience
  11. Wayfarer's Bauble
  12. Sol Ring

I'm not sure how important the Commander is for this deck, or if it's just a placeholder for colors. If that's the case, you could probably look to more three and up CMC rocks, but ideally, keeping it around two is going to be more efficient for you deck.

Now, if Saskia is merely a placeholder for colors, you could look into some of the Partner options in these colors, one of which would allow you to run Tymna the Weaver, which adds a card draw spell to your command zone. If you have card draw available in the command zone, then you can more easily get away with running fewer draw spells in your deck, because you'll always have access to it. With this in mind, you have some options to look at. You don't run a high creature count, so getting creature damage early could be a challenge, and thus prevent you from refilling your hand. But, it's an option worth considering. I do see the combat benefits that Saskia does offer you for this deck, and understand if keeping her as the Commander is your preference.

I hope this presents some options for you to consider.

SibilantScribe on Siona EDH

3 months ago

Welcome to EDH! Can't wait to see how this develops.

Would recommend mana rocks such as Talisman of Unity, Selesnya Signet and Mind Stone.

As for lands, get more value with cards like Selesnya Sanctuary, Khalni Garden and Stirring Wildwood, as well as the cycle staples Secluded Steppe and Tranquil Thicket.

Since you're running aura heavy, Rancor, Sixth Sense and All That Glitters may be worth swopping in.

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