Talisman of Unity
Tap: Add (1) to your mana pool.
Tap: Add (Green) or (White) to your mana pool. Talisman of Unity deals 1 damage to you.
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|Commander / EDH||Legal|
Talisman of Unity occurrence in decks from the last year
Latest Decks as Commander
Talisman of Unity Discussion
13 hours ago
Nice changes so far to the starter deck! I like the infinite combat steps. I would start by switching out any land that HAS to come into play tapped. Add Garruk's Uprising and the Signet's are ok but I like these: Talisman of Conviction & Talisman of Impulse & Talisman of Unity because they don't rely on needing another mana source to give you mana & they correct for 1 dmg, which is fine because you gain life and have 40 to start! Open the Armory & Idyllic Tutor & Ardenn, Intrepid Archaeologist to help with your equips and searching. MY favorite cheap pet card has to be Fight as One it protects Ghired and a Rhino or other token friend from a board wipe. Check out my Ghired deck over the next week or so, I'm doing updates to it soon and there are some things you could consider adding too :) Chronocyrus Ghired Deck
1 month ago
Something I can always recommend is ramp. Its fun smashing face with Dinos (10/10 would recommend), but you need to cast them or your commander first and its good to do it faster to get more value.
Naya colors have some good sources of ramp- for cheap we've got Llanowar Elves, Fyndhorn Elves (just got reprinted at common in Commander Legends!), Elvish Mystic, Commander's Sphere Avacyn's Pilgrim, Zhur-Taa Druid,Sakura-Tribe Elder, Talisman of Impulse, and Talisman of Conviction (this one varies in price a bit- most places I visit have cheap copies). Not as cheap there's Incubation Druid, Birds of Paradise, Sol Ring, Talisman of Unity, and Arcane Signet. More expensive there's also Smothering Tithe and Dockside Extortionist.
2 months ago
Thanks for sharing your list on the Facebook post.
I can see a lot of cards that I also played in my Uril deck,
I run a lot more additional ramp in my deck. In fact I found making use of land auras like Fertile Ground help with my draw capabilities due to my enchantress effects. Cultivate alone isn’t enough. Add Kodama's Reach, Nature's Lore, and Three Visits. Since you want to drop big auras like the Eldrazi aura, you should consider Academy Rector to cheat out one of those big auras.
You should consider adding the enchantress package:
Spot removal is important and Uril has access to Contested Cliffs. Hall of Heliod's Generosity is a great utility land to recur those lost auras. Kessig Wolf Run and Yavimaya Hollow are another great utility land.
Don’t just pick the auras that make Uril big. Pick good utility and evasion tactics like flying, trample, protection.
I don’t like Spectra Ward because once it’s on you can’t add more auras. There are plenty of pro creature auras that are cheaper cmc, and Uril doesn’t really need pro color because of the hexproof.
I hope this helps. Look over my build and maybe that’ll give some more ideas.
2 months ago
You may want to link your deck so people have an easier time providing help. Builder's Blessing and Leyline of Vitality are a few options for you. Though you may want to add in some more ramp and artifact fixing. Sol Ring, Fellwar Stone, Talisman of Unity, Talisman of Curiosity, Arcane Signet and Talisman of Progress are all fairly cheap and could help with getting your commander out much faster.
3 months ago
So, the most efficient speed boost is the expensive rocks.
On the somewhat lower end
4 months ago
One thing I would recommend you do is add more ramp. You should have probably around 34-36 lands for this deck if you're on a budget. You should also probably add in a good amount of mana producing artifacts like Sol Ring, Arcane Signet, and talismans like Talisman of Conviction, Talisman of Impulse, and Talisman of Unity. Finally more ramp spells like Rampant Growth, Farseek, and Kodama's Reach would do you a lot of good. You gotta make sure your mana base can consistently support your mana curve, and with these changes it'll be able to no problem.
I tried to keep my recommendations in the spirit of casual pups and kits cuz it's a cute deck. I like it a lot. Hope this helps! :^)
4 months ago
If you are pushing to get Emeria, The Sky Ruin to go active, doesn't it make more sense to play cards that get you extra lands instead of ramping with artifacts that have no other synergy with your deck? All of the cards I suggested can help you get extra Plains on the battlefield. Azorius Signet, Selesnya Signet, Talisman of Progress and Talisman of Unity don't. They are also not creatures, and you want to cast as many creatures as possible with Oketra.
I get that you're trying to use as little green as possible, but these are just ramp cards that are supporting your core strategy. Why limit yourself when you have access to the best color for ramp?
5 months ago
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