Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost/mana value.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Feed the Swarm Discussion
4 hours ago
plakjekaas, no, I think that that card is perfectly acceptable, because it does not actually destroy an enchantment, it merely punishes a player for having such cards; similarly, I hope that black never again has a card that directly destroys an enchantment, as does Feed the Swarm, but instead has cards that punish players for having enchantments.
1 week ago
Not curses but curse adjacent flavor in goading: (12 suggestions) 1)Shiny Impetus 2)Psychic Impetus 3)Parasitic Impetus 4)Disrupt Decorum 5)Vengeful Ancestor 6)Bloodthirsty Blade 7)Karazikar, the Eye Tyrant 8)Jeering Homunculus 9)Goblin Racketeer 10)Grenzo, Havoc Raiser 11)Coveted Peacock 12)Kardur, Doomscourge
Other Curse like things with wither: (12 suggestions - some of these aren't very good and can be left out) 1)Stigma Lasher 2)Fang Skulkin 3+4)Nest of Scarabs + Corrosive Mentor 5)Everlasting Torment 6)Needle Specter 7)Midnight Banshee 8)Kulrath Knight 9)Necroskitter 10)Fists of the Demigod 11)Cinderbones 12)Oona's Gatewarden
Add 12 more lands (36 cards suggested total) + 56 cards currently on the list = 92 cards
Remaining 8 slots should be card draw, removal and Board-wipes (15 suggestions here) 1)Rhystic Study 2)Erebos, God of the Dead 3)Wheel of Misfortune 4)Shadowmage Infiltrator 5)Phyrexian Arena 6)Eye of Vecna 7)Blue Sun's Zenith 8)Tragic Slip 9)Go for the Throat 10)Doom Blade 11)Feed the Swarm 12)Ravenform 13)Chaos Warp 14)Damnation 15)Ritual of Soot
2 weeks ago
The deck looks good but seems somewhat slow. Some suggestions IMO would be:
Out 4 Cryptbreaker for 4 Undead Augur which gives a lot of card advantage with no life loss thanks to Zulaport Cutthroat and Wayward Servant. The problem with Cryptbreaker is that it needs 3 zombies to draw a card. The Augur also pairs great with Village Rites and Bone Shards for more card advantage. If any board wipe happens, you can sacrifice your zombies to Carrion Feeder to trigger the Augur to easily rebuild.
Out 6 Plains for Fetch Lands that can fetch a swamp (Marsh Flats is at it's cheapest)
Out 1 swamp and 2 Castle Locthwain for 3 Geralf's Messenger. With a smaller average CMC, you can cut a few more lands for more creatures. Keeping just 1 Castle is also good enough since Augur in the main deck gives more cards than the Castle's ability.
Unearth over Blasting Station if you already swapped out some land for Geralf's Messenger. These two, at the very least, makes the opponent lose 8 life; more with Cutthroat and Knight on the field. Reanimating other creatures is also another viable strategy to get out of a tight situation.
Ghoulish Procession over Jadar since it's a nonlegendary permanent that can potentially make more zombies to fuel an aristocrats strategy and trigger ETB and death triggers.
3 weeks ago
Just some advice: you don't really have that much interaction. There is only one piece of single target removal and one counterspell in the whole deck and they're both the one Drown in the Loch. The other interaction are all situational (Aether Gale needs 6 targets to resolve) and just bounce things not destroy them. Destroying would get the creatures in the graveyard for you to reanimate. Doom Blade, Go for the Throat, Pongify, Rapid Hybridization, all budget cards to destroy creatures. Also, how do you interact with a problem enchantment or an artifact? Feed the Swarm and Ravenform are both great new cards for UB to have at least one answer to non-creature permanents after they've hit the board. I don't like to use x/10 to discuss a deck but I think you may overestimate with a 5 since there's little to no actual interaction. Otherwise this is a cool list! Thanks for sharing it.
3 weeks ago
Hmmmm. Are you really ok with all the life loss? If you happen to need to go Fetch Land > Blood Crypt > Faithless Looting > Lotus Petal > Reanimate you lose a ton of life...
I was thinking you could build the "traditional" BR Reanimator but with Emrakul (without Street Wraith, Bauble, Cabal Ritual and Simian Spirit Guide). The traditional version has a 60-80% consistency of a turn1/2 combo already.
I'm speaking from the veteran BR Reanimate player perspective that the opponent will usually have something to deal with you. Usually it is Karakas, Innocent Blood, Sudden Edict, Liliana of the Veil or a counterspell or something. Sometimes you can even lose because their creatures alone are faster than you (if you lose 16 life reanimating stuff).
So adding some other options as a "toolbox" could be good. Big beater creatures that mess up their plans are nice.
About the sideboard I was thinking the Wastelands may not be too effective.
If you are worried facing against troublesome Lands deck, I would recommend Magus of the Moon (since you can tutor and reanimate it). For creatures, usually a simple Pyroclasm does the trick. If you want to be fancy there is also Firestorm that may enable your combo.
For interaction you'll usually be worried about opposing Grafdigger's Cage, Leyline of the Void, Rest in Peace, etc. So to counter that you can either splash another color (white/green) or deal with it the same way Mono Black Reanimator deals with it: Ratchet Bomb and Feed the Swarm.
If you see too many counterspells it is always nice to have cheap good old Duress.
I think Engineered explosives was a nice touch. Just as By Force.
I think you can have a more effective 'change the target' effect with Ricochet Trap with all the blue in Legacy.
I don't know what decks you are playing against and maybe it already works just fine in your meta/playgroup...
But I'm a BR Reanimator player of 6-8 years with it and I wanted to give some insights :V
3 weeks ago
1 month ago
Urborg, Tomb of Yawgmothpairs well with your commander, as you make your commander unblockable! Also any Strip Mine lands or even fetch lands can help when paired with crucible for longer, grindier games.Dauthi Voidwalker also has synergy with you milling things, which can be useful in mirror matches against fellow reanimate commander decks. I'm sure there's a bandwagon somewhere, but the ability to destroy enchantments in black is few and far between, making Feed the Swarm a weird but useful card outside of the usual flavor of black.
Another interesting card is Undead Gladiator. While a little underwhelming stat wise, being able to repeatedly cycle and set up your own graveyard for reanimation plays is pretty fun!
1 month ago
brandonplaysmagic -- Thanks!! I always like to try and make things a little bit more interesting than having to play against Korvold, Fae-Cursed King, Yarok, the Desecrated, Kess, Dissident Mage and Golos, Tireless Pilgrim (RIP) decks all the time. Experimenting with lesser known commanders is so fun!
Diamanacle -- Tevesh Szat, Doom of Fools is an amazing card and would be a fantastic Rakdos sacrifice commander. I don't have a Vial Smasher the Fierce but he seems super good, too! Exile cards always seem to cost a bit more, CMC-wise, which is why I opted for cheaper removal like Terminate or ones that could hit multiple types like Bedevil and Feed the Swarm. It does sound like a good, though. I'll add some to the maybeboard and see which ones I have laying around. As for tutors, they'd be great and I do have a one Demonic and Vampiric Tutor along with a Diabolic Intent in other decks. I was already debating adding them in, but... I have no idea what to cut. Suggestions?
As for copying this deck, have at it! If you end up posting it on here just mention me as an inspiration or something. I'd love to see it!