Feed the Swarm

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost/mana value.

DreadKhan on tBZ_Garna-Bloodfist

3 days ago

I suspect cards like Rite of the Raging Storm would probably work in here, you'd either get in for 5 each turn or get a card, and nobody else can swing at you with the tokens/changelings. Since you can also use Goblin Bombardment after a creature has dealt damage, you can kill any creature before combat actually ends, so you'd still get the card even if they let the creatures hit them. Any token generator that would ever be worth using is probably good in here too, even Orochi Hatchery could draw a lot of cards if people have to block. The best way to force people to block would be any kind of power buff that is global, I like Berserkers' Onslaught in Red, double damage also works well with any other buffs you can add. I guess there is stuff like Judith, the Scourge Diva too. The effect is pretty clunky, but with your Commander Captive Audience looks a lot better, those tokens are much more valuable, and it still usually a death sentence for one player.

Zulaport Cutthroat is a great Aristocrat to look at, I usually don't bother with it but at your budget maybe Butcher of Malakir can be a real nuisance, as can Ogre Slumlord if you're losing lots of non-tokens. If you find yourself running more wipes/removal, Sangromancer can generate a lot of life.

Not sure if they're within your budget, but Fire Covenant and Phyrexian Purge can both clear a ton of other people's stuff. Make an Example might be the best sorcery speed removal effect ever printed, it's non-targeted and uses sacrifice, but you choose the piles that die so you always hit what you need to hit with it. Ashes to Ashes/Reckless Spite can clear a couple bodies. In Rakdos I feel like you want some of the following, Feed the Swarm, Chaos Warp and Wild Magic Surge to deal with awkward permanent types.

multimedia on Imotekhs eternal Artifacts

3 weeks ago

Hey, well done so far. I agree, Szarekh is less good as Commander. Imotekh can be a combo piece for infinite Necrons, that makes it better as Commander.

Szarekh seems good in the 99 though when playing Imotekh as Commander, could put artifacts in your graveyard and if you return an artifact to your hand that you milled it triggers Imotekh. Szarekh flying in combination with Imotekh's menace pump making it 5/6 and playing so many other artifacts it can consistently trigger to create Necrons.

For some cuts to get to 100 cards consider streamline the high CMC cards? The avg. CMC is high at rounded up 3.5, reducing this average can help gameplay. The best here are Wurmcoil Engine, Marionette Master, Bolas's Citadel, Their Name is Death, Noxious Gearhulk. Honestly, you could cut the others, 6 CMC or more, to reduce the mana curve.

Wurmcoil, Marionette, Triplicate Titan and Phyrexian Triniform all combo with Altar + Deathmantle. I don't think you need four huge creatures who do this. Cutting Triniform and Triplicate will not change strategy much as they're the weaknest of the four.


Some cards to consider cutting:

Some improvements within your budget, consider more lower mana cost repeatable ways to trigger Imotekh?

Tortured Existence, if you have two artifact creatures in hand you can alternate discarding and putting into hand each time triggering Imotekh for . Scarecrone can reanimate an artifact creature at instant speed.

Others to consider.

Good luck with your deck.

Last_Laugh on Marchesa, Karate Chop Surprise!

3 weeks ago

I have 3 more suggestions for you.

First is Vigean Graftmage. It allows you to abuse any etb/death trigger on everyone's turn (itself + 1 other, then just have Vigean enter first and graft a counter onto the other guy). It's also a 3 drop so it comes down before Marchesa and immediately gets her a counter.

2nd is Feed the Swarm. Grixis only has this and Chaos Warp to deal with problematic enchantments like Solemnity and Rest in Peace... don't get caught with your pants down (unless that's your thing =P).

Last is Seize the Spotlight. This card is almost always going to draw 3 essentially free thanks to the treasures (and is a new personal auto include for anything red w/ sac outlets)... but if someone is dumb enough to let you snag a creature (even with Greaves/Boots since it doesn't target) attack with it for the counter, sac it, and then get it permanently at eot via Marchesa.

SufferFromEDHD on Firja, Judge of Valor

1 month ago

Feed the Swarm seems bad when you are running white. Rite of Oblivion on theme removal and cheap sac outlet.

Can't Stay Away narrow but on theme.

Prismatic Strands really good spell.

Increasing Ambition Demonic Tutor will always be king but this is on theme and twice the fun.

Corpse Dance an endless Shallow Grave.

Dawn of the Dead a consistent Shallow Grave.

High Market creature protection sac outlet.

Necramus on Queza, the Queefer

2 months ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

Last_Laugh on Marchesa, the black DEATH

2 months ago

The first thing I'm noticing (and it's admittedly the first thing I check on Marchesa lists) is you're flooded at the 4 drop spot which competes with your commander. You'll be much better served by increasing the amount of 1,2, and 3 drops that'll come down before Marchesa.

A few cards that come to mind... Grim Haruspex, Drana, Liberator of Malakir (the ability to swing away from the Throne while still getting counters is invaluable), Imperial Recruiter, Liliana's Standard Bearer, Sage of Fables, Plumb the Forbidden, Lightning Greaves, and Swiftfoot Boots are all great here. I'd 100% make room for Feed the Swarm too because it's 1 of only 2 options to get rid of problematic enchantments in these colors (don't let Solemnity, Rest in Peace, etc. wreck your day)

legendofa on

2 months ago

Welcome to the club, RockIV!

With a full playset of Phyrexian Obliterators, I'm going to assume you have good access to cards. The new Sheoldred, the Apocalypse feels like it could fit in well here.

Your land count is on the low side, I would add maybe three more. If you have the budget and want to get fancy, Cabal Coffers would be a good addition. Otherwise, basic Swamps work perfectly well.

Feed the Swarm is another removal option that extends your reach to enchantments.

On the maybeboard, Vampire Nighthawk got an upgrade in Nighthawk Scavenger.

I can offer more thoughts, but I'd like to know what kind of decks you regularly go up against.

bushido_man96 on Advertise your COMMANDER deck!

3 months ago

I'm digging up the first deck I ever built to try to smooth some things out:


Volrath Voltron Reanimator

Commander / EDH bushido_man96

SCORE: 52 | 78 COMMENTS | 2869 VIEWS | IN 7 FOLDERS


I'm looking to add Meteor Golem, both as a high CMC card to pitch, and as recurring removal. I'm also adding Shadow of Mortality, because it has a huge CMC. I probably need to find a spot for Feed the Swarm.

I'm also looking at the ramp package, possibly trimming it down. Grim Monolith is a great card, but I'm not trying to combo here, and therefore, it's more of a one-shot use in this deck, and probably should be replaced. I've been considering some of the more recently released two-mana rocks, like Liquimetal Torque would be more useful.

Those are a few of the things I'm looking at changing. Any help is appreciated!

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