Feed the Swarm

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost.

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Set Rarity
Zendikar Rising (ZNR) Common

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Legality

Format Legality
Vintage Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Brawl Legal
Highlander Legal
Oathbreaker Legal
Leviathan Legal
Pre-release Legal
Historic Legal
Custom Legal
Commander / EDH Legal
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Standard Legal
Casual Legal
Unformat Legal
Legacy Legal
Limited Legal
Arena Legal
Pioneer Legal
Modern Legal
1v1 Commander Legal

Feed the Swarm occurrence in decks from the last year

Latest Decks as Commander

Feed the Swarm Discussion

77hi77 on How Much Removal is Too …

7 hours ago

So I built a black graveyard-centric deck on Arena for standard. Over a few test games I had to look hard at it and ask myself what I want it to do. I came up with:

-Cast expensive creatures for cheaper from the graveyard

-Cast cheap-but-strong creatures from the graveyard and either buff them (Call of the Death-Dweller's Deathtouch+Menace) or get around additional costs (Mardu Outrider not needing to discard)

-Turn my graveyard into a sort of toolbelt, where I have a creature for any situation

I'll put the deck here to get opinions, I'd love your opinions for how you'd make it more efficient . I drew some inspiration from Underworld Devotion when I was reworking it, so you'll see a few common cards. My other big question is, how much of the deck should go to countering other decks? The two most common decks I'm running into are either White or White/Black life gain, usually based on Impassioned Orator and Hallowed Priest, or the decks that stack mutations. In both cases, I find I have to kill the creatures while they're still small. Life gainers build a swarm of huge creatures and I suddenly find myself unable to contain them, mutations get so many disruptive effects that I don't have an answer. So how much removal is too much and how much should I focus on just playing my game?

Here's what I've been running today:

4x Archfiend's Vessel

1x Eye Collector

2x Thieves' Guild Enforcer

2x Nullpriest of Oblivion

1x Scourge of the Skyclaves

2x Fiend Artisan

2x Mardu Outrider

2x Taborax, Hope's Demise

1x Lurrus of the Dream-Den

1x Drana, the Last Bloodchief

1x Massacre Wurm

2x Demon of Loathing


3x Compound Fracture

1x Feed the Swarm

4x Call of the Death-Dweller

1x Dark Bargain

2x Drag to the Underworld

4x Cauldron's Gift


1x Nyx Lotus


1x Liliana, Waker of the Dead


22x Swamp

A previous version of this deck had 13 removal cards, I felt like that was taking focus away from the main objective so I made this one. Call of the Death-Dweller and Lurrus have a lot of cheap-but-powerful targets, Nullpriest and Cauldron's Gift can pull the big boiz out for cheaper than their original costs (except Drana, who costs as much as Cauldron's Gift). It seems to be doing well so far, but it's only a day old and I'm still new to the game.

Thanks!

AzulTennin on Budget Treasure go wide

3 days ago

Feed the Swarm is pretty cheap and versatile removal to consider. Fact or Fiction or Read the Bones or even Altar's Reap might also be nice as it seems card draw might be a bit weak Thoughtcast is even better I bet with the Treasure synergies. Murder or Doom Blade or Tragic Slip or Price of Fame or Defile or Cast Down or Drag to the Underworld might also be nice to deal with enemy threats or blockers. Force of Despair is another good cheap effect that can help push through for attacks. Costly Plunder turns a treasure into cards which is nice and on theme. Profane Command is also surprisingly cheap for the versatility. Damnable Pact is neat as you can target an opponent to deal lethal or yourself to draw. Cranial Plating is a pretty awesome equipment with treasure too. Armix, Filigree Thrasher although not a pirate, has a cool synergy with treasures. AEtherize is a neat wrath effect that is cheap. Memory Lapse and Unsubstantiate is a counterspell that feels less controlling since they keep the card. Tolarian Winds is a one sided Windfall which is interesting. Thassa's Intervention is another potential counterspell that doesn't feel so controlling. Distant Melody is also probably a great card given all the Pirates. Merchant's Dockhand interacts nicely with Treasures.

unwucht on K'rrik cEDH

5 days ago

wasn't updated in a while. I assume Feed the Swarm is an auto-include?

LitchOubliette on Commander Staples Cube

6 days ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

MrKillStar on Konrads wrath

1 week ago

Hello there, fellowr Syr Konrad player!

You could check my own Syr Konrad, the Grim's deck: For the Void to see how I went with him, why did I chose the cards I chosen and maybe you'll see some cards you might like too. Some feedback and upvote would be very appreciated aswell! :)

First things first, type CMDR behind "1x Syr Konrad, the Grim" in your decklist to specify him as a commander.

Second, I would probably avoid discard cards like: Mind Rot,Cavern Whisperer when its not discard focused deck.
Same would go with Underworld Dreams.. yes, it can punish some decks for their big card draws, but doesnt really fit the idea of the deck that well. But you could always add Peer into the Abyss which pairs with Underworld Dreams really well.

Next cut would probably be some creatures that doesnt really do much and other cards:

1) Barrow Witches - your only Knight is Syr Konrad, which you will 99.9% times cast from command zone anyway.
2) Feral Abomination - for 5/5 deathtouch is kinda meh, something that generates tokens would be much better, with so many creatures, cards like Pawn of Ulamog and Sifter of Skulls are nice budget options (even when token creature dies, it goes to graveyard -> triggering Syr Konrad's ability, then insantly vanishes).
3) Squelching Leeches - this can grow fairly big if you play for a lot of turns, but without anything that ramps your Swamps out quick, its just slow dumb creature.
4) Vampire Opportunist - its ability is really expensive just to drain 2 life.
5) Im sure you could replace much more creature for something more usefeul, either a card draw, removal, sacrifice outlets or more token generators. 6) Merciless Resolve is worse version of Altar's Reap, which is now worse than Village Rites.
7) Pharika's Libation - Im personally fan of this removal, just because your opponent can choose what to sacrifice. Feed the Swarm is definitely a better option.
8) Kaya's Ghostform - Kaya's Ghostform is okay, cheap protection for only one . You could add more protection, like: Malakir Rebirth  Flip, which works even better, because its an instant speed "protection" and can also be used as a land if needed.
9) Evolving Wilds - no need to run this at all. You would be better to switch it either for an additional Swamp or some other utility land. Also Myriad Landscape is cheap budget option to ramp a bit, but its quite slow.

Some cards you could throw in:

1) Cabal Stronghold - budget version of Cabal Coffers, which can tap itself for and adds a decent number of black mana later on.
2) Crypt of Agadeem - with so many black creatures in your deck, this could ramp you a lot. Costs few dollars, but is definitely worth it in mono-black decks like yours.
3) Some mana rocks and spells to help you with ramp, so you won't fall behind that much should help for sure. There is plenty of mana rocks you could use, starting with Sol Ring/Mana Geode/Arcane Signet, also something like Bontu's Monument, Charcoal Diamond. There is also Culling the Weak/Dark Ritual/Cabal Ritual to give you some fast mana, on top of Bubbling Muck and Songs of the Damned. If you browse some other decks and the internet, you can find plenty of mono-black creatures and/or artifacts that can ramp your super fast.
4) Again, with so many creatures in your deck, try to get Morality Shift - which could easily take out all your opponents at once with Syr Konrad on Board. More creature returning spells from yor graveyard could be: Gravepurge/Forever Young and Death Denied. Gravepurge and Forever Young works even better with something like Bolas's Citadel, enabling you to cast those cheap creatures right away and possibly even sacrifice them, triggering Syr Konrad's at least twice each time.
5) In my opinion, super strong card like Tortured Existence. It can easily trigger Syr Konrad's twice, getting big creatures into your graveyard to reanimate them later, get cheap creatures back into your hand to re-cast them again, save some creatures from graveyard hate and works well with Desecrated Tomb. All that at instant speed, as many times as much you got to pay! And its really $cheap.

MrKillStar on Zombies in the Shades

1 week ago

Everytime I look at ghoulcaller gissa, Im impressed by her ability to generate so many tokens so easily, even from her own 2/2 tokens.. I'm thinking about putting her in my Syr Konrad's For the Void deck, just to make even more tokens, but its quite hard to find any free spot at this moment :D

Anyway, I know this is a budged deck, more or less, but why Ur-Golem's Eye? I would rather go with Sol Ring/Bontu's Monument or any other mana-cheaper manarock.
Armillary Sphere - in Gisa deck, Burnished Hart seems like a better option to me. You can either sac hart to Gisa to make two tokens or sac it to itself to fetch two basic lands if needed.

Hymn to Tourach - This honestly doesnt feel like it belongs too much in here, since its no discard focused deck. I would replace it with Village Rites, since you have plenty of creatures and tokens to sacrifice + Village Rites is instant for only one , strictly better Altar's Reap. Or Vile Rebirth to get rid off some annoying card if you play against some graveyard decks + makes you a 2/2 zombie token at instant speed for only one .

I think you might also cut like 2 lands, since you have plenty of cheap creatures, with few mana rocks and rituals anyway. Adding Feed the Swarm might also be pretty good, just as another creature removal or finally a good enchantment removal in black. Life loss is minor, since most enchantments are not mana-expensive anyway. It also gets better, if you would have Vilis, Broker of Blood on board.

Some higher-budget possible upgrades:

Thornbite Staff - Next to Gisa, this is another card that gets more and more interesting the more I look at it :D If you equip it to Gisa, then sac some creature to Gisa's ability, you can untap Gisa and sac another creature again.
Phyrexian Altar - more expensive card to get, but it goes to so many combos. Especially to the previous one with Thornbite Staff, which can make infinite etb/die triggers just with only one 2/2 creature and Gisa equipped with staff with Phyrexian Altar on board. Then add some aristocrat effect like Bastion of Remembrance and the game is over.
Grave Titan - costs few dollars, since it got reprinted in Mystery Booster Boxes and is also great friend to any reanimator, zombie tribal or simply Gisa deck for the absurd amount of tokens it can generate. Also goes infinite with Nim Deathmantle and Ashnod's Altar.

MrKillStar on Abandon All Hope | Ayara, First of Locthwain

2 weeks ago

I see a lot of shiny cards! Love the deck "intro" :D

Instead of typing all the cards I would suggest, I got a similar deck, just with Syr Konrad, the Grim: For the Void, the idea of the deck, just like with Ayara, is to get creatures, kills them, ping opponents to death.. with few bonuses. Maybe you'll like some cards, I would definitely suggest Tortured Existence (even if it doesnt like working with Necropotence, because of the discarding into exile), with Desecrated Tomb to make a 1/1 black bat token with flying for at instant speed and since Ayara loves black creatures, its would be really good :D Black itself offers a lot of card draw to replace Necropotence.
I also wrote an explanation why I use every single card in the deck, if you would wonder why some stuff are even in there. :D Also if you would decide to give some feedback aswell, I would appreaciate it :P

Anyway, about some cards I would probably replace here:

1) Ugin, the Ineffable - making colorless cards cheaper is definitely nice, but most cards here are already cheap enough with a decent mono-black ramp, which just make it less effective 6 drop. Making tokens into card draw when they die is alright, but again, black has tons of way to generate tokens and card draw (also less synergy with Ayara, since those tokens arent black). His permanent removal is a little bit better for mono-black decks, but since it takes 2 turns to use that ability again (and killing Ugin in process) is slow, cards like Meteor Golem would be probably much more effective as a permanent removal, since it just targets any permanent no matter the color AND is a creature, so sac Meteor Golem and reanimate later. Also, Feed the Swarm.
2) Cemetery Reaper - there is only 5 other Zombie creatures (if I dont count tokens from Grave Titan,Army of the Damned and Open the Graves). Even with some zombies on board, +1/+1 is pretty small buff and Cemetery Reaper is just slow token generator.
3) Beseech the Queen - even for , you are forced to reveal the tutored card, which makes it pretty bad tutor and in my personal opinion, one of the worst tutors in mono-black. As much as I love BtQ art, its a big no from me. Just for , there is budget Diabolic Tutor that wont make you reveal the card you tutored for. Or, a bit more expensive, but mana cheaper and great in token decks: Diabolic Intent. BsQ also limits you by the number of lands you control, so its less effective in the early game.
4) Caged Sun - I know how the mana doubling is nice, but since it costs to get out, then wait a turn to get value out of it might be slow. I think tutoring for Cabal Coffers/Cabal Stronghold might be just faster and more effective. Similar problem with Gauntlet of Power, even if it costs less, it affects lands of the chosen color your opponents control too, which just might lead to some ugly moments :D Probably something like Mirage Mirror would be a good replacement, so you can make an additional copy of Cabal Coffers. Another one could be Pawn of Ulamog, since you have plenty of creatures and those 0/1 Eldrazi tokens could help you with ramp.

Some more cards that could be nice:

1) Piper of the Swarm - cheap creature that buffs some of your other rats and can make rat tokens for cheap aswell, with mind control effect too. There are some really cool Ayara decks with rat tribal aswell.
2) Clackbridge Troll - I pretty like this card since I first saw it... its big ugly troll that does a lot of stuff, forcing your opponent to sac a creature to give you 3 life and 1 card, ooorrrr you the troll hits them! :D
3) Songs of the Damned/Bubbling Muck - both are pretty good to give you a lot of mana to cast a some big stuff during a single turn.
4) Malakir Rebirth  Flip - this is definitely a cool card from the last set, giving either Ayara or any other creature important at the moment "protection" or just use it as a land if needed. With Vilis on board, it also draws you 2 cards for at instant speed.

wilmer on I'LL say when it ends!

2 weeks ago

I recommnd more removal like Snap, Blasphemous Act, Chaos Warp, Feed the Swarm, Rakdos Charm, Bedevil, Izzet Charm, Counterspell.

There's also more expensive options like Deadly Rollick, Cyclonic Rift, Toxic Deluge, Swan Song, Fierce Guardianship.

I think you should most of all just try to grab every artifact or enchantment removal espically considering how vunerable you are to artifact hate.

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