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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost/mana value.
Last_Laugh on Kardur Goad to Joy!
1 week ago
Regardless of what else you're trying to achieve in these colors, enchantment removal is a HUGE problem. Feed the Swarm and Chaos Warp are your only 2 options you can target enchantments with in these colors... run both.
brandonbeon on Victory or Seppuku
1 month ago
We're running Diabolic Tutor for budget? i'm questioning vona's hungar, that could be Soul Shatter. Between revel in riches and undercity scrounger, one should go because we are so dependant on death triggers, what if our stuff is just going to exile? How do we solve that problem? scour from existance is 7 mana, good luck with that, OF COURSE you need Feed the Swarm they just draw 9 cards off Rhystic Study
KBK7101 on Isshin, Two Heavens As One - Eiganjo Uprising v1.0
1 month ago
Yeah, I hate cutting removal in general. I never wanna cut "fun" stuff, though. It's a struggle. lol
My thought process was that it was 3MV and that it offered a blocker to an opponent. You're totally right about Feed the Swarm, though. I'll swap in Fracture for now.
As I looked through to find Fracture, I also found Despark, which I forgot existed. lol Adding that one to the maybeboard as well.
Crow-Umbra on Isshin, Two Heavens As One - Eiganjo Uprising v1.0
1 month ago
I wish the update boxes had an actual like button on them lol. Your updates are solid. I'm a bit surprised you cut Generous Gift and kept Feed the Swarm. I get it's one mana more than Feed the Swarm, but I tend to prefer the instant speed and target versatility a bit more. I usually use Feed the Swarm in black adjacent color combos that don't have much other access to enchantment removal otherwise. Mardu has plenty of other permanent versatile options:
- Soul Partition - can also pull double-duty as a protection effect for one of your own permanents if needed.
- Vanishing Verse
- Anguished Unmaking - least budget
- Dismantling Wave
- Wear / Tear
I think any of the options above can help you deal with more threats than Feed the Swarm.
DreadKhan on Grimgrin - Needs your Help
2 months ago
When I was testing out your deck, I definitely noticed mana issues, you probably want a mix of a couple more lands and some mana rocks. There is the odd mana dork you could use, none generally as good as a Green one. I always like Dreamscape Artist in a Dimir deck that makes use of the graveyard, it's actual Harrow so the lands are entering untapped, making the ramp a bit better than it might usually be. With a 5 mana Commander I think I would run Sol Ring, especially without Green, there is also Talisman of Dominance and Dimir Signet that are solid. A really solid 3 mana rock is Skyclave Relic, it can be a 3 drop or a big (and versatile) efficient 6 drop. Not sure if you need all of those, but I think you want some of those ramp options. TBH, you might also lower your average Mana Value, you're well over 3, which might be a tad high for 33 lands in a reasonably competitive deck. A couple handy utility lands that are nice with Voltron decks include Witch's Clinic, Shizo, Death's Storehouse, and Tyrite Sanctum. Sanctum is a bit weird, but getting Indestructible on your Commander will probably feel pretty good. There are also some MDFCs that aren't bad in Black, you could replace one of your 2 mana Black removal creature removal with Hagra Mauling Flip, risking 4 mana to remove something (with no restriction though) is harsh, but it's also a land which feels incredible in a lower land count deck. I hear Malakir Rebirth Flip is also very good, especially with a Voltron Commander.
I also noticed that the deck seemed to not excel at clearing the board of threats/problems, this can include combo pieces or Voltron creatures. From a competitive standpoint, if you expect to play against decks that are 7s or above you probably want at least a couple more solid counters, it's hard to know which to run because actual Counterspell costs UU, which is hard to hold up obviously, but Swan Song and Negate might not be versatile enough, but I think any or all of those would make the deck more functional. Niche removal like Ravenform, Resculpt and Feed the Swarm are also worth a look, you never know when you'll need to tutor up an answer for either of those types, and being able to hit a creature is also useful, fwiw Black isn't great at exiling creatures. I see you only have 1 Planeswalker in here, have you thought about Liliana, Death's Majesty? She's got some synergy with Zombies for sure, and offers a potential wipe.
A tutor that might fit in here that you're not running is Final Parting, which is clunky at 5 mana but it also offers a two for 1 tutor, so even if it's a lot of mana it does a lot of work. I'm not sure how many cards you're that desperate to get into the graveyard, but Final Parting finds 2 of 3 pieces for Gravecrawler combos in my Meren deck, very handy if I have one in hand already.
Pretty tough finding stuff that sticks out for being suboptimal in this list! Here are a few I suspect could be upgraded: Reassembling Skeleton is a Skeleton. The recursion aspect is not particularly good at 2 mana for a non-Zombie body, with a max of one on board at a time. Undead Alchemist might do something sometimes, but I feel like it's a bad interaction with a lot of your deck, it's terrible with Living Death type stuff obviously, and if someone is close to death, this gives them way more life. Call to the Grave seems potentially iffy, you run some very good non-Zombies, and you can't sac a token instead to it, it eats only non-Zombies. Kindred Discovery seems questionable potentially, it negatively interacts with any combo that uses a zombie entering or dying repeatedly since you have to draw, this can also make you unable to swing with a huge zombie army, which seems agonizing without at least throwing in something like Capsize. More curious than certain, but do you often have 1 toughness things to work with Skullclamp? Any Zombie at 1 toughness is buffed by your lords, and the tokens you make are 2/2s iirc? If you ask me, unless you have a source of 1 toughness bodies I'm missing, you could instead run Mask of Griselbrand, it can draw cards too (sometimes way more), both require a sac outlet, and it offers real utility in combo by offering evasion and lifelink. I would run any of the removal I mentioned over Doom Blade and Go for the Throat, I feel like the versatility and some offering exile has an edge. For Tragic Slip, do you get stuck without a sac outlet very often, this seems like an unnecessary complication to have on your removal, but at least it can hit Indestructibles? IMHO if you can afford it run Deadly Rollick, this will also exile stuff without as harsh a requirement (I'd rather have the downside of 4 mana vs removing only x/1s).
zapyourtumor on Grixis Arcanist!
2 months ago
I mean in this kind of deck, hitting 1 sorcery + 1 instant + 1 creature + 1 land in your graveyard should be extremely easy, especially with DRC digging. But more importantly, DRC lets you filter your draws and bin more creatures for you to unearth later. I really think the card does basically everything the deck wants to do, but it is what it is.
Unless your meta is SUPER enchantment heavy, Feed the Swarm mainboard doesn't really make sense.
I'm not sure I understand your reasoning behind not running any basics? It's less about "stopping" Blood Moon and more if you have a single basic island and a single basic swamp in your deck, you can every single card in your deck besides Mission Briefing (97.6% of your nonland cards). Whereas if you don't you can play any basics, you can only cast 31.7% of your nonland cards. That is a huge difference. Also, effects like Field of Ruin and Path to Exile are fairly common.
Anyways I do like the concept of the deck, even if I don't agree with all of your card choices. Any time I can play Dreadhorde Arcanist is a good time.
NV_1980 on Be'lakor tribal demon deck
2 months ago
This looks nice but I think you could add some more (cheap-to-cast) draw-resources to increase the speed of your deck somewhat. I would consider Ponder, Preordain, Mystic Remora, Faithless Looting, Night's Whisper, Sign in Blood, Read the Bones. Please note that aside from Chaos Warp, the deck has nothing to deal with opposing enchantments. Therefore I'd really consider adding Feed the Swarm. Maybe also a Blast Zone and/or Nevinyrral's Disk, just in case.
Mousemke on Project Murder
2 months ago
some upgrades you may like for modern
Cabal Coffers more mana than you know what to do with
Urborg, Tomb of Yawgmoth makes up for coffers not producing black, opens up the ability to use other utility lands in the future
Vesuva more coffers!
Dauthi Voidwalker would you like that big creature they just sacrificed?
Liliana of the Veil sacrifice and discard at your discression
Torment of Hailfire remember all that cabal coffers mana?
Crawling Barrens another great place to put all that black mana
Surgical Extraction could be good mainboard, maybe sideboard?
Invoke Despair sacrifice all the things
Go Blank maybe sideboard graveyard removal
Gray Merchant of Asphodel not sure if it makes sense but you do already have one devotion card and gary is great
Feed the Swarm all the sacrifice enchantment things could prob be replaced with this and even this is maybe sideboard material - always do your best not to give the opponent a choice
Liliana's Triumph could replace some of the libation, especially if you end up adding lilly
Castle Locthwain hooray for card draw!
Dark Confidant hooray for card draw!
Thoughtseize or Inquisition of Kozilek maybe main, maybe sideboard. what if they have no creatures?
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