Canyon Slough

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Canyon Slough

Land — Swamp Mountain

(: Add or .)

Canyon Slough enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

Mofogigas on A Pimp Named Sliver Overlord

4 months ago

If your going to abuse Mana Echoes then I don't think you need as much cost reduction. There are only 8 slivers in your deck that benefit from having there cost reduced by two. I think the first card I'd cut would be Urza's Incubator. Also I would consider Farseek instead of Fellwar Stone or Darksteel Ingot, which I would cut both. Farseek is in the same vein as Nature's Lore and Three Visits which ramps you the same amount of mana as those potentially removable mana rocks would while also filtering land out of your deck. On the matter of your mana base, I don't see a reason to run Prairie Stream, Smoldering Marsh or Sunken Hollow since they are almost guaranteed to enter tapped anyway because of the lands you run. If you must play the ones with multiple land types the cycle with cycling would work better since you can discard them for something else if you no longer need the mana, Scattered Groves, Sheltered Thicket, Fetid Pools, Irrigated Farmland, and Canyon Slough.

Crow_Umbra on

11 months ago

Yo, I saw your post on Reddit & thought I'd leave my feedback here. Overall pretty solid start, but there are a few spots that are worth re-evaluating. I have a few suggestions for additions & swaps:

  • I think you could stand to use a bit more instant speed removal like Anguished Unmaking, and you can probably swap Vandalblast for Wear / Tear. Dismantling Wave and Grasp of Fate are also options that can hit multiple targets without necessarily being a wipe. I think Vandalblast can be more of a meta-dependent call.

  • As the person stated on Reddit, I second that Reconnaissance, Dolmen Gate, and Rising of the Day are all additions that should be made to the deck.

  • I'd suggest swapping out Cathars' Crusade with Flowering of the White Tree. Cathar's Crusade can be annoying to track, especially with the amount of tokens Isshin can pump out. Flowering is lower to the ground and offers some additional blanket protection to all your legends. I've played Flowering of the White Tree in my Burakos and Isshin decks, and have really enjoyed how well it performed in both.

  • I'd suggest swapping Phyrexian Arena for Plumb the Forbidden, especially as a response to board wipes, and because you're already running Necropotence.

  • Minas Tirith could be a decent addition to your mana base, and the Temple of ___ cycle can likely get swapped out with more of the Battlebond cycle like Spectator Seating. As the person on Reddit stated, I second replacing the Snarl Cycle, and as many of your lands that ETB tapped. Canyon Slough and Sunbaked Canyon can be potential additions, especially since they offer some additional utility if you don't really need them.

  • I think it could be worth while to add in Talisman of Hierarchy and Talisman of Indulgence to round out your ramp a bit more.

I hope these suggestions are helpful. Down to bounce ideas for any other swaps if you're interested. Best of luck with brewing and playing Isshin, he's a lot of fun!

eliakimras on Jund Dragons

1 year ago

Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.

Now some small upgrades you can make:

Fluggleshmuggits on Cube Eternal

1 year ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair

IN

OUT

Pheardemons on Mishra's Relentless Horde

1 year ago

Aggroking80 - Thanks for the comment. They are there for consistency. I run three dual lands that are "fetchable" (Canyon Slough, Blood Crypt, and Smoldering Marsh) so running multiple fetch lands is viable. Also, even if I have all three out, fetching a basic isn't bad. It filters the deck a little bit and ensures I have my colors.

I proxy my decks first and buy later once they're a little tuned (none of my playgroups care). However, I have found that three fetchlands in any two-color deck is viable and helpful. By all means, though, if money is an object anyone can absolutely change them out for basics

keizerbuns on Assailing Archeology

1 year ago

aholder7, thanks for play testing it again! The results are a little disheartening, but pretty much what I expected. Like I said before though, this is meant more as a casual deck for me to play against my group of friends who also just play casual, and as it is I think this deck already has more removal than they like. I like how this deck feels right now in terms of my play group's power level so unless it ends up getting absolutely demolished by my friends, I think I'll keep it as is for now.

However, I was tinkering around with the deck a little more to address the weaknesses you stated, and I think I've made a deck list that could possibly hold its ground better against a lot of the decks you play tested mine against. Here's the decklist if you wanna see:

2x Call the Bloodline

3x Canyon Slough

3x Cathartic Reunion

3x Cityscape Leveler

4x Combustible Gearhulk

4x Dragonskull Summit

4x Fabled Passage

4x Fatal Push

2x Geier Reach Sanitarium

4x Lightning Bolt

3x Mind Stone

4x Mishra, Tamer of Mak Fawa

4x Myr Battlesphere

3x Talisman of Indulgence

4x Thrill of Possibility

6x Mountain

3x Swamp

SIDEBOARD:

4x Dreadbore

4x Inquisition of Kozilek

4x Terminate

I actually really like Call the Bloodline in here because it can be a fairly early game way to generate lifelink chump blockers while also doubling as a cheap discard outlet, but there's probably still better options out there.

amarthaler on EDH Rakdos Group Slug

2 years ago

Updates!

Out: Akoum Refuge - Bloodfell Caves - Rakdos Carnarium - Lavaclaw Reaches - Torbran, Thane of Red Fell

In: Canyon Slough - Blightstep Pathway  Flip - 2x Swamp - Rakdos, Lord of Riots

In efforts to improve the consistency of the mana base, I am starting to remove the lands that come in tapped no matter what and replacing them with either a basic or a cycling land for card draw. Also, Torbran didn't seem worth the effort when I drew him - one reason being his 3x casting cost was often troublesome and +2 damage didn't seem worth it compared to Rakdos, who will hopefully save me mana in the long run - we shall see!

Bakterius on

2 years ago

Undone fetchlands, since i do in fact not have any left. - out: Flooded Strand, Polluted Delta, Wooded Foothills - in: Canyon Slough, Cryptic Caves, Nomad Outpost

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