Land — Swamp Mountain
(: Gain or .)
Canyon Slough enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Canyon Slough Discussion
3 months ago
I would suggest going up to 38 lands. You're only running a few mana dorks, and having 34 lands in EDH is like running 20 lands in a Standard deck - something only the most low-to-the-ground mono-color decks would do. Here's a really helpful article for thinking about manabases in EDH. (The article actually suggests around 40 lands for a midrange deck, but I think that's a little excessive...)
While we're at it, I would also cut Temple of the False God . It's not a good card and it's especially bad in a 3-color deck!
Even though it sucks to make cuts for lands, you can add utility lands that either cycle or do something in the lategame to make sure you don't get flooded. Here are 5 lands I might consider adding (after cutting Temple) that are not expensive:
5 months ago
For me, Sulfurous Mire was a simple upgrade to Lavaclaw Reaches , for I had never activated the creature mode. The land types synergize with Anger , Castle Locthwain , and Foreboding Ruins , whilst covering for the fact that I had just cut a Mountain for Blightstep Pathway Flip.
Typically, I am quite averse to tap lands, but I am yet to have an issue with it in this deck, thus no qualms are had.
Unless the strategy cares for the snow supertype, Canyon Slough is just better.
5 months ago
Hey! Did you add Sulfurous Mire because it’s a fetchable dual land? I’ve been considering it myself but I’m not 100% confident I want to add a tap-land. It makes for a good discussion on whether that has more value than Canyon Slough
7 months ago
I actually didn't think about having a Soulherder variant. It would probably make thing more consistent than having to rely on Ephemerate and Astral Drift. I'll probably play around with an Esper version of this deck somewhere in the future then.
My only concern with Street Wraith is it's price. In dollars it's very cheap. However, in reais(Brazilian currency) this card isn't that budget. Which is kinda of a concern because Canyon Slough isn't that budget either. Still, I can't deny that the Wraith would be pretty good in this deck.
The only reason I'm not running Viscera Dragger is because it doesn't do enough. It's actually pretty interesting that it can trigger the Drift and has Unearth itself, but it has no utilitiy besides that. Extractor Demon is pretty big and has evasion. First-Sphere Gargantua is also pretty big while providing card draw. Rotting Rats helps to fill the graveyard and can work as disruption. Compared to them, the Dragger doesn't seem that useful. Still, I can see an argument to include it given its double duty.
8 months ago
Goblin_Guide: Yea, this deck does not do the best against cards like Blood Moon but I think that the deck can deal with the card much better than other 4 color decks thanks to the fact the we have a heavy focus on equipment which for the most part does not care about what mana you use to cast it. We also have Chromatic Lantern and the signets to fix our mana and allow us to cast colored spells. This is all in theory however as I don't have anyone in my playgroup who plays Blood Moon. If you do have someone who plays Blood Moon or even worse Back to Basics and want some extra protection then you could replace some of the worse duel lands like Canyon Slough and Battlefield Forge with basic lands but you would become more vulnerable to color screw.
1 year ago
Looking into doing some weird thing with my manabase, going possibly basic free, using 8/10 of the Ravnica Guild bounce lands, switching my basic land cyclers into the Alara Reborn land type cyclers cycle (like Pale Recluse). The bounce lands would let me keep fewer lands while keeping a normal mana/turn, and bounce the cycling lands back to my hand to cycle out.
1 year ago
Amazing, appreciate the advice! I have been very worried about the manabase... I am new to commander so pretty much got all the duals I could afford and threw them in there.
Allied colours just have so many more affordable duals but my early game, and deck in general, leans white. I have the same problem in my temur deck that leans blue but gruul lands are just much easier to come by on a budget.
Current thoughts are to lose a direfleet daredevil and offspring's revenge for 2 plains, then go from there.
Potential changes are:
Cut the Bojuka Bog although it's good graveyard hate
Cut the Inspiring Vantage although it's one of my few duals with white in
Cut the Canyon Slough although it's got 2 land types
Cut the Dragonskull Summit although i can probably now fit enough basics to make it work, i probably want them all to be plains?
Mana is hard.
Thanks for taking the time to have a look!
1 year ago
Nice deck! I would recommend the following changes;
Cut 3 lands for 3x Snapcaster Mage.
Change some of the basics and maybe even the Fetid Pools and Canyon Sloughs for lands the Alpha Duals in your colours (Badlands, Underground Sea and Volcanic Island), or, for a more budget friendly option, the Shock Lands from Ravnica in your colours (Blood Crypt, Steam Vents and Watery Grave).