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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Canyon Slough
Land — Swamp Mountain
(: Add or .)
Canyon Slough enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
Fluggleshmuggits on
Cube Eternal
1 month ago
Changelog 12/10/22
Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair
IN
- Cathar Commando
- Gideon, Ally of Zendikar
- Gideon Jura
- Parallax Wave
- Haughty Djinn
- Thirst for Discovery
- Hullbreaker Horror
- Baral, Chief of Compliance
- Liliana, the Last Hope
- Liliana, Waker of the Dead
- Cryptbreaker
- Rotting Regisaur
- Massacre Wurm
- Legion Warboss
- Guttersnipe
- Kiki-Jiki, Mirror Breaker
- Ilharg, the Raze-Boar
- Firebolt
- Tooth and Nail
- Biogenic Ooze
- Niv-Mizzet, Parun
- Sin Collector
- Nahiri, the Harbinger
- Grist, the Hunger Tide
- Escape to the Wilds
- Trostani Discordant
- Natural Order
- Celestial Colonnade
- Creeping Tar Pit
- Lavaclaw Reaches
- Raging Ravine
- Stirring Wildwood
- Shambling Vent
- Wandering Fumarole
- Hissing Quagmire
- Needle Spires
- Lumbering Falls
- Tundra
- Scrubland
- Plateau
- Savannah
- Underground Sea
- Volcanic Island
- Tropical Island
- Badlands
- Taiga
- Bayou
OUT
- Quirion Ranger
- Frost Titan
- Crystal Vein
- Cave of Temptation
- Talisman of Creativity
- Talisman of Curiosity
- Talisman of Conviction
- Talisman of Resilience
- Talisman of Hierarchy
- Strionic Resonator
- Sunken Hollow
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- Irrigated Farmland
- Scattered Groves
- Canyon Slough
- Fetid Pools
- Sheltered Thicket
- Seal of Cleansing
- Battle Screech
- Eidolon of Rhetoric
- Spirit Link
- Shoreline Ranger
- Deep Analysis
- Attunement
- Rewind
- Fate Unraveler
- Visara the Dreadful
- Ultimate Price
- Ruinous Path
- Bloodsoaked Champion
- Scab-Clan Berserker
- Sin Prodder
- Slice and Dice
- Starstorm
- Firebrand Archer
- Vessel of Nascency
- Seal of Primordium
- Lifecrafter's Bestiary
- Abrupt Decay
- Appeal / Authority
- Wear / Tear
- Rhythm of the Wild
- Unburial Rites
- Enigma Drake
Pheardemons on
Mishra's Relentless Horde
2 months ago
Aggroking80 - Thanks for the comment. They are there for consistency. I run three dual lands that are "fetchable" (Canyon Slough, Blood Crypt, and Smoldering Marsh) so running multiple fetch lands is viable. Also, even if I have all three out, fetching a basic isn't bad. It filters the deck a little bit and ensures I have my colors.
I proxy my decks first and buy later once they're a little tuned (none of my playgroups care). However, I have found that three fetchlands in any two-color deck is viable and helpful. By all means, though, if money is an object anyone can absolutely change them out for basics
keizerbuns on
Assailing Archeology
2 months ago
aholder7, thanks for play testing it again! The results are a little disheartening, but pretty much what I expected. Like I said before though, this is meant more as a casual deck for me to play against my group of friends who also just play casual, and as it is I think this deck already has more removal than they like. I like how this deck feels right now in terms of my play group's power level so unless it ends up getting absolutely demolished by my friends, I think I'll keep it as is for now.
However, I was tinkering around with the deck a little more to address the weaknesses you stated, and I think I've made a deck list that could possibly hold its ground better against a lot of the decks you play tested mine against. Here's the decklist if you wanna see:
4x Fatal Push
3x Mind Stone
6x Mountain
3x Swamp
SIDEBOARD:
4x Dreadbore
4x Terminate
I actually really like Call the Bloodline in here because it can be a fairly early game way to generate lifelink chump blockers while also doubling as a cheap discard outlet, but there's probably still better options out there.
amarthaler on
EDH Rakdos Group Slug
8 months ago
Updates!
Out: Akoum Refuge - Bloodfell Caves - Rakdos Carnarium - Lavaclaw Reaches - Torbran, Thane of Red Fell
In: Canyon Slough - Blightstep Pathway Flip - 2x Swamp - Rakdos, Lord of Riots
In efforts to improve the consistency of the mana base, I am starting to remove the lands that come in tapped no matter what and replacing them with either a basic or a cycling land for card draw. Also, Torbran didn't seem worth the effort when I drew him - one reason being his 3x casting cost was often troublesome and +2 damage didn't seem worth it compared to Rakdos, who will hopefully save me mana in the long run - we shall see!
Bakterius on
10 months ago
Undone fetchlands, since i do in fact not have any left. - out: Flooded Strand, Polluted Delta, Wooded Foothills - in: Canyon Slough, Cryptic Caves, Nomad Outpost
Bakterius on
10 months ago
- out: Snowfield Sinkhole, Sulfurous Mire, Alpine Meadow, Cryptic Caves, Canyon Slough, Smoldering Marsh
-
in: Flooded Strand, Polluted Delta, Wooded Foothills, Battlefield Forge, Caves of Koilos, Sulfurous Springs
-
out: Bishop of Binding, Vindicate, Village Rites, Path to Exile
- in: Legion Vanguard, Universal Automaton, Duskborne Skymarcher, Martyr of Dusk
PirateCptAstera on
get the mop
1 year ago
Scrib Nibblers Magma Vein Zuran Orb Liliana, Heretical Healer Flip Angrath, Minotaur Pirate Chandra, Bold Pyromancer Jaya, Venerated Firemage Rakdos, Lord of Riots Demon of Dark Schemes Burnt Offering Herald's Horn Revel in Riches Liliana of the Dark Realms Command Tower Blood Crypt Canyon Slough Badlands Shadowblood Ridge Luxury Suite Reflecting Pool Orcus, Prince of Undeath
abby315 on
Shattergang Brothers - Sacrifice Control
1 year ago
I would suggest going up to 38 lands. You're only running a few mana dorks, and having 34 lands in EDH is like running 20 lands in a Standard deck - something only the most low-to-the-ground mono-color decks would do. Here's a really helpful article for thinking about manabases in EDH. (The article actually suggests around 40 lands for a midrange deck, but I think that's a little excessive...)
While we're at it, I would also cut Temple of the False God . It's not a good card and it's especially bad in a 3-color deck!
Even though it sucks to make cuts for lands, you can add utility lands that either cycle or do something in the lategame to make sure you don't get flooded. Here are 5 lands I might consider adding (after cutting Temple) that are not expensive:
Sheltered Thicket
Canyon Slough
Bala Ged Recovery
Flip
Polluted Mire
Barren Moor
And the cards I might cut to make room:
Temple of the False God
Volcanic Geyser
Spine of Ish Sah
Myr Battlesphere
Murder
Finally, Attrition would be a great add to the deck - maybe over Vile Requiem if you're looking for some upgrades!
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