Canyon Slough

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal

Canyon Slough

Land — Swamp Mountain

(: Add or .)

Canyon Slough enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

Fluggleshmuggits on Cube Eternal

1 month ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair

IN

OUT

Pheardemons on Mishra's Relentless Horde

2 months ago

Aggroking80 - Thanks for the comment. They are there for consistency. I run three dual lands that are "fetchable" (Canyon Slough, Blood Crypt, and Smoldering Marsh) so running multiple fetch lands is viable. Also, even if I have all three out, fetching a basic isn't bad. It filters the deck a little bit and ensures I have my colors.

I proxy my decks first and buy later once they're a little tuned (none of my playgroups care). However, I have found that three fetchlands in any two-color deck is viable and helpful. By all means, though, if money is an object anyone can absolutely change them out for basics

keizerbuns on Assailing Archeology

2 months ago

aholder7, thanks for play testing it again! The results are a little disheartening, but pretty much what I expected. Like I said before though, this is meant more as a casual deck for me to play against my group of friends who also just play casual, and as it is I think this deck already has more removal than they like. I like how this deck feels right now in terms of my play group's power level so unless it ends up getting absolutely demolished by my friends, I think I'll keep it as is for now.

However, I was tinkering around with the deck a little more to address the weaknesses you stated, and I think I've made a deck list that could possibly hold its ground better against a lot of the decks you play tested mine against. Here's the decklist if you wanna see:

2x Call the Bloodline

3x Canyon Slough

3x Cathartic Reunion

3x Cityscape Leveler

4x Combustible Gearhulk

4x Dragonskull Summit

4x Fabled Passage

4x Fatal Push

2x Geier Reach Sanitarium

4x Lightning Bolt

3x Mind Stone

4x Mishra, Tamer of Mak Fawa

4x Myr Battlesphere

3x Talisman of Indulgence

4x Thrill of Possibility

6x Mountain

3x Swamp

SIDEBOARD:

4x Dreadbore

4x Inquisition of Kozilek

4x Terminate

I actually really like Call the Bloodline in here because it can be a fairly early game way to generate lifelink chump blockers while also doubling as a cheap discard outlet, but there's probably still better options out there.

amarthaler on EDH Rakdos Group Slug

8 months ago

Updates!

Out: Akoum Refuge - Bloodfell Caves - Rakdos Carnarium - Lavaclaw Reaches - Torbran, Thane of Red Fell

In: Canyon Slough - Blightstep Pathway  Flip - 2x Swamp - Rakdos, Lord of Riots

In efforts to improve the consistency of the mana base, I am starting to remove the lands that come in tapped no matter what and replacing them with either a basic or a cycling land for card draw. Also, Torbran didn't seem worth the effort when I drew him - one reason being his 3x casting cost was often troublesome and +2 damage didn't seem worth it compared to Rakdos, who will hopefully save me mana in the long run - we shall see!

Bakterius on

10 months ago

Undone fetchlands, since i do in fact not have any left. - out: Flooded Strand, Polluted Delta, Wooded Foothills - in: Canyon Slough, Cryptic Caves, Nomad Outpost

abby315 on Shattergang Brothers - Sacrifice Control

1 year ago

I would suggest going up to 38 lands. You're only running a few mana dorks, and having 34 lands in EDH is like running 20 lands in a Standard deck - something only the most low-to-the-ground mono-color decks would do. Here's a really helpful article for thinking about manabases in EDH. (The article actually suggests around 40 lands for a midrange deck, but I think that's a little excessive...)

While we're at it, I would also cut Temple of the False God . It's not a good card and it's especially bad in a 3-color deck!

Even though it sucks to make cuts for lands, you can add utility lands that either cycle or do something in the lategame to make sure you don't get flooded. Here are 5 lands I might consider adding (after cutting Temple) that are not expensive:

Sheltered Thicket
Canyon Slough
Bala Ged Recovery  Flip
Polluted Mire
Barren Moor

And the cards I might cut to make room:
Temple of the False God
Volcanic Geyser
Spine of Ish Sah
Myr Battlesphere
Murder

Finally, Attrition would be a great add to the deck - maybe over Vile Requiem if you're looking for some upgrades!

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