Wear / Tear

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Wear / Tear

Instant

Wear:

Destroy target artifact.


Tear:

Destroy target enchantment.


Fuse (You may cast one or both halves of this card from your hand.)

Crow-Umbra on Snowflake

1 month ago

I took another look at your deck, and I think you could add a bit more draw and removal to help keep you in games. Some of the removal you have is a bit conditional, like You Are Already Dead. Some options that can hit multiple targets that are decent are Ashes to Ashes, Dismantling Wave, Wear / Tear. You also can't go wrong with stuff like Swords to Plowshares, Generous Gift, and Path to Exile.

In regards to draw, I noticed you mostly have some cantrip effects like You Are Already Dead. Some potential options to help out include Tome of Legends, Deadly Dispute, and Plumb the Forbidden(especially if you lean into creature tokens). Skullclamp and Commissar Severina Raine are also both awesome if you are making a lot of creature tokens. Breena, the Demagogue can be kinda fun and adds a political wrinkle.

I hope these suggestions are helpful.

Max_Hammer on Boros

2 months ago

fszk I can definitely do that!

Step one is deciding on whether you want to make soldier tokens specifically or just any type of creature. It doesn't really matter, they're both good and fun to play, but I'll give you suggestions for both.

Anyway, uhh, I just said a lot of stuff. That's my definition of some pointers. You don't want to know what a lot of pointers looks like. Good luck and feel free to ask for more assistance. (:

CommanderNeyo on Samurai

2 months ago

Welcome to Magic! I highly recommend watching this deck-building template from The Command Zone, it gives extremely helpful suggestions on how to put a deck together that will run smoothly and do what you want it to do:

https://www.youtube.com/watch?v=3K9PEeLG_6M&ab_channel=TheCommandZone

Also, you could visit EDHREC to get some suggestions on what cards might be good in your deck based on what other people are playing.

Some suggestions I would make:

Add Boros Signet and Talisman of Conviction to help make sure you get your colors. Because of the extra combat steps, if your budget allows, you could also consider adding Sword of the Animist.

I would consider some cheap removal spells to answer opponents' threats, namely Swords to Plowshares, Path to Exile, and Wear / Tear.

I would add some more protection, such as Boros Charm and Eerie Interlude.

Card draw is key, and I would consider adding Valakut Exploration and Laelia, the Blade Reforged.

Some cuts I would make:

  • Anointer of Valor, because it is too much mana to use its ability.
  • Norika Yamazaki, the Poet, because you don't have that many enchantments, and its only useful if someone killed one you really needed.
  • Rummaging Goblin, because you could just replace this with card draw or pseudo-card draw.

Batman18 on Abzan Solemnity

2 months ago

Balaam_The only problems I've run into so far is I either go nuts and combo off or I get mana screwed miserably. I also have very little interaction with Wear / Tear and Patrician's Scorn like effects. I use to run Anafenza, Kin-Tree Spirit and Nine Lives but always found two Plains really hard to get. What would you suggest cutting? I'm thinking about a couple more fetches but I also need basics in case cards like Blood Moon happen.

DemonDragonJ on Fires of Purgatory

3 months ago

I have replaced Wear / Tear with Cathar Commando, which decreased the average converted mana cost of this deck from 4.10 to 4.08, as I can reanimate that creature (not with Tariel, but with other methods), to repeatedly use its ability; it will not trigger both of Balefire Liege's abilities but it shall gain a bonus from the liege, and it also shall serve as a deterrent against my opponents playing artifacts and enchantments.

ThePieDoctor on I Have The Powers!

7 months ago

Thanks for the advice ClockworkSwordfish! I just came up with this idea and threw together what was in my head the last few hours. Oketra does definitely sound better and I agree about having less Eater of Virtues, I'm still not great at deckbuilding, so I am trying to work on a good balance of power and also removal hence the Dispatch and Wear / Tear for more competitive scenes. But I'll definitely make those edits before actually purchasing these cards and building the deck.

LunchBox1211 on dragon tribal is glorious

7 months ago

Some more cards to consider (as per your request): Old Gnawbone. Read the card. That's a lot of treasure when all your creatures have a ton of power. | Karrthus, Tyrant of Jund. Gives your dragons haste, untaps them, and (in the odd case you are playing a Dragon ditto), steals your opponent's dragons. Forever. | Dragon's Hoard, if you want another mana rock that works well with dragons. I also like Component Pouch, especially in a deck where your commander in all 5 colours, but that's mostly just me. | Rishkar's Expertise. Refill your hand, cast something for free. Genesis Ultimatum allows you to cheat in more stuff, but doesn't allow you to refill your hand, and it costs more to cast. | Farseek, especially if you decide to run the Tri-cycle lands (which I recommend). I'm going to avoid talking about lands, but cards like Spara's Headquarters and Raugrin Triome are really nice, especially for 5-colour decks. And, yes, Farseek can find Spara's Headquarters. Headquarters is both a plains, and an island. Rampant Growth and Nature's Lore can also fill this "2-mana sorcery that ramps" slot, depending on what you can find (if this is paper). Three Visits is just Nature's Lore, but Lore's name communicates the mechanics of the card better. | Swords to Plowshares/Path to Exile. Exile a creature, for 1 mana, at instant speed. I like Swords better for commander because I find that life is less of an advantage than an extra land. Other removal options include - and are not limited to - (and I may have mentioned some of these already, so sorry if I did) Beast Within, Generous Gift, Anguished Unmaking, Assassin's Trophy, Despark, Chaos Warp, Wear / Tear, Hide / Seek, Bedevil, Vindicate, Baleful Mastery, and Vanishing Verse. | Patriarch's Bidding, if you want some mass reanimation. | I didn't see very many board wipes. Granted, you want more pin-point removal than board wipes, but you still might want a few. I'll recommend Farewell (6 mana to get around indestructible, and nuke many different target, AND act as graveyard hate), Merciless Eviction (for planeswalkers), Cleansing Nova (cheaper than Farewll, and probably easier to find, but less flexible), Cyclonic Rift (7 mana to get all of your opponents permanents off the board, and set them back a few turns as they reset), Supreme Verdict (only hits creatures, but uncounterable, and cheap to cast) and/or Vanquish the Horde (for token decks). You do have Ruinous Ultimatum and Descent of the Dragons (or Crux of Fate, if you happen to get it), and I like to run 3-4 total, so choose the ones that most effectively clear the table in your playgroup. Although I have seen and heard some people run as low as 2.

For both the removal and board wipe sections, choose whatever quantities and options are working best at removing the threats you frequently go up against. If you are building this in paper (specially if the deck is sleeved), I'd recommend asking your playgroup if it is OK for you to print out proxy copies of cards for playtesting, then (once you have decided what options you like) buying those cards. Ask your friends first, though, I know not everyone is OK with proxies.

These are all just suggestions to get your mind thinking. You don't have to run all of these, but they are here if you need inspiration or help.

If you want, I can link some of the dragon/tribal decks I've made on tappedout, just as a reference point for what I like.

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