Wear / Tear

Wear / Tear

Instant

Wear:

Destroy target artifact.


Tear:

Destroy target enchantment.


Fuse (You may cast one or both halves of this card from your hand.)

Latest Decks as Commander

Wear / Tear Discussion

plakjekaas on Overperforming Cards?

1 month ago

I second Sunforger . But I disagree about it not being that good. It protects your board with Teferi's Protection , Debt of Loyalty , Deflecting Swat and Boros Charm , it removes creatures with Swords to Plowshares , Path to Exile and my favorite: Settle the Wreckage , it kills other problematic permanents wit Disenchant , Chaos Warp or Wear / Tear , can shut players down with Silence , Abeyance or Orim's Chant , and in my deck, it wins the game by searching and casting both Gideon's Sacrifice and Arcbond on the same Indestructible creature. It will even find the Lightning Bolt to start the chain.

Sunforger is one of the best boros equipments, at least if you can cheat a bit on the equip cost. But we have Ardenn, Intrepid Archaeologist , Brass Squire , Puresteel Paladin , Sigarda's Aid , Halvar, God of Battle  Flip and a few others to help with that

B0NGUS on Rograkh is the Final Boss

1 month ago

Removed Wear / Tear .

Added Dismantling Wave .

Cons: 1. Dismantling wave is more expensive most of the time.

  1. Dismantling Wave cannot target two pieces of one opponent.

Pros: 1. Dismantling Wave will often get three pieces.

2.Dismantling Wave can target multiple artifacts or multiple enchantments.

  1. The special action to cycle Dismantling Wave is not a spell, so to be countered it must be targeted with a Stifle or Voidslime effect, causing it to be a hard to avoid wipe.

kuster on Osgir: Its Reconstruction, not Recursion

1 month ago

Thanks for the decklist, I'm putting my own list together and I'm trying to figure out what path I want it to take. I appreciate the work you put in to explain what you're looking at.

Just a heads up though, Isochron Scepter and Wear / Tear don't work like you think, the mana value for the card is 3. I'm not sure how long ago that rule changed, but it was relatively recent I believe.

zAzen7977 on

2 months ago

I like that you try to sneak in doublestrike with non-artifacts and that you are running very few reactive spells to focus on voltron. However, the only reactive spell I really recommend is Deflecting Swat . It’s free when you have a commander out and it is almost guaranteed to save you in a pinch. You can always redirect a spell or ability to Kediss if necessary. I started running it recently in my Kaalia deck and it’s extremely useful.

I recommend dropping the triome and two snow dual lands and replace them with Fiery Islet and Sunbaked Canyon since the former enter tapped, and plus you could always use more card draw. Forbidden Orchard would work well in this deck too, since the spirit token would easily be blocked.

The cards you are running for draw are expensive mana-wise. I would drop Zedruu for Brainstorm , he’s too expensive and seems out of place. Ponder and Rhystic Study are good options too. Also Gitaxian Probe for free draw.

The only land I recommend which enters play tapped is Hall of the Bandit Lord , for Ishai.

You are running relatively few one-drops. The tutors and mana ramp artifacts will help ensure your first turn isn’t wasted. Your removal is expensive too and you run several board wipes. Instead you could run Swords to Plowshares or Council's Judgment . Also you could use more artifact or enchantment removal like Wear / Tear . I would try to bring down your average CMC overall.

Another option is Land Tax or Tithe to help ensure you have enough lands.

Also, I know you said you didn’t want to run any Swords, and that’s totally valid, but I would recommend only running Sword of Feast and Famine , since it’s arguably the best sword, regardless of color protection. It doubles your mana after every attack, which is always good. Plus the discard effect would affect every opponent with Kediss.

Also, you may want to run Cavern of Souls , just for Ishai, depending on your meta.

Hope you find my suggestions useful! :)

DemonDragonJ on Strixhaven spoiler season

3 months ago

Reconstruct history is very nice, although I personally feel that it should not have been able to return a planeswalker, as that makes it too powerful.

Potion of empowerment should have been a green/white hybrid card, because I feel that green alone should not have an effect such as that.

Why does blade historian grant double strike only to attacking creatures? Why is WotC making card that force players to attack, rather than both attack and defend?

Rip apart is not too bad, but the fact that it is merely a sorcery prevents it from being useful, so I shall keep Wear / Tear in my red/white decks, instead.

It seems that there shall be a cycle of campuses and pledgemages for each school, and, thus far, I am not impressed; Lorehold pledgemage could have been good if its ability increased its toughness in addition to its power. It is not yet known if all of the campuses shall have scry, but, if they do, 4 mana to scry one card is terrible, so I shall not be using them, in any of my decks.

Elite spellbinder is very nice, as it explores new design space for white while still feeling appropriate for that color, so I am very pleased by with it.

Venerable warsinger is awesome, so I do hope that I can put it into at least one of my decks.

Dueling coach is almost entirely worse than is Mikaeus, the Lunarch , so I will not even bother with it.

On returned pastcaller, why is the hybrid symbol between the two mono-colored symbols? Would it not make more sense for it to be after the colorless mana symbol?

Strict proctor is thankfully not as annoying as Hushwing Gryff or Hushbringer , but why is WotC printing so many cards that punish permanents with enter the battlefield abilities?

Efreet flamepainter will be amazing for the Elsha of the Infinite deck that I am building, so I shall definitely get a copy of it.

I shall presume that each school shall have an uncommon legendary creature, who shall be students who are the main characters of the story, and Quintorius is acceptable, but too narrow, in my mind.

Velomachus Lorehold, the founder of the Lorehold school, is as impressive as I would expect an elder dragon to be, so, perhaps, I may put him into one of my decks, but his high mana cost is unappealing.

Given that nearly every card that was revealed today was red/white, is it now safe to presume that each day this week shall feature cards from one specific school?

Monomanamaniac on Legion Helldiver Corps

5 months ago

I feel your pain on the budget, I've spent almost 900$ on my main commander deck, and 400 on 2 other ones, so I'm pretty budget strapped. So I'll take a deeper look and see what budget options you could consider.

Wear / Tear is better than disenchant. Ring of Valkas is a decent cheap equipment that grants haste, though I'd consider Basilisk Collar because it's never going to be more affordable, and Trailblazer's Boots because it's essentially unblockable. Talisman of Conviction is a very good Mana rock, as well as Thought Vessel because of no maximum hand size. Zirda, the Dawnwaker is amazing with equipment. Axgard Armory and Inventors' Fair are good tutor lands, and due to your Commander's ability I'd definitely run Reliquary Tower . You're also lacking in the removal category: Swords to Plowshares , Path to Exile , Generous Gift , and Chaos Warp are solid inclusions that will stop your opponents from getting too far ahead.

Now for cuts I'd honestly do away with the worldslayer package because if you can't give your commander indestructible you're going to set yourself back just as far add everyone else. Scytheclaw is just too expensive for what you get, if you have to have that effect i would keep just Quietus Spike but in general I'd probably just look in a different direction and take both of them out. Grappling Hook is also overcosted, this is where I'd slot in Embercleave . I know you think embercleave is a bit costy, but you don't pay the equip cost when you cast it and you can do so as a combat trick. I'd likely turn away from Burnished Hart for Wayfarer's Bauble , you're only getting half the ramp but at half the investment. You might consider dropping Hyena Umbra because it's not really doing enough and On Serra's Wings because it's a 4 cost aura. Lastly I'd honestly consider cutting the godo helm because it's extremely unreliable and frankly wouldn't be the way i would go about winning. If the kaldra artifacts weren't so expensive I'd probably consider not running those too, but i get why if you're on a budget and already have them I'd definitely still run them. Oh and you should look at bolstering your creature numbers a little in case your commander gets killed too many times.

Anyways, that's my deep analysis for this deck, it's definitely focused on doing the thing, it's cmc is 2.63 which is decent but it means you should have more ramp/mana rocks at the 2 cost range. You're 75% white but has a land base that is almost 50/50 so you should think about adjusting it and when budget allows get some lands that tap for both colors. Overall wyleth is a Commander i would love to build around.

If you want to check out my Voltron deck I'll leave a link here


Balan, one-punch woman

Commander / EDH Monomanamaniac

SCORE: 35 | 36 COMMENTS | 3347 VIEWS | IN 5 FOLDERS


Faux_Faux on Card creation challenge

5 months ago

Blow Your Mind // Stack

Mind

Instant

Each player, starting with you, may reveal an Instant or Sorcery spell from their hand. The player that reveals the spell with the highest converted mana cost may cast that spell without paying it's mana cost. Each opponent must discard the revealed spell. If a player did not reveal a spell, they discard their hand.

Stack

Instant

Target player gains control of target creature an opponent controls. That creature gains Haste.

"Almost immediately, the street performer knew his little cantrips and illusions were nothing but a trifle against a Master of the Arcane. Obviously, this left him with nothing, except rage."


Hope you don't mind me adding my own little kick to it, to make it fit the Dual mode cards of the past: i.e. Wear / Tear and Beck / Call.

For your next challenge: Create a Master of the Arcane!

LunchBox1211 on Card creation challenge

7 months ago

Well, my favorite colour is red. Here goes...


See Red

Sorcery

Gain control of target creature or planeswalker. Untap it, it gains haste until end of turn. If the creature or planeswalker is not red, sacrifice it at the beginning of your next end step.


Make a fuse card. (Wear / Tear as an example)

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