Wear / Tear

Wear / Tear

Instant

Wear:

Destroy target artifact.


Tear:

Destroy target enchantment.


Fuse (You may cast one or both halves of this card from your hand.)

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Trade

Have (1) Horizon97
Want (3) mgalloro , PELOS_TIZNE , grimjosher

Printings View all

Set Rarity
Dragon's Maze (DGM) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wear / Tear occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.01%

Wear / Tear Discussion

BraxTune on Burn

1 week ago

I definitely want to test around with Wear / Tear though I am concerned about gods being indestructible becoming an issue. Honestly if I had more copies of Skullcrack , I would run more. Since Pioneer was announced, people really have become hesitant about trading those away. Love that card. Not quite the value of some of the other cards on the list but it is mind-game gold.

ZendikariWol on Burn

1 week ago

I would encourage you to try Wear / Tear and two more Skullcrack s in place of the ferocidons.

I will also say that the most soldiers that Assemble the Legion will probably net you is 3, possibly 6. By turn 5, though (assuming you draw naturally into the 5 lands, missing 0 land drops), the game is usually decided by that point anyhow.

Looking at mtggoldfish, Declaration in Stone looks like a good include as well.

SideBae on Narset, Enlightened Master

1 week ago

I mean, the easiest way to improve the deck as I see it is to improve the mana situation, both in the lands and in the rocks. For the lands, I suggest cutting one or two, since if you play more rocks (see below) you'll play faster and still have all the mana you need. Fetch lands (like Scalding Tarn or Windswept Heath ) are the easiest way to improve your mana consistency, but unfortunately they tend to be prohibitively expensive. I suggest running more duals like Shivan Reef , Battlefield Forge , Sea of Clouds , etc. instead of your ETB tapped lands like Mystic Monastery .

With regards to rocks, you're already running two of the best ones ( Sol Ring and Arcane Signet ). However, I've never liked 3-mana mana-rocks like Chromatic Lantern or Jeskai Banner , since in my experience things like Talisman of Progress , Talisman of Creativity , Fellwar Stone etc. are simply better. I'd advise increasing the number of cheap (CMC<=2) mana rocks in your deck, as well as cutting one or two basic lands for the same number of cheap rocks. This'll both speed up your deck in the first few turns AND increase the number of hits you get from your general's attack trigger.

Speaking of the attack trigger, consider Strionic Resonator . I play it in my Ulamog, the Ceaseless Hunger deck, and I've found it to be a pretty good way to press an advantage. Being able to see 8 cards rather than 4 with Narset, Enlightened Master 's trigger seems pretty good.

Depending on your personal theory of ethics, you may wish to consider mass land destruction (MLD) as another method of winning. I personally have no problem with it, but some people might not like it. Anyway, if you want to go that route you should run Armageddon , Cataclysm and (potentially since it's about $100) Ravages of War . Note that Jokulhaups doesn't really work, since it'll kill your general, too.

Wear / Tear is, I think, an auto-include in any deck including Boros colors. It's an extremely efficient method of spot removal.

Reconnaissance is a card you may wish to include, depending on your meta. It'll allow you to attack and trigger Narset even if all your opponents have profitable blockers. Same goes for Maze of Ith .

I've always loved Dack Fayden in EDH. He steals rocks, loots you to where you need to be, and only costs three mana... If you have access to him, I highly advise including him.

Preordain is a good cantrip on par with your Brainstorm and Ponder . While it is admittedly less powerful when it comes to leaving a card you want to cast with Narset on top of your library (since you'd have to scry both to the top), it is a powerful enough turn 1 play that I think you should run it anyway. I have frequently found one-land hands keepable on account of cantrips, and running Preordain will make it that much more likely for you to hit a good opening 7.

The last card I want to mention is Proteus Staff . If you cut all the creatures in your deck except your general (which I honestly think you should strongly consider doing), you can use Proteus Staff to reorder your entire deck. The way it works is this: second main phase, after you've attacked with Narset, Enlightened Master and (hopefully) gotten an extra turn coming to you, you target Narset with the staff's ability. That tucks her to the bottom of your deck, but then immediately finds her again and puts her into play (since she's the only creature in your deck). Because Proteus Staff says to put the other revealed cards on the bottom of your library IN ANY ORDER, you can then put all the other cards in your deck in any order you wish (since your whole deck has been revealed). That means you can stick 4 extra turn spells on top, cast them during your extra turn, rinse and repeat.

Good luck! Hope this helps.

StopShot on Why Every Commander is Competitive

1 month ago

Hello, I looked over your removal list and I'd like to throw in some card suggestions.

Lightning Axe - Dismember but in red. Sometimes throwing away your least valuable card such as a land or mana rock is definitely worth it.

Wear / Tear - Any deck in these colors needs this.

Slaughter the Strong - Never under-estimate the power of a sac-wipe. It may spare your opponent's commander, but unlike Wrath of God it removes nasties like Avacyn, Angel of Hope , Void Winnower , Blightsteel Colossus as well as bypassing Gaddock Teeg .

Molten Vortex - Don't waste premium removal spells on hatebears. You can also remove nasty commanders and combo pieces like Gaddock Teeg , Edric, Spymaster of Trest , Kiki-Jiki, Mirror Breaker , Azami, Lady of Scrolls and Laboratory Maniac . The bonus is, its an activated ability so your opponent's counterspells can't bail them out either. Also helpful at delaying potential planeswalker ultimates as well.

Murderous Cut - A lot of blue decks will go out of their way to include Treasure Cruise , but they tend to forget this card exists. Unconditional spot removal at one mana is definitely worth a mention.

Assassin's Trophy - Path to Exile but in instant speed Vindicate form.

Snuff Out - Dismember 's older sister.

Darksteel Mutation - Place it on their commander. It's like Pacifism but with the added bonus of surviving board wipes. This means unless they have a sac outlet or enchantment hate you've practically exiled their commander from the game for 2 mana because it "removes" the commander without being able to send it to the command zone. Can also be placed on your own creature for an A+ chump blocker.

edengstrom1 on Burn Them All!!

2 months ago

OLucas I have never thought about Aria of Flame , but that is a good suggestion! There is a player on Grixis Death Shadow that is a pain whenever I play him so I might look into that.

I have been debating on Wear / Tear for enchantment removal, but I just haven't pulled the trigger yet.

Thank you for the suggestions.

SideBae on Zurgo Helmsmasher's theme is...Tron?

2 months ago
  1. I've found 3-mana mana-rocks to be largely inferior to two-mana mana-rocks. I think you should run things like Orzhov Signet and Rakdos Signet over their respective lockets. Also, Talisman of Indulgence , Talisman of Hierarchy and Talisman of Conviction . Other two-mana rocks to consider: Arcane Signet , Fellwar Stone , Thought Vessel , Prismatic Lens , Mind Stone ... these'll help you produce mana while allowing you to run fewer lands; I try not to go above 33 in most EDH decks.

  2. Card-draw is essential to a good deck. Consider Painful Truths , Phyrexian Arena , Mentor of the Meek , Faithless Looting , Light Up the Stage , Commune with Lava ... anything that can get you more ammo.

  3. You're in the colors to run some pretty powerful hate-cards. Consider some of the following: Aven Mindcensor , Eidolon of the Great Revel , Grafdigger's Cage , Harsh Mentor , Suppression Field (if you're really ballsy), Thalia, Guardian of Thraben , Cataclysm ...

  4. Wear / Tear is damn fine in any deck touching its colors. Fire Covenant , too.

I gotta go to class. Good luck.

SideBae on Sir Gwyn Historic Knights

3 months ago

Hey man! I got a few suggestions. Feel free to ignore any/all of them:

  1. I kinda agree with PhaylogenX: Valiant Knight seems pretty good here (I see you've included it). Another pair of cards to consider for this type of role are Knight Exemplar and Kinsbaile Cavalier . They're like... good.

  2. I think Wear / Tear is likely better than your Crush Contraband . It costs less to cast if you're only targeting one or the other, and it still costs less than Crush Contraband if you're using both halves. However, it IS destroy rather than exile; this is frequently not an issue, but if it is a meta call please do ignore me.

  3. Since you're in black, you have access to the best tutors. Unfortunately, many of them are expensive: Things like Demonic Tutor , Vampiric Tutor and Imperial Seal are gonna set you back a lot. Consider running things like Dark Petition , Diabolic Tutor and Mastermind's Acquisition are all good cards.

  4. Your rocks could use some work. I like the signets, but I like the talismans more. Talisman of Hierarchy , Talisman of Conviction and Talisman of Indulgence are all better than their respective signets.

  5. You may want to consider some of the death and taxes staples. Mother of Runes and Giver of Runes are good ways to protect 'ya bois. Rest in Peace can hose a lot of decks, especially the ones I play. More generally, Stax and Hatebears can blow chunks on OPs. Winter Orb can slow down opponents from responding to your on-board pressure; Trinisphere is similar but expensive. Price of Glory can disincentivize counter-magic; Aura of Silence taxes one-sidedly in your favor.

  6. You're running a lot of basic lands. Consider Blood Moon and/or Magus of the Moon to punish more expensive decks.

  7. I think Cataclysm is probably better than Tragic Arrogance .

Right. That's all I got. Good luck!

thinkoriginal on Wrath of Marath 2.0

3 months ago

Update: Got the OK for Illusionist's Bracers as it falls into the same category as Ashnod's Altar : difficult to tutor and protect. Great suggestion, SmokeyMcPot! I removed Wear / Tear , as I prefer Krosan Grip for spot artifact/enchantment removal.

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