Wear / Tear

Wear / Tear

Instant

Wear:

Destroy target artifact.


Tear:

Destroy target enchantment.


Fuse (You may cast one or both halves of this card from your hand.)

Latest Decks as Commander

Wear / Tear Discussion

zapyourtumor on Let's Party!

2 days ago

Sunseed Nurturer seems out of place and not very good

I like Norin and all the ETB effects - you could consider maybe putting in some of the Soul Sisters Soul's Attendant and Soul Warden for more etb payoff and upping the norin count. You could put these in if you cut Sunseed, Trueheart duelist, and Mangara.

Deck feels light on removal. You have many good options in RW, like Lightning Bolt and Path to Exile maindeck, and Rip Apart/Wear / Tear sideboard.

Speaking of the sideboard, it looks super iffy. Magus of the Moat sucks because you have no flying creatures? Relying on Angelic gift does not seem good. I would cut both. Usher of the Fallen is also pretty mediocre. I'd put in some more hate cards in the sb like grave hate, artifact and enchantment hate, tron hate, etc.

multimedia on Fort Burn

6 days ago

Hey, interesting budget version of Kykar.

Lots of burn here doesn't have enough oomph when each opponent will have 40 or more life. Glacial Ray, Magma Spray, Lightning Helix and other single effect burn spells like this are subpar in multiplayer Commander. Flame Rift doesn't do enough, hitting all players for 4 damage a single time is not worth a card. Even being able to flashback these spells with Backdraft Hellkite isn't good enough because they're only doing damage to one player. Some advice is research Torbran, Thane of Red Fell burn decks and mimic the burn strategy with Kykar?

Impact Tremors and Zo-Zu the Punisher are good, it's the kind of repeatable burn you want in multiplayer Commander. Consider more repeatable burn sources?

Barbs and Earth seem like very good repeatable burn sources with Kykar since have lots of mana rocks (could have more), Spirits can make red mana and playing lots of basic lands. Tremors and Goblin Bombardment want an infinite combo for they're burn that can create infinite tokens with Kykar or Saheeli, Sublime Artificer.

By adding this budget combo you add some more competitiveness to your deck and Guttersnipe is another burn win condition with the combo. You can't do this combo if you control Spellshock. But with Jeskai you have many options that can bounce/tuck/destroy an enchantment before comboing while still keeping it in your control to burn your opponents until you want to combo.


What Kykar provides for a burn strategy is extra damage from attacking with fliers, 1/1 Spirits and Kykar. Animosity can make Spirits more of attacking threats and with a lot of them a win condition. Consider increasing the fort with Obedience and Prison? Obedience can also be a nice source of repeatable life gain with extort since you gain life each time equal to the number of opponents you have.

Consider adding more draw as well as more mana efficient draw to expand on spellslinger?

Tandem Lookout when soulbond to a creature who can do damage to an opponent or all opponents you draw cards. Use this interaction with Guttersnipe since when he does damage you draw a number of cards equal to the number of opponents you have. Zo-Zu the Punisher is also good with Lookout because all players can play lands including yourself to draw. Lookout can change who it's soulbond to which is really helpful to first soulbond with flying Kykar or a Spirit and then change when a creature ETB who can do damage to opponents.


Some cards to consider cutting:

Good luck with your deck.

zAzen7977 on Nosferatu Masquerade

1 month ago

Hey Mark3sie, I have a few suggestions. I don’t run Edgar, but I do run Kaalia of the Vast, so I have experience with mardu colors. I am making suggestions regardless of budget since I don’t see the budget tag.

You are a little light on removal. What about Damn (instead of Damnation), Deadly Rollick, Vindicate, Anguished Unmaking, Council's Judgment, Wear / Tear, and Fire Covenant.

Deflecting Swat is awesome as well and has saved me many times.

Jeweled Lotus and Grim Monolith will help you get Edgar out faster.

I concur with Last_Laugh - Reconnaissance would work really well here.

Hope this helps! :)

zAzen7977 on ARCHONBLADE - Hybrid Reanimator/Stoneblade [MH2]

1 month ago

legendofa and K0rt, thank you for your suggestions! I like both of your respective Reanimator variations.

Mass Hysteria is an interesting option, I will test it out to see how I like it.

Damn is a definite inclusion. Thrilling Discovery is an amazing way to dig through the deck while simultaneously gaining life and discarding cards. I think it’s worth running Red just for that, but Wear / Tear and the boost to Prismatic Ending is a plus. Collective Brutality and Bone Shards discard cards, but this deck desperately needs more card draw that Discovery provides. Esper is a good solution for this card-draw problem and I like Gifts Ungiven , but I personally favor a lean mana base of 21-22 lands, and Gifts is expensive mana-wise to cast consistently with this lean mana base. But it boils down to personal preference.

My main concern is that this deck lacks reactiveness due to the very few Instants I am running. I’m considering making more room for Fatal Push and/or Path to Exile to address this.

K0rt on ARCHONBLADE - Hybrid Reanimator/Stoneblade [MH2]

1 month ago

I've been playing around with a similar Esper version of this deck with the old Gifts Ungiven + Elesh Norn, Grand Cenobite and Unburial Rites combo.

The red splash in this list doesn't seem worth it for less than a playset of Thrilling Discovery , especially since you can run more Collective Brutality as discard outlets and I can't really think of any Prismatic Ending targets that cost three mana outside of the occasional Lurrus of the Dream-Den , although if you are keen on the red splash you should probably add a Savai Triome somewhere. Damn seems like something this deck would want as both cheap removal and a sweeper. Liliana of the Veil as some cheap interaction while also being a discard outlet.

I would also have some Wear / Tear in the sideboard. It can hit enchantment based graveyard hate like Rest in Peace while also being a good card against the artefact decks as it can Stone Rain a Urza's Saga and kill The Underworld Cookbook and Colossus Hammer . Anguished Unmaking was unplayable in a standard format with a W/B control deck in it. Vindicate is better 90% of the time it hits lands will also not losing you three life, which is pretty relevant against Murktide Regent decks where you want to bring in unconditional removal.

plakjekaas on Overperforming Cards?

3 months ago

I second Sunforger . But I disagree about it not being that good. It protects your board with Teferi's Protection , Debt of Loyalty , Deflecting Swat and Boros Charm , it removes creatures with Swords to Plowshares , Path to Exile and my favorite: Settle the Wreckage , it kills other problematic permanents wit Disenchant , Chaos Warp or Wear / Tear , can shut players down with Silence , Abeyance or Orim's Chant , and in my deck, it wins the game by searching and casting both Gideon's Sacrifice and Arcbond on the same Indestructible creature. It will even find the Lightning Bolt to start the chain.

Sunforger is one of the best boros equipments, at least if you can cheat a bit on the equip cost. But we have Ardenn, Intrepid Archaeologist , Brass Squire , Puresteel Paladin , Sigarda's Aid , Halvar, God of Battle  Flip and a few others to help with that

B0NGUS on Rograkh is the Final Boss

3 months ago

Removed Wear / Tear .

Added Dismantling Wave .

Cons: 1. Dismantling wave is more expensive most of the time.

  1. Dismantling Wave cannot target two pieces of one opponent.

Pros: 1. Dismantling Wave will often get three pieces.

2.Dismantling Wave can target multiple artifacts or multiple enchantments.

  1. The special action to cycle Dismantling Wave is not a spell, so to be countered it must be targeted with a Stifle or Voidslime effect, causing it to be a hard to avoid wipe.
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