Wear / Tear
Destroy target artifact.
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
|Want (2)||Cathall , Darui|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Dragon's Maze (DGM)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Wear / Tear Discussion
2 weeks ago
Spellbinder doesn't look in this deck. You only run 7 instants and it just won't work with three of them Lapse of Certainty, Reiterate and Reverberate as stack will never have any other spell by the time trigger resolves. You get a partial success with Red Elemental Blast and Pyroblast You can destroy blue permanents but not counter spells and I feel thats what you expect to do with them.
Then If you manage to imprint Wear / Tear theres no problem, but what you really want to do is to imprint the Savage Beating to go for the infinite combat phases.
I wonder if it really deserves a spot in the deck just because it has a strong interaction with one of the other cards in the 99. If you happen to draw the Savage Beating then you can easily fetch the Spellbinder but if you draw the Spellbinder it will be a dead card in your hand for most of the game.
2 weeks ago
It really depends on the situation though I will say that I believe the card comes in against me regardless. Basically, if I am relying on mana created via Pentad Prism or Phyrexian Unlife then yes, an early Wear / Tear can be really effective and slow me down to the point where you can put on enough pressure to beat me. Keep in mind though you have to have the clock to back up your removal or else I can always rebuild.
With this said there are scenarios where Wear / Tear will not feel very good against the deck. Notably against Lotus Bloom if I have Angel's Grace and Ad Nauseam. When the Lotus Bloom comes off of suspend it is correct to attempt to blow it up (generally at upkeep), but if I have the combo the Wear / Tear really is just a way to force me to go for it then and there. Now if you have a counter to back up the Wear / Tear then this line has the potential to be very good and I have to play more conservative, but more often than not its ineffectual and acts more like a check on whether I have it. If I don't, again you need to back up the clock before I get to the mana I need.
All in all though to provide a quick answer, yes Wear / Tear is solid against Ad Nauseam but does come with its drawbacks and can look silly sometimes depending on the situation.
3 weeks ago
Damping Sphere against Tron and Storm. Fulminator Mage against Tron and other Decks with special lands, like an Azcanta. Infernal Reckoning against tron or Eldrazi. Pithing Needle or Murderous Rider against Planeswalker heavy decks. Nihil Spellbomb against Dredge or just for grave hate. Ashiok, Dream Render for grave hate. Damping Matrix against Affintiy/Eggs. Dash Hopes for surprise Counter Magic (I Like this alot, espacially in aggro styled decks). Spellskite against Burn, Boggles or Infect. Abrade against Artifacts. Disenchant against Artifacts and Enchantments. Leave No Trace against Enchantments. Kambal, Consul of Allocation against Burn or Control. Collective Brutality against Burn or Control. Rakdos Charm against creature heavy decks like Elfes or Tokens or Artifacts or for grave hate. Wear / Tear against Artifacts or Enchantments. Crumble to Dust Against Tron.
Depends on your meta, what decks you want to side against and what do you need in addition to your main 60. Which Match ups are bad for you and ho to play against that. I play the following Sideboard in my Mardu Vehicle Deck: 1x Chandra, Torch of Defiance 1x Collective Brutality 3x Duress 2x Kambal, Consul of Allocation 1x Nahiri, the Harbinger 2x Nihil Spellbomb 1x Rakdos Charm 1x Settle the Wreckage 2x Wear 1x Wrath of God
1 month ago
1 month ago
I also have replaced two lands in this deck with two additional copies of Hearthfire Hobgoblin, since I was getting mana-flooded too often when I played this deck, but I do not expect that I shall have that problem as frequently, now. The average converted mana cost of this deck is now 2.71, but that is not a major increase from what it was, before.
4 months ago
In my red/white deck, I have two copies of Wear / Tear, but I am contemplating replacing them with Duergar Hedge-Mage; both cards have the same mana cost, and the former is an instant, but the latter provides a creature, so it is a difficult decision to make.
What does everyone else say about this issue? Which card is better for my deck?
4 months ago
I have replaced the two copies of Glory of Warfare in this deck with two further copies of Cerodon Yearling, which was the original number that this deck had, a change that reduced the average converted mana cost of this deck from 2.94 to 2.81, which means that this deck is now tied with my black/white deck for having the lowest converted mana cost out of all my decks. I was loath to make that change, since GoW is an awesome card, but I decided that Scourge of the Nobilis and Balefire Liege were more than sufficient to make my creatures more powerful and it also was more valuable to have a greater number of creatures to be made more powerful.
4 months ago
DrunkManSquakin666 - hey there, thanks for the suggestions. Mistveil Plains is currently in the deck, and Tithe has been on the radar (I'll add it to the WIP flex slots section) but is not currently in the deck as I needed the slots for other things and so far Weathered Wayfarer is doing a good job at that. I do like Tithe though, the ability to Sunforge for it could be relevant.
Curious to hear what you envision the use-case for Pull from Eternity being?