Nessian Wanderer

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nessian Wanderer

Creature — Satyr

Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Azoth2099 on Anikthea, Hand of Erebos is Graverobbing

5 months ago


OK here we go lol

Creature cuts: Archon of Sun's Grace, Composer of Spring, Courser of Kruphix, Doomwake Giant, Dryad of the Ilysian Grove, Nessian Wanderer, Nyx Weaver

Artifact cuts: Mesmeric Orb, Whip of Erebos

Enchantment cuts: Battle for Bretagard, Boon of the Spirit Realm, Cast Out, Exploration, Familiar Ground

Sorcery cuts: Extinguish All Hope, Kodama's Reach, Rampant Growth, Skyshroud Claim

Instant cuts: None! Add things like Veil of Summer & Silence, though

I'd recommend that you replace all of those lands ramp spells that cost more than 2 with more mana rocks instead! Your guild signets (Selesnya Signet, Orzhov Signet & Golgari Signet) & talismans (Talisman of Hierarchy, Talisman of Resilience & Talisman of Unity) are all better options since this isn't a Landfall deck.

ImaginitiveRascal on Historic Shrines

3 years ago

is Shadowspear in the sideboard only to remove hexproof and indestructible? There are no creatures that it would really be worth it to equip. I would also suggest an extra Sanctum of Fruitful Harvest and take out a Sanctum of Shattered Heights . The deck is Bant except for a few shrines, co you could do mainly bant lands with pathways to give you black and red. I have also played cards like Nessian Wanderer to hit the land drops. Looks a lot better than my shrines deck!

Mortlocke on Emergent Ultimatum Vs. Defense of …

3 years ago

TacticM, from reading you post I can tell you uh...didn't understand that I'm considering each of the previously mentioned spells with my deck The Song of Phyresis in mind. I don't run any of the cards you listed and don't plan to. By the way, you should tag your cards, consider the following example:

[[Nessian Wanderer]]

But I digress, it's not really all that easy to hit 7 mana in three different colors in the context of my previously mentioned deck (but you should check it out and leave a +1 - shameless plug I know - oh and tell me what you think of the custom page layout). Usually when I have access to 7 mana i'd be looking to cast a Praetor to create a lock on the board or try and get some proliferation triggers to gain counters and/or poison counters on opponents. I decided that Defense of the Heart is the best option:

  • it could potentially influence my opponents to slow down and deal with it before advancing their boardsates.

  • it can come out far earlier than Emergent Ultimatum, as it's CMC is mono green just as far as color restriction and has a fairly similar effect.

  • none of the creatures that hit play can be countered unless someone is running some weird Stifle effect (correct me if i'm wrong on that one, but I think that the previously mentioned card would counter Heart's activation.

But yeah, that's what i'm going with. Got any thoughts?

Servbot40 on Tuvasa Enchantress

3 years ago

GucciJesus - This deck seems like a good start but it does have a few glaring weaknesses. From what I can tell you only have 9 instances of ramp with a fairly high average CMC, Two enchantress cards not including your general and no clear game plan. Tuvasa is a fairly versatile commander with strong theming that draws her to have you jam every enchantment into a deck and roll with it. This will work in most low power metagames and feel strong as you will likely have few opponents with decks built to handle enchantments and the extra draw every turn will put you ahead in most cases. However, the lake of a true plan to win the game will, feel like a slog when you get to the last few moments of the game, where you just keep casting Tuvasa hoping she will stick so you can 21 someone, only to have her removed before combat.

This is where a focused game plan can help breath new life into your deck. Typically Tuvasa has two clear options: Pillow Fort Enchantress or Voltron Enchantress.

Enchantress Decks typically try to turbo out a bunch of cheap enchantments to eventually win with overwhelming card and some win-con.

The pillow fort variety will usually puts up a wall of enchantments (Sphere of Safety, Propaganda, Elephant Grass) to prevent your opponents from hurting you while you play cheap and useful enchantments (Root Maze, Sterling Grove, Blind Obedience) with various enchantresses (Enchantress's Presence, Satyr Enchanter, Verduran Enchantress, Nessian Wanderer) to draw to a win-con (Opalescence, Starfield of Nyx)

Voltron attempts to win with a large Tuvasa, which appears to be the route that the Precon was built for. The issue is it seems you have no true protection from your commander. But Tuvasa is unique to other enchantment based voltron commanders in that she gets big with regular enchantments rather than aura's. Cards like Asceticism, Privileged Position can protect her, and cards like Levitation can help her get in for damage. The cheap and useful enchantments (Root Maze, Sterling Grove, Blind Obedience), various enchantresses (Enchantress's Presence, Satyr Enchanter, Verduran Enchantress, Nessian Wanderer) still apply here.

Finally the ramp situation, if you are in a metagame that has limited mass enchantment removal (most) and shy's away from land destruction, then you should look to land aura's that ramp like Utopia Sprawl, give you extra land drops like Exploration or are just powerful like Carpet of Flowers. A good ration is around 10 to 12 ramp spells.

One final note while Sol Ring is a powerful card in most situations, it isn't necessarily better than the previously mentioned ramp spells, as they accelerate your game plan (buffing Tuvasa, draw you more cards) and can ramp you into Tuvasa, 3 things Sol Ring is not good for. I usually drop it from most of my decks where the commander doesn't have any colorless mana in their cost as its usually a dead draw in my opening hand and causes political problems.

dusterGGG on $37 Mono G Enchantress

4 years ago

musicman3310 if you wanted to stay on theme some more Nyleas would always be nice, and Dryad of the Ilysian Grove would let you use more of the lands Nessian Wanderer will get in your hand. Otherwise you could always run a few less enchantments for some generic green good stuff like Questing Beast and Nissa, Who Shakes the World.