Tear Asunder

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tear Asunder

Instant

Kicker (You may pay an additional as you cast this spell.)

Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.

FadingReality on Dragons, Dragons, Dragons

4 weeks ago

Deck is coming along nicely. Running out of suggestions lol. I don't think any of your creatures are bad at this point. The only thing I can say is you might consider cutting Dragonlord's Servant for a general piece of ramp or mana becuase discounting by 1 is the same thing as ramping by one, except your other non dragon cards also benefit. Other than that one card, all your creatures look great to me.

So let's talk about your removal. I understand that this isn't a control deck so you don't need to jam the deck full of it. I'm not even going to necessarily recommend adding even more, but I would suggest swapping 1-2 of them out for better options. I like every single piece of removal and interaction you are running except for Naturalize and Putrefy. Both of these cards are actually very solid and aren't bad choices at all. However, you are in 5 colors and therefore have access to the best removal there is. I will offer some suggestions below.

  • Tear Asunder: This card is already strictly better than naturalize. It exiles for the same mana cost and it can be made to target any nonland permanent. It's much more versatile. I'd swap this with naturalize and not putrefy. Also tear asunder is less than 1 dollar!!
  • Void Rend This is a little more color intensive than putrefy, but is still the same cmc overall. It is excellent against control matchups and hits all targets that putrefy can hit PLUS planeswalkers and enchantments.
  • Anguished Unmaking Exiles any nonland permanent. Also hits twice as many targets as putrefy, is the same cmc, and same color intensity. The only downside is loosing 3 life which is not a big deal in commander.
  • cyeRunner on Jund Midrange 2022/2023 Modern Season

    2 months ago

    Hello, how are Tear Asunder and Splinter working for you in The One Ring Meta ?
    I'm thinking of adding either or a mix of both to my infect sideboard.

    ergotoxin on Shelob's Lair of Spiders

    2 months ago

    Thanks for the suggestions, Housegheist!

    Great observation about the synergy between Shelob, Dread Weaver and the Commander. I'm putting her on my buy list! Same with Tear Asunder.

    I'm not a fan of too many land fetches simply because they take way too much time, and this is already a defensive deck, so games are going to drag. After the update, I'm at 36 lands and 8 mana cards (9 if you count Deathsprout). I'll test it out a bit and see if another land fetch like Kodama's Reach or Rampant Growth could find a place in!

    While Shelob's Ambush is very thematic, I'm still a bit unconvinced about this card. Instant deathtouch at 1 mana is great, but the food token seems redundant. I'll see if it will work.

    Interesting suggestions about Horn of the Mark and Maskwood Nexus. I'll see if I can get these cards and test them out.

    legendofa on Do you think The One …

    2 months ago

    Possible answers, non-exhaustive and in no particular order:

    Exiling: Shattering Blow, Cast into the Fire, Tear Asunder, Resculpt, Anguished Unmaking, Despark, Prismatic Ending, Rite of Oblivion

    Countering and discard, the usual array

    Draw prevention and punishment: Narset, Parter of Veils, Maralen of the Mornsong, Spirit of the Labyrinth, Orcish Bowmasters, Sheoldred, the Apocalypse

    Most of these are sideboard material at best, but some are general enough to hold up in a fringe deck, or specific enough to be in most sideboards. (What an insightful comment. Some of the possible answers are bad, some are okay, and some are pretty good. Watch out, analysts, here I come.)

    So I would say that if The One Ring takes over, Esper Control might wander back into the upper ranks (while using The Ring itself), Burn and Hammer just kind of ignore it and work around the turn of protection, and Raggy-Reggie-Ragey decks might slip a little bit.

    I haven't faced or used The One Ring in action yet, so this is me eyeballing and speculating, but I'm leaning toward not banworthy. The One Ring is two-thirds of a control deck in a single card, with the protection and draw, but control could use a hand. And it looks like Omnath is already locking it in. Which will get banned first, The One Ring or Omnath-4? It'll fill in a few more decks, maybe become the centerpiece of its own deck with Voltaic Key turbo-draw or Escape Protocol perma-protection, but it's not going to explode Modern unless something happens in Caves of Ixalan or whatever.

    And if I'm wrong, it's another card for my banlist-only deck, so there.

    Housegheist on Shelob's Lair of Spiders

    2 months ago

    I like your list. Have you considered using Bow of Nylea and/or Ohran Frostfang? Tear Asunder is a wonderful flexible removal which exiles rather than destroying.

    As we are using green and you said you where land screwed… why not using more land-tutoring classics like Kodama's Reach, Farseek, Nissa's Pilgrimage, Nissa's Triumph, Skyshroud Claim, Rampant Growth,… our commander costs a lot of resources…

    And: not just for flavour but i would use Shelob, Dread Weaver as well. You geht the Big shelob trigger, make a food-copy of a opponent’s dead creature then exile it with small Shelob for Graveyard hate and maybe get recur it for yourself later…

    Horn of the Mark could do some work too.

    Edit: i forgot to mention Shelob's Ambush which is a highly flavourful card!

    IHATENAMES on Pushing Poison

    5 months ago

    Suggestions

    Tear Asunder better removal

    Drown in Ichor cool removal idea

    Viridian Betrayers is bad outside of draft I think. Could be any infect creature

    Lay of the Land is Strictly worse Dig Up or Thirsting Roots

    I think there are a few new cool creatures that improve your plan like Bloated Contaminator or other creatures with toxic.

    Happy brewing.

    eliakimras on Jund Dragons

    5 months ago

    Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.

    Now some small upgrades you can make:

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