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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kicker (You may pay an additional as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
4 weeks ago
Deck is coming along nicely. Running out of suggestions lol. I don't think any of your creatures are bad at this point. The only thing I can say is you might consider cutting Dragonlord's Servant for a general piece of ramp or mana becuase discounting by 1 is the same thing as ramping by one, except your other non dragon cards also benefit. Other than that one card, all your creatures look great to me.
So let's talk about your removal. I understand that this isn't a control deck so you don't need to jam the deck full of it. I'm not even going to necessarily recommend adding even more, but I would suggest swapping 1-2 of them out for better options. I like every single piece of removal and interaction you are running except for Naturalize and Putrefy. Both of these cards are actually very solid and aren't bad choices at all. However, you are in 5 colors and therefore have access to the best removal there is. I will offer some suggestions below.
2 months ago
2 months ago
Thanks for the suggestions, Housegheist!
I'm not a fan of too many land fetches simply because they take way too much time, and this is already a defensive deck, so games are going to drag. After the update, I'm at 36 lands and 8 mana cards (9 if you count Deathsprout). I'll test it out a bit and see if another land fetch like Kodama's Reach or Rampant Growth could find a place in!
While Shelob's Ambush is very thematic, I'm still a bit unconvinced about this card. Instant deathtouch at 1 mana is great, but the food token seems redundant. I'll see if it will work.
2 months ago
Possible answers, non-exhaustive and in no particular order:
Countering and discard, the usual array
Most of these are sideboard material at best, but some are general enough to hold up in a fringe deck, or specific enough to be in most sideboards. (What an insightful comment. Some of the possible answers are bad, some are okay, and some are pretty good. Watch out, analysts, here I come.)
So I would say that if The One Ring takes over, Esper Control might wander back into the upper ranks (while using The Ring itself), Burn and Hammer just kind of ignore it and work around the turn of protection, and Raggy-Reggie-Ragey decks might slip a little bit.
I haven't faced or used The One Ring in action yet, so this is me eyeballing and speculating, but I'm leaning toward not banworthy. The One Ring is two-thirds of a control deck in a single card, with the protection and draw, but control could use a hand. And it looks like Omnath is already locking it in. Which will get banned first, The One Ring or Omnath-4? It'll fill in a few more decks, maybe become the centerpiece of its own deck with Voltaic Key turbo-draw or Escape Protocol perma-protection, but it's not going to explode Modern unless something happens in Caves of Ixalan or whatever.
And if I'm wrong, it's another card for my banlist-only deck, so there.
2 months ago
As we are using green and you said you where land screwed… why not using more land-tutoring classics like Kodama's Reach, Farseek, Nissa's Pilgrimage, Nissa's Triumph, Skyshroud Claim, Rampant Growth,… our commander costs a lot of resources…
And: not just for flavour but i would use Shelob, Dread Weaver as well. You geht the Big shelob trigger, make a food-copy of a opponent’s dead creature then exile it with small Shelob for Graveyard hate and maybe get recur it for yourself later…
Horn of the Mark could do some work too.
Edit: i forgot to mention Shelob's Ambush which is a highly flavourful card!
5 months ago
Tear Asunder better removal
Drown in Ichor cool removal idea
Viridian Betrayers is bad outside of draft I think. Could be any infect creature
I think there are a few new cool creatures that improve your plan like Bloated Contaminator or other creatures with toxic.
5 months ago
Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.
Now some small upgrades you can make:
If you run fetchable lands (Ziatora's Proving Ground, Blood Crypt, Stomping Ground, Overgrown Tomb, Canyon Slough, Woodland Chasm, Sulfurous Mire, Highland Forest, Haunted Mire, Geothermal Bog, Wooded Ridgeline), consider running Three Visits, Farseek, Into the North and Skyshroud Claim instead of Sakura-Tribe Elder, Rampant Growth, Explosive Vegetation and Thran Dynamo.
Since you run Crux of Fate, it might be better not depend on non-dragon creature ramp: Courser of Kruphix, Shaman of Forgotten Ways and Solemn Simulacrum could instead be Scaled Nurturer, Fellwar Stone and Coalition Relic.