Starstorm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2014 (C14) Rare
Vintage Masters (VMA) Rare
Commander 2013 (C13) Rare
Onslaught (ONS) Rare

Combos Browse all

Starstorm

Instant

Starstorm deals X damage to each creature.

Cycling (, Discard this card: Draw a card.)

Starstorm Discussion

ROBERTMALMSTROM on Kess Consultation Core

5 days ago

I just posted the same comment to wedge but then found the group deck and wanted to posed the question to the rest....

Does it make sense to run Starstorm over Rolling Earthquake even though it cost an additional one red, you do get the instant speed response ability and you can cycle in the early game and then cast it again later if needed.

ROBERTMALMSTROM on Tainted Grixis

6 days ago

Is there a benefit to playing Starstorm instead of Rolling Earthquake ? Even though it cost an additional red Mana it is an instant speed response to creatures. With the option to cycle if you need to early on and cast it again later if needed.

Streamside on R/W/G Dinosaur EDH

3 months ago

Specific Recommendations:

Creatures:

Cut:

Ancient Brontodon

Cacophodon

Gigantosaurus

Knotvine Mystic

Krosan Drover

Llanowar Elves

Needletooth Raptor

Ravenous Daggertooth

Territorial Hammerskull

Thrash of Raptors

We want to make room for some cards to help you get more dinosaurs onto the battlefield faster, and to interact with your opponents threats and spells. If you increase your card draw, you'll still draw into enough creatures to overwhelm your opponent.

Add:

Forerunner of the Empire

This tutors for a dinosaur and can trigger your engrage abilities. Sick combo with Polyraptor.

Colossal Majesty

This is going to serve as persistent card draw for keeping creatures on board, which you aim to do anyway.

Guardian Project and/or Elemental Bond

Both of these cards allow you to draw a card when a creature enters play.

Unbreakable Formation and/or Make a Stand

These can have two uses: the first use is on attack, but it also can be cast to safeguard your board from effects like Wrath of God .

Eerie Interlude

Like above, this protects your creatures from board wipes, but also works against exile and -x/-x effects like Toxic Deluge .

Resurrection and/or Breath of Life and/or Brought Back

Losing an expensive creature feels bad. Bringing it back to the battlefield for less than its casting cost helps take the sting away.

Replacements

Cut Naturalize , add Krosan Grip

Cut Fires of Yavimaya , add Rhythm of the Wild

Cut Worn Powerstone , add Sol Ring

Consider

Adding Board Wipes:

Star of Extinction and Starstorm are flavorful possibilities.

Adding a tutor or two:

Finale of Devastation is flavorful and rewards you for going big on mana.

Upgrading the mana base: I would start by replacing the "gain 1 life" lands with the "scry" lands in Core 2020, which can be had for about $2 each. From there I might look at getting a Krosan Verge and Growing Rites of Itlimoc  Flip, and gradually upgrading over time.

What else to cut / Replace

I might nix Explore and Lay of the Land , and replace them with Domri, Chaos Bringer or Domri, Anarch of Bolas (which can provide mana and either card draw or removal), or Zacama, Primal Calamity , which you essentially cast for free (or gain mana from, if you're using Itlimoc, Cradle of the Sun )), since it untaps your lands if you cast it from your hand.

I hope you find these suggestions helpful. I tried to stay on the lower end of prices on this stuff.

GL;HF! :D

Conartistry on Niv-Mizzet, Parun

3 months ago

Love to see another Niv-Mizzet deck!

But I have some questions about what you have here.

Why run Finale of Revelation ? Stroke of Genius can win games for more, and Pull from Tomorrow is an instant at the cost of discarding a card. Either (or both) seems better than Finale.

Since you aren't running many fetches, I think you could afford to cut Brainstorm for Impulse or maybe Sleight of Hand (or Search for Azcanta  Flip which I see in your maybe board).

I don't think Counterflux is all that great, it's really color heavy for a glorified cancel 80% of the time. If storm or control are common in your meta than disregard and keep going.

Ionize does seem rather weak though, I think Counterspell is an easy swap.

How is Consecrated Sphinx doing for you? I'm considering adding him to my own list but I'm not sure if he is better than a Chemister's Insight .

Clear the Mind may be less mana intensive, but I think Learn from the Past is better since it doubles as grave hate in a pinch.

AEtherize never felt great to me, have you considered Starstorm or Earthquake as more permanent control options instead?

How frequently do you actually need Reliquary Tower ? It seems really overkill in most cases especially when your wincon is Dramatic Scepter. Also tapping for colorless when the commander costs is painful.

Isn't Thousand-Year Storm really unnecessary? Sure you get infinite storm with dramatic scepter, but why not just run Grapeshot or Brain Freeze at that point?

How's Keranos, God of Storms doing? He seems painfully slow for the odd chance to bolt.

All in all, I do like the deck. Props for not defaulting to the Curiosity Combo Niv is infamous for! If you're interested, here's my own decklist, though it's still a work in progress, any suggestions are more than welcome: Mad Science with a bit of Control

Dark_Paladin on Firesong & Sunspeaker Unite!

4 months ago

personal thoughts as a boros main... i would swap the Ash Barrens for Mistveil Plains , what you lose in speed you gain back in sweet synergy with sunforger, or at worst, tossing spells back into you deck is never a bad thing.

also consider Talisman of Conviction , its basically another signet, and thats never really a bad thing.

it can be a bit awkward to get used to playing around, but i have found a lot of love for Experimental Frenzy to help with card draw

as for spells i enjoy, Starstorm , Wake of Destruction , Comeuppance are some of my personal favorites

you might also look into Pariah and Pariah's Shield for some janky-fun infinite loop combinations with your Boros reckoner type creatures + repercussion

austintayshus on In the End

4 months ago

Looks like a fun deck! +1

Bur for mass removal, I would recommend Starstorm and Tranquility and Blasphemous Act and Multani's Decree and Vandalblast and Nevinyrral's Disk .

For card draw, I would recommend Hunter's Insight and Rishkar's Expertise and Read the Bones and Underworld Connections .

For ramp, I would recommend land based ramp like Cultivate and Rampant Growth and Kodama's Reach and Arboreal Grazer . Some artifact ramp like Mind Stone and some creature ramp like Llanowar Elves is okay, but strive for land based ramp. Creatures and artifacts die all the time, but lands are usually pretty safe.

Overall, when starting out, it's a good idea to have at least 10 mana ramp cards and 10 card draw effects.

Hope this helps!

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Starstorm occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.21%