|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
5 days ago
I just posted the same comment to wedge but then found the group deck and wanted to posed the question to the rest....
Does it make sense to run Starstorm over Rolling Earthquake even though it cost an additional one red, you do get the instant speed response ability and you can cycle in the early game and then cast it again later if needed.
6 days ago
Is there a benefit to playing Starstorm instead of Rolling Earthquake ? Even though it cost an additional red Mana it is an instant speed response to creatures. With the option to cycle if you need to early on and cast it again later if needed.
3 months ago
3 months ago
We want to make room for some cards to help you get more dinosaurs onto the battlefield faster, and to interact with your opponents threats and spells. If you increase your card draw, you'll still draw into enough creatures to overwhelm your opponent.
This tutors for a dinosaur and can trigger your engrage abilities. Sick combo with Polyraptor.
This is going to serve as persistent card draw for keeping creatures on board, which you aim to do anyway.
Both of these cards allow you to draw a card when a creature enters play.
These can have two uses: the first use is on attack, but it also can be cast to safeguard your board from effects like Wrath of God .
Like above, this protects your creatures from board wipes, but also works against exile and -x/-x effects like Toxic Deluge .
Losing an expensive creature feels bad. Bringing it back to the battlefield for less than its casting cost helps take the sting away.
Adding Board Wipes:
Adding a tutor or two:
Finale of Devastation is flavorful and rewards you for going big on mana.
Upgrading the mana base: I would start by replacing the "gain 1 life" lands with the "scry" lands in Core 2020, which can be had for about $2 each. From there I might look at getting a Krosan Verge and Growing Rites of Itlimoc Flip, and gradually upgrading over time.
What else to cut / Replace
I might nix Explore and Lay of the Land , and replace them with Domri, Chaos Bringer or Domri, Anarch of Bolas (which can provide mana and either card draw or removal), or Zacama, Primal Calamity , which you essentially cast for free (or gain mana from, if you're using Itlimoc, Cradle of the Sun )), since it untaps your lands if you cast it from your hand.
I hope you find these suggestions helpful. I tried to stay on the lower end of prices on this stuff.
3 months ago
Love to see another Niv-Mizzet deck!
But I have some questions about what you have here.
I don't think Counterflux is all that great, it's really color heavy for a glorified cancel 80% of the time. If storm or control are common in your meta than disregard and keep going.
How frequently do you actually need Reliquary Tower ? It seems really overkill in most cases especially when your wincon is Dramatic Scepter. Also tapping for colorless when the commander costs is painful.
How's Keranos, God of Storms doing? He seems painfully slow for the odd chance to bolt.
All in all, I do like the deck. Props for not defaulting to the Curiosity Combo Niv is infamous for! If you're interested, here's my own decklist, though it's still a work in progress, any suggestions are more than welcome: Mad Science with a bit of Control
3 months ago
I recommend Strionic Resonator , Hijack , Magnetic Theft , Comet Storm , Myr Retriever , Rhox Faithmender , Smothering Tithe , more mana rocks, and things to get your instant and sorcery spells back and removing Land Tax , Starstorm , Cleansing Nova , and Rest in Peace .
4 months ago
personal thoughts as a boros main... i would swap the Ash Barrens for Mistveil Plains , what you lose in speed you gain back in sweet synergy with sunforger, or at worst, tossing spells back into you deck is never a bad thing.
also consider Talisman of Conviction , its basically another signet, and thats never really a bad thing.
it can be a bit awkward to get used to playing around, but i have found a lot of love for Experimental Frenzy to help with card draw
4 months ago
Looks like a fun deck! +1
For ramp, I would recommend land based ramp like Cultivate and Rampant Growth and Kodama's Reach and Arboreal Grazer . Some artifact ramp like Mind Stone and some creature ramp like Llanowar Elves is okay, but strive for land based ramp. Creatures and artifacts die all the time, but lands are usually pretty safe.
Overall, when starting out, it's a good idea to have at least 10 mana ramp cards and 10 card draw effects.
Hope this helps!
Starstorm occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%