Starstorm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Starstorm

Instant

This deals X damage to each creature.

Cycling (, Discard this card: Draw a card.)

Jabber on Judith

1 month ago

Cards you might consider adding:

Festival of Embers: Good late game not so great early...

Electrickery: Instant speed board wipe...

Storm-Kiln Artist or Urabrask  Flip better than some of the rituals, mana and Urabrask does damage

Erebor Flamesmith

Return the Favor Another deflecting swat type effect

Valakut Awakening  Flip Replace a land with, free wheel if needed

Starstorm Good board wipe finish if you side is about to get exiled

Ojer Axonil, Deepest Might  Flip good damage ramp option turn 1/2 into 4 damage

Wail of the Nim protection and board wipe...

Spikefield Hazard  Flip replace a basic land for

Malakir Rebirth  Flip protection for commander, could replace basic land for

Fell the Profane  Flip: Target remove or a land when you need it

Shatterskull Smashing  Flip another land/spell you could add

Aetherflux Reservoir Finisher maybe?

Goblin Bombardment: consider in addition to or as a replacement for impact tremors

Vampiric Rites: More consistent card draw maybe?

capwner on Bello Shots

2 months ago

I think one of the strongest parts about Bello (besides being a draw engine ofc), is that they give almost your whole board indestructibility. Basically a 3 mana Avacyn. For this reason I think sweepers are particularly good here, my only advice would be to run more stuff like Chain Reaction, Molten Disaster, Starstorm, even Jokulhaups if you really want to play hard ball. Asymmetrical wraths are absolutely crippling especially when you can just recast Bello since he's cheap and get your overwhelming creature board/draw engine back like it was nothing.

capwner on No Pain no Gain

2 months ago

This is actually a pretty neat idea for a list. Judith has a really cool and unique effect, giving spells deathtouch is sick! I think if I were building the deck I would try to capitalize on this by running even MORE sweepers just so that you have a critical mass of them and are almost always able to keep the board locked down. So almost like a wrath-prison deck. If it were me. There are so many of these effects so you could really go deep on them, Blazing Volley from your board seems great, Scouring Sands, Yamabushi's Storm, Rolling Earthquake, Molten Disaster, Pyroclasm, Bonfire of the Damned, Starstorm, Devastating Dreams is a personal favorite but this may not be the right list for that one. I'd go up to like 15 of these even. Maybe also something like Mithril Coat to protect Judith/other creats if you decide to go into symmetrical sweepers. I know it's a core part of this build but I would cut stuff like Dragon Fodder and Witty Roastmaster, the Redcap combo is good by itself and it doesn't need these more fragile pieces that need to sit on the battlefield. I'd swap them for more grindy advantage cards that want to go to the yard like Unlucky Witness, Bloodghast, Nether Traitor, Filth, supplemented with things like Grim Harvest, Skullclamp, Contamination, Chthonian Nightmare, Deadly Dispute. Necrotic Ooze combo seems right at home here too, but that might be a little boring. If you want to be more lethal, just run more tutors/entomb/buried alive to assemble a redcap or ooze kill. Straight up Reanimate spells could be good to use on your opponents fatties who just died to your death rain. Rise of the Dark Realms Grimoire of the Dead and Sheoldred  Flip can all mass reanimate your opponents' creatures. Shadowspear to remove indestructible from those pesky Etalis. Meltdown and Brotherhood's End for artifacts. Spiteful Banditry, The Reaver Cleaver, Ragavan, Nimble Pilferer, Big Score maybe for additional ramp. Ramp seems like a big deal since it's a 5 mana commander. You have some really sick cards in here already I love the Withering Boon, Delirium, Rakdos Charm, and Blood for the Blood God! is amazing in this. Great ideas, take my suggestions with a grain of salt because really the build I am suggesting is potentially very different from this one. +1

DemonDragonJ on Which Mass Destruction Spell(s) Should …

1 year ago

griffstick, Starstorm cannot damage players, but its variable cost makes it very nice, so I thank you for that suggestion.

Fluggleshmuggits on Cube Eternal

1 year ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair

IN

OUT

MilesHiles on Send Nids.

2 years ago

Hey Lol_counterspell! I appreciate the suggestions(?) As you'll notice, the deck is Nids tribal and not a specific X deck. To that effect, no, I didn't put in Rosheen Meanderer. However, when I considered something to that effect, it was Thran Dynamo since for the same cost and 1 less mana given, it's not as easy of a target for removal, I can use it the same turn I play it, and I can use it for anything. Genesis Wave doesn't provide any Ravenous triggers when I hit Nids so that was also out. I kept Starstorm over Comet Storm. Finally, I will probably be adding a Stroke of Genius but don't have a foil one yet. I also went back and forth over it since the nature of Nids is card draw on Ravenous but having the extra draw source also doesn't seem bad.

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