Creature — Human Archer
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
Printings View all
|Mystery Booster (MYS1)||Common|
|Hour of Devastation (HOU)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Firebrand Archer Discussion
4 weeks ago
These are just to name a few, which don't directly work with your strategy, and are more or less filler spots to create a playable deck. Consider swapping them for cards that work directly with your spellslinging strategy.
I would also consider bringing up the land count to at least 37. A deck like this is going to want to make land drops every turn, and that'll help. It feels bad making room for all the lands, but it is worth it.
4 weeks ago
A couple of additional wincons:
Psychosis Crawler: in the same vein as above, but is an artifact.
Vedalken Archmage: not a wincon par se but acts and Jhoira v2.0
3 months ago
Needs at least 22 land. also Curse of the Pierced Heart is an option as pseudo-additional red shrines that are not limited to 1 on board. Shrine of Burning Rage is also good and super on theme. Leyline of Punishment should be in the deck in higher numbers or not at all since you want to always open with it. As an alternative to Leyline consider Tibalt, Rakish Instigator. Quest for Pure Flame is also a card that is best at 4 because you want to see it early. Max out Lightning Bolt. It is just so good and somewhat on theme. Nice to see a Kamigawa/Ryusei type deck. Firebrand Archer could go to 4. -1 Torbran -4 Vexing Devil -2 Jaya -2 Leyline -1 Honden -2 Comet Storm -2 Chandra's Fury -4 Ember-Fist Zubera -1 Shock +1 Mountain +4 Ramunap Ruins +2 Tibalt +1 Lightning Bolt +4 Shrine of Burning Rage +4 Curse of the Pierced Heart +1 Archer +2 Quest for Pure Flame is one way to go about changing it.
3 months ago
Could Firebrand Archer or Guttersnipe find a home here as they would be a better target for curiosity when casting a lot of spells because you will draw so many cards that you will not get into a situation where you have a hand full of lands. On that note, what about Burgeoning for the ability to use all the lands that I seem to find from curiosity effects?
I see how these small creatures will die to our own wipes but they seem to give a huge amount of card advantage especially since my play group has been removing Vial Smasher the Fierce so quickly now!
4 months ago
Firebrand Archer Glint-Horn Buccaneer Brallin, Skyshark Rider Flip can all act as win cons for you. Buccaroo and brallin can combo with Snake Umbra and Keen Sense as well to win on your end step if you get above 7 cards in hand and need to discard. Even archer combos with them, but not in a way that wins on the spot. I would also personally add in an eldrazi titan if you can so you can shuffle your graveyard and draw even more.
5 months ago
Any copy spell you play copies infinitely. So playing things like Firebrand Archer plus a tapped Kalamax, plus a copy spell = everybody dies
5 months ago
Hi xSKINCOLLECTORx, By Force is definitely a great scaling removal spell and I run it in a few of my decks. I just love the versatility of Heliod's Intervention to hit artifacts or enchantments. Or Generous Gift and Oblation's ability to hit any permanent.
The reason I didn't include Guttersnipe was that this deck only has 20 Instants and Sorceries but it has 60 Noncreature spells. Looking at the numbers, I chose to focus on Noncreature spells to keep the liklihood of Noncreature triggers higher, hence Firebrand Archer.
Rhystic Study is fantastic, no doubt, and someday I'm sure to add one to this deck. It's missing only because of the dollar amount of the card itself. There have been other pricey, more impactful cards for me to focus my budget on first, like a land base that doesn't enter tapped, The Immortal Sun, Cyclonic Rift and Anointed Procession. Someday Kykar will see a Rhystic Study and my opponents can spend another game hearing me ask, "Do you pay the extra ?" :D
5 months ago
Oh, ok. I misunderstood. Sorry.
Capsize is probably the most popular combo payoff.
Thermo-Alchemist and Firebrand Archer are good outs. They don't even use the mana you generate. These work really well if you're using Cloud of Faeries as an alternative Drake. If you can get two lands that produce three mana, like an Izzet Boilerworks and an island, you won't gain any mana with each iteration of the faeries combo, but you'll generate damage with the Alchemist and/or Archer.
If you've got two of the "return a spell from the graveyard" creatures, you can close out the game with a lightning bolt or any burn spell that hits faces, like you suggested. First you flicker the Drake and one "return spell" creature until you have enough mana, then you start flickering both "return spell" creatures to get back the bolt and flicker each time.
Black has a couple creatures that mill on EtB, like Sibsig Host. If you've got the flicker combo online and no one forces you to draw at instant speed, those can close a game.
This is just what I'm thinking off the top of my head. I'm sure there are a lot of others, I'm just not very familiar with them - I don't really use them, and I also don't often play against people who use them, I just kind of peripherally know they exist.
I am on the PDH Homebase Discord Server, though, which contains a lot of folks who are much more knowledgeable about infinite combos than I. If you remain curious about it, you should join us: https://discord.gg/fNVdYx