Cartouche of Strength
Enchantment — Aura
Enchant creature you control
When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to each other.)
Enchanted creature gets +1/+1 and has trample.
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|Commander / EDH||Legal|
Cartouche of Strength occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Cartouche of Strength Discussion
4 months ago
4 months ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:
Cards To Add Show
Add Reyhan, Last of the Abzan . If you can put +1/+1 counters on your creatures, your devourer will get HUGE real fast! Gets crazy too if you eat everything with Mycoloth and all those extra +1/+1 counters go to him.
Add Triumph of the Hordes . This cards a no brainer for token swarms and huge powerful armies. Remember, it only takes 10 infect to kill someone.
Add Moldervine Reclamation . Just a simple life gain/card draw engine for your devourers.
Cards To Swap Show
Replace Thorn-Thrash Viashino with Bloodspore Thrinax . Viashino doesn't provide any positive effects for devouring. Bloodspore Thrinax on the otherhand can push a token deck into an absurd board state.
Replace Mother Bear with Jade Mage . Mother Bear is situational and requires her to be in the graveyard prior to using her. And the value isn't all that great. With Jade Mage you can use all of your mana every turn to do at least something.
Replace Emrakul's Hatcher with Tendershoot Dryad . Emrakul isn't that great for your token production. Tendershoot on the other hand can buff all of your saprolings and in a 4 player game, it'll produce 3 tokens by the time it comes back to you.
Replace Algae Gharial with Poison-Tip Archer . You won't get much value out of Gharial. Poison-Tip Archer on the other hand can be lethal if kept on the board. It's basically a stronger Mayhem Devil .
Cards to Cut Show
Mana Rocks Show
Wayfarer's Bauble , Arcane Signet , Chromatic Lantern , Commander's Sphere , Darksteel Ingot , Thran Dynamo , Worn Powerstone , Fellwar Stone , Golgari Signet , Gruul Signet , Rakdos Signet , Talisman of Impulse , Talisman of Indulgence , Talisman of Resilience , Heraldic Banner
Urborg, Tomb of Yawgmoth , Fabled Passage , Castle Embereth , Dwarven Mine , Bojuka Bog , Grim Backwoods , Phyrexian Tower , Kessig Wolf Run , Volrath's Stronghold , Overgrown Tomb , Stomping Ground , Woodland Cemetery , Blood Crypt , Dragonskull Summit , Command Tower , Savage Lands , Rootbound Crag , Rakdos Carnarium , Gruul Turf , Golgari Rot Farm
9 months ago
Ah, love Uril. One of my favorites. Here's my Uril deck so you know where my suggestions stem from:
Commander / EDH
SCORE: 7 | 3 COMMENTS | 1139 VIEWS | IN 5 FOLDERS
You have Madcap Skills, but no Tilonalli's Crown . I find Crown to be immensely valuable as it pumps Uril right up to 10 power for only a 1R investment.
Chandra's Ignition is basically Single Combat except nobody but you gets to keep anything. Popping that with a 10 power Uril will typically wipe the field, let alone deal damage directly to your opponent's faces.
Cartouche of Strength is both absurd and good. +3 power, trample, and kills a creature of an opponent's unless its power is greater than 8 is great for 2G.
Heliod's Pilgrim is a cheap card that can find any aura in the library. I typically use it to find Shield of the Oversoul or Bear Umbra. That seems to be worth considering. That definitely seems more useful than something like Trepanation Blade, in any respect.
Hope this helps!
9 months ago
Hey man lit deck, here are my suggestions tho.
I feel like you don't need to run that many fighting spells, you will always want to have your commander out so you will get the fighting trigger. So I would think about taking out Ancient Animus , Band Together , Rabid Bite , Cartouche of Strength and Titanic Brawl .
Also Aspect of Hydra isn't really a good pump spell in your deck. I feel like most of the time you will have a hand full of hydras out so pumping one isn't really a good deal.
I would replace the cards I mentioned above with cards that do the following. Pump all of your hydras and give them trample because of the hydras don't have trample or give protection to all of your creatures. Your deck will make people use a lot of targeted removal and board wipes. In both cases, instants that protect all your guys are better. In the board wipe case if you give all your guys indestructible the board whip has no effect. In the case of targeted removal, I still think it's better to use protection spells that don't target because you could get into a situation where fighting twice could kill your commander. Notice that the trigger does not include the word "may".
Kamahl, Fist of Krosa is a great addition because it prevents board wipes with the threat of you during all lands into creatures. It also pumps.
9 months ago
Well, given your inclination toward budget, I'll only recommend cheap cards. For reference, here's the Uril list I play in paper if you think this may give you ideas:
Commander / EDH
SCORE: 7 | 3 COMMENTS | 1133 VIEWS | IN 5 FOLDERS
Some cheap auras that really do work with Uril:
Shielded by Faith , Gift of Immortality (gets around pesky decks like Meren or Muldrotha playing/sacrificing Fleshbag Marauder constantly), Cartouche of Strength (it's great to kill an opposing creature and get a +3/+3 trample buff to Uril). Madcap Skills and Tilonalli's Crown are both incredible, because they buff Uril's power by 5 each for only two mana.
Other cards that may help:
Winds of Rath is amazing- it wipes the field like Wrath of God, but leaves your Uril standing free and clear. Hunter's Insight is another card I'll recommend- cast it on a swinging Uril to draw 5-12 cards, it more than pays for itself.
To fit these in, I'd recommend cutting a few cards that literally don't help the Uril strategy at all. Midsummer Revel, Pulse of the Tangle, Rhox, etc.. With more things that give Uril indestructible or bring him back from the graveyard (Gift of Immortality for example), needing secondary win cons like Rhox become less important. If you're really worried about Uril getting killed, run Flickerform , as you can just pay 4 mana to protect him at any given point in time.
11 months ago
Just a few suggestions in a quick run-down of the deck list:
I'd say Beastmaster Ascension would work better in a 'go wide' strategy, where you have a higher creature count to build to the required number of counters on the enchantment.
Cartouche of Strength , while a removal spell will probably just get the enchanted creature Path'd.
You have enough other ramp/cost reduction that I think you can cut all of the Market Festival style enchantments unless you want to add an enchantress style card draw engine.
Krosan Drover doesn't help your X spell creatures so probably affects few enough creatures that it could be cut.
Do you have enough ways to tap Centaur Omenreader reliably that doesn't involve attacking?
1 year ago
Some cards I find very valuable in my Uril build are:
Cartouche of Strength, which doubles as removal and a solid +3/+3 trample buff to Uril. If there's an annoying creature that's less than 8 toughness, it's dying, lol.
Another card to not sleep on is Tilonalli's Crown, which gives Uril a whopping +5/+2 and trample for only 1R. Similarly, Madcap Skills gives Uril +5/+2 and menace which is pretty reasonable evasion (turning him into a 10 powered beast is pretty huge).
Shielded by Faith is one of my favorites. You can slap it down on something silly before you get to 5 mana in order to cast Uril (I've put it on Birds of Paradise on turn 2, then t3'd Uril and moved the aura to him). It's not as powerful as Shield of the Oversoul but it is still pretty powerful and flexible due to the fact that once Uril becomes hexproof and indestructible, the number of cards that can answer him drops dramatically (requiring things like Cyclonic Rift, Merciless Eviction, Hallowed Burial, etc., instead of just any old Wrath of God clone).
Chandra's Ignition is a card I've found fairly amusing and it may be very powerful in your meta. Dealing 12 to all opponents and their creatures is a fantastic way to open up the field to swing in and attack.
Impending Disaster- this card seems janky, and it probably is a little bit, but it's a great card to windmill slam the turn after casting Uril. This + an aura typically makes opponents scramble, and it either does one of two things: It forces them to spend removal on it, instead of the aura on Uril (or Uril himself by casting a Wrath or something), or it causes all lands to go to the graveyard. Either way, you wind up with a big creature on board and happiness in your heart.
I recommend removing:
Spectra Ward. I originally ran this too, but it causes a problem: It has to be the last aura you put on Uril, or else you can't target him to put any more auras on him. It's more than a little problematic considering Uril already has reasonable protection with his inherent hexproof, and there's plenty more auras that give evasion for a lower cost.
Serra's Embrace is pretty much worse than Tilonalli's Crown.
Entangler- You want Uril to be attacking, not held back to be a blocker. Unless you give him vigilance, this card isn't worth it as it doesn't help his offensive capabilities as much as other cards (and all you really want to do is smack someone in the face with him until they exit the game lol).
Avacyn, Angel of Hope- She just costs way too much. By the time you can cast her, you should have a couple of dead opponents already.
Faith's Reward- you already run Replenish and Retether. This one is a little bit too much. If you're afraid of board wipes, Boros Charm is substantially more flexible, can be used through graveyard hate, etc., and is much cheaper to boot.
Mayael's Aria- if you have a 20 power creature, you should have won the game already anyway. I find this card incredibly redundant and its first two abilities aren't worth spending the 3 mana for.
Anyway, hope this helps. Uril's one of my favorites.
Here's my list, for reference: Uril: You Ain't Seen Nothing Yeti
1 year ago
@liljramos88 I don't know if Merfolk Branchwalker fits the theme of the deck enough, I think Thorn Lieutenant is straight up better and I can't find room for him either. Naya is definitely an interesting suggestion, but I think if I were to add another colour it would be blue, and try to fit in Teferi, Hero of Dominaria and Search for Azcanta Flip. Your deck looks super unique, I like it!
@multimedia Cartouche of Strength is a card I had in the deck in early iterations, but I don't feel like it's impactful enough to cost 3 mana, doesnt give any abilities to our horse. Tragic Poet could possibly work, but I still feel like its a little jank, especially since some of our auras can already be brought back. Conviction is a good suggestion, but again I like that all of our auras give us abilities, so I'm not sure I could find a slot for it. Thanks for the comment :)