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Cartouche of Strength
Enchantment — Aura
Enchant creature you control
When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to each other.)
Enchanted creature gets +1/+1 and has trample.
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Cartouche of Strength Discussion
3 weeks ago
1 month ago
If I were you, I would take out Territorial Allosaurus, Grunn, the Lonely King, Marwyn, the Nurturer, Adventurous Impulse, Nature's Way, Rhonas's Last Stand, Cartouche of Strength, Song of Freyalise, Trial of Strength, Ambuscade, and Blackblade Reforged, and put in Rhonas's Monument, Merfolk Branchwalker, Jadelight Ranger, Blossoming Defense, and Verdurous Gearhulk, and add more Rhonas the Indomitable, Steel Leaf Champion, Greenbelt Rampager, and another Ghalta, Primal Hunger.
1 month ago
1 month ago
Hope is to block attacking creatures with a Pride Sovereign or any cat with Alpha Status until you can get one of the combos set off. Crypt Rats can kill most of your opponents creatures if you can get enough or with deathtouch from Ogre Slumlord, but the deck is certainly not invincible!
I considered adding something like Cartouche of Strength or just a good old Doom Blade for spot removal, but I have trouble deciding what to let go of. I'm sure as I get some real play with this deck, It'll eventually evolve into something more well rounded :)
2 months ago
Ehm... Slice in Twain is already in the maybeboard.
Skysovereign, Consul Flagship instead of Cartouche of Strength could be a nice swap. I'll test it out and see if this doesn't make me too slow against aggro decks.
I never liked Rishkar, Peema Renegade instead, I prefer higher impact cards in this strategy.
3 months ago
Ive used Grand Abolisher in this before, but my meta just doesnt have many control players so its just not worth using until things change.
Aven Mindcensor would be nice is my focus was more control and using Land D effects, but again not the focus for this design.
Fetch lands is going to part of the last upgrade for the deck.
Cartouche of Strength is relatively a new one for me. I dont play standard but it does seem appropriate for Uril.
Green Sun's Zenith was in this at one time, but with limited targets I found it to be more of a nuisance than effective play. Its great to grab Argothian Enchantress with but then with limited creatures to enchant with a deck highly built on auras the fanciful idea sounds like the thud when punching mud. Instead Id rather ramp for quicker plays.
3 months ago
You run Scourge of the Nobilis but no Battle Mastery? Mastery is essentially a +9 power boost by itself (+2 from Uril's ability and then +7 more from another combat step). Even losing lifelink, that's extremely potent and would require you pay an additional 5 mana into Nobilis every single turn in order to match- and that's just by its lonesome. Mastery + any other aura typically is a OHKO on an opponent (as he's already at 14 Commander damage with just Mastery. Add almost anything that gives trample like, say, Rancor, and you already have 22 Commander damage in 2 auras).
A new one I've really begun to enjoy in my own Uril deck is Cartouche of Strength. +3/+3 for Uril plus killing off something of an opponent's is nice, and it gives trample to boot. Try that over maybe Call to Serve (it's one mana more but you can kill off troublesome creatures that would otherwise stop you dead while also buffing your Commander).
I'm a huge proponent of MLD in multiplayer Commander. This deck doesn't say duel commander so I'm assuming it's for multi. Anyway, the best way to not get Cyclonic Rifted or hit by Merciless Eviction is to keep your opponents from ever hitting 6 or 7 mana. For this purpose, I run Armageddon, Impending Disaster, and Cataclysm, in order of strength (you don't run Replenish which is why I think Cataclysm may be a smidge weaker here, though Retether may work well enough).
If you don't like MLD, that's cool too. Not a lot of groups like dealing with that. In the event of that, I have some other miscellaneous suggestions:
Grand Abolisher. This lets you get right around blue decks loaded with counter spells and just stops people from playing around on your turn. All around solid.
Aven Mindcensor- don't let players cast a tutor to go grab a sweeper and ruin your game plan (a green deck Chord of Calling into a Bane of Progress is backbreaking a lot of the time), especially during combat. That tempo loss can be rough. Mindcensor prevents that and is a cheap card to boot.
Lastly- fetch lands. Windswept Heath, Bloodstained Mire, Arid Mesa and the like: You run Mirri's Guile and Sylvan Library without cheap (IE mana-less) ways to reshuffle your library to see 3 new cards. It's extremely important to be able to shuffle often if you're going to use these cards for their greatest benefit. I'd consider those cards over the Temple's slots anyway, but that's a more long term goal as a lot of them aren't cheap, I know.
Anyway, my Uril deck is here if you have any ideas for me: Uril: You Ain't Seen Nothing Yeti. I hadn't seen Combat Celebrant before so I'm going to try him out myself. Hope this post helps!
3 months ago
You would really get value from the rest of the enchantress pack, as many of them as you can afford Argothian Enchantress, Verduran Enchantress, Enchantress's Presence, Femeref Enchantress and also Sram, Senior Edificer and Kor Spiritdancer because it's not just an enchantment deck, but an aura deck.
Focus on low mana auras that provide Uril some kind of evasion or protection, not just size, Uril will grow on its own Shield of the Oversoul, Runes of the Deus, Unquestioned Authority, Cartouche of Strength, Snake Umbra and other totem armors.
Also great options Faith Unbroken and Sage's Reverie not really evasion or protection, but card draw is always so good and exiling on an aura is great utility.