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Cartouche of Strength
Enchantment — Aura
Enchant creature you control
When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to each other.)
Enchanted creature gets +1/+1 and has trample.
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Cartouche of Strength Discussion
2 days ago
First off, I think all the mana dorks with cmc greater than 1 that only produce 1 mana are bad. Voyaging Satyr is a great alternative with lots of synergy with your mana doublers and auras. In a similar vein, Krosan Restorer starts out as a Voyaging Satyr but later in the game generates tons of mana. Gaea's Touch is a great budget Exploration for mono-green, and can refund its cost once it's no longer useful.
Next, I think you need to cut back a bit on the artifact/enchantment hate and throw in a bit more creature removal. Ulvenwald Tracker is a repeatable fight effect, while Cartouche of Strength is a fight that doubles as a trample-enabler.
You might also want to find some backup big creatures for if Omnath gets permanently removed (or maybe turned into a forest). Ulvenwald Hydra can tutor up your Nykthos, Shrine to Nyx, and also can be a massive beater. World Breaker is another interesting inclusion, since it's a fairly powerful self-recurring threat and great piece of removal. However, the need for colorless mana may make it not fit well with the rest of the deck. Steel Hellkite is another great creature that works well with your mana production, and doubles as fantastic removal.
Finally, you might need to find space for some more draw. Life's Legacy and Momentous Fall may seem like weird options, but with all the ramp in this deck, you can probably sacrifice Omnath for cards, and then immediately recast him for a slight reduction in size. Soul's Majesty is another option if you don't want to be sacrificing Omnath. Drumhunter is a slightly weird option, that's probably not worth it because it doesn't produce green mana, but serves as ramp and a draw engine, which is ok I suppose.
3 weeks ago
Awesome. Thank you for the suggestion.
+2x Driven / Despair
3 weeks ago
Have you considered Driven / Despair? Driven by itself is significant as a source of trample and some nice card draw with all your creatures. I would swap one or two in for Cartouche of Strength to see how it works in action.
1 month ago
Ciao, simpatico deck!
Secondo me, visti i costi di mana delle creature prenderei in considerazione qualche accelerino... esempio Scorned Villager Flip o Ulvenwald Captive Flip e inserirei qualcosa per rimuovere la board dell'avversario in modo da essere pi incisivo, tipo Prey Upon, Cartouche of Strength e Rabid Bite... (ovviamente possono essere dappoggio a Lightning Bolt che indubbiamente una carta eccezionale).
Infine farei un pensierino anche su Ember-Eye Wolf che anche se pescata in late pu fare una buona dose di danni... Hunger of the Howlpack che ci permette di tenere in vita Lican quando sono in versione Umana e Vessel of Nascency che potrebbe tirarci fuori da una situazione di stallo con la pescata giusta!
1 month ago
Hey, thx for your interest. =D
I like some of your ideas, the deck is more consistent in your version.
dive down > Blossoming Defense =)
basics for duals
But I dont wanna lose Ramunap Hydra (reach + vigilance and in best case 5/5), Haze of Pollen (won me some games when racing) and reaction-controll-stuff like Unquenchable Thirst (because I am bad with open mana for instants. xD)
At first I wanted some flying to be more unblockable, but sometimes even the way through air is blocked, so unblockable may help.
And I added enchantment hate, since I always lost to Authority of the Consuls
1 month ago
Hey multimedia! Thanks for the suggestions. I should mention that this deck is built almost entirely off cards I've got from draft and packs, so some of the more interesting card choices come from just not having 4 of the good stuff.
Anyway, cutting Rhonas's Monument and Thaumatic Compass Flip for 2x Cartouche of Knowledge is something I hadn't thought of but is actually a very good call and something I'll be aiming for. Search for Azcanta Flip is one card I'd like to keep because it enables some pretty healthy aura grabbing in the late game. Vizier of the Menagerie can go though, giving me 3x Opt.
2 months ago
I think that I would change your Cartouches and Trials. The idea is to use your Cartouches to recycle trials, which can have a big impact. 4 Trial of Strength, 4 Trial of Ambition and 4 Cartouche of Strength would most likely be better. Each time you play a cartouche you get all your trials back into your hand to replay them. I built a whole deck around this mechanic - see Trial Trial
2 months ago
The Cartouche of Solidarity does have some interesting synergy here, I may toss two in. I'm not sure if it's better than Cartouche of Strength which has the main purpose of clearing enemy critters. However, I will be dropping the 3 Sacred Cats for 3 Legion's Landings which I feel has better synergy.