Cartouche of Strength

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cartouche of Strength

Enchantment — Aura

Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to each other.)

Enchanted creature gets +1/+1 and has trample.

Crow_Umbra on Can't Thwart the Wild Court [Primer]

6 months ago

I def missed Sterling Grove during my initial look, my bad. Yeah that first judge was incorrect. If Ellivere was worded "You may attach the role to another creature you control", then yeah it could've worked.

Enchantress & Enchantment builds got a lot of cool new stuff in the past couple of years. I do like that Ellivere and Gylwain both encourage more go-wide builds.

My only other recommendation would be to reconsider swapping Cartouche of Strength with either Beast Within, Generous Gift, or Stroke of Midnight. The enchantment synergy goes without saying, but mostly suggesting as a CMC equivalent swap for a flexible instant speed removal option.

I have a Gylwain list brewed up, I just haven't gone back to tinker with it much. Currently have it set to private, but can publish or share the unlisted Moxfield list.

limitsoflogic on Dino Crisis 4.9

7 months ago

Nice deck, full of flavour. I think there's a few things you could do to make it pop even more...

First thing that comes to mind is Molten Echoes. Obviously this won't work on your legendaries, but the potential for supercharging your etbs (and especially Gishath trigger mass-etb party) is too sweet to pass up.

Seize the Day would also be a nice addition, potentially game-ending if people are dumb enough to let Gish hang around for a turn.

I would also consider Warstorm Surge despite its high cmc. Again, this could just end the game if you hit the right dinos off Gishath.

In terms of what to cut, I would probably say Gideon's Intervention and Cartouche of Strength are up there, although of course you know your own local meta better than I do. Obviously I'm loath to suggest you cut dinos, since they are the lifeblood of the deck, but if I had to choose the weakest I'd go with Colossal Dreadmaw, Snapping Sailback and Shifting Ceratops

Finally on mana base and ramp, I think you could swap a basic for a Cultivate just to push the tempo a bit, and maybe consider bringing in a couple of tap duals (e.g. Wooded Ridgeline) and stuff that searches for Forests like Nature's Lore and Wood Elves for a bit of mana fixing

Hope that helps!

Tur on Challenging Maarika

1 year ago

I believe that you're committing too much to your theme. There are too many cards which do the same thing. You should cut down on the instant/sorcery fight cards to maybe 5-6 cards (that is ~10% of the deck):

I suggest choosing some from these cards: Bite Down, Bushwhack, Cartouche of Strength, Chandra's Ignition, Fall of the Hammer, Go for Blood, Master's Rebuke, Nature's Way, Prey Upon, Prizefight, Tail Swipe, Ulvenwald Tracker

In my opinion, the best ones are: Bushwhack, Cartouche of Strength, Chandra's Ignition, Nature's Way, Prey Upon, Prizefight, Tail Swipe

Fight on a stick should be considered: Gruul Ragebeast or Kogla, the Titan Ape

Deathtouch to this theme is nice, but you're going to be doing 7 damage upon each fight. It's unlikely a creature will survive that fight. Therefore, you can cut back on deathtouch, that is Archetype of Finality, Bow of Nylea, Vorpal Sword, and Falthis, Shadowcat Familiar. Basilisk Collar is still good because of the lifelink. Saryth, the Viper's Fang is still good because of hexproof.

Furthermore, I would cut cards which deal damage based on how much Maarika receives. It will mostly be 3-5 damage. Such as, Fiendlash.

Because the commander is Voltron it needs many keyword abilities: haste, trample, and hexproof should be your bread and butter (no shroud for this deck). Enchantments or equipment which yield those keyword abilities are great.

There are a few Voltron related cards which I would suggest: Fiery Emancipation, Jeska, Thrice Reborn, and Hatred can one shot an opponent.

I hope this helps!

KBK7101 on Stangg, Echo Warrior - Double Vision (v1.0)

1 year ago

This deck isn't necessarily on a restricted budget, it's just that all the auras that are relevant to Stangg's playstyle end up being really cheap because they're mostly commons and uncommons. Not that I'm complaining! lol

Ulvenwald Tracker is great but I think I'd rather stick to ETB aura based removal (like Cartouche of Strength) for this deck. They're great with Stangg because the Twin will pop in each turn (assuming you attack, which you probably will) and do the fighting for the original one.

I do like the idea of having an Overrun effect as an alternate finisher, though. Added to the maybeboard!

carpecanum on Tree Wizard from Alabama

1 year ago

Ulvenwald Tracker, Cartouche of Strength

If you put in a pinging Equipment you can murder enemy "1/1 creatures" without Fighting.

thefiresoflurve on Cheapo Super Skullbriar

1 year ago

Looks overall okay. There are also a couple good Trample sources I see missing: Rancor - great because it comes back to your hand Cartouche of Strength - doubles as sorcery speed creature removal

Forced Adaptation feels too slow for me in a deck like this. Compare to Hydra's Growth - you're not going to be casting either til turn 3 at least anyway (as you have no targetable 1-drops). On turn 3 with Hydra, you'll swing +1 counters, then turn 4 you'll swing with +2, then +4.... I know the point of Forced Adaptation is that no one can ever take those counters away from Skullbriar, I just would prefer running some form of graveyard recursion akin to Phyrexian Delver, rather than simply turning your commander into an even bigger removal magnet.

The deck also looks a bit lacking in mana ramp, which you'll very much need since you're going to be racking up commander tax. A few good budget options - Arcane Signet Rampant Growth Coldsteel Heart is an upgrade over Moss Diamond Golgari Signet Talisman of Resilience Gyre Sage

As far as draw goes... I love the Colossal Majesty type effects. Garruk's Uprising, however, seems like a weak choice to me. There are only 5 creatures (6 if you buff your commander a little) that will trigger its third ability, and likewise its first ability has a decent chance of being unusable when you draw the card. Its trample ability is great, but I think there are probably better ways of accomplishing that in the deck already. I would honestly cut this for something like Deeproot Champion, which would be awesome with how many non-creature spells you have.

ClockworkSwordfish on Slippery Bogle pauper EDH

1 year ago

Interesting idea for a deck - it's good to have a voltron commander who isn't easy to pick off - but I feel like a number of your auras are a little... lacking! Awesome Presence, Feral Invocation, Petrified Plating, Reins of the Vinesteed and Way of the Thief all feel like fairly weak cards, some even with good alternatives available.

You might consider running Aqueous Form over Awesome Presence and Tricks of the Trade in place of Way of the Thief, since that guaranteed unblockability is important. Ancestral Mask should provide an absolutely enormous buff, much bigger than Feral Invocation or Oakenform, and Forced Adaptation should likewise result in huge size since your commander should always come down turn one and won't be picked off by removal. Otherwise I'd recommend Cartouche of Knowledge in place of Stratus Walk and One With the Wind over Treetop Bracers.

Past that, I'm surprised you aren't running Favor of the Overbeing, which is pretty custom-made for the Bogle! Cartouche of Strength is also great as a bit of potential removal which helps pump your guy up. I'd also try to find room for Gladecover Scout, since it might pay to have backup targets for your auras if the Bogle is having trouble staying on the board!

Spell_Slam on Pauperauraggro

2 years ago

You should definitely have Wild Growth in your deck instead of Overgrowth. This will make your mana and opening hands much better.

Cartouche of Strength is excellent removal for you.

Elephant Guide is a great option for your build since it will leave you with a 3/3 elephant at worst. I think it would be much stronger than Leafcrown Dryad.

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