Cartouche of Strength

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Cartouche of Strength

Enchantment — Aura

Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to each other.)

Enchanted creature gets +1/+1 and has trample.

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Cartouche of Strength Discussion

beeplus on Must...Have...Enchantments... |Uril EDH

4 days ago

Some budget friendly suggestions (I have a very similar deck that I have been playing a long time)

I have found haste not really as important as it would be in other decks. Unless you can get uril, get haste, and get auras on the same turn it doesn't help much. Xenagos is OK since he helps buff too.

I would remove Iroas, Helm of the Gods, reliquary tower, spirit loop, boar umbra, and kodama's reach to start.

Also shocklands would be a nice upgrade over some of those ETB tapped lands. Those a bit more expensive though.

tjjonny2000 on sram auars

2 weeks ago

pretty sure i saw this online yesterday.i would consider splashing green for Cartouche of Strength and going alot stronger on the punching without caring for blockers.possibly run more things with hexproof Slippery Scoundrel instead of the Sacred Cat and allowing you to change the Dive Down into Sheltering Light.

dont see the point in Gideon of the Trials at all. doesnt help any of your plan

Austin_Smith_of_Cards on Attune with the Ban Hammer! (Pau-liferate)

1 month ago

Vigean Hydropon, as much as I love the card, isn't super great unless you're running some fight effects. Which you should probably be running anyway; your curve is so low and aggressive I encourage playing Prey Upon, Epic Confrontation and even Cartouche of Strength over your Fogs and Wrap in Vigors, which are more sideboard material.

You absolutely need to be running 2-3 Riparian Tiger to be able to contend with the boogeyman of Pauper. It's also just a solid lategame beater.

Depending on whether you find yourself getting chump blocked a lot or not, Aetherstream Leopard could be better than Thriving Rhino, although the former does have a cap on how big it will get.

Fuel for the Cause might be interesting. It's a rather expensive counterspell, but it's some form of removal, and synergistic with your list.

In short, I'd cut the Hydropons for the Tigers, replace Fogs with Prey Upons, and divide the Wrap in Vigors and Thrives for Fuel for the Cause and/or another fighting card.

djnewellmit on Dinopaws (RIX)

1 month ago

Nice build. I really like the inclusion of Samut, the Tested. I'm tinkering with a similar build, Dino Gruel, where I've also splashed black so I can include Cartouche of Ambition; lifelink works great with the fighting dinosaurs. I've also found that I could just as easily splash white for Squire's Devotion for the same effect, plus access to additional side board options.

For fighting, have you considered Pounce? It's not going to be as cheap as Savage Stomp with your dinosaurs, but I've found the instant speed to be very unexpected. In my build I am also running Rhonas the Indomitable, who doesn't get the discount with Savage Stomp. A particularly nasty combo is Pounce + Rhonas the Indomitable + Squire's Devotion . Cartouche of Strength also provides another fighting activation, plus trample.

Rwhr2d2 on Green/White Cats

1 month ago
  1. Instead of Angel of Condemnation, Ambuscade and Nature's Way consider more Cast Outs or more Ixalan's Binding as removal. If you like having access to combat tricks, Blossoming Defense is the way to go as it can be a pump spell for the last two damage or to counteract a kill spell.
  2. Why use Cartouche of Strength? It seems as if you have too many fight effects. While green has poor removal such as those, white has some of the better removal in the aforementioned enchantments.
  3. Sunpetal Grove for mana fixing, and if you want to add some energy cards Aether Hub with Attune with Aether (though wait until the 15th for the B&R announcement, energy might be getting some bans) improve the fixing further. Attune can replace lands somewhat as well, instead of 24 with Attunes you can run 21ish.
  4. Filling out the sideboard to improve bad matchups is key to doing well. Crook of Condemnation for matchups against reanimation decks such as GPG, more Ixalan's Binding or Cast Outs, Gideon's Intervention to prevent Approach of the Second Sun from being cast, Authority of the Consuls for lifegain against Ramunap or other aggro decks, and depending on local meta a single Ajani Unyielding for bonus catwalker and also a powerful late game card.

chadsansing on Hapatra EDH

1 month ago

Cartouche of Strength and Ulvenwald Tracker represent part of a fight sub-theme that might not be necessary - what do you think?

Waffles13 on Mono-Green Explore

1 month ago

Personally do you think these should go main board or sideboard? I wouldn't know what to change if they went mainboard. I would think Nature's Way is the best choice given its one-sided otherwise I'd probably go Cartouche of Strength or Prey Upon. Thanks for the suggestions so far!

djnewellmit on Mono-Green Explore

1 month ago

I use Nature's Way and Cartouche of Strength in my mono-green builds for creature removal. Prey Upon, Pounce, and Savage Stomp can also help you out. You just need to determine if you want sorcery vs instant.

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