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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Natural Order
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card and put it onto the battlefield, then shuffle your library.
IHATENAMES on They're in the walls
2 weeks ago
Tbh amazing deck the synergiesis awesome. If I were to suggest anything i dont think i can follow the synergy as well but here is a few ideas.
Crypt of Agadeem good land in self mill
Syr Konrad, the Grim works well with the self mill put back on top of library theme.
Dread Return or perhaps Natural Order to make your insect tokens become something better.
Skullclamp card draw w/tokens
Some new cards are really good here!!!
Insidious Roots tokens ramp 2nd crypotolith rites kinda
Amzu, Swarm's Hunger insect have menace + more sometimes
Haywire Mite Removal on a creature
Out of the Tombs self mill + don't die from decking most of the time
Happy brewing
legendofa on Rat Colony hub
2 months ago
sergiodelrio I'm also avoiding loose and vague hubs names. They get used incorrectly or are broad to the point of all-inclusive.
Vague hub names have caused problems in the past. One hub in particular (Team America, now inactive) was being used for the wrong decks entirely. It's a Legacy tempo shell from 2008-2009, but was being treated as a synonym for any Jeskai deck, which is about as far away from the intended definition as you can get. I understand the source of the confusion, but a confusing hub is not a good hub, in my opinion. If it can't be understood at a glance, it's going to get reworked.
"Reduced variance" or "low variance" also already exists, kind of, as the "competitive" hub. The whole intent of competitive decks is to reduce variance as much as possible, so that the deck is as streamlined and consistent as possible. This is achieved through tutors, redundancy, deck manipulation, using playsets of cards, and so on. So what would be the criteria for inclusion in a "low variance" hub? I expect that a "low variance" hub would be highly subjective, used for any deck that its creator thinks is unusually consistent, whether or not it actually is.
I have also declined to put in a real tutor hub so far for similar reasons. How many tutors do you need to have to be a "tutor" deck? Is four enough, with Imperial Seal, Vampiric Tutor, Diabolic Tutor, and Diabolic Intent? What about Eladamri's Call, Green Sun's Zenith, Natural Order, Buried Alive, Terramorphic Expanse, Misty Rainforest, Mystical Tutor... What would be a short and solid description of a "tutor" deck? "A deck that regularly searches its library" would include landfall decks, almost every competitive EDH deck, "silver bullet" decks, and hatebear decks, all of which already have their own hub, and probably more. "A deck with seven or more card that search its owner's library" is arbitrary, as is any other number for inclusion. "A deck that regularly searches its library for specific cards that help it advance its win condition"--nah, I'm going to search for this useless card that doesn't help me at all.
Incidentally, "scry" is already available as a hub in the keyword/subtype checklist.
If a hub includes a $300 Dragon's Approach Pioneer deck, a $80 Elrond, Master of Healing casual Commander deck, and a $50,000 Vintage Beseech the Mirror deck, that hub becomes even broader than the aggro/combo/control archetypes, and as such becomes almost meaningless. I've added Dragon's Approach, Rat Colony, and Shadowborn Apostle to the short list for consideration, so they might be coming soon; I didn't see as many decks or as much diversity for Persistent Petitioners. And don't worry about a long post, as long as it's meaningful. It shows the idea has people willing to defend it and fight for it, which makes it more likely to be included one way or another.
Azoth2099 on Yeva, Instant Compleation
2 months ago
This has got to be one of the most underrated commanders! Have you considered Allosaurus Shepherd, or it's more economically feasible cousin Destiny Spinner? Fauna Shaman should probably join the party as well. If money isn't an object for you (or if your pod is pro-proxy!) Survival of the Fittest is essential here. Some other staples like Veil of Summer, Autumn's Veil, Heroic Intervention, Worldly Tutor, Chord of Calling, Eldritch Evolution, Natural Order, Green Sun's Zenith, Summoner's Pact & Asceticism will make things more consistent and adaptable.
Good luck refining this one, I'm sure it will end up incredibly powerful!
jarncards on Sleeping Elves Kill
3 months ago
Collected Company is one of the better cards in a deck like this.
If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.
If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.
Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.
Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant
I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great
Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.
Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.
Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most
Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.
Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.
If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.
Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.
consider Crop Rotation. It can get nythkos, yavimaya.
Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.
I would dump any ramp card that costs more than 3
Coward_Token on Lost Caverns of Ixalan
5 months ago
legendofa: Too bad the dino deck seems to be leaning into the mechanical identity of Alara!Naya as well =P
(funnily enough, while it's not super exciting, Devour does kind work for all three Jund colors, with green previously doing stuff like eating Saprolings and casting Natural Order)
SufferFromEDHD on
5 months ago
Get that Primal Order in the main board.
Hall of Gemstone is a mono green all star.
Dust Bowl is brutal late game with a lot of basic lands.
Natural Order and Lure of Prey are neat.
Running wurms but no Argothian Wurm?
Terrashock on Rin and Seri
7 months ago
Hello, fellow cat and dog enjoyer. I noticed that you pretty much stuffed every cat or dog in naya colors in that you could find but not a single changeling. While changelings might not be satisfying since they don't look like a cat or a dog, they provide great value because they actually trigger Rin & Seris ability twice generating two tokens instead of just one. They also benefit from both lord effects. Notable examples of changelings are:
- Realmwalker
- Taurean Mauler
- Irregular Cohort
- Masked Vandal
- Impostor of the Sixth Pride (actually looks like a cat!)
- Chameleon Colossus
- Crib Swap : Removal that also nets you two tokens!
- Maskwood Nexus : Everything becomes a changeling. This means that every creature you cast will generate two tokens. For you deck, this is just a better Parallel Lives!
Additionally, you seem to have missed (or purposfully no included?) some rather powerful cats and dogs:
- Black Market Tycoon : Not the best ramp card, but it's ramp that is on theme!
- Oreskos Explorer : This dude gets better the more expensive your mana base is as he does fetch every Plain card not just basics.
- Qasali Pridemage : Suprised to see that one missing.
- Brimaz, King of Oreskos : It's just a good card for 3 mana, honestly.
- Feline Sovereign : Lord, you can never have enough of those
- Mirri, Weatherlight Duelist : Don't forget our favorite cursed cat. Her effect is actually really strong
- Prava of the Steel Legion : Lord
- Skyhunter Strike Force : Lord
- Alms Collector : On theme draw effect that can absolutely wreck your opponent if you flash it into a wheel effect. The secret lair artwork is also the most adorable cat you will ever own.
- Leonin Warleader : Stronk
- Qasali Slingers : Very good artifact and enchantment hate. Basically an on theme Aura Shards
- Loyal Warhound : On theme ramp.
Just a few for you to consider. I have a list of all good (in my opinion) cats and dogs in my Rin & Seri list: Rin and Seri
Now, let's be real: Its not the best tribal. So I wouldn't force cat and dogs as hard as you do and also supplement with normal creatures like Mondrak, Glory Dominus or Bloom Tender .
You also do not seem to have a lot of draw options in your deck. Depending on the pod you are playing in, board wipes might be present and can absolutely wreck your game plan. Draw effects help you recover from this. Sadly, Naya is not the best color combination for drawing cards and most of the good draw effects are really expensive. You can see some suggestions for draw effects in my deck list: Rin and Seri
I would highly recommend proxying if your pod allows it. Be careful with draw effect like Camaraderie or Shamanic Revelation. They look good on paper in a token theme but they are "win more" cards in my opinion. If your board got wiped and you draw into those cards, they will not do a thing to help you recover. A wheel effect like Wheel of Misfortune however, will draw you 7 fresh cards to start again.
Lastly, I would recommend getting some tutors in there. Eladamri's Call, Green Sun's Zenith, Natural Order and the like. The best card in your deck by far is Jetmir, Nexus of Revels. He is basically your secret commander. If you can resolve him with 9 creatures on the board, you can devastate your opponents out of the blue. All the more important to be able to find him if you need him.
That's all for now. Have fun!
Have (2) | Azdranax , gildan_bladeborn |
Want (1) | AjaxSlumbering |