As an additional cost to play Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it onto the battlefield, then shuffle your library.
|Want (5)||killergerbil , Quickflash , solterranean , heyitsjonjon93 , Aaryanna|
Printings View all
|Eternal Masters (EMA)||Mythic Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Natural Order occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Natural Order Discussion
1 hour ago
In fact, if you decide to run Tooth and Nail and you want to be more jank and kinda cruel run It That Betrays and Keldon Firebombers. With Omnath out it basically ends the game. This was in one of my incarnations of Omnath. I actually managed to pull it off with both Omnath and Titania out once!
1 week ago
Natural Order: This coming out feels like a cardinal sin, this is also coming from the guy that removed Eldritch Evolution for a bit, only to put it back in on a whim and steal every win thanks to EE and NO. Straight to the battlefield tutors surprisingly go for Combo pieces or Seedborn Muse more than Regal Force.
Emerald Medallion: I can say it's bugged me to draw it on turns where I am digging, but I am utterly terrified of touching my ramp package.
1 week ago
These are cards that are on the proverbial chopping block, along with your suggestion. How do you feel about the rest SynergyBuild?
1 week ago
Ngl, listing cards I am not a fan of, but want to get your opinion on.
Natural Order - Powerful, no doubt, but Regal Force is probably the best target for mana efficiency, and I just think a counter on this is too bad, considering it's sorcery speed in an instant speed deck. Could be dropped for Evolution, it's similar, and is cheaper, with few cards that cost that much that you'd need.
Emerald Medallion - Just not a fan, this deck roughly has 42 possible cards it can affect, with 28 failcases on it directly, for storm turns it's good if on field, but it's bad if you draw it and need instant speed mana. I'd think spinner is better.
Idk about the wire though~
3 weeks ago
Hey! Thanks for the feedback; I'm glad to hear that the deck may have inspired you! I'm playtesting some changes that involve swapping out Vannifar for Helm of Possession, but I haven't gotten any games in yet to test that change. This is only because I'm currently trying out a more value-oriented build. That is a really neat combo! I think it could work here. I did have more of a focus on Birthing Pod/Vannifar combos in my list at one point, which included Kiki-Jiki to combo with Zealous Conscripts. If you want to focus on pod/vannifar, I'd consider running more creature tutors to increase consistency with finding Vannifar/other creatures in the pod chains. Stuff like Green Sun's Zenith, Eldritch Evolution, Natural Order, Tooth and Nail, Fauna Shaman. You could even throw in Neoform, which you could use to sac Yasova herself to get Vannifar, or to get 2 pod effects in 1 turn. I'm not sure of a great way to get 5 xp counters at once with Ezuri... maybe Feed the Pack? It is slow at 6 cmc though, and the timing of the end step to get the tokens doesn't work as nicely with the combat step timing of Ezuri. Spawning Pit would be decent, if you can get some counters on it to instantly spit out tokens for xp counters.
What power level are you looking to play at? Depending on how many cards you want to swap out for the combo, I'd look at cutting some of the generic value cards like Mind's Dilation, Etali, Stolen Strategy, and maybe even things like Insurrection and Mob Rule. I don't have experience with building this as a dedicated combo deck, so this is just my first gut reaction. Also, if you really like the idea of builing around Vannifar, you could just build Vannifar as the commander as well. Also, I couldn't find room in my list for them yet, but you could also use stuff like Bazaar Trader, Conjurer's Closet, and Thassa, Deep-Dwelling to permanently keep the creatures you steal.
4 weeks ago
I would try and improve the pod chain from 2-6. I don't see too many creatures that you would like to pod into and pod away. I would also suggest some more land ramp. To reach both of these goals I would personally add some of these cards: Wood Elves Yavimaya Dryad Eternal Witness Karmic Guide Reclamation Sage Knight of Autumn Restoration Angel Felidar Guardian Eerie Interlude (To protect from Board Wipes, while also getting ETB triggers again) Ghostway (Same as Eerie Interlude) Kodama's Reach Cavalier of Thorns Vexing Shusher Selvala, Heart of the Wilds Natural Order Nature's Lore Green Sun's Zenith
1 month ago
Check mine out if you dont mind: Rhys and the Selesnya Army (Assistance Welcome)
As for some of your possible cards:
How is your land base typically? Do you have mana issues only running 32 lands? I know you are running a ton of elves but I tend to get mana screwed if I go this low.