Natural Order

Natural Order

Sorcery

As an additional cost to play Natural Order, sacrifice a green creature.

Search your library for a green creature card and put it onto the battlefield, then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Canadian Highlander Legal
Commander / EDH Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Natural Order Discussion

sabisia on Chatterfang 2

2 weeks ago

I like you deck! It's got some competitive parts and some very very casual parts. Overall I'd put it around like a 5 honestly, because while there's some powerful cards, the deck is not lazer focused on getting them out and disrupting opponents.

If you are wanting to make it up to an 8, you're going to have to cut your mana curve down to about a 2 excluding finishers (Like craterhoof, Mike&Trike) and power cards like Natural Order . All of your 5 drops, 1 of your 6, and all of you 7 drops should be replaced with "interaction" pieces, like Veil of Summer or Assassin's Trophy , Manglehorn , or semi-stax pieces since your deck is slow, like Root Maze etc.

multimedia on Lonis, Elfball Crypto Investor

3 weeks ago

Hey, you're welcome.

You could cut Drove of Elves for Sabertooth and cut Expel from Orazca for Staff. Some other upgrades to consider are tutors to get the more impactful Elves quicker.

Some tutors could replace some of the less impactful draw spells and ramp such as Bounty of Skemfar , Chart a Course , Harmonize , Sakura-Tribe Elder , Llanowar Visionary .

multimedia on Adrix and Nev

3 weeks ago

Hey, well done for being new with your $400 version of Twincasters.

Some cards to consider adding and then I'll explain these suggestions:

Tireless Provisioner is a good ramp source with repeatable Treasures. Whir of Invention is powerful to tutor for Helm of the Host at instant speed, puts it onto the battlefield and Clues/Treasures can help to pay for the colorless part of it's cost with improvise. Solve the Equation can tutor for Whirl.

Biovisionary is a creature you want to make a token of because having four Bois can be a win condition at your end step. Bio is really good with Mystic Reflection and Echoing Equation . Risen Reef is another creature you want to make a token of because each token triggers itself as well as all other copies of Risen. Junk Winder can shut down all your opponents nonland permanents, any tokens help to reduce it's mana cost to as low as two mana and if you get to make a token copy of it then the disruption gets crazy.


Here's some suggestions of cuts to consider to add the good cards in the maybeboard.

Good luck with your deck.

HydraOoze on Omnath, Locus of Mana

1 month ago

Eternal Witness and Beast Within and Song of the Dryads would be good cards in here. Also Natural Order could be fun since you can sack a mana dork for a Vorinclex, Voice of Hunger on turn 4.

Azielle on Wait wait wrong egg WRONG EGG | **Primer**

1 month ago

I must immediately purchase some eggs for I need to have breakfast and without the eggs I cannot have the breakfast that I so require - Mojo Jojo

I tried to theory craft Atla Palani, Nest Tender once, but like Mojo I found that I needed two-for-one eggs. I added a secondary shapeshifter chain, Birthing Pod , Natural Order and the like. I got the two-for-one eggs I was looking for, but every breakfast thereafter tasted exactly the same.

Curses!

For a nutritious eggs primer fun is the minimum requirement. Upvote for not stopping one shy of the fun that you need.

For you, and forever, Azi

Pikobyte on Ulrich, of the Krallenhorde Mid Power

1 month ago

In general more ramp and draw makes your deck significantly faster. Maybe add Kodama of the East Tree since it provides a lot of value. If combat damage is your main wincon you’ll prob have a hard time in high power. Maybe include some way to combo or at least something like Natural Order + Craterhoof Behemoth to pump out a ton of damage in a single turn and kill multiple opponents at once, but 20 creatures might be a bit low for that style. Or include Tooth and Nail with any 2 card Kiki-Jiki, Mirror Breaker combo. Since high power plays a lot of combos you should maybe also get some more instant interaction to prevent opponents from comboing as well as some protection to secure your wins. Vexing Shusher or Veil of Summer prevent your opponents from countering your game winning stuff. 20 creatures also isn’t enough to get value out of lurking predators. Getting this up to high power while keeping the werewolf tribal might be quite challenging

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