|Commander / EDH||Legal|
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|Magic Origins (ORI)||Common|
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Creature — Insect
, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
Caustic Caterpillar Discussion
4 days ago
Looks solid for a first draft. You might consider trying these: Buried Alive , Jarad's Orders , Final Parting , Corpse Connoisseur , Caustic Caterpillar , Desecrated Tomb , Lightning Coils , Aetherworks Marvel , Cauldron of Souls
6 days ago
1 week ago
You might need more card advantage/draw. You have a good amount of search, but it is hard to rely only on Greater Good and Zendikar Resurgent for great card advantage. Probably only get to use those when you are already in a good position in a match.
2 weeks ago
Alright, the single most glaring issue here is that you're running Razaketh but you don't have a Razaketh package to win. Normally in competitive decks, Razaketh is used to instantly assemble a combo to win after coming into play, off of the neat tools Life and Lion's Eye Diamond . While its a fantastic combo, LED is some serious $$$, and Razaketh is going to enter and potato for you here. I'd cut it
Second, you're suffering from trying to run too many things. There's simply no reason to have Ghave + Raza + Hulk + saffi/titan + kiki combo. Blood Pod is primarily a stax deck, so its much better to hit your stride on controlling the table than try to race the other (faster) combo decks. It will also free up a lot of slots. You should slim it down to just kiki combo, and up stax pieces. Look at Root Maze and other cards that come down on turn 1/2 and will slow extremely fast decks. Manglehorn is 3 CMC but its stax stapled to removal so its extremely worth considering. You also need to up your hatebear count, because currently you aren't really slowing the combo decks like you need to, just disrupting their mana. Look at Leonin Arbiter Eidolon of Rhetoric Spirit of the Labyrinth Glowrider and ofc both Thalias.
Third, anything over 3 CMC you should cast a real critical eye towards. You're trying to hit the board fast and strangle other players out before they get a strong board presence. Having expensive CMC cards is a double whammy, you aren't playing them early, and if it was different card you COULD be playing that card instead. I'm really looking at Doubling Season Ghoulcaller Ghisa Chainer, Nightmare Adept
Next, cut out utility dorks you don't need. Goodbye Soul Warden Magus of the Wheel Loyal Retainers . If you want life run Serra Ascendant instead. You shouldn't be trying to refill your opponents hands while you're staxing them out with Magus (plus its costing you 5 mana you COULD be doing something else). Loyal Retainers is slow and a meme outside combos, run Life in its place if you are looking for more resurrection effects.
TL;DR pull out expensive beater shiz and add more stax! This is a stax deck!
2 weeks ago
As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison
Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.
Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.
Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.
A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade
3 weeks ago
Hey! Thought I would check out your deck since you looked at mine. One thing I noticed that seems like a big issue with your deck is that it has 0 instant speed interaction. Even of you only add in 4 pieces of instant interaction, any player you play with regularly will start to assume you might be holding something to stop them from winning. My suggestions would be Swords to Plowshares , Path to Exile , Nature's Claim , and Natural State . With these you can get rid of most permanent types and either stop your opponent from going off or use only 1 extra mana to get rid of something that is stopping you from going off. I would also suggest a few more creature based artifact/enchant removal because you can recur them and gy hate shuts down a hulkweaver plan real quick if they have no removal. I like Qasali Pridemage and Caustic Caterpillar for cheap things on board and Manglehorn as a hybrid removal/artifact hate piece.
3 weeks ago
This is a pretty good start for your first commander deck! Possibility Storm could be cool here because it causes Ruric to trigger twice on every noncreature spell.
Personally I would make these swaps:
Treacherous Terrain -->
Rampant Growth --> Gyre Sage
Cultivate --> Drumhunter
Leyline of Combustion --> Stalking Vengeance
Destructive Revelry --> Caustic Caterpillar
Colossal Majesty --> Garruk's Packleader
Pyroclastic Elemental --> Primordial Sage
Scorch Spitter --> Fierce Empath
Gruul Cluestone --> Yavimaya Elder
Tectonic Rift --> Jiwari, the Earth Aflame
Savage Twister --> Silklash Spider
From Beyond --> Gratuitous Violence
4 weeks ago
As far as power level, I try not to define it since it is so heavily influenced by individual perspective / playgroup context. I believe all players should aim for a win rate of 1/x, x=pod size. This can be achieved over the course of multiple games by bringing at least 3 decks (or 1 deck with 2 sideboards): a "weaker" deck, "medium" deck, and "stronger" deck. Start with medium, switch to the weak deck/sideboard if you win, switch to the strong deck/sideboard if you lose. The metrics for "weaker" and "stronger" will become more clear as you get to know your playgroup.
Caustic Caterpillar occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
BUG (Sultai): 0.76%