Creature — Insect
, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
|Want (2)||bjohnburke , SaulPoodman|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Caustic Caterpillar Discussion
3 weeks ago
Cards like Evolving Wilds and other fetch lands are extra good in Korvold, since they sacrifice themselves! Viscera Seer is an amazing sac outlet that works well with all your card draw, and Goblin Bombardment is a great outlet that was just reprinted and is now pretty budget. Sakura-Tribe Elder and Caustic Caterpillar are more excellent options for your deck.
Many aristocrats (sacrifice-based strategy) support/payoff cards are a $1-3 nowadays, even the commons and uncommons, so that makes such a low budget extra challenging. Korvold should be able to support even a powered-down deck, since he's such a beating just on his own.
1 month ago
Zoo is going control! I played a very interesting build of Zoo that incorporated a slew of one drops to recur with Abiding Grace . I was able to seal a quick game 1 with an incidental Rest in Peace backed by Sterling Grove s but ok some bleeding from Wild Nacatl and Vexing Devil . Eventually I got Solitary Confinement to seal the deal. In game two it looked very similar but I got surprised by Caustic Caterpillar which with Abiding Grace are my board up as they could sacrifice Caterpillar between reanimation triggers. Owie. I had to lean more heavily on those Sterling Grove s and mulled to six with double Grove. They had Ranger-Captain of Eos as a tutor but I had developed my engines behind some prisons and eventually was able to toss a spare Grove to get some angels for the finish.
That was a scary one and Abiding Grace alongside strong self-sacrifice creatures like Caterpillar and Spore Frog could really cause some problems for many decks. Very fun. I got my eye out for this graveyard based Zoo build.
2 months ago
psionictemplar Yes, I have tried Genesis in a couple of versions of this deck, but it's just too slow imo. I guess it's good in a long, grindy match-up, but I tried making this a viable competetive deck, so I'd rather focus on comboing on turn 3, rather than using Genesis on turn 7 or 8. I guess, you could put 1 in a sideaboard vs control match-ups, but otherwise it's just too slow. I mean Caustic Caterpillar seems perfectly fine imo, if you want to replaces forces in the sideboard, I'm sure it'll work just as great. However I prefer Force of Vigor , because it hits muplitple targets (gravehate and one of our main counters, Blood Moon ). So yeah, that's why I chose these cards. Thanks for the suggestions:-)
2 months ago
I am glad you deck cycled this because I had a couple ideas. Had you ever tried Genesis as a way to get lark back? Might be some extra gas for those control matchups. Little bit slow, but powerful. The other thing I was thinking about was if you could make use of Caustic Caterpillar . Its pretty much common in the devoted druid lists and might work well here as well. Maybe try these in place of the force's?
2 months ago
Pikobyte From the few games ive played so far, deck seems pretty control-y, with Butcher of Malakir and Dictate of Erebos out, can pretty much boardwipe as long as i have some tokens or something. Having Spore Frog and Siren Stormtamer out can stop most things from what ive seen.
As for budget, I might not be able to afford some of the more really expensive cards but i have a bit of pocket change. On my list to add i have Caustic Caterpillar , Buried Alive and i thinking of adding Tevesh Szat, Doom of Fools as well. any other suggestions?
2 months ago
I was thinking more simple like:
When X enters the battlefield, choose an opponent.
As long as you and/or the chosen player have cards in hand, X isn't a creature.
As long as X is a creature, it has indestructible, haste and "This creature can only attack the chosen player and it cannot be blocked."
This makes it less weird in multiplayer games, where you could put a counter on Opponent A, bounce the creature, replay it, put a counter on Opponent B, then have Opponent A discard all their cards and suddenly both Opponent A and B are vulnerable to the parasite. Furthermore it makes more thematic sense that it can only attack freely against the player with no cards in hand.
Personally, I am not much for the card's design. It basically reads like an Enchantment - Aura Curse that utilizes the combat step (for better or worse). It could just as well have been a Curse and read "At the beginning of your end step, if you and the enchanted player have no cards in hand, enchanted player loses 7 life."
There's some fringe cases where the creature side being indestructible makes it impossible for other players to use standard removal on it, or in green's cases it would suck to have no hand, have this hit you in the face, you draw a Caustic Caterpillar , cast it but cannot use its ability (as the Parasite turns invulnerable enchantment creature) until the Parasite's owner draws for turn, making it turn back into a vulnerable enchantment until they get rid of the card in hand.
There's ways to interact with the combat step, buff the creature with auras, equipment or whatever, but it seems so messy when turning back and forth between creature and enchantment.
I get the idea behind it but feel like an Aura Curse would have been a mechanically more clean version of it. That's why I initially suggested the Dark Depths approach if you wanted the creature in there. To have the Parasite start in a "larval" state until it can burst, a fully grown creature for good.
If you would humor me:
A different approach Show
Enchantment - Aura Curse
At the beginning of your end step, if you and the enchanted player have no cards in hand, transform Mindbreacher Parasite.
Creature - Horror
Mindbreaker Horror cannot be blocked by players with no cards in hand.
This is more mechanically clean and less problematic to kill. It keeps the benefit against players who are hit hard with hand denial but it is not stuck to any one target. Since it stays a creature, I cut back the indestructibility and haste (which generally wouldn't matter due to timing of the transformation).
3 months ago
Okay so, I made a list of stuff you can get rid of from the deck. I've played Nath Stax in the past. Craterhoof should not be your win con. You need the Shepherd from Jumpstart since he's basically the win con now for Nath stax.
Caustic Caterpillar , Reclamation Sage The Abyss Necrogen Mists Bottomless Pit Descent into Madness Allosaurus Shepherd are all great cards to add into this deck. I suggest looking for them for the deck to make it go faster.
Also, make sure to look at my Nath Stax deck here on TappedOut!