Fyndhorn Elves

Fyndhorn Elves

Creature — Elf Druid

: Gain .

Latest Decks as Commander

Fyndhorn Elves Discussion

griffstick on Rashmi

6 days ago

Spawning grounds is still a bad card. I think you could use some more fast ramp. You should add 4-5 one mana ramp. Think Elvish Mystic , Fyndhorn Elves , Llanowar Elves , and Birds of Paradise , Boreal Druid

Grind on Grow Big & Swing

1 week ago

Cool deck!!
I would look at Seaside Citadel over another tapland.
Any thoughts about mana dorks over the 0 drops? I would feel a starting hand with Avacyn's Pilgrim and Llanowar Elves , Elvish Mystic , Fyndhorn Elves would feel a lot better than starting with memnite and Ornithopter... but just a thought.

In fact, there are lots more creature ramp you could run, downside is susceptibleto boardwipes. Up to you to decide if the synergy is worth running Fyndhorn Elder or Sakura-Tribe Elder over some of your signets.
Heck you could even consider Wood Elves or Farhaven Elf over sorcery ramps.
Also Fierce Empath is a great way to tutor your bane of progress, and Seasons Past is a great way to recur your creature cards after a boardwipe. And you can cast them again for more value!!
Just some ideas, cheers and have fun.

NicodaPico on Lathril, Lots of Elves

3 weeks ago

damn 40 elves thats a lot of elves. Honestly this is a fine deck if you're looking for a weaker precon style deck, and lathril definitely is really strong as is.

However if you are looking to eventually make it stronger, id drop down to around 30ish of the better elves so you can fit in more card draw and removal and finishers. Adding in more of the one drop elves like Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Boreal Druid to have a better shot at turn one ramp.

adding more finishers like craterhoof behemoth would also increase some consistency. budget behemoths include Decimator of the Provinces , End-Raze Forerunners .

and ya more basic black and green card draw and more removal would be good to refresh your hand after you dump all your elves on the field

multimedia on Gravewave, B/G commander deck

3 weeks ago

Hey, well done in progress on a low budget.

Some budget cards to consider adding:

Mana dorks are better than land ramp spells with Meren because they can be ramp first and then be fodder to give her experience. One drop mana dorks could also replace some lands. Viscera Seer is a nice sac outlet since it's a creature who can sac itself. Burning-Rune Demon is a new card from Kaldheim who can be a repeatable Final Parting with a 6/6 flying body.


Some cards to consider cutting:

  • 8x Swamp
  • 1x Forest
  • Ambition's Cost
  • Kodama's Reach
  • Cultivate
  • Dimir House Guard
  • Corpse Connoisseur
  • Aphotic Wisps

Good luck with your deck.

TriusMalarky on Shattergang Brothers - A work in progress

3 weeks ago

I'm going to go ahead and start on ramp here, you have only a couple pieces of pretty bad ramp.

So I really recommend picking up Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Fyndhorn Elves , Wild Growth , Rakdos Signet , Golgari Signet and Gruul Signet . Those are all really good because they can come down early, they get you more mana to play Mario and Luigi earlier, they can help you play your bigger cards earlier, and they can be sacrificed to the brothers.

If you want to find room, Cultivate , Harrow , Kodama's Reach , Rampant Growth , and Boundless Realms are all really really good, but not quite as necessary here as they can't be sacrificed to the brothers.

A couple other random suggestions that work great here are Solemn Simulacrum , Erebos, Bleak-Hearted , and Burnished Hart .

The player with the most mana is often the player in the best position in EDH, so mana ramp is important.

You also want some good interaction, which isn't quite as relevant with the brothers but it's still very important. Rakdos Charm , Terminate , Abrade , Abrupt Decay and Assassin's Trophy (which are a bit pricier), Doom Blade effects such as Cast Down , Ultimate Price , Go for the Throat and Heartless Act , Lightning Bolt , Nature's Claim are all pretty solid ones. The purpose is just to be able to stop someone from killing you, remember not to be aggressive and kill things without reason.

Casualties of War is pretty cool too, I just like the card.

Tarnoduds on Undercity Rising (Golgari Elf Tribal)

1 month ago

May I suggest Lathril, Blade of the Elves as part of the 99? In a perfect world she makes you abomination even more abominable, then lets you sacrifice 10 elves to deal 10 damage and if you have Poison-Tip Archer on board, it means its 20 damage to everyone! Followed by a good abomination sac to deal the remaining damage and killing the entire board. Other than that, Fyndhorn Elves and Elves of Deep Shadow for early ramp, and Elvish Warmaster is a cheaper, better version of Lys Alana Huntmaster .

Also, Song of the Dryads is such a cool removal card for green, you can even "permanently" deal with tricky commanders, and it also activates the forestwalk in Elvish Champion , allowing for a beat down plan in case they're up to your fling strategy.

Joraga Warcaller is also very sweet for this deck!

multimedia on Red Green Elves CMDR

1 month ago

Hey, I think you've nailed Gruul Elves with the budget that you have, well done.

There aren't a lot of reasons to want to play red with Elves, but you have them: Assault, Rhythm, Purphoros, Animosity and Bloodbraid. Blood Moon is also very powerful in Commander. Comet Storm can be a win condition with infinite green mana.

You could cut a few lands such as Valley, Tranquil, Landscape, Verge for some more low CMC ramp sources:

Some other changes to consider:

Good luck with your deck.

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