Creature — Elf Druid
: Gain .
|Have (4)||Kaladin123 , Disposed , , Kotakiva|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Fyndhorn Elves Discussion
13 hours ago
1) Run more dorks and no spell ramp. Dorks are good at all points in the game with your commander - ramp spells not so much.
2) That'll end up being play group dependent. Personally, I'd run things that have utility like Allosaurus Shepherd, Destiny Spinner and Spellskite over things like Whirler Rogue - sure the 3 triggers are nice but 4 mana is so steep.
3) I like Pathbreaker Ibex mainly because it's a goat but it is a decent pay off card that does a good enough Craterhoof Behemoth impression that you may want to consider putting it back in. Also, Blossoming Defense is very solid and typically experience commanders do tend to get targeted and you'll end up losing progress if your commander cannot stick around.
4) that's very budget dependent. My rule of thumb is this:
Og Duals> fetches> shocks> battlebond lands> rainbows> good utility/mana positives lands that dont come in tapped>pain lands
Most other lands that come in tapped don't provide enough value to sacrifice consistency but that's only going to matter in certain groups - your land base looks fine though you can probably go down to 37 lands with the majority of your curve being on 3
5) adding a budget range and explaining the power level you're going for will probably help people provide better suggestions.
2 weeks ago
One of my friends have a Meren of Clan Nel Toth with Spore Frog in it. I have a Nikya of the Old Ways deck. When he gets his spore frog its really difficult for me to win. But I had a sweet victory last time we played.
T1: Forest + Fyndhorn Elves
T2: Forest + Azusa, Lost but Seeking + Forest + Mountain.
T4: topdeck Worldspine Wurm
He had only one creature so he couldnt block enough dmg. I didnt win the game due to a boardwipe 2 turns later but i took out 2 players with my fast wurm
1 month ago
1 month ago
So to start if off, try asking yourself what your deck is trying to do and how it interacts with your commander. Are you trying to kill through commander damage? Or to flood your board with elves and pump'em up? Maybe to get into some graveyard shenanigans? How does your commander support your strategy? And lastly, How are you going to win? At least that's how I like to build my decks :)
What comes to my attention right off the bat is your mana base. If you are running on 33 Lands (Which is not a lot) you should at least include the usual mana dorks such as Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow etc... Also, I find your lack of Sol Ring disturbing.
So far, your creatures seem to be a bit all over the place and personally, I find your creature count to be too high. Duskwielder, Masked Vandal, Nissa's Chosen, Talara's Battalion, Nullmage Shepherd and Thornmantle Striker seem the most random that do not go with any strategy I can see really apart from being an elf. Try to focus on a strategy and filter out the best elves to pull it off.
In case you are actually going for a graveyard/recursion/value theme, you need sac outlets like any Altar, really.
Generally good cards with any strat you might want to check out for this deck:
Skullclamp Amazing carddraw if tokens are available.
Beast Within Green staple for removal as it lets you get rid of almost anything, including lands.
Bounty of Skemfar Ramp + Dig a bit into your deck to get an Elf.
Lightning Greaves Commander staple for haste and protection.
Bojuka Bog Free Graveyard hate!
Gilt-Leaf Palace If not here, where else?
Hope that helped a bit :)
1 month ago
1 month ago
This is just trimming and making some of the draws smoother. Ranger's Path was okay but slow. This deck really wants to be on 3/4 mana a turn early so taking out one land (we were flooding a bit so I'll keep my on on this) and a spell for two 1 mana dorks is a good call. This also helps us with things like Augur of Autumn and other effects that care about hitting permanents and creatures. Yavimaya over llanowar reborn also makes sense, there's only 1 creature that synergizes with the +1/+1 counter and it's far from keeping it's spot in the deck. Also with the inclusion of Yavimaya, our other non-forests become forests so you can do things like untapping Nykthos, Shrine to Nyx with Arbor Elf which is cute and pretty good. Also helps make sure Vernal Bloom a little better.
1 month ago
Duskwielder > Essence Warden Briarblade Adept > Elvish Dreadlord Kazandu Nectarpot > Evolution Sage Taunting Arbormage > Skemfar Avenger Nissa, Genesis Mage > Reclamation Sage Fyndhorn Elves > Arbor Elf Haunted Cloak > Nim Deathmantle Foul Orchard > Wirewood Lodge Golgari Guildgate > Grim Backwoods Witherbloom Campus > Field of Ruin Forest > Evolving Wilds Pride of the Perfect > Black Market Crown of Skemfar > Asceticism Enslave > Dictate of Erebos Tangletrap > Assassin's Trophy Crushing Vines > Putrefy Feed the Serpent > Deadly Rollick Inspire Awe > Obscuring Haze Bladebrand > Feign Death Harvest Season > Kindred Summons Gruesome Fate > Kindred Dominance Return from Extinction > Torment of Hailfire
Bloom Tender > Sol Ring Elderleaf Mentor > Arcane Signet Eyeblight Cullers > Rampant Growth Greenseeker > Key to the City Wildborn Preserver > Three Visits Springbloom Druid > Farseek Silhana Ledgewalker > Rogue's Passage Lys Alana Bowmaster > Beast Within Seedborn Muse > Whispersilk Cloak Rishkar, Peema Renegade > Door of Destinies Wildheart Invoker > Darksteel Plate
4 months ago
Hey, one drop green mana Elves are really good, a big reason to play Elves. They aren't just ramp with Lathril they're also fuel for her activated ability when you don't need them for ramp and lets you get more Elves onto the battlefield quicker.
- Elves of Deep Shadow: can tap for black mana which is helpful with a lot of Forests.
- Fyndhorn Elves
- Elvish Mystic
- Llanowar Elves
- Arbor Elf: combos with Elvish Guidance when it's enchanted to a Forest.
- Birchlore Rangers: lets you tap Elf tokens the turn they're created to make mana, even black mana.
Staff of Domination does everything as a mana sink for Elves and can be an enabler for Lathril to be a win condition. With Staff you first make infinite green mana by tapping and untapping one of Archdruid, Marwyn(with 5 or more power), Priest of Titania, Circle or Wirewood Channeler. When you have infinite green mana then Staff is the mana sink to draw and cast enough Elves to control 10 or more. When you have 10 or more Elves then Staff can be the mana sink to repeatedly untap Lathril and each one the 10 Elves as the win condition.
Quest for Renewal is another enabler for Lathril and 10 Elves to be win condition. When Quest has four counters which is not difficult especially with more mana Elves, you can untap all creatures you control during each opponents turn. With Lathril each opponent loses 10 life on each player's turn, resulting in all opponents losing 40 life in one cycle of all player's turns if you have three opponents.
Chord of Calling is a helpful instant creature tutor since can tap Elves to help to pay for it's convoke, with enough Elves it's a free spell to cast and it puts the creature you search for onto the battlefield. It has nice interaction with Elf tokens since can tap them to convoke the turn they're created. With Chord get Ezuri or Miara, Thorn of the Glade in response to removal, get Archdruid so you can tap him on your turn, get Magistrate so you can tap her on your next turn, get Varragoth so you can attack with him on your next turn, etc.
Patriarch's Bidding is among the most powerful tribal spells for quick recovery. For five mana it reanimates all Elves in your graveyard. Play a Regrowth just to have another potential Chord or Bidding or recur any other card.
An area to consider improving to help with competitiveness is the manabase by upgrading to Golgari dual lands that ETB untapped.
- Undergrowth Stadium --> Foul Orchard
- Llanowar Wastes --> Golgari Guildgate
- Overgrown Tomb --> Jungle Hollow
- Unclaimed Territory --> Darkmoss Bridge
- Twilight Mire --> Cabal Stronghold
- Woodland Cemetery --> Skemfar Elderhall
Cabal Stronghold only works with basic Swamps and there's only 9 here which is not enough to really get much if any ramp making it consistently only a colorless source of mana.
Some cards to consider cutting: Blightbeetle, Mana Bloom, Terramorph, Serpent's Soul-Jar, Return Upon the Tide, Masked Admirers, Wild Pair, Golgari Guildmage, Korozda Guildmage, Rhys the Exiled, Blanchwood Armor, Dowsing Dagger Flip, Harvest Season
If Blightbeetle is tech in your playgroup than nice, but if it's not then it looks out of place. Most if not all mana ramp sources can come from actual Elves instead of other sources like Mana Bloom or land ramp like Terramorph. I would even play one drop mana Elf or Farhaven Elf over Cultivate or Harvest Season.
Serpent's Soul-Jar is not a good card, exiling an Elf when it dies is not a may you have to do it and hoping to be able to cast many Elves later, one at a time with Jar is not going to consistently happen. Instead most if not all your exiled Elves will be stuck in exile for the rest of the game because Jar will be destroyed or removed another way.
Good luck with your deck.