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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Elf Druid
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Crow-Umbra on Fun commanders
1 week ago
umbra-taint - For Saryth, the Viper's Fang you could do a Big Green Stompy build and play any Green cards that you think might be fun. Bonus points if the creatures have Trample, since they will be granted Death Touch while attacking due to Saryth's first line of rules text.
Because of this, the creature will kill anything blocking it, and the excess damage will then completely trample over to your opponent.
If you want, I can link my Saryth deck. Mine is way over the $60 budget you have in mind, but she can honestly be built on a super cheap budget. Just add in your favorite big green creatures, and some mana dorks like Fyndhorn Elves for ramp.
You can also use fight/bite spells like Savage Punch or Bite Down, targeting one of your tapped creatures to for sure kill whatever creature it fights/bites.
enpc on Elven Kingdom
3 months ago
With elves, the big selling point is how much mana the deck can produce, which in turn allows you to run less lands. But to make this work, you should be running basically every 1 drop elf dork, i.e. Elvish Mystic, Fyndhorn Elves, Arbor Elf, hell, even Boreal Druid (since your land base is almost entirely green). Running a bunch of 3 mana ramp spells over the 1 drop mana dorks (who all progress the elf theme) seems counter productive. If you are going to run any land fetch, cards like Harvest Season which take advantage of your dork heavy build are goingto be much better since they will potentially pull 6-8 lands from the deck in one go.
Green Sun's Zenith and Chord of Calling are a bit expensive, but are definitiely worth slots in the deck if you can get a copy of them. I agree with multimedia, you don't need that many overrun effects, especially if you are running Ezuri. However if you wanted to add a card (which albeit is expensive), Finale of Devastation pulls double duty for the deck.
Yisan, the Wanderer Bard is also a nice card for elf decks as he just becomes rolling advantage.
multimedia on Elven Kingdom
3 months ago
Hey, well done so far for your first green deck.
Some changes to consider, to further reduce price, up power level and reduce mana curve:
- Sol Ring --> Emerald Medallion
- 1x more Forest --> Castle Garenbrig
- Staff of Domination --> Rishkar's Expertise
- Elvish Guidance --> Growing Rites of Itlimoc
- Regal Force --> Vanquisher's Banner
- Heritage Druid --> Kodama's Reach
- Elvish Mystic --> Cultivate
- Fyndhorn Elves --> Rampant Growth
- Arbor Elf --> Harrow
- Joraga Treespeaker --> Llanowar Loamspeaker
- Eternal Witness --> Bala Ged Recovery
- Pyre of Heroes --> Genesis Wave
- Fauna Shaman --> Overrun
- Summoner's Pact --> Overwhelming Stampede
- Fierce Empath --> Siege Behemoth
- Quirion Ranger --> Llanowar Visionary
Emerald Medallion is the worst expensive price card here. All the Medallions are way overpriced for what they do because they aren't getting reprinted. Castle Garenbrig is not worth $5, you don't need it's small amount of ramp when you can get more ramp from Elves. With Elves, Elvish Guidance is $1 alternative for Cradle, bonus interaction with Arbor Elf.
Staff of Domination can keep power level high without breaking the bank. It's a combo piece with key mana Elves to make infinite green mana to then draw into a wincon. Regal Force and Eternal Witness are creatures who have same effects of noncreature cards, but since they're creatures they can be tutored for.
Triumph of the Hordes, Overrun, Overwhelming Stampede, Ezuri, Siege Behemoth, Forerunners, Thunderfoot, all of these to overrun your Elves is overkill. Consider cutting some of these for more tutors? Pyre of Heroes, Fauna Shaman, Summoner's Pact, Chord, Harbinger can all get Ezuri. Choose one of Forerunners, Thunderfoot or Behemoth? Fierce Empath, Fauna, Pact, Chord can get it.
Good luck with your deck.
NV_1980 on Mayael and Friends
4 months ago
I drew 10 hands from this deck to confirm a suspicion I had about the deck, that turned out to be correct. With 7 of the starting hands that I drew (and the follow-up five cards), I couldn't do anything except summon Mayael and then I had to wait until enough turns had passed to use her ability. Not sure if this is what you intended, but I would prefer a bit more speed. My conclusion: your deck needs more mana-fixing. Therefore, I'd recommend cards like Chromatic Lantern, Fellwar Stone, Dryad of the Ilysian Grove or Prismatic Omen. Maybe add Sylvan Caryatid to replace Fyndhorn Elves. Other than this, I think the deck looks just fine.
Jett2112 on Dino Town
4 months ago
Not much of a comment but here's some stuff to consider based on edhrec and my dragons deck. Once we playtest this a bit I'll have more for ya. Ancient Tomb Atzocan Seer Boseiju, Who Endures Chaos Warp Commune with Dinosaurs Congregation at Dawn Finale of Devastation Goring Ceratops Kodama's Reach Marauding Raptor Pyrohemia Ranging Raptors Return of the Wildspeaker Rhythm of the Wild Shadow in the Warp Temple of the False God The World Tree Trapjaw Tyrant Yavimaya, Cradle of Growth Elvish Mystic Fyndhorn Elves Llanowar Elves Realmwalker Selvala, Heart of the Wilds Shaman of Forgotten Ways Avacyn's Pilgrim
multimedia on Abzan Graveyard Recursion Help
5 months ago
One drop mana dorks, most are budget, is good ramp with Nethroi because they can also be a nonHuman creature to mutate.
Avacyn's Pilgrim is a Human, but I would still play it. Mana dorks are also excellent fodder for Dread Return flashback. If you were to play these green one drop mana dorks then you would want to adjust your deck's budget manabase to make it easier to make green mana turn one. Llanowar Wastes, Exotic Orchard, Necroblossom Snarl and more basic Forests. I honestly think it's worth adjusting the manabase to play these mana dorks.
Llanowar Mentor can repeatedly create a Elf mana dork for ramp or fodder by discarding a dredge card or any other creature to help to setup Nethroi. Having other discard outlets for dredge cards is important to keep being able to dredge. Fauna Shaman is great, but can't count on always having Fauna.
to_regatha_and_beyond on OwOoze
5 months ago
I think you would be served by adding some non-ooze creatures to make your early gaSpme a bit stronger. Something like Llanowar Elves / Elvish Mystic / Fyndhorn Elves for ramp might be super helpful.
Harmonize could help you keep your hand full, you don't really have any way to draw cards which could be a weakness.
Gidgetimer on My pre made deck needs …
6 months ago
Without info on a budget it is a bit hard to suggest upgrades. However; as said before you need to lower your mana curve and focus the deck on either landfall or beaters. I would also cut 6 of the lands to go down to 38 and add in much more ramp. Cutting:
would give you 13 free spots. If you filled those spots with 1 and 2 CMC ramp and cheap removal your games would go much smoother. Personally I'd go with 8 ramp and 5 removal, and here is where what your budget is will matter for choices.
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