Seal of Cleansing

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Arkheid on Alela Eléo

1 month ago

A must: Wayfarer's Bauble, Etchings of the Chosen, Baleful Strix, Coastal Piracy, Inspiring Leader.

Maybe? Solemn Simulacrum, Seal of Cleansing.

good but high mana cost: Gravitational Shift, Thalisse, Reverent Medium.


I would Remove

Winged Words cheap, not the first card to remove, but a bit weak in the long run

Hushbringer not so worth it

Shambling Suit and Shinechaser are not worth it

Eye Collector????

Bag of Holding too complicated

Workshop Elders too costly, 7 mana for a 4/4 each turn....> in this case just play Divine Visitation

AstroAA on [EDH][Primer] Sythis Enchantress Prison

7 months ago

Hello SynergyBuild! Thank you for your comment, I really appreciate it!

You've raised some valid concerns, and given me a lot to think about. For that, thank you!

I'll be honest, I don't have that good of an excuse for not including Blind Obedience or Song of the Dryads beyond not owning them and more recently not getting a proxy made of them.

As for Generous Gift/Beast Within, I think their effects of being able to destroy a permanent are really powerful. I do think that I want to replace one of them with Song of the Dryads in the near future. I think I might end up replacing the other with Seal of Cleansing.

As for Sylvan Tutor vs Green Sun's Zenith, I'm still torn on this. I think they both have their time and place - I do find myself tutoring for either Collector Ouphe or Sanctum Weaver most of the time with Sylvan Tutor, so I do think Green Sun's Zenith is a better card in this regard as both creatures are green. However, I really like Sylvan Tutor as I think it's a strong turn one play and I don't run Dryad Arbor to make Green Sun's Zenith a strong turn one play.

After thinking about it, you're right in regard to the number of fetchlands I run. I'm going to replace Misty Rainforest with a Forest.

Finally, as for Regrowth - you're right. In a deck running things like Rest in Peace and Ground Seal it does indeed not make much sense why I'm running it. I just like it because of possibly getting something back. After thinking about it, perhaps I should lean more into the graveyard hate, running things like Grafdigger's Cage or Weathered Runestone, but then those turn off a potential Green Sun's Zenith. This is a deck designed to shut off opponent's resources, and inadvertently we will hurt ourselves; a 100% cohesion rate among cards and interactions is impossible. I just think having access to potentially bringing back something is too strong.

Regardless, thank you very much for your comment! It's gotten me thinking again about the deck, which I had kind of written off as finished. In reality, no deck is ever truly finished. Thank you!

SynergyBuild on [EDH][Primer] Sythis Enchantress Prison

7 months ago

General thoughts:

I find a lack of Blind Obedience quite interesting. You seem to run Authority of the Consuls, which is similar if a slightly edited variant of BO without the artifact hate, but having the consistency to not make Concordant Crossroads nearly as symmetrical seems important.

Wheel of Sun and Moon is a very powerful effect, however it seems strange to run in a list that can quickly ramp and empty its hand as well as a deck with access to Rest in Peace and Ground Seal.

Nature's Chosen is a beast with Cloudstone Curio loops and can oftentimes be looped to untap Sanctum Weaver or other mana producing effects very easily in a way that wins much quicker than Crossroads loops and often not need as many pieces nor as risky of effects.

Green Sun's Zenith seems quite better than Sylvan Tutor, and can be looped to allow you to never deck yourself in the case of Argothian Enchantress or Setessan Champion which is also great utility worst case.

Regrowth doesn't make much sense to me here, your deck has multiple pieces of hate for this card and little to no utility with it.

Song of the Dryads seems like a better variant on Beast Within or Darksteel Mutation combined into one. Just an effect that is able to add enchantment types to your list and replace some of your non-enchantments with the only cost being sorcery speed and the additions being commander hate and card draw.

Krosan Grip, Beast Within, and Generous Gift all are quite expensive for the effects they give, Path to Exile as well seems a little off for this list. I'd try to use threats in the form of Seal of Cleansing/Seal of Primordium/Journey to Nowhere/Parallax Wave which are not only tutorable, Hall of Heliod's Generosity's recursion, etc. all works on them, and many of them support an Opalescence combo strategy, with two of them being infinite combos with it and the other two being able to stop a sweeper from killing your field by removing your own Opalescence.

Shapers' Sanctuary seems quite weak in my opinion, just feels low-value considering how few of your creatures can be targeted/would be targeted anyway given your abundance of shroud effects.

The fetchlands in this number makes both your own Root Maze and Suppression Field field feel as though you are unprepared for your own hate. Maybe take out a Prismatic Vista or some enemy fetchlands?

Coward_Token on Streets of New Capenna

7 months ago

Whoops, spoke to soon on PA: https://markrosewater.tumblr.com/post/681066551331389440/will-shield-counters-moved-from-palliation-accord

Rob the Archives feels like a needless step-down from Reckless Impulse's templating

Ballroom Fighters: I believe this is the third couple dancing-based card since Markov Waltzer and Alluring Suitor  Flip

Mage's Attendant: STANDARD LEGAL MONO-WHITE COUNTERSPELL ALERT! Finally. I believe the last one was Frontline Medic, over 9 years ago. I think it's fair for white to do its counterspells trough non-flash permanents à la Seal of Cleansing rather than Instants, requring non-hidden setup. Looking forward for more in the future. However, the flavor of calling the card an "Attendant" is a little weird seeing as the "Master" is the one which sacrifices its life.

Wuzibo on Questioning the Iona Banning

8 months ago

ZendikariWol

Any removal spell that can give your opponent that same permanent back for free, or an eldrazi titan for free, is not good or efficient. Even if it is successful, it goes back into their library, where they can just draw it again and put it back out, or tutor it out. I have chaos warped leyline of the void only for it to come right back out.

Enchanter's Bane is also not removal, and it at best puts the leyline player on a 10 turn clock. the RIP player will be on a 20 turn clock. That's assuming they don't have any lifegain, which they probably do because they're playing white, and they have plenty of ways to respond to an enchantment like that, so they could kill it before it becomes a problem to them. They start with 40 life. Having to pay 2 per turn cycle to keep me locked down isn't so bad. It's not a bad card, but it doesn't do what red needs, which is get rid of the enchantment. It's not an answer to enchantments. It's a tax on an enchantment. If they can pay the tax, it doesn't really do anything. They can also just get rid of the thing causing the problem for them/taxing them. You can't just Generous Gift a Disenchant. So, really, the options available to red to deal with enchantment based hate pieces are only colorless.

Chaos Warp and Enchanter's Bane are efficient? Compared to what? 2 or 4 extra mana to exile something as opposed to just putting it back in their library and potentially giving them something for free is more efficient. It's commander. There's usually so much mana flying around, you need good effects, not cheap effects. Efficiency is important, but, it actually being a solution to the problem and not just a bandaid is important too. Beast Within, Generous Gift and Anguished Unmaking are more efficient for the same cost as chaos warp. Seal of Cleansing is more efficient in the same card type and for the same cost as Enchanter's Bane. i can't run any of those in mono R, though. Introduction to Annihilation is more efficient since it actually gets rid of it permanently. Destroying something is efficient at about 3 mana. Exiling it is definitely efficient at that level, and is maybe efficient at 5 mana. Shuffling it back into their deck would be efficient at like, 2 or 1 mana, but not at 3. For three mana, it needs to be destroying it. On top of that, it gives them a permanent- and not a generic 3/3 - so it should be cheaper if it was "efficient". Efficiency is effect over cost, not just cost. If it was just cost, Shock would be as efficient as Lightning Bolt.

Snap157

I'm fine with silver bullets. They're good for the format. People should have to build around them. That's why i didn't like the rule change where people couldn't lose access to their commanders by having them shuffled away. That was a silver bullet to people who built a deck overly dependent on the commander. Voltron - the archetype built around commander damage - can build around this by just including some other creatures in the deck and throwing all their voltron equipments on them and winning with regular damage in the event their commander got Condemned or Chaos Warped. Yisan can play around Stranglehold even without removing it by just being a good green deck in the traditional sense, having strong creatures and the ramp to cast them. I build around "everything" to the degree it's possible. My daretti deck could play around graveyard hate by just being a good artifact deck in general. Get some ramp, throw Winter Orb Vedalken Orrery and Unwinding Clock out and just cast stuff on their turns to keep growing your board. Kaalia functioned without Kaalia because i played in a pod with marath who could blow her up in response to me trying to equip her. So I ran enough ramp to just hardcast everything and "Angel, Demon, and Dragon Tribal" is good enough on its own.

Iona is a silver bullet, yes. She's not "insta lose" though. You could still hit her with anything colorless. Her + painter's servant is actually "Insta lose".

fadelightningmm

Yeah that's exactly it. In 2012, this ban would have made sense. Now it just doesn't. There's so much more to do in magic now. There's so many more answers. I know people hate on them, but Scour from Existence and Introduction to Annihilation are two of the most important cards ever released for this format because they now give exile type removal of any permanent to all the colors. It is watering down the color pie a little bit, but, they're expensive enough it doesn't really detract from white. They still get to do it for much cheaper. They're not really better options than most other things, but, to colors that don't have access to those effects, it's huge. It gave every color a way to deal with problematic indestructible stuff, and a way to deal with problematic things that keep coming back.

king-saproling on Tainted Dreams

10 months ago

Blood Pet might be good here. It can get Lurrus out a turn faster. These might interest you too:

Mentor of the Meek, Seal of Cleansing, Grave Peril, Ranger-Captain of Eos, Doom Whisperer

ClockworkSwordfish on

1 year ago

Cool build. I like how you score more value from Lurrus's limitation of only playing little guys by running stuff like Archfiend's Vessel or creatures with kicker.

I'm not sure about the various classes, though - some of them seem like an odd fit. You might also prefer something like Seal of Cleansing over Cursebreak, since it gives you a way to deal with artifacts and can be used over and over again with Lurrus! Executioner's Capsule might also be interesting as a reusable way of taking out creatures.

multimedia on Fort Burn

1 year ago

Hey, interesting budget version of Kykar.

Lots of burn here doesn't have enough oomph when each opponent will have 40 or more life. Glacial Ray, Magma Spray, Lightning Helix and other single effect burn spells like this are subpar in multiplayer Commander. Flame Rift doesn't do enough, hitting all players for 4 damage a single time is not worth a card. Even being able to flashback these spells with Backdraft Hellkite isn't good enough because they're only doing damage to one player. Some advice is research Torbran, Thane of Red Fell burn decks and mimic the burn strategy with Kykar?

Impact Tremors and Zo-Zu the Punisher are good, it's the kind of repeatable burn you want in multiplayer Commander. Consider more repeatable burn sources?

Barbs and Earth seem like very good repeatable burn sources with Kykar since have lots of mana rocks (could have more), Spirits can make red mana and playing lots of basic lands. Tremors and Goblin Bombardment want an infinite combo for they're burn that can create infinite tokens with Kykar or Saheeli, Sublime Artificer.

By adding this budget combo you add some more competitiveness to your deck and Guttersnipe is another burn win condition with the combo. You can't do this combo if you control Spellshock. But with Jeskai you have many options that can bounce/tuck/destroy an enchantment before comboing while still keeping it in your control to burn your opponents until you want to combo.


What Kykar provides for a burn strategy is extra damage from attacking with fliers, 1/1 Spirits and Kykar. Animosity can make Spirits more of attacking threats and with a lot of them a win condition. Consider increasing the fort with Obedience and Prison? Obedience can also be a nice source of repeatable life gain with extort since you gain life each time equal to the number of opponents you have.

Consider adding more draw as well as more mana efficient draw to expand on spellslinger?

Tandem Lookout when soulbond to a creature who can do damage to an opponent or all opponents you draw cards. Use this interaction with Guttersnipe since when he does damage you draw a number of cards equal to the number of opponents you have. Zo-Zu the Punisher is also good with Lookout because all players can play lands including yourself to draw. Lookout can change who it's soulbond to which is really helpful to first soulbond with flying Kykar or a Spirit and then change when a creature ETB who can do damage to opponents.


Some cards to consider cutting:

Good luck with your deck.

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