Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
sanddeviljack on Anikthea
5 months ago
Out: Boon of the Spirit Realm, Crescendo of War, Endless Ranks of the Dead, Ghostblade Eidolon, Legion Loyalty, Nykthos Paragon, Sandwurm Convergence Unnatural Growth, Vitu-Ghazi Guildmage
In: Selesnya Eulogist, Spirited Companion, Elvish Archivist, Seal of Cleansing, Grisly Salvage, Kruphix's Insight, Ajani's Welcome, Peace of Mind, Seal from Existence, Makeshift Binding, Prayer of Binding, Vessel of Nascency
SaberTech on Zurtron
1 year ago
If you are going for a Voltron style of Zur there are a few auras that are often seen in those sorts of lists:
- Diplomatic Immunity protects Zur and itself from targeted removal. Zur's ability can put more auras on himself even if he has Shroud because auras that are put into play by a spell or ability don't target.
- Shielded by Faith is better than Gift of Immortality because you don't want Zur to actually die and lose his auras.
- Steel of the Godhead
- Daybreak Coronet
Darksteel Mutation and Oubliette complement Imprisoned in the Moon as ways that neutralize commanders. They make it difficult for your opponents to immediately get their commanders back to recast if they don't have enchantment removal. Darksteel Mutation is much better than Kasmina's Transmutation because the indestructible that the Mutation gives means that the enchanted commander will live through a board wipe and not go back to its owner's command zone. Oubliette could replace Pendrell Flux.
There's a bit of a call to make between Flaming Fist and Battle Mastery. Flaming Fist won't trigger the turn Zur puts it into play because Zur will have already been declared as attacking at that point. However, Flaming Fist does stick around if Zur happens to die since it's not an aura. Battle Mastery will let Zur hit with double strike the turn it enters but dies with Zur. It's a call to make depending on how aggressive you want to be. Duelist's Heritage is also generally better than Flaming Fist but not if Zur has shroud from a card like Diplomatic Immunity, so that depends on what auras you choose to run in the end.
If you aren't running Stony Silence as a silver bullet to shut down opponents' artifacts then it could be worth considering Nettlecyst as another creature/pump effect in the deck, even if Zur can't tutor it up. It could potentially replace Gray Merchant of Asphodel since the current list doesn't look that geared to reliably get a big hit off the Merchant's ability.
One of Zur's biggest strengths though is that he can tutor up Necropotence, so that's a card you should aim to add as soon as you can get your hands on one.
Rest in Peace is a strong card for messing with decks that utilize the graveyard.
Back to Basics can punish decks with greedy mana bases.
Stroke of Midnight is better than Expose to Daylight.
Seal of Cleansing or Aura of Silence are targets for Zur to tutor up to get rid of enchantments and artifacts.
Sevinne's Reclamation and/or Sun Titan could be worth considering for getting key permanent cards back from your graveyard.
Tsukimi on Can't Thwart the Wild Court [Primer]
1 year ago
Crow_Umbra Yea I always love comparing decks and giving feedback if you ever want any on any deck really! I was talking with someone who built gylwain and said token doublers are crazy strong with the roles gylwain makes because even if you sacrifice one role you are doubling up on all your enchantment etb and ltb effects.
So funny thing I did have Beast Within and Stroke of Midnight in just a few days ago but I wanted to playtest leaning really hard into the enchantment theme so I replaced them with Seal of Cleansing and Seal of Primordium to see how well they would synergize with our enchantment recursion. Most likely I will switch them back to Beast Within and Stroke of Midnight after I see how they play. Excellent suggestions!
Fluggleshmuggits on Cube Eternal
1 year ago
Changelog 12/10/22
Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair
IN
- Cathar Commando
- Gideon, Ally of Zendikar
- Gideon Jura
- Parallax Wave
- Haughty Djinn
- Thirst for Discovery
- Hullbreaker Horror
- Baral, Chief of Compliance
- Liliana, the Last Hope
- Liliana, Waker of the Dead
- Cryptbreaker
- Rotting Regisaur
- Massacre Wurm
- Legion Warboss
- Guttersnipe
- Kiki-Jiki, Mirror Breaker
- Ilharg, the Raze-Boar
- Firebolt
- Tooth and Nail
- Biogenic Ooze
- Niv-Mizzet, Parun
- Sin Collector
- Nahiri, the Harbinger
- Grist, the Hunger Tide
- Escape to the Wilds
- Trostani Discordant
- Natural Order
- Celestial Colonnade
- Creeping Tar Pit
- Lavaclaw Reaches
- Raging Ravine
- Stirring Wildwood
- Shambling Vent
- Wandering Fumarole
- Hissing Quagmire
- Needle Spires
- Lumbering Falls
- Tundra
- Scrubland
- Plateau
- Savannah
- Underground Sea
- Volcanic Island
- Tropical Island
- Badlands
- Taiga
- Bayou
OUT
- Quirion Ranger
- Frost Titan
- Crystal Vein
- Cave of Temptation
- Talisman of Creativity
- Talisman of Curiosity
- Talisman of Conviction
- Talisman of Resilience
- Talisman of Hierarchy
- Strionic Resonator
- Sunken Hollow
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- Irrigated Farmland
- Scattered Groves
- Canyon Slough
- Fetid Pools
- Sheltered Thicket
- Seal of Cleansing
- Battle Screech
- Eidolon of Rhetoric
- Spirit Link
- Shoreline Ranger
- Deep Analysis
- Attunement
- Rewind
- Fate Unraveler
- Visara the Dreadful
- Ultimate Price
- Ruinous Path
- Bloodsoaked Champion
- Scab-Clan Berserker
- Sin Prodder
- Slice and Dice
- Starstorm
- Firebrand Archer
- Vessel of Nascency
- Seal of Primordium
- Lifecrafter's Bestiary
- Abrupt Decay
- Appeal / Authority
- Wear / Tear
- Rhythm of the Wild
- Unburial Rites
- Enigma Drake
Arkheid on Aleléo
2 years ago
A must: Wayfarer's Bauble, Etchings of the Chosen, Baleful Strix, Coastal Piracy, Inspiring Leader.
Maybe? Solemn Simulacrum, Seal of Cleansing.
good but high mana cost: Gravitational Shift, Thalisse, Reverent Medium.
I would Remove
Winged Words cheap, not the first card to remove, but a bit weak in the long run
Hushbringer not so worth it
Shambling Suit and Shinechaser are not worth it
Eye Collector????
Bag of Holding too complicated
Workshop Elders too costly, 7 mana for a 4/4 each turn....> in this case just play Divine Visitation
AstroAA on [EDH][Primer] Sythis Enchantress Prison
2 years ago
Hello SynergyBuild! Thank you for your comment, I really appreciate it!
You've raised some valid concerns, and given me a lot to think about. For that, thank you!
I'll be honest, I don't have that good of an excuse for not including Blind Obedience or Song of the Dryads beyond not owning them and more recently not getting a proxy made of them.
As for Generous Gift/Beast Within, I think their effects of being able to destroy a permanent are really powerful. I do think that I want to replace one of them with Song of the Dryads in the near future. I think I might end up replacing the other with Seal of Cleansing.
As for Sylvan Tutor vs Green Sun's Zenith, I'm still torn on this. I think they both have their time and place - I do find myself tutoring for either Collector Ouphe or Sanctum Weaver most of the time with Sylvan Tutor, so I do think Green Sun's Zenith is a better card in this regard as both creatures are green. However, I really like Sylvan Tutor as I think it's a strong turn one play and I don't run Dryad Arbor to make Green Sun's Zenith a strong turn one play.
After thinking about it, you're right in regard to the number of fetchlands I run. I'm going to replace Misty Rainforest with a Forest.
Finally, as for Regrowth - you're right. In a deck running things like Rest in Peace and Ground Seal it does indeed not make much sense why I'm running it. I just like it because of possibly getting something back. After thinking about it, perhaps I should lean more into the graveyard hate, running things like Grafdigger's Cage or Weathered Runestone, but then those turn off a potential Green Sun's Zenith. This is a deck designed to shut off opponent's resources, and inadvertently we will hurt ourselves; a 100% cohesion rate among cards and interactions is impossible. I just think having access to potentially bringing back something is too strong.
Regardless, thank you very much for your comment! It's gotten me thinking again about the deck, which I had kind of written off as finished. In reality, no deck is ever truly finished. Thank you!
SynergyBuild on [EDH][Primer] Sythis Enchantress Prison
2 years ago
General thoughts:
I find a lack of Blind Obedience quite interesting. You seem to run Authority of the Consuls, which is similar if a slightly edited variant of BO without the artifact hate, but having the consistency to not make Concordant Crossroads nearly as symmetrical seems important.
Wheel of Sun and Moon is a very powerful effect, however it seems strange to run in a list that can quickly ramp and empty its hand as well as a deck with access to Rest in Peace and Ground Seal.
Nature's Chosen is a beast with Cloudstone Curio loops and can oftentimes be looped to untap Sanctum Weaver or other mana producing effects very easily in a way that wins much quicker than Crossroads loops and often not need as many pieces nor as risky of effects.
Green Sun's Zenith seems quite better than Sylvan Tutor, and can be looped to allow you to never deck yourself in the case of Argothian Enchantress or Setessan Champion which is also great utility worst case.
Regrowth doesn't make much sense to me here, your deck has multiple pieces of hate for this card and little to no utility with it.
Song of the Dryads seems like a better variant on Beast Within or Darksteel Mutation combined into one. Just an effect that is able to add enchantment types to your list and replace some of your non-enchantments with the only cost being sorcery speed and the additions being commander hate and card draw.
Krosan Grip, Beast Within, and Generous Gift all are quite expensive for the effects they give, Path to Exile as well seems a little off for this list. I'd try to use threats in the form of Seal of Cleansing/Seal of Primordium/Journey to Nowhere/Parallax Wave which are not only tutorable, Hall of Heliod's Generosity's recursion, etc. all works on them, and many of them support an Opalescence combo strategy, with two of them being infinite combos with it and the other two being able to stop a sweeper from killing your field by removing your own Opalescence.
Shapers' Sanctuary seems quite weak in my opinion, just feels low-value considering how few of your creatures can be targeted/would be targeted anyway given your abundance of shroud effects.
The fetchlands in this number makes both your own Root Maze and Suppression Field field feel as though you are unprepared for your own hate. Maybe take out a Prismatic Vista or some enemy fetchlands?
Coward_Token on Streets of New Capenna
2 years ago
Whoops, spoke to soon on PA: https://markrosewater.tumblr.com/post/681066551331389440/will-shield-counters-moved-from-palliation-accord
Rob the Archives feels like a needless step-down from Reckless Impulse's templating
Ballroom Fighters: I believe this is the third couple dancing-based card since Markov Waltzer and Alluring Suitor Flip
Mage's Attendant: STANDARD LEGAL MONO-WHITE COUNTERSPELL ALERT! Finally. I believe the last one was Frontline Medic, over 9 years ago. I think it's fair for white to do its counterspells trough non-flash permanents à la Seal of Cleansing rather than Instants, requring non-hidden setup. Looking forward for more in the future. However, the flavor of calling the card an "Attendant" is a little weird seeing as the "Master" is the one which sacrifices its life.
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