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Raise your Glass(igur) to Tas(igur)

Commander / EDH BUG (Sultai) Counterspell Delve

improbabilitydr


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Maybeboard


Midrangey-Control sultai deck, built up primarily from cards I've grabbed from other parts of my collection. it's not meant to be cEDH, but according to the meter it's pretty high on the competitive scale. What do you think?

Overview & playstyle

The main play style here is to go for a rampy, midrange-y & controll-y, long-con game. You can sit back and let your opponents try to play strong things, only to counter their strong spells, and respond in kind. Or, you can push ahead with your own strong stuff, ramp up, pod out threats, and push for the win that way. For even more fun, you can tutor for Villainous Wealth and steal something from your opponents deck and go for the win with their own cards!

One of the most potent parts of this deck are the fetchlands and the surveil lands. With their help, and possibly a Sol Ring or Dark Ritual it's not hard to get Tasigur out by turn 3 - turn 2 if you're really lucky.

Cards like Vraska, Golgari Queen's +1 ability, Culling Ritual or Sakura-Tribe Elder as well as the fetch/surveil lands, and arguably any ramp spell such as Cultivate can provide ways to fill your graveyard with cards you can delve away.

Wilderness Reclamation and Seedborn Muse allow the deck to tap out on our turn, and still be able to have the options of playing a Counterspell and/or use tasigur's ability on our opponents turns.

Pod effects, like Neoform, Eldritch Evolution, and obviously Birthing Pod itself help us to grab relevant stuff when we need to. It's not out of the question to have Ghalta, Stampede Tyrant, Toxrill, the Corrosive, or Nezahal, Primal Tide out as early as turn 4 or 5. You can also sac weaker things to Pod, like Birds of Paradise, to grab Sakura-Tribe Elder for ramping. Ghalta, Stampede Tyrant, in particular is an interesting card to pod out because we can use his ETB to dump out other creatures from our hand - for free!

Win-cons and combos

There are two infinite combos here, as backup wincons:

Not infinite necessarily, but still very strong:

Craterhoof Behemoth is an interesting wincon. The best card to go with it is probably Koma, Cosmos Serpent - if you can pump out enough serpents, it can get you to lethal quite easily.

Not in the deck in its current iteration, but Thassa's Oracle or Laboratory Maniac could be nice alternate wincon ideas.

Delve tips

Surveil lands, such as Hedge Maze, fetch lands like Scalding Tarn, and Fabled Passage, as well as cards like Dark Ritual and heck, even Sakura-Tribe Elder are so strong here because they go to the graveyard after the resolution of their abilities, providing us with more fuel for delving. We can delve out our commander consistently by turn 3 or 4 using these cards as potential graveyard fillers to help us delve him out early on. Yes, surveil lands enter tapped, but you can fetch them and surveil more cards to your graveyard to help you delve, which is what makes them so powerful.

Culling Ritual may seem counterintuitive at first glance. After all, it affects the whole table - including yourself - and we run a heavy amount of mana rocks which this board wipe sadly destroys. But remember, having cards in our graveyard is good.

If it doesn't generate enough mana on its own right off the bat,you now can use your mana rocks and other permanents that it destroyed from the graveyard to delve. (Just don't forget to tap your rocks and leave the mana floating, before casting it).

As a general rule, try to delve away cards you don't want in your graveyard anymore. Ramp cards like Kodama's Reach or Farseek are good easy first targets. Lands are also a good easy delve target - just be wary of delving away fetches or surveil lands if you plan on playing Muldrotha, the Gravetide later.

Speaking of Muldrotha...

Muldrotha is an excellent alternate commander in this deck and this decklist could easily be swapped to be played as such. Ideally, there are a card swaps that would be necessary, but if you feel like playing a muldrotha deck you could viably use this list. (My suggestion would be to make a more "ETB" heavy deck, and add add cards like Yarok, the Desecrated, Agent of Treachery, Conjurer's Closet, and Deadeye Navigator).

Other notes & cards of value

The 'walkers here are interesting. Narset, Parter of Veils and Ashiok, Dream Render all have amazing passive abilities to mess with your opponent's draw and searching capabilities, with nice PW abilities to boot. Kiora Behemoth Reckoner, gives us incredible draw power, and can provide us with 1 or even 2 extra mana per turn (untap target Sol Ring), or to draw extra cards (untap target The One Ring).

I have not had a chance to use Talion, the Kindly Lord but I am excited to! I hear the magic number is 2.

Tireless Tracker, Mystic Remora, Tatyova, Benthic Druid, Solemn Simulacrum are all filler, kinda there to provide value in their own ways. I consider them one step above "cut" material, but I would be open to suggestions for replacements.

Potential cuts

Cards I think are pretty mid and might get take out:

Final notes

Well, thanks for reading this far. Please feel free to provide thoughts, feedback, suggestions, and don't forget to "Upvote" this deck. Thank you!

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Casual

95% Competitive

Date added 1 month
Last updated 1 month
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 3 Mythic Rares

40 - 6 Rares

21 - 3 Uncommons

12 - 4 Commons

Cards 100
Avg. CMC 3.29
Tokens Beast 3/3 G, Clue, Emblem Vraska, Golgari Queen, Goat 0/1 W, Koma's Coil 3/3 U, Slug 1-1 B, Treasure
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