Hullbreaker Horror

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Hullbreaker Horror

Creature — Kraken Horror

UltimateRoxas40 on The Horror ... THE HORROR! *PRIMER*

2 months ago

Fun looking deck! As a fellow Captain N'ghathrod, I always enjoy seeing other people have fun with him.

A few cards I'd recommend adding.

Roaming Throne - This card is great with our Captain. It will cause both of his triggered abilities (Triggered abilities = “when,” “whenever,” or “at”) to double, Milling twice as many cards and getting two permanents out of an opponent's graveyard at the end of turn. It's colorless, so we don't have to worry about mana; has Ward 2, which makes it hard to remove; and can enter as a Horror to benefit off of our Captain.

Everflowing Chalice - With Hullbreaker Horror and Sol Ring, you can create a loop of bouncing each artifact back to hand, netting one colorless mana each time around. If you're not into infinite combos, then no worries. Funnily enough, this infinite combo was actually present in the Captain Precon deck.

Drown in Dreams - A great outlet if you end up running the above loop, or just a great way to Mill someone and Draw a bunch of cards.

Personally, I'm not a huge fan of the Medallions outside of mono-colored decks. I'd rather have an artifact that can just tap for mana rather than a reducer. But that's just my thoughts.

All together though, it looks great!

legendofa on Uhh my first deck idunno lmao

7 months ago

is one of the best options for counters, and very good for tokens. Look for cards that can develop those strategies, and start switching out cards that don't help. Hullbreaker Horror, for example, is a strong card, but is more useful as a control deck finisher than as part of a counter/token strategy. As you continue to build, for each card you add, ask yourself what it does to support the end goal and the rest of the deck. As another example, Koilos Roc creates a token, but that token can only be used to pay for abilities and artifact spells, which this deck doesn't rely on.

While tokens and counters can work well together, I would suggest focusing on one and using the other as a subthemes, instead of trying to make them equal. This will give you either a smaller number of big creatures or a big number of smaller creatures. It is possible to do both equally, but the support cards for that tend to be very expensive (Doubling Season is an extreme example), and you can easily end up with a situation where you have not quite enough creatures, and they're not quite big enough.

As an additional note about formats, Modern has a strict card list and sideboard rules. You can't have more than 15 cards in your sideboard, and Balaam__ already mentioned the cards marked in red. Even playing casually, if you mark it as a Modern deck, it's going to be treated as a Modern deck.

Above all, have fun!

Tsukimi on Alela's Huge Goads

7 months ago

LynxGoddess First off thank you so much for all of this! My friends and I play with proxies, so price is not an issue for us. You caught me right before I printed the final deck and I am glad I can make some of these edits in time!

Yea can you tell I don't build blue black often? I'll swap one of the diamonds for Dimir Signet, any thoughts on other cheap mana rocks I may have missed? Yes we proxy but I try to avoid crazy expensive/competitive cards like Jeweled Lotus. I have somehow never seen Tolaria West before, excellent suggestion. I don't play black often so it seemed like Cabal/Urborg would be fun if I could get it off, but not necessary for the deck. Appreciate the land suggestions as well, never thought of using all those fetches for UB mana correction, gonna make those changes now.

The mana curve is a lil too high for sure, was definitely just excited to build typal faeries haha. Nymris is an easy cut, and I'll work on lowering the mana curve so there's more room for shenanigans. Cards like Hullbreaker Horror, Kindred Dominance, Tegwyll's Scouring etc are mainly fun pet cards that I'm going to try out, but are first on my to cut list since they're so high CMC wise. My playgroup decided to work away from every deck having power cards like Cyclonic Rift or Toxic Deluge in every deck with those colors, so I've been trying to find fun (if not less efficient) alternatives like Raise the Palisade.

If you ever need any deck suggestions let me know, this was a huge help and I really appreciate the detailed feedback!

Jabber on Copy fun

1 year ago

Add Gitaxian Probe, Maybe some actual storm cards if you are doing storm any way like Grapeshot. Consider adding Storm-Kiln Artist and Otherworldly Gaze with flash back you have 2 chances to hit it. Hullbreaker Horror is also great. This might let you storm off more Gale, Waterdeep Prodigy. This is an option for damage and to keep gas in the tank Exalted Flamer of Tzeentch

dramaege on Wally's Metallic Rainbow (Urtet)

1 year ago

What if you cut red and black out of your deck?

It doesn't seem like you have too many cards and it im not mistaken I don't think there is a rule that says you HAVE to run all 5 colors. Like maybe instead of doing 5 color you can do blue white green then get your red and black from artifacts like chromatic lantern, then just swap cards like Vindicate and Jhoira, Weatherlight Captain for things like Vedalken AEthermage and Pongify

That coule help a lot with the mana issue and you could free up some slots that would help you consistently do what you want to do.

I can't think of card specifically but maybe you can find a way to get a 0 or 1 cost myr to your hand like Tidespout Tyrant or Hullbreaker Horror to make infinite myr and mana with something like Sol Ring, Mana Vault, or Mana Crypt

Also you have like 6 combos in this deck i noticed, i didnt even realize how many you had lol

chilln797 on Yer fond of me lobster V.4

1 year ago

LOL thank you btracy199012!

Great suggestions! I have tried Thing in the Ice  Flip, I really enjoy it thematically (as a huge fan of "the thing") but its synergy is great with Krothus being a horror. I did find it hard to flip consistently, but this deck can chain together draw/selection cards decently well. Its best application is flipping Runo the same turn as Thing in the Ice  Flip as you wipe the board while immediately building one yourself with x3 7/8 bodies. Buried Alive fits very well in the mana curve but more often than not, I have found it too slow. Often times I am only searching for that one big creature to copy. A copied Spawning Kraken, Hullbreaker Horror or JunkWinder is usually enough to close out the game. It is a very fun deck (if not a little fragile) and it can be made on a fairly small budget (if you omit the efficient tutors).

seshiro_of_the_orochi on There is No Future, There is Only Now

1 year ago

Reay your post in the forum, that wincon is hilarious. Jhoira's Timebug and Clockspinning should absolutely be in here. If Tidespout Tyrant is good, then Hullbreaker Horror will be, as well. You could also include Retreat to Coralhelm or, maybe even better, Tideforce Elemental for more untaps.

Vicarian on Lockdown

1 year ago

Anyway, as far as card suggestions go, you can't be guaranteed that your opponent will be running instants or sorceries, so a full playset of Test of Talents might be a bit much. Against token strategies, Detention Sphere or Temporary Lockdown could be good. Not sure I'm a fan of the plan for Ethersworn Adjudicator, but it could be a decent way to close out the game. You could reduce the number of creatures overall and go with a typical control finisher, such as Chromium, the Mutable or Hullbreaker Horror. In the same vein as Extirpate, Necromentia or Unmoored Ego could be useful. With the number of enchantments you have, Sphere of Safety might be a fun way to prevent combat. You may want to include a way to remove creatures if they do get any onto the field before you can pull them out of the deck, so Supreme Verdict, Settle the Wreckage, Day of Judgment, or similar.

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