Phyrexian Delver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Phyrexian Delver

Creature — Phyrexian Zombie

When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost/mana value.

Azoth2099 on 100 cards for Meren

6 months ago

The_Ush

Fleshbags, my friend. You need Fleshbags.

Fleshbag Marauder, Merciless Executioner, Demon's Disciple, Plaguecrafter, Gravelighter & Phyrexian Delver. Sac them to their own Ability to control the board and pumping Experience Counters at the same time. Lifeline & Grimoire of the Dead could also be great, if you decide to go that route.

seshiro_of_the_orochi on Favorite creature recursion in Rakdos

10 months ago

Garna, the Bloodflame is kind of obvious ;)

Tortured Existence is insane, as is Phyrexian Reclamation.

To actually reanimate stuff, Doomed Necromancer, Phyrexian Delver and Dread Return are cool.

DreadKhan on Meren, currently

1 year ago

There is also Necrotic Ooze, Phyrexian Devourer and Triskelion (or Walking Ballista) which will just kill everyone as long as you have some MV in your deck left. I think you can assemble this combo pretty easily with Buried Alive or some self-mill. I use Gravecrawler/Feeder/Plunderer myself, and I dig them out with Protean Hulk, which can then generate infinite Experience for Meren, making it possible for her to reanimate it for you to find a payoff for death or etb.

Hulk can also dig out Disciple of the Vault, Melira, Sylvok Outcast, Lesser Masticore and Viscera Seer or Feeder, which will just win on the spot usually. I will say, you do have to target with Disciple, so you can get blanked if someone has protection of some kind, so I don't use this combo myself, but it seems solid (if low on redundancy). It might be worth mentioning, but your Mazirek is very useful with any Persist creatures, since Mazirek can put a +1 counter on one if you have 2 you can sacrifice separately, this will go infinite with any free sac outlet, like Viscera Seer.

If you use Hulk, there is Activated Sleeper, or Phyrexian Delver which can extend your Hulk's lifespan to dig out more stuff. I'm pretty sure there are a few more out there, but I think Sleeper is the best.

I'm guessing you're not really looking for cEDH type stuff, but if you want really spicy stuff, I could direct you to very strong Meren lists you can get ideas from. I have a Meren deck that's roughly High Power atm, able to be extremely harsh to the board but also able to combo off fairly quickly/consistently if I want to. Nel Toth Community College and Round Table is the list, which has the cards sorted into custom piles to make it easier to understand (debatable if that was a success, you can switch it at the top of the decklist). Key points I'd suggest you consider is running tons of non-artifact, non-spell ramp, mostly creature based, enough to shave lands down at least somewhat, and an emphasis on small creatures that can either sacrifice themselves or something else. I would also suggest finding ways to substitute everything else with creatures, Meren really wants to have access to creatures and sac outlets, so stuff like Dockside Chef and Skullport Merchant can be better than other, non-creature options (other than busted ones like Ashnod's Altar, Phyrexian Altar, and Altar of Dementia that are just amazing). I even run Lurking Predators to just dump creatures onto the board, usually as sacrifice fodder, because I have over 50 creatures in the deck, it's very possible to get more than 2 creatures in a cycle.

Hope some of this helps!

multimedia on It's Just a Flesh Wound ($100 Meren)

1 year ago

Hey, well done on a low budget. Phyrexian Delver or Body Snatcher reanimate Hulk to give you a second Hulk trigger.

First Hulk trigger get Delver and Viscera Seer. Delver reanimates Hulk for 7 life and Seer sacs Hulk. Second Hulk trigger you get Zulaport Cutthroat, Lesser Masticore and Melira, Sylvok Outcast. Using the first Hulk trigger to get a reanimation effect for Hulk and a sac outlet lets you skip having to get Disciple of the Vault as wincon which is subpar outside of the combos.

Viscera Seer as the main sac outlet for the combo lets you scry into protection for the combo as you are doing the combo. Since Seer can sac at instant speed this means you can do scrying to find instant protection in response to removal from opponent. Protection helps such as Tamiyo's Safekeeping and Golgari Charm if you're trying to combo win.

One drop instants that can return a creature who died right away, Feign Death and Undying Malice can also be protection for the combo and are good outside of combo with the overall strategy of sacing creatures. Riftsweeper is helpful since it can put a creature exiled by opponent back into your library. Also works on your own creature you exile such as Body Snatcher.

Other than Primal Growth since it's a sac for Meren, all the other land ramp spells here are not needed. They would be better as mana rocks if you want more ramp or not ramp at all instead instant interaction especially protection if you're trying to combo win. Eternal Witness and other green any card recursion is very good with Meren.

Good luck with your deck.

MeneerDutchy on Henzie “The Toolman” Taylor ETB

1 year ago

Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many

thefiresoflurve on Cheapo Super Skullbriar

1 year ago

Looks overall okay. There are also a couple good Trample sources I see missing: Rancor - great because it comes back to your hand Cartouche of Strength - doubles as sorcery speed creature removal

Forced Adaptation feels too slow for me in a deck like this. Compare to Hydra's Growth - you're not going to be casting either til turn 3 at least anyway (as you have no targetable 1-drops). On turn 3 with Hydra, you'll swing +1 counters, then turn 4 you'll swing with +2, then +4.... I know the point of Forced Adaptation is that no one can ever take those counters away from Skullbriar, I just would prefer running some form of graveyard recursion akin to Phyrexian Delver, rather than simply turning your commander into an even bigger removal magnet.

The deck also looks a bit lacking in mana ramp, which you'll very much need since you're going to be racking up commander tax. A few good budget options - Arcane Signet Rampant Growth Coldsteel Heart is an upgrade over Moss Diamond Golgari Signet Talisman of Resilience Gyre Sage

As far as draw goes... I love the Colossal Majesty type effects. Garruk's Uprising, however, seems like a weak choice to me. There are only 5 creatures (6 if you buff your commander a little) that will trigger its third ability, and likewise its first ability has a decent chance of being unusable when you draw the card. Its trample ability is great, but I think there are probably better ways of accomplishing that in the deck already. I would honestly cut this for something like Deeproot Champion, which would be awesome with how many non-creature spells you have.

enpc on Henzie Hulk CEDH

1 year ago

Mikaeus, the Unhallowed + Walking Ballista by itself doesn't form an infinite combo, while Ballista gets a +1/+1 counter, it also gets a static +1/+1 from Mike meaning that it won't die from removing all counters. You need to fetch something like Viscera Seer in addition (which comes to more than 6 mana), so you need to add Phyrexian Delver to your list to provide the intermediate step of getting it and seer, and then reanimate Hulk and sac it to get ballista and Mike.

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