Creature — Zombie
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.
|Want (2)||isharpu , Zane186|
Printings View all
|Commander 2018 (C18)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Phyrexian Delver occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Phyrexian Delver Discussion
2 hours ago
Hey, well done for less than $100.
You actually have infinite combos here. Any time you have Karmic Guide + Reveillark + sac outlet or Guide + Fiend Hunter + sac outlet you have an infinite dies loop of Guide/Lark or Fiend. Guide + Lark + Viscera Seer/Carrion Feeder + Zulaport Cutthroat/Cruel Celebrant is infinite sacs/reanimation of Guide/Lark which is infinite triggers of Cutthroat/Celebrant as the win condition. Another Cutthroat/Celebrant infinite combo is Guide + Fiend + Seer/Feeder + Cutthroat/Celebrant.
Guide + Lark + Altar of Dementia is infinite sacs of Guide/Lark which can be infinite self-mill or infinite opponent mill as the win condition. With self-mill can reanimate all other creatures in your library who Lark can reanimate until you reanimate Cutthroat/Celebrant. This combo is also infinite ETB triggers of creatures who have an ETB ability. If you want to cut the infinite combos from your deck then cut Guide.
These are not easy combos for a beginner to understand. My advice to is simplify by expanding on self-mill to utilize Karador's ability to cast a creature card from your graveyard. This is the causal aspect of Karador that's easy to understand. Creature reanimation is a good/easy to understand strategy with self-mill.
Some other budget cards to consider adding:
- Eternal Witness: could replace $4 Guide as it's not part of combos and is really good with self-mill and Karador.
- Phyrexian Delver: could be a less expensive replacement for Guide that doesn't combo.
- Golgari Thug
- Death's Oasis
- Elves of Deep Shadow
- Priest of Forgotten Gods
- Swords to Plowshares
- Beast Within
Even on a budget the manabase could be improved.
- Exotic Orchard
- Murmuring Bosk
- Llanowar Wastes
- Caves of Koilos
- Tainted Wood
- Tainted Field
- Ash Barrens
- Temple of Plenty
- Temple of Malady
- Temple of Silence
Good luck with your deck.
3 hours ago
Thanks so much! These suggestions are great. Here's my thoughts:
Vigor: I didn't know about this card at all! This will create infinite zombies and my combos stay intact! Thanks.
Gravespawn Sovereign: This card needs to be tested, like, yesterday. How haven't I heard of this card?
Stinkweed Imp: I've tested most of the dredgers, and they always felt really lackluster to me. If I put in the whole package, it would probably become a lot better, but I don't want to overhaul half of my deck.
Void Winnower: I actually own this card, but I don't know what to cut for it. All of my reanimation targets provide insane value, but this seems as good as any. Do you have any thoughts on what to cut for it?
Kederekt Leviathan: Once I start to pick up the more pricy instant-speed reanimation, I'll probably put this in as a gotcha! card, but for now, I'll stick to my guns.
Phyrexian Delver: Well, that seems like a no-brainer. How am I not running this?
Thanks so much for these suggestions!
4 hours ago
Hi there, this is Voidia/Lime_Blue, the Author of SBT Combo.
This list has a great start to a mid-tier SBT deck and reasonably close to what I might play if I wanted to power-down my own cEDH deck, so you have a great foundation to work with. I'll try to keep my recommendations fairly budget and more in the realm of niche tech, because obviously duals will help the deck, but we already know that.
Living Death: This card is an absolute powerhouse because of the self mill the deck is already trying to do.
Basalt Monolith: Combo's with Mesmeric Orb and doesn't require haste on a creature.
Vigor: Any self-shuffler will do, but the turtle buffalo is my favorite. With a mesmeric orb combo, this will create infinite zombies and won't reset your progress like an eldrazi titan.
Gravespawn Sovereign: A more unconventional zombie lord, he can snowball extra tokens into larger bodies, also reanimates everything when you set up the previously mentioned infinite outlet.
Stinkweed Imp: Stand in for all the high dredge options, Dredge is super powerful in this deck for filling the yard with reanimate targets and getting a statistically guaranteed zombie.
Void Winnower: One of the most powerful early reanimation targets that puts up a quick clock while heavily restricting your opponents.
Kederekt Leviathan: Tech reanimate choice if you need to reset the board of problematic permanents. Works very well with the enchantment reanimates like Necromancy because you get the enchantment back to use on something that will stick around.
Phyrexian Delver: All I need to say is Vilis.
Hopefully these give you some ideas about how to kick it up a notch with this deck. Happy Milling!
3 weeks ago
3 weeks ago
Some other recommendations you might like- Phyrexian Delver. Reanimation that can be reanimated.
Doomed Necromancer. Another reanimator on a body.
Apprentice Necromancer is another, slightly more temporary reanimator.
Living Death is more mass reanimation.
Altar of Dementia could be a good way to get stuff in the grave since you can target yourself, though Orzhov colors lacks the ability to get your sorceries/instants back.
Happy brewing, and I hope these suggestions help.
3 weeks ago
fmastrome2008 - I really appreciate the feedback!
1) Helpful suggestions on interaction with Risen Reef. My hesitation with both Mulldrifter and Shriekmaw was that I don't have a ton of recursion so would rarely evoke them. That's why I opted for Fblthp, the Lost (same cost as Mulldrifter cast via evoke but stays on the battlefield) and Ravenous Chupacabra (1 mana cheaper than Shriekmaw and without the restrictions) respectively.
3) Those are all great suggestions and will help me better focus on that win condition. One of those is an easy upgrade over Elvish Rejuvenator. I'll definitely think through how to slot the other two in - will probably require going through some personal grief over letting go of cards I like but are probably less efficient :)
3 weeks ago
There are 3 reasons why someone would consider including Havengul Lich in their 99: 1) They want to be able to use activated abilities from graveyards for 1 mana. This requires a dedicated decklist. 2) They want to be able to cast creatures from graveyards at instant speed (creatures with Flash, or with Vedalken Orrery/Leyline of Anticipation/etc). This also requires a dedicated decklist 3) They want to be able to cast creatures from their opponent's graveyards. This also requires a dedicated decklist. I don't think your deck wants to do any of those things or enough of those things, so it doesn't really make sense to include it.
multimedia is also absolutely correct that your deck wants fetchlands, assuming that money is no concern (which is reasonable, considering you have all of the original duals), as not only will these cards get your duals, they can also be replayed by Muldrotha, the Gravetide and will thin your deck. In fact, all of his suggestions for improving the manabase are correct: lands that can enter untapped are generally better than those that don't. That doesn't mean don't use untapped lands, only that you should only use a few and that you should pick them wisely (such as Bojuka Bog, or cycling lands such as Forgotten Cave).
Furthermore, consider using Animate Dead, Necromancy and Dance of the Dead. These are enchantments that recur creatures, which lets you get around the limitations on Muldrotha of only being able to recur 1 card of the each type. On top of that, if the creature dies, the enchantment goes to the graveyard, which can then be recurred once more. On top of that, each can recur cards from another player's graveyard, which is useful in a pinch.
Finally, since you are in green you really shouldn't use ramp spells that A) don't put permanents directly into play or B) cost more than 3 mana. Realms Uncharted violates the first, and Hour of Promise violates the second. On top that, your deck contains no Desert Lands (such as Desert of the Glorified or Ifnir Deadlands), so you will never get the second part of Hour of Promise, effectively making it a more expensive Explosive Vegetation that isn't limited to basic lands. As multimedia suggested, Crop Rotation and the more costly-but-powerful Harrow are good replacements as Muldrotha can replay the sacrificed land afterwards, which gets around the cost of sacrificing land. Furthermore, Sakura-Tribe Elder is a must-include in Muldrotha decks, as it can become a Rampant Growth on every turn.
multimedia is also correct about cutting the Curse enchantments and Amulet of Vigor. The Curses are situational and limited in power, and Amulet of Vigor does not have enough synergies in the deck to be worth the slot.
Finally, here's a non-exhaustive list of zombies which are (in my opinion) some of the best options in EDH for your colors and why
- Gravecrawler - combo piece in sacrifice combos
- Cryptbreaker - Manaless card draw
- Carrion Feeder / Nantuko Husk - free sacrifice outlet
- Stitcher's Supplier - efficient self-mill
- Lotleth Troll - free discard outlet
- Undead Augur / Plague Belcher - aristocrat win-condition
- Cemetery Reaper / Death Baron - Lord
- Diregraf Captain - Lord and aristocrat win-condition
- Fleshbag Marauder - Removal
- Midnight Reaper - Repeatable Card Draw
- Murderous Rider - Removal
- Prized Amalgam - combo piece in sacrifice combos
- Balthor the Defiled - Mass-reanimate
- Jarad, Golgari Lich Lord - win condition
- Undead Alchemist - mass token generator
- Corpse Connoisseur - Entomb on a body
- Custodi Lich - Monarch generator
- Phyrexian Delver - Gets around Muldrotha's limitation
- Mikaeus, the Unhallowed - board-wipe protection/combo-piece
- Noosegraf Mob - very fast token generator
1 month ago
makarzorklin Im not sure if you have ever played Karador, Ghost Chieftain or not, but Karador is not a high priority to cast. Meaning there are better ways to cheat in my creatures other than raw casting them. Karador is a late game play, when you have a full graveyard and the ability to pay for high CMC creatures. As for going more "creature heavy" I like the balance where it is at, again Im not looking to cast Karador any time before turn 5,6,7, or 8.
Not sure if you have read any of my previous responses, but if you are playing reanimator and still pay face value for creatures, then its not worth it. Creature ramping doesn't add much synergy, and is a dead draw late game.
Obzedat's Aid is a fantastic card in any reanimate deck, but specifically this one. If Altar of Dementia, Deadbridge Chant, Crucible of Worlds, Greater Good, etc. Wind up in the graveyard its a direct hit, rather than jumping through hoops with Eternal Witness, or Greenwarden of Murasa. its just an added bonus with more options.
Ob Nixilis, the Fallen and Vengeful Pharaoh are purely test pieces right now, I see your point with Ob Nixilis, but I found that Vengeful Pharaoh is a an added thorn in my opponents side, he benefits from just sitting in the graveyard.
Faeburrow Elder is another good option.
Grisly Salvage is a good card, again it doesnt always need to be attached to a creature. And allows me to grab creatures I need in short term plays, Karmic Guide, Eternal Witness, Phyrexian Delver, etc.
Deadbridge Chant is another synergistic card that plays very well into Karador. Milling ten, then getting pure value after that seems fine. Death's Oasis is another great option and both would work great.
Thanks for the comment