|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
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Creature — Zombie
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost.
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Phyrexian Delver Discussion
6 days ago
Control_Player_619 I was just flicking through some cards one day and saw Dukhara Scavenger and though great now I can get my Eldrazi Monument back! It's a very recent addition and will possibly get swapped back out soon especially as I've had some new cards arrive today.
6 days ago
I did some games with Protean Hulk in this deck. I found that it can be pretty great. But the later the game goes the worse it gets because I usually pod most of my best targets for it out and then it just becomes decent.
I found a pretty awesome comboish play with it when I was playing with it:
Get Sidisi's Faithful and Phyrexian Delver. Have the delver trigger resolve first getting back your hulk, then the new hulk gets sacrificed to the exploit trigger of the faithful unsummoning something.
Hulk triggers again:
Hulk triggers a third time:
Then I could get any value cards for this last loop: drake and a clone? Maybe eternal witness and something else. Just whatever is most optimal.
It's pretty great value but I was trying to get my mana curve down and I rather have immediate impacted rather than waiting for it to die or hoping to have a sac outlet. I do run it in elves because it's pretty insane to get the board full of 4 1-drop elves and a Priest of Titania.
Also Mystic Snake is one of the most important cards in the deck. The fact that it there are no restrictions on what it can counter is why I play it.
Thanks for the suggestions!
1 week ago
Your list seems quite combat oriented (which is super cool!) and it looks really solid. The only card that seems off to me is Dukhara Scavenger because it can neuter your draw, but I understand the recursion idea. Phyrexian Delver is a good way to get the same recursive feel except it isn't stunting your draws and puts the creature right back into play. Also, shout out for using Blood Pet because I love that card. Quarry Beetle seems super cool, and I might try it myself. +1
1 week ago
Gray Merchant of Asphodel is insane and a huge help to me because I run Confidant/Arena/Library and such. He works well with Phyrexian Delver for a quick drain 4 to everyone and net gain of 7 (after the loss of 5 from Delver) as a worse case scenario if I have no other black permanents on board (which usually isn't the case) but often I can cast him, sac him, reanimate him, and kill the table off the 2nd trigger. He's good with Animate Dead as well for drain of 3 and a gain of 12. Test him, he's really good!
I'm not sure where you say I don't have much black devotion, it's my most dominant color and I have many symbols for him with Grave Pact, Attrition, Dictate of Erebos and such. I use to play Life/Death and it was just blah and I literally just cut Living Death a few weeks ago. It did hurt to remove my judge promo but I had to check my ego and realize I found it often dead in my hand because I only had 2 or 3 creatures in my graveyard at one time and my opponents had just as many because of my sac effects. It was good when I did use it (especially with Gray Merchant) but more often than not it was a dead card in my hand and often I wished it was literally anything else so sadly it got cut for I believe it was for Grave Pact actually. I found Pact to be so much more useful than Living Death and I still have a few board wipes. It's the same reason I cut Sheoldred, Whispering One. She just didn't do enough.
3 weeks ago
I've got more time now so here are my thoughts. First and foremost, Kess, at it's best, is often the head of a dedicated Kiki-Jiki, Mirror Breaker combo deck. If you're playing vs pretty decent players who understand a thing or two about the format and are ok playing at a pretty high level of power, this isn't something to worry about. On the other hand, if you're just playing at your local shop and people frown on combos, especially fast and resilient ones in decks with basically no other win cons, you might not want to go extra turns and some control stuff. After all, you really don't want to sever relationships or drop a ton of money into a deck only to find out people at your store plan to shank you in the parking lot.
Anyway, I'm going to assume your group is ok with high levels of power an will be pitching Kess to you as a dedicated fast combo general. When I say that, I mean as a general who aims to win very quickly through some minor disruption but will often struggle vs groups that pack tons of efficient and early hate. The reason Kess is such a great general is because the Kiki Jiki combo is incredibly resilient. As long as your yard is open to you, you can push the combo live from both your hand and from your yard. This opens up a ton of different lines of play for you and makes it incredibly difficult for your opponents to tell how they should react to you.
Still, because you're on budget, you're going to have to build a little bit on the slower side. I recommend going more control heavy than the average Kess list. For a great example of a kess deck, check out this list..
As for your combo package, limit it to just this:
Keep in mind that with kiki and deceiver in the yard, just using Phyrexian Delver is good enough to combo for the win.
For your deck, you want about 10 to 14 sources of ramp. Unlike in most decks, rituals like Cabal Ritual and Dark Ritual are fine, but I wouldn't go beyond those two. The rest of your ramp needs to be cheap and preferably untapped. The signets and Talismans are awesome, Fellwar Stone, Everflowing Chalice, Mind Stone, etc. I also really like Nightscape Familiar.
Your best bets for reanimation are;
Finally, since you're on a reanimate plan anyway, it pay to have like one really good fatty that you can bring out. I like Jin-Gitaxias, Core Augur. In my group, I've stolen away so many games by flashing in Notion Thief, going to my turn, reanimating Jin-Gitaxias, Core Augur, and casting Wheel of Fortune.
Overall, kess is a blast to play. The games tend to be short because you either assemble the combo fast or die. Every game feels like a mad rush to assemble a contraction through some ridiculous means and since you have so many different lines of play and avenues to push for the win, the deck never gets old for me.
BTW, the competitive meter on tappedout is a joke, don't trust it.
These are my general thoughts. Feel free to ask questions.
1 month ago
BoozeUsually No problem.
I'll start with Phyrexian Delver he can be replaced with Body Double which he has been in this case. As for the lands honestly just basics or maybe one filter land and some basics are fine. As for replacing Grim Tutor something like Diabolic Intent would be fine and honestly anything you think might do well in your meta. As the weakest tutor it's pretty flex.
1 month ago
Thanks for the quick response!
Can you tell me if there are any combos I am overlooking for Mimeo himself or if he is just there to represent Sultai colors? Any information about notable excludes would be great too. I picked up this deck with the exception of a few things like Bazaar of Baghdad, Underground Sea, and Tropical Island and I am just wondering if there are a few notable excludes that I could play over somethings outside of my price point. For example I own a copy of Diabolic Intent and I don't currently have a copy of Grim Tutor. One last thing I am curious about is how the FlashHulk string works without the inclusion of Phyrexian Delver.
Thank you for your time and the deck list!
1 month ago
At a glance I think you have way too many enters-the-battlefield-tapped lands and not enough ramp to support a 3-color deck unless your meta is super slow.
Avacyn, Angel of Hope and Reya Dawnbringer seem win-more to me. I wouldd cut for something useful at all stages of the game not just when you're ahead.
You also have near to no card advantage (3-4, if you count Gonti). Costly Plunder, etc. are fun because you want creatures in the yard anyway, why not get draw out of it too?