Phyrexian Delver


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2013 (C13) Rare
Invasion (INV) Rare

Combos Browse all

Phyrexian Delver

Creature — Zombie

When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.

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Recent Decks

Phyrexian Delver Discussion

Fenix15 on SBT Combo

18 hours ago

Hey, I enjoy the list a lot, keep up the good work! Any reason why you are playing Phyrexian Delver over Body Double here?

multimedia on Muldrotha, Tides of Madness (1 combo)

1 week ago

Hey, you're welcome.

Birthing Pod is worth having to twist your deck some to play it, but you don't have to even do that here; there's already a good enough creature base to take advantage of Pod.

There's many combos with Protean Hulk and Flash. Most begin with casting Flash with Hulk in your hand this cheats Hulk into play and sacs Hulk. All you do is don't pay the alternative five mana cost of Hulk with Flash this allows you to sacrifice Hulk and then trigger Hulk's die ability. There are win con combos with FlashHulk and there's also combos that are just good not win cons. Hulk gives you a lot of card advantage because after it dies it can tutor for any combination of creatures that equal six or less CMC and put them directly onto the battlefield.

There's many win condition combos with FlashHulk; I'm not going to explain them all, but here's one. If you're interested in learning more about other more complicated combos if you would like then I'll explain another one later on in another comment.

Start out with casting Flash with Hulk in hand, this sacs Hulk. After this tutor for Phyrexian Delver and Viscera Seer, this combination is six CMC of creatures. Delver then reanimates Hulk for the cost of seven life. After Hulk is reanimated sac it with Seer. This then triggers Hulk's die ability again. Tutor for Mikaeus, the Unhallowed and Walking Ballista this equals six CMC of creatures because Ballista has zero CMC. Mikaeus gives all non-Human creatures +1/+1 and undying this allows Ballista to stay on the battlefield because it will ETB as a 1/1. Once you have Mikaeus and Ballista in play then use Seer to sac Ballista this triggers undying which returns Ballista to the battlefield with one +1/+1 counter. You can now remove the +1/+1 counter and do 1 damage to target opponent with Ballista. After this sac Ballista with Seer and trigger undying, returning Ballista to the battlefield with a +1/+1 counter. With Seer this creates a sac loop; by first removing the +1/+1 counter from Ballista targeting an opponent with the damage, then sacing it with Seer.

The nice thing about including this combo with Muldrotha is that all the cards have synergies in the deck not just with the combo. They are good cards by themselves or with other cards in the deck.

multimedia on Muldrotha, Tides of Madness (1 combo)

1 week ago

Hey, looks good.

Have you considered the FlashHulk combo (Protean Hulk and Flash) with Phyrexian Delver and Phantasmal Image? Buried Alive is a good enabler to get creatures into the graveyard for Muldrotha or reanimation. Hermit Druid and Life from the Loam are ways to get many types of permanents into your graveyard. Skullclamp is very good as a draw engine with all the 1 toughness creatures as well as sac outlets. Fauna Shaman is a less expensive/less powerful Survival of the Fittest they can fill your graveyard up with creatures while also tutoring for specific ones. Birthing Pod is similar, all are powerful with Muldrotha.

River Kelpie has busted interactions with Muldrotha and sac outlets. Razaketh, the Foulblooded(sac outlet, tutor) very good Demon to reanimate. Mindslicer with a sac outlet can be back-backing for your opponents, less bad for you.

Good luck with your deck.

cole20112 on The Deck Formerly Known as Grimgrin's Free Zombies

2 weeks ago

Some more suggestions I've found are Gravespawn Sovereign, Zombie Trailblazer, Plague Belcher, Noxious Ghoul, Zombie Master, Fleshbag Marauder, Cryptbreaker, Corpse Harvester, Corpse Connoisseur, Buried Alive, Noosegraf Mob, and Phyrexian Delver.

Every tribal deck that I build and that Ive seen others build typically have about 35-ish members of the tribe in the deck, so maybe cutting some of the 5 mana reanimation and other mediocre cards for more zombies would be wise.

Some suggestions to cut are Corpse Hauler, Divination, Necromantic Summons, Rise from the Grave, Sightless Ghoul, Butcher Ghoul, Highborn Ghoul, Skeletal Vampire (unless you're planning on running death baron then definitely keep him), Walking Corpse, Servant of Tymaret and Sidisi's Pet.

SynergyBuild on Aminatou, the Combo Enabler! Part 1/4

2 weeks ago

Why Phyrexian Delver when you can get Karmic Guide? I get the echo issue, but generally it dieing isn't too bad. Also no life loss.

VexxValentine on Kess, Dissident Mirror Breaker

3 weeks ago

Phyrexian Delver would be a good add especially if youre going for a twin finish and it also opens up mikaeus triskelion combo too

BlackyMTG on The Fateshifter | **PRIMER**

3 weeks ago

Upon further idiotness I realized you had Reveillark which works for Final Parting putting archaeomancer into the grave and then returning him to refill your resources. Which means you don’t need Karmic Guide or Phyrexian Delver.

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