Creature — Zombie
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost.
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Phyrexian Delver Discussion
6 days ago
Hey! Thanks for the kind words on my profile page. Nice deck you got here, looks fun! I got some random card ideas for you...Ophiomancer, Grave Titan, Phyrexian Delver, Immortal Servitude, Cauldron of Souls, Sifter of Skulls, Pawn of Ulamog, Ogre Slumlord, Authority of the Consuls, Shattered Angel, Angelic Chorus, Polluted Bonds, Pristine Talisman, Celestial Mantle, Boon Reflection and Rings of Brighthearth. Not sure what to add or cut specifically though :)
Good luck & happy gathering!
1 week ago
Overall I like it. However if you are going in this direction with mike ballista and seer I think you should consider Flash+Protean Hulk and Entomb+Necromancy. For Just Phyrexian Delver you can assemble that combo and win at instant speed. I think that you are not utilizing your graveyard enablers as well as you could be. For instance if you added Victimize you could assemble your DEN+Palinchron combo with buried alive instead of all the land rampers and T & N which could free up some slots. Aldo have you considered Razaketh, the Foulblooded. Hes absolutely incredible, especially if you go the whole hulk route. He has a great buried alive pile too.
1 week ago
There are deck-specific combos and general combos.
Deck specific combos will usually have one card that combos with the commander (Sliver Queen + Mana Echoes), or two cards where one can be multiple cards in the deck (Sac Outlet = Altar of Dementia, Ashnod's Altar, Phyrexian Altar, Blasting Station, Viscera Seer, etc...)
General combos are combos that make infinite something in any deck. Since they don't have anything to do with their commanders you'll generally see the same ones in most decks. They are usually two card combos, or three card combos where one card can be multiple cards in the deck (Sac Outlet or Mana Rock usually).
The most common general combos are:
Paradox Engine + Mana Rocks/Dorks + Something that taps to draw or returns to hand = Infinite Mana, Storm, and/or Draw.
Storm + Aetherflux Reservoir = Win.
Infinite Mana + Walking Ballista = Infinite Damage.
Necrotic Ooze + Creature combos in graveyard. (Usually Devoted Druid + Quillspike + Walking Ballista for Infinite Mana and Damage. This also works on its own. Another option is Walking Ballista + Phyrexian Delver for Infinite Damage.)
That's all I can think of at the moment.
Often good commanders that run general combos are an outlet for Infinite Mana, or are able to easily search out or recur pieces of the combo.
1 week ago
I would suggest more ramp. Ideally ramp on creatures that sacrifice themselves, yeah? Diligent Farmhand, Dawntreader Elk. Or some fatties who can help ramp/fix early like Krosan Tusker, Shefet Monitor which can cycle to draw you a card, plus either get a land to hand or to the battlefield, all while giving you a bigger body in the grave ready for Meren to use the effect again from hand or straight to the battlefield. Nothing can compare to Sakura Tribe-Elder and Wood Elves, but these guys help you stay creature heavy, feed into synergies, and helps you get to your ~49 mana/ramp sources. I would say you could cut 1-2 basics if you add in diligent and dawntreader at least. I have you at 49.
I don't know how much you like Primal Growth. It's pretty efficient if you are sacrificing a creature a lot of the time and that's feeding into your synergy, and there's even a card like Viridian Emissary who needs to be sacrificed to be useful, but I personally don't run either of those cards just because I'm in Karador (and tutor up Meren) with only 6 basic lands total. Instead I run more self-mill and include the new Ramunap Excavator, with cards like Splendid Reclamation, and Far Wanderings which is always 3 mana for 3 basics. Sure there is more risk in self-mill (make your opponents graveyard hate better) but I find that's less common than not having a sac outlet (Viridian Emissary) and/or needing my only blocker to avoid being beat up on early (Primal Growth). That being said, I think those two can definitely work better for you than me, but I would really like to say how well Splendid Reclamation has done for me, often netting 5+ lands even if cast early (turn 4-6). I feed that engine by using more cards like Ash Barrens, Myriad Landscape, the fetchlands (proxies lel- I hate expensive lands), and unfortunately some G/W lands that you can't run, but also stuff like Gather the Pack, Commune with the Gods, Crop Sigil (This can net you back a land on it's own), Drown in Filth which is removal as well.
These effects can also be found on creatures Mindwrack Demon is a beater and delirium is easy to achieve. Splinterfright, Sewer Nemesis are big X/X beaters who enable themselves to get bigger, Grim Flayer filters your draws and stocks your yard. Of course the dredge spells, four of which I find good enough to run Golgari Grave-Troll, Golgari Thug, Stinkweed Imp, and Life from the Loam. For a bonus when you run this much grave interaction you can use this nifty old creature Keeper of the Dead, oh you'll also want ways to get cards back from your graveyard besides Eternal Witness (my main target often being Splendid Reclamation) I would recommend adding Den Protector, Hag Hedge-Mage, and Greenwarden of Murasa. I find these to be generally better than Magus of the Will unless you've already got 10+ mana.
From your Maybelist I would definitely recommend Fleshbag and Merciless Executioner. Maybe Ashnod's Altar although I find Altar of Dementia to be even better without any infinite mana combos. Grave Pact is of course a house.
Some other random cards I think are include worthy, mostly cards that remove opponents stuff: Caustic Caterpillar, Avatar of Woe, Deathrite Shaman, Reclamation Sage (how could you cut this? lol), Shadowborn Demon. Possibly Oversold Cemetery, Undertaker for more recursion. Hell's Caretaker, Doomed Necromancer, Sheoldred, Whispering One, Animate Dead, Necromancy, Phyrexian Delver for recursion to the battlefield. Fauna Shaman, Traverse the Ulvenwald, Rune-Scarred Demon, Evolutionary Leap, Survival of the Fittest, Jarad's Orders for tutors.
2 weeks ago
@sonnet666 Thanks for your support and feedback, I find them very helpful. However, I won't be updating the list until near the end of this week due to my upcoming exams.
As for Phyrexian Delver, after playing with my group, it did turn out to be a dead card in the hand, so that will be cut later since its cost is just not worth it when you could be doing something better.
Yawgmoth's Will was a more experimental inclusion for me and I've already been told by my group that it wasn't an optimal choice, which after the matches became obvious that it was mostly another dead card. It'll be most likely replaced with something similar to Xiahou Dun, the One-Eyed.
2 weeks ago
I'm going to add your deck as the example Scorpion God deck on [List - Multiplayer] EDH Generals by Tier.
Two quick questions though...
What does Phyrexian Delver do here? You can't use it to combo with Worldgorger, since it drains 6 life from you each time, and this deck doesn't really seem to need a creature version of Zombify, so... what's the point?
How is Yawgmoth's Will working for you? I find it's inclusion a little strange since it's usually used in storm decks on the winning turn, but here both your combos involve creatures coming in and out of the graveyard, so doesn't it shut down your deck?
2 weeks ago
Well yes, he gives you Mike+Ballista; but he does so much more than that. Assuming you don't have a sac outlet the mike ballista combo is mute.