Veil of Summer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Veil of Summer

Instant

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Maaloufler on 7 lands? Good!

2 months ago

Cool deck. Some creature options you might want to consider Cultivator Colossus for a beater, Wild-Field Scarecrow can act as a second Armillary Sphere, Ashaya, Soul of the Wild can help combo for infinite mana with Magus of the Candelabra.

With all the excess mana you're going to be making Jinxed Choker, Goblin Cannon, Rocket Launcher, and Magma Mine are pretty tempting to one shot an opponent.

Protection for your commander can come in a few forms. You're already running a great one, That Which Was Taken. Tyrite Sanctum, can give your commander indestructible. Heroic Intervention can help as well. If you're worried about targeted exile cards like Tamiyo's Safekeeping, Autumn's Veil, and Veil of Summer can help protect.

Azoth2099 on Slingin' Counters

2 months ago

Hmmm...okay here are my recs I guess:

Allosaurus Shepherd, Destiny Spinner, Vexing Shusher, Pyroblast, Red Elemental Blast, Veil of Summer, Silence, Orim's Chant, Abeyance, Bone Sabres, Conqueror's Flail, Gamble, Worldly Tutor, Enlightened Tutor, Defiler of Vigor, Bloom Tender...I highkey have a lot more, but I'll stop here for now. Let me know how these are sounding to you!

Azoth2099 on Yeva, Instant Compleation

2 months ago

This has got to be one of the most underrated commanders! Have you considered Allosaurus Shepherd, or it's more economically feasible cousin Destiny Spinner? Fauna Shaman should probably join the party as well. If money isn't an object for you (or if your pod is pro-proxy!) Survival of the Fittest is essential here. Some other staples like Veil of Summer, Autumn's Veil, Heroic Intervention, Worldly Tutor, Chord of Calling, Eldritch Evolution, Natural Order, Green Sun's Zenith, Summoner's Pact & Asceticism will make things more consistent and adaptable.

Good luck refining this one, I'm sure it will end up incredibly powerful!

Azoth2099 on [Rafiq of the Plenty] EDH

2 months ago

Drannith Magistrate, Deep Gnome Terramancer, Kutzil, Malamet Exemplar, Ohran Frostfang, Veil of Summer, Silence, Legolas's Quick Reflexes & Conqueror's Flail could all be great here!

Also 1-drop card draw enchantments like Curiosity, Curious Obsession, Combat Research, Keen Sense & Sixth Sense trigger twice with Double Strike, and get out of hand really quickly!

legendofa on Ways to STOP T0 GRIEF/FURY …

3 months ago

Veil of Summer is a decent candidate for an anti-Grief. There are several MV 1 ways to prevent Fury damage; Surge of Salvation is probably the best, but Ethereal Haze is another option.

I'm pulling from my turbo fog days for inspiration, so these suggestions are definitely reactive, rather than proactive.

wallisface on Having some disillusionment with the …

3 months ago

This post below is all quite long-winded, but you wrote a lot yourself and i'm trying to give it justice :)

Some thoughts/counterpoints on each of your points mentioned:

  • On "I don't tend to care for games that involve screwing over your opponents" - Your examples here seem to be almost entirely fair interaction (counterspells, killspells etc). While you might not like people messing with your boardstate, its an integral part of the game in order to prevent it just being a race to see who can combo-off first. Without interaction there's no point to playing the game with another person (you might as well be goldfishing the deck on your own). You mention in this paragraph that you prefer cooperative games, and if that's the case then I really don't think magic is ever going to play into your preferred play patterns.

  • On "As for deckbuilding, I can't decide if I love it or hate it" - this paragraph I think just reads as a frustration with relative lack of experience. Unfortunately the only way to not feel uncomfortable in this aspect of the game is to get more games in. When you're newish to the game, deckbuilding is almost always bound to feel overwhelming, and whatever you brew is almost always going to feel clumsy to play. The best way to get around this is to play with established decks for a while (at whatever level of competitiveness your group plays at). Playing with decks that are proven to work will help you learn what spells are strong and why, and what boardstates are required for various effects to feel stronger/weaker.

  • I'm not going to comment on the lore. Everyone has their own opinions on what's good and what isn't... at the end of the day, if you find the lore too off-putting you don't have to read any of it - it's not a mandatory thing you need to do to play the game and can be entirely ignored.

  • Community is also a tricky one to answer, as it's almost entirely down to your playgroup. Find people with mindsets you enjoy being around, and play games with them... a game in a bad-format but with good company will always be more enjoyable than playing your favourite format surrounded by people you can't stand.

  • On the financial side, I don't think many people are pleased with the costs required to buy a competitive deck. However I can say that it appears that most of the community (at least on here) are all-for proxies - as seen in this thread here. If your playgroup isn't keen for proxies, then it is pretty important that your group decides on an upper-limit on how much a deck should cost, to avoid pricing eachother out of the game.

The vibe I got from skimming through your post is that you're a very casual player, and with that comes the baggage of getting frustrated at the aspects of the game that don't yet make sense. I would think the healthiest thing to do in your current position would be to pick-and-choose the parts of the game you enjoy the most, and stick with them, while blocking-out the aspects of the game which drain you. In particular:

  • if you decisively hate interaction, you can play decks which do their best to avoid it, most notably with a deck like Bogles, or using decks running stuff like Giver of Runes, Spellskite, Counterspell, Veil of Summer etc to protect your stuff.

  • if you get overwhelmed with deckbuilding, a better approach is to use already-created decks that work within whatever meta you're playing (all formats have budget options so price should be no issue here). Then, if you're still wanting to indulge in creativity, its a lot easier to make small changes to an established list and see those play-out in playtesting, rather than trying to create something entirely from scratch.

  • further to deckbuilding, reading articles and watching videos of competitive players brew and create decks will help strengthen your knowledge around doing that yourself. Even if they're building decks in entirely different formats with entirely different budgets, their general building process should help you see mistakes in your own approach.

  • Lore can be entirely ignored. Or just skip the stories that don't interest you.

  • Community requires work, but with enough gumption you can get like-minded people into the game. Avoid draining yourself on Arena etc when missing those social interactions are making you enjoy things less. Stick to playing games with those you enjoy spending time with - Magic is a social game.

  • Proxy stuff. Casual games shouldn't be gatekept. If people don't like playing with well-made proxies, you don't have to play with those people.

NV_1980 on Fuck Blue

3 months ago

Some more fun additional ideas to fuel your anti-blue hate-boner:

MusicGoat18 on UR Aggro Modern

4 months ago

Andramalech, I extremely appreciate the feedback! :) Your suggestions are nice however most of them probably won't make the cut. Other than potential synergy with Soul-Scar Mage, Adeliz is a bit slow due to it having a cmc of 3. I have Sprite Dragon in my maybeboard which has a similar effect but cheaper AND the buffs are permanent. Also, with Ingenious Prodigy, it was a good thought but it's also slow and requires a higher "X" value in its cost for effective drawing. I have DRC's which dumps my spells into the graveyard for card advantage fueling Underworld Breach. As for Stubborn Denial and Royal Treatment, I have slightly better cards in my sideboard for their type of ability: Flusterstorm, which triggers prowess with storm, and it isn't hard to "storm" it in this deck, and Veil of Summer, which prevents my stuff from being countered on top of the hexproof effect as well as the potential card draw. However, since I currently cannot afford Flusterstorms right now (lol), I will use stubborn denials or Spell Pierces in its place in my sideboard. Scale Up is a cool idea with the prowess effect, so I might consider tinkering with it, but since my mana base lacks green and my deck is more UR focused (most of my green spells have another way of casting) it probably won't make a spot in the deck.

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