Veil of Summer

Veil of Summer


Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Veil of Summer occurrence in decks from the last year

Latest Decks as Commander

Veil of Summer Discussion

Lujotheganker on Idk what it is

6 days ago

Hey there:-) idk if you're doing some sort of a budget deck, but if not, fetchlands would be great for filtering your deck. Also you can cut several forests imo. I used to play a similar deck like this years ago and Fauna Shaman was a must-have! It helps you transform late game useless one drops into real value cards:-) Some Veil of Summer in the sideboard would be helpful. Hope this helped.

Catonis on TnT, Scepter Squirrels

1 week ago

Nerdytimesorwhatever first, thanks for taking the time to comment! So for your first question I'm running Veil of Summer and Heroic Intervention I didn't think Autumn's Veil was necessary.

As for Blasting Station I know I could do the combo without it, and for the longest time I did, the only problem is I then have to wait a whole turn cycle with the combo on the field which opens me up to blow outs and has lost me games, being able to win the second it hits the field seems to work a lot better. I can also use infinite mana from scepter combo to play my commanders an infinite number of times and feed them into the station.

As for Eldritch Evolution I had never thought of using that card as a way to easily get Muse but that is a good idea and something to consider, I personally prefer rocks to dorks they seem to last longer in my meta and I hardly ever get attacks in so I don't often lean on Tymna for draw.

Honestly not really, I could add them and I have considered it but as you can see I don't have wheels or Notion Thief I would have to change the deck around quite a bit to make it worthwhile. As for the agent it is something to think about.

Don't worry about stepping on my toes any advice is appreciated, thats why I'm out here seeking it. Thank you for the kind words though

TriusMalarky on It's time Hybrid mana is …

2 weeks ago

First, can I state the the conversation is about Hybrid, not or . Those should not be used in any argument, because all three are vastly different. For example, something with in its cost is definitely a Green card. It was built to be a green effect on a green card that had a weird casting cost to help some players out when their mana is weird. Additionally, Dismember is 100% a black card.

And can I say that I absolutely hate the "slippery slope" argument, especially in Magic. It's entirely irrelevant. It isn't even capable of holding water.

Now, the Hybrid mana thing is weird. The design of the mechanic allows mono-colored decks to use effects that are supposed to be 2-color. Technically, you can also use them in 2-color decks that don't line up, like Nightveil Specter in a deck, but that puts a lot of strain on your manabase and I don't recommend it.

The problem comes down to, do we actually want some of these cards in certain monocolor decks? Looking through the cards, most of them wouldn't even be played in commander. And honestly, oh no mono blue gets Overbeing of Myth is not all that scary. There's a couple minor pie stretches and breaks that would happen, but for the most part very few of the cards are playable and very few of them actually change much about what the mono color decks already have access to.

The only cards I can see actually being crazy are Guttural Response , which is a third member of green's Autumn's Veil and Veil of Summer package and another anti-counterspell in red's gang of Red Elemental Blast , Pyroblast , Ricochet Trap .... etc. Or maybe Vexing Shusher ? Hmmm, well . . . no. Again, red and green on their own are perfectly capable of saying "screw you blue" without either of those cards.

Or Waves of Aggression in mono white? Oh, wait . . . most mono white lists are stax or janky creature mcSlappies. And them getting one Extra Combat effect is honestly meh. It wouldn't break anything. Honestly, I don't even think it's all that powerful.

Or Dovescape in mono white? Oh, wait, monowhite has better stax pieces. In monoblue? Nah, monoblue is spellcaster. It loses to Dovescape.

The impact of making such a change is so small that, for those campaigning for the change, it is entirely an ideological victory. The impact is quite literally restricted to "now I have to explain why I'm allowed to run this card". Which honestly is no worse than having to explain some of your more complicated turns to newer players. Which I have to do all the time.

I don't have a stance here, because there isn't actually a compelling reason to make the change or to refuse the change. Actually, check that, there is one reason to refuse the change, and that is "actually bothering to make the change". So this change will not happen, because the single point awarded to either side is against it.

Neotrup on Does Veil of Summer count …

4 weeks ago

Veil of Summer and Autumn's Veil don't target. Spells and abilities only target if they use the word target (which Autumn's Veil does, but it doesn't tell you what to target, rather it says that things can't be the target). That said, you'll typically cast these spells in response to your opponent targeting one of your creatures. You're opponent's spell will still trigger Gargos, Vicious Watcher allowing it to fight a creature, and you can use your Veil to 'fizzle' their spell by making the target illegal.

GoblinsBeatElves on Does Veil of Summer count …

4 weeks ago

Context- I’m building a Gargos, Vicious Watcher EDH Deck, and I need a bit of clarification on how Veil of Summer / Autumn's Veil interact with their bottom ability. Do those spells trigger that ability? Sorry if this seems like an obvious question, I’m just coming back to the game after a long break and I’m kinda fuzzy on some of these interaction rules, and I just want to make sure of how that works.

cmurphy1321 on The Big Green Daddy

1 month ago


-Swapped Crop Rotation out for Helix Pinnacle . I don't think I have enough utility lands nor landfall for Crop Rotation to be worth it.

-Swapped Tajuru Preserver for Veil of Summer . My playgroups don't run as many edict effects.

-Swapped Yeva for Vedalken Orrery . I value flashing in artifacts and enchantments more than flashing in Yeva .

RNR_Gaming on FYNN-ISH HIM!!!

1 month ago

I've brewed up a mean pauper list - which you've seen but definitely intend on brewing up a normal optimized list eventually. Here are some of my notes.

1) Get Fynn out either asap or wait until you've developed your board and use him as a pay off. Getting him out on turn 1 can be done in a few ways... Lotus Petal and Elvish Spirit Guide are the go to budget options. Mana Crypt and Mox Diamond - are always a solid include but I believe you noted that was out of price range. So, I'm not exactly sure if Chrome Mox , Mox Opal and Jeweled Lotus are out of the question too.

-A side note Mox Amber is really good with this low cmc commander. As it helps enable keeping up protection like Vines of Vastwood and Veil of Summer

2) Ohran Frostfang is a beast do not remove this card. Even if granting deathtouch is redundant, this is an excellent curve topper and draw engine. Also, you may not get full value out of Bow of Nylea ; if you ran some Birthing Pod , Eldritch Evolution or a go wide token lines its probably more worth it.

3) a few draw more draw engines make a world of difference Toski, Bearer of Secrets , Sylvan Library and Runic Armasaur are awesome.

Ammonzy on Making it Rain [Kalamax, the Stormsire]

1 month ago


I need to put in more protection equipment as you can get set back fairly hard if someone kills Kalamax before you get value. However I only play once a week so I dont get that many games to iron out the wrinkles outside of brainstorming.

Personally I never felt the need for counterspells. They get 0 value off Kalamax & are only relevant to protect Kalamax so Id be better off playing something like Veil of Summer . My playgroup doesnt like playing lame cards such as Torment of Hailfire or aim for Thassa's Oracle + Demonic Consultation combos so usually someone actually needs a boardstate in order to win. I even took out Ral, Storm Conduit because it was just too easy to pull off & unsatisfying. So this deck is more focused on dominating the board to slow down your opponents until you can find your way to a win-con.

If your playgroup enjoys playing cards/combos that require 0 boardstate in order to win, than I would recommend some counterspells

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