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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
1 month ago
I noticed that there isn't a sideboard detailed, and I did notice how your mana based is arranged, so I'll take it you prefer Bant () colored spells. I'd recommend:
- Vines of Vastwood
- Blossoming Calm
- Dovin's Veto
- Vapor Snag
- Aether Gust
- Luminarch Aspirant
- Veil of Summer
- Broken Bond
- Blacksmith's Skill
- Built to Last
- Ancient Stirrings (can't remember if this is on the ban list or not..)
I noted that you said you haven't constructed this yet so I keep that in mind with my recommendations; afterall, Broken Bond may do what you need it to better than Force of Vigor but honestly go off, either way, I see the great potential you have to make this an unorthodox at your local tourney. It would certainly raise eyebrows, and I think it could be fun. Best of luck with your building!
1 month ago
@Dragaan Great card choices!
Guttural Response vs Veil of Summer is a meta decision for people that contend with nonsense like Gifts Ungiven/Cryptic Command/Archmage's Charm... its more narrow of a card choice but because its a sideboard card when its brought in the hybrid mana of can enable the deck to still make aggressive plays while still having appropriate mana available to cast if applicable. I think for a lot of people Veil of summer is probably a better/more rounded choice though and I should definitely mention it and explain this in the primer.
Pelt Collector is another great option that I neglected to mention in my deck description which I will update later on. It feels so so so good to open with and would probably say it is generally a better choice than Kytheon, Hero of Akros Flip; which frankly is a "win more" card when not just being a fancy Elite Vanguard. My only complaint about the card is that it can feel bad to topdeck but otherwise its outstanding!
1 month ago
also unsure why Guttural Response? Is being able to cast it off a basic mountain (and I guess protection from something like an overloaded Cyclonic Rift or an Aetherspouts..) worth using it over Veil of Summer?
1 month ago
2 months ago
Generally the kind of decks that want to run expensive high value creatures will have other ways of protecting them (like Allosaurus Shepherd or Veil of Summer) which generally do more work than Savage Summoning. Additionally, a large number of counterspells that get played in cEDH don't hit creatures to begin with, since people are going for low cost spells. And if you have access to counterspells, you have a way of protecting your stuff that doubles as a way of shutting down an opponent.
As for Seedtime, you need to have during your turn and have an opponent play a blue spell (presumably counter your stuff) before you can take an extra turn. I know it's only 2 mana but the fact that you can play it generally means your plan A has been disrupted and so it just untaps your stuff and draws you a card, and if you want to do that then there are much better cards to be running. Basically put, the variance is too high with too low of a floor.
2 months ago
I've been out of modern for a very long time, so I'm not as keen on some of the current strats out there. That said, I've been very interested in doing one of the modern tournaments at my LGS. My thought was turn an old favorite standard deck of mine that was hugely successful back in the day, and tune it for modern.
That deck is this one: Gruul's Closet - A Primer ... it's not as fast as yours, as it's more mid-rangey, and obviously adds red.
But I'm really interested in your deck, as it's right up my alley and feels like a deck I would build myself!
Can you tell me what the fetch lands are for? Is it just to thin your deck of land in hopes of drawing more creatures in the mid-game?
Another question I have is what would you suggest as the best substitutes for cards in the sideboard that are more than $6? The Collector Ouphe, Endurance, and Veil of Summer represent about $200 that I would not be able to justify to run the deck. I'm sure I could find some subs myself, but in your experience if those cards did not exist and cost was an issue, what would you run to support your deck?
Thank you for your time.
3 months ago
I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.
Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.
Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.
And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.
Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.
I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.
You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.
3 months ago
Damping Sphere? It also doesn't hose your cards during your opponent's turn so your Veil of Summer will still be 1 green and not 3 colorless and a green. Leyline of Sanctity? Pithing Needle? Naturalize, Nature's Claim,or Back to Nature,Disenchant, maybe some Oblivion Ringlike effects. Cut Rest in Peace unless your meta is graveyard heavy. Why are you running Secure the Wastes in the sideboard?