|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Uncommon|
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Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Veil of Summer Discussion
3 days ago
Took TDS to the a tournament for the first time, SCG Regionals Minneapolis. I finished 4-2 before dropping to meet a prior engagement.
M1 lost to Dredge in 3. Took out discard and brought in everything I could think of with the big piece being Yixlid Jailer . I had a good chance to win game 3 but just couldn't find a threat.
M2 lost to Ad Naus in 3. Took out removal and brought in more discard. I had a good chance to win game 3 but he top decked the combo the turn before I would have won.
M3 bye. Thank you.
M5 beat Devoted Druid in 3. I boarded out all discard and in all removal. It was money and I took a hard fought game 2 and 3.
M6 beat UR Kiki Moon in 3. I stomped him game 1 and never figured out what he was even playing. Game 2 he beat me with the combo, and then in game 3 I had the play and understood his plan so was able to navigate to victory. This was the least boarding I did just bringing in Veil of Summer and Plague Engineer .
Overall the deck felt great. You feel like a filthy casual swinging for 20 with double Shadow or TBR, and you look like a pro with all of the card draw, tutoring, and clutch decisions.
4 days ago
and Dango. I do appreciate your input. I agree a single clean line of text looks nice. My issues with it are two-fold. First "resolve target spell," means nothing to new players with out an explanation. Second all potentially confusing cards now have to have reminder text; we don't live in the world of alpha Counterspell anymore.
NinjaReaper90 I appreciate your support and praise. Also are you my MOD? :D
For those interested. Why is it not just uncounterable? Why is it not green? My intention is not to make more Veil of Summer s (though it is one the best cards made recently). I want more colors to interact with the stack. Red is well impatient and wants spells to happen NOW! Why copy a spell or even protect it when you could just expedite the process-this is red's logic in magic.
5 days ago
I think the only 2 things i could suggest are Veil of Summer to protect your stuff from blue players in the turn you are going off and Temur Sabertooth that could work as a replacement for your commander.
You are also running Windfall and Echo of Eons. You could use both as a wincon pairing them with Narset, Parter of Veils and hose your opponents pretty hard. Might go to far away tho from what you want to do.
1 week ago
Nah man, Food Chain Ayula is a tier 0 deck, being mono-green it is impossible that it doesn't hit 200 mana turn one, and all of that mana being green allowing you to cast Food Chain and Bear-ternal Scourge to cast Ayula and infinitely pump it, fighting all opponents, getting infinite mana to dump into the Walking Ballista that was fetched with your signature spell; Enter the Bearfinite, which draws your whole bear deck and places it onto the field, giving you no maximum bear size.
This deck also has Veil of Summer as its second signature spell for the partner bearmander, Yeva, in bear mode. This means since you have 2,000 mana turn zero you can flash in all of your bears and protect them from 0 mana countermagic.
Now that you have your bears, infinitely large everything and 20,000 mana turn negative one you can then cast Mother Bear to loop it with Bearshnod's Altar and Pull from bear-ternity, to gain infinitely more bears, infinitely pumping them all with your infinitly big Ayula.
Turn negative infinity, instant 100% win. Even has a 100% winrate in the mirror.
1 week ago
Questing Beast is a new Throne of Eldraine card that is bound to become a staple in mono-green and should be included in mainboard.
Veil of Summer could be put in sideboard depending on your local meta.
Fetches are good for thinning the deck lowering the odds of drawing lands later on.
For those reading the comments that whant some budget options Gaea's Revenge could come in instead of Carnage Tyrant and Castle Garenbrig instead of Nykthos, Shrine to Nyx . Altough the castle could be added as a one or two off to the current manabase replacing forests.
2 weeks ago
Update #1: Stoneforge Mystic is out (due to being sold) and Marwyn, the Nurturer has taken her place as a second, and possibly better, Viridian Joiner . Autumn's Veil is out for the better Veil of Summer .
2 weeks ago
I agree with the previous comment: Llanowar Elves , Elves of Deep Shadow , Deathrite Shaman , Elvish Mystic , Fyndhorn Elves , Birds of Paradise and Arbor Elf are all good enough to run. I suggest running at least four of them, if not more.
Outside your enchantments, you seem rather light on card-draw. Including the Diabolic Intent from the Maybeboard would begin to solve this problem, as would running other tutors like Demonic Tutor , Diabolic Tutor , Dark Petition , etc. Other ways you can combat this are by running things like Night's Whisper , Sign in Blood and Sylvan Library . Thought that last one is expensive nowadays, you can combo it with Underrealm Lich and get three cards a turn (the replacement effect means you never actually 'draw' a card).
Veil of Summer is an excellent second-order counter to include in a green deck.
You may have luck with Pox / Smallpox killing your opponents' creatures. As far as I can tell, Smallpox is a lot better in that it doesn't decimate you the way Pox does (thus it's easier to build around), but Pox can be funny, too. Innocent Blood is similar.
2 weeks ago
Hey man! I got some suggestions. Feel free to ignore any/all of them:
There's a reason Ponder and Preordain are banned in Modern, and it's because they're good. I highly suggest running both in any blue deck -- they may not look like much, but being able to dig to what you need and past what you don't for one mana is a deal I'll take any day. You're running a good number of fetch lands, so Brainstorm is one you may want to add in there as well.
I don't know what your meta is like, but in general people need to draw a bunch of cards to win the game. Narset, Parter of Veils brings back thoughts of when Leovold, Emissary of Trest was legal... I think almost any blue deck should run her, especially since if you run Windfall (I think you should), she can win you the game. Or your Wheel of Fortune .
I don't know how this deck plays, but I suspect you'll have at least one or two creatures out at a time. If you do, Azra Oddsmaker can be a good source of card-advantage; Edric, Spymaster of Trest is similar, though better if you have dorks (see (5)). Painful Truths is another favorite of mine, as are Treasure Cruise , Dark Confidant , Dig Through Time and Thirst for Knowledge . Faithless Looting can also be pretty good.
A lot of decks run a lot of artifact ramp. Dack Fayden is a great way to capitalize on that, and if you run Notion Thief (which also pairs with your Windfall ), targeting your opponent with Dack's +1 can produce a four card swing.
Dorks. You're in green, so you have access to the best ramp in the game, aside from Sol Ring (which I think you should run). I highly suggest including any/all of the following in addition to your Deathrite Shaman : Birds of Paradise , Elves of Deep Shadow , Orcish Lumberjack , Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Bloom Tender , Arbor Elf ... Though they may not be 'dork'-ramp, I've also been impressed with Utopia Sprawl and Wild Growth , not least because these double the mana from Arbor Elf . If you end up running Edric, Spymaster of Trest , the dorks will draw you cards when you're not using them for mana.
If you're looking for the best way to generate infinite mana with your general, I think Isochron Scepter with Dramatic Reversal is the best way. You'd need to run either artifact ramp or dorks (I highly advise the latter), but it's a pretty busted combo and I think you should put some ramp in anyway. This lets you draw your deck with Thrasios, Triton Hero and then win through Torment of Hailfire or the like.
Reflecting Pool is an often-chromatic land you may wish to consider, and Exotic Orchard is frequently at least a tri-land. I may be missing something, but running Strip Mine and Wasteland to pair with your Crucible of Worlds and Ramunap Excavator seems... good.
You're running two artifacts (three, if you run the aforementioned Sol Ring ): You should give strong consideration to things like Collector Ouphe (if you don't like the Isochron Scepter loop) or even a janky Energy Flux . These'll make sure opponents don't do nasty things with their own Isochron Scepter while hardly touching you. Also, things like Ancient Grudge or By Force are powerful magic cards.
Spell Snare is a counterspell you may want to consider, as it counters a wide range of frequently played cards in EDH like Demonic Tutor , Cyclonic Rift (overloaded or not), Winter Orb , all the talismans/signets, Counterspell , Mana Drain , Arcane Denial , Sylvan Library , Chains of Mephistopheles , Abeyance , Baleful Strix , Nature's Lore ... Also, if you're in an Ad Nauseam -heavy meta (I sure as hell am), consider things like Dispel to keep those decks in check.
If your meta is blue-heavy (most are), consider some second-order countermagic. Things like Veil of Summer and Vexing Shusher can both make sure your spells resolve. Similarly, Carpet of Flowers is a good way to get free mana from blue opponents, and Pyroblast tends to be good as well.
Personally, I've found Mystic Remora to be better than Rhystic Study , if only because it is one mana. People are way less likely to pay four mana than one, and in less experienced metas people tend to let you pull off an Ancestral Recall or two in two-ish turn cycles. In more experienced metas, Mystic Remora slows the game down as your opponents wait for it to go away and you just make sure you hit your land-drops.
Multi-for-ones are pretty important in a format with three opponents. Fire Covenant has been a favorite piece of removal in my meta since it'll clear out opponents' creatures while leaving yours untouched. Hull Breach and Decimate are also good, although it is important to bare in mind that Decimate requires a bunch of different targets in order to be castable. Windgrace's Judgment and even Casualties of War are also good.
If you want to go deep into magic history, there's another way to make infinite mana in your colors in addition to (6): Worldgorger Dragon . Entomb , Buried Alive or Faithless Looting to the graveyard this mo-fo, then cast Animate Dead , Necromancy or Dance of the Dead targeting him, and BOOM you win. (In case you aren't familiar with the combo, Animate Dead returns Worldgorger Dragon to the battlefield, and then Worldgorger Dragon triggers to exile Animate Dead . Animate Dead leaving then makes you sacrifice Worldgorger Dragon , bringing back Animate Dead and then Worldgorger Dragon ... rinse and repeat. Tapping your lands for mana in between each exile trigger yields infinite mana. WARNINGS: 1. You need a second creature in a graveyard to end the loop, or the game is a draw; 2. If someone Nature's Claim s your Animate Dead while the Worldgorger Dragon is entering the battlefield, you lose everything and you're boned. So make sure either your opponents are out of mana/counterspells or you've got your own protective backup.)
I think that's all I got. Good luck!
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