Veil of Summer

Veil of Summer


Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

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Format Legality
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Casual Legal
Block Constructed Legal
Custom Legal
Highlander Legal
Duel Commander Legal
Historic Legal
Limited Legal
Gladiator Legal
2019-10-04 Legal
Leviathan Legal
Vintage Legal
Unformat Legal

Veil of Summer occurrence in decks from the last year

Latest Decks as Commander

Veil of Summer Discussion

Daedalus19876 on Wait wait wrong egg WRONG EGG | **Primer**

5 days ago

Hmmm. Maybe Stonehoof Chieftain? I've never been impressed by him even when he's cheated in.

Autumn's Veil is pretty much strictly worse than Veil of Summer, by the way. Another good swap, perhaps :)

Tederollz on Lathril, Blade of Help this deck needs help

2 weeks ago

Lathril seems really interesting and I'm currently considering to convert my Nath (Deck

Since Nath cares alot more about stax while I want to combo of while having bunch of elves on the board. So I can give some suggestions based on my current ideas.

Copperhorn Scout and Seedborn Muse seems like really powerful includes since the first let's you attack and still tap your elves with Lathril, Blade of the Elves and the ladder let's you tap your elves several times in one rotation like crazy.

Some things I would definitely recommend is:

Final notes: Lathril, Blade of the Elves Wants alot of elves on the board and so does Staff of Domination, I believe that it's very easy to just make a regular elf tribal and include staff as a alternative win-con together with something like Torment of Hailfire but also since you're running a good amount of tutors I see no reason to not include it; Always fun to be behind in the game and then "accidentally" win out of nowhere.

Hopefully this helped out a little. :)

TriusMalarky on Karador EDH Deck (Hulk/Boonweaver Combo's …

2 weeks ago

So, it seems to me like the main reason you win is nobody holds up decent countermagic.

I mean, it's not a bad list by any means, but it is going to be super weak to a counterspell. I mean, yeah, you can get two(Autumn's Veil and Veil of Summer) counter-counters, but that's two. Out of, let me guess, ~20 1-mana spells that, when used correctly, should be able to stop your combo(s).

I think what you should do first is look at your friends' lists and go find a bunch of cards that stop your combo for ~1 mana and hand them a list of cards that work. I guarantee you most of them are less than a dollar, and a huge portion of them are 25 cents. If they aren't willing to find a spot for 3-5 1-mana spells that are really good in general, then you can start disarming.

And whatqwerty's suggestions are the first things I'd do.

Keqing420 on HELP ME!!!

3 weeks ago

do you play mono red because you really like red or because you just really dislike all the other colors? more colors means more options. green in particular will have a lot of things that can't be countered, or has hexproof. or both like Carnage Tyrant. theres also Veil of Summer.

MagicMarc: Guttural Response still has green in its color identity, but i do think he should consider adding green at a minimum.

BenWin on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

1 month ago

I would like to add a few more thoughts to my previous post.

First I would like to double back and praise Steely Resolve. It may not be able to be tutored, but the protection it provides is unmatched. I always love drawing it, and there is usually no cost to playing it immediately. Worth it 100%, please reinclude.

Mana Vault. Yeah maybe not the best. Discard my thought on it.

Zuran Orb. Definitely troll because I only tend to get rewarded for slotting in World Shaper when I use Greater Good to draw into it (discard lands in the meantime), and cast it to win the game on that turn. No life gain needed in that scenario. As a side note, being able to sac lands for free can be useful to win the game with Titania, Protector of Argoth on the field. Except Sylvan Safekeeper can already for that.

Veil of Summer. This one WOWed me in testing. Unlike any other mechanic in our deck, this can protect an enchantment or tutor spell play. No need for Boseiju, Who Shelters All or whatever, this is the shit you love to draw. Not to mention that it obviously protects Omnath, Locus of Rage. And there's more! If you ever go off drawing cards, like with Greater Good, it's wonderful insurance for helping you complete your combo. In the worst scenario it often cycles itself. Other worst scenario, your opponents aren't playing blue, and you're also really happy?

elk88. Hi! I appreciate your break down of Strip Mine, it highlights the benefits quite well. Intuitively, I agree with you that it just plain makes sense in an EDH lands deck. However, I have found Strip Mine severely underwhelming. Maybe my play tables aren't an accurate representation of the general population of tables or I do not have a good conceptualization of the true potential of Strip Mine in context of our deck. Perhaps it doesn't pertain to my aggressive playstyle and fits better in a grindier one. There are many factors that could affect the usefulness of Strip Mine, but due to my personal experience, playstyle, and bias to my slightly different list, I have to respectfully disagree. At least for now. I hope you continue to have opportunities to test Strip Mine in your own list and I'd be interested to hear more about how it goes.

Flooremoji on I need some help getting …

1 month ago

First off, I would reccomend switching to a different format than vintage: As the home of literally every broken and old card in the game, it's incredibly difficult for random decks to do well, much less ones one a budget. Vintage is incredibly expensive in paper and still moderatly expensive online, but both are equally inhospitable for decks you randomly brew.

If you are still interested, here is a decent list of good vintage decks.

As far as your deck: Your deck suffers from lack of card quality (Fireball hasn't been good in a long time, Liliana's Caress and Megrim aren't great, your lands are really bad, etc.) and your decks plan in general is a bit slow against the amazing card quality top vintage decks have access to (Veil of Summer in particular is a big blowout).

The closest deck I can think of to yours is Legacy Pox, the format is slightly cheaper than vintage (still ridiculous though) and a bit less high powered.

It sounds like you don't want to spend a ton of money to compete, so maybe Modern is better than Legacy, or for that matter maybe Pioneer- I know nothing about that format though.

Cheapest your going to still be competetive in modern is usually going to be around 100 dollars, but top decks can easilly go to 1500. You could look into modern 8-rack, it's never been super popular (or for that matter the most competetive) but it is a discard deck sort of like the one you have, but punishing opponents for having empty hands rather than discardding cards (which is better in almost every common scenario)

Casual MTG is probably your best option for playing the deck you want to play (at the price you want to pay), but I can understand wanting to have a good deck that could comptete should you want to.

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