Parallax Wave

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Parallax Wave


Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.

Crow_Umbra on

8 months ago

I started brewing Boros and Mardu versions of the War Doctor, and it made me realize I hope we get a Mardu "exile matters" commander at some point in the future haha. Here's some stuff in Red/White that I think could work with your deck:

  • I'd recommend Soul Partition as something that can pull double duty as either removal or single target protection. Either way, it'll help the War Doctor get some more counters.

  • Grenzo, Havoc Raiser could also be a fairly low-end option to reward any aggro swings, and also help War Doc.

  • Tectonic Giant is another aggro option with impulse draw as one of its modal options.

  • Since the War Doctor cares about cards being exiled from anywhere, Calamity's Wake could be a quick way to get a ton of counters on him via graveyard hate, and also put an end to any combos that turn.

  • Volcanic Torrent could be a removal option that's on theme with Cascade.

  • It's an older card, but Parallax Wave can exile multiple creatures.

  • Lastly, Hofri Ghostforge can be like a recursion piece for this deck and still be on theme for exile matters shenanigans.

Rhadamanthus on Interaction between Araumi of the …

10 months ago

There won't be any "targeting issues". If the source of an ability on the stack goes away, it won't interfere with that ability resolving as normal unless it specifically depends on the source remaining on the battlefield, e.g. a "fight", a Banishing Light-like effect, or a specific restriction in the Oracle text like on Parallax Wave (for that last one, the printed text doesn't have it, you will need to look it up in Gatherer or some other similar reference to see the current errata).

AstroAA on Anikthea, Hand of Erebos

11 months ago

I see you're running Starfield of Nyx. Another similar option if you want to animate your enchantments is Opalescence. If you do end up running it, you should also run Parallax Wave, as they combo together allowing you to prevent your opponents from having creatures out on the battlefield. This is how it works:

  1. Activate Parallax Wave by removing a fade counter from it, exiling a creature you control.
  2. Activate Parallax Wave again by removing a fade counter from it, targeting a creature an opponent controls.
  3. In response, activate Parallax Wave again by removing a fade counter from it, exiling itself.
  4. Parallax Wave's last ability triggers, returning itself and other creatures exiled by Parallax Wave to the battlefield.
  5. Let the remaining ability resolve, permanently exiling the creature your opponent controls.
  6. Repeat.

SufferFromEDHD on tameshi stax combo

11 months ago

Solid build! A lot of neat tech in this list like that Mind Harness. Focused and brutal polymorph targets. Nice to see both Parallax Tide and Parallax Wave too. Get that Pendrell Mists into the 99!

Although it is a well oiled machine I'm still going to spitball a playset of discard engines that might be worthy of a spot:

Frantic Search Intuition #2 not sure what to cut.

Forbid and/or Rites of Refusal for Arcane Denial and/or Delay.

Turbulent Dreams for Flood of Tears

Vengeful Dreams for either Path or Swords

Dust Bowl awesome in the late game

Fluggleshmuggits on Cube Eternal

1 year ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair



lagotripha on Esper Priest

1 year ago

Most of the stuff that springs to mind like Planar Guide or Parallax Wave isn't modern legal. Astral Drift is a build around, but awkward.

The big card is Eldrazi Displacer, cause of the flickerwisp interactions. It saw a lot of play alongside Tidehollow Sculler to kill people's hands.

There are a few lists like this to look at Staring Contest: A List of Blink-Effect Cards

DreadKhan on Zur, Eternal Schemer

1 year ago

It's a lot to set up, but Pestilence (or any analogue of it), Samite Elder and your Commander can wipe the board of opponent's creatures each turn for B, and you gain a ton of life potentially since it'll also have Lifelink, any excess Black mana can be dumped into Pestilence, and Pestilence can swing for 4 on an open board, and you can do the actual wipe at instant speed. Also good with a Drumbellower I suppose, then you can wipe on each player's turn for B.

It's a bit weird, but New Zur can do some shenanigans with Parallax Wave, since it can then exile itself, which brings everything back, including itself, so you can keep it around if you want, locking down a few problem creatures that don't have important ETBs (or you can flicker your own that have important ones, even a Spirited Companion drawing a card isn't bad technically), which is pretty good value for the 1W needed to turn it into a creature.

With so few artifacts, you could maybe look at Energy Flux, that really hurts decks that use artifacts.

Zugzou on Perrie, The Chopper

2 years ago

A few more that I've found:

Vanish into Memory - This is a flicker card that draws you a new hand. Use it after Perrie made something big so you draw 6+ cards and then discard 3 or fewer when it comes back in.

Parallax Wave - Flicker, removal, protection, combo engine, value engine, this card is bananas and criminally underplayed. Not to mention it comes with fade counters.

Elspeth Resplendent - Honestly a pretty standard walker, not amazing, but it potentially brings 7 types of counters to your board.

Vivien, Monsters' Advocate - Unlike the last one, this is an EDH playable walker, fits the theme.

Nissa, Voice of Zendikar - Three mana walkers are stupid

Endless Detour - Amazing removal that can only be run in these colors.

Glen Elendra Archmage - Most of the persist and undying creatures don't seem that good for this deck, this one seems like the best by a pretty wide margin.

Luminous Broodmoth - Flying counters and a powerful interaction with flicker effects.

Lion Sash - White Scavenging Ooze

Vanquish the Horde - Farewell - Day of Judgment - board wipes

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