Parallax Wave

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Parallax Wave

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.

Fluggleshmuggits on Cube Eternal

3 months ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair

IN

OUT

lagotripha on Catch and Release (needs help)

6 months ago

Most of the stuff that springs to mind like Planar Guide or Parallax Wave isn't modern legal. Astral Drift is a build around, but awkward.

The big card is Eldrazi Displacer, cause of the flickerwisp interactions. It saw a lot of play alongside Tidehollow Sculler to kill people's hands.

There are a few lists like this to look at Staring Contest: A List of Blink-Effect Cards

DreadKhan on Zur, Eternal Schemer

6 months ago

It's a lot to set up, but Pestilence (or any analogue of it), Samite Elder and your Commander can wipe the board of opponent's creatures each turn for B, and you gain a ton of life potentially since it'll also have Lifelink, any excess Black mana can be dumped into Pestilence, and Pestilence can swing for 4 on an open board, and you can do the actual wipe at instant speed. Also good with a Drumbellower I suppose, then you can wipe on each player's turn for B.

It's a bit weird, but New Zur can do some shenanigans with Parallax Wave, since it can then exile itself, which brings everything back, including itself, so you can keep it around if you want, locking down a few problem creatures that don't have important ETBs (or you can flicker your own that have important ones, even a Spirited Companion drawing a card isn't bad technically), which is pretty good value for the 1W needed to turn it into a creature.

With so few artifacts, you could maybe look at Energy Flux, that really hurts decks that use artifacts.

Zugzou on Perrie, The Chopper

8 months ago

A few more that I've found:

Vanish into Memory - This is a flicker card that draws you a new hand. Use it after Perrie made something big so you draw 6+ cards and then discard 3 or fewer when it comes back in.

Parallax Wave - Flicker, removal, protection, combo engine, value engine, this card is bananas and criminally underplayed. Not to mention it comes with fade counters.

Elspeth Resplendent - Honestly a pretty standard walker, not amazing, but it potentially brings 7 types of counters to your board.

Vivien, Monsters' Advocate - Unlike the last one, this is an EDH playable walker, fits the theme.

Nissa, Voice of Zendikar - Three mana walkers are stupid

Endless Detour - Amazing removal that can only be run in these colors.

Glen Elendra Archmage - Most of the persist and undying creatures don't seem that good for this deck, this one seems like the best by a pretty wide margin.

Luminous Broodmoth - Flying counters and a powerful interaction with flicker effects.

Lion Sash - White Scavenging Ooze

Vanquish the Horde - Farewell - Day of Judgment - board wipes

SynergyBuild on [EDH][Primer] Sythis Enchantress Prison

11 months ago

General thoughts:

I find a lack of Blind Obedience quite interesting. You seem to run Authority of the Consuls, which is similar if a slightly edited variant of BO without the artifact hate, but having the consistency to not make Concordant Crossroads nearly as symmetrical seems important.

Wheel of Sun and Moon is a very powerful effect, however it seems strange to run in a list that can quickly ramp and empty its hand as well as a deck with access to Rest in Peace and Ground Seal.

Nature's Chosen is a beast with Cloudstone Curio loops and can oftentimes be looped to untap Sanctum Weaver or other mana producing effects very easily in a way that wins much quicker than Crossroads loops and often not need as many pieces nor as risky of effects.

Green Sun's Zenith seems quite better than Sylvan Tutor, and can be looped to allow you to never deck yourself in the case of Argothian Enchantress or Setessan Champion which is also great utility worst case.

Regrowth doesn't make much sense to me here, your deck has multiple pieces of hate for this card and little to no utility with it.

Song of the Dryads seems like a better variant on Beast Within or Darksteel Mutation combined into one. Just an effect that is able to add enchantment types to your list and replace some of your non-enchantments with the only cost being sorcery speed and the additions being commander hate and card draw.

Krosan Grip, Beast Within, and Generous Gift all are quite expensive for the effects they give, Path to Exile as well seems a little off for this list. I'd try to use threats in the form of Seal of Cleansing/Seal of Primordium/Journey to Nowhere/Parallax Wave which are not only tutorable, Hall of Heliod's Generosity's recursion, etc. all works on them, and many of them support an Opalescence combo strategy, with two of them being infinite combos with it and the other two being able to stop a sweeper from killing your field by removing your own Opalescence.

Shapers' Sanctuary seems quite weak in my opinion, just feels low-value considering how few of your creatures can be targeted/would be targeted anyway given your abundance of shroud effects.

The fetchlands in this number makes both your own Root Maze and Suppression Field field feel as though you are unprepared for your own hate. Maybe take out a Prismatic Vista or some enemy fetchlands?

AstroAA on Sythis cmdr

11 months ago

If you're running Parallax Wave, you should also run Opalescence, as the two combo together to remove every creature on your opponent's boards. The full explanation on how the combo works can be found here.

AstroAA on [EDH][Primer] Sythis Enchantress Prison

1 year ago

Hello Guerric! I appreciate the comment!

Thank you for compliment on the primer! I'm still working on it - particularly a short write up about each card, but it's just taking forever to do.

I've thought about running the Opalescence + Parallax Wave in the past, but ultimately I decided against it due to me both not necessarily wanting to make any cuts and being undecided on what I wanted to cut. Plus for whatever reason I don't like the idea of turning my enchantments to creatures since it opens them up to being more susceptible to more kinds of removal and all the enchantments I run are like 1 or 2 CMC - albeit I know that isn't the point of Opalescence and you'd really only play it whenever you're trying to win the game.

Regardless, I'll check your deck out!

Guerric on [EDH][Primer] Sythis Enchantress Prison

1 year ago

Nice deck! The guide is also well thought through. +1 from me. Sythis is a great commander, and it's nice to have an alternative to Tuvasa the Sunlit. I play Tuvasa myself with Sythis in the 99 at its a combo-y good time. The Nature's Revolt combos would be another way of doing what I do with Enchanted Evening and Calming Verse in my deck, but it's nice to have more options! Opalescence + Parallax Wave is the one lock combo I use in my deck that you could run with here- it really helps to keep your opponents' boards clear of meddlesome creatures, and you could also take out their lands with Nature's Revolt, which actually improves it and makes me think about running Nature's Revolt myself! I explain the combo in my primer for Tuvasa, which is here if you're curious- [Primer] Enchantress's Pillowfort: A Tuvasa Guide. Nice job!

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