Elvish Mystic

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Elvish Mystic

Creature — Elf Druid

: Add .

capwner on why are fyndhorn elves banned …

2 weeks ago

clayperce but what if the llanowars were actually Elvish Mystic proxies :-)

Bloodspawn on The Word Undead (Modern Reanimator)

1 month ago

Thanks Balaam__for the Feedback. This was a very old more "casual" deck i initially built for 3-player free for all games with my friends that i now wanted to revive and make more viable in 1vs1.

I had no idea Persist existed. It makes this type of build much more viable. I added it, changed out the creatures to non-legends and added non-creature based discard instead of Llanowar Mentor etc. Also replaced Elvish Mystic with Birds of Paradisefoil. Even tried fitting Faithless Looting in. It now plays more similar to my legacy deck hehe.

pyyraus on Yurlok of Scorch Thrash Mana Burn

1 month ago

The mana base needs some improvement. Playing only 33 lands is not enough in a deck that cares about lands as much as this one does. All the land mana doublers are more and more powerful with every additional land- up to a point, but you're well away from that. I'd try to go to at least 37 and up to 39 with the current amount of lands-matter cards. Specifically adding some basic lands so you can get more out of cards like Lavaleaper which currently only works with three cards in your deck. This would also encourage adding more land ramp spells like Cultivate and Kodama's Reach. I would recommend switching to these spells independent of any other details of the deck because you can easily remove cards like Arcane Signet and Chromatic Lantern to make room for instants and sorceries; I personally almost never run Chromatic Lantern in green decks because of these spells. I also think you can drop Animist's Awakening for a more consistent spell like Three Visits, Skyshroud Claim, Migration Path, or even Hour of Promise. It's an okay mana sink but it's not great when in the early turns when you need to get lands but don't have mana to put in. And when you have a lot of mana, you don't necessarily more lands. I think the few mana dorks you have are good and you're not running the more redundant ones like Elvish Mystic, etc.

I think the deck's removal package is solid but could use a few more targeted non-creature removal spells to work with Assassin's Trophy- currently, the only card that can really hits those; maybe good ol' Beast Within? I do like Comet Storm as a mana sink & removal in one card but I don't think it fits the wrath slot as it's more of a multi-targeted removal spell. That doesn't necessarily drop it but I strongly recommend at least one more consistent wrath for a more passive deck like this; Blasphemous Act and Damnation off the top of my head are solid.

Apart from that, I feel like there is a good mix of mana sinks and sluggey effects at the core and the card draw and is good. However, I think it can be improved by dropping some miscellaneous cards to make room for improvements to the aforementioned categories.

  • Vexing Shusher/Destiny Spinner: this is a good ability but Hexing Squelcher is better and I don't think you need this much redundancy especially since these only protect from a single, impactful granted, type of threat

  • Heartstone: this doesn't reduce Yurlock's ability due to the wording- does it work with something else I'm missing?

  • Regrowth: Eternal Witness is honestly just better because it comes with a body

  • Leyline of Abundance: I don't think this is really worth it with only four creatures that add mana; I think 8 mana is a bit awkward for a mana sink and the counter aren't super great in a deck that doesn't like combat that much

  • Scytheclaw Raptor: I'm not definitively recommending you to drop this but it seems a bit weak on paper

  • Torment of Hailfire/Exsanguinate: at least one pls :(

DragonMaster420 on Fynn Deathtouch/Toxic

1 month ago

Fyndhorn Elves isn't pioneer legal, but Elvish Mystic is.

DreadKhan on Naya Cat Tribal

4 months ago

While it's obviously not helpful when you're trying to cut cards, any reason you don't lean more into mana dorks? I would think anything remotely playable would serve two purposes, offering acceleration if you still need it, and offering low to the ground bodies to help feed Jetmir. There are several 1 mana dorks, ranging from Llanowar Elves/Elvish Mystic/Fyndhorn Elves, Avacyn's Pilgrim, Boreal Druid, MAYBE Delighted Halfling might fit. At 2 mana I want to mention Bloom Tender, and at 3 Faeburrow Elder, I like dorks that can tap for extra potentially (and either can reward you if you end up with an off-colour permanent).

The other thing I wondered was if the various Green and White creatures that are 2 or 3 mana and draw on ETB, the idea being that they're either cycling effects that can block when you're behind, or an attacker that doesn't cost a full card, either seems handy. There are ton of them out there, but Helpful Hunter is a cat! I feel like I'd rather have more creatures on board than have some of the equipment you're using, ymmv.

For that matter, if you wanted to trim stuff I wonder if voltron stuff could go? I feel like this is more of a go-wide deck, with a Craterhoof-esque Commander.

Good luck with your cuts!

rocksteady on Tier 1 Pauper Elvish Insanity

5 months ago

Update to the list: Removed one each of Elvish Mystic, Elvish Visionary, Fyndhorn Elves, and Llanowar Elves to make room for a playset of four Land Grant. This allows for a nice curve on the mana dorks while adding another avenue to dig in the library.

greyninja on Slimefoot, the Stowaway

9 months ago

Hello! Saw the thread and wanted to jump in

Can add a few more one drops to get Slimefoot out turn 2. Elves of Deep Shadow, Delighted Halfling, Deathrite Shaman, Elvish Mystic, Fyndhorn Elves, etc

If money isn't an issue, Doubling Season to get redundancy with the slimefoot + Parallel Lives + Ashnod's Altar combo. Demonic Tutor to help find it

What are some other wincons?
- Craterhoof Behemoth
- Peregrin Took + Experimental Confectioner
- Chatterfang, Squirrel General + Pitiless Plunderer
- Chatterfang, Squirrel General + Warren Soultrader + Blood Artist
- Hazel's Brewmaster + Devoted Druid

There are a lot of other 3-4 card combos in these colors, but these will help get your gears going when building.

Have fun! Please take a minute and upvote a few of my decks!

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