Elvish Mystic

Elvish Mystic

Creature — Elf Druid

: Add to your mana pool.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (2) Shadowstep123 , _signal_

Combos Browse all

Legality

Format Legality
Commander / EDH Legal
Pauper Legal
Block Constructed Legal
Unformat Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Duel Commander Legal
Pauper EDH Legal
Modern Legal
1v1 Commander Legal
Oathbreaker Legal
Pioneer Legal
Highlander Legal
Custom Legal
Tiny Leaders Legal
Legacy Legal
Limited Legal
Casual Legal
Canadian Highlander Legal

Elvish Mystic occurrence in decks from the last year

Latest Decks as Commander

Elvish Mystic Discussion

TriusMalarky on The gods

2 days ago

God Tribal, I'd totally take the Golos-Tree path. I REALLY recommend using Chromatic Lantern to help activate Tree(in most other cases I find it pretty meh, but it's great here).

My recommended Golos plan is:

At this point, you're probably at an impressive 30-40 ramp spells.

You'd then include a variety of Gods. I'd recommend a package something like this:

Purphoros, God of the Forge and Changeling Berserker, Changeling Titan and Changeling Hero. You'll use the three Changelings to create an ETB loop and kill every single opponent.

Alternatively, you can use Purphoros, Bronze-Blooded to give all your Gods haste and kill people with hastey slaps.

TheVectornaut on Elven

1 week ago

As with most new decks, I'd recommend starting any edits by thinning down to 60 cards. Your land count is really low for a 100 card deck, but it should be fine for a 60 card deck with enough mana dorks, so I'd cut 40 from the nonlands. The best cards to remove are anything with poor cost efficiency or minimal impact in the ramp archetype. Elvish Mystic is an example of a card to keep because it serves as a cheap accelerant towards your biggest threats. By contrast, Orochi Leafcaller does (almost) literally nothing in a mono-green deck except be a 1 mana 1/1. On the bomb side of things, I'd choose Terra Stomper over Arcbound Wanderer every time, especially since Wanderer only has synergy with the aforementioned snake. Then you have something like Demon's Horn which is pretty terrible in most black decks. And since this is a green deck, it may never trigger at all.

Once down to 60, I'd start looking for upgrades to the existing cards. Some elf ramp options I'm partial to are Joraga Treespeaker, Elvish Piper, Ezuri, Renegade Leader, Craterhoof Behemoth/End-Raze Forerunners, and Archetype of Endurance.

TriusMalarky on Elves Here, There, Everywhere

2 weeks ago

I personally recommend Marwyn, the Nurturer as the commander for Elves due to the fact it's a worse Archdruid in the command zone. Freyalise is definitely a bomb of epic proportions, but at 5 cmc I personally wouldn't use it as the commander.

Also, Elvish Mystic, Fyndhorn Elves, Boreal Druid, Wild Growth, Heritage Druid, Nettle Sentinel are all musts for elf tribal. Gyre Sage can also be reasonably powerful.

I'd also cut Myriad Landscape for another basic Forest, and find room for Arbor Elf. Birds of Paradise is worth considering as well, but if you don't want to shell that out then you're good.

Llanowar Tribe is also a great spell.

That's a great starting point. There are some more things I'd recommend, but I'll have to come back later.

RNR_Gaming on [PEDH] - Hamza Elephant in the Room

3 weeks ago

MrXilas - haven't had a chance to run any pedh. Though I assure you this list has both ramp and removal. Though I have gold fished it a few times and found its main flaw being draw engines.

Removal:

Afterlife

Journey to Nowhere

Luminous Bonds

Bonds of Faith

Lignify

Oblivion Ring

Pacifism

Ramp:

Wild Growth

Utopia Sprawl

Arcane Signet

Llanowar Elves

Elvish Mystic

Avacyn's Pilgrim

Boreal Druid

Priest of Titania

miracleHat on

4 weeks ago

1: Lower the land count. You won't want to draw into lands after you play Rafiq in this setup.

2: Focus on quicker ramp. Cards like Mox Tantalite are too slow for this deck. Creature ramp- Elvish Mystic and co., Avacyn's Pilgrim will provide more benefit. Farseek/Nature's Lore will statistically guarantee turn 3 Rafiq in a 2-land opening hand.

3: Removing equipment cost effects are gimmicky, and the equipment relying them are winmore. Rafiq only needs 1 attached artifact or enchantment to begin taking players out.

4: You have 2 board-removal spells. This deck relies on 1 creature: you will get overwhelmed more often than not due to lack of a formidable presence. Add a tutor or 2-3 more board-removal spells to ensure this does not occur.

king-saproling on Reki-Tikki-Tavi

1 month ago

Cool deck! You might like these: Chromatic Orrery, Hope of Ghirapur, Throne of the God-Pharaoh, Ashaya, Soul of the Wild, Gilanra, Caller of Wirewood, Marwyn, the Nurturer, Sanctum of Fruitful Harvest, Seton, Krosan Protector, Rishkar, Peema Renegade, Sachi, Daughter of Seshiro, Sakiko, Mother of Summer, Baru, Fist of Krosa, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Bonders' Enclave

You might consider cutting these: Three Visits (doesn't get Reki out faster, whereas Llanowar Elves does. It is cool that the land comes in untapped and is nice with things like Nissa and Vernal Bloom though. I suppose it depends on whether you prefer speed or late-game resilience), Nature's Lore, Skyshroud Claim, Guardian Project (since 40% of your deck is legendary, Reki alone may be enough draw power), Abundance, Vivien's Arkbow, Elemental Bond, Dosan the Falling Leaf (nonbos with Yeva and could mess you up if you need to cast Heroic Intervention in response to a board wipe)

Lanzo493 on Sequencing in Monogreen and Gruul

1 month ago

I’ve played B/G elves in modern, so I’ve had a similar experience to yours. It’s also an aggro deck. It’s centered around Collected Company. So I’ll just share my perspective and see if the shoe fits.

By playing either Llanowar Elves or Elvish Mystic, you have already revealed a large portion of your deck’s strategy. Basically, these are the poster boys of creature aggro decks. They are very powerful cards, and if anything is worth doing, it’s worth overdoing. Playing either one usually means you’re running a play set of both. I haven’t seen decks run less than 8 unless they have 0 in the deck. So don’t worry too much about giving your opponent too much information in game 1. You don’t have much to hide. Aggro decks have the greatest advantage in game 1 against a deck unprepared for their speed. So don’t slow yourself down by trying to hide information. That’s what games 2 and 3 are about because that’s when you start running appropriate interaction and do the mind games.

That’s why I like aggro decks. I don’t have to worry too much about barfing my hand onto the battlefield as long as I do it quick enough that they can’t prevent it. Yes, I’ve played into more boardwipes than I care to remember, but that gets fixed with experience.

Argy on Sequencing in Monogreen and Gruul

1 month ago

Play what you have more of, first.

If you have 2x Elvish Mystic, and 1x Llanowar Elves, play the 2 Mystics first.

That way your opponent won't be able to guess early on that you have four of each.

Load more