Creature — Elf Druid
: Add to your mana pool.
|Have (2)||orzhov_is_relatively_okay819 , metalmagic|
Combos Browse all
- Elvish Mystic + Seeker of Skybreak
- Elvish Archdruid + Elvish Mystic + Gyre Sage
- Birds of Paradise + Elvish Mystic + Intruder Alarm
|Commander / EDH||Legal|
Elvish Mystic occurrence in decks from the last year
Latest Decks as Commander
Elvish Mystic Discussion
1 week ago
As with most new decks, I'd recommend starting any edits by thinning down to 60 cards. Your land count is really low for a 100 card deck, but it should be fine for a 60 card deck with enough mana dorks, so I'd cut 40 from the nonlands. The best cards to remove are anything with poor cost efficiency or minimal impact in the ramp archetype. Elvish Mystic is an example of a card to keep because it serves as a cheap accelerant towards your biggest threats. By contrast, Orochi Leafcaller does (almost) literally nothing in a mono-green deck except be a 1 mana 1/1. On the bomb side of things, I'd choose Terra Stomper over Arcbound Wanderer every time, especially since Wanderer only has synergy with the aforementioned snake. Then you have something like Demon's Horn which is pretty terrible in most black decks. And since this is a green deck, it may never trigger at all.
Once down to 60, I'd start looking for upgrades to the existing cards. Some elf ramp options I'm partial to are Joraga Treespeaker, Elvish Piper, Ezuri, Renegade Leader, Craterhoof Behemoth/End-Raze Forerunners, and Archetype of Endurance.
1 week ago
I personally recommend Marwyn, the Nurturer as the commander for Elves due to the fact it's a worse Archdruid in the command zone. Freyalise is definitely a bomb of epic proportions, but at 5 cmc I personally wouldn't use it as the commander.
Llanowar Tribe is also a great spell.
That's a great starting point. There are some more things I'd recommend, but I'll have to come back later.
2 weeks ago
MrXilas - haven't had a chance to run any pedh. Though I assure you this list has both ramp and removal. Though I have gold fished it a few times and found its main flaw being draw engines.
3 weeks ago
1: Lower the land count. You won't want to draw into lands after you play Rafiq in this setup.
2: Focus on quicker ramp. Cards like Mox Tantalite are too slow for this deck. Creature ramp- Elvish Mystic and co., Avacyn's Pilgrim will provide more benefit. Farseek/Nature's Lore will statistically guarantee turn 3 Rafiq in a 2-land opening hand.
3: Removing equipment cost effects are gimmicky, and the equipment relying them are winmore. Rafiq only needs 1 attached artifact or enchantment to begin taking players out.
4: You have 2 board-removal spells. This deck relies on 1 creature: you will get overwhelmed more often than not due to lack of a formidable presence. Add a tutor or 2-3 more board-removal spells to ensure this does not occur.
1 month ago
Cool deck! You might like these: Chromatic Orrery, Hope of Ghirapur, Throne of the God-Pharaoh, Ashaya, Soul of the Wild, Gilanra, Caller of Wirewood, Marwyn, the Nurturer, Sanctum of Fruitful Harvest, Seton, Krosan Protector, Rishkar, Peema Renegade, Sachi, Daughter of Seshiro, Sakiko, Mother of Summer, Baru, Fist of Krosa, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Bonders' Enclave
You might consider cutting these: Three Visits (doesn't get Reki out faster, whereas Llanowar Elves does. It is cool that the land comes in untapped and is nice with things like Nissa and Vernal Bloom though. I suppose it depends on whether you prefer speed or late-game resilience), Nature's Lore, Skyshroud Claim, Guardian Project (since 40% of your deck is legendary, Reki alone may be enough draw power), Abundance, Vivien's Arkbow, Elemental Bond, Dosan the Falling Leaf (nonbos with Yeva and could mess you up if you need to cast Heroic Intervention in response to a board wipe)
1 month ago
I’ve played B/G elves in modern, so I’ve had a similar experience to yours. It’s also an aggro deck. It’s centered around Collected Company. So I’ll just share my perspective and see if the shoe fits.
By playing either Llanowar Elves or Elvish Mystic, you have already revealed a large portion of your deck’s strategy. Basically, these are the poster boys of creature aggro decks. They are very powerful cards, and if anything is worth doing, it’s worth overdoing. Playing either one usually means you’re running a play set of both. I haven’t seen decks run less than 8 unless they have 0 in the deck. So don’t worry too much about giving your opponent too much information in game 1. You don’t have much to hide. Aggro decks have the greatest advantage in game 1 against a deck unprepared for their speed. So don’t slow yourself down by trying to hide information. That’s what games 2 and 3 are about because that’s when you start running appropriate interaction and do the mind games.
That’s why I like aggro decks. I don’t have to worry too much about barfing my hand onto the battlefield as long as I do it quick enough that they can’t prevent it. Yes, I’ve played into more boardwipes than I care to remember, but that gets fixed with experience.
1 month ago
Play what you have more of, first.
That way your opponent won't be able to guess early on that you have four of each.
1 month ago
I have been playing a lot of Mono-Green Planeswalkers (no link) and RG aggro, and I have run into a tiny sequencing issue. These lists run 4 Llanowar Elves and 4 Elvish Mystic. I have hands sometimes where I have 2 of one of them and 1 of the other. I have trouble figuring out how to sequence these hands to reveal the least information. Thanks for all of the help!