Creature — Elf Druid
: Add to your mana pool.
|Have (2)||metalmagic , rockleemyhero|
|Want (5)||EmanRuoy88 , Etinifni , joriiiii12345 , Cannon119 , CyberRamos|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander Anthology (CM1)||Common|
|Commander 2014 (C14)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Elvish Mystic occurrence in decks from the last year
All decks: 0.2%
Commander / EDH:
All decks: 0.13%
GW (Selesnya): 0.97%
RG (Gruul): 1.29%
GU (Simic): 1.02%
Latest Decks as Commander
Elvish Mystic Discussion
1 day ago
1 day ago
I truthfully think you have a cool deck here, but there are a lot of things you could do for upgrades. I think you could improve your mana ramp by adding in a few 1 drop mana dorks. Birds of Paradise, Fyndhorn Elves, Llanowar Elves, Elvish Mystic, Boreal Druid, Deathrite Shaman, Joraga Treespeaker, Orcish Lumberjack, Arbor Elf, Elves of Deep Shadow etc... all make it so you have a turn 1 play and can make your korvold come out much much faster.
I think that anything over 4 mana should basically be able to win the game on its own or at least be part of a combo, so things like molderhulk or overseer could definitely go away in favor of a lower cmc card that packs just as much of a punch.
2 days ago
RxPhantom: What you say makes sense. After writing my question, I thought about it by myself. I decided to drop Beanstalk Giant, Nissa's Pilgrimage and Bow of Nylea, and I replaced them with one copy of each Llanowar Elves, Elvish Mystic and Arbor Elf. The Giant is a worse Cultivate, and the deathtouch bow grants isn't as useful as I thought. Right now, I'm undecided if I should re-add Pilgrimage for Skyshroud Claim. As all my basics are forest, it's basically a Cultivate with a slight upside. I'll have to think about this.
3 days ago
1 week ago
Suggestions: Buffing green, ramp payoffs, some boardwipes and tokens. -Nylea's Forerunner, +Polukranos, World Eater // -Renata, Called to the Hunt, +Witchstalker // -Tishana's Wayfinder, +Prowling Serpopard // -Vigorspore Wurm, +Gaea's Revenge // -Vorstclaw, +Genesis Hydra // -Hurricane, +Elvish Mystic // -Khalni Heart Expedition, +Utopia Sprawl // -Aerial Assault, +Banishing Light // -Wild Griffin, +Cleansing Nova // -Light of the Legion, +Raise the Alarm // -Cloud Crusader, +Midnight Haunting // -Frilled Mystic, +Hydroid Krasis // -Conclave Cavalier, +Camaraderie // -Sumala Woodshaper, +March of the Multitudes // -Worldsoul Colossus, +Selesnya Charm // -Samut's Sprint, +Sweltering Suns // Lockets out, signets in.
1 week ago
I would cut about 4 lands to add in Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Boreal Druid. Doing so increases your early creature count for extra bits of damage, it ramps you into your commander more quickly, and it makes it so you have less dead draws later. Mana dorks op. Turn 3 commander for you nearly every time
1 week ago
Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.
Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.
Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.
Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.
Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.
If you're in a counter-heavy meta, Veil of Summer is an absurd card.
Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.
Cards I'd consider cutting:
Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.
A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.
Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.
Also, since you're a new player, I'd like to point out edhrec.com is an excellent resource I use a lot. You should check it out if you haven't already.
2 weeks ago
I strongly agree with on this. Being singleton doesn’t implicitly mean a format was designed to be inconsistent. It breeds creativity to compensate for the singleton nature. E.g. running Elvish Mystic and Llanowar Elves instead of multiple copies of either. (Very simple example but I believe my point stands).