Irrigated Farmland

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Irrigated Farmland

Land — Plains Island

(: Add or .)

Irrigated Farmland enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

Mofogigas on A Pimp Named Sliver Overlord

1 week ago

If your going to abuse Mana Echoes then I don't think you need as much cost reduction. There are only 8 slivers in your deck that benefit from having there cost reduced by two. I think the first card I'd cut would be Urza's Incubator. Also I would consider Farseek instead of Fellwar Stone or Darksteel Ingot, which I would cut both. Farseek is in the same vein as Nature's Lore and Three Visits which ramps you the same amount of mana as those potentially removable mana rocks would while also filtering land out of your deck. On the matter of your mana base, I don't see a reason to run Prairie Stream, Smoldering Marsh or Sunken Hollow since they are almost guaranteed to enter tapped anyway because of the lands you run. If you must play the ones with multiple land types the cycle with cycling would work better since you can discard them for something else if you no longer need the mana, Scattered Groves, Sheltered Thicket, Fetid Pools, Irrigated Farmland, and Canyon Slough.

nuperokaso on W/U Birds

3 months ago
  • You need more interaction, otherwise you are just dropping low-power creatures with no real card advantage and hoping that's enough.
  • Restless Anchorage turns into a Bird, so that seems an easy swap for Irrigated Farmland
  • There's no way Vexing Gull is playable. An Aven Mindcensor offers some disruption. One is enough, since it can catch your opponent and he can't really play around a single card.
  • Your main "Combo" of Kangee, Aerie Keeper with Aven Mimeomancer is actually quite bad. Kangee is too expensive to cast, and if you move your Aether Vial to 4, you have no other creatures on that cost. Since Kangee is legend anyway, you may play 1 but even that is too much.
  • Replace Ponder with some one drop or interaction. Path to Exile indeed seems good, since you are playing Cartographer's Hawk

Idoneity on When Will WotC Finish the …

8 months ago

WOTC is rather capricious as to what land cycles they finish and when.

Typically, they finish land cycles in adjacent set releases, such as the checklands in Dominaria and Ixalan (see Isolated Chapel and Glacial Fortress. But they have also quixotically completed the showland cycle with Strixhaven in 2021 (see Furycalm Snarl), despite it first being introduced on a separate plane in 2016's Shadow's Over Innistrad (see Fortified Village). They do this a lot, starting with the allies then bargaining it over to the enemies:

1995 brought Underground River then 2001 had Shivan Reef, 2010 brought Darkslick Shores then 2016 had Spirebluff Canal. These are rather large gaps, ranging from months to years.

There are plenty of land cycles that haven't been finished or haven't even begun. The five ally-colored lands from Future Sight has partially been officiated, consisting of Horizon Canopy, Grove of the Burnwillows, Graven Cairns, Nimbus Maze, and River of Tears. All of these are rather unique; two have been finished. Kind of. Modern Horizons parlously gave Horizon Canopy an enemy family. The Graven Cairns cycle was completed in Eventide and Shadowmoor. The rest are lonesome.

There's still Amonkhet's cycling cycle to finish up, so who knows when the buddy lands will be tended to.

Fluggleshmuggits on Cube Eternal

1 year ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair

IN

OUT

lagotripha on

1 year ago

I like the idea - this looks mostly like a jeskai control list to my eyes, and could reasonably be built to one of their slow win setups. All told, if you just look for flat upgrades you can take this a long way, especially if you tweak the focus a little.

I reccomend focusing budget on land upgrades - there are incredible budget spell options, but budget land options are far, far rarer. Grab whatever good lands rotate out of standard, replacing the taplands.

Dodging Path to Exile and Blood Moon type effects matter a lot, as do untapped lands in making decks run reliably - going to 5 basic lands instead of the guildgate isn't going to hurt more than the taplands and will help make sure you can counterspell on turn two. If you must stick with a tapland, Prairie Stream is cheap and can come in untapped, Irrigated Farmland has card draw and land types that matter, while Jwari Disruption  Flip can catch someone out turn two in a land heavy hand.

Once you have an idea of how much budget you want to sink into lands the rest becomes easier to plot.

I'd look at Myth Realized instead of ugin's, as its a lot harder to kill, gives a turn 1 play, and likes all the noncreature spells in the list. I feel its the simplest 'flat upgrade' to the list.

Counterspell is a format staple, and does almost everything that mana leak does in this list.

If you want to use ionize and mindswipe, you want to run effects that care about damage dealt, or force your opponent to a low life total first. Paying an extra mana or two for their effects is a serious cost that needs payoff.

The aggressive version would be Delver of Secrets  Flip style, a 'combo' version where you tick up Quest for Pure Flame is an option, as is an Aria of Flame type 'slow' wincon (which would also serve as backup creature removal).

On the note of creature removal, you are a little light. Jeskai control often ran Lightning Helix just so it doesn't die to people playing Goblin Guide on turn one. You might not want it maindeck, but planning out a 15 card sideboard should give you space to grab answers like that - with your maindeck answering combo with rule of law and control with a mirror match, you have a lot of space in the side for aggro answers.

plakjekaas on How Good are the New …

2 years ago

Commander is an increasingly fast format because of the cry for not ramping on turn 2 being a death sentence. You can still Farseek off of one of these if you play it turn 1. The only turn they're bad is turn 2, and if you have to play it tapped turn two, you should probably have mulligan'd your hand. I'll play Deserted Beach over Seachrome Coast in any commander deck. Which doesn't mean I'll play it, to be honest, I think it goes the two-colored equivalent of:

Tundra

Hallowed Fountain

Sea of Clouds

Glacial Fortress

Horizon land if available (Horizon Canopy and such)

Mystic Gate

Hengegate Pathway  Flip

Prairie Stream but only with fetches

Celestial Colonnade

Adarkar Wastes

Irrigated Farmland better with fetches, cycling still solid

Deserted Beach

Temple of Enlightenment

Azorius Chancery

Seachrome Coast

Port Town

Glacial Floodplain higher with fetches, of course

And then all the tapped minor downside stuff like Razortide Bridge or Tranquil Cove or a Campus for enemy colors, whatever fits your deck for synergies could raise those too of course.

That's the general order I'd consider them to include in my 2-color deck if available, I guess.

amicdeep on Budget U/W Blink (Soulherder)

2 years ago

looking at this from a super budget pov there are a couple of cards i would seriouly consider

Flickerwisp has been printed into the ground and with soulherder on the field he gets rid of your opponents needed land, plainswalker or creature for the entirety of there turn. hes also a good card to flicker your own stuff and is a solid flying attacker. most importanly hes been printed into the ground the last few years and sits between 5-25 cents (if you run a couple flip lands like Umara Wizard  Flip or Skyclave Cleric  Flip and target them with the flicker effect it turns them back into creatures for some solid board advantage or as a combat trick with Ephemerate

Professor of Symbology with a wishboard of

1x Environmental Sciences, 1x Mascot Exhibition, 2x Reduce to Memory

can get you out of most situations reduce kills anything for good science means you can keep a 2 land hand with prof and not regret it and mascot is a solid wincon if the games gets grindy. also prof is a solid looter if you get all your wishboard cards and the whole paxkage is under $2 (i still use this in my $100 mono white flicker list, and the deck has top 3 a few time and this card is the decks stoneforge mystic and is defiantly the next best thing)

1-2 copys of Lavinia of the Tenth this is a hard lock with soulherder for many deck. and pro red and the deck having instant speed flicker spells card be very difficult for some decks to deal with.

Hallowed Respite may be worth running as a 2 off, its a flicker spell that pumps or taps down problematic blocker and can be done a secound time late in the game when you need the value the most.

if you can find it in the budget id try very hard to run 4 Reflector Mage its basically the reson to run blue (alongside soulherder) for none budget versions of this list, and ist much much cheaper that Skyclave Apparition

on the oust issue this may seem strange but it may be worth considering Baffling End for 2 resons, 1 it can be flickered by flicker wisp or similar to exile extra things. 2 they stay permanently exiled, i wont be ideal for every situation but may well work for some.

if your planning on upgrading to moder staple id recomed 2 copys of Winds of Abandon before path. 1 its a solid path effect. 2 in the mid-lat game its a one sided boardwipe and there for can take the slots for cleansing nova while being more useful (also its a boardwipe that exiles meaning if you have a soulherder on the field it can easily be a 5-5/6-6 after casting this)

the secound cards id upgrade is Skyclave Apparition its hands down the most powerful card im my $100 version of the deck and is often my best draw. this and a Ephemerate or soulherder and you basically have a board wipe

if you do end up running 4 path 2 winds, then it can be worth running Knight of the White Orchid which makes Glacial Floodplain or Irrigated Farmland worth running (they also work great with and trigger Port Town)

id also consdider adding a manland to your landbase. on a budget you have either Frostwalk Bastion, Faerie Conclave. if you have a little more then Cave of the Frost Dragon is probably worth the upgrade. and if you willing to spend a little more on a modern staple Celestial Colonnade is the cheapest its ever been in the history of the game $3.5/$4 ish and definatly worth 2-3 of.

hope one or two of these suggestions help a little

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