Irrigated Farmland

Irrigated Farmland

Land — Plains Island

(: Gain or .)

Irrigated Farmland enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

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Legality

Format Legality
Historic Legal
Canadian Highlander Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
Commander / EDH Legal
Block Constructed Legal
Vintage Legal
Casual Legal
Leviathan Legal
Modern Legal
Pioneer Legal
Highlander Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Arena Legal
1v1 Commander Legal
Unformat Legal
Gladiator Legal
Custom Legal

Irrigated Farmland occurrence in decks from the last year

Latest Decks as Commander

Irrigated Farmland Discussion

HalbrechtHalbrecht on Big Nope.

2 months ago

Ooh, I love the idea of this deck! Unique decks are always fun. +1

Some thoughts:

I saw the comments about Sol Ring and Legacy/Vintage. But are you actually trying to play a specific format, either online or at a sanctioned event? Or is this more for casual kitchen table Magic? If the latter, just change the T/O format to Casual, and then you can run all 4 copies of Sol Ring!

As to ramp, Piracy doesn't work. Think of it more as mana denial. Unless your opponent is crazy, they're going to tap all their lands in response in order to keep you from getting mana (and since mana burn is no longer a thing, they don't even get hurt for doing this like they used to). While you get no mana, what that DOES accomplish is deny them mana during your combat and second main phases, which keeps you safe from counter magic and combat tricks (except Force of Will is still a thing....). THAT SAID.... back to the above format question: If you're running this casually in multiplayer games, then you can potentially get an opponent to agree to help you with mana through a temporary alliance (or two-headed giant game). But outside of two-headed giant, good luck getting an ally to agree to this once they know your deck is going to completely lock them out of the game. ;)

I actually think High Tide, in your maybeboard, is much better. You have a lot more blue than white in your deck, so you can switch some Plains out for Islands, and you can change your duals over to Hallowed Fountain and Tundra, or budget options Irrigated Farmland and Prairie Stream. You could easily have 20 Islands in your deck this way, making High Tide very potent.

Finally, since you have both Academy Rector and Noble Benefactor that need to die, I recommend a sac outlet. Here's a list of 12 free sac outlets available in WU colors. I'm sure there's more that require an activation cost, but free is always preferable. Of note are the Altars, which will help ramp you in the mid-late game.

Again, love the deck idea, and hope some of this helps!

unwucht on Omnath, A Song of Creation and Chaos

3 months ago

CoolCat7271 I replaced most of the duals with battlelands (fetchable, conditionally untabbed duals like Irrigated Farmland ), although they only come in allied colors. The rest I replaced with snow-covered basics. Works fine for me so far. (Also I am getting a few duals now, man this is an expensive month...)

Fallerup on Big Bird Aggro/Combo Toolbox

3 months ago

I would add these: Spire Garden, Bountiful Promenade, Sea of Clouds and take out 3 of these: Irrigated Farmland, Scattered Groves, Sheltered Thicket, Krosan Verge. they are faster and better lands. they are only bad late game when 2 of your opponents are dead, but by that time, any land is bad, so, yeah, add them. Later this year, when Commander legends comes out, you can add Rejuvenating Springs and Spectator Seating and take out the last of these "come in tapped" lands (the one you decide to keep) and a basic forest. it will make your deck faster. other than this, the addition that "Commander Replay" suggested is very good. he suggested: Blasphemous Act, which is always useful, as well as Volcanic Offering. these are his suggestions and the cards he cut for them were Counterspell and Thirst for Knowledge. So these are the changes I would make. I love the deck by the way, and with these changes, I think it would be even better. So for now, add Rejuvenating Springs and Spectator Seating to the maybe board and add them later when the set comes out.

unwucht on Omnath, A Song of Creation and Chaos

3 months ago

Another budget solution for this deck might be the fetchable slow cycling duals like Irrigated Farmland. Might slow you down early-game but if you need to fill the land slots it might be considered to replace one or two basics with them.

Aztraeuz on None

5 months ago

Anything that comes in tapped without a way to untap I usually count out. The one exception being lands with a Basic type. There are occasions where you play a Fetch Land and don't need the mana that turn. This is when I'll Fetch lands like Tango Prairie Stream and Bicycle Irrigated Farmland. Otherwise you have your untapped Fetch targets.

You should factor what will be good for the long term. Anything that comes in tapped is garbage.

My land priority: ABUR Duals (Disregard due to price) Fetch (Disregard due to price) Shock Check Tainted (If running Black) Filter

In 3+ color decks, you don't need more than these cycles. In 2 color you can run some extra, but remember tapped=bad. The question I ask you, why play a tapped land when you could easily play a non tapped land?

Check Lands are the best non Fetch/Fetchable lands in the game. For budget players you'll probably have Basics out. For competitive players, you'll have Duals out with Basic types. Check Lands almost never come in tapped.

Tainted lands are also just ridiculously good. If you're running Black, you have a great Dual land. Urborg, Tomb of Yawgmoth is also so common in EDH that it is rare you won't control a Swamp. You have your own Swamps, Urborg, opponents Urborg.

DemMeowsephs on Flashing Monastery

5 months ago

Nice deck and huge maybeboard! You know what the maybeboard is missing though?

Lands!

I would recommend some of the following!

So in the end, I definitely would consider all of these cards. I know you're looking for other things, but each and every one of them will help make the process a much smoother journey. If this helps, be sure to check out some of my decks, (Double Trouble EDH, Strictly Saprolings Please EDH, and many more! Anyways though, I hope this helps, good luck on your deck, and have a great day!

DemMeowsephs on Sultai_Sir

5 months ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

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