Irrigated Farmland

Irrigated Farmland

Land — Plains Island

(: Gain or .)

Irrigated Farmland enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

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Irrigated Farmland Discussion

Reynan on Rarefied Atmosphere

1 month ago

Very cool deck, I always thought the new Linvala could give a nice azorius deck.

I would like to suggest Shabraz, the Skyshark, as you use Drogskol Reaver, you can make an infinite draw combo - but only if you are interested in that wincom, of course.

You use Emeria Angel and Azorius Chancery, so adding a Walking Atlas, you are able to put millions of tokens as you wish, and Walking Atlas work as a ramp in early game.

Boreas Charger, Cartographer's Hawk, Knight of the White Orchid and Loyal Warhound are nice possibilities of ramping defense. They can get Hallowed Fountain and Irrigated Farmland for you.

Another combo you can explore, and there's a lot of tutors for it in Azorius, is Archon of Sun's Grace + Enchanted Evening and there's endless tokens ETB(entering the battlefield). Anything to sacrifice a token or some ETB trigger to mill or deal damage to opponent do the trick, cards like High Market, Pyre of Heroes, Culling Dais, Altar of the Brood.

That's it buddy, nice deck.

multimedia on Zombie

2 months ago

Hey, well done for first deck on a budget, nice Demonic Tutor. You've definitely done research into the better budget cards for Varina and adding win condition combos. Liquimetal Torque + Binding Mummy is interesting tech.

I see Wonder which is great with Varina, but it's going to be difficult to consistently activate Wonder needing an Island land with only 4 Islands + Wilds/Expanse for a total of only 6 Island sources. There's several dual lands here that could be replaced by budget Island dual lands to help Wonder and make Marsh Flats better.

Some budget land upgrades to consider:

Command Tower and Exotic Orchard are two staple rainbow lands. By adding Sunken Hollow and Prairie Stream then Marsh Flats has an Island dual land to search for that can potentially ETB untapped.


Graveborn Muse is amazing repeatable draw with Zombies and the life lose doesn't matter much because of Varina. Muse can repeatedly refill your hand at the beginning of your turn giving you lots of choices for looting with Varina. Vile Entomber can tutor for Wonder or Gravecrawler and put it right into your graveyard. Patriarch's Bidding is another spell for mass reanimation of your Zombies.

Shepherd of Rot can wreck opponents life totals, who don't have life gain and it doesn't hurt you as much because you have a lot of life gain with Varina. If you're trying to win with Rooftop Storm then Lazotep Plating is excellent instant protection. Hordewing Skaab is a Zombie upgrade for Eternal Skylord to give all Zombies you control flying not just tokens.

Good luck with your deck.

multimedia on Ranar the Ever-watchful by Silmeon

4 months ago

Hey, good budget upgrade of the precon.

You're best line of play here is Ranar + Felidar Guardian + Restoration Angel which equals infinite 1/1 Spirits. Guardian and Restoration infinite blink each other and each time one of them blinks it's one instance of exile to trigger Ranar. Because Restoration has flash then you can do this combo at instant speed on your last opponent's turn to create infinite Spirits to then attack with them on your next turn as a win condition.

Flickerwisp also combos with Restoration Angel and this combo is different since it's delayed. At each player's end step Ranar + Flickerwisp + Restoration creates two Spirits. With Flickerwisp in your control blink it with Restoration; Flickerwisp ETB and blinks Restoration. Restoration doesn't return to the battlefield from exile until the next player's end step. At the end step Restoration ETB to blink Flickerwisp, Flickerwisp ETB to blink Restoration and repeat on the next player's end step. At each end step you get two separate exiles for two triggers of Ranar.


Reconnaissance Mission is good repeatable draw with 1/1 flying Spirits since each one that does combat damage to an opponent you draw a card. Mentor of the Meek can trigger to draw for one mana each time a 1/1 Spirit or 2/2 Spirit is created.

Palace Jailer is powerful repeatable opponent creature exile with blink especially with Soulherder . When Jailer ETB you become the monarch which is at your end step you draw a card. Only one player can be the monarch at one time and how a player becomes the monarch is they do combat damage to the player who's the monarch or they play a card that makes them the monarch.

What makes Jailer powerful with blink is that creatures he exiles don't return to their owners unless you lose the monarch to an opponent. When Jailer leaves the battlefield from being blinked all the creatures he has exiled stay exiled. Then when Jailer ETB you become the monarch which makes it difficult to lose the monarch. 1/1 Spirits are also good flying blockers to help you to keep the monarch as well as Ghostly Prison and other cards like it make it more difficult for an opponent to attack you to do combat damage to you.


Nimbus Maze , Port Town , Prairie Stream , Skycloud Expanse , Temple of Enlightenment , Irrigated Farmland , Ash Barrens are some budget land upgrades that could replace some basic lands, Azorius Guildgate and Meandering River .

Good luck with your deck.

multimedia on Varina's Eternal Legion

8 months ago

Hey, good budget version of Vania. I'm impressed by your card sense on a budget.

Wonder is nice when you can easily discard it with your Commander. Giving all creatures you control flying is powerful. When Wonder is in your graveyard you need an Island on the battlefield to activate it this makes Island/Swamp and Island/Plains dual lands helpful and upgrades for the manabase.

Pools, Grave and Fountain may be out of budget range, but I mention them for possible future land upgrades.

Some other budget lands upgrades to consider:

On a budget Talisman of Dominance is not worth $8. Could replace it with Azorius Signet or Commander's Sphere and use $8 to improve the manabase. It's actually more important that the mana rocks can make the two other colors because consistently on the battlefield you'll have basic Swamps.

Good luck with your deck.

multimedia on phantom postmotion

8 months ago

Hey, good upgrades so far of the precon on a budget. Nice upgrades of Guardian, Peregrine, Lavinia, Jailer, Dignitary, Reflector, Swords, Counterspell.

Brago + Strionic Resonator + Sol Ring is infinite blink by copying the combat damage to player trigger of Brago. Another budget combo is Brago + Archaeomancer + Walk the Aeons for infinite turns by repeatedly recurring Aeons with Archaeomancer. Aeons is reprinted in the newest set Time Spiral Remastered thus I expect it will fall in price a week after when the set is released, it's already down to $5 at TCGPlayer.


You can take real advantage of Brago's ability to blink some budget enchantments.

Some other budget cards to consider adding:

If interested I offer more advice including cuts to consider. Good luck with your deck.

MagicMarc on Thopter deck

9 months ago

Hello, I have a couple of suggestions for your deck that may help. Your mana base could get some love. You have a lot of lands that enter tapped or bounce lands to stay in play. I think you should replace all copies of Azorius Chancery with more copies of basic lands and/or Glacial Fortress and your game play would smooth out. Bounce lands don't actually ramp your mana and you can't use them the turn you play them so you lose a bit of tempo. Irrigated Farmland or Celestial Colonnade are other good options if entering tapped does not bother you.

I also don't think Growing Ranks helps this deck and is either a dead draw or does not really advance your game state even when it comes online. I also feel the same way about Tempered Steel . This is basically a win more card. It can't win the game without creatures and it does not make them to win with. If you are already producing thopters, you don't need to boost their power and toughness. You just keeping making them until you win. I would cut both of these cards from your deck.

You also don't have much removal or card advantage. I would suggest increasing your copies of Dispatch and your other instants/counters and maybe adding copies of a sweeper to the deck. Either a wrath card or bounce everything card. Stuff like Supreme Verdict or Cyclonic Rift types of cards depending on your card pool or budget. Some other card suggestions would be Archmage's Charm , Whir of Invention , Witching Well . Any of these would serve you better than those enchantments I think you should cut.

Grind on Spooky Spirits

9 months ago

Cool deck!!
You might like Gift of Estates or Weathered Wayfarer .
Maybe Irrigated Farmland . Cheers!

multimedia on Varina

10 months ago

Hey, have more confidence in your deck building because this is a fine start on a low budget if it's your second deck.

You already have Wonder which is good since it's the card I suggest the most that players add with Varina. My advice is focus more on Zombies and cards that can support Zombie tribal. More Zombies, less nonZombie creatures.

Budget cards all less than $1 each to consider adding:

Amass is an effect that creates a Zombie token.

Consider more cards that require you use life because Varina is a life gaining engine with Zombies.


Next step is to add 35 more lands to have a manabase to playtest. Get a temporary manabase in place with basic lands to see how many spots you have left to fill with nonland cards or how many nonland cards to cut. Make sure that basic Swamps are the most lands because you need black mana the most with Zombies.

Some budget lands $1-$2 or less each to consider adding:

Good luck with your deck.

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