Baral, Chief of Compliance
Legendary Creature — Human Wizard
Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
|Have (2)||PTsmitty , Obsolete|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Baral, Chief of Compliance Discussion
1 week ago
This excellent! Just the feedback I was looking for. Thank you!
I completely forgot about Baral, Chief of Compliance. I agree with removing the Stubborn Denial and Sailor of Means. I do worry about the three U for Archmage's Charm if I splash white but the Thraben Inspector is very enticing.
I will rework it a bit more. Again thanks!
1 week ago
Nice brew, looks very fun! Some thoughts:
Stubborn Denial feels like it's only going to be useful after you're already in a position of power. You're unlikely to have 1 free mana during the turn you Shape Anew, so really its only useful turns after that, when you've got a bunch of untapped lands anyway. I'd replace it for more solid countermagic, like the 4th copy of Counterspell, and then perhaps Archmage's Charm to help with control & card-draw.
Bounce spells are generally seen as pretty weak, because in general they're costing you cards from your hand, and not costing your opponents any actual material. If you're fine splashing a secondary colour, I'd suggest adding either black or white for the additional removal options they provide, and so remove Cyclonic Rift and Stern Dismissal - destroying/exiling a think is a lot more useful than bouncing it. I could see Rift still being useful as a sideboard option, if your meta runs those.
I don't think you need Sailor of Means... he's kindof slow and you already have lots of options for getting artifacts. If you end up splashing white, you could run a few Thraben Inspector (this cards good enough to probably also replace Press for Answers).
I think you want the full playset, possibly more, of the Karfell Harbinger. On that topic, I think Baral, Chief of Compliance is a strict upgrade to that card, so I would suggest maybe running something like 4x Baral, and 2x Karfell (or even 4 of each, and drop to 20 lands). It looks like your deck wants the mana acceleration, so make sure you get it!
Drop Rogue's Passage, you don't need it. Blightsteel is already a massive creature with trample and infect, so even if the opponent has blockers they won't for long - you're already in a winning spot so there's no need to "win more". It would be better to hold up mana for control magic than risk tapping everything down just to get him hit with a Path or the likes.
2 months ago
Named_Tawyny The spell cost is actually quite fine with me in that situation as I have a creature Baral, Chief of Compliance and a planeswalker Rowan, Scholar of Sparks Flip that both cut the cost of my instants and sorceries. In fact, Baral has a particularly strong synergy with remand.
3 months ago
Hey dude i like your style! im a izzet fan so anything that goes there i like!...if you are running the Nivs i recommend you to use Curiosity , also Propaganda i think its a must in this kind of decks maybe Silent Arbiter aswell... Mizzix's Mastery is a really cool finisher, Mind's Desire Eye of the Storm really fun cards to play in izzet.... Baral, Chief of Compliance Curious Homunculus Flip Birgi, God of Storytelling Flip Storm-Kiln Artist usefull bears....cheers mate!
3 months ago
Interesting build. Though it feels kindof like you’ve mashed three decks together - prowess, storm, and Runaway Steam-Kin. I think you should try and focus more on what you want from this deck and build it more tunnel-visioned down that design
Prowess decks want lots of small spells to get large prowess numbers, but they don’t really want ramp outside of Manamorphose , and they certainly don’t want non-prowess creatures (they also want a creature-count around 16ish).
Storm wants lots of ramp and card draw into a finishing storm spell, but the only creatures they’d ever want are Baral, Chief of Compliance and Goblin Electromancer - and they’re generally just looking to combo off.
Steam-Kin decks (at least the one’s i’ve seen), are looking to flood the board with creatures (think Burning-Tree Emissary ) and then win through a go-wide beat down. I believe there’s a variation of Steam-Kin deck that just plays that creature and combos off, but i’m not personally familiar with that.
I guess what i’m saying, is currently it looks like your deck can do a lot of things decently-averagely, but nothing massively well. I’d suggest focusing on what you want this deck to do, and cut away whatever chaff that entails.
4 months ago
Hey there! Spellslinging is a super popular theme in commander (assuming that's what you're going for), and I have a few options you might want to look into! On a side note, if you like getting suggestions I recommend marking your deck as "help" under its edit settings so people are more inclined to comment on it. Additionally, you can specify which printing when inputting a card, but for Rowan it would be "1x Rowan, Scholar of Sparks (STX:278)".
Will and Rowan are GREAT, but if you'd like, here are a few instant/sorcery matters commanders in ! Most of these are also great cards just in the deck whether you use them as commanders or not: - Veyran, Voice of Duality - Mizzix of the Izmagnus - Niv-Mizzet, Parun (goes infinite with multiple cards such as Ophidian Eye , Tandem Lookout , Curiosity , and more. Especially with something like Laboratory Maniac out) - Melek, Izzet Paragon - Zaffai, Thunder Conductor
Lands/Ramp: Since this would be a spellslinger deck, I'll stay away from too many artifacts, but here are a few ramp cards and good lands to consider!
- Sol Ring
- Arcane Signet
- Sapphire Medallion / Ruby Medallion
- Lotus Petal
- High Tide
- Mind Stone (if you plan on running a lot of card draw)
- Thought Vessel
- Commander's Sphere
- Treasonous Ogre
- Dockside Extortionist
- Irencrag Feat
- Jeska's Will
Extraplanar Lens (if you plan on running a lot of basics)
- Scalding Tarn
- Riverglide Pathway Flip
- Temple of Epiphany
- Sulfur Falls
- Frostboil Snarl
- Training Center
- Command Tower
- Ancient Tomb
- City of Brass / Mana Confluence
- Prismatic Vista
- Shivan Reef
- Cascade Bluffs
- Fiery Islet
- Spirebluff Canal
Some good Instants/Sorceries There's obviously tons upon tons upon tons of these, but here are a few that I enjoy using.
- Swan Song
- Fierce Guardianship
- Cyclonic Rift
- Mystical Tutor
- Temporal Mastery (good with the tutor above)
- Faithless Looting
- Narset's Reversal (lot of infinite combos I believe)
- Deflecting Swat
- Thrill of Possibility
- Rapid Hybridization
Instants/Sorceries Matter: There are also tons of these, but just to name a few:
- Baral, Chief of Compliance
- Young Pyromancer
- Docent of Perfection Flip
- Wee Dragonauts
- Snapcaster Mage
- Sprite Dragon
- Any card with magecraft from strixhaven
I hope this helps! Some suggestions may be out of budget and others may not be, and on the other hand you might have already known about most of these cards, but either way I hope this is of use to you! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷, but most of all, good luck on your deck! Have a fantastic day, and happy tapping.
4 months ago
I can’t add too much to what nathanielhebert suggested, they got to pretty much everything.
The rituals will really help with the storm count as well as some cantrips. Manamorphose is a must have in storm, free storm count and replaces itself.
Things that cheapen your instants/sorceries would help a lot too like Goblin Electromancer or Baral, Chief of Compliance . If you don’t want creatures you can run Primal Amulet Flip or Jace's Sanctum .
4 months ago
You can also post a thread in the EDH Deck Help forum and ask for more opinions. I’m still kinda new to commander but I build a lot of decks.