Baral, Chief of Compliance
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Baral, Chief of Compliance

Legendary Creature — Human Wizard

Instant and sorcery spells you cast cost less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

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AcidicArisato on Pew Pew

2 months ago

There are some new cards coming in MH3 that could help a lot. Glimpse the Impossible provides a crazy burst of tokens along with some card selection. Ral, Monsoon Mage, while it does ping you for 1 with every instant and sorcery, is one of the only spell reducers at his mana value (alongside Goblin Electromancer and Baral, Chief of Compliance. His backside helps even more.

Not from MH3, but, Goblin Rabblemaster could also be a good way to consistently generate a token each turn.

Coward_Token on Modern Horizons 3

2 months ago

Finally

Coram: Kagha, Shadow Archdruid on (red) steroids, but as she's AFAIK not too popular I feel that's not saying too much. Only on your turns. Worth noting that e.g. Hermit Druid works too.

Cayth, Famed Mechanist: "I have no idea who you are." Anyway, all your creature spells coming with a free token or even counter probably has some combo potential, even if Cloudstone Curio is out.

Azlask the Swelling Scourge: Spawning Pit works well here.

Ulalek, Fused Atrocity: Dimensional Infiltrator's time to shine!

Disa the Restless: I dare you to cast Mnemonic Betrayal

Omo, Queen of Vesuva: Not just "changeling counter" since it needs to cover both creatures and land. I kinda wish the counters had their own intrinsic rules, like flying counters. Note that land creatures don't get pseudo-changeling.

Kozilek, the Broken Reality: Does a card that you need to pay nine mana for really need even a minor drawback?

Sorin of House Markov: first extort commander!

Ral, Monsoon Mage: Not a fan of the flip damage. Can't red just have their own reliable Baral, Chief of Compliance?

Volatile Stormdrake: Nerfed Gilded Drake is still pretty good; plenty of high-value creatures at MV <=4. A sorcery-speed kill spell that pierces indestructible isn't horrible either (especially if it has a good on-death trigger.)

Flare of Fortitude: kinda wish this was Flare of Angel's Grace instead.

Trickster's Elk: I kinda hate this? IIRC, Kenrith's Transformation was a break, or at least a strong bend due to time constraints.

IQuarent on The Friendmaker | Talrand, Sky Summoner [PRIMER]

2 months ago

From looking at this list, I'd say what it needs is less card selection and more actual advantage. Lorien Revealed, Plea for Power, and Distant Melody (naming drakes) could all find a spot in here. Also really surprised to see Snap is not in the deck. It's a free drake.

Cards that reduce the cost of Instants and Sorceries would also suit this deck. Unfortunately the non-creature ones aren't very good. If you wanted to drop the Polymorph strategy, (which personally I would because it's going to make games very samey, not that I have anything against other people who decide to do it this way) Curious Homunculus  Flip and Baral, Chief of Compliance would both be great in here. There's also Thunderclap Drake from the new commander set, and you probably already know about Archmage Emeritus.

DarkKiridon on Help Me With Kefnet

4 months ago

I'm not good with mono blue but what comes to mind is:

Baral, Chief of Compliance

Faerie Mastermind

Snapcaster Mage

Ponder

Disallow

Blustersquall

Echoing Truth can remove creature tokens

Misleading Signpost

Imprisoned in the Moon

Eaten by Piranhas

Cards like Ever-Watching Threshold and Propaganda could help.

Reins of Power

Hope this helps a little.

wallisface on Grapeshot

4 months ago

Thoughts:

wallisface on Dimir control modern

7 months ago

Some thoughts:

  • 18 lands is waaay too low for a control deck. For reference, Burn decks run 20 lands, and only cast 1-2 mana spells. Control decks typically want to be between 24-27 lands -I would suggest going up to 25.

  • I would ditch both Baral, Chief of Compliance and Curious Homunculus  Flip. Neither help you control the board, and neither particularly act as threats.

  • Disallow is a really weak control card and should be removed or replaced for something better.

  • You have no real way to deal with your opponents boardstate. I think a playset (4x) of Dismember would go a long way towards keeping you safe in the early game before you can counter all the things being played.

  • You currently have 8 “finishers” between Haughty Djinn, Tolarian Terror and Rise from the Tides - this is a LOT for a control deck, which typically wants to invest almost-all of its resources in controlling the board, and just using a single card to secure the victory. I’d suggest going down to 5 threats maximum - ditching the Haughty Djinn entirely.

abby315 on [EDH-2] Noyan Dar's One-Punch Griffin

9 months ago

Soft spot in my heart for Noyan Dar! He was the star of the first standard deck I ever homebrewed. (No, it wasn't very good.) Deck looks fun! Maybe Baral, Chief of Compliance deserves a spot somewhere as good ramp?

wallisface on Izzet True?

10 months ago

Some thoughts:

  • 80 cards is a LOT more than the recommended 60, and will lead to a lot of inconsistency. I’d recommend trying to get back to 60 cards - there’s obvious loose baggage here to ditch.

  • 24 lands in 80 cards is the same as 18 in 60. 18 lands is a very low amount, even for burn decks (which typically run 20).

  • Baral, Chief of Compliance and Goblin Electromancer do nothing for you here - by the time you can cast them, you can cast pretty-much everything else in your deck anyway. Importantly, they neither help with the countermagic or burn plans (they neither help you control the game nor speed up the clock).

  • Convolute and Disallow are both super weak here, just based off mana cost, and are easy cards to ditch to try get you back to a more-reliable 60.

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