Crystal Vein

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Crystal Vein

Land

: Add to your mana pool.

, Sacrifice Crystal Vein: Add to your mana pool.

Azoth2099 on The Iron Giant

1 week ago

Have you considered Emergence Zone, Crystal Vein, City of Traitors or Urza's Saga for your land base? A few Tutors and choice card draw pieces like Ring of Three Wishes, The One Ring, Planar Bridge, Planar Portal & Citanul Flute could help you quickly outvalue your opponents with your Commander's ability, as could Ramp pieces like Ashnod's Altar & Doubling Cube. Portal to Phyrexia & Grimoire of the Dead could potentially win some games here as well, depending on the pod!

thesilentpyro on Korvold - Treasures Without Borders

5 months ago

With the resurgence of the lands theme in the deck, I feel like I want one or two more utility lands. Options:

  • Crystal Vein
    Extra land drops + Crucible effects is a situation that the deck may get into pretty often.

  • Wasteland
    Strip Mine backup. Never not good.

  • Thespian's Stage
    Not as good as Thespian's Stage, but that doesn't make it bad.

  • Dryad Arbor
    Fetchable creature that can be sac'd to creature outlets and used with creature recursion.

  • Blast Zone
    Removal, albeit slow.

  • Cabal Pit/Barbarian Ring
    Creature removal. Random burn to the face with Ring if you have spare mana and land drops with nothing else to do with them.

  • Argoth, Sanctum of Nature  Meld
    Token maker, feeds recursion. But it's very slow and the ETB untap condition isn't reliable. It makes me consider Titania, Voice of Gaea  Meld so I can tutor for one when I have the other (and Titania's lifegain on its own isn't the worst either), but that's probably too many slots for an unreliable effect. The meld not happening until your own upkeep sucks too.

  • Tranquil Thicket/Barren Moor
    Go nuts with Loam, turn Wrenn and Six into a draw engine.

  • Kessig Wolf Run
    Wincon on a land. Though Korvold usually grows quickly enough on his own to do the job.

Fluggleshmuggits on Cube Eternal

9 months ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair

IN

OUT

SufferFromEDHD on Esika Ad Nauseam Gate Win

10 months ago

It's an instant, cost 1 and puts your win condition directly into play... What more does it need to do... Give you a handjob? Haha agree to disagree.

Expedition Map Fits under Saga, keeps your CMC low and finds your win condition.

Scavenger Grounds graveyard removal is as clutch as the two Channel lands you added.

Crystal Vein over Temple of the False God or both?

I'm just spitballing. I really like this concept. Keep thinking outside the box.

Stardragon on Colorless Support Over 40 of …

1 year ago

Grubbernaut I knew Lunar necklace was going to be a problem i just knew almost did make it may need to delete it rather than rework it, Ashlands is meant to be that goof since shock lands are good it meant to the colorless version of those. Moonstone was debating on add suspend or not. to answer your examples Ancient Tomb is good though expensive, other than being old it don't see much reason to use City of Traitors as it will either have to the last land you play or a one turn ritual basically. Crystal Vein is good not tomb good but decent though again you have to blow it for fast mana. The Moxes are expensive and not every can have that deep of pockets a style should be locked out due to not being rich. Monolith are werid that do give fast mana but only every other turn and not a net gain i never got the love for them.

Grubbernaut on Colorless Support Over 40 of …

1 year ago

To be more specific: Lunar Necklace, Ashlands, and Mox Moonstone are all "too good" to exist in EDH, imo. We already have Ancient Tomb, City of Traitors, Crystal Vein, Mox Diamond, Mox Opal, Grim Monolith, Sol Ring, Basalt Monolith, and the plethora of good-but-not-great rocks; the problem with trying to push colorless is that you inadvertantly push all the other colors at the same time.

For it to be more balanced, you'd need some sort of clause that prevented use on colored spells, in colored decks, etc.

duchessCretina on Red Dragons

1 year ago

Hi, I mean this in the most constructive way:

i think that I know of some lands that may help you ramp in case you want to:

These can serve as ramp in a pinch (except for sandstone, which dies in 2 usages).

Do you really need Crucible of Fire? It seems that dragons are already powerful on their own and that these slots could be used for something else.

There is also a land that I think may help you more, which is Ghitu Encampment. The first strike 2/1 can be more versatile. The utility lands you chose seem to be more dedicated to offense, but that's not always going to be the case.

Tears of Valakut can also only target flying threats... wouldnt it be better to have something that kills a wider range of creatures? Like Dead / Gone, maybe? Or Fire Prophecy, which may allow you to "cycle" an unwanted card.

And in case you are in a pinch, maybe use a card like Pyroclasm or Sweltering Suns (and I just noticed it may help activate the Dragon Eggs).

Idk about the price, but the "spell lands" also seem a bit helpful: Spikefield Hazard  Flip, Valakut Awakening  Flip.

Sarkhan, Fireblood, Sarkhan, the Dragonspeaker and Sarkhan, Dragonsoul also seem interesting... Sarkhan's Triumph too.

There are too many Dragon-related cards to choose from @_@

also, maybe try cutting the deck down to 60, it'll make it more consistent (22 lands for 70 cards isn't enough)...

If you could manage to use only odd-cost cards, could even use Obosh, the Preypiercer as a companion

Kuzar456 on Avacyn, Angel of Boardwipes

1 year ago

Love the angel tribal! As for some cards that come to mind for me is Pariah to abuse the indestructible tag in a slightly other way. Also i find War Room in mono colored decks just nice to have. If you really want to get out your commander as fast as possible Crystal Vein or Ruins of Trokair can help with that.

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