Crystal Vein

Crystal Vein

Land

: Add to your mana pool.

, Sacrifice Crystal Vein: Add to your mana pool.

Latest Decks as Commander

Crystal Vein Discussion

Last_Laugh on NaRsEt TuRnTaKeR

2 months ago

Narset wants LOTS of ramp. Stick to 2 drop or less though (3 if it adds more than 1 mana). Azorius Signet, Boros Signet, Izzet Signet, Talisman of Progress, Talisman of Conviction, Talisman of Creativity, Pentad Prism, Coalition Relic, Worn Powerstone, Basalt Monolith, and Crystal Vein.

A few pillowfort cards will go a long way also. Smoke is amazing here.

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Narset, American Beauty

legendofa on gruul blightsteel collosus

3 months ago

You can format this deck so that it's presented in a list format. Copy the deck list here into the deckbuilding section under the Mainboard tab, putting one card name per line like

4 Blightsteel Colossus

and it will format properly.

For the deck itself, Simian Spirit Guide and Seething Song are currently banned in Modern, and Sneak Attack and Crystal Vein have not been printed in a Modern-legal set. If you change the format option to Legacy or Casual, it would be legal there.

Last_Laugh on [EDH] - Muldrotha - Lands landing

5 months ago

Cephalid Coliseum and Crystal Vein are both good lands here. Also consider Bear Umbra. The protection is similar to Kaya's Ghostform but the land untap pays for itself and makes it easy to advance your own gameplan while holding up mana for answers (or just a nuts 2nd main). Easily my favorite card here when I had Muldy built still.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

Last_Laugh on Narset Says "My Turn" *Primer*

5 months ago

Ok, here because of you Cyclonic Rift vs. Omniscience post. Now, first off, why no extra combat spells?

Now, on to suggestions. I'll try to break it down by category and keep things budget friendly.

Ramp: Run LOTS more. Pentad Prism is the only 2 drop mana rock that'll net +2 different colored mana in the same turn (albeit, once). Fellwar Stone , Worn Powerstone , Coalition Relic , and Basalt Monolith are worth running also. Crystal Vein is handy in a pinch as well.

Haste Enablers : Need for Speed , Mass Hysteria , and/or Ashling's Prerogative are all excellent here.

Defense: Smoke is worth its weight in gold here and 100% deserves a spot.

Topdeck Manipulation: Dream Cache or Scroll Rack which is available in gold border for MUCH MUCH cheaper (as is Grim Monolith ).

Feel free to check out my list for ideas (especially for extra combats). Upvotes on any of my decks are appreciated. Narset, American Beauty

Last_Laugh on Muldrotha EDH

6 months ago

Bear Umbra is worth its weight in gold here. It protects Muldrotha similar to Kaya's Ghostform but the land untap immediately pays for itself, allows for some bonkers turns, and makes it easy to hold up mana for answers.

Glen Elendra Archmage and Siren Stormtamer deserve spots for a reusable counterspell suite. Spore Frog deserves a spot for repeatable fogs too.

Command Beacon ensures you'll never pay commander tax on Muldy. Crystal Vein / Ancient Tomb are excellent pieces of ramp here. Cephalid Coliseum is a nice draw engine.

I'd also suggest more ramp that costs or less (so no Thran Dynamo). Arcane Signet , Dimir Signet , Talisman of Dominance , and the other signets/talismans. Lotus Petal is another good one here.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

Abort_Me_Senpai on Hopping Around With Gitrog (Dredgeless Deck Tech)

7 months ago

Goose_ Thank you a ton! Glad you like it. I hated the idea of dredge because binning a bunch of useful things into your graveyard made me really hate the idea. Plus, the combo is to much for my playgroup and they would never let me play it if I built it that way. As for the mana base, you can totally build it on a budget and it'll still run beautifully. Lands like Terramorphic Expanse that let you still fetch lands will still put in work in a deck like this. Fabled Passage has come down in price so that's an amazing option as well! The Tabernacle at Pendrell Vale is really only in here because I love the card. You totally do not need it whatsoever. Cards like Crystal Vein are perfect since they still tap for two and can be sacrificed. Perfect option if Ancient Tomb is out of anyone's budget!. After that, I would just get creative! Lands that you know will put in work like Bojuka Bog and Maze of Ith are fun and interesting options for your mana base! Then the standard array of multi-colored lands and that will wrap it up perfectly. Hope this helped!

DemMeowsephs on Ultron

7 months ago

Oh crap super sorry I didn't see the deck was modern, a ton of those suggestions aren't legal. These are the ones that aren't legal my apologies.

Sorry again, hope the other suggestions still help!

DemMeowsephs on Ultron

7 months ago

Hey there! Ramping can be quite difficult in colorless, and while you have some wonderful ramp rocks, I'd recommend a few others as well! I'd recommend cutting a few eldrazi or things you can spare, since there's no use in filling your hand with huge spells if you can't cast them!

  • Thran Dynamo / Sisay's Ring : Both pretty simple, but they can be used as soon as they're out and from then on can easily provide a source of mana to cast more things, much like Hedron archive.
  • Forsaken Monument : INSANELY ramps, and while it may cost a bit of mana, this can make all your lands, and most of your ramp essentially double, allowing you to cast a TON more spells much faster. It even buffs the eldrazi, and gains you life you may have lost in earlier turns.
  • Palladium Myr / Hedron Crawler : These guys may not seem like the best, but you have very few cheaper blockers, and you thus may get killed before you can cast big things. You can block big creatures with these, in addition to using them for ramp, so you can cast bigger spells.
  • Crystal Vein : Easily provides colorless, the only source you need, and offers more if you chose to sac it, putting you one turn ahead in casting some big eldrazi!
  • Ugin, the Ineffable : Costs quite a bit, but makes ALL the eldrazi (and most ramp spells) cost 2 less, greatly reducing their cost.
  • Mind Stone : A great, cheap, colorless source that can help you ramp, putting you one turn ahead, as well as offering card draw if necessary!

The next few may OR may not be out of your budget, so here they are if you haven't heard of them:

  • Ancient Tomb : great ramping land, providing 2 colorless at the expense of just 2 life- this is great from early turns and can help you ramp into more ramp so you can cast big spells much faster.
  • Urza's Incubator : You could name eldrazi, and essentially do what Ugin did as mentioned above for half the cost in mana. This could really be a great ramp spell and costs very little mana.
  • Mana Vault : Even if you just use it once this can put you WAY ahead in the game, 3+ turns to be exact.
  • Mana Crypt : costs no mana, ramps you just as good as something that costs 3 mana. Its pricey, but very, very, very powerful.

Hope this helps! Be sure to check out some of my decks, and drop an upvote if you'd like! Good luck on the deck- cheers!

Edit: some cuts I recommend are 2 of the all is dusts, both karns (they're fun, but not worth it), and possibly 2 of the thought-knot seers as long as you'd be adding some of the blockers mentioned above.

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