When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling (, Discard this card: Draw a card)
|Want (2)||silver374 , ultimus373|
Printings View all
|Commander 2020 (C20)||Uncommon|
|Mystery Booster (MYS1)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Cast Out occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Cast Out Discussion
3 weeks ago
Check out Ixalan's Binding, and Cast Out. Sometimes ixilan's binding just wins games if they don't have enchantment removal. I love azorius decks and I've got a nasty one on my page called Baking of the Second Buns. Check it out if you want to really bring the law down. Cheap too.
1 month ago
The reason I like Oblivion Ring, Banishing Light and Cast Out is I stay on theme, usually trigger a draw, and if I target a commander then usually my opponents will send to command Zone so it served its purpose like an instant removal. Also, if these enchantment removals get destroyed I still can reuse them with cards like Sun Titan, Dance of the Manse, and Open the Vaults. Whereas I don’t have anyway to bring back instants from graveyard.
I noticed your little nicky deck only had 36 lands. I recently dropped from 39 to 38. Do you think this is about right for me?
Do you think I should keep Mystic Remora? I think I already have a decent amount of card draw and am thinking of swapping it for more ramp.
1 month ago
You have a pretty good base already. A couple of things I notice-
One is your lack of removal. I would suggest 3-5 board wipes (Depending on your meta and how many creatures are played. My meta is high power, combo heavy so I only run 2-3 wipes in most of my decks, but if you play in a creature heavy meta I would suggest running 5)Austere Command, Day of Judgment, and Settle the Wreckage are all good ones, but there are plenty of others out there in white. If you ever get a Cyclonic Rift it is one of the best ones out there. Next I would suggest adding some more single target removal. Around 5-6 single target removal pieces is a good place to be. Beast Within, Krosan Grip, Disenchant, an Return to Dust are all great options. While the enchantment route is not a bad way to go for removal and provides good synergy with your commander, most of them are easily removed, and when they leave the battlefield whatever was exiled comes back. With that said I have found effects like Imprisoned in the Moon and Frogify work well to shut down troublesome creatures/ permanents and usually stick around for awhile for some reason. EDH is a very interactive game and being able to remove threats, or stop someone from going off is pretty big and when you face stronger decks the instant speed removal will be much more valuable than using enchantments to remove threats.
Next I would suggest pumping your ramp up a bit. Looks like you are running around 4 or so ramp pieces, so maybe add about 3-4 more pieces. Kodama's Reach, Cultivate, Dawn's Reflection and Fertile Ground are all good calls. Adding more ramp will improve the consistency of the deck and help speed it up as well as make sure you have your colors. Consistency and speed are big factors in making a deck stronger as well as just making sure you enjoy the deck because it does not shit out on you as often (Being mana screwed/flooded or not getting your colors. This will happen sometimes no matter what you do, just the nature of the game but you want to try to do as much as possible to smooth things out to have it happen as little as possible)
Finally just a few cards I would suggest removing since they add little to the synergy of the deck and or the cmc is just a bit to high for what the card does and what the deck wants.
Thorn Mammoth- It has a high CMC, double green cost and the state based effect is not enough to justify taking up a slot.
Ephara, God of the Polis- High CMC, requirements to get it online, and the card draw aspect is just redundancy the deck does not really need.
Banishing Light- Not a bad card but I would switch out for instant speed removal
Cast Out- same as Banishing
Oblivion Ring- Same as above
Sandwurm Convergence- High CMC, and just does not add enough value to justify a slot. Sure it is an enchantment but for it's cost and what it provides it is really a win more card.
Last few thoughts. Do your best to keep your curve low to help speed the deck up, when you can replace the lands that come on tapped. This helps speed and consistency and honestly the longer you play (And the stronger power levels you get to if you choose to do so) you will learn to say fuck tap lands. I have 9 decks running from super weak to CEDH (I like to be able to play at any power level when I sit down at a table if I am not playing with my main playgroup) and the only tapped lands I run in any of them are lands that provide a huge upside to coming in tapped Mosswort Bridge and Path of Ancestry for example, otherwise tapped lands just slow your deck down and there are better options. Pain lands and check lands are great cheapish alternatives, then of course there are the fetches and shocks and duals and the like but they are not cheap sadly.
Overall your deck is fairly solid and looks good. A few tweaks and changes and it will be even stronger. Here is my Tuvasa list - Little Nicky it is a very strong deck and has been highly optimized to play in high power meta. I run multiple combos, but usually I just load up Tuvasa with a few auras and swing her out. It gets rather dumb quick and I only run a small handful of combat auras, everything else is synergy, protection, and degenerate shit. Feel free to take a look and pull some ideas. Also feel free to let me know if you have any questions on anything I have suggested, or my deck, or just deck building in general. Always happy to help newer players since commander can get complicated and confusing stupid quick. LOL
1 month ago
Hey, Tectonic Reformation which is included in the precon gives you a repeatable source of low mana cost cycling using lands. This is wanted to repeatedly trigger Gavi, Slide, Drift and Haven. Idyllic Tutor is worth including because it can tutor for one of Reformation, Slide, Drift or Haven and you can recur it with Archaeomancer to tutor again.
There's a lack of ramp here and ramp is a fundamental part of all Commander decks. You want to make room in your deck for ramp since ramp also is color fixing. In the precon are Sol Ring/Arcane Signet these are good rocks for ramp, add them to your deck. There's also three Signets in the precon I suggest adding those rocks too.
Chromatic Lantern is not included in the precon, but it's a good mana rock with Reformation because then you can tap any land to make red mana to cycle a land with Reformation. Raugrin Crystal is the new Jeskai mana rock that has cycling.
Smothering Tithe is a fantastic card for repeatable ramp in multiplayer Commander since your opponents, much more than not, are not going to pay the two mana to deny you a treasure when they draw therefore each time around the table you're going to make treasures and these treasures can be saced to make any color of mana. Smothering is also good with Reformation because treasures can make red mana.
Some good budget cards with cycling to consider adding:
- Nimble Obstructionist
- Valiant Rescuer
- Cast Out
- Ominous Seas
- Reconnaissance Mission
- Countervailing Winds
I offer more advice including what cards to consider cutting. Good luck with your deck.
2 months ago
Version 2.1. Mystery booster draft best picks. -Moldervine Reclamation, +Kin-Tree Invocation // -Bedeck / Bedazzle, +Azra Oddsmaker // -Ethereal Absolution, +Zealous Persecution // -Castle Embereth, +Artisan of Kozilek // -Gate Colossus, +Renegade Map // -Clockwork Servant, +Sigil of Valor // -Diamond Knight,+ Bomat Bazaar Barge // -Griffin Protector, +Cast Out // -Shining Aerosaur, +Dictate of Heliod // -Battlefield Promotion, +Cartouche of Solidarity // -Terror, +Skeletal Scrying // -Raging Goblin, +Ghitu Lavarunner // -Ancient Hellkite, +Flametongue Kavu // -Overgrowth, +Grapple with the Past // -Unsummon, +Man-o'-War // -Chillbringer, +The Mirari Conjecture // -Thunder Drake, +Sigiled Starfish
2 months ago
There’s a lot of good suggestions here. I’m going to find room for at least Akroma's Vengeance, Unearth seems up my alley, Undead Gladiator, Gempalm Polluter and Cast Out. I actually really like the graveyard hate too, I just wish I had more ways to get it back once it hits the yard. I‘ve never been a big fan of one shot effects in commander. But I could focus on discarding creatures and digging for Bone Miser/Zombie Apocalypse.
2 months ago
The cycling sub-theme seems like a lot more investments than payoffs.