Cast Out

Cast Out

Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling (, Discard this card: Draw a card)

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Legality

Format Legality
Duel Commander Legal
Gladiator Legal
Modern Legal
Legacy Legal
Unformat Legal
Tiny Leaders Legal
Leviathan Legal
Highlander Legal
2019-10-04 Legal
Custom Legal
Vintage Legal
Casual Legal
Historic Legal
Block Constructed Legal
Pioneer Legal
Canadian Highlander Legal
Commander / EDH Legal
Oathbreaker Legal
Arena Legal
1v1 Commander Legal
Limited Legal

Cast Out occurrence in decks from the last year

Latest Decks as Commander

Cast Out Discussion

Yuri200X on RALLY THE HORDE COMBO (HOMEBREW)

2 weeks ago

EDIT #2: I'm also trying a Boros version with Wrath of God to fight creature decks and some cards like Mind Stone (ramp/draw), Cast Out (cycle/removal), Wall of Omens (blocker+draw) and Pyrite Spellbomb (removal/draw)

RinceRaven on Brago

3 weeks ago

Made some changes to the draft. It needs a couple more cuts and maybe even more changes but I thought I'd leave it here for now.

In: Cast Out, Oblivion Ring, Journey to Nowhere, Reshape, Oath of Jace, Whir of Invention, Teferi, Mage of Zhalfir, Meteorite, and some counterspells.

Out:

Augury Owl, Aether Tunnel, Aqueous Form, Vapor Snag, Whirler Rogue, Prison Realm, Hedron Archive, Archaeomancer, Drannith Magistrate, Kor Cartographer, Mnemonic Wall, Unwind, Momentary Blink, Ghostly Prison, Disdainful Stroke,

note: some of these are good cards and maybe should be put back in. I tried to focus on the combo and decided to cut some more basic synergy pieces that might deserve their places back.

Caran_Lyg on Long game Angels modern

1 month ago

Get rid of Angelic Destiny, you don’t need to attach that to the smaller creatures. Instead, put those 4 cards on removal like Cast Out or Path to Exile. One problem people face when deck building is they have this great synergy with their cards but have only 1 full set of removal. Once the opponent removes some of the combo pieces you can’t do much until another piece comes and then you have to think about it if they have a way to immediately remove it before you can put it down the field. Having at least 2 sets of removal will help to also disrupt their combo so you can continue yours.

Destroyerbirb on Controlling the BUDGET

3 months ago

If you're going to run removal in a control deck, run hard removal. Cast Out, Stasis Snare, Declaration in Stone and Blessed Alliance are all good options.

Peoyogon on Budget EDH - Siona

5 months ago

Have you considered Ethereal Armor, Hyena Umbra, or Kithkin Armor? They are some of my favorite cheap, budget enchantments!

These might be a little too expensive but if you don't mind more played versions, these can be pretty cheap: Spirit Mantle, Flickering Ward, Prison Term, Danitha Capashen, Paragon, Umbra Mystic, and Retether.

Oblivion Ring-type cards also might be really good since you can tutor/dig for them in a pinch with the tools you already have. Some others in this vein are Thopter Arrest, Journey to Nowhere, Banishing Light, and Cast Out.

I hope some of these are helpful at least! They are just ones that I have found pretty useful iny own decks :)

Captain_gore on Modern Soul Heliod

6 months ago

Thanks DeinoStinkus I removed Speaker of the Heavens, decreased Honor of the Pure, increased Path to Exile and added Conclave Tribunal. What do you think? Is it better now? I was thinking also about adding Banishing Light, Cast Out or Generous Gift instead of Conclave Tribunal.

StopShot on I want an enchantress commander …

6 months ago

I would personally run Nethroi, Apex of Death. Nethroi has lifelink which can be fun to pump up with auras, but Nethroi's reanimate ability can be seriously powerful at enchantment reanimation if you build your deck right.

Auramancer, Griffin Dreamfinder, Monk Idealist, Restoration Specialist, Trusty Retriever, Acolyte of Affliction, Golgari Findbroker, Lurrus of the Dream-Den, Eternal Witness, Felidar Guardian. These make excellent targets to recur enchantments and auras with as you could recur 4 to 5 enchantments every time Nethroi mutates.

Do keep in mind a few card draw enchantment creatures also have 0 power making them free to reanimate too. Creatures like: Argothian Enchantress, Mesa Enchantress, Verduran Enchantress, Kor Spiritdancer.

Since you're in black it should also be easy to recur creatures with cheap mutate costs such as: Vulpikeet, Migratory Greathorn, Insatiable Hemophage, Huntmaster Liger and Gemrazer.

So if you get creative with the deck building Nethroi, Apex of Death can practically be a Crystal Chimes on a stick.

Also if you run out of enchantments to recur I'd recommend running these enchantments as they're easy to both put into the graveyard and obtain value off of them which is what will make this strategy even stronger: Sinister Concoction, Seal of Primordium, Seal of Cleansing, Soul Snare, Weight of Conscience, Aura of Silence, Font of Fertility, Sterling Grove and Unbridled Growth. Sigil of the Nayan Gods and Cast Out also work if you only intend to cycle them.

slayingmatt1234 on Karametra, God of Lands and Tokens

7 months ago

Hey, big Karametra fan myself, here's a bunch of great cards for her: Any creature that bounces itself on entry, like Whitemane Lion and Stonecloaker work great. Gives you free lands and triggers when Karametra is out. To go with that, God-Eternal Oketra a great on-creature-cast card out there and is worth getting.

Besides that, just generally having enchantments over other cards that don't give devotion is always good for turning on your theros gods. Having white gives you O-ring effects in Stasis Snare, Cast Out, etc you can use as removal. Green gives you enrampments like Omen of the Hunt and mana doublers. Once you have enough you can even splash some enchantresses like Eidolon of Blossoms to improve consistency. Hope this helps!

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