
Cast Out
Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling (, Discard this card: Draw a card)
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Cast Out occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Cast Out Discussion
Eyferann on
[S] Zedruu: Ascend.
23 hours ago
PartyJ
Thank you!
I like all all of the suggestions in fact I'll definitely try out
Sevinne's Reclamation
and
Jeskai Ascendancy
I was already searching for a "card draw enchantment" so it's between
Jeskai Ascendancy
,
Mystic Remora
or
Whirlwind of Thought
.
the last one is great cause it combos with
Omniscience
but can potentialy deck me unless I donate a Naset to the opponent I guess :D
But
Jeskai Ascendancy
goes better with
Sevinne's Reclamation
so I lean more towards it.
As for the others:
-
Copy Enchantment
I've run it and it's really good but decided to replace it for
Mirrormade
but MAYBE i'd expand max to two cards that copy enchantments - the effect is definitely powerful combined with the other enchatments
-
Cast Out
very good flash
Oblivion Ring
now i'm looking for a creak to include it
-
Estrid's Invocation
good card, have it in my other enchantment focused EDH, but does not really make the cut. The versatility of reentering the battlefield as something else you have does not offset the ability to target your donated oblivion ring if the timing asks for it IMO. Also can't abuse any enter the battlefield effects.
-
Thought Vessel
good stone but I'm not sure I can slot it in just for the no maximum handsize it brings
Again, thanks for the suggestions, this is just my thought process behind it :D
PartyJ on
[S] Zedruu: Ascend.
6 days ago
Gorgeous alter!
I am playing a Zedruu deck too. I have to put my altered commander up there, but its extended and not even close to your version.
Did you consider these cards:
- Copy Enchantment
- Estrid's Invocation
- Jeskai Ascendancy
- Thought Vessel
- Cast Out
- Sevinne's Reclamation
+1 from a fellow Zedruu player.
Yeti_Confetti on
Eldrazi Exile
1 month ago
Some cards I've found that you may want to consider: Seal Away is low CMC and has flash for a surprise when they swing, Cast Out comes with cycling to help you draw if you really need it, Brain Maggot has a small body but can grab anything nonland from their hand, Baffling End may be better than silkwrap depending on what creatures you're up against normally. Dire Tactics / Anguished Unmaking are unconditional creature removal, at the cost of some life. Maybe even Bane of Bala Ged for fun. Finally Warping Wail has some flexibility that you may find useful.
I personally would drop Grip of Desolation . For 6 mana you'll want to be doing more than what it offers, could play two or three spells instead even. Maybe add more copies of Utter End in its place, or Vraska's Contempt can hit 'walkers and creatures, and the two life is a nice touch.
I hope you find this helpful, neat deck and best of luck with it!
Yuri200X on
RALLY THE HORDE COMBO (HOMEBREW)
3 months ago
EDIT #2: I'm also trying a Boros version with Wrath of God to fight creature decks and some cards like Mind Stone (ramp/draw), Cast Out (cycle/removal), Wall of Omens (blocker+draw) and Pyrite Spellbomb (removal/draw)
RinceRaven on
Brago
3 months ago
Made some changes to the draft. It needs a couple more cuts and maybe even more changes but I thought I'd leave it here for now.
In: Cast Out, Oblivion Ring, Journey to Nowhere, Reshape, Oath of Jace, Whir of Invention, Teferi, Mage of Zhalfir, Meteorite, and some counterspells.
Out:
Augury Owl, Aether Tunnel, Aqueous Form, Vapor Snag, Whirler Rogue, Prison Realm, Hedron Archive, Archaeomancer, Drannith Magistrate, Kor Cartographer, Mnemonic Wall, Unwind, Momentary Blink, Ghostly Prison, Disdainful Stroke,
note: some of these are good cards and maybe should be put back in. I tried to focus on the combo and decided to cut some more basic synergy pieces that might deserve their places back.
Caran_Lyg on
Long game Angels modern
4 months ago
Get rid of Angelic Destiny, you don’t need to attach that to the smaller creatures. Instead, put those 4 cards on removal like Cast Out or Path to Exile. One problem people face when deck building is they have this great synergy with their cards but have only 1 full set of removal. Once the opponent removes some of the combo pieces you can’t do much until another piece comes and then you have to think about it if they have a way to immediately remove it before you can put it down the field. Having at least 2 sets of removal will help to also disrupt their combo so you can continue yours.
Destroyerbirb on
Controlling the BUDGET
5 months ago
If you're going to run removal in a control deck, run hard removal. Cast Out, Stasis Snare, Declaration in Stone and Blessed Alliance are all good options.
Peoyogon on
Budget EDH - Siona
8 months ago
Have you considered Ethereal Armor, Hyena Umbra, or Kithkin Armor? They are some of my favorite cheap, budget enchantments!
These might be a little too expensive but if you don't mind more played versions, these can be pretty cheap: Spirit Mantle, Flickering Ward, Prison Term, Danitha Capashen, Paragon, Umbra Mystic, and Retether.
Oblivion Ring-type cards also might be really good since you can tutor/dig for them in a pinch with the tools you already have. Some others in this vein are Thopter Arrest, Journey to Nowhere, Banishing Light, and Cast Out.
I hope some of these are helpful at least! They are just ones that I have found pretty useful iny own decks :)