Talisman of Curiosity
: Gain .
: Gain or . Talisman of Curiosity deals 1 damage to you.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Talisman of Curiosity Discussion
3 weeks ago
Hey, well done on a budget upgrading a precon for a first Commander deck.
There's some cards in the precon to consider adding:
Meloku the Clouded Mirror : one of the better budget cards with Aesi because it can bounce lands you control. It can be a repeatable source of flying tokens, landfall triggers or best of all draw with Aesi.
Spitting Image : can copy any creature on the battlefield including an opponents creature. Retrace is the reason to include this because by discarding a land you can cast it again from your graveyard and keep doing this as long as you have a land in your hand to discard.
With Murkfiend Liege and Retreat to Coralhelm you can take advantage of Llanowar Scout and Zimone, Quandrix Prodigy who can tap to put a land onto the battlefield. This interaction if you have lands in your hand lets you trigger Aesi on your opponents turns. Can also abuse this interaction with Simic Growth Chamber or Guildless Commons because these lands can bounce themselves back to your hand. Either one lets you trigger Aesi and draw a card on each opponents turn.
Some other cards $1 or less each to consider adding:
- Sakura-Tribe Elder
- Talisman of Curiosity : another two drop Simic mana rock.
- Harrow : gets two basic lands at instant speed and they ETB untapped.
- Roiling Regrowth
- Brainstorm : staple blue card, draw three for one mana.
- Zephyr Boots : flying evasion for Aesi and repeatable draw.
- Decisive Denial
Some other budget lands $1 or less each to consider:
If interested I offer more advice including cuts to consider. Good luck with your deck.
1 month ago
and will be the cheapest colors to play, as they have so many amazing options that some of the good ones that are slightly overshadowed stay pretty budget.
You can have a pretty decent cheap ramp package in Simic, with cards like Rampant Growth , Cultivate , Talisman of Curiosity , Growth Spiral , etc. plus card draw in the form of Beast Whisperer , Secrets of the Golden City , Windrider Wizard , et al. So that just makes everything easier, having a good baseline.
BUT, the MOST important thing you can take away from this--play the COMMANDER you want to play. Your commander is the card you will be casting in 99% of games, and as such you really want to love it. I would say take a half-hour or so scrolling through all these cheap legendary creatures (you can change the dollar amount of the cap I set, but for the reasons I said earlier your commander is definitely something worth investing a little into)... and just see what sticks out to you.
2 months ago
Hey, nice start on a budget.
Elemental Bond and Garruk's Packleader draw a card when each 3/3 Serpent is created. Maskwood Nexus has already been suggested and it can make cards that create tokens much better since then those tokens are Serpents. Nexus can also be repeatable protection for Koma for three mana to create a Changeling. Nadir Kraken creates tokens and cares about +1/+1 counters. Nadir + Bond + Koma can create a Tentacle and grow Nadir on each player's turn for one mana. Chord of Calling can get Packleader and Whir of Invention can get Nexus.
Koma is a Commander who you want to cast as fast as possible because of her ability to create a Serpent on each player's turn. For this reason ramp should be priority because even if you all you draw is ramp that's fine because you can use it to ramp into Koma. You have the right idea with Kinnan, consider expanding on nonland ramp that taps?
- Incubation Druid
- Devoted Druid
- Gyre Sage
- Kiora's Follower
- Kiora, Behemoth Beckoner
- Simic Signet
- Talisman of Curiosity
Incubation, Sage, Devoted care about +1/+1 counters to make more ramp. If you control a land that can make blue mana then Incubation can make blue mana making her the best option.
3 months ago
Playing my Kinnan, Bonder Prodigy deck right now, actually. I just ended my 4th turn. My boardstate looks like this:
- Kinnan, Bonder Prodigy
- Selvala, Heart of the Wilds
- It That Betrays
- Nyxbloom Ancient
- Vesuvan Shapeshifter copying Nyxbloom Ancient
- Stunt Double copying Vesuvan Shapeshifter who is copying Nyxbloom Ancient (So both have the morph ability to later copy other creatures ;3)
- Blightsteel Colossus
- Phyrexian Metamorph
- Meteor Golem who just took down a T1 Serra Ascendant
- Worldspine Wurm
- Wurmcoil Engine
- Tropical Island
- Mox Diamond
- Talisman of Curiosity
- Breeding Pool
- Rimewood Falls
- Skyclave Relic which was kicked so also,
- Skyclave Relic token
- Skyclave Relic token
- Empowered Autogenerator <-- Seriously so good
- Arcane Signet
Oh and someone blew up my Nyx Lotus . Guess they were scared I'd get too much mana?
Anyway I activated Kinnan 9 times on turn 4. Could have kept going but I ran out of , haha. Still had 18x though :/ Dang.
3 months ago
Hey, well done on a budget and nice package of Sea Monsters :)
Court of Bounty is a budget repeatable way to cheat big Sea Monsters onto the battlefield as well as repeatable ramp and draw. Fierce Empath and Shared Summons are tutors to put Sea Monsters into your hand. Empath is nice with mass bounce effects such as Whelming and Crush since then he can be a repeatable tutor.
Kiora's Follower and Vizier of Tumbling Sands can untap any permanent including Arixmethes or Piper, etc. they're upgrades for mana dorks. Beast Within is an upgrade for a removal spell. Talisman of Curiosity is an upgrade for a mana rock. Path of Ancestry is a land upgrade.
Some upgrades to consider:
- Court of Bounty --> Oko, the Trickster
- Fierce Empath --> Field Research
- Garruk's Uprising --> Mulldrifter
- Kiora's Follower --> Maraleaf Pixie
- Vizier of Tumbling Sands --> Lullmage's Familiar
- Shared Summons --> Harmonize
- Mossmort Bridge --> Woodland Stream
- Talisman of Curiosity --> Ur-Golem's Eye
- Beast Within --> Eye of Nowhere
- Path of Ancestry --> Rupture Spire
Good luck with your deck.
6 months ago
You may want to link your deck so people have an easier time providing help. Builder's Blessing and Leyline of Vitality are a few options for you. Though you may want to add in some more ramp and artifact fixing. Sol Ring, Fellwar Stone, Talisman of Unity, Talisman of Curiosity, Arcane Signet and Talisman of Progress are all fairly cheap and could help with getting your commander out much faster.
6 months ago
Never got a notification for this for some reason hmmmmm.. I might be a bit late but I'm definitely happy to help. :^)
Starting with your lands, they look pretty solid. This is SUPER nitpicky, but Path of Ancestry doesn't feel like a good fit here. This deck isn't exactly a tribal, and it only has 7 cards it can scry off of. It may give you any color you need, but the coming in tapped bit would make me steer clear. The decision is totally up to you though because it isn't necessarily a bad card, but just keep in mind I'm really finicky when it comes to mana coming in tapped lol. Alchemist's Refuge and Emergence Zone might be fun picks. Dropping 1000 1000/1000 Oozes or Wurms on your turn is certainly good, but even better would be your opponent's end step. >:^)
Your ramp might need a little more focusing between the auras, dorks, and rocks. I might recommend a few more rocks in Talisman of Curiosity and Talisman of Resilience, but I think auras are going to be your focus considering your untap synergies, so more cards like Wild Growth, Wolfwillow Haven, Overgrowth, and Verdant Haven would make for nice additions. That being said, I think the dorks should probably come out, along with maybe your more expensive auras Dawn's Reflection and Market Festival. Ramp cards that in my opinion definitely need to come out are Heartbeat of Spring and Dictate of Karametra purely because of their symmetry. Group hug effects like these are super dangerous, and I really don't think you need them in order to pull off your strat. That being said, I think you should cut Tidal Barracuda for similar reasons. Giving people flash is risky, even if they can't cast stuff on your turn.
Card draw suggestions I would make for now would be to consider targeted X draw spells like Blue Sun's Zenith and Stroke of Genius instead of Mind Spring, as they can also be used with infinite mana to deck your opponents. Brainstorm is almost always a good addition. I also think cutting Gadwick, the Wizened wouldn't be a bad move. He's difficult to cast outside of having infinite blue mana and he doesn't really have the best synergy with the rest of your deck.
For your removal I would suggest perhaps adding in some lower CMC options like Pongify or Rapid Hybridization as nice cheap spot removal. Dismember or Tragic Slip are also nice black options that get around indestructible. Any removal will do, really, and so it's again all up to you. I just like these a lot.
I'll leave it at that for now, and when you've made changes we can figure out what else needs to be added/cut. :^)
7 months ago
I'd recommend swapping out Chromatic Lantern, Prophetic Prism, and Worn Powerstone for different rocks. Lantern I don't feel is super necessary in a 2 color deck and I'd even be reluctant to run it in a 3 color deck. Usually it's run to make up for a weak land base or to help super color intensive decks, but your land base is really nice and your deck is a 2 color deck with a colorless focus. The draw from Prophetic Prism is probably going to benefit you less than ramp you'd get from another rock. Finally Powerstone comes in tapped and it's 3 cmc so it's much slower than what we'd probably like our ramp to be.
For Lantern I'd recommend Arcane Signet take its place, for Prophetic perhaps one like Prismatic Lens so you get to keep your mana fixing ability or Mind Stone so you retain the draw. Finally Powerstone could be swapped out for a Talisman of Curiosity. I personally would also swap out Commander's Sphere for an Izzet Signet but I know a lot of people like that you can tap it and then draw off of it so that's up to you.
You might also want some more card draw in this deck, maybe through cantrips like Brainstorm, Gitaxian Probe, and Ponder. There's also Skullclamp since you're running a few 1/1 token producers, and enchantments like Reconnaissance Mission and Coastal Piracy to synergize with your Thopter Spy Network.
I like this deck a lot. Hope this helps! :^)