Sin Prodder

Creature — Devil

Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.

Stardragon on Devil Rant

1 week ago

Devils.

A chaotic force that I think wizard dropped the ball on BIG TIME. For one thing almost no devils deal with chaos with Wildfire Devils and to a much lesser extent Sin Prodder and Vexing Devil being the exceptions. Instead they went with yet another Aristocrat/Sacrifice playstyle I mean come on we have enough of those already it just feels uninspired and lazy on wizards side and with lore of devils being agents of pure chaos and at least on Innistrad servants of demons sent to sow guess what more chaos. And with the half devil walker Tibalt in his first card Tibalt, the Fiend-Blooded he is also chaotic in his card effects even if it wasn't the greatest it was memorable at least to me (and not just for being a terrible walker in general) for cementing in my mind that devils are chaos would that way in the future boy was I wrong.

I think they should of went hard on the chaos aspect with things like Chaos Warp and Warp World effects as an etb or boss devil effect as well as Tibalt, the Fiend-Blooded's first effect or a Gamble like effects or hell just making search for random from your library without letting you see what one you picked, make people discard cards at random, or dealing damage to a random target (something like when this deals damage to player choose a player, creature or planeswalker at random and deal damage to it instead) and all these effect could be targeted at random players as well: Example when X enters the battlefield choose target player at random (including yourself) that player may search for a random card from library and put into their hand (or where they put is also random be hand, graveyard, exile, battlefield tapped, battlefield untapped, top of library or bottom ect.) than shuffle their library or When X is target of a spell or ability choose a target a random this target becomes the new target of the spell or ability, thing like that.

Would it be good...debatable, would be more interesting and fun I think so, I also think they should add a small amount of anti-instant and sorcery as devils seem to be a wizards bane in ways that punish players for playing those types of spells so such as life loss or random redirection for the effect or something else that just as wacky.

I also feel like they stay away from coin flip aspect since

  1. I feel like there can be more than one style of chaos and

  2. The coin thing is more luck than chaotic so it isn't the same for me. (and yes ik you can manipulate the tosses but that brings farther from chaos and being a more roundabout and less reliable control deck all things considered)

I don't mind the devil token for what they are and think they are fine as is just need more support to make them a bit more...spicy

But what do guys think?

Do you agree with me that they should of made devils chaos?

Do you think Sacrifice was the right way to go?

Or do you think they should of taken devils in different route from either Chaos or Sacrifice?

reddeath68 on Everything Has a Price

1 week ago

kamarupa I think Sin Prodder is better than heavy for two reasons, first is that outside of a land it can be painful for an opponent when good spells are revealed. Take for instance if I reveal a sword point diplomacy, they can take 3 off of Sin Prodder or give me the diplomacy to play and potentially take 9 if they don't want me to have the cards. Secondly it turns on the Kederekt Parasite.

As for the Bonecrusher Giant, the damage side of it is important as either a top deck to get in a bit more damage to close out a game or as a creature removal. Also it can be a great way to keep a creature in reserve out of range from hand disruption. Add to that it being a good blocker likely to trade with things and it can be a fairly good target. Not to mention that it also turns on Kederekt Parasite and being flipped off a Sin Prodder the opponent may be willing to take 3 damage to prevent me having it as a removal spell.

I think the problem with Shakedown Heavy is that it wants to be a card draw engine, but that part of the deck is already fulfilled meaning that in most cases it will become a blocker at best.

kamarupa on Everything Has a Price

1 week ago

I think I'd drop Sin Prodder, which is pretty similar to Shakedown Heavy - both have menace and both provide conditional card draw. However, I think Heavy is better because 1) Heavy is much bigger at 6/4, 2) Prodder seems like it could be a disadvantage if land is revealed, and 3) You have no way of getting spells out of your graveyard.

That said, I think Bonecrusher Giant would also be a decent card to drop in favor of Heavy. Without any evasion abilities, Bonecrusher seems an unlikely candidate for removal, with opponents likely to chump block it. It's a nice utility creature with the Adventure option, but 2 damage for 2 mana isn't a great deal, so overall, the spell feels middling. I think the biggest value it offers is actually the "damage can't be prevented" ability, but that seems more in the realm of sideboards than being relevant in the majority of matches.

Of course, you're the one playing the deck, so I'm sure you have a lot more experience with both Prodder and Bonecrusher to know which are giving you the greatest advantage. And of course there's the third option of cutting 1-2 of both.

In my experience playing Heavy (about 20 games), opponents gladly take the card draw option to avoid taking 6 damage. It seems like one of those cards that's the perfect balance between functional threat while also not being so scary it must be removed instantly.

RambIe on Advice For Olivia CMDR

6 months ago

I think Olivia, Crimson Bride has the potential for competitive 1v1 if you pack some serous rocks, and optimized level in pod games

good rakdos functions that would support her
Etb Creatures like: Rune-Scarred Demon & Terror of the Peaks
Extra ETB: Molten Echoes & Mirror March
Direct Damage:Flayer of the Hatebound & Syr Konrad, the Grim
Dredge: Shenanigans & Necroplasm
Extra card: Sin Prodder & Dark Confidant
Recursion: Charmbreaker Devils & Sheoldred, Whispering One
Extra Combat: Port Razer & Breath of Fury
Load GY: Burning-Rune Demon & Shifting Shadow
Infect: Ogre Menial & Skithiryx, the Blight Dragon
Big Ouch: Ebonblade Reaper & Malignus

Lithelain on Everything Has a Price

7 months ago

Hi, passing by to add my two cents as I found these cards that have similar mechanics:

Vengeful Strangler  Flip: I like this one as it is an assured 2 hp each turn unless blocked (thus killed) and therefore attached to potentially some high value creature or planeswalker. Perhaps Basilica Screecher could be replaced/mixed with this.

Combustible Gearhulk: kinda expensive but with a similar mechanic as Sin Prodder.

Creeping Chill: good synergy with Combustible Gearhulk, but otherwise kind of bad imo (perhaps only worth ituseful against milling decks?).

Arievilo on Hell's Gates

9 months ago

Hey zapyourtumor ! Thanks for the great tips already added some to the deck here.

I replaced Fetid Imp with Scourge of the Skyclaves . It fits the cheap creature place better and is a demon so not only helps the priests to summon more demons but also helps with Mark of the Oni . I also think he goes great with Vexing Devil , Blood Crypt and Spawn of Mayhem . Dark Confidant would be perfect but it is too expensive. Even the scourge is a bit expensive to add to the physical deck right now but I'll save up for it and in time I will get it, maybe someday I'll get my hands in some of that dark wizard.

About Mark of the Oni I understand what you are saying but I love the card. It is really fun to play with it so I'll not remove it despite the drawback it has. Regarding Grim Return it is also just a fun card if I get to combo with Archfiend of Depravity (or Desecration Demon you suggested and cast it on my opponent's end turn to take over one of his creatures, or combine it with removal to take one of his creatures for me, so that being said I liked the ideia of having Sin Prodder because, besides the draw help, it seems like a easy way to help me cast Rakdos, Lord of Riots and goes well with it later either.

Thanks for the tip about Lightning Bolt , fits better in the deck than Go for the Throat . I just don't quite understand why you prefer Fatal Push to terminate. As I see it is just +1 mana cost for a more solid removal but I might be missing something so if you could detail more on your thoughts about it I would appreciate it.

Finnally, after altering the virtual version of the deck I finished with 22 lands. Kind of on the fence on keeping the 3rd Rakdos, Lord of Riots or the 2nd Lord of the Void instead of a 23rd land card. What do you think?

I had Master of Cruelties in the main deck at first because I really like it too. Thanks again for your suggestions, really appreciate it

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