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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Talisman of Impulse
: Add .
: Add or . Talisman of Impulse deals 1 damage to you.
5 days ago
OK, Update Time! :
In addition to the other mentioned cards from the comments that finally got in, i managed to get my hands on some stuff:
Arasta of the Endless Web went in for good Blockers (and it is a Enchantment Creature)
Verduran Enchantress for more Draw with the Enchantment Syergy
Ruination just a little bit too brutal. And put some more NonBasic Lands in
6 months ago
7 months ago
If this is indeed up to date, here are some thoughts (post Matty games): Since Xenny is 5 CMC, your ramp should be land based 2-3 cost spells only. With that in mind... Gruul Signet < Search for Tomorrow, Thran Dynamo < Rampant Growth, Talisman of Impulse < Harrow, Shadowspear < Hydra Omnivore, Swiftfoot Boots < Dragonborn Champion, Harmonize < Weaver of Harmony. Pretty sure that new red dragon is in the deck, but don't see it in this list... so I won't look at creatures yet. Hopefully these suggestions help.
10 months ago
Mox Opal, Chrome Mox, Mana Vault, Sword of Feast and Famine, Consecrated Sphinx, Talisman of Indulgence, Talisman of Dominance, Talisman of Progress, Talisman of Impulse, Talisman of Unity (I REALLY want the friendly talismans in foil), Luminarch Ascension, Twilight Prophet, Cloudstone Curio, Grenzo, Havoc Raiser, Enemy Fetches, etc. etc. etc.
10 months ago
1 year ago
Xenny! I believe this is updated now and ready for some looksies. This deck has such raw power behind it! I have seen it durdle quite a bit though, and I think I see why now. The CMC avg is 4.7 (rounded) and not enough fast ramp. This deck needs to be dangerous by turn 4-5 to stay a threat. Once a value engine begins to overtake it, you'll be playing catch-up the whole game. These are a few ideas to consider: Migration Path < Nature's Lore, Skyshroud Claim < Three Visits, Insult / Injury < Talisman of Impulse, Samut, the Tested < Temur Battle Rage, Mage Slayer < Fling, World at War < Relentless Assault, Glaring Spotlight < Momentous Fall, Fiery Emancipation < Gruul Charm, Dragon Tyrant < Thran Dynamo, Hexdrinker < Farseek.
1 year ago
Some ideas to fill out this deck:
- Add around 8 more lands (total of 36). Your non basics look good so I would just add more mountains/forests
- You have Cultivate already but you could also add:
- Kodama's Reach
- Skyshroud Claim
- Rampant Growth
- Nature's Lore
- Three Visits
- I prefer 2 mana artifacts for ramp, so you could add Talisman of Impulse
1 year ago
@lalalalala: it is definitely getting there. I am going to make some suggestions:
I know this is going to be like "wow now I am running the same Tron as everyone else" but Karn has always been one of my favorite planeswalkers and he is ideal in a list like this
I might run
1-2 All Is Dust
1x Blast Zone
(for the lands maybe drop a crossroad or two? test the deck and if you feel you are not getting lands consistently enough run 22 or 21, a lot of the TRON lists similar to yours run only 17)
Cards to Drop:
Conduit of Ruin: You can maybe be fine with 2 but 4 isn't necessary, I am honestly not a fan but it does at least fetch your big boys, but you may have enough dig with the Ancient Stirrings to drop it altogether. Wurmcoil Engine may be a better 6 drop
Titan's Presence: you may have enough creature removal with Kozilek's Return and Warping Wail. It also gives your opponents information about what you may have in hand. You could drop them to run other cards.
Set up your sideboard like this (for use with Karn)
3x Chalice of the Void: Seriously a good card, I was onto this long before it started getting put in Tron, maybe consider a 1 of in the main to, but basically it allows you to halt a lot of annoying decks in their tracks: affinity, infect, storm, they die to this card. I sided it in one game against an affinity player: played 1 for 0 then the next turn dropped another at 1 and he scooped.
1x Torpor Orb
1x Ratchet Bomb
1x Blightsteel Colossus: Martyr of sands is making a comeback
Maybeboard for the side
Hope this helps!