Scattered Groves

Scattered Groves

Land — Forest Plains

(: Gain or .)

Scattered Groves enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

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Trade

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Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Scattered Groves occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

GW (Selesnya): 1.45%

GWU (Bant): 0.57%

Scattered Groves Discussion

EdCartman on [Selesnya] Kitty-kitty

1 day ago

given you are running the colors maybe you could consider Indatha Triome instead of Scattered Groves

slashdotdash on 5 color no theme deck

4 days ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

multimedia on Tyrannosaurus Flex (Gishath)

5 days ago

Hey, Regal Behemoth may out of the price range, but it's a Dino to have for ramp to curve into Gishath and it has trample. It's not a Lizard it's a Dino, it was errata to Dinosaur three years ago when Ixalan was released. It's an expensive price Dino, but try to make room/budget for it.

Quartzwood Crasher is new budget Dino from Ikoria who's very underrated. It can create many powerful Dino tokens with trample. It has trample and so does Gishath, Ghalta, Zacama, etc. It's pretty bonkers with Ghalta. And gives excellent Dino value for five mana when it has haste from Regisaur Alpha. Quartzwood scales very well and can get out of hand quick for your opponents since it and the token it creates have trample. Rhythm of the Wild is another haste enabler for Dinos and it also protects them and Gishath from being countered when cast.

Elemental Bond can trigger to draw any time a creature you control with 3 or more power enters the battlefield, this includes when a token is created. Bond for a three drop over the course of a game can draw you a lot of cards with Dinos. It's good with Quartzwood. Congregation at Dawn can tutor for and setup the top three cards of your library to be Dinos for when you attack with Gishath. Fierce Empath is not a Dino, but it's a budget creature tutor for one of your best big Dinos, it's worth including especially if you add Regal.

I see Farseek and Nature's Lore, but I only see Stomping Ground dual land that they can search for. That's the advantage of these spells is they can ramp with a dual land which is also color fixing. Cinder Glade and Canopy Vista were just reprinted in Commander 2020. I would make room/budget for these two dual lands. Sheltered Thicket and Scattered Groves are two more budget lands that have two different types. Other budget land upgrades are: Exotic Orchard, Battlefield Forge, Fortified Village, Ash Barrens, Naya Panorama.

Wild Growth, Fertile Ground and Trace of Abundance are three more land auras for ramp and these are upgrades because they're less mana to cast. Beast Within and Generous Gift are versatile instant removal spells in Commander because they can destroy any permanent and giving your opponent a 3/3 doesn't matter much when you have much higher power Dinos.

Good luck with your deck.

multimedia on Precon cats with some Things

2 weeks ago

Hey, good job upgrading the precon.

You could cut several higher CMC cards to reduce the avg. CMC which can help to speed up the deck. An advantage of Kaheera is it's a three drop anthem effect for Cats therefore more one drop and two drop Cats you can get on the battlefield before you play Kaheera the more attacking you can do. Lower CMC Cats are also better with lots of equipment since easier to have mana to equip to the turn you play a Cat. Arahbo is the high CMC Cat you want to cast and it's easy access in the Command Zone.

Cats to consider adding:

Cats with double strike become real threats when their power is increased. Entity is a Cat since it's a changeling; it's also a mana sink to make all Cats high power/toughness until end of turn. When you activate Entity it changes the power/toughness of each Cat you control, then any other effects that increase the power/toughness of Cats are also applied to each Cat. Nacatl and Loam can benefit from dual lands that are both a Plains and a Forest: Temple Garden, Canopy Vista, Scattered Groves. Farseek and Nature's Lore can search for one of these lands.


Other cards to consider adding:

  • Sigarda's Aid: can cast equipment at instant speed and can equip to a creature you control for no mana cost when equipment ETB.
  • Eladamri's Call: instant creature tutor.
  • Open the Armory: tutor for an equipment.
  • Talisman of Unity
  • Selesnya Signet
  • Elemental Bond: draw when a 3 or more power Cat ETB. If there's effects that increase the power/toughness of Cats then these effects are applied as the Cat ETB. If these effects give the Cat 3 or more power then you can draw when it ETB. Works with tokens also.
  • Duelist's Heritage: give a Cat double strike until end of turn.

Cards to consider cutting:

  • Elfhame Palace
  • Vivid Grove
  • Vivid Meadow
  • Jareth, Leonine Titan
  • Jedit Ojanen of Efrava
  • Rout
  • Nissa's Pilgrimage
  • Hero's Blade
  • Moonsilver Spear
  • Sigiled Sword of Valeron
  • Loxodon Warhammer
  • Icon of Ancestry
  • Frondland Felidar
  • Huntmaster Liger
  • Jazal Goldmane
  • Zendikar Resurgent
  • Door of Destinies

Good luck with your deck.

Spell_Slam on Let's give em something to Token about

1 month ago

Myriad Landscape, Krosan Verge are great ways to ramp that don't take up any deck space.

Skyshroud Claim is a great option for fixing your mana when you run duals, so you could play Sheltered Thicket, Scattered Groves and Canopy Vista as fetchable dual lands. These are relatively cheap and also open you up to further improvement of your mana base in the future with fetches.

Idol of Oblivion gives you card draw in the early/mid-game and also leaves you with a nice 10/10 token to populate later on.

Hour of Reckoning and Phyrexian Rebirth are both awesome board wipes for you.

Since you're in Green, I think you get a better rate with ramp than you would with mana rocks. Some of the most common ones you're currently missing are Sakura-Tribe Elder, Kodama's Reach, Rampant Growth and of course mana doublers like Mirari's Wake. I would definitely play these over Fellwar Stone, Mind Stone, Obelisk of Naya and Selesnya Locket. Lay of the Land is also pretty weak.

You're pretty well stocked for token makers, but I would think about some cards like Armada Wurm, Avenger of Zendikar and Rampaging Baloths that are great threats by themselves.

Grind on Dragonlord Dromoka Enchantress

1 month ago

Eladamri's Call is great. would recommend.
also, Scattered Groves is an upgrade over Elfhame Palace , you can cycle it and also fetch it with cards like Skyshroud Claim, Ranger's Path, and Nature's Lore.

DoctorAwker on Trostani, Selesnya's Voice

3 months ago

I would definitely suggest adding in Mimic Vat. It's incredibly flexible, and you can Populate the token and keep that copy. The tokens from Desolation Twin and Phyrexian Processor can be hilarious with Trostani. Vitu-Ghazi Guildmage can Populate multiple times so I'd try to find a space for it. And Phyrexian Rebirth is a great wrath for this deck.

I agree with the first post regarding Explosive Vegetation. I'd personally run Rampant Growth, but if not I'd recommend swapping it for Circuitous Route since it can also find the guildgate, or Skyshroud Claim since you get those lands untapped and it can find duals (in which case I'd also add in Scattered Groves and Temple Garden if possible).

I'd be remiss if I didn't mention the big token doublers: Anointed Procession, Parallel Lives, Doubling Season, and Rhys the Redeemed. But since this is a deck for someone else who's new to the game I can understand why you might not want to include those. But they're always worth mentioning for anything that churns out tokens.

I hope some of that helps : )

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