Scattered Groves

Scattered Groves

Land — Forest Plains

(: Gain or .)

Scattered Groves enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

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Scattered Groves Discussion

TallyDanish on Ultimate Golem Army

4 weeks ago

First of all, your curve is high so you need way more mana acceleration, especially early game.

I'd recommend replacing 2-5 cards with cheap ramp like Rampant Growth, Three Visits, Mind Stone, Cultivate, Kodama's Reach and maybe Skyclave Relic.

Here are some other suggestions:

Camaraderie instead of War Report

Forsaken Monument instead of Golem's Heart

Conjurer's Closet instead of Dragon Mask

Throne of Geth instead of Energy Chamber

Inspiring Call instead of Sporeback Troll

Cathars' Crusade instead of Chief of the Foundry

Trading Post instead of Daring Archaeologist

Loyal Guardian instead of Arcbound Overseer

Kuldotha Forgemaster instead of Arcbound Bruiser

Ancient Stone Idol instead of Pardic Wanderer

Return of the Wildspeaker instead of Compost

Ugin, the Ineffable instead of The Wanderer

Buried Ruin, Dread Statuary, Gavony Township, Tomb of the Spirit Dragon, Krosan Verge, Blighted Woodland, Canopy Vista, Scattered Groves, Castle Garenbrig, Bala Ged Recovery  Flip instead of basic lands.

Krogania on Ich-Tekik, Golem Boi

2 months ago

I agree with the suggestion for Rebbec, Architect of Ascension or at least include her. In no particular order: They are reprinting Three Visits, which is strictly better than rampant growth. Nature's Lore is good too. Cavalier of Dawn can be used on your own artifacts. Guardian Idol is a good ramp card early and doubles as a Golem. Land Tax is rarely going to be worth it in a green land ramping deck. Maul Splicer is expensive, but trample is good evasion for decent sized golems. Sensor Splicer gives vigilance. Vital Splicer gives the ability to regenerate for 1. It's not great, but is another creature you can bounce for more golems. Ichor Wellspring is a great target for both self destruction and recursion, in case of opponents having no artifacts to destroy. Arcbound Reclaimer for ensuring you get a good draw. Ancient Stone Idol for a really big boi. Ancestral Statue can replay splicers or get rid of bad auras. Also you have a lot of stuff like myrsmith, palladium myr, and I think those might be better served by a couple more treasure/clue/food generation cards. Treasure Map  Flip, Prying Blade, or Tireless Tracker, Ulvenwald Mysteries, or Gilded Goose (replacing Avacyns pilgrim). Any decent equipment, but especially a Bloodforged Battle-Axe. Maul of the Skyclaves, Heirloom Blade. Swords are good. And as always: Lightning Greaves Swiftfoot Boots Skullclamp Running a bunch of basics is always cheaper, but if you have a couple of bucks consider the following mostly budget additions. Homeward Path Scattered Groves is cheap and fetchable. Gavony Township for more counters. Gingerbread Cabin for an artifact with your land. Krosan Verge/Myriad Landscapefor mana fixing ramp. Command Tower because it's better than a basic. Path of Ancestry because the splicers are all human. Evolving Wilds/Terramorphic Expanse/Fabled Passage Blighted Woodland Sungrass Prairie Opal Palace

Fallerup on Big Bird Aggro/Combo Toolbox

3 months ago

I would add these: Spire Garden, Bountiful Promenade, Sea of Clouds and take out 3 of these: Irrigated Farmland, Scattered Groves, Sheltered Thicket, Krosan Verge. they are faster and better lands. they are only bad late game when 2 of your opponents are dead, but by that time, any land is bad, so, yeah, add them. Later this year, when Commander legends comes out, you can add Rejuvenating Springs and Spectator Seating and take out the last of these "come in tapped" lands (the one you decide to keep) and a basic forest. it will make your deck faster. other than this, the addition that "Commander Replay" suggested is very good. he suggested: Blasphemous Act, which is always useful, as well as Volcanic Offering. these are his suggestions and the cards he cut for them were Counterspell and Thirst for Knowledge. So these are the changes I would make. I love the deck by the way, and with these changes, I think it would be even better. So for now, add Rejuvenating Springs and Spectator Seating to the maybe board and add them later when the set comes out.

eliakimras on First 5 color

3 months ago

Your deck is almost all green-white, but I believe you should have more mana sources for your other colors:

5-color lands like Vivid Grove and Vivid Meadow won't hurt, neither will Jungle Shrine, Seaside Citadel, Sandsteppe Citadel and Murmuring Bosk. If you run at least 1 basic of each color, Evolving Wilds and Terramorphic Expanse can fetch any color for you.

If you prefer untapped lands, Exotic Orchard, the pain lands (e.g. Battlefield Forge) and the Odyssey filter lands (e.g. Sungrass Prairie) can be quite useful. Fellwar Stone also works as the Orchard.

You should be aware of these synergies: Krosan Verge, Farseek, Nature's Lore and Skyshroud Claim can fetch Murmuring Bosk, the triomes (e.g. Indatha Triome), the battle lands (e.g. Canopy Vista) and the bicycling lands (e.g. Scattered Groves).

If it helps, you can check my Kenrith deck. Its mana base is mostly green-blue-white, with black and red as splashes.

BlackoutX on Catmander

5 months ago

You have to many tap lands, Graypelt Refuge, Tranquil Expanse, Temple of Plenty, Selesnya Guildgate, Saltcrusted Steppe, Evolving Wilds, and Blossoming Sands just shouldn't be run. Use basics or use expensive duels that can enter untapped. I'd personally remove Scattered Groves, Opal Palace, Gavony Township, and Animal Sanctuary I find them to be slow and often don't return the value spent.

Just a note, one for one trades like Beast Within tend to be bad in commander. You also will probably want to run more one to two mana ramp cards like Avacyn's Pilgrim and Wild Growth.

Malsorn on Umori, Karador's Sweetheart

5 months ago

I personally think that's a lot of guildgates and taplands. I'd dump the no-ability taplands and replace them with Canopy Vista, Scattered Groves, and Bojuka Bog, and I'd dump the guildgates for Wood Elves and two basics, it'll help speed the deck up a little. Cavalier of Night could be a good one depending on your budget, gives you some more removal options, also see Reclamation Sage, Ambush Viper and Acidic Slime.

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