Land — Forest Plains
(: Gain or .)
Scattered Groves enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Scattered Groves Discussion
1 month ago
I had built my Karametra, God of Harvests with two main facets: The Landfall mechanic, and very massive creatures to put those lands to good use.
One clever trick you can do is loop Jeskai Barricade and Stonecloaker back and forth, bouncing each other. If you have an appropriate means of cost reduction, it becomes very efficient. For example, Oketra's Monument and Cloud Key would reduce their individual costs to a mere .
Each time one of these ETB, you bounce the other and tutor a Plains. If you have a means to have that Plains ETB untapped, or able to untap it, you can filter all of them from your library that turn. One method is Stone-Seeder Hierophant. Another is Amulet of Vigor.
These, in effect, allow you to cast Jeskai Barricade for just . Upon cast, you tutor a Plains. It ETB tapped and you either untap it with Amulet of Vigor or with Stone-Seeder Hierophant. From here, Jeskai Barricade ETB and you bounce Stonecloaker. Now, that Plains you just had ETB and got to untap can be tapped to add , allowing you to cast the Stonecloaker from your hand thanks to the cost reduction of Oketra's Monument and Cloud Key. From here, you tutor another Plains and repeat the whole process over again.
If you want lands that have , you can do this one of two ways:
- Use lands that have both subtypes, such as Arctic Treeline, Canopy Vista, Savannah, Scattered Groves or Temple Garden.
- You can also use mana filtering, such as Chromatic Lantern or Chromatic Orrery. There's also Joiner Adept, Mystic Monstrosity Flip and a few others. There's Overlaid Terrain if you can get it out quick enough with artifact sources, as to not damage your land base.
Filtering into will assist you in getting green mana, but it won't allow you to tutor Forests.
However, what this will do is you can tutor Forest, and use the Forest to pay for to continue the combo mentioned above. If you do this, you can tutor every single land in your entire library in one single turn.
Unfortunately, Selesnya doesn't exactly have a means to give global haste. You'd want to rely on something such as Akroma's Memorial or something else. It gets pretty tricky and difficult and you're better off to try and secure the win via alt-wincon.
But, this whole setup is extremely flimsy. Just one piece being removed blows the entire combo up. Your table may not see what's going on the first one or two times, but they will catch on and the moment Jeskai Barricade drops for the first time, it'll be hit with a furious wave of removal. Once this happens, your entire deck is dead in the water.
That's why I no longer play Karametra. She definitely is a Timmy deck because she absolutely wants tons and tons of creatures slamming the field as quickly as possible... but she becomes super flimsy. Imagine getting 9 or 10 lands out by Turn 6 or 7. You drop something massive like a Desolation Twin and it gets hit with the first wave of removal. What happens is you become the biggest threat at the table, even when you have literally nothing. The reason this mentality sinks in is because your Commander has Indestructible, so most players are unequipped to handle her. Since her removal isn't an option, they hit your boardstate, instead.
You become a magnet for removal and hate, and you spend the rest of the game "catching up" and "doing nothing".
In my personal experience, she isn't fun to play because of this very reason. But... if you'd want to build her, that's how I did.
- Landfall + that combo
Still, you need cost reduction + filtering + land untapping... it's still a cumbersome problem and, like I said, one piece of removal blows the entire combo apart.
2 months ago
I’d also suggest ditching all of your Fabled Passage, Scattered Groves, and Nykthos, Shrine to Nyx for basic plains. You’re in no massive rush for green mana, and should find a single green without issue. But lands that enter tapped suck really, really badly, and you don’t realistically need the excessive mana Nykthos can generate (but you do need early white-pips)
3 months ago
Forgotten Ancient seems like a great inclusion, as well as The Ozolith
Scattered Groves, Arctic Treeline, and Canopy Vista are decent dual lands that you can fetch with karametra, god of harvests or krosan verge.
i would recommend Swords to Plowshares over condemn.
Fertilid is great way to ramp, especially if you can add counters to it.
Kalonian Hydra and Stonecoil Serpent seem fun...
hope these ideas help, cheers and have fun!
7 months ago
KyleWynne22 I admit, I don't use Regrowth all that often, as half the time I exile my own graveyard with Rest in Peace or stop all interaction with Ground Seal, however, I do think it deserves a place in the deck just for the sake of having the chance to recur things.
As for Regrowth vs. Bala Ged Recovery Flip, it does the exact same thing as Regrowth but for one more mana as you said. I think the point of interest for the card is the fact it can be a land, but I despise lands that enter tapped. If you look at the mana base for the deck, nearly all the lands either enter untapped or have a condition for entering untapped. The only reason Scattered Groves is in the deck is because it can be fetched for and I can cycle it if I need to draw a card. The fact that Bala Ged Recovery Flip is a simply worse Regrowth or a simply worse Forest makes me dismiss the card completely.
8 months ago
3n3rgy2 thank you for the comment! I appreciate it!
I've thought about running Solitary Confinement, but in the end I've never actually gotten around to doing anything with it. As for Privileged Position, in my opinion the CMC is too high for this deck. As for Helm of Obedience, I'm not a particular fan of it due to it having an activated ability, and I'm trying to limit myself on artifacts and activated abilities. I'm even getting a Null Rod from a friend hopefully soon to add an additional source of hate against artifacts with activated abilities.
I appreciate the compliments about the deck! Honestly my favorite thing in Magic is fine-tuning decklists, and while I definitely think this deck needs some optimization (namely Living Plane in place of Nature's Revolt and Savannah in place of Scattered Groves just to name a few), I think it's pretty much as close to done as it's going to get without spending several thousand dollars on getting four to five cards.
Again, thank you!
11 months ago
I think you should consider changing up the deck a bit and building around Astral Drift , just because Astral Slide is such a classic cycling deck. With Solitary Confinement being printed in MH2, you can do the cancerous Eternal Witness + Astral Drift + Solitary Confinement lock, plus Containment Priest was also reprinted which means you can exile your opponents creatures permanently with Containment Priest + Astral Drift .
11 months ago
Aight so we've got some cuts to make! So I think a good benchmark to shoot for off the bat is 36 lands and 64 non-lands, though with the sheer number of transform lands you have you might be fine at 34 or 35 - I would NOT recommend going that low until you've played a respectable number of games or playtest hands (probably at least 4 games and 30 playtest hands) and you have a solid understanding of how consistently you come in with too few lands.
As far as the cuts, I'd say drop: Rushed Rebirth , Ecological Appreciation , Vona, Butcher of Magan , Silent Sentinel , Resolute Archangel , Aegis of the Gods , Path of Discovery , Shapers' Sanctuary , Springleaf Drum , Perpetual Timepiece , Accomplished Alchemist , Call for Unity OR Collective Blessing (probably the latter), Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence , Elixir of Immortality , Heliod, God of the Sun , Huatli, Radiant Champion . I can give you my rationale one-by-one if you like.
Then add three lands, possibly modal spell-lands like Agadeem's Awakening Flip. Ideally, more of your lands should be multiple colours, as you have a large colour cost burden in black and white especially (lots of cards that need two or three of the same colour). The cheapest options are the snow taplands, guildgates, refuge lands (give 1 life when they enter the battlefield), and the showlands from Shadows over Innistrad and Strixhaven. There are definitely some mid-range lands that you can pick up for less than $10 that should be a high priority for you: Sunpetal Grove and Godless Shrine to fill out your buddy and shockland sets, the three scrylands a la Temple of Malady , Murmuring Bosk , Canopy Vista , and Scattered Groves . Since your deck doesn't currently have many ways to fetch basic lands, you really shouldn't have many since your colour demands are so high. Also definitely be on the lookout for legendary lands that fit into the deck well! Those will be sweet.
1 year ago
I have 2 recommendations that are fairly cheap and will hit a lot of points for you.
Destiny Spinner is both protection from blue shenanigans and a mana sink for all those lands. You don't have a ton of enchantments but it's useful.
Huatli, Radiant Champion belongs in every G/W creature heavy deck. Two turns and you have very reliable card advantage.