Scattered Groves

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Scattered Groves

Land — Forest Plains

(: Add or to your mana pool.)

Scattered Groves enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

Scattered Groves Discussion

Zerraphon on Holy of holies

3 days ago

So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!

Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .

Also if you want anthem's like that there are some better than 4 cmc! such as Honor the Pure, Spear of Heliod , Glorious Anthem , Always Watching , Radiant Destiny

For ramp, I like the inclusion of Zendikar Resurgent but Mirari's Wake should be an auto-include 100%!

If you're looking for removal enchantments for commanders or problem creatures cards like Darksteel Mutation and Song of the Dryads , Imprisoned in the Moon are WAY better than Illusory Wrappings

For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.

Speaking of value, enchantments you should look to include are: Sylvan Library fantastic enchantment. Rhystic Study and Land Tax are all good cards you should look at!

Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!

For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .

I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!

We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.

For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !

For Artifacts, I see the signets, I don't typically run the Sol Ring and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED Chromatic Lantern basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like Darksteel Plate , which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow). Godsend is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!

Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.

Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!

Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!

VietMoneys on Hazezon Muad'Dib: Dune-Inspired EDH

4 days ago

@Ilnez, Depends on what you mean by Taplands. Scattered Groves and Sheltered Thicket are great. Besides the sweet desert flavor, the basic land types allow them to be tutored, and they are the first things I go for if I don't need mana that turn or if they are being tutored into play tapped with something like Farseek. Cycling is swell too, though it got way powered down by my cutting of Crucible/Ramunap. If you're talking about Blossoming Sands , yeah that card is trash. I haven't played with it since putting it in, so we'll see if it drives me crazy having it in there, but the flavor is ON POINT, so I wanted to give it a try.

Knight of the Reliquary is definitely a bit of a relic from the old build. I was hoping to slot it into the new deck See the Durdle of Enormous Girth, but it just doesn't really work in a 5(4)-color build. I'm undecided about what to do, as I love this card. The flavor is fine, but not so specifically good that it's vital to keep in there. Ulvenwald Hydra, on the other hand, is still powerful enough to warrant inclusion in my opinion. I can rush him out early for the ramp or get extra value out of him later with Panharmonicon or Diamond Valley . And yes, getting Cradle is always wonderful!

@FenIsABasicSwamp, I definitely didn't hear the news. Where have you been sent, and by whom? Hope you're enjoying it! I will take a look at the flavor list and rejoice as soon as I finish the Count of Monte Cristo here and dive back into God Emperor!

plusARGON on Haakon Pox Loam [MH1]

1 week ago

Have you considered any of the cycling lands? The mono-color or even Scattered Groves seem like a great way to get a lot of instant speed Dredge

DemMeowsephs on Ghave, Guru of Good Stuff

2 weeks ago

Nice Deck, Abzan is one of the best tri colors for tokens, the only problem I can see regards the lands. I would consider adding some of the following lands: Godless Shrine , Temple Garden , Sunpetal Grove , Isolated Chapel , Silent Clearing , Concealed Courtyard , Marsh Flats , Fetid Heath , Caves of Koilos , Nurturing Peatland , Blooming Marsh , Llanowar Wastes , Verdant Catacombs , Twilight Mire , Scattered Groves , Razorverge Thicket , Canopy Vista , Brushland , Windswept Heath , Wooded Bastion , and possibly Prismatic Vista . Having these should help your deck out a lot! If you found any of these suggestions helpful I would appreciate it if you upvote my deck: A Deal With the Devil EDH! Nonetheless, I hope this helps, good luck on your deck, and have a nice day!

Saljen on Astral Cycling

2 weeks ago

You should definitely run 4x Soulherder . I've been playing a similar deck for a while now and that card wins you more games than any other. Adding Green would give you more cycling lands (you should be running 4x Secluded Steppe and 4x Lonely Sandbar , as they are by far the best cycling lands) by letting you run Tranquil Thicket and Scattered Groves . Coiling Oracle is probably the main reason to throw green in there though. Cast Out is your best removal. W to cycle it, and 4 to take care of any permanent; making it more versatile than your current removal. Bounce lands like Azorius Chancery will let you return cycling lands back to your hand that you were forced to play early, letting you get extra value from them. This might just be a personal thing, but I ran 4x Blade Splicer in my early revisions and it just never did as much as I hoped it would have.

DemMeowsephs on Tap Dem Artifacts

2 weeks ago

Usually, when I help people out, I don't look at their deck, simply their lands, and help them out in that area. I will do the same for you. I recommend you add some of the following lands, or at least consider them: Temple Garden , Breeding Pool , Hallowed Fountain , Glacial Fortress , Sunpetal Grove , Hinterland Harbor , Windswept Heath , Misty Rainforest , Flooded Strand , Razorverge Thicket , Scattered Groves , Fortified Village , Canopy Vista , Brushland , Wooded Bastion , Irrigated Farmland , Seachrome Coast , Port Town , Prairie Stream , Mystic Gate , Waterlogged Grove , Lumbering Falls , Yavimaya Coast , and Flooded Grove . These cards should help your deck out a lot! If you find any of these suggestions useful I would appreciate it if you upvoted my deck: A Deal With the Devil EDH! But nonetheless, hope this helped, good luck on your deck, and have a nice day!

DemMeowsephs on The Ultimate Defence

2 weeks ago

Ok, Nice Deck, I would think it functions well, the only problem I see regards the lands. You should be consistent with the lands you have, and should thus consider adding the following cards: Seaside Citadel , Temple Garden , Sunpetal Grove , Scattered Groves , Razorverge Thicket , Windswept Heath , Brushland , Wooded Bastion , Hallowed Fountain , Seachrome Coast , Port Town , Adarkar Wastes , Mystic Gate , Flooded Strand , Breeding Pool , Waterlogged Grove , Yavimaya Coast , and Misty Rainforest . Once you add these, I can guarantee your deck will be much better! Nonetheless, I hope you find these helpful! If you do, please upvote my deck: A Deal with the Devil, and keep up the good work! Good luck on your deck, hope this was helpful, and have a nice day.

Quicksilver on Karametra, the infinite improbability god.

2 weeks ago

Windswept Heath to fetch. Temple Garden , Scattered Groves and Canopy Vista can all be retrieved by Karametra. Sun Titan can retrieve lands from your graveyard as well.

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Scattered Groves occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

GW (Selesnya): 1.45%

GWU (Bant): 0.57%