At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.
|Want (3)||surfinjoe , Azvac , Aizakku|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Lifecrafter's Bestiary Discussion
2 weeks ago
I would say focus on etb effects, and graveyard recursion like Eternal Witness, Greenwarden of Murasa, and Recollect
Use different dorks for ramp since they can be doubled, and add some 2 cmc rocks for ramp.
Finally id recommend getting rid of the counterspells for control, and include a Steel Hellkite, as well as Song of the Dryads among your control cards.
I typically say 35 lands, and 10 ramp will get you out fast, and reliably. Somewhere about as many creatures as lands, and 10 of any theme such as removal, draw, equipment, etc.. will get you to see that kind of effect reliably and generally early. 15 or more if you want to see it multiple times in many games.
3 weeks ago
How has you card draw suite panned out for you? I'm counting 7 sources, 2 of which are pseudo draw from your opponents libraries. I personally try to hit 10-12 draw sources (preferably repeatable) in all of my decks unless I have someone like Tymna in the Command zone.
A few I run that you don't include Sylvan Library, Welcoming Vampire, Jared Carthalion, True Heir, and Lifecrafter's Bestiary. The Great Henge is another I'd suggest but haven't tried because I don't own one.
1 month ago
Hey! You have a lot of great stuff in the deck. I have a couple of questions and thoughts on it though.
I took a quick look and didn't notice many landfall triggers. Being mono green I wasn't sure about the inclusion of Evolving Wilds?
You have a few enchant land cards and I thought the addition of a Arbor Elf may be worth a look.
Also along the lines of mono green, the land enchant New Horizons is a great card for mana fixing in a multi colour deck, but you might want to take a look at Overgrowth. It's the same mana cost, but will provide more green mana for you.
I also play Library of Leng in my Nekusar, the Mindrazer deck, but I find it's really well suited for a deck that has a lot of discard effects or wheels (discard and draw) that target myself as well as the table. I think Lifecrafter's Bestiary as a budget card would fit nicely and Vanquisher's Banner for a better more expensive option.
I was also curious on what your focus/win strategy is? Are you wanting to do an elf and wolf hybrid deck? Or a more focused elf deck, along the lines of elf ball? Or ramping with elves to get out big creatures? I think if you focused the deck more it would synergize better and ultimately be stronger.
Also, Mana Bloom has very limited usefulness for a mono green deck and particularly one that can't add counters to it without paying into it. Maybe just add another land enchant like Wild Growth. Or even another Vernal Bloom kind of effect. Plus your commander already pumps out mana producing creatures.
2 months ago
2 months ago
You're severely lacking in the card draw department so I have some suggestions for you. I'll try my damndest to keep things budget friendly.
Selvala, Explorer Returned, Rites of Flourishing, Lifecrafter's Bestiary, Beast Whisperer, Jared Carthalion, True Heir, Subira, Tulzidi Caravanner, and depending on your # of non-human, Keeper of Fables.
Feel free to check out my list for ideas. Overall it's not budget but there're still a lot of budget friendly cards in the 99. Marisi the Pimp - (Combat) Trickin' Hoes
2 months ago
insaneinmate - Ty for getting back to me. I actually already run Heroic Intervention and Beast Whisperer.
I agree that I need more card draw... I'm currently sitting at 8 repeatable draw effects (9 if you count Subira, Tulzidi Caravanner, which I don't personally) and I'd prefer at least 1-2 more. I already run Beast Whisperer, Esper Sentinel, Toski, Ohran, Parley Selvala, Sylvan Library, Rites of Flourishing, and I recently added Jared for the monarch mechanic (but I haven't seen him yet).
Keeper of Fables I'm eyeballing but I'm not sure 22/34 creatures is a good enough ratio. Runic Armasaur I'm not sure I'd get enough consistent draw and it's a pain in the ass to police the game for. Heartwood Storyteller would be great in some games and a nightmare against control. Lifecrafter's Bestiary is another option that fills mana sink and card draw (that I admittedly just thought of).
A few mana sinks are a good idea too as I find myself overextending and leaving myself without a hand post boardwipe (this is something I can work on just with playstyle though). Grenzo is on my short list of '100% needs to be added' and covers both card advantage and a mana sink.
I eyeballed several of the spells/creatures that donate creatures but found myself very thin on the effect due to having a landfall subtheme which is a major difference between our decks. As a result I dropped everyone except Goblin Spymaster (which I'm subsequently eyeballing as a cut lol).
2 months ago
Some New Additions, not going to say what was removed but in most cases the cards that came out were underperforming cards that were either just big threats like Dungrove Elder or worse versions of cards that got added such as Garruk's Horde:
Elvish Mystic - I tried to not put in just a 1/1 mana dork for as long as I could but honestly there's no reason not too. Especially now with the extra card draw/play from the top of the deck it is not a dead card late so it becomes so much better.
Outland Liberator Flip - So this actually is something that I thought would be good to talk about. Krosan Grip was actually the card that came out here. In a sense, I'm trading split second for the fact that it's a creature card so that I can cast it off the top of the deck or as an instant. It's also cool because the werewolf cards from the new Innistrad pair SUPER well with Yeva since you can just pass your turn a lot of the time to flip them and then cast your creatures on their turns. I'll keep an eye out for other of the new wolves that would fit in well (or maybe even some old ones depending).
Tireless Tracker - So yeah. Card is just nuts. Card draw engine that turns itself into a threat. I added A LOT of more ramp in this version as well so this guy can benefit a lot from some of the other new cards. This also gives me the idea to look at some other landfall cards in the future as well, right now it's just this and Baru, Fist of Krosa that really benefit but we'll see.
Kodama's Reach, Nature's Lore, Skyshroud Claim, Khalni Heart Expedition - These all fill into the "really good ramp spells" category so yeah they all came in. Kodama's might be on the chopping block if I need to cut a ramp spell first, or maybe Ranger's Path.
Lifecrafter's Bestiary - One of those "just belongs in green creature deck cards". Turns things into card draw for extra mana, smooths out your draws just by existing. Great card.
Thought Vessel - Just honestly a small good mana rock with minor benefit. Just testing this out, could also be replaced pretty easily.
Helix Pinnacle - Probably the card I'm most excited about trying in the deck. With all these untap land effects, mana doubling, instant speed cards, this seems like a reallllllly good way to win. It's cheap, efficient and you can definitely pump out 100 mana in a turn cycle with this deck.
Hunter's Insight - This is maybe good card draw? Honestly just checking on it, probably at this point it could just get taken out but we'll see.
Thoughts about the deck: The deck now functions how I think it should pretty consistently. You ramp and then hold up mana to play threats and draw a bunch of cards. Newer cards added a lot of depth and trickiness to the deck and I'm going to continue in that direction.
Next steps - Craterhoof Behemoth and Avenger of Zendikar are cards I'm looking at just because that just ends the game. Tooth and Nail in addition to those two maybe but I'll have to get and test them first to see how it plays.
3 months ago
Welcome to MTG! I'd start by getting down to a 60-card deck as you mention. Just increases the chances you draw your best cards. To get there you need to remove 9 cards, which should be non-lands IMO.
- 4x Feed the Clan (this is a good sideboard card but gaining life at the expense of a card is not where you want to be in most aggro decks)
- 4x Harmonize (this is just not a great rate for 3 cards, there are better things to do)
- 1x Llanowar Tribe
So that gets you down to 60 cards. I'd also make at least one further swap: to get more card draw back in there, I'd swap the remaining Llanowar Tribe for either 1x more Lifecrafter's Bestiary or Return of the Wildspeaker, which is a really neat modal spell that should net you a lot of cards with your big hydras, or it can close out the game.
There are also some upgrades you could make to the lands, if you'd like. I'd start by removing all the Radiant Fountains - again, gaining life isn't that important, and it's really bad to have a hand of 2x Radiant Fountain and a hand full of Llanowar Elves!
I'd swap them out for as many Lair of the Hydra you can afford. You could put in a few Treetop Village instead, but Hydra is better because it comes in untapped, eats up your extra mana, and is on theme!
Otherwise, looks like a fun and solid core for a deck. You've got a good manabase and ramp package, and you can just fill in the "top end" with cards that you like, as you've done. Have fun!