Lifecrafter's Bestiary

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Lifecrafter's Bestiary

Artifact

At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put it on the top or bottom of your library.)

Whenever you cast a creature spell, you may pay . If you do, draw a card.

trippy_mcfly on Cumly Cube

1 week ago

Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

REMOVED:

  • Abomination: too weak in power level
  • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Birthing Pod: synergizes poorly with the rest of the card pool
  • Black Dragon: too weak in power level
  • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Bloodcurdling Scream: too weak in power level
  • Cavalier of Night: too on-theme for a black card
  • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Dack Fayden: too powerful
  • District Guide: synergizes poorly with the rest of the card pool
  • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
  • Dread Reaper: too weak in power level
  • Edric, Spymaster of Trest: too powerful
  • Eviscerator: too weak in power level
  • Grim Strider: too weak in power level
  • Hypnox: too weak in power level
  • Jungle Creeper: too weak in power level
  • Mind Bomb: too weak in power level
  • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Nicol Bolas, the Deceiver: too weak in power level
  • Nix: too weak in power level
  • Obelisk of Alara: too weak in power level
  • Patagia Golem: too weak in power level
  • Phantasmagorian: too weak in power level
  • Prismite: too weak in power level
  • Rootcoil Creeper: synergizes poorly with the rest of the card pool
  • Shattering Blow: too strong of an answer to the artifact archetype
  • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
  • Smelt: too strong of an answer to the artifact archetype
  • Smog Elemental: too weak in power level
  • Spirit of the Night: too weak in power level
  • Storm Spirit: too weak in power level
  • Tibalt's Trickery: introduces too much variance for an enjoyable experience
  • Unholy Strength: too weak in power level
  • Vampiric Link: too on-theme for a black card
  • Wooded Bastion: this was included on error instead of its Golgari counterpart

ADDED:

Drestlin on G/W +1/+1 counters

1 month ago

Had some games today - felt terrible, i think the deck is losing his focus A LOT.

At this point i basically removed all the white creatures in favour of Portable Hole and 2 Gavony Township - i also DEFINITELY like Lifecrafter's Bestiary as both a passive scry every turn and the now and then draw: i think i need to go back to the origins and concentrate on green creatures more - even with 8 double lands i often find myself without the right mana to cast creatures, the first few turns: especially with training, not having more than the lonely initiate down, because i'm missing the 2 green to cast, is just pain. Might have to find space to put back the Pelt Collector Will have to decide eventually, but the deck felt smoother a few iterations ago, and definitely without the white creatures in (i literally have NEVER been able to train the Savior of Ollenbock ONCE in however many games - i managed to use the initiate ability today more than once for the first time - and he trained once). I feel like training, apart from being slow in general, is also too dangerous with the amount of deathtouch stuff i'm dealing with, and having the creature die to a 1/1 dt or stay a 1/2 forever because that's my main way of pumping him up just doesn't work.

I'll update the deck with the latest revision tomorrow, so you can lmk what you think!

p.s. i have the Luminarch Aspirant, i might try him around eventually!

Drestlin on G/W +1/+1 counters

1 month ago

Yeah but what do i cut T_T There's already ton of stuff i'd want to put in...

I think maybe with the scry from Lifecrafter's Bestiary it'd be ok to add another couple lands?

Drestlin on G/W +1/+1 counters

1 month ago

It's generally the artifacts removal i'm more interested in. But you are absolutely right, i'm not EXTREMELY sad to see him go, since he saves something else that gets bigger.

I have Shapers' Sanctuary and Lifecrafter's Bestiary that i want to try instead of Tezzeret's Gambit!

shadow63 on Lae'Zel Master Chef +1/+1 counters

1 month ago

let me just reiterate your card choices aren't wrong. these suggestions are going to be because maybe we have different play styles or different metas. like i really try to keep my removal as flexible as possible and my +1/+1 counter deck is atraxa . Armorcraft Judge its unreliable and is a bad top deck. Avatar of the Resolute it just doesnt scale well to edh. Custodi Soulbinders paying 3 mana just to make a 1/1 is'nt very exciting. Fertilid ive used this one alot and in my games i almost never used it to ramp it was just a vanilla creature.

Return to Dust is just awkward i much pefer Heliod's Intervention. Ruinous Intrusion 4 mana to blow up 1 artifact or enchantment isn't worth it even if does give you a few counters. Lifecrafter's Bestiary with so few creatures its not great. with more creatures in here it could be great. Celestial Judgment there will be games where it will give you the win but there will be games where someone just has something huge out that this just misses or youll have to blow up more of your own stuff then an opponents Hour of Reckoning this is only good in a token deck.

some replacements creatures. Park Heights Maverick, Loyal Guardian, Forgotten Ancient, Walking Ballista, Pir, Imaginative Rascal, Steelbane Hydra, Evolution Sage, Conclave Mentor. non creatures Hardened Scales, Austere Command, Damning Verdict, Tome of Legends, Coalition Relic, Vastwood Surge

LandoLRodriguez on My first edh. Omnath locus of mana

1 month ago

Xag803 There sure are! Commander's Plate is really good, especially in mono or colorless decks. Lifecrafter's Bestiary could really help you filter and draw some cards. Of course the ever-popular commander staples Lightning Greaves and/or Swiftfoot Boots. Considering that your plan is to make absurd amounts of mana, any of the Eldrazi titans - or any Eldrazi without a colored mana in their cost, really - could really help you close out games. To reiterate, if you haven't checked it out yet, you should really poke around EDHREC.

lhetrick13 on I'll Raise you +1/+1...

2 months ago

Chasmolinker - I actually just played a game where someone dropped Lifecrafter's Bestiary. It did not help them ;) but I liked it but could not remember what it was called so thanks for the recommendation!

I do like Bow of Nylea but not for this deck. To get any a single +1/+1 counter from it, you have to pay 5 CMC. The deathtouch for attacking creatures is very nice but when are going nominally well, my creatures usually are the biggest on the field already so the deathtouch would be overkill.

The recommendations are always appreciated as usually I have not heard or thought of the cards you suggest so thanks again!

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