|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.
Lifecrafter's Bestiary Discussion
3 days ago
You might need more card advantage/draw. You have a good amount of search, but it is hard to rely only on Greater Good and Zendikar Resurgent for great card advantage. Probably only get to use those when you are already in a good position in a match.
1 week ago
1 week ago
Hey, 64 creatures? I understand Nikya doesn't let you cast noncreature spells, but 64 is kind of overkill.
Temur Sabertooth lets you take some advantage of Nikya's ramp by bouncing her to your hand to then use the ramp on a noncreature spell such as Primal Surge. Some noncreature spells within the budget to consider adding:
Other cards within the budget to consider adding:
- Command Tower
- Ash Barrens
- Cinder Glade
- Rootbound Crag
- Game Trail
- Fauna Shaman : repeatable creature tutor and good to discard Genesis or Anger.
- Duskwatch Recruiter Flip: mana sink to get creatures into your hand.
- Fierce Empath : tutor for a six CMC or higher creature, good with Temur Sabertooth as a repeatable tutor.
- Eternal Witness : recur any card from your graveyard, also good with Sabertooth.
- Steel Hellkite : with ramp it can wreck opponents, repeatable board wipe when it attacks.
- Artisan of Kozilek : big creature to use ramp with, reanimation and annihilator is powerful.
- Anger : haste enabler.
Cards to consider cutting:
- 3x Mountain
- 2x Forest
- Hungering Hydra
- Zhur-Taa Druid
- Primeval Protector
- Nessian Wilds Ravager
- Cyclops of Eternal Fury
- Burning Sun's Avatar
- Nessian Game Warden
- Heroes' Bane
- Stone-Seeder Hierophant
- Arbor Colossus
- Waker of the Wilds
- Dictate of Karametra
2 weeks ago
Do me a favor. Grab one of your Commander decks at random, and tell me how much Artifact and Enchantment hate is in it. Then count how many artifacts are in it.
On my side, for my Thelon of Havenwood deck, I have Casualties of War , Status / Statue , Putrefy and Abrupt Decay . Yes, they can take out those cards, but that's not their primary use. Each of those also takes out Creatures, which is their primary use. In colours that are really good at taking out Creatures, Artifacts and Enchantment. As for my artifacts, Golgari Signet , Golgari Locket , Lifecrafter's Bestiary and Coat of Arms . None of which even come close to being cards that require dedicated removal. Not even a Sol Ring because it doesn't do what I need.
Well, I take that back with Coat of Arms . That can get overboard. Especially in a dedicated Tribal deck like that one.
My point stands. Cards that require a response are, by definition, format warping. Paradox Engine required a response because it was too powerful, and warping. So did the Prophet. And with those out, Vedalken Orrery is the next best thing, as you so cheerfully point out.
And as for my comment about mono-? You have it backward. I chose my example, not that person.
3 weeks ago
Hey. Checked out your list after seeing you comment on Your Heart is a Muscle. I have the list built and struggle a lot with card advantage. Got any recommendations? I'm thinking of trying Lifecrafter's Bestiary , Lurking Predators , Neheb, Dreadhorde Champion , or Ohran Frostfang out.
1 month ago
To start, I think I counted about 11 ramp spells, which is a good start. You may want to swap out Golgari Locket and Darksteel Ingot for some land ramp spells like Rampant Growth and Cultivate . Lands tend to be safer than artifacts.
As far as card draw effects, I think this is where your deck could use some work. There are a number of effect that will get extra cards into your hand like Grisly Salvage but most are conditional (you can only get a creature or land) and most only give you one card at a time. I think Shamanic Revelation wpuld be a good addition from your maybeboard because it will probably draw you 3 cards or more most of the time. Strive for card draw effects that either A) draw many cards at once or B) can draw a lot of cards over the course of the game. For category A Cards, I would recommend Read the Bones and Rishkar's Expertise and Disciple of Bolas and Damnable Pact . For category B cards, I would recommend Abzan Beastmaster and Beast Whisperer and Lifecrafter's Bestiary and Primordial Sage and Greed .
Hope this helps!
1 month ago
Further suggestions, on the backs of the two creatures I suggested to you I would cut Garruk's Horde and Ruric Thar, the Unbowed both are high CMC and I think you have other creatures you would rather play for those costs and get more bang for your buck.
On the side of Ramping out, let's talk a couple of options. Grand Warlord Radha could serve you well as you're going to want to be swinging a lot with several creatures. Radha would allow you to generate more mana for doing so and allow you to summon in back up during Main Phase 2 to shore up your defenses.
A Chromatic Lantern might seem decadent or too much for a dual colored deck but let's think of it this way, it's a three cmc mana rock that taps for any color AND color fixes all of your lands the moment it hits the field, that's almost always a good deal.
Talisman of Impulse and Farseek are both great options at only 2 CMC a piece which means we are potentially ramping on Turn 1 AND 2 which is huge. On a related note I would cut Tempt with Discovery as not only is it 4 CMC but in my experience, good players will always choose to let it whiff. OR even worse they will go fetch Ghost Quarter or Strip Mine and blow up anything cool you happen to go get for yourself.
Finally on the high CMC side for Ramp there is Caged Sun and Zendikar Resurgent The Sun is normally limited to mono colored decks but you are currently leaning so heavily into green I don't think you'd ever mind extra green mana at your disposal. Resurgent nets you all important card draw as Gruul has a bad habit of going Hellbent in a hurry.
1 month ago
Lifecrafter's Bestiary occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%