
Canopy Vista
Land — Forest Plains
(: Gain or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Trade
Have (4) | metalmagic , jecder , gildan_bladeborn , Candyman949 |
Want (4) | szerek , Chubbub , WowGeeWhiz , sylain |
Combos Browse all
Legality
Format | Legality |
Block Constructed | Legal |
Modern | Legal |
Tiny Leaders | Legal |
Commander / EDH | Legal |
Canadian Highlander | Legal |
Highlander | Legal |
Pioneer | Legal |
Legacy | Legal |
2019-10-04 | Legal |
Casual | Legal |
Limited | Legal |
Leviathan | Legal |
1v1 Commander | Legal |
Custom | Legal |
Oathbreaker | Legal |
Unformat | Legal |
Duel Commander | Legal |
Vintage | Legal |
Canopy Vista occurrence in decks from the last year
Rules Q&A
Latest Decks as Commander
Latest Decks
Canopy Vista Discussion
multimedia on
Atla Palani, Eldrazi Mommy
3 days ago
Hey, nice version of Atla. Did you make the Atla alter? It's well done.
Two drop ramp especially Arcane Signet is good with Atla because they can potentially let you cast her turn two with Sol's help or turn three. Consider adding Arcane, Gruul Signet, Boros Signet and Selesnya Signet?
Two drop land ramp can also achieve this with Farseek, Nature's Lore and Three Visits. Cinder Glade, Canopy Vista, but also Sheltered Thicket, Scattered Groves are land upgrades for the manabase that these land ramp spells can search for. Being able to ramp with a dual land really helps color fixing.
Open the Armory is worth adding because it can tutor for Skullclamp, Greaves or Staff, important cards to have more access too. Some other land upgrades to consider are High Market, Opal Palace, Forge of Heroes, Exotic Orchard, Path of Ancestry, Battlefield Forge. Opal and Forge are to put a +1/+1 counter on Alta that way when you combo with Mirror Entity she doesn't die. Adding these lands especially Market makes Crop Rotation worth adding.
Cards to consider cutting:
- Temple of the False God
- 4x Plains
- Blossoming Sands
- Graypelt Refuge
- Temple of Abandon
- Temple of Plenty
- Temple of Triumph
- Traveler's Amulet
- Desolation Twin
- Circuitous Route
- Explosive Vegetation
- Gruul Cluestone
- Selesnya Cluestone
- Rampant Growth
- Oblivion Sower
Good luck with your deck.
TallyDanish on
Ultimate Golem Army
1 month ago
First of all, your curve is high so you need way more mana acceleration, especially early game.
I'd recommend replacing 2-5 cards with cheap ramp like Rampant Growth, Three Visits, Mind Stone, Cultivate, Kodama's Reach and maybe Skyclave Relic.
Here are some other suggestions:
Camaraderie instead of War Report
Forsaken Monument instead of Golem's Heart
Conjurer's Closet instead of Dragon Mask
Throne of Geth instead of Energy Chamber
Inspiring Call instead of Sporeback Troll
Cathars' Crusade instead of Chief of the Foundry
Trading Post instead of Daring Archaeologist
Loyal Guardian instead of Arcbound Overseer
Kuldotha Forgemaster instead of Arcbound Bruiser
Ancient Stone Idol instead of Pardic Wanderer
Return of the Wildspeaker instead of Compost
Ugin, the Ineffable instead of The Wanderer
Buried Ruin, Dread Statuary, Gavony Township, Tomb of the Spirit Dragon, Krosan Verge, Blighted Woodland, Canopy Vista, Scattered Groves, Castle Garenbrig, Bala Ged Recovery Flip instead of basic lands.
multimedia on
Ouch, well at least it’s only one Sliver
1 month ago
Hey, nice work in progress on a budget.
I'll give some card suggestions only for Slivers and lands and if you would like additional help with other cards than I offer more help in another comment.
Some cards to consider adding:
- Manaweft Sliver: another mana Sliver.
- Cloudshredder Sliver: flying and haste.
- Harmonic Sliver: repeatable artifact or enchantment removal.
- Shifting Sliver: make all Slivers you control unblockable.
- Amoeboid Changeling: combine with Overload to permanently gain control of opponents creatures.
- Quick Sliver: cast Slivers at instant speed which is nice with Overload who can tutor for Silvers at instant speed.
- Mirror Entity: pump all Slivers to huge power/toughness for big attacks.
- Striking Sliver: first strike.
- Crypt Sliver: board wipe protection for all Slivers since regenerating a Sliver protects it from most board wipes.
- Command Tower
- Exotic Orchard
- Path of Ancestry
- Unclaimed Territory
- Guildmages' Forum
- Cinder Glade
- Sunken Hollow
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- 5x more basic lands (1x of each)
Changeling are Slivers even when the card is in your hand, library or graveyard. Amoeboid Changeling can change an opponent's creature into a Sliver and then you can gain control of that creature with Overload. Overload's ability to gain control a creature doesn't end at end of turn therefore you gain permanent control of opponent's creature. Mirror Entity is another changeling and it's ability can change all creatures you control power/toughness equal to the amount of mana you pay. This can result in huge attacks with high powered Slivers. Combine Entity with Manaweft Sliver and Sentinel Sliver after attacking while in combat tap each Sliver you control to make mana to pay into Entity.
Command Tower is a staple land in Commander for decks that are two or more colors, it's especially good with five colors. Path of Ancestry can be helpful with repeatable scry when you cast a Sliver with mana from it. Cinder Glade, Sunken Hollow, Canopy Vista, Prairie Stream, Smoldering Marsh are called Battle lands and they have good interaction with basic lands to ETB untapped. These dual lands are also two different land types which makes land ramp spells such as Farseek better since it can search for and ramp with a Battle land.
Cards to consider cutting:
- Spitting Sliver
- Synchronous Sliver
- Lymph Sliver
- First Sliver's Chosen
- Reflex Sliver
- Sliver Construct
- Metallic Sliver
- Bladeback Sliver
- Enduring Sliver
- Frenzy Sliver
- Spined Sliver
- Poultice Sliver
- Rupture Spire
- Bloodfell Caves
- Blossoming Sands
- Dismal Backwater
- Jungle Hollow
- Rugged Highlands
- Scoured Barrens
- Swiftwater Cliffs
- Thornwood Falls
- Tranquil Cove
- Wind-Scarred Crag
- Unknown Shores
- Cave of Temptation
If interested I offer more advice. Good luck with your deck.
Eddy_Khil on
Oops No Spells
1 month ago
WhiteTrashMagic thanks for the suggestion! I had completely forgot about Terrain Generator.
As for why I put Canopy Vista and Plains are in the "Mistveil enablers" section, it is because they tap for white and the deck does not run a non-trivial amount of white sources (there are 2 other white land options: Raugrin Triome and Sacred Foundry). So I think I will add a "Taps for White" section to clear up the confusion there.
multimedia on
Dig Up Her Bones
1 month ago
Hey, good budget version of Gishath.
Congregation at Dawn ($2 at CardKingdom) and Mwonvuli Beast Tracker can search for Dinos/Dino and put them/it on top of your library before you attack with Gishath making sure that you cheat a Dino/Dinos onto the battlefield with the attack. Tracker can get any Dino who has trample and there's quite a few including Quartzwood. Shared Summons can get any two creatures into your hand which includes Forerunner and an enrage Dino.
Garruk's Uprising is a good repeatable draw and trample source with Dinos. Getting both these abilities from a three drop enchantment is helpful especially with Quartzwood. Rhythm of the Wild makes Gishath uncounterable as well as a haste enabler for other Dinos or a +1/+1 counter source to help against Marauding/Forerunner's damage to a creature. Jeska's Will can make ramp to cast a fast Gishath for as low as five mana. Make seven or more red mana with Will then add any one white mana and any one green mana.
Otepec Huntmaster as a ramp source is better than Kinjalli's Caller because Huntmaster is also a haste enabler for a Dino and rarely will you have white mana turn one to cast Caller. Apex Altisaur is a big Dino who's an upgrade for Burning Sun's Avatar repeatable fight with enrage and it fights an opponent's creature when it ETB.
Cinder Glade and Canopy Vista would help color fixing because then Farseek, Skyshroud Claim, Mountain Valley can search for a dual land and Battle lands have interaction with lots of basic lands. Path of Ancestry is a good budget Rainbow land for tribal since repeatable scry is helpful. Mosswort Bridge's hideaway can easily be triggered with Dinos. Some other budget lands are Battlefield Forge, Naya Panorama, Ash Barrens.
Cards to consider cutting:
- Highland Weald
- Timber Gorge
- Tranquil Expanse
- Gruul Guildgate
- Vivid Crag
- Vivid Meadow
- Graypelt Refuge
- Shamanic Revelation
- Alpha Authority
- Kinjalli's Caller
- Burning Sun's Avatar
- Siegehorn Ceratops
- Whispersilk Cloak
- Raging Regisaur
- Gratuitous Violence
Good luck with your deck.
Elmoisamac on
dmereel
1 month ago
Great start! There are a few categories of stuff I would add, I will start with budget options:
Ramp - Cultivate, Kodama's Reach, Farseek, Rampant Growth will fix your colors.
Removal - Reclamation Sage, Swords to Plowshares, Austere Command, Wrath of God, Wear / Tear, Sundering Growth
Card Draw - Guardian Project, Shamanic Revelation, Beast Whisperer. Lifecrafter's Bestiary
Lands - Cinder Glade, Canopy Vista
Win Conditions: Overwhelming Stampede, Chord of Calling to tutor out a win
Other good cards: Swiftfoot Boots, Lightning Greaves, Rootborn Defenses
Other good cards, but not as budge
Xenagos, God of Revels, Token Doublers Anointed Procession, Coat of Arms, Heroic Intervention,
Cards to Consider Cutting:
Veteran Warleader, Shanna, Sisay's Legacy, Gruul War Plow, Ajani, Inspiring Leader
That is all for now, but I can suggest more later.
LitchOubliette on
Commander Staples Cube
2 months ago
Changelog (22/11/2020)
White
- +Abeyance
- +Academy Rector
- +Alseid of Life's Bounty
- +Eldrazi Displacer
- +Emeria's Call Flip
- +Felidar Retreat
- +Generous Gift
- +Giver of Runes
- +Leonin Arbiter
- +Mentor of the Meek
- +Mother of Runes
- +Order of the Sacred Torch
- +Sanctum Prelate
- +Skyclave Apparition
- +Unexpectedly Absent
- -Banisher Priest
- -Benevolent Bodyguard
- -False Dawn
- -Flawless Maneuver
- -Kataki, War's Wage
- -Not Forgotten
- -Oblation
- -Oblivion Ring
- -Parallax Wave
- -Promise of Bunrei
- -Sublime Exhalation
- -Sun Titan
- -Suppression Field
- -Terminus
- -Treasure Hunter
Blue
- +Curiosity
- +Hullbreacher
- +Sea Gate Restoration Flip
- +Submerge
- +Teferi, Master of Time
- +Training Grounds
- -Fact or Fiction
- -Into the Roil
- -Time Spiral
- -Pongify
- -Sleight of Hand
- -Reality Shift
Black
- +Agadeem's Awakening Flip
- +Big Game Hunter
- +Bitterblossom
- +Body Snatcher
- +Cabal Therapist
- +Corpse Dance
- +Feed the Swarm
- +Ophiomancer
- +Opposition Agent
- -Doom Whisperer
- -Exhume
- -Inquisition of Kozilek
- -Jet Medallion
- -Overeager Apprentice
- -Sickening Dreams
- -Sidisi, Undead Vizier
- -Skirge Familiar
- -Street Wraith
Red
- +Avacyn's Judgment
- +Blasphemous Act
- +By Force
- +Desperate Ritual
- +Goblin Cratermaker
- +Goblin Matron
- +Goblin Recruiter
- +Jeska's Will
- +Lightning Bolt
- +Possibility Storm
- +Ricochet Trap
- +Shatterskull Smashing Flip
- +Sneak Attack
- +Sweltering Suns
- +Thunderclap
- -Anje's Ravager
- -Balefire Dragon
- -Bogardan Hellkite
- -Comet Storm
- -Curse of Opulence
- -Daretti, Scrap Savant
- -Dire Fleet Daredevil
- -Dragon Mage
- -Generator Servant
- -Goblin Welder
- -Grapeshot
- -Hellkite Tyrant
- -Impact Tremors
- -Overmaster
- -Pyrokinesis
Green
Multicolored
- +Fiend Artisan
- +Kinnan, Bonder Prodigy
- +Lavinia, Azorius Renegade
- +Lurrus of the Dream-Den
- -Memory's Journey
- -Supreme Verdict
- -Teferi, Hero of Dominaria
- -Teferi, Time Raveler
Colorless
- +Aether Vial
- +Altar of Dementia
- +Bag of Holding
- +Damping Sphere
- +Jeweled Lotus
- +Lithoform Engine
- +Mirage Mirror
- +Prophetic Prism
- +Smuggler's Copter
- +Tormod's Crypt
- -Crucible of Worlds
- -Krark-Clan Ironworks
- -Memory Jar
- -Metalworker
- -Mystic Forge
- -Painter's Servant
- -Pithing Needle
- -Relic of Progenitus
- -Strionic Resonator
- -Voltaic Key
Mana Fixing
- +Ash Barrens
- +Branchloft Pathway Flip
- +Brightclimb Pathway Flip
- +Castle Locthwain
- +Clearwater Pathway Flip
- +Cragcrown Pathway Flip
- +Darkwater Catacombs
- +Geier Reach Sanitarium
- +Glimmervoid
- +High Market
- +Mishra's Factory
- +Mossfire Valley
- +Needleverge Pathway Flip
- +Riverglide Pathway Flip
- +Shadowblood Ridge
- +Shivan Gorge
- +Skycloud Expanse
- +Sungrass Prairie
- +Volrath's Stronghold
- -Canopy Vista
- -Cinder Glade
- -Clifftop Retreat
- -Dakmor Salvage
- -Dragonskull Summit
- -Drowned Catacomb
- -Glacial Fortress
- -Hall of Heliod's Generosity
- -Hashep Oasis
- -Hinterland Harbor
- -Isolated Chapel
- -Prairie Stream
- -Riptide Laboratory
- -Rootbound Crag
- -Smoldering Marsh
- -Sulfur Falls
- -Sunken Hollow
- -Waterlogged Grove
- -Woodland Cemetery
Halbrechtt on
"...and Lions, Oh My!" (Modern GW Cat Aggro)
2 months ago
ellie-is — I know, that rat art is so cute! They would be perfect for your deck! I guess look on the bright side.... I've heard the foil Secret Lair cards are extra horrid as far as foils go. Wouldn't do your deck much good if they were so curled they weren't tournament legal! Heh
Thanks for the resource suggestion. I'm totally out of touch with the Modern meta these days, so yeah, I'll check that out and see what sideboards look like these days.
I_Want_To_PlayAllTheDecks — Thanks for the feedback! I love the effect of Kaheera; not so big a fan of the depictions of cats in Ikoria. That said, you're right that there's no reason to not run it, deckbuilding-wise, and since it starts outside the game, maybe I can imagine it as, like, some mystical cat spirit from the spirit world, a la Avatar: The Last Airbender. ;)
As to Cubwarden and Huntmaster Liger, I did actually consider them when I was initially looking at my cat options, but in addition to being the weird Ikoria cats, they're also 4-drops and don't play nice with CoCo. Do you think I should move away from CoCo to open up my options?
abbatromebone — I agree, Feline Sovereign is awesome, and it's a must-run in any full-blown cat deck. But as mentioned in the description, this is specifically a lion deck, so cats like Regal Caracal and Steppe Lynx don't fit in. I realize this flavor decision makes the deck weaker, but I'm fine with that.
CoCo is already in the mainboard, and I'm also already testing out Honor of the Pure. But I had never considered Lead the Stampede before; I'll have to test it. What's the minimum creature count a deck is recommended to have to make Lead worth it? Same as CoCo?
As to lands, would you still recommend me replacing Canopy Vista, even though I don't need the extra fetches for Steppe Lynx?
I would gladly welcome some help with the sideboard! But I don't have a meta right now. I've been out of Modern for a few years, but my playgroup recently decided to try getting into it. So what would you recommend for the sideboard for the overall Modern meta right now? That'll be good enough until I get into a local meta.