Land — Forest Plains
(: Gain or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
|Have (3)||DudeMan1031 , metalmagic , gildan_bladeborn|
|Want (6)||BX223Hunter , Cactusman , bi9jed , GARlockSpiral , magiclynk , iluvbacon610|
Printings View all
|Commander 2020 (C20)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Battle for Zendikar (BFZ)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Canopy Vista occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
GW (Selesnya): 2.37%
RGW (Naya): 2.68%
GWU (Bant): 1.34%
Canopy Vista Discussion
3 days ago
DeinoStinkus I would love that. I already have two Verges for my two WG EDH decks, and if they print more I can get some of those for ALL my decks! They're so good at perfecting your mana t3.
Windswept Heath actually has an additional printing, which is why it's cheaper.
Not sure on Canopy Vista. There are no real competitive decks using it in Pioneer, and there's obviously 0 in Modern etc. The only thing I can think of is EDH, but I seriously doubt that GW is a more heavily played color combo than the others. AFAIK it's always been that way.
1 week ago
Toxic Deluge is an expensive card that I expect to go down in price soon (it's been reprinted in Double Masters, and in my experience masters sets tank their rares, if only for a short while). It'd be especially good since you have a lot of high-toughness cards.
I also think that even in a deck based on walls, you can benefit a LOT from one-mana mana-dorks. Arbor Elf, Elves of Deep Shadow, Elvish Mystic, Llanowar Elves, Deathrite Shaman, Fyndhorn Elves etc. will accelerate you in a way that only green can do. Even with boardwipes, they're worth it. Note that they also let you land your general turn two, if you get the right mana.
Additionally, since you're not a landfall, I feel like you're running too many lands. Replacing some with dorks will let you come out of the gate a lot faster. (I play EDH with a lot of more powerful decks, and your experience may differ from mine. However, I find that being able to land a meaningful turn-one play like Birds of Paradise is good in all power-levels.)
Speaking of lands, your mana base can be improved for relatively cheap. Indatha Triome is about $4 these days, and could easily replace your Jungle Hollow... Fetches are busted, especially when paired with duals like Overgrown Tomb or Savannah. However, if you don't plan on selling a kidney, there're other ways to improve. Slow-fetches (Rocky Tar Pit, Bad River, Flood Plain, Mountain Valley and Grasslands) are super affordable. Note that they can also fetch your non-basic typed lands (like Canopy Vista or Indatha Triome). Other lands of various prices to consider are Exotic Orchard, City of Brass, Reflecting Pool, Llanowar Wastes, Brushland, Caves of Koilos and friends.
Card advantage decides most EDH (and Magic in general) games. Some cards to consider: Sylvan Library, Painful Truths, Harmonize, Night's Whisper, Phyrexian Arena, Dark Tutelage etc. are all good ways. I was going to suggest Runic Armasaur, but you already spotted that one.
Retribution of the Meek is a GREAT wipe for decks like this.
I also suggest cutting some cards. I don't think Path to Exile is very good in EDH, where one-for-ones need to be REALLY good (like Swords to Plowshares or non-type specific like Mythos of Nethroi), and Path to Exile ramps your opponents. They're very likely to just use the extra mana to deploy a more dangerous threat. Glyph of Doom is interesting, and might be good, but I don't think it would be (granted that's not based on direct experience). I think you could probably just use a more powerful card in that slot. I also think you can cut some of the equipments for more influential cards. For example, if you cut Spidersilk Net and friends you can run things like Collector Ouphe and Stony Silence. If you're running mana dorks, you'll have ramp while your artifact-based friends get nailed.
Right. That's all I got. Hope this helped!
2 weeks ago
I personally think that's a lot of guildgates and taplands. I'd dump the no-ability taplands and replace them with Canopy Vista, Scattered Groves, and Bojuka Bog, and I'd dump the guildgates for Wood Elves and two basics, it'll help speed the deck up a little. Cavalier of Night could be a good one depending on your budget, gives you some more removal options, also see Reclamation Sage, Ambush Viper and Acidic Slime.
3 weeks ago
Of course I'd love to help! Sorry for the late comment for some reason my wall didn't give me any notifications! Let's start off with lands. So if you look at your color pie, you have very few red and black cards and more green/white. However, to activate your commanders ability you need all five colors, thus I would have an even amount of lands for each color. Since there are five colors, I would recommend using multicolor lands such as the following.
- Prismatic Vista
- City of Brass
- Mana Confluence
- Exotic Orchard
- Reflecting Pool
- Gemstone Mine
- Ancient Tomb
- Strip Mine
- Gemstone Caverns
- Lotus Field
- Pillar of the Paruns
- Meteor Crater
Though nearly all of them come at some sort of cost, having five colors can be quite difficult regarding lands, and these are really life savers in those situations. As for the other types of lands, I would pick which kinds you want and add every single one of that kind. For example, if you like Shock Lands, add Hallowed Fountain, Temple Garden, Blood Crypt, Watery Grave, Stomping Ground, Breeding Pool, Godless Shrine, Overgrown Tomb, Steam Vents, and Sacred Foundry. Maybe in some cases, you could take out a card like Blood Crypt because it has less of a need to be used compared to something like Temple Garden in your deck. You could also have all the filter lands, like Wooded Bastion, all the check lands like Sunpetal Grove, all the pain/horizon lands like Horizon Canopy, or all the fetches like Windswept Heath. In my opinion, the shock lands and the fetch lands would be your best bet, however they are VERY expensive when you add them up, so you may want to use the check lands for a little until you feel like you can get the expensive versions. From what you have at the moment, I feel like you can cut most of the temples, the battle lands (like Canopy Vista) Krosan Verge, Murmuring Bosk, etc. This is a huge and expensive change for lands, but I promise once you have the lands more organized like this, your deck will perform much better.
As for ramp, I also have a few suggestions. From what I've seen, your ramp involves Growth Spiral, Harrow, Dryad of the Ilysian Grove, Birds of Paradise, Cultivate, a couple of enchant lands, Sol Ring, Chromatic Lantern, and Arcane Signet. I would remove Harrow and Cultivate, and add some of the following. Exploration, Burgeoning, Noble Hierarch, Nature's Lore, Courser of Kruphix, Mirari's Wake, etc. The ones that are enchantments are especially helpful for the enchantress theme.
- So in the end, my main points were focusing on upgrading your ramp and your lands. For the enchantress part I would recommend checking out EDHERC. Again, sorry for the late comment, thank you for reaching out, good luck on your deck, it seems VERY good so far, and have a great day!
3 weeks ago
Hey, nice budget upgrade of the precon. Good upgrade of Kiki.
Budget cards to consider adding:
- Breath of Fury: combos with Ghired + Rhino token for infinite combat steps.
- Zealous Conscripts: combos with Kiki for infinite Conscript tokens.
- Quartzwood Crasher: repeatable huge Dino tokens with trample, very good with Garruk's Uprising.
- Ogre Battledriver: repeatable haste and pump.
- Congregation at Dawn: instant creature tutor for three different creatures.
- Shared Summons: instant creature tutor for two different creatures.
- Shield of the Oversoul: enchant Ghired to give him +2/+2 flying and indestructible allowing him to freely attack each turn.
- Farseek: two drop land ramp that can search for a dual land such as Cinder Glade or Canopy Vista.
- Canopy Vista
- Exotic Orchard
- Jungle Shrine
- Naya Panorama
- Battlefield Forge
Cards to consider cutting:
- Jungle Hollow
- Blossoming Sands
- Temple of the False God
- Great Furnace
- 1x Plains
- Release the Ants
- Root Snare
- Loxodon Smiter
- Burning Anger
- Desolation Twin
- Vivien's Invocation
- Samut, Tyrant Smasher
- Magewright's Stone
Examples of some changes to consider:
Jungle Shrine > Jungle Hollow
I'm guessing you meant to type Shrine instead of Hollow since Hollow is not a legal card in Naya colors.
Quartzwood Crasher > Desolation Twin
Crasher at five mana can be repeatable Dino tokens that can be 10/10s or higher that have trample. The 10/10 Eldrazi that Twin creates is not good enough for 10 mana.
Ogre Battledriver > Samut, Tyrant Smasher
Good luck with your deck.
4 weeks ago
4 weeks ago
So, Canopy Vista is more expensive than most of its cycle (Cinder Glade), but Windswept Heath is the cheapest fetch land. I think it's probably because Selesnya usually sees more casual play, where Vista's cycle is used, while there isn't much demand for the Selesnya fetch, at least relative to the other fetches.
1 month ago
My thoughts are that the best improvements could be made to the landbase. Command Tower, Path of Ancestry, Jungle Shrine, Field of Ruin, Krosan Verge, Scavenger Grounds, Rogue's Passage... Sure, the last three are colorless, but you can usually afford a few colorless utility lands in a 3 color deck. I'd also recommend Cinder Glade, Canopy Vista, Sheltered Thicket, and Scattered Groves, as they can be searched up by the verge and count as their respective basic types for your checklands and showlands. Also makes Skyshroud Claim worth considering, which would be a great addition to your ramp package! I'd dump the guildgates, untyped tapped lands, and the bouncelands for them, but the bouncelands might be worth keeping if your group doesn't play much land destruction, in which case I'd dump the lifelands.
Lastly, Sol Ring, it's the most powerful ramp in the format, definitely worth considering.