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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Canopy Vista
Land — Forest Plains
(: Add or .)
This enters tapped unless you control two or more basic lands.








Nunu312 on
Calling All Doctors!
7 months ago
While I might like to suggest Maskwood Nexus... I don't actually think it helps you considering the lack of non-doctor creatures. It may still be useful though for pushing you over the line to reach 13.
Three Tree City is a card that might be good though.
K-9, Mark I is really good. Your board state is very important to you so forcing people to pay just a little extra to interfere with it might help you edge out a game. But at the same time, several of the doctors have to attack to activate their abilities and this will help them not die when the do so. Psychic Paper and can also do something rather similar, but might also get you that extra doctor you need. Brotherhood Regalia is another similar card.
I like where you're going with Glasspool Mimic Flip, but it wont bypass legendary. Instead Sakashima the Impostor and Sakashima of a Thousand Faces can both help get around this. Even if they aren't also land.
Similarly Mirror Box is good... but doesn't synergise with what you're doing as you don't have many duplicators for it to work with. I feel like you were going a bit more for Helm of the Host?
All in all though, these are just minor tweaks, the question is what part of the game does this deck operate around? Many of the doctors are spread over a lot of the game, which leads to them being quite unfocused. But I feel you are bringing this towards being a very upkeep centric deck? The question is how to maximise that. It will help Gallifrey Stands go off, but will also help your suspended cards and other triggered effects.
Lithoform Engine could help you in several ways, duplicating doctors, but also duplicating the trigger effect of Gallifrey Stands. While not quite as useful, Annie Joins Up will also double the triggers on your doctors. Roaming Throne is also a trigger doubler... though it's a little dull because it's in every bloody deck now.
Paradox Haze similarly gets you that extra upkeep, but it falls into the problem that a lot of such things do... One extra upkeep per turn is good, but a turn is a long time. While it may be the best option, a way to get creatures into play might be a better slot in your deck?
But there is also another two problems all decks have, mana and getting the right cards. Firstly, mana. You have a lot of expensive cards and you want to be able to cast all of them. Lotus Petal is good... but I don't see it being better than a normal mana rock as you have no ability to recurse it for free. Herald's Horn would probably be better as it can remove about 25% off the cost of all your important cards, and lets you take a peek for them. Leyline of the Guildpact can help with mana fixing, though wont actually set you ahead, as would Three Tree Mascot (which also counts as a doctor). Patchwork Banner is a newer mana rock that helps buff your guys a little. Mirari's Wake is also a solid mana doubler, if a little expensive.
Kinnan, Bonder Prodigy is also very cheap and solid, though works better if you have more mana rocks.
You've got a bit of recursion from The Eighth Doctor, which is more likely to turn up due to your commander, but that means that you can take advantage of the search lands. It would require changing out a lot of the land you do have, but if you use the typed dual lands like Canopy Vista or Godless Shrine (because you may need 1 mana more than 2 life), you can search for them and then recurse the search land like Flooded Strand (which could search for any dual land as long as it's part plains or part island). If you want to find what land works like this it's best to google mtg land or some such, there are whole websites dedicated to it.
Considering you're running 5 colours, Bloom Tender and Faeburrow Elder can also help supercharge your mana.
As for getting cards, I feel like you've got a decent search to get the doctors, but you are a little lacking in turn to turn draw. This often means you'll end up sitting in a game with only one card to play a turn and that's not fun. The One Ring is another groan worthy staple for how good it is (and therefore in everything), but only really relevant if you're running proxies. Collector's Vault is something I'm fond of, while it wont give you card advantage, it's cheap and you don't really mind discarding doctors anyway. Sylvan Library is also insanely powerful.
A lot of the search you do use is really expensive as well. Conflux and Diabolic Revelation are good... but they each cost a huge amount of mana, after which you still have to actually cast the cards. These are things that might help you on turn 10+ without a lot of acceleration. Instead something to get your creatures directly onto the battlefield like Victimize or possibly Pyre of Heroes.
Anyway, that's enough from me for now. Remember, look for cards that get you to your win conditions. Omniscience is great, but only if you can cast it AND if you've got the cards to play AND they are cards that lead you to victory. Perhaps 1 mana per turn or 2 cards might have been more useful.
DemonDragonJ on Mark Rosewater Confirms that a …
9 months ago
In this post, a user asked Mark Rosewater if any cycle of dual lands that are currently incomplete, most notably the battle lands/"tango lands" (i.e., Canopy Vista, Prairie Stream, Cinder Glade, and so forth) shall be completed, and Rosewater responded that it is more a matter of when those cycles shall be completed, rather than if they shall,, so I am very glad to hear that, as that is the dual land cycle that I most wish to see be completed, with the Horizon Canopy cycle at a close second and Nimbus Maze at third.
What does everyone else say about this? Are you glad to know that some cycles of dual lands that are currently incomplete shall eventually be completed?
DemonDragonJ on
Dopplegangbangers - Historic Flash Convoke Copies
1 year ago
Would you consider putting Wargate into this deck, or is that card too expensive?
I know that I asked this question about your other deck, but are you certain that you certain that you can reliably cast all of the spells in this deck, especially considering that it has so few lands and only three mana-generating artifacts? Would you also consider putting Canopy Vista, Prairie Stream, or Spara's Headquarters in this deck?
DemonDragonJ on Why Did WotC Finish the …
1 year ago
wallisface, yes, those reasons do make sense, but I am still hoping for the Horizon Canopy and Canopy Vista cycles to be completed, at some point, because they are very useful and powerful lands.
DemonDragonJ on Why Did WotC Finish the …
1 year ago
WotC introduced a new cycle of dual lands, the "restless" lands in Wilds of Eldraine, and then finished that cycle in the next set, Lost Caverns of Ixalan, which was nice, as the players did not need to wait for very long for WotC to finish that cycle, but WotC finishing that cycle so quickly draws attention to the fact that they have left other cycles of dual lands incomplete, most notably the Horizon Canopy cycle and the "battle lands" cycle (i.e., Canopy Vista, Prairie Stream, and so forth), which I find to be very unfortunate, as I very much would like to see those cycles completed, at some point, and, as a side note, I very much would like to see Nimbus Maze be given a full cycle, as well.
What does everyone else say about this subject? Why did WotC finish the restless land cycle so quickly while leaving other cycles of dual lands unfinished?
Darb_the_Bard on
Buttercup: Princess Bride
1 year ago
The deck can be built in a number of different ways, which is why it's so intriguing to me. I am not building around rats specifically since Rodents of Unusual Size cannot be tutored for with Buttercup (since it's not legendary), but if you want to do that, I say go for it! I have a Rat Colony deck with Marrow-Gnawer as the commander and it's a lot of fun.
I took out Kodama's Reach, Cultivate, and two of the weaker deathtouch creatures and swapped in Arcane Signet, Ornithopter of Paradise, Three Visits, and Garruk's Uprising. I also took out Valakut Awakening Flip for a basic Mountain and Jwari Disruption Flip for a basic Island. Not only will that improve Myriad Landscape, but it should also help out lands like Canopy Vista and Cinder Glade so they come into play untapped more reliably. Those "Forest" typed lands are also important so I can tutor for the color I need when I draw one of the key green ramp cards: Farseek, Nature's Lore and now Three Visits.
eliakimras on
Dinosaurs go Rawr!
1 year ago
Great build! Dinosaurs are such a fun experience for newcomers.
Some points you might want to consider regarding your ramp package:
1: Ramping with creatures or artifacts is riskier than with lands (boardwipes usually leave lands alone). Also, has many mana doublers that benefit from land ramp:
- Thran Dynamo -> Mirari's Wake (also pump your creatures)
- Gilded Lotus -> Mana Reflection (it makes Castle Garenbrig generate 12x)
2: If you're willing to include Cinder Glade and Canopy Vista (or their expensive siblings Stomping Ground, Temple Garden and Sacred Foundry), you open up some more options for you:
3: Then you might want to increase your land count. 33 is too few for Temple of the False God to realiably function.
I recommend swapping out your mana dorks for lands that ramp you (you can never have too much mana with kill-on-sight Gishath, Sun's Avatar):
- Kinjalli's Caller -> Myriad Landscape
- Drover of the Mighty -> Krosan Verge
- Atzocan Seer -> Blighted Woodland
4: Some card draw:
- Commander's Sphere -> Fellwar Stone
- Knight of the Stampede -> Return of the Wildspeaker
- Huatli, Warrior Poet -> Garruk, Primal Hunter
- Atla Palani, Nest Tender (only good when the deck revolves around her) -> Rishkar's Expertise
5: Better combat tricks
- Flowering of the White Tree's pump is decent, but True Conviction hits harder.
6: Broader utility
I'd suggest removing Reliquary Tower. If you have more than seven cards in hand as Gishath, you're already winning hard. In its place, consider one or more of the following:
- Rogue's Passage, Kessig Wolf Run and Sunhome, Fortress of the Legion (they all ensure Gishath's hit).
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