Canopy Vista

Canopy Vista

Land — Forest Plains

(: Gain or .)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Canopy Vista occurrence in decks from the last year

Latest Decks as Commander

Canopy Vista Discussion

Geschlechts on Arctic harvest

1 week ago

I have 2 recommendations that are fairly cheap and will hit a lot of points for you.

Destiny Spinner is both protection from blue shenanigans and a mana sink for all those lands. You don't have a ton of enchantments but it's useful.

Huatli, Radiant Champion belongs in every G/W creature heavy deck. Two turns and you have very reliable card advantage.

Also don't forget the dual lands that have Forest Plains in their card type like Arctic Treeline . They can be fetched with Karametra's ability. Scattered Groves , Temple Garden and Canopy Vista .

multimedia on Jungle Omelette

2 months ago

Hey, nice budget version of Atla. Your deck name gave me a laugh :)

Fanatical Devotion is another no mana cost sac outlet that can sac an Egg at instant speed. Fanatical can save Atla from most board wipes or removal spells. High Market is a land that's a sac outlet and Crop Rotation can tutor for it.

Open the Armory can tutor for Greaves of Staff, two important equipment to have more access too. Mwonvuli Beast Tracker can tutor for a creature with trample and put it on top of your library to then cheat it onto the battlefield with an Egg.

Quartzwood Crasher and Giant Adephage are two budget big creature upgrades. Both of them have trample, can create their own armies of trampling creatures, create a token to copy or populate and have excellent interaction. Angel of Sanctions is nonpermanent removal on a flying creature and if you get to embalm then the Angel token is very good to copy or populate.

Garruk's Uprising and Elemental Bond are repeatable draw when you cheat a 3 or 4 power or higher creature onto the battlefield. Both count tokens when they're created.

Cinder Glade , Canopy Vista and Battlefield Forge are some land upgrades. Glade and Vista can be searched for with Farseek or Skyshroud to help ramp/color fixing.


Some cards to consider cutting:

  • Blossoming Sands
  • Graypelt Refuge
  • Kazandu Refuge
  • Rugged Highlands
  • Desolation Twin
  • Maelstrom Colossus
  • Enlisted Wurm
  • Pacifism
  • Scute Mob
  • Ageless Entity
  • Bull Cerodon
  • Woolly Thoctar
  • Colossal Majesty

Desolation, Maelstrom and Enlisted abilities only trigger if you cast them not when you cheat them onto the battlefield. Without their triggers they're very lackluster.

Good luck with your deck.

multimedia on Fury of the Dragons

2 months ago

Hey, with what you have so far well done on a budget. Nice Omniscience Amonkhet invocation :)

Some budget cards to help with ramp:

Elder can potentially tap to make five mana, all five colors. It can make more mana when you have different colored permanents in your control making it busted when you control Scion of the Ur-Dragon . By itself it can make two mana (green and white), that alone is good for ramp/color fixing. Jodah's effect lets you cheat the casting cost of cards especially Ur-Dragon; cast him for five instead of nine. He's is excellent with Omniscience as casting cost will be difficult with this manabase.

Kiora can be repeatable draw when Dragons ETB and she can also be ramp. You can use her for seven turns for ramp before she dies and being able to untap any permanent means you can untap a mana rock or a mana dork. Crop Rotation is helpful to get any land by sacing a basic land to then tutor and put it onto the battlefield. Sylvan Scrying can tutor for any land.


Repeatable draw when Dragons ETB, being able to cheat creatures onto the battlefield and more haste are helpful effects with Dragons.

Some budget tutors to search for Dragon(s). Creature tutors can replace some draw spells since you want to draw Dragons anyway, might as well search for the one you want.

Some budget versatile instant removal or counterspells.


The manabase can be improved on a budget; 32 lands is low. I wouldn't go below 35 and I would play as much as 38 since you don't want to miss land drops when high CMC Dragons are the cards you want to be casting.

More five color lands help with color fixing. On a budget I recommend more basic Forests and the five Battle lands since Battle lands such as Cinder Glade have interaction with basic lands. You only need to control two basic lands of any type to activate a Battle land to ETB untaped. If you control a basic Forest and a basic Mountain then Sunken Hollow will ETB untapped.

Farseek is a land ramp spell that can search for any Battle land and put it onto the battlefield. It's helpful for color fixing to be able to ramp with a dual land. The green budget Pain lands such as Yavimaya Coast are nice since they can ETB untapped turn two or three to make green to cast a ramp spell. If you're going to play lands that always ETB tapped then Tri lands such as Savage Lands give you more color fixing from three different color choices. In five colors the Tri lands give you more than the Scry lands.

In the manabase you want at least 12 sources of each color and you want more green and red sources then the rest. Tri lands help with color fixing to give you more sources of colors. Red and green are the two most important colors for Dragons. Green for early game ramp and red for Dragons. Green is for ramp that also gets the other colors that's why it should have the most basic lands to give you more chances of drawing a green source early to cast ramp.

Good luck with your deck.

multimedia on Atla Palani, Eldrazi Mommy

2 months ago

Hey, nice version of Atla. Did you make the Atla alter? It's well done.

Two drop ramp especially Arcane Signet is good with Atla because they can potentially let you cast her turn two with Sol's help or turn three. Consider adding Arcane, Gruul Signet, Boros Signet and Selesnya Signet?

Two drop land ramp can also achieve this with Farseek, Nature's Lore and Three Visits. Cinder Glade, Canopy Vista, but also Sheltered Thicket, Scattered Groves are land upgrades for the manabase that these land ramp spells can search for. Being able to ramp with a dual land really helps color fixing.

Open the Armory is worth adding because it can tutor for Skullclamp, Greaves or Staff, important cards to have more access too. Some other land upgrades to consider are High Market, Opal Palace, Forge of Heroes, Exotic Orchard, Path of Ancestry, Battlefield Forge. Opal and Forge are to put a +1/+1 counter on Alta that way when you combo with Mirror Entity she doesn't die. Adding these lands especially Market makes Crop Rotation worth adding.


Cards to consider cutting:

  • Temple of the False God
  • 4x Plains
  • Blossoming Sands
  • Graypelt Refuge
  • Temple of Abandon
  • Temple of Plenty
  • Temple of Triumph
  • Traveler's Amulet
  • Desolation Twin
  • Circuitous Route
  • Explosive Vegetation
  • Gruul Cluestone
  • Selesnya Cluestone
  • Rampant Growth
  • Oblivion Sower

Good luck with your deck.

TallyDanish on Ultimate Golem Army

4 months ago

First of all, your curve is high so you need way more mana acceleration, especially early game.

I'd recommend replacing 2-5 cards with cheap ramp like Rampant Growth, Three Visits, Mind Stone, Cultivate, Kodama's Reach and maybe Skyclave Relic.

Here are some other suggestions:

Camaraderie instead of War Report

Forsaken Monument instead of Golem's Heart

Conjurer's Closet instead of Dragon Mask

Throne of Geth instead of Energy Chamber

Inspiring Call instead of Sporeback Troll

Cathars' Crusade instead of Chief of the Foundry

Trading Post instead of Daring Archaeologist

Loyal Guardian instead of Arcbound Overseer

Kuldotha Forgemaster instead of Arcbound Bruiser

Ancient Stone Idol instead of Pardic Wanderer

Return of the Wildspeaker instead of Compost

Ugin, the Ineffable instead of The Wanderer

Buried Ruin, Dread Statuary, Gavony Township, Tomb of the Spirit Dragon, Krosan Verge, Blighted Woodland, Canopy Vista, Scattered Groves, Castle Garenbrig, Bala Ged Recovery  Flip instead of basic lands.

multimedia on Ouch, well at least it’s only one Sliver

4 months ago

Hey, nice work in progress on a budget.

I'll give some card suggestions only for Slivers and lands and if you would like additional help with other cards than I offer more help in another comment.

Some cards to consider adding:

Changeling are Slivers even when the card is in your hand, library or graveyard. Amoeboid Changeling can change an opponent's creature into a Sliver and then you can gain control of that creature with Overload. Overload's ability to gain control a creature doesn't end at end of turn therefore you gain permanent control of opponent's creature. Mirror Entity is another changeling and it's ability can change all creatures you control power/toughness equal to the amount of mana you pay. This can result in huge attacks with high powered Slivers. Combine Entity with Manaweft Sliver and Sentinel Sliver after attacking while in combat tap each Sliver you control to make mana to pay into Entity.

Command Tower is a staple land in Commander for decks that are two or more colors, it's especially good with five colors. Path of Ancestry can be helpful with repeatable scry when you cast a Sliver with mana from it. Cinder Glade, Sunken Hollow, Canopy Vista, Prairie Stream, Smoldering Marsh are called Battle lands and they have good interaction with basic lands to ETB untapped. These dual lands are also two different land types which makes land ramp spells such as Farseek better since it can search for and ramp with a Battle land.


Cards to consider cutting:

  • Spitting Sliver
  • Synchronous Sliver
  • Lymph Sliver
  • First Sliver's Chosen
  • Reflex Sliver
  • Sliver Construct
  • Metallic Sliver
  • Bladeback Sliver
  • Enduring Sliver
  • Frenzy Sliver
  • Spined Sliver
  • Poultice Sliver
  • Rupture Spire
  • Bloodfell Caves
  • Blossoming Sands
  • Dismal Backwater
  • Jungle Hollow
  • Rugged Highlands
  • Scoured Barrens
  • Swiftwater Cliffs
  • Thornwood Falls
  • Tranquil Cove
  • Wind-Scarred Crag
  • Unknown Shores
  • Cave of Temptation

If interested I offer more advice. Good luck with your deck.

Eddy_Khil on Oops No Spells

4 months ago

WhiteTrashMagic thanks for the suggestion! I had completely forgot about Terrain Generator.

As for why I put Canopy Vista and Plains are in the "Mistveil enablers" section, it is because they tap for white and the deck does not run a non-trivial amount of white sources (there are 2 other white land options: Raugrin Triome and Sacred Foundry). So I think I will add a "Taps for White" section to clear up the confusion there.

multimedia on Dig Up Her Bones

4 months ago

Hey, good budget version of Gishath.

Congregation at Dawn ($2 at CardKingdom) and Mwonvuli Beast Tracker can search for Dinos/Dino and put them/it on top of your library before you attack with Gishath making sure that you cheat a Dino/Dinos onto the battlefield with the attack. Tracker can get any Dino who has trample and there's quite a few including Quartzwood. Shared Summons can get any two creatures into your hand which includes Forerunner and an enrage Dino.

Garruk's Uprising is a good repeatable draw and trample source with Dinos. Getting both these abilities from a three drop enchantment is helpful especially with Quartzwood. Rhythm of the Wild makes Gishath uncounterable as well as a haste enabler for other Dinos or a +1/+1 counter source to help against Marauding/Forerunner's damage to a creature. Jeska's Will can make ramp to cast a fast Gishath for as low as five mana. Make seven or more red mana with Will then add any one white mana and any one green mana.

Otepec Huntmaster as a ramp source is better than Kinjalli's Caller because Huntmaster is also a haste enabler for a Dino and rarely will you have white mana turn one to cast Caller. Apex Altisaur is a big Dino who's an upgrade for Burning Sun's Avatar repeatable fight with enrage and it fights an opponent's creature when it ETB.

Cinder Glade and Canopy Vista would help color fixing because then Farseek, Skyshroud Claim, Mountain Valley can search for a dual land and Battle lands have interaction with lots of basic lands. Path of Ancestry is a good budget Rainbow land for tribal since repeatable scry is helpful. Mosswort Bridge's hideaway can easily be triggered with Dinos. Some other budget lands are Battlefield Forge, Naya Panorama, Ash Barrens.


Cards to consider cutting:

Good luck with your deck.

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