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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Land — Forest Plains
(: Add or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
3 weeks ago
WotC usually prints dual lands in cycles of ten, one for each two-color combination, but does not always do that, which leaves several cycles of dual lands that I would like to see completed.
The two cycles that I would most like to see completed are the cycle of "battle lands" (i.e., Cinder Glade, Canopy Vista. and so forth) and the "horizon lands" (i.e., Horizon Canopy, Silent Clearing, and so forth). Nimbus Maze is a single card, but I definitely would like to see it be expanded into a full cycle, as well.
What does everyone else say about this? Which dual land cycles would you like to see be completed?
1 month ago
This looks like a ton of fun to play.
Have you considered Sterling Grove, Restoration Specialist, Canopy Vista, or Krosan Verge?
Sunpetal Grove and Overgrown Farmland are also good.
2 months ago
Hey, impressive version on a budget, you've put a lot of thought into your deck.
An excellent compact infinite combo for life is Staff of Domination + Accomplished Alchemist by gaining five or more life on a turn. What makes this combo compact is it's two cards and Staff can draw which is helpful when you make infinite mana to draw your wincon in this case Aetherflux Reservoir. Staff can be a mana sink for any other infinite mana combos you play. Heronblade Elite is an overlooked mana dork who can get out of hand quick when playing counters as well as other Humans. With 5 or more power it also infinite combos with Staff of Domination.
To improve gameplay use cards that are part of combos, but are good without combos? Cards that do other things such as ramp or gain life and can be used in more than one combo. Try to limit the combos to two cards to make it easier to assemble.
- Staff of Domination + Accomplished Alchemist = infinite mana, life, draw.
- Umbral Mantle + Accomplished Alchemist = infinite mana.
- Ivy Lane Denizen + Scurry Oak = infinite tokens.
- Spike Feeder + Cleric Class lvl 2. = infinite life.
Staff of Domination, Accomplished Alchemist, Ivy Lane Denizen, Spike Feeder, Cleric Class, Heronblade Elite, Scurry Oak are combo cards that are also good outside of combos. In contrast Sorcerer's Wand, Lurking Roper, Famished Paladin, Krosan Restorer, Presence of Gond are subpar cards that are only here because of combos or are only part of one combo. I'm not suggesting to cut all these cards, just to think about what other uses do they have here besides a combo and are they really needed because of that?
For example, Illusionist's Bracers is an expensive price card here that's only in one combo with one card, Krosan Restorer. Consider cutting Bracers and Restorer? Doing this change would also let you cut some of the lesser Bounce lands, Karoo and Jungle Basin because only playing them for Restorer combo. For a budget manabase Canopy Vista and Fortified Village could replace those lands. By adding Canopy Vista then you have a Selesnya dual land that Three Visits can get.
Many of the combos here require an equipment or an aura, Open the Armory can tutor for either one.
Some changes to consider:
- Staff of Domination --> Illusionist's Bracers
- Ivy Lane Denizen --> Krosan Restorer
- Heronblade Elite --> Golden Guardian
- Spike Feeder --> Sorcerer's Wand
- Open the Armory --> Ram Through
- Canopy Vista --> Karoo
- Fortified Village --> Jungle Basin
Good luck with your deck.
2 months ago
multimedia, you actually have a very good point, and Caves of Koilos was just reprinted, so its price should be low, although, if WotC ever prints enemy-colored versions of the "battle lands" (i.e., Canopy Vista, Cinder Glade, and so forth), I will unquestionably put the black/white land in this deck.
2 months ago
Hey, nice version so far for well under $100.
40 lands is a lot, consider cutting some for some more low mana cost ramp for five colors to help gameplay?
- Manaweft Sliver --> Cabaretti Courtyard
- Sol Ring --> Traveler's Amulet
- Fellwar Stone --> Obscura Storefront
- Commander's Sphere --> Maestros Theater
- Unclaimed Territory --> 1x Forest
Unclaimed Territory is a helpful land when playing so many different colored Slivers and it enters the battlefield untapped.
- Yavimaya Coast --> 1x Forest
- Shivan Reef --> 1x Mountain
- Karplusan Forest --> 1x Forest
- Caves of Koilos --> 1x Plains
- Adarkar Wastes --> 1x Plains
- Sulfurous Springs --> 1x Mountain
Some of the Pain lands got reprinted in the newest set Dominaria United and those lands are down to $2 or less each right now. Pain lands enter the battlefield untapped to make colorless or colored mana to speed up gameplay. By replacing some basic lands with more dual lands that can enter the battlefield untapped that can make the color of the basic land it replaced or another color this can improve gameplay as well as color fixing.
- Farseek --> Rampant Growth
- Cinder Glade --> 1x Forest
- Canopy Vista --> 1x Plains
- Sunken Hollow --> 1x Island
The Tango lands are other budget lands that care about basic lands. These lands are good with Farseek, land ramp that can better color fix.
After these land changes, example upgraded budget 36 land five color manabase (20 G, 17 W, 17 R, 15 U, 14 B):
- 4x Forest
- 4x Plains
- 3x Mountain
- 2x Swamp
- 1x Island
- Command Tower
- Exotic Orchard
- Path of Ancestry
- Unclaimed Territory
- Evolving Wilds
- Terramorphic Expanse
- Frontier Bivouac
- Jungle Shrine
- Mystic Monastery
- Opulent Palace
- Sandsteppe Citadel
- Savage Lands
- Seaside Citadel
- Yavimaya Coast
- Shivan Reef
- Karplusan Forest
- Caves of Koilos
- Adarkar Wastes
- Sulfurous Springs
- Cinder Glade
- Canopy Vista
- Sunken Hollow
This advice was just about improving the manabase and ramp, if you're interested I offer more advice on other areas. Would you like more advice?
Good luck with your deck.
3 months ago
I am surprised by the running of Ghostly Prison in this deck as that is a very defense card in a very aggressive deck. I would personally focus more on the aggression. For example, in my deck I added in Parallel Lives and Anointed Procession to really make that token production work for me.
Don't get me wrong, I love Path to Exile as it is super cheap and powerful but I also hate how it ramps the opponent. You might experiment with some other removal/interaction spells that maybe have less of a downside like Fateful Absence.
Still kinda land related, you are running alot of tap lands...8 total at the moment with a potential 12 if you do not have the right stuff in hand. Might be worth looking at some other options like filter, shock, or fetch lands.
One card I would highly recommend for any cat themed deck is Esika's Chariot. I got turned onto this card by looking at another deck here and it is very similar to Collected Company except it will never wiff like Collected Company can. Plus, it can copy your existing tokens like the eternalized version of Adorned Pouncer.
Cool deck and happy brewing!
4 months ago
Housegheist BloobrrY farseek can get a forest, cards like Canopy Vista are dual type thats the whole point of the cards. And I would get triomes if they weren't more than 10 bucks a land, maybe some day. I found Skyshroud Claim to be kind of slow for 4 mana ramp, Resurgent Belief is utter garbage I'd rather pay 9 mana for my most expensive reanimation spell instead of showing people my plan 2 turns in advance. Speaking of plan, kind of want my stuff to be removed so I can do a mass reanimate later and try to win off of it, tho Teferi's Protection should realistically be in every white deck
4 months ago
I do not like cards like Canopy Vista if you are only running 10 basics... i would highly recommend the OG triomes (Ketria Triome, Savai Triome, Indatha Triome, Zagoth Triome and Raugrin Triome and play Skyshroud Claim as a ramp piece as it grabs 3 of them... or just another forest with the option to ETB untapped. And a late triome-draw doesn't hurt because of it's cycling ability.