Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
|Have (2)||gmars , orzhov_is_relatively_okay819|
|Want (3)||torterrapizza , gameslayer013 , Cool_Cat|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Rhythm of the Wild Discussion
2 weeks ago
KBK7101 Thanks for the ideas! I have crashing drawbridge in another deck, this one I have Rhythm of the Wild to help with that along with Purphoros, Bronze-Blooded. Reflecting Pool is awesome, and if not for the $30, would probably be in there. I luckily live in the Japan market, so I have got a lot of these in Japanese for a fraction of the cost. For example, Atraxa, Praetors' Voice is a $20 card US, in JP less than $6. So I am a bit budget conscious, even though this looks like a $500 deck, its closer to $250 in actual cost. The Dryad is awesome for sure, and $8 on one of the JP sites I use to order cards. Just not sure which creature I would change out, that always becomes the hardest part to keep the synergy while added important things like ramp. Thanks again for the suggestions!
2 weeks ago
rwn1971 I don’t include Rhythm of the Wild because it doesn’t give tokens haste. The blue counterplay is nice, but I prefer shusher because it can make anything uncounterable. Impact Tremors seems nice, I haven’t tried it out. My board tends to get decently wide, but not enough to kill someone through pinging for 1 usually, unless I have Scute Swarm. Terror does that way faster, and is slightly harder to remove. Purphoros, God of the Forge is another that seems really good, I just don’t have a copy. I like how hard he is to remove.
3 weeks ago
Hey bud. I'm a big dragon fan, and am trying play dragons in modern. However I run into a few issues mainly being Blue/black control, aggro control, and white blue control. I wish more people would try and run dragons. Some suggestions I have...
Thunderbreak Regent pretty taxing for your opponents to remove.
Rhythm of the Wild good sideboard piece in my opinion against white blue counter.
Draconic Roar great removal piece for that benefits off of the dragon tribe. Good way to grind down your opponent.
Haven of the Spirit Dragon Good land for dragon fixing, but often more useful for bringing dragons back from graveyard.
Looks like you have a couple ways to cheat your dragons out, but you might want more of a ramp to get to them. Mana dorks can be a good choice, but a lot of aggro decks will take them out quick. Theoretically I like to have my dragons ramped out by at least turn 4-5. Anyways great build man. Hope it works out. I'd love to see dragons make more of a return in modern!
1 month ago
I'm glad to see Thunderbreak Regent in here! He helps deter control players from slinging target spells too freely. Honestly though, the best option for gruul against control is to get your creatures to stick and hit face fast. So for me that card is Rhythm of the Wild. Make your big dragons unable to be countered, and make them come in with haste or hit stronger tomorrow. I know it's not from Tarkir, but it's pretty powerful. I'd probably run 3-4 of them.
I suppose it depends on whether your opponent plays from their graveyard or not and your curve, but perhaps Burn Away might have a maybe slot? Again high cmc though. Naturalize is always an option for sideboard? And Tormenting Voice is good for digging for answers. It's nice to have options.
For a similar effect as Rhythm of the Wild in Tarkir, there's always Surrak Dragonclaw, but he needs a blue splash and takes a dragon slot. And if you decide to splash blue, then you could run your own control and counters like Stubborn Denial, but now we're getting a bit far from your original concept.
1 month ago
Ellywick Tumblestrum is mono-green and her emblem grants haste, which is not unheard of but it also isn't common. Normally you have Gruul if something in green globally grants haste, such as Rhythm of the Wild and Fires of Yavimaya, or Domri, City Smasher, as just a few examples.
But Elly is mono-green. Not Gruul.
And now the spoiled / released Wrenn and Eight gives an emblem that has no maximum hand size. And she, this time, is also mono-green.
Are we on the cusp of seeing green step out of its sphere? Are there other examples of this trend happening recently?
1 month ago
I agree with Vexing Shusher, in 2v2 it is even better because you can use it to make your ally's spell uncounterable too. You could also look into Rhythm of the Wild and Destiny Spinner for more anti counterspell. Mayhem Devil takes advantage of your combo as well since you can just sac the tokens after making as many as you want. You can even use it as an anti combo for your opponent since it triggers on their sacrifice's too. I based my Prossh deck off of Necrotic Ooze but I run Food Chain in the deck as backup. Necro Prossh if you want to give it a look.
1 month ago
FounderX Awesome suggestions! Thanks so much for the advice! Just ordered most of these from my LGS so I can make a few revisions this weekend. Gonna pull the Wave effects and maybe a Domri for Rhythm of the Wild . Lifeblood Hydra is spicy and definitely going in. ♡
1 month ago
Hi tiffanyann, Doubling Cube has a reprint now, it is on The List since AFR, and is way more affordable now. I miss a few good draw spells, like Rishkar's Expertise (reprinted in AFR Commander), Return of the Wildspeaker or perhaps Shamanic Revelation, the latter might not be the best choice, better in token heavy decks. Lifeblood Hydra is both an X-cost Hydra and a big draw die trigger. For static draw you could also go for Colossal Majesty or Elemental Bond. Also, I see, you don't run a lot of recursions, Bala Ged Recovery Flip, Reap the Past, Eternal Witness, Wildest Dreams and my personal favorite card, Praetor's Counsel, after a board wipe, you might be in trouble rebuilding. A card that has to go in your list is Rhythm of the Wild, it protects your big hydras from being countered, and you'll probably want to give them Haste to swing in. Another auto include is Garruk's Uprising, draw on ETB, Trample for your big creatures, and draw for Hydra power ETB. I'm not the biggest fan of "Genesis Wave" effects, I see you run a few of those. Digging for creatures might draw you into X-cost creatures, they enter as 0/0 and die immediately. Happy Brewing.