Rhythm of the Wild

Rhythm of the Wild

Enchantment

Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Browse Alters

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Legality

Format Legality
Historic Legal
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Arena Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Rhythm of the Wild Discussion

Feiryn on Here there be DRAGONS!

1 day ago

Ah okay, I assumed the maybeboard were cards you were only looking at, my bad!

In that case you have a bunch of stuff that definitely could fit in the deck. For those three you mentioned Exploration is very good and can be slotted in over Rampant Growth, Canopy Vista/Smoldering Marsh can just be replaced by a Forest/Mountain, and definitely take a Sol Ring if you have a spare one.

As for others, here's the most notable you have on your maybeboard:

  • Asceticism
  • - If it resolves your dragons are almost invulnerable outside of stuff like deathtouch/boardwipes
  • Smothering Tithe
  • - Could help with ramp
  • Dragonlord Ojutai
  • - Great card advantage with hexproof half of the time
  • Glorybringer
  • - Might not be as strong as some other options but that exert can effectively be a removal spell every other turn
  • Nicol Bolas, the Ravager  Flip
  • - Great value all around and if you manage to transform him you basically win
  • Rishkar's Expertise
  • - Pricy but casting it will probably mean refilling your hand and getting a free dragon which covers its cost
  • Cyclonic Rift
  • - EDH staple and one of the best boardwipes in the format, wipes all of your opponents' creatures, artifacts, walkers, etc
  • Force of Vigor
  • - Pretty good removal that can be manaless
  • Teferi's Protection
  • - Protects your entire side from boardwipes

For boardwipes you already have Crux of Fate and Balefire Dragon. Throwing in Cyclonic Rift would definitely be a good choice. The issue with boardwipes in decks like these is that you don't want to reset your own boardstate, but that's why the three I mentioned are so good because they only affect the opponents. Cyclonic Rift also dodges indestructable as it's a bounce effect rather than a destroy.

In my opinion, counters are generally not very effective in decks like these. It's generally more effective to run cards like Rhythm of the Wild and Asceticism as they're not one-shots, while also having the side-benefit of opponents using their counters on your other opponents instead. If you wanted to pick up additional effects like those if counters/removal are rampant in your group, I personally like Steely Resolve and Conqueror's Flail.

I actually recommending cutting Deflecting Swat as you'll only rarely have your commander out. If you want one-shot defensive utility, Veil of Summer and Autumn's Veil are amazing for that.

If you want more spot removal, I definitely recommend picking up a Path to Exile. With it, Swords to Plowshares, and Anguished Unmaking you should be good for spot removal unless you wanted to splurge on an Assassin's Trophy.

I'm unsure about Ramos, Dragon Engine. Since you're in a more casual environment they might be okay, but unless you have something like Descendants' Path down they're not really worthwhile. If you're wanting to go out and buy a fairly expensive creature, by far the best purchase you could make is Kaalia of the Vast IMO.

multimedia on Welcome to Gishathic Park

1 day ago

Hey, nice Scroll Rack Invention :)

Some budget cards to consider adding:

Sol Ring and Command Tower are some staple budget cards in Commander. At TCGPlayer you can find Sol for less than $3 and Tower for less than $1. Congregation at Dawn is a good budget creature tutor with Gishath. Cast it the same turn you want play Gishath or the turn before to tutor for and arrange the top of your library with any three Dinos to cheat onto the battlefield. Forerunner of the Empire is a Dino tutor (puts the Dino on top of your library) and a repeatable enrage enabler when a Dino you control ETB.

Quartzwood Crasher is one of the better budget Dinos since it can be a repeatable source of Dino tokens since many other Dinos have trample especially with Ghalta. Crasher combines well with Garruk's Uprising which can be a repeatable draw source and can give all creatures you control trample. Ripjaw Raptor has a powerful enrage ability to draw a card when it takes damage. Rhythm of the Wild makes all creatures you cast uncounterable and it gives nontoken creatures when they ETB the option of haste or make it bigger with a +1/+1 counter.

With Orcish Lumberjack sacing a Forest you control can make four mana since you can tap the Forest for mana before you sac it which can be a quick way to ramp into Gishath or other Dinos. Farseek is two drop land ramp that can search for a dual land such as Stomping Ground, Canopy Vista, Cinder Glade. At TCGPlayer can get Vista and Glade for less than $2 each.


Cards to consider cutting:

Good luck with your deck.

TriusMalarky on Deathkeeper, shaman spellcaster- looking for …

1 week ago

First, I'm stealing Mortuary-Succession combo for my Korvold. And adding Deathrender because Korvold's a piece in that loop.

Personally, in sac decks you don't want to use too many instants/sorceries. You should really attempt to assemble some Persist combos, with cards like Rhythm of the Wild and Grumgully, the Generous, Melira and a sac outlet. You can probably get 3-5 sac outlets and 3+ Persist disablers, as well as a good handful of Persist creatures, of which Rendclaw Trow and Scuzzback Marauders are best as they can also be used with with Mortuary-Succession loop. Add some black ones though.

Then, you could run Commune with the Gods which, although a 1-of, hits every single one of your main combo pieces in the deck.

I don't know how much ramp you're running, but you can get to about 4 1-mana dorks(more if you want ones that sac themselves to add mana) and a good 3-6 2-mana rocks, although dorks are better here because you can sacrifice them. I'd use Sakura-Tribe Elder as a great one.

Also, if you're using Succession, get a few Relentless Rats or Rat Colony. Also Seven Dwarves. Add Thrumming Stone, and basically make sure that most of your deck is either ramp, Rats or Combo pieces. Mostly because it's funny and gives Succession another use other than combo.

Balaam__ on Jund Elves

1 month ago

Since this is a tribal elf deck, why not forego Rhythm of the Wild entirely and run Cavern of Soulsx4?

multimedia on Xenagos? More like Xena-gross!

1 month ago

Hey, even if you cut some basic lands I don't think you would have a problem getting land drop value from Exploration because of having so many basic lands. Radha, Heart of Keld and Mina and Denn, Wildborn combine well with lots of basic lands and Wildborn can be a repeatable source of trample as well as a way to keep bouncing Mosswort Bridge for repeatable hideaway.

Rhythm of the Wild and Destiny Spinner are helpful against counterspells because creatures and enchantments are the most important cards with Xenagos.

AllenM8 on Stangg, Double the Trouble (Competitively Casual)

1 month ago

Definitely putting Rhythm of the Wild in here once I get one

Ammonzy on Jund Elves

1 month ago

FSims81

Btw I want to give you credit on my changes of putting in x2 Copperline Gorge over that Blooming Marsh & Cavern of Souls I had. The deck is a lot more consistent at dropping Rhythm of the Wild and RotW minimizes the lack of Cavern of Souls in the first place.

Load more