|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
Combos Browse all
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Rhythm of the Wild Discussion
2 days ago
1 week ago
I tried out Rhythm of the Wild and Growth-Chamber Guardian at various stages of the build and they've never really panned out. Rhythm for fairly obvious reasons. Guardian, however, took some thinking. Eventually I figured that it just cut too much of the token plan to be worth the loss in consistency. If it made tokens of itself for all the triggers and synergies, it'd be an auto-include. Unfortunately it just doesn't work. At least for now.
Karn's Bastion does interest me though. I'll definitely be trying that one out in the near future.
1 week ago
Probably Domri's Ambush over Thrash / Threat as your fight effect, since it buffs the guy as well. Maybe Rhythm of the Wild for fighting against Simic Flash style builds, but even then Domri, Anarch of Bolas is strictly better for what you're going for.
2 weeks ago
Hey, 64 creatures? I understand Nikya doesn't let you cast noncreature spells, but 64 is kind of overkill.
Temur Sabertooth lets you take some advantage of Nikya's ramp by bouncing her to your hand to then use the ramp on a noncreature spell such as Primal Surge. Some noncreature spells within the budget to consider adding:
Other cards within the budget to consider adding:
- Command Tower
- Ash Barrens
- Cinder Glade
- Rootbound Crag
- Game Trail
- Fauna Shaman : repeatable creature tutor and good to discard Genesis or Anger.
- Duskwatch Recruiter Flip: mana sink to get creatures into your hand.
- Fierce Empath : tutor for a six CMC or higher creature, good with Temur Sabertooth as a repeatable tutor.
- Eternal Witness : recur any card from your graveyard, also good with Sabertooth.
- Steel Hellkite : with ramp it can wreck opponents, repeatable board wipe when it attacks.
- Artisan of Kozilek : big creature to use ramp with, reanimation and annihilator is powerful.
- Anger : haste enabler.
Cards to consider cutting:
- 3x Mountain
- 2x Forest
- Hungering Hydra
- Zhur-Taa Druid
- Primeval Protector
- Nessian Wilds Ravager
- Cyclops of Eternal Fury
- Burning Sun's Avatar
- Nessian Game Warden
- Heroes' Bane
- Stone-Seeder Hierophant
- Arbor Colossus
- Waker of the Wilds
- Dictate of Karametra
2 weeks ago
As a way to get your 4th color, may I suggest trying out Rhythm of the Wild ? It gives your Faeburrow Elder haste (making it able to tap on the same turn it is played) or a +1/+1 counter for Incubation Druid. Either one of these options will immediately enable to combo (given you have your as well). Additionally, similarly to Teferi, Time Raveler , it protects your combo pieces from being countered. You could then cut Biomancer's Familiar , as it will no longer be needed for the combo to work, and the enchantment will be harder to deal with than a creature. I would only add 3 copies of Rhythm of the Wild .
If going this route, I would suggest cutting 2 copies of Once Upon a Time , 1 copy of Leyline of Abundance , and the last copy of Biomancer's Familiar to add all 4 copies of Gilded Goose . You will be better able to fix your colors in a 4 color deck with this, as well as ramp to Teferi, Time Raveler or Oko, Thief of Crowns on turn 2 which is powerful enough on its own. Oko provides more food, and Gilded Goose 's ability to make food is a good mana sink.
2 weeks ago
While granted it's a non-creature spell, I'd highly recommend Rhythm of the Wild .
3 weeks ago
Nice! Your mana curve is a little high though, and unless you draw one of your seven dwarves (granted, not too unlikely) you're kinda sunk. I'd recommend removing Rhythm of the Wild and going for some more card filtering or something. Rhythm of the wild doesn't really add to your theme.
3 weeks ago
Cool list ! Is it for multiplayer or 1v1? If you're planning on building it for arena you should fit Rhythm of the Wild and [collision\collossus] in because blue decks are going to be everywhere (Yarok, Niv Mizzet, Jace, Teferi, ...)
Gruul has always been my favourite guild. I think playing with the Domri 3 from WAR is a better commander though. That extra ramp and removal multiple times in the game makes it a better midrange/aggro mix. Grumgully is a pretty good meme though and is definitely in the deck anyway. Good luck have fun!
Rhythm of the Wild occurrence in decks from the last year
All decks: 0.36%
All decks: 0.06%
Commander / EDH:
All decks: 0.03%
RG (Gruul): 1.03%