Rhythm of the Wild

Rhythm of the Wild

Enchantment

Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

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Legality

Format Legality
Casual Legal
Tiny Leaders Legal
Duel Commander Legal
Highlander Legal
Custom Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Commander / EDH Legal
Canadian Highlander Legal
Pioneer Legal
Block Constructed Legal
Unformat Legal
Arena Legal
1v1 Commander Legal
Oathbreaker Legal
Gladiator Legal
Modern Legal
Limited Legal
Vintage Legal
Historic Legal

Rhythm of the Wild occurrence in decks from the last year

Latest Decks as Commander

Rhythm of the Wild Discussion

Omniscience_is_life on Morophon eldrazi stomp

3 days ago

In the long run, lower CMC ramp gets you farther than ones of higher that get more lands. Vastwood Surge , Explosive Vegetation , Kodama's Reach , and Thran Dynamo can be swapped out in favor of Farseek (if you add the Shock lands mentioned below especially), Arcane Signet (a commander staple), Thought Vessel , and Mind Stone .

Your land package is decent, but worth putting more attention into. Depending on your budget (something that would be worth putting somewhere so people know in advance), the Shock / Fetch (+ Prismatic Vista ) lands are the best in the house for color fixing. Barring those expensive cards, your best bets would have to be cutting the Panoramas + Warped Landscape (I know, it's hard), and adding in Evolving Wilds , Terramorphic Expanse , Krosan Verge , Fabled Passage and a Wastes .

Past that, Fires of Yavimaya is almost strictly worse than Rhythm of the Wild , so I'd suggest you switch 'em. Merciless Eviction is far inferior to Austere Command in my opinion, given you can save all your Eldrazi with it.

Now, on the card draw front... you are severely lacking. But given that you have UG in this deck, you have plenty of options, so never fear. I do see a Return of the Wildspeaker in the maybeboard--run it! I've had great experiences with that one. You could conceivably cut Ulamog's Crusher for it. In addition, you can replicate your Garruk's Uprising / Guardian Project situation with an Elemental Bond : perhaps instead of an Essence Depleter .

And that's all I have to say. Hope this helped, please let me know if it did ;)

Mcat1999 on Rienne No.2: Return of Colors

6 days ago

Great way to build her is to look for cards that say you have no maximum hand size.

Next, Spellbreaker Behemoth is great to make your spells uncounterable. He returns to your hand when he dies, so that's always a plus. There is also some mono-green creatures who don't help you much. However, there's Domri, Anarch of Bolas and Rhythm of the Wild which, while not creatures, do add another layer of protection as they are slightly harder to find removal for.

So you have no maximum hand size now, meaning when your creatures die you keep everything and don't discard down to size.

You have methods to prevent your creatures from being countered now. Awesome.

Now, pack your deck full of as many wraths as you can possibly find. Blow the boardstate up endlessly. Return all of your creatures to your hand and let everything else land in the graveyard.

Halflingz on Rin Seri 2.0

2 weeks ago

Raining Cats and Dogs Nice work bdodds, I think you have selected a handful of great cards but I'd think you could benefit from an earlier CatDog play and cheaper creatures to really start raining cats and dogs. Even without Aluren, every creature coming in with an extra token produces insane value. Especially considering your general's ability.

Below, I would like to outline 4 core concepts and considerations. Ramp, Creatures, Protection, Draw.

Ramp - Prioritizing cards that help you play Rin & Seri turn 3! Nature's Lore Rampant Growth Three Visits Boros Signet Selesnya Signet Gruul Signet Talisman of Conviction Talisman of Unity Talisman of Impulse Fellwar Stone This should be easy to replace the ramp packaging you already have. Look to cut cards like Explosive Vegetation, Chromatic Lantern, Obelisk of Naya, etc.

Creatures - Prioritizing 3CMC or less and upping your creature count to closer to 30! Think about adding creatures that fullfill multiple roles and allow you to run less other stuff. Qasali Pridemage is a great example cause it can pump a swinger +1/+1 as well as remove a pesky enchant or artifact.

Cheap Utility Kitties- Adorned Pouncer Brimaz, King of Oreskos Bronzehide Lion Initiate's Companion King of the Pride Leonin Relic-Warder Oreskos Explorer Pride Sovereign Qasali Ambusher I like the returners you have for multiple cast triggers too! Can get stupid with Aluren... Whitemane Lion Temur Sabertooth Fleetfoot Panther ? Snow Hound

Cheap Utility Doggos- Abzan Beastmaster Ainok Guide Bolt Hound Resolute Watchdog Selfless Savior

Some real cheap beefers could be nice considering they make a token, but could also see not making the cut- Wild Nacatl Loam Lion Leonin Vanguard Isamaru, Hound of Konda Sacred Cat

Protection/Return - Build a huge board and keep it protected! Unbreakable Formation Rootborn Defenses Heroic Intervention Teferi's Protection Asceticism Marshal's Anthem Kindred Boon Akroma's Will Flawless Maneuver

Draw(ish) - The cheaper the cards in hand the more you gonna empty and wanna draw! Skullclamp Colossal Majesty Elemental Bond Beast Whisperer Fecundity Garruk's Uprising Descendants' Path Realmwalker Hunter's Insight Snake Umbra Lifecrafter's Bestiary Mentor of the Meek Guardian Project Return of the Wildspeaker Shamanic Revelation Slate of Ancestry Collective Unconscious Camaraderie

General good cards for Cat/Dog: Maskwood Nexus Mirror Entity Crib Swap Felidar Retreat Basilisk Collar Thousand-Year Elixir Rings of Brighthearth Seht's Tiger Shields of Velis Vel Naya Charm Kindred Summons Volatile Claws Beastmaster Ascension Titanic Ultimatum Hour of Reckoning Triumph of the Hordes Finale of Devastation Idyllic Tutor Winds of Abandon Lightning Greaves (secret lair dog art!) Coat of Arms Swiftfoot Boots Impact Tremors Rhythm of the Wild Aura Shards Shared Animosity Mirari's Wake Growing Rites of Itlimoc  Flip Any Cheap Changelings really...

Lands to love: Slayers' Stronghold Kessig Wolf Run Hanweir Garrison Flamekin Village Gavony Township Mosswort Bridge Spinerock Knoll Windbrisk Heights Castle Embereth

Reliquarian on Morophon Eldrazi balanced

3 weeks ago

I'm not the most familiar with Eldrazi stompy style lists, but just at a glance I can see that the high cost of your creatures (which are your main route to victory from what I can tell) is going to be a limiting factor for this deck. You may have already found in your games that you can cast a few big eldrazi, but you still don't win because you have to spend too many turns trying to get them into play and you aren't able to use them before they are removed or dealt with in some other way. My suggestion is to include more ways to get multiple big eldrazi into play on the same turn and find ways to use them quickly (haste is a good way to do this, or by simply throwing them at your opponent's faces with Fling type of effects).

Some card suggestions to accomplish getting multiple eldrazi into play in 1 turn are: Elvish Piper , Quicksilver Amulet , Sneak Attack , Mana Echoes , Animar, Soul of Elements

Some suggestions to use your eldrazi quickly once they are in play are: Barrage Tyrant , Brion Stoutarm , Fervor , Rhythm of the Wild , Fires of Yavimaya

Additionally, if you are dropping tons of big Eldrazi into play to get closer to winning, you will need more cards in hand so I would include more immediate card draw like: Concentrate , Precognitive Perception , Harmonize

Hopefully those suggestions are helpful and fairly budget friendly (not sure how much you wanna spend on upgrading your list but those are solid options). Let me know if you have any questions or want any clarification. Thanks!

Barbarian_Sun_Pope on Casual Tribal Beasts

1 month ago

Between the Krosan Warchief and Rhonas's Monument, you have enough ways to reduce cost that the amulet that is a bit of overkill. Garruk's Harbinger could be a pretty for adding more beast to your hand while not slowing down on aggro. Speaking of aggro, Rhythm of the Wild is pretty good. Also Kalonian Tusker is a pretty good alternative to Garruk's Companion (or extra copies). Hope this helps.

mrdoctorman on Kenrith Tap/Untap

1 month ago

I really reccomend Aphetto Alchemist if youre interested in copying activations. Its one of the few untapper cpable of untapping itself. With Magewright's Stone equipped, youve just gennerated infinite mana. Same is true for Tidewater Minion .

Also Rhythm of the Wild ove Fires of Yavimaya ?

VaneRaklan on Flying Snakes of Fortune

1 month ago

Final Change Suggestions (1/21/21)

3 Bounce Lands and 2 Gains (leave Thornwood Falls -> Holdout Settlement, Survivors' Encampment, Mossfire Valley, Shivan Reef, Yavimaya Coast You had 12 tapped lands and with these you'd have 7

Migration Path -> Moss Diamond might be better to have cheaper ramp

Explosive Vegetation -> Sky Diamond might be better to have cheaper ramp

Fevered Visions -> Rhythm of the Wild Low-key think Haste is more important and if you have another haste enabler then you can buff everything by one

seshiro the annointed -> Eldrazi Monument Save money; helps with boardwipes; flying for getting damage through

Skullclamp -> Bow of Nylea Skullclamp becomes useless when there's anthems out and Deathtouch is not fun to block

Reforge the Soul -> Khorvath's Fury Really just to save money

Raknulfr on Weird rulings for individual cards

1 month ago

My personal favourite is for Rhythm of the Wild

"If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we’re not going to tell the Gruul how to live their lives."

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