Rhythm of the Wild

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rhythm of the Wild

Enchantment

Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

DreadKhan on Trample Under Foot

4 days ago

Neat idea, I love seeing people making Gruul work in Legacy!

I would run two more Utopia Sprawls over Rampant Growth, they aren't all that pricey anymore (ymmv of course). I'd even run a worse Utopia Sprawl like Blighted Burgeoning or Fertile Ground, either has it's own upsides, and both work very well with your Arbor Elf.

I think with x4 Arboreal Grazer you might consider at least a couple lands, Grazer feels awful when you're short of lands. I'm not sure how much you'd need, but 1 or 2 would be helpful IMHO.

Randomly, Gruul got one of the all time great ramp effects back in Ice Age, Orcish Lumberjack is epic ramp, great if you need to hit a Hulk several turns early. You might want something to prevent your Hulk from getting countered, maybe Rhythm of the Wild? The haste is also VERY good with Lumberjack, letting you drop it and tap it for 3 (though you do sacrifice the Forest) right away, dodging removal potentially. I personally love using Orcish Lumberjack with Mwonvuli Acid-Moss, this way you can effectively Sinkhole people in Gruul, and technically you'd have 1 mana left, even on turn 2. Some people don't fear land destruction and will keep a 1 land hand so it can work sometimes fwiw, and the cost is negligible (it's even a ramp spell if you hard cast it without Lumberjack).

How often do you end up with a decent land count? If you find you can actually hit 5 lands in a lot of games, you could throw in Crop Rotation and Temple of the False God x1, if you aren't ready for a Temple yet you can tutor up a Red source I guess, or a Wolf Run. I'd guess if you pull those Rampant Growths Temple x1 isn't worth bothering with. You could always do that trick with x1 Ancient Tomb, but those aren't as cheap!

Spirits on Animar, Soul of the Menagerie $50 EDH

4 months ago

NyxDragon,

Good suggestion. Both are really good cards and could be in here. Only reason I choose Temur Ascendancy was to help with getting lands off the top by playing on of my power 4 creatures to draw it. In some cases the +1 counter from Rhythm of the Wild would be of more value. This deck doesn't like non-creature the way it's built, so probably will stick with the draw, the +1 counter I would have to choose not to give it haste, whereas the haste/draw are both always active. Both work well.

NyxDragon on Animar, Soul of the Menagerie $50 EDH

4 months ago

Adding a little hast and protection, why not look into possibly taking out Temur Ascendancy for Rhythm of the Wild? It protects your creatures plus has the added benefit of haste or an additional +1/+1 for Animar. Over all, it looks good for what i needed exactly. Thanks!

seshiro_of_the_orochi on Wumpus

5 months ago

Are you missing ten cards on purpose?

If not, how about some copies of Rhythm of the Wild or Commune with Nature?

Arboreal Grazer would be a great 1-drop to replace Brushwagg. Beast Within is a nice on-theme removal spell.

lhetrick13 on Ognis, the Hasty Collector

5 months ago

Spell_Slam - Thanks for the upvote and the comment/suggestions!

I had never consider Rampage of the Clans before as an offensive weapon but that has potential. This deck can generate an astonishing amount of treasure tokens in a single turn depending on the board state and that could be a finishing blow. I was considering adding in Displaced Dinosaurs for a similar effect. Mixed with Bootleggers' Stash I was thinking that could be pretty interesting!

Rhythm of the Wild is good, no doubt about it. A little more options that Fervor but no potential suicide drawbacks like Mass Hysteria. I do like Urabrask the Hidden, only drawback is the 5 CMC vs 2 or 3 for the two walls I am running. Dowsing Device  Flip I am not crazy about due to limiting its effectiveness to only a single creature. It can pump but pump is not generally what this deck needs with the amount of big dragons. Song of Totentanz is very interesting...had never thought of thought particular card. Other similar cards I considered but not that one..I will likely experiment with that!

For the mana ramp, I had considered less ramp spells for more creatures but in my experience, the only way to slow this deck down is by an early board wipe. Thus, I am willing to reduce the effectiveness of the deck with Ognis for more consistency. Ognis was more of a convenient commander that gave me access to the colors I wanted that had some synergy with the deck concept rather than being the central, pivotal piece the deck revolves around.

I had considered Xorn and Jolene, the Plunder Queen but could never find a slot for them in the deck. The abilities they provide are good but what to cut?!? Similar cards like Professional Face-Breaker and Grim Hireling not only produce treasure but also give me utility via card draw potential or removal at the expense of treasures. But you are correct, so many options!

For indirect damage, I did originally have cards like Reckless Fireweaver and Nadier's Nightblade present but again cut them to fit in other cards. I have a few copies of Mirkwood Bats and I like how it triggers on entry and leaving for both lifegain and drain...Maybe I will try to add in that for some flair!

Thank you again for taking the time to comment! Greatly appreciate the thoughts and gives me something to think about! The deck is already pretty hard to deal with and has a pretty good track record but it has been a while since I have tinkered with it :)

Spell_Slam on Ognis, the Hasty Collector

5 months ago

Rampage of the Clans is a personal favourite of mine for any deck that creates a lot of artifacts and plays Green. Slap this down at your opponent's end step before your turn and turn all your treasures into 3/3s. That will usually end the game.

In terms of haste enablers, I think Rhythm of the Wild is among the better ones. Urabrask the Hidden and Dowsing Device  Flip are excellent. Song of Totentanz is pretty great at giving you a lot of treasures or enabling hasty dragons for cheap. Any of these would be better than Crashing Drawbridge and Tuk Tuk Rubblefort, and maybe Anger as well.

Beastcaller Savant is a mana dork with haste, so it seems like a great choice here. Probably better than Rampant Growth, despite only being for creatures. Ruby, Daring Tracker is also another good option. Maybe better than Nature's Lore.

There are so many artifact/treasure/token doublers out there to choose from that could make the deck. Xorn, Wulfgar of Icewind Dale, Jolene, the Plunder Queen... I'm for sure missing some.

In terms of outlets, Marionette Master, Mirkwood Bats, Reckless Fireweaver, Mayhem Devil... again there are lots that could make the deck very deadly.

Balaam__ on

6 months ago

Nice build. Rhythm of the Wild would be perfect here

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