Rhythm of the Wild

Rhythm of the Wild

Enchantment

Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Latest Decks as Commander

Rhythm of the Wild Discussion

bushido_man96 on Dinosaur Tribal

1 week ago

Thanks for looking, Monomanamaniac. I like your budget suggestions, and a few of your not-so-budget suggestions. Etali is slated to go into the deck...I just need to buy or find another copy in my collection. I'd like to add Wayward Swordtooth, but that may take some time. Runic Armasaur isn't that far out of budget, though, and I think I will add it, too.

I'd considered Rhythm of the Wild as an upgrade to Fires of Yavimaya, which I had in the deck, but I removed it, mainly because if the deck is running right, creatures are entering the battlefield with Gishath's ability, and haste doesn't do much good then. Next time I go upgrading, I'm getting those cards!

Monomanamaniac on Dinosaur Tribal

1 week ago

Hey, saw your post and figured I'd give you my ยข2. Great deck overall and I get budget and not updating, I have many decks that haven't changed in years.

So "budget" suggestions are: Etali, Primal Storm, Marauding Raptor, Garruk's Uprising, Kodama's Reach looks like a well put together deck but a few extra tools are always fun.

Not so budget suggestions are: Runic Armasaur, Wayward Swordtooth, Rhythm of the Wild honestly could think of a few more and suggest lands, but I find that non-budget suggestions aren't as helpful. Let me know if you want a bigger list of suggestions though

As for cards to think about cutting, without calling out anything in particular I'd suggest you look at the top of your curve and try to make your 6+ value cards the most impactful cards in your deck. Anyways it's a fun looking deck

ShredderTTN86 on The colorful out of space

2 weeks ago

I see you are sticking to strictly eldrazi related spells. These aren't going to stick to that but I recommend adding some mana multipliers like Mirari's Wake and Mana Reflection. Zendikar Resurgent is similar AND lets you draw which is always nice. To get extra value out of casting all those creatures you have, a Warstorm Surge could help. My favorite for creature heavy decks that use Red and Green is Rhythm of the Wild to speed things up and protect your creatures from being countered.

I like this build though, you don't see many working with alot of the devoid eldazi, +1.

Stardragon on First Dragon Commander Deck

3 weeks ago

Great first deck but i fear you may not have the mana you need to make it work i would cut some lands like for some more basic lands and get a few more land ramps

Crucible of the Spirit Dragon for a Basic Mountain, Crucible is fine but slow as it only taps for colorless and you have to pay mana to get colored mana, this is the biggest maybe I've never like storage lands personally.

Gateway Plaza, Archway Commons and Rupture Spire one or two of these can be cut for another mountain and a Darigaaz's Caldera

I would also trade Opulent Palace for Savage Lands since Jund () are your main colors

I would also rearrange some of your basic land numbers try 5x Mountains, 4x Forests, 3x Swamps and 2x Plains and Islands and i would cut Underdark Rift, Treasure Vault, Rogue's Passage and Prismari Campus for the basic lands

Would also try to get some cheap basic ramp cards like Cultivate, Kodama's Reach, Farseek and Sword of the Animist for basic land ramp and things like Hour of Promise, Tempt with Discovery, Pir's Whim, Explore and Growth Spiral for non basic ramp.

Now that I told my thoughts on your mana here are some other cards to help your dragons not sure your budget so i categized them. These price are based off of TCGplayer.

0.1-$4.99-Favorable Winds0.40, Teneb, the Harvester$3, Lathliss, Dragon Queen $3.50, Silumgar, the Drifting Death 0.70, Kolaghan, the Storm's Fury 0.70, Eerie Ultimatum $3, Ruinous Ultimatum $5, Genesis Ultimatum $1.00,

$5-$9.99-Dragon Tempest$5, Scion of the Ur-Dragon $7, Drakuseth, Maw of Flames $5, Karrthus, Tyrant of Jund $3.50, Mirari's Wake $6, Rhythm of the Wild $6

$10-$19.99- Scalelord Reckoner $13, Vanquisher's Banner $12, Sarkhan Unbroken $15,Sarkhan, Fireblood $11,

$20 and over-Terror of the Peaks $25, Dragonlord Dromoka $25, Balefire Dragon $30, The Great Henge $50, Urza's Incubator $40, Sarkhan, Dragonsoul $27, Chromatic Orrery $20

Ulgulanoth on Wulfgar of Tin Street

4 weeks ago

The one card I'd recommend would be Rhythm of the Wild to have a little protection against counterspells and for the free haste to get those combat triggers quicker

Blackgate on Where the wild weenies are (Gruul aggro weenie)

4 weeks ago

Hello BRG24 - both are great suggestions thank you! Any suggestions with what I could remove to replace with Rhythm of the Wild?

Niob_Mordodrukow on Fast Animar

1 month ago

Lotus Field was never used as intended, so, i removed it and added basic forest (we need enough forests for few cards like Arbor Elf, for example)

Also removed Rhythm of the Wild and Ulamog. First is too slow. Second one is a winmore. If we have a lot of counters to cast Ulamog for free, but our only option is to exile two permanents - it is pretty sad.

Added Elvish Spirit Guide and Carpet of Flowers. It was not in original list, because in my meta islands are rare. In cEDH should work well.

Niob_Mordodrukow on Fast Animar

1 month ago

Made some changes. - Coiling Oracle since it costs 2 color mana, and we dont have much lands to abuse his landdrop ability.

  • Destiny Spinner since Rhythm of the wild included now, and also we have Veil of Summer and Cavern.

  • Elvish Visionary for Llanowar Visionary.

  • Lotus Cobra for Tireless Provisioner, because elf and treasures are better in most cases.

  • Slithermuse, because depends on opponents hand a lot.

  • Soul of the Harvest, since we have a lot of those effects anyway (i concider Vizier and Augur as those effects also).

  • Stratus Dancer, because it is a 2 mana counterspell just for sorcery or instant. It is good, but free counters are better.

  • Wall of Roots, because 2 mana dork, giving only 1 mana per turn, and it is not even an elf.

  • Hardened Scales, because we dont have much creatures requiring tons of counters (In fact, it is two eldrazi and ballista. Everything else works well without this card), and it is better to have some card which does something useful instead.

  • Exotic Orchard, because sometimes will not give us correct color.

  • Flooded Grove, because filters can be bad sometimes.

  • 2x Island, cause we needed 2 more slots.

Now i wanna check how good is Rhythm of the Wild and return Destiny Spinner if it is not. And also find a slot for Ramunap Excavator, since we have 9 fetchlands and Lotus Field

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