Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Gain or .)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

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Sunken Hollow Discussion

multimedia on ~<{The Ur-Dragon Tribal Rage}>~

4 days ago

Hey, nice selection of Dragons and combos. The manabase however doesn't look like it belongs with the rest of the deck and more ramp would help gameplay.

The manabase here is for a low budget deck, not a $600+ deck. On a low budget, if that's needed, there's land upgrades you can make. There's 21 lands that always ETB tapped which is too much. Amulet of Vigor helps, but you can't count on consistently having it every game. On a budget there's a package of land ramp spells that you could add to improve ramp and color fixing.

Four of these spells can search for a dual land. If adding them then you also want to add budget dual lands they can search for.

The Tango lands need basic lands to ETB untapped thus if you play them adding a few more lands, Forest basic lands helps. 36 lands with a budget manabase is better than 34 lands. The budget Pain lands that can make green mana: Yavimaya Coast , Llanowar Wastes are helpful to have early game to cast green spells.

Of course all these suggestions are low budget. If you can afford more for lands then improvements can be even better such as replacing Tango lands and Snow duals with Shock lands, etc.

If interested in any of these suggestions then I offer more help including cuts to consider. Good luck with your deck.

Caerwyn on Dimir Mill

1 week ago

If not taking budget into account, you would want a number of fetch lands (4x Polluted Delta , then some other lands that can hit either Blue or Black; preferably blue to fetch islands, since you run more Blue mana spells and the blue can hit your Watery Grave anyway). Competitive mill wants to run heavy on Fetches, since each Fetch land basically reads "Pay 1 life: get the land you need and your opponent mills 6*X, where X is the number of crabs you control). Unfortunately, given Wizards' frankly untenable aversion to reprinting Fetches, despite the fact that they are a staple in every single format in which they are legal, running a full contingent of Fetches is quite pricey, and will tear through your budget rather quickly.

That said... I honestly think the Fetches may be a necessity to a competitive mill deck--a lot of your milling power comes from those crabs, and Fetches double the milling you get from any land drop. Fetches also allow you to bank milling--you can play a Fetch on one turn, then not crack it until you need the land it would provide--that means you can save up your Fetches lands until you have more crabs in play and will get more milling from the land you fetch .

A singular copy of Oboro, Palace in the Clouds is another great addition--you do not want to draw too many of them, but it gives you a repeatable "mill 3 * X" if you do not have any other lands in-hand. However, Oboro is well overdue for a reprint and is quite expensive right now--it helps the deck, but is not necessary.

I am not a fan of either Sunken Ruins or Sunken Hollow for mill. Mill is a lot like burn--you want to hit them hard and fast, and burn them down every single turn. On your first turn, you really want to be able to drop a Crab, so you can get the additional burn with your land drop each turn. Both the cards you named are not viable on turn 1 in mill--neither can be used for a turn 1 crab, and you do not want your mana base to be too heavy on lands that are worthless to you on turn one (especially since you already need to have 3 lands in your deck--those Field of Ruin s--which you do not want turn 1).

If you are not going to go heavy on shocks, a full set of Watery Grave will be helpful--two life isn't that big to ask. Underground River is an okay budget land, though it is going to be disproportionately bad in mill since a large number of your spells have no generic mana requirements.

Chingu___ on Dimir Mill

1 week ago

Caerwyn, regarding the mana base, which lands should I swap in/out? You mentioned cutting Dimir Aqueduct and Fetid Pools , but looking over the dual lands available, I'm not sure what would help me in their place. I was thinking something like Sunken Ruins or Sunken Hollow ?

nlabelle on Atraxa(infect)

1 month ago


Budget -2 Plains +2 Forest +1 Gemstone Mine -1 Temple of Silence -1 Zagoth Crystal +1 Astral Cornucopia -1 Gyre Sage +1 Fynn, the Fangbearer -1 (3 total) more Plains for a Blight Mamba . I think we are good w/ 38 lands.

Non-Budget Not sure what to cut in this section, but if yo' wallet is feelin' like a pimp, go on brush yo' shoulders off. Vorinclex, Monstrous Raider Once you add the fetches + shocks, Become Immense becomes...immensely better. Usually will cast for G.

Personal Choices - Prairie Stream - Sunken Hollow + Vivid Grove + Vivid Creek Prairie and sunken will come into play tapped most of the time anyway, so might as well make rainbow colors and get some counters back on them late game.
-1 Render Silent (casting cost is prohibitive). +1 Fuel for the Cause -1 Fathom Mage +1 Steady Progress . Fathom Mage seems iffy for card draw. Steady progress feels more stable, instant speed, and proliferates. -1 Despark +1 Inexorable Tide . Ups your CMC aka mana value by a bit, but I'd rather go the proactive than reactive game plan. -1 Lazav, the Multifarious . He will appear as one of your infecty boiz from the yard, but at that point you're already behind, and he has no forms of evasion. Maybe +1 Sword of Truth and Justice instead. (It's slow) -1 Supreme Verdict (prohibitive casting cost, you're probably the one with the most valuable creatures). +1 Contentious Plan for more draw and more dirty HIV. -1 Phyrexian Juggernaut . Too slow, probably a dead card in your hand, chances of it not getting blocked are small. I imagine best-case scenario is that it goes unblocked and you pump it, but 'bout Roalesk, Apex Hybrid . Ain't nobody gonna attack you when they get proliferate juices on their shirt.

But wait, do you want to make the deck WORSE? Contagion Engine + Magistrate's Scepter . Take all the turns. 7 mana + a boardstate is a steep setup, but do you want to be a winner, or a JANK-ASS BISS?

I'm not really sure if these are good or not. So this section is useless. Strionic Resonator . Seems kinda win-more. But meh. Idk.

Let's f* with Hop -1 Generous Gift +1 Teferi's Protection . I am a terrible human being.

I most definitely could be wrong in this section. -1 Ancient Tomb . You'll take a heavy amount of damage, and your color requirements are strong. I'd replace with +1 Inkmoth Nexus

Aight baby gurl, bedtime. May your infectious love for infect cause infectious hate upon you. Love, Jake Stremers

nlabelle on Atraxa(infect)

1 month ago

This whatcha boi be thinkin' to improve dat' dirty poison build. CMDR next to Atraxa (on the input section) will make her appear as the commander rather than as a creature.

Non-Budget Show

Personal Choices Show

But wait, do you want to make the deck WORSE? Show

I'm not really sure if these are good or not. So this section is useless. Show

Let's f* with Hop Show

I most definitely could be wrong in this section. Show

Aight baby gurl, bedtime. May your infectious love for infect cause infectious hate upon you. Love, Jake Stremers

RebelGenius on Formless Demons

2 months ago

Antarktika thanks for the suggestions! Yeah I know they are, just Underground River is much more expensive than the others. I'll probably switch them out for Sunken Hollow . Yeah the mana base is quite rough, but I'll leave it as is, mainly because I want to keep this deck as a budget deck.

Antarktika on Formless Demons

2 months ago

Painlands are perfectly viable budget lands. Besides fetches and shocks that you mentioned (that are generally pretty essential for a 3 or 4 color deck), some good UB land alternatives you can look into are River of Tears and Darkslick Shores off the top of my head. You could also try Clearwater Pathway  Flip, Sunken Ruins , or even Sunken Hollow since you have a lot of basics. I understand the need for budget, but with the mana requirements in this deck, the mana base will probably be very rough until you upgrade to fetches and shocks.

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