Nyx Weaver

Nyx Weaver

Enchantment Creature — Spider

Reach

At the beginning of your upkeep, put the top two cards of your library into your graveyard.

, Exile Nyx Weaver: Return target card from your graveyard to your hand.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Nyx Weaver Discussion

TheVectornaut on Jarad big sacrifice

1 month ago

I ran Jarad for quite a while in my Necrotic Ooze deck. The main plan is to fill the yard with a ton of creatures off cards like Satyr Wayfinder , sacrifice them with Hell's Caretaker to bring back huge threats, and/or use Ooze plus strong activated abilities like Avatar of Woe 's and the untap from Devoted Druid to amass an advantage. Before going in a more combo-heavy direction, I had Jarad and Korozda Guildmage as my big payoff cards (with Spider Spawning and Kessig Cagebreakers in the sideboard). Both love the way the Lord himself can be sacrificed to close out the game when your graveyard gets big enough. Having redundant effects helps make any plan more resilient, so I usually run a playset of Splinterfright and sometimes consider Nighthowler or Bonehoard as backups for the elf. Splinterfright in particular benefits from having a Nyx Weaver self-mill effect tacked on. The major benefit to using these types of cards over Colossification is just mana cost. +20/+20 will almost always win the game, but for 7 mana, it's easy to see it being too slow in all but the most casual environments. Plus, if you tap out for the aura, a single Vapor Snag can ruin the plan before Jarad gets to activate. I'd want some other ways to take advantage of the huge buff, even if that's just efficient trample creatures, if I was building around Colossification. That, or finding some way to cheat it into play early.

If you can, I'd also recommend cutting down to the 60 card minimum. This will make it all the more likely you draw the most synergetic cards, although I do like that you have tutors to help with that too.

TheVectornaut on Blue-Black Deck

2 months ago

I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.

The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.

The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.

If you have questions, let me know. Good luck with your build!

Destroyerbirb on Clone High

5 months ago

Very nice. Just before I start talking about cuts and edits, I want to say that your land count is WAY too low. I usually play 35-36 lands, with about 5-10 other mana producers. Only CEDH decks run such a low land count, because they need to play fast with cards like Mana Crypt and such. Add more lands to the deck.

I will start with talking about cuts, because there are a few cards that I feel shouldn't be in the deck.

Jace, Wielder of Mysteries is known for being a wincon in CEDH and strategies that want to mill themselves out. However, it's not right here. There is no real upside to adding it to the deck, so this is an obvious cut.

Thirst for Knowledge: I'm not sure why you put this one here. It doesn't work well due to you having such a low artifact count. Also, it's only a one time card draw, which isn't too good in commander. I guess Chemister's Insight goes in this section as well.

Finale of Revelation can be a good card, but it's mainly used as an infinite mana sink. I would not recommend this in a deck that doesn't go infinite and focuses on creatures.

Nyx Weaver is getting worse and worse. It has gotten to the point where it's nigh unplayable. Cut.

Echo Storm has great potential in an artifact based storm deck, but not here. Same argument as with Thirst for Knowledge.

Clone, despite being the original clone, is considered to be one of the worst. I would definitely cut this one out.

I know Nascent Metamorph is a fun card, but people overestimate what this card can do. Don't play it in any non-chaos build.

Expedition Map: Only good if you are running some amazing land cards or land combos, such as Cabal Coffers + Urborg, Tomb of Yawgmoth.

Mirror Shield? Just don't run it.

Ok, so those are the 10 cards I would cut. Now, adding cards is a bit harder. In my suggestions for the forum for this deck, I suggested a reanimator theme, but it looked like you didn't take it, so I won't add too many cards from reanimator strategies. Also, it looks like you are working on a "budget", so I won't suggest anything over ~$20.

Just a quick note; When people are making these clone strategies, they often forget to put enough creatures to copy. This is a common deck building mistake, but something that will cost you games.

Grave Titan is an all-star. It is an army in a can, and when copied, it gets out of hand. I would also like to suggest Sheoldred, the Whispering One because one copy alone can take over games.

Cackling Counterpart is one of the best copy spells ever, right behind Rite of Replication.

As Jimmy showed in the latest "Game Knights" episode, Solemn Simulacrum is crazy in clone decks, and seconds as ramp and card draw.

Finally, speaking about ramp, Rampant Growth is still one of the best ramp cards in the game.

Now, you may have noticed I only suggested 5 cards when I cut 10, and that's because you need to raise your land count. Below are some budget but good lands you should work with. Also, try not to work with too many tap lands, as they slow your game down.

Lumbering Falls and Hissing Quagmire: You already have one man land, so why not work with some more? Cloning these lands is essentially ramp.

Rejuvenating Springs, Morphic Pool and Undergrowth Stadium: If you have the budget for these, they are essentially dual lands.

Temple of Mystery and Temple of Malady: I'm not sure what is with the deck and incomplete cycles, but if you run one temple you should run all three.

Zagoth Triome: A bit pricy but it's fetchable or can be used to dig through your deck.

Hinterland Harbor, Drowned Catacomb and Woodland Cemetery: Check lands are really good, but get them soon because they are slowly rising in price.

Fabled Passage, Evolving Wilds and Terramorphic Expanse: Basic fetchlands. (Did you get my pun?)

The filter lands from Lorwyn, (Flooded Grove, Twilight Mire and Sunken Ruins) are pretty good if you can get them.

Finally, I will recommend my favorite cycle of lands, the pain lands. Llanowar Wastes, Yavimaya Coast, and their more expensive sibling Underground River enter untapped and add any of the two mana you need.

Just cut some basics to add these lands in. But don't cut too many basics! You need about 12 basics at minimum in a casual deck!

If you want to look any further into the clones strategy, take a look at EDHREC's page for clone strategies. (https://edhrec.com/themes/clones)

I like how you chose some interesting cards I have never seen before, and this deck looks fun to play. I hope these suggestions were of some help to you.

Smellyolivebreath on Upkeep Triggers Question. Help pls

6 months ago

I was playing a golgari graveyard/dredge deck and Nyx Weaver’s upkeep trigger milled two cards into the graveyard. One of those was Genesis. Do I get a genesis trigger too or do all triggers stack in the beginning and then start resolving making it too late to add more triggers? Thx

TheVectornaut on Micromancy

8 months ago

Azeworai, thanks for the comment. I won't be adding anything too far out of budget, costing more than 3, or too many instants and sorceries, since those were the design constraints I placed on myself for this build. With my playtesting, I've found that having the right options in the graveyard is more important than having many options in the graveyard or the right options in hand. Buried Alive has been the most successful card in the deck by an extremely large margin while cards like Nyx Weaver and Chronicler of Heroes (which I had in earlier revisions) showed that more standard mill and card draw tend to underperform, respectively. So while Satyr Wayfinder was successful, I often preferred Sakura-Tribe Elder, Viridian Emissary, or Wood Elves for the speed. Also, generally speaking, I'd prefer to have more ways to protect Tayam than redundant options like Sevinne's Reclamation, and you're correct that I should add more. I'll add Selfless Spirit to the maybeboard as a non-budget stretch goal and toss in Dauntless Escort now. I also like Ramunap Excavator since I find it tough to get myself to choose a Forest out of the bin when Abzan Ascendancy or something is seducing me away. Plus, it would synergize with another of my favorite cards in Sylvan Safekeeper for more commander protection.

linkzero on Tayam's Constellation EDH

10 months ago

Ah yup, I see Elesh helps your Devoted Druid go infinite with Tayam.

Other cuts then, without having tried the deck, I would say Nyx Weaver or Teysa, Orzhov Scion. I used to have Nyx Weaver in my Muldrotha deck, but I feel like it fills the graveyard too slowly to warrant a spot. So I would put Rishkar or Evolution Sage over it. Teysa might be too slow / resource intensive to me? Only half your creatures are black, and sacrificing 3 of your white creatures to remove one isn't a great trade when you'd have to use Tayam's ability multiple times to bring them back.

Spell_Slam on Spoidahs

10 months ago

Good start. I think Spiders can be pretty scary when they get set up. The real advantage of this tribe is the defense they offer, making it very hard to attack you.

You are really low on lands. I think 36 would be a minimum, but 37-38 might be ideal considering how slow spiders are. I would recommend Oran-Rief, the Vastwood to make your spiders bigger. Bojuka Bog could also easily make an appearance here. A few more dual and tri-lands to smooth out your mana wouldn't hurt, either.

Since you're in Green I think you should take advantage of the great ramp. Sakura-Tribe Elder, Cultivate, Kodama's Reach, Sol Ring, etc. would help you a ton.

You're missing a few spiders I would consider important, notably Silklash Spider, Spider Spawning, Arachnogenesis, Hatchery Spider, Nyx Weaver, Jungle Weaver (cycling and a fatty is nice) and Blightwidow. There are also the anti-flying spiders Oran-Rief Recluse and Stingerfling Spider that will often have good targets. In a format where Lightning Greaves is a staple, I like having access to Acid Web Spider.

In terms of synergy with Thantis, Obscuring Haze seems great, Crawlspace seems good at directing combat elsewhere, and Sight of the Scalelords gives your team vigilance and they also get pretty beefy.

In terms of cuts, I would start with the large amount of tricks you are playing. They are okay 1v1, but start to look a lot worse in multiplayer. Some number of Dark Dabbling, Undying Evil, Without Weakness, Kaya's Ghostform, and Minion's Return would be fine.

You also have a series of instants and sorceries that don't offer enough value in my opinion, such as Crash Through and Pyretic Ritual. Explore won't work too well with only 32 lands, either.

I would also think about cutting Viper's Kiss and Atarka's Command.

I don't know if you mistook her for a spider, but Xira Arien is an insect. You could be playing much better card draw instead of her.

Hope this helps!

Unlife on Mutate/Infect deck ratios

1 year ago

I've been fiddling with my own mutate deck. Its not infect but it is helmed by Otrimi, and I've been extremely happy with the goldfishing so far. I'd say you could probably go down to 35-36 lands with 7-8 ramp spells. You are going to want a close to equal balance of infect and mutate creatures, balanced out with a 3-4 tutors in case you need something specific. I'm not sure about how much graveyard filling you have either. You can get creatures back but only if they're mutate and you have Otrimi hitting someone, plus no real easy way to get back infect creatures. I'd say you could lose Creeperhulk, Gigantomancer Mirror Image Nyx Weaver Satyr Wayfinder The Mimeoplasm Nature's Claim Grisly Salvage Grapple with the Past Winding Way Dark Deal Mulch This is just my opinion, hope it helps.

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