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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Enchantment Creature — Spider
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
, Exile Nyx Weaver: Return target card from your graveyard to your hand.
2 days ago
Kazierts - You definitely went full jank! As the deck is, in Modern I feel like this is a struggle bus...no offense...With a average CMC of >4.0 and not many cards to disrupt your opponent or even interact with their board, I feel like your spiders are going to get squashed more often than not.
Despite my initial bleak forecast, I feel like Nyx Weaver might have some merit in this deck. It feels like you are trying to get some cards in your graveyard fast to power up things like Unholy Heat. Nyx Weaver aids with that and keeps the spider "tribe" feel. Chainweb Aracnir is a suggestion for lowering the manna curve. Its ability to be recast from the grave is a bonus if you get into a dogfight. Rotwidow Pack again hits on the theme of getting cards into the graveyard and has a nice "tribal" feel to it. Arasta of the Endless Web might be nice to run a few copies of just to aid in getting some bodies out on the field if your opponent loves to play spells.
In terms of support, Swarmyard could be helpful to keep some of those heavy hitting spiders on the board if you could swing it. Running tri-colors is tough though with utility lands added in. Spider Spawning is not good but it is an option as well.
Good luck and happy brewing!
2 months ago
If you want to be more competitive with current low budget then think more about the areas of deck building to take advantage of Nethroi as Commander? For some improvements expand on the three most important areas?
- Self-mill and other ways to get creatures into your graveyard.
- A combination of creatures to reanimate with Nethroi that wins the game.
- Ramp to cast 7 mana Nethroi.
In the simplest terms these are the three areas to consider improving. Consider dedicating more deck spots to each of these areas? Out of these three areas you've greatly improved the second one, creatures who are reanimated to win the game. Next, make it easier to get those creatures into your graveyard to reanimate them?
- Satyr Wayfinder --> Ghoultree
- Grisly Salvage --> Dream Devourer
- Death's Oasis --> Brave the Sands
- Cemetery Tampering --> Sudden Spoiling
- Nyx Weaver --> Putrefy
- Faeburrow Elder --> Archfiend's Vessel
Sources of repeatable self-mill that's not dredge can be helpful. The problem with dredge is you want more draw to have cards in your hand to make up for replacing draw to dredge. Repeatable self-mill that happens at your upkeep then lets you draw for the turn. On low budget I wouldn't play less than 12 sources of self-mill/other ways to get creatures into your graveyard, it's important with Nethroi.
None of the cards I'm suggesting to cut are particularly good with strategies here. Archfiend's Vessel is interesting, but you can only use it once, that's not good enough when reanimation is a main strategy here. Faeburrow Elder is more ramp that can tap for two mana, but if you control a black permanent then it can tap for three mana. It also has 0 power.
2 months ago
seshiro_of_the_orochi I completely forgot that Shigeki, Jukai Visionary had that ability! I'll definitely be slotting him in. Spring-Leaf Avenger seems like a really cool card too! I am already running Gravebreaker Lamia and she's been great in the deck. I have a Skullwinder or two that I picked up in a Baldur's gate draft. I've only hesitated with that one because I don't like giving my opponents their choice of cards as well. I guess I could always save it until I lay down a Bojuka Bog though haha
These are all super helpful suggestions. Thank you all!
2 months ago
4 months ago
I like Doom Whisperer quite a bit given enough life you can chuck usually about half your library into your graveyard while keeping essential cards on top. Otherwise some one time uses are Benefaction of Rhonas, Gather the Pack, and Commune with the Gods
5 months ago
I do also like your suggestion of having some protection spells, but I'm not entirely sure if I need them since I have Eternal Witness and Nyx Weaver to fetch things back from my graveyard, and Commune with the Gods to dig into my deck to find another creature or enchantment. But if you have a suggestion for what to swap out for some protection spells I'll give it a try!
8 months ago
Very cool deck, impressive for your first. If you wanted to make the deck play faster I would replace some sorceries and instants for more ramp cards like Rampant Growth or Cultivate. Also, switch out some creatures that find land cards when they enter or when they die like Wood Elves or Sakura-Tribe Elder. That way you can ramp and have more creatures to sacrifice into your graveyard. Cheap creature self mill can also help Nyx Weaver Skull Prophet. Maybe just more creatures so you have more fuel to turn the wheels of the deck. Some cool oldies in here and a very nice Demonic Tutor.
8 months ago
Red05 - I would say it needs "more" self-mill not in the sense that more cards should self-mill, but the cards you include should each mill for more. Bang for card buck mill-wise.
It feels like the aim of this deck is to get the graveyard as full of some juicy keywords as quickly as possible, then let the beatdown commence with whatever creatures are on board after a Kathril play. The self-mill you have is somewhat limited or can't be played until later turns when you could already be falling behind. Dakmor Salvage is only good when you can consistently send it back to grave, Splinterfright just dies if you have no creatures in grave already, Stitcher's Supplier only mills 3 until your opponent decides to kill it, Deadbridge Chant and See the Unwritten require 6 mana which can take time, etc...
Pair that with the fact that there's only ~17 decent keyword providers at your disposal, the odds of ripping the several that you'll want to start with is low without more consistent mill. Some back-of-the-napkin math shows that even if you mill yourself for 6 cards there's still a ~1/3 chance that NONE of those creatures even get milled, let alone only milling some of the more tame keywords like flying or hexproof which by themselves probably won't win you any games.
Therefore, it feels like having some low-cost, high-yield self-mill options would be extremely valuable - the kind of thing where when you pull it in your opening hand or turn 2 you know you can get the ball rolling. You already have Nyx Weaver, Skull Prophet, World Shaper, and Death's Oasis which fits that bill, and having a couple more cards like those would add a lot more consistency. Mesmeric Orb (though a bit expensive) is reliable and even works on your opponents. As I mentioned before, dredge cards would be an especially nice conclusion since it means self-mill can lead you to more self mill when you don't need card draw. My personal favorite is probably Shambling Shell since it can sac itself turn after turn if you have just 3 mana and are desperate for grave fuel.
After messing around with a version of my own and trying some stuff out, easy discard outlets could also be a good inclusion in case you rip your meaty keyword cards into your hand and can't play them. Your Greenseeker fits nicely there, and Lotleth Troll can do the same but turning himself into more of a threat in the process.